7 Days to Die

7 Days to Die

4.0
Очень положительные
1500.00₽
Steam Store

Разработчик: The Fun Pimps

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Описание

Как долго вы продержитесь?

Уже продано более 18 миллионов копий 7 Days, поэтому можно считать, что эта игра с ее уникальными возможностями для построения мира и создания предметов изменила жанр «выживание». Действие разворачивается в суровом постапокалиптическом мире, захваченном нежитью. 7 Days — это единственная в своем роде игра с открытым миром, сочетающая в себе элементы шутера от первого лица, хоррора на выживание, защиты замка и ролевой игры. В ней можно сражаться, создавать предметы, собирать трофеи, добывать ресурсы, исследовать мир и развивать персонажа: все эти возможности уже оценили фанаты по всему миру. Приобретите изменившую жанр RPG-песочницу с выживанием среди зомби, которая задала тон другим похожим играм. Вас ждет Невезган!

ВОЗМОЖНОСТИ ИГРЫ


* Исследуйте масштабный уникальный игровой мир, богатый сюрпризами: у вас будет свобода играть так, как хотите именно вы. Откройте для себя 5 уникальных биомов и миры размером до 100 квадратных километров.

*Создавайте и чините оружие, одежду, броню, инструменты, транспорт и многое другое, используя больше 500 рецептов. Ищите схемы и изучайте более сложные рецепты.

*Постройте собственную крепость с ловушками, электричеством, автоматическими турелями, воротами, устройствами и оборонительными позициями, чтобы разделаться с нежитью в мире, который можно как угодно менять и разрушать.

* Сотрудничайте или соревнуйтесь с другими игроками, чтобы вместе строить поселения или грабить базы друг друга. Решайте сами, кто вам друг, а кто враг в пустоши, где правят разбойники и зомби.

* Дайте волю фантазии: используйте больше 800 игровых предметов, больше 1300 уникальных строительных блоков и систему рисования, предлагающую почти безграничные возможности.

* Развивайтесь и улучшайте навыки и умения с пятью основными атрибутами. Прочитайте больше 100 книг, чтобы получить дополнительные навыки. 7 Days to Die — это единственная RPG, где серьезно подходят к выживанию.

* Выбирайте: играть в мире кампаний или погрузиться в сгенерированный случайным образом мир с городами и деревнями, озерами, горами, долинами, дорогами, пещерами и больше чем 700 уникальными местами.

* Сражайтесь: у вас на пути встанет больше 60 видов уникальных зомби, включая особых зараженных с уникальным поведением. Чтобы вы не заскучали, сложность их атак постоянно возрастает!

* Выживайте, сталкиваясь с поистине сложными механиками: почти 50 положительных эффектов, усилений и болезней повлияют на игру, то помогая вам продержаться, то усложняя задачу.

* Уничтожайте: здания и природные возвышенности могут обрушиться под собственным весом из-за механических повреждений или непродуманности конструкции: устойчивость работает по реальным законам.

* Добывайте трофеи, отыскивайте в мире лучшее оружие, инструменты и броню. 6 видов качества обеспечат бесчисленное множество комбинаций, как и множество модификаций, с помощью которых можно улучшить предметы.

*Выполняйте задания: в мире вы встретите несколько NPC-торговцев, которые продадут или приобретут товары, а также предложат выполнить задания за награды. Вам будет доступно множество уникальных заданий в более чем 700 местах.

* Настраивайте: создайте собственного персонажа и настройте его с помощью множества видов одежды и брони. Всё это можно создать или добыть в мире.

* Освойте крутейшую систему транспорта: найдите все запчасти, изучите рецепт, а потом создайте и настройте собственный велосипед, минибайк, мотоцикл, грузовик 4x4 или автожир и путешествуйте вместе с друзьями.

* Охотьтесь или занимайтесь фермерством, сажайте и выращивайте растения, чтобы получать возобновляемые ресурсы, или отправляйтесь на охоту, чтобы добыть больше десятка уникальных видов животных.

Поддерживаемые языки: english, french, german, spanish - spain, italian, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, spanish - latin america, traditional chinese, turkish

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 or higher (64-bit)
  • Процессор: 2.8 Ghz Quad Core CPU
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: 2 GB Dedicated Memory
  • DirectX: версии 11
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Звуковая карта: Sound Card: DirectX® Compatible
  • Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 or higher (64-bit)
  • Процессор: 3.2 Ghz Quad Core CPU or faster
  • Оперативная память: 12 GB ОЗУ
  • Видеокарта: 4 GB Dedicated Memory
  • DirectX: версии 11
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Звуковая карта: Sound Card: DirectX® Compatible
  • Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.

