Разработчик: Overimagined Games
Описание
Summary
A unique tower defense game. Where you design and build your defense block by block.
Features
- Build tower block by block, free form building let you design and create unique structure.
- Combine functional component to create unique structure, mining, shield, weapon, power generator provide different function.
- Power Grid to provide power to your components, stable power supply can mean the different between life and death.
- Different type of hostile alien threats, require player to plan differently.
- Overcharge your weapons by connecting with power injector, which use more power and overheat.
- [Planned]Cooling system, building radiator to provide adequate cooling, and let weapon operate overcapacity.
Поддерживаемые языки: english, simplified chinese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Window 7 or Later
- Processor: 1.8GHz single core
- Memory: 4096 MB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 7790
- DirectX: Version 12
- Storage: 1000 MB available space
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
Abandoned with very little development
Cash grab
Unfortunately I cannot recommend this game. Let me get into details:
This game has [or maybe had?] rather large potential, however it is heavily flawed at this point in time. The key problems are: This game seems to attempt to focus expansion, while the gameplay loop discourages expansion in favor of few key heavily upgraded towers. At this point one has to wonder if term 'upgrade' [or 'overcharge' as it seems to be called in-game], is upgrade or overcharge in the first place, due to pathetic performance of towers without any 'upgrades', to the point of being unable to defeat even first wave enemies in a way that does not allow these enemies to damage any of the structures of the player. That includes single basic enemy attacking a tower [that shoots back]. Admittedly - this enemy will die, however only after damaging tower in question [or other structure].
Tower upgrade path seems to be brainless - get some more damage output, get some more range [basically], what you want is to get as little damage and range as possible to keep enemies at range that they cannot destroy your miners[ which will be most likely in middle of the base exploiting range upgrade to hell and back]. Why? Shields are area inefficient, base range is 5, they use some energy, and can be destroyed relatively easily. Unless - you guessed it - you upgrade their range and power, at which point you need to add both of these either to turrets or to shields or both, all of which use rather large amount of resources. Range seems to have linear cost increase [including power] and linear range increase, leading to square improvement in area of effect. As increase later on costs the same but area changes dramatically this makes range upgrades cheaper in effect the longer game lasts, which in turn makes expansion of the base even more focused on 'core' towers.Due to combination of range and power the only thing that keeps them from being even more insanely powerful is the fact that the targeting script is completely braindead,without much possibility to change it [for example - miners will mine one piece of crystal only to turn 180 degrees to mine another, and get back 180 degrees afterwards only to mine 3rd, especially annoying if the crystals in question are extremely small]. This forces to use artificially blocked LOS to make them more efficient being more of a chore rather than interesting gameplay mechanics. Why not expand base instead? simple - each block of expansion via cables [standard method] costs 4 resources. This means that to move area you need to pay 4 resources per block. At the same time you can expand that area for 30 resources with simple range upgrade. If you include all other costs [expansion of power lines, socket, range and power generation] you get total cost of less than 400 for expansion of range by 4. [and that includes 10 powerline blocks, just in case], it also assumes inefficient design Sounds a lot? no worries - default settings allow you to reconfigure it asap into combat turret just in case.
There are no blueprints or ability to save layouts, for example to make standardized custom turrets, that means that every turret has to be constructed manually - by placing blocks/modules one by one... with slightly off collision detection making it nearly certain that you WILL misplace blocks. This is just a hassle with default settings, but can be annoying if you have major reduction in refunds post-sale of modules.
Game revolves around energy - which is dirt cheap. For 200 resources you get enough power to deploy a turret and 3 upgrades [that is assuming data that the game provides you are accurate]. At the same time the feedback for energy use and generation is... limited at best.
Good thing is that this game has random maps, though it won't keep you going for long, as all the maps work exactly the same way. Graphics is simple but pleasant to eyes.
THE biggest issue I have with this game is that it's apparently been in Early Access for over a year [despite devs claiming it will be in EA for 2-3 months], last update was apparently over a year ago, and for question about information about state of the game, the dev responded with what is basically 'we have better things to do rather than keep you updated on state of our game, that is still technically in development'
To be frank - I would recommend AVOIDING this game until the final version is released, at which point, if some major changes are made to the game [major, not some changes in looks or adding weapons that do not change the core issues like usability] I will considering giving it another go.
As with all my games, I judge a game by it's basic core ability to entertain. If a game can satisfy me for the number of hours equivalent to the dollar value of said game's price, I consider it worth it. This game, while lacking sorely in content, brings everything it offered on the store page, and is a really fun time killer. So without further ado~
Pros:
- Almost any computer can run it without issue.