Mac

Минимальные:
  • ОС: 10.13
  • Процессор: 2.8 Ghz Quad Core CPU
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: 2 GB Dedicated Memory
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Рекомендованные:
  • ОС: 10.13
  • Процессор: 3.2 Ghz Quad Core CPU or faster
  • Оперативная память: 12 GB ОЗУ
  • Видеокарта: 4 GB Dedicated Memory
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.

Linux

Минимальные:
  • ОС: Ubuntu 16.04 (64-bit)
  • Процессор: 2.8 Ghz Quad Core CPU
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: 2 GB Dedicated Memory
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Рекомендованные:
  • ОС: Ubuntu 18.04 (64-bit)
  • Процессор: 3.2 Ghz Quad Core CPU or faster
  • Оперативная память: 12 GB ОЗУ
  • Видеокарта: 4 GB Dedicated Memory
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 15 GB
  • Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.

Отзывы пользователей

Не рекомендую 26.03.2025 17:47
3 0

I loved the original, the "unfinished" version. I am not sure when the game changed from a game featuring survival, crafting, and base building to a survival RPG. I enjoyed the previous version much more and am not enjoying the new format and progression system. I wish I could go back to the "Beta" version. I would not recommend this new version to my friends.

Время в игре: 2650 ч. Куплено в Steam
Не рекомендую 26.03.2025 06:20
3 0

shall my grand grand children see this piece of trash getting its silly updates making slightest changes

Время в игре: 2531 ч. Куплено в Steam
Рекомендую 24.03.2025 00:20
2 0

It's a pretty complex survival game. Down to breaking your legs, getting abrasions etc. Food and water is a constant need at the beginning of the game, I feel as though it is realistic. There is always something to do in this game. Whether its quests, building, supply runs, farming, you name it, there is always something that needs to be done that keeps you coming back.

Время в игре: 836 ч. Куплено в Steam
Рекомендую 23.03.2025 23:42
0 1

Having a blast blasting and fisting... what more do you need? Punching off heads/ cutting off heads/ shooting off heads/ catching zombies on fire/ spike traps turrets. Explosions farming building crafting traps and not to mention loot. Muh Gawd

Время в игре: 5507 ч. Куплено в Steam
Рекомендую 19.03.2025 22:47
3 0

This zombie game scratches soo many needs in a game. Zombies, jump scares, hordes, guns and swords. You can fight the hordes in the street or invest in a base to fight them off till sun rise. The whole world, buildings, structures and even the ground can be destroyed for whatever the need is. You want to build a base underground or high up on stilts or a castle you can. There's also a skill point system for your character to specialize in.

Mods!! the amount of mods and community support for this game is phenomenal. Its not quite as much as Skyrim, but the gap is closing. Some really great overhaul mods like Rebirth, Darkness Falls, Undead Legacy, and Age of Oblivion that absolutely change how the game plays and feels. You want more of a darker horror feel with higher chances of death, or you want a brighter game with weak zombies, or you want to it to play more like Minecraft, however you can imagine there's mods to change things up when ur current play though is feeling stale.

Playable on Steam Deck on Ultra high settings, but gets can get laggy, especially when there's multiple zombies to deal with. Medium runs fine.

If ur on the fence about this game, just get it when it comes on sale and mod it to play how u would like a zombie game to play

Время в игре: 29496 ч. Куплено в Steam
Не рекомендую 17.03.2025 00:35
3 0

It's a shame this game is unstable and has tons of bad game design because at its core, there's a good idea under all the abusive game design, bugs, and throwaway mechanics.

Even if you want to embrace it, the game will fight you because it's buggy and crashes a lot. Even if you want to like it, the devs will find some reason to introduce synthetic difficulty. Even if you try to play it fair and square, the game will glitch and turn a tense moment into a trivial encounter.

You shouldn't buy this game until they fix the problems.

Время в игре: 3680 ч. Куплено в Steam
Не рекомендую 15.03.2025 22:41
6 0

You can see by the amount of hours that this was one of my favorite game ever. I used to love that game, firing it once a year and spending hundreds of hours building a nice base made out of concrete with perimeter walls to defend the exterior walls and everything. Even if the game was a bit tedious, I was fine with it because the payout was worth it.

The horde nights were a bit repetitive around day 150 or so and that was usually when I stopped playing. Then a new update would come out, and I'd be back at it.

But in one patch, they added demolishers that could take entire sections of walls due to one misplaced shot. Then they "improved" zombie AI... come on, repeat after me ZOMBIE... AI ? So now we had engineer zombies that knew exactly where to use their auger hands in order to get to you ASAP... Alright, let's make the walls thicker... nope, demolishers can go through concrete easily.

And that's when the game meta changed dramatically and I started to lose interest. It was no longer about building bases that looked good, were realistic and took time and materials to craft... no it was now stupid impossible bases floating in the air on a single pillar in order to cheese the AI as much as possible and exploit it.

TFP probably didn't like that because they added new stuff that removed the fun from the game, (screamers popping after just a couple minutes of running the stuff to make the mats to make your base). So now you had to deal with zombies calling other zombies while you were crafting mats to build your base.

Screamers would prevent you from crafting lots of resources (unless you built a "crafting" base somewhere else... which kinda sucked even more fun out of the game).

Before you buy the game, please look at what it became. Don't base your opinion on Glock9 old videos. The game is no longer about pure exploration and survival.

I like the dungeon style POI, I don't like the sleepers waking up at certain triggers...
I liked the initial implementation of the screamer zombies (once in a while but you could do a lot fo work in between)
I liked the "learn by doing" model they had for the skills
I liked building fortresses that could stand to massive hordes of zombies with me being on the wall still having to kill as many as possible to avoid them breaching my walls

Everything they introduced in the past couple years simply pushed played to cheese the AI as much as possible and that's why I (and a LOT more of the old players) don't recommend the game anymore.

It's a shame really because I think that was the game I had the most fun with in the past decade

Время в игре: 88748 ч. Куплено в Steam
Не рекомендую 15.03.2025 20:49
5 0

I used to love 7 Days to Die because of its open-ended, sandbox nature. The ability to explore, loot, and strategize however I wanted was what made it one of my favorite games. But over time, the developers have moved away from that freedom, turning the game into a rigid, trigger-based experience that feels suffocating rather than immersive.

Now, instead of freely ransacking a building in my own way, I have to follow a specific path. If I don’t step on the “right” floorboard or go through the “intended” route, some zombie spawns don’t trigger, leaving the place eerily empty and forcing me to abandon missions. It completely kills the fun and experimentation that once defined the game.

The worst part? The world feels dead—not because of the apocalypse setting, but because nothing happens unless I trigger it. Sneaking into a building should feel tense and rewarding, but now it’s just a waiting game for the scripted moment when the zombies decide to appear. Instead of dynamic, unpredictable horror, I’m stuck playing a game where everything waits for my input like a lifeless amusement park ride.

I miss the days when 7 Days to Die was a true sandbox. The shift towards linear, scripted gameplay has drained the excitement and made it feel like just another restrictive, on-rails experience. If the devs don’t bring back that sense of freedom, I fear this once-great game will lose what made it special.

Время в игре: 91872 ч. Куплено в Steam
Рекомендую 15.03.2025 10:48
4 2

The game is about how some armed lawless man walks around the cities, breaks into the homes of defenseless zombies, and takes away their hard-earned property. Of course they barricade themselves, set traps, hide their treasures - but the marauder doesn't care.
On the seventh day the zombies run out of patience and they decide to pile up and punish the robber.

Время в игре: 592 ч. Куплено в Steam
Не рекомендую 14.03.2025 12:34
4 0

I have almost 500 hours. Been playing this game since alpha 17 or something.
The direction the game took is absolutely comical. It is not a survival game. It is an action arcadey zombie game with rpg and looting mechanics. It doesn't make me feel like i am playing a zombie game, at all. The performance for 1.0 release is also horrendous.
The fun pimps have shown again and again, even in their steam discussion and private website forums, that they don't care about the playerbase nor their suggestions.
They have kept this game in alpha for over a decade, and all they did was remove, add, remove, and re-add features again and again.
This is all done for money. 1.0 is also a rip-off with the price increase and i feel bad for people even thinking of buying this at full price.
It is still janky, it is still running badly, it is still missing promised features from over 6 years ago.

If you want a real zombie apocalypse game. Play project zomboid.
It is truly a shame cause this game has a ton of potential. But the fun pimps keep squandering it.