- Relatively cheap for expected playtime.
- Good replayability.
- Honestly, not even a bad game concept, it's pulled off well if a bit simplistic.
- Stable, no crashes and no outstanding bugs.
- Extremely difficult on harder settings.
Cons:
- No good if you're looking for something other than just a pure time waster.
- Not very pretty or packed with juicy audio.
- Tutorial a basically just a bunch of descriptions.
- Extremely difficult on harder settings.
All in all, not a game I'd recommend sinking your savings into, but if you have some money and time to throw around, I could definitely list many worse choices than this.
Needs work, will change this review if that happens.
Till then its a very novel take on Tower defense. Has some really interesting potential. I quite liked some of it, but I am use to broken and frustrating games.
The price means you are not out very much if you end up not liking it, but I cannot recommend it in its current state. No regrets from me at all, but I am not the average.
Review: Mixed.
Summary: This is strategic tower defence with a strong turtle feel, and some interesting mechanics: I do like this game. But: The bugs are game-breaking.
Gameplay: Your space rocket lands in the centre of a vast crystal field: you build a power line out to the crystal, a few turret bases topped with mining lasers starts off your income, and you've a limited time to build some form of defence before the enemy waves start. At first, simple walls will hold back the enemy while you expand your economy with power generators, energy storage and mining lasers, but later, when they come by ground and air brandishing lasers of their own, you'll need something offensive. Lasers, cannons, and shields are your basic weaponry, as as your arsenal expands, so does the balance of your power grid to keep things running. A few waves in, and large numbers of basic turrets become unwieldy, as they individually have neither the power, nor the range, to be effective against the more powerful enemies. The game dynamic of injectors and stabilisers allow you to boost the range and power of a single turret (including mining lasers and shields), making them significantly more effective. As the waves advance, new enemy types are introduced, each with their own strategies to defend against.
Pros
* injector mechanic makes for interesting base design.
* Freedom to construct your base however you want to build it, with many strategies to try.
* Strong turtle mechanic, multi-layered strategic defensive shields are really my thing!
Cons
* It's a bit slow to play. Having to construct every block takes most of the time.
* There are bugs. And Game-breaking bugs.
* Example small bugs: an enemy ground unit has spawned somewhere within your base, destroying your armour and sucking your power. The only way to find it is to watch for what gets destroyed, take your base apart to insert a turret, to exterminate the ground unit. This annoying, but it is managable, if you can see it as part of the challenge!
* Game-breaking bugs: sometimes, powerful enemy units will ignore your walls, ignore your shields, walk or fly to the centre of your base, waltz inside your rocket, and destroy it from the inside. There is no defence against this that I have yet found. The game is over at this point. Good luck!
At the most recent game version, I've made it to the beginning of wave 11 (for me, about 3 hours of gameplay in), and then lasted about 4 seconds before my base is eliminated. It is... disappointing. But maybe there is something else I can try...
game
I like this game a lot! but it still needs some of the bugs worked out for sure. like sometimes when the wave spawns it gets stuck way off in the distance and then after that happens once all waves get stuck in same spot after that. I can see this game becoming somthing good though after bugs fixed and maybe an ability to UPG blocks and add a few new ones to make things more interesting
This needs a lot more effort before it's worth buying.
(11/04/2018) in its current state i think it would be better to wait for alot more updates before buying it
This is actually a rad concept for a game, and I enjoyed what I played so far. I'm happy to throw a few bucks at this game to help it succeed and see more turret types and turret upgrades.
This game looks like it'd be cool, but it's in the way earlier stages of development right now....I'd say wait awhile before buying it.
I was willing to give this game a try. I love tower defense games and thought thats what this was going to be like.... Not so much.
Now i realize the game is in early access so ill try to not be to critical, But i just dont see this getting any better.
This took me like 5 reloads to try to understand what the hell to do, Before i could figure anything out i would get killed and have to reload yet again.
The game is just boring, Take it off EA and let it cook a bit longer or all your going to end up with is a crap load of negative reviews.
Extremely simple tower game. Basiclaly you build a turret base, which is on the defense tab, then you build a minign laser which is on the industry tab, then you build a second turret base and a defence laser, then you build a generator and a shield generator. Rinse and repeat, that is the entire depth of the game.
Waves consist of 2 enemies. Airboerne diamond gems thingies and ground based blob lookign thingies.
Oh and even as simple as it is, it will only run at 12 frames per seond on my super-potato. Honestly, for the price get something else. Also its written in unity which means it will always be laggy.
Дополнительная информация
Разработчик | Overimagined Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 36% положительных (14) |