Время в игре: 29755 ч. Куплено в Steam
Рекомендую 13.03.2025 00:34
1 0

Wow. Why did I wait to play this game for so long? I feel like I tried it a long time ago before all the updates and wasn't impressed. But, I gave it a second chance today and I'm having fun. I set up my own server and can't wait until this weekend when my squad gets on to play with me. Eagerly awaiting being able to enable cross-play on my private server so my other friends who play on console can join in.

Время в игре: 125 ч. Куплено в Steam
Рекомендую 12.03.2025 19:07
58 6

7 Days to Die



---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☐ Good
☑ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☑ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond

---{ Price }---
☐ It's free!
☐ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☑ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10

Время в игре: 145 ч. Куплено в Steam
Рекомендую 12.03.2025 01:13
2 0

Probably my favorite game over the last few years.

Almost every upgrade they do makes this almost a brand new game, and they have several mayor new upgrades planned over the next year or two.

This is the game that pulled me onto Steam (done really like the DRM aspect as you can note), prefer GOG, but there is no where else to get this game.

I've found a few more vaguely similar to this game, but this remains my most played due to all the improvements / changes that keep happening to this game.

There are updates / changes that I may not like, but I still expect this to be one of my most played games.

Definitely makes may top 10.

Время в игре: 550 ч. Куплено в Steam
Не рекомендую 11.03.2025 13:10
4 0

It was great from Alpha 16 till 19 then it went completely wrong way. Newest version is the worst ever in my opinion and made me uninstall the game. Try it and decide for yourself but I can't recommend it anymore.

Время в игре: 10073 ч. Куплено в Steam
Не рекомендую 10.03.2025 11:17
2 0

The game is dated to say the least, but generally plays well with a modern system. The reason I don't recommend it is because the game simply lacks content... In a game that was in development for the greater part of a decade.

If you intend to play with friends, then maybe you can eek out more enjoyment, but if you intend to play this game solo, then there's nothing end-game worth noting. The later zones are all risk and no reward, as any content found in those zones can be found elsewhere or simply crafted. The zombie AI is both easily abused and designed to make defending against them a headache normally, forcing you to abuse their AI. There's no reason to build a real base, other than to show off to others (which is as dwindling community to say the least).

All in all, this should be the last survival/craft game you should play and only if you get it on sale.

Время в игре: 8937 ч. Куплено в Steam
Не рекомендую 10.03.2025 04:48
3 0

Played this game close to 8 years ago, Was buggy, incomplete, and missing direction.

Played it again recently,

Less buggy, but man, what happened? There is no soul in this game. It feels so empty and baron. I wish I could recommend it but I just can't. This game needs help and it's not here yet.

Время в игре: 668 ч. Куплено в Steam
Не рекомендую 09.03.2025 20:06
11 0

I'll be blunt and to the point.

This game spent 12 years of early access with basically no improvement.

It recently "released" with barely any change nor optimisation and the devs have doubled the price as a result.

Now they're dabbling in AI generated images to make "concept art".

I'd steer clear from this.

Время в игре: 12121 ч. Куплено в Steam
Рекомендую 08.03.2025 23:04
1 0

Game is really popular and has a lot of downloads, but it is super underrated and not talked about enough. this game is so much fun with friends or without friends. killing zombies, doing quests, crafting, building and surviving what else do you need? hordes are so fun to fight off when your whole base gets raided by zombies while you and a few buddies are defending it, even if they get in your base or you die its super funny and enjoyable. recommend!

Время в игре: 12790 ч. Куплено в Steam
Не рекомендую 07.03.2025 00:33
3 1

Launched missing promised features, years late, and still runs and plays like ass. I've given it a lot of hours over a lot of years, and its still felt like the early days of an early access release, not a finished game. Maybe in the future it'll be better, but with them dropping EA, they're saying they're at 1.0, this is their vision, and everything else is gravy. Take that as you will.

Время в игре: 18406 ч. Куплено в Steam
Не рекомендую 06.03.2025 07:47
7 0

1.0 Is a joke, it has to be. You'd expect it to have lots of game changing mechanics but no, Only ruining the armour system and skill/crafting system. Maybe its too much to expect but it really isn't when you decide a nothing update to be 1.0 so you can jack up the prices by almost double and force people on console to buy the game again because of their own incompetence. Seriously console was being told that so they will have update parity with pc from memory they were 5 alphas behind which is about 6-7 years behind, but 1.0 means you can now buy your way to the update instead of being abandoned! don't worry people who owned the game before got a whole 25% off on a game that they already paid for and now that the game has had a price increase of 45% they are still paying more that what they did originally.

Optimisation is so horrendously bad. I guess I get it, you've be writing spaghetti code for 11+ years now and its just to far gone. But on the other had you love to rework what doesn't need to be reworked, I mean I've seen multiple updates that were "guys this alpha the burnt zombie is now hd!" There was a whole alpha for jiggle physics... which reminds me I feel like there is a few things that make me thing how childish are you to put this in. "Bong" as a car brand, strippers and their excessive jiggle physics, extremely corny named shops and having a face option to look like Danny Trejo which I doubt they asked to have his likeness in the game.

Character customisation is terrible, you get to select from a poorly laid out list of tabs. All colours from skin tone to hair are preset named colours so for skin tone you have white, native, black or asian. Eye colour is from eyes00 to eyes34, not labelled as the colours they are and hairs is the same. You might think that oh well you'll probably be wearing armour so you can't see your customisation anyway and you'd for the most part be right but they have removed arguably what I though was the best mechanic of this game, the armour has been severely downgraded instead of getting to choose the specific pieces of armour. Armour pre 1.0 was broken into helmet, glasses, face, coat, chest armor, shirt, arms, pant armour, pants and boots. So you could mix and match, get your style but now its has been reduced down into head, chest, legs, feet. And now clearly all armour is obsolete and you should go for the nerd armour so you get more XP and a chance to get a whole bonus skill point on level up.

They changed skill points and I will say its probably better for a solo but its a nightmare for a group. Now instead of people organising what profession or what their build will be by choosing with skill points to unlock crafting. You have to collect skill books (and alot of them) to get crafting unlocks meaning you need to track who needs what book, what books you can use for yourself and then a storage just incase someone wanted that book. books help unlock crafting of specific items like handgun book for handguns ect, but there are so many books and you need something like 40 of them to unlock everything in a tree and more you unlock of specific thing the higher level you can craft. Which brings me onto legendary or level 6 items. They weren't exactly hard to get but not easy before 1.0 but now you need a legendary part which are exceedingly rare or exceedingly expensive and you never want to use the ones you get because what if its not any better or you hold on until you get the next tier of item.

Questing is boiled down to fetch, kill, flick a switch or dig for 10 minutes looking for a container which by the way doesn't care if it spawns under the road. Quest are extremely repetitive and a necessary thing to keep ahead of scaling because you can't rely on rng of houses to give all loot, instead you need rng on the traders. One of the big notes of 1.0 by the way was each biome has a different trader... because thats ground breaking technology.

These devs truly are the masters of promising and not delivering ever since I brought the game back in 2018 they have been saying that bandits are looking good and that they will be in the next update but every time an update would come out there was no bandits, time and time again always "next update". From memory they did add bandits I believe in alpha 14 and removed it shortly.

Something that you'll notice straight away about 1.0 is that EVERY TIME that you open the game it will show an advertisement for the next game... every time, no way to say don't show this again. sure its easy to skip past but are you fucking kidding. Do something like risk of rain 2 where they promote their dlc on that main menu as a small but noticeable floating tab. It feels so slimy to have an advertisement on another game that takes up the whole screen when you are still updating this game with a road map... in 1.0... with bandits and one of those 'milestones'. Something I forgot to mention, weather. Weather in 7 days has always been almost non existent sometimes its foggy sometimes low quality jpeg of a rain drop = rain. But the point I'm getting to is you used to need specific clothes for different climate, cold makes you freeze and heat makes you more dehydrated. honestly pretty boring system and you didn't have to care for it at all. But with 1.0 they removed they whole temperature system. I think its so they can add it back with the current next update which will apparently add "elemental survival".

I really don't like what they have done with guns in 1.0. It feels like they want they game to be more of a rust pvp thing but they game sure as hell isn't built to support it. It used to be exciting to find a pistol which for some reason would only spawn in toilets but with 1.0 if you haven't found a shitty pipe pistol by your second or third house your having some bad luck. Most animation for pipe weapon are jank, have obvious clipping or just don't work. Gunplay feels very simple and just not good.

Multiplayer works... but there's some things wrong with it. Like if you watch someone walk back or forward for less that 5 meters for some reason the proportions of a leg shrinks. If your playing with a group you'll want to make a group so you can see where your friends are and how much health their on. I'm not sure knowing the health of each other is a good choice but my biggest problem with this is instead of remembering that you were partied up you have to make a new party and invite everyone, every time you close and relaunch. And relaunching has reminding me of two terrible parts to this game. Not only does it take forever to create a map (something like 5-10 minutes) but it felt like an unfair coin flip on if I was joining would I have to 'download the map' again and that would take 2-3 minutes, It depends on how much you've explore I assume, we really didn't explore all that much and it was already up to 2 minutes wait time just to launch. I don't understand why I have to download the map or at least the size of the download shouldn't be that big because I'm not hosting. I don't know any other game that makes you wait to download the map, I sure as hell ain't downloading a whole world each time i join a minecraft or projectzomboid server.

The other thing that relaunching has reminded me of is this game has a wicked memory leak on top of its horrendous optimisation, having to restart you're game every hour or two hour is very annoying because its a slow fall of frame rate until you can't deal with it anymore. The fact that my high end pc can't get consistent frame rate it bewildering, the fact that 60 fps is a struggle on medium settings and having very consistent stutters on a 3080ti and i9 10850k

The zombies in this zombie game are quite boring. I will admit the different types of zombies are cool but there is zero variety in how they look. The cop will always look like that blue cop, normal zombies will be one of the few selected presets, ect

More to say but, game bad

Время в игре: 6773 ч. Куплено в Steam
Рекомендую 06.03.2025 00:47
1 0

I absolutely love this game. It has a perfect survival to build ratio. I just wish wish wish the saves would stay!!! I have had to start over so many times, while the game is fun, trying to rebuild is tedious. Yeah there's a god mode and I could easily rebuild. But that takes the accomplishment of days away. Being on day 21 going back to day 1 with nothing kinda sucks. Overall 5 star game. Developers, PLEASE please pleaaaase fix the saves being deleted with updates. Would be much appreciated 👏🏻 🙏🏻

Время в игре: 20707 ч. Куплено в Steam
Не рекомендую 05.03.2025 16:10
2 0

They badly need to rework how infections work, or at the very least provide a setting to lower the chance of infection. because its just plain not fun to deal with when a silent dog runs up behind you and bights you once and now you have to use ANOTHER anti biotic, makes perma death runs straight up annoying and not even fun.

Время в игре: 12986 ч. Куплено в Steam
Не рекомендую 03.03.2025 16:09
25 1

Developers have spent a decade trying to turn what was once a great Sandbox survival zombie-minecraft with RPG elements into a very poorly designed "fantasy" RPG. What does that mean? Instead of simply spawning in a world and doing your best to survive, you must go through the developer's intended experience, doing the same repetitive tasks from the very beginning. See that house over the road? Well that's no longer a house thats now a "POI" aka Dungeon. Its full of scritped zombies that'll pop in as you walk the inteded path, or bug out if you don't.
Want to get some clean water? well collecting and boiling water was considered too easy and not RPG enough, so now drinking water results in the character eating the glass jar and you flat out cant collect dirty water anymore. Why? The developers implemented a new water filtering station. You need to have read enough magazines to even get the crafting workbench and, along with whatever the water filtering station requires as well.
You hardly progress by simply exploring, looting and surviving anymore, instead, as soon as the game starts, you are forced to find a trader (even if theyre kilometers away) and start questing for them. This will send you to a random hou- Sorry, POI, respawn all the scripted zombies and loot inside and let you do the intended path until you complete the dungeon-POI and progress that specific trader a little.
Then you do it over and over until the trader decides you are worthy of doing the same POI clearing quests but for someone else, they send you far away into a new biome where you start doing the same. Rinse and repeat, thats the game now. Hope you like walking back and forth between your house, the trader, the dungeon and back.

As a result, everything feels fake and scripted. Your character's growth is determined by eating magazines, zombies, loot found and rewards are affected by a lootstage, you can simply reset houses. Instead of zombies roaming the world there's just a couple on ground level and most spawn inside the POI using invisible triggers. the world just doesn't feel natural. It feels as if you installed a very crappy RPG mod with classes on a far-from-finished survival game. And developers have spent like a decade doing this "mod", recreating its skill trees and classes several times through the years. Thats pretty much all they've been busy with.

TLDR: Game shifted experience from sandbox survival with light rpg elements to very poorly designed fantasy RPG-like.

Время в игре: 2967 ч. Куплено в Steam
Не рекомендую 03.03.2025 13:33
5 0

They some how made their game less optimized than Ark SE, which is saying something, with no ability to actually fix the majority of issues that crop up as a result. On another note, in their attempt to switch genres mid development for some asinine reason, they made the game unplayable without mods, and even then the lack of optimization remains an issue.
Your game used to be really good, now it's an irritation. I hope you'll get your act straight, but i won't hold my breath.

Время в игре: 17661 ч. Куплено в Steam
Рекомендую 02.03.2025 19:44
1 0

it's a amazing game that i currently have 115 hrs in but i absolutly hate how far it's strayed from the survival and base building aspect. i miss all the building blocks and upgrades you could do to traps and base blocks. and the removal of all the clothe you could find and random materials you could find i like the cooking and grafting, and the skills and books but this game feels more like a RPG nothing like what it is advertised as and used to be. i remember all the amazing videos on this game from vertigo gaming. but it seems it's changed alot from that. i hope eventually they realize this and make it more survial again

Время в игре: 6919 ч. Куплено в Steam
Рекомендую 02.03.2025 11:34
36 2

After 140 hours I can only say, it's good fun until it's not.
The moment you reach your "end-game", the fun mostly stops.
The problem lies in that "end-game" doesn't really exist. It all depends on when you personally feel like you've achieved everything you want from a run.
You can always keep grinding endlessly, which only reminds me of Vaas from Far Cry 3 asking me if I know what the definition of insanity is.

The game is great overall but there are some major negatives.

It's either too easy or too hard.
The game is pretty boring for the easy part, just 1 or 2 tapping zeds you spot,
OR you will be rushed by so many zeds you have to run and kite your way to safety, which is a pain with how dodgy these c*nts move.

Which brings me to my next point.
Stealth... it exists.
You get a small damage bonus when attacking enemies from the shadows, bigger bonuses with certain weapon types.
Now you'd think that in a post-apocalyptic world stealth means everything. Stay hidden and you'll never be spotted.
Well, The Fun Pimps think otherwise by implementing "trigger points" in every POI (yes, all of them), where zeds will just spawn in and aggro you.
For this reason stealth is something you can completely ignore in this game.

Enemies are well designed up until the demolition zombie. Which, if you hit it in the wrong (or right) spot will beep and explode seconds later dealing massive damage to anything around it. I mean, why not give them a beard and call them something else. It's just agonising and another weird design choice by The (at this point not so...) Fun Pimps.
Forget about the red-eyed wolf if you're not gonna cheese him. Whoever decided to give him a 1000 hp pool should be fired.

Now for my biggest gripe and the reason I'm writing this review, a bug.
Sometimes quests won't complete.
This happens cause The Fun Pimps want you to explore POI's exactly how they designed them.
As I mentioned earlier, all POI's have trigger points, where if you reach that point in the location a wave of zeds will spawn and aggro you. When these points won't trigger, the zeds won't spawn and you won't be able to complete the quest.
This happened to me 3 times in 2 days.
Now bear in mind, tier 5 quests are only in specific locations, and probably a fair distance away from your base.
So you'll have to drive 2-5 miles, spend over an hour clearing a 15 story building or a school, only to realise at the end of it that something isn't right cause the quest won't complete.

First of all, in my opinion, a mechanic like these "trigger points" shouldn't exist in a game like this in the first place as it completely negates the feeling of freedom and obliterates any use of stealth.
Second, if you do decide to implement this mechanic, at least make sure it's working as intended.
A bug like this shouldn't exist in a 1.2 version of a game.

The combat.
Combat is mostly sluggish. Trying to hit enemies with melee weapons can be as hard as hitting them with guns.
Mostly because of how these Rushy McGee's move.
As I mentioned earlier, it's mostly boring 1 tapping them in the face, but the ones who don't die from 1 hit immediately become annoying cause of the dodgy movement and the attack animation bug.

It's a solid open world survival game with good crafting mechanics but I would only recommend if you hate being stealthy and don't mind the bugs I mentioned.

Время в игре: 8510 ч. Куплено в Steam
Не рекомендую 02.03.2025 03:31
2 0

A20.7 was the last good update this game had. After that it started to go downhill so I kept the game on the beta branch back on A20.7. Now that I can't seem to get that older version to run without causing a BSOD so I decided to double check and see if my opinion on this had changed now that it reached 1.2

And no, it has not.

The skill mag system is still a massive mistake. The fact that I can find magazines to craft better equipment that I cannot make because I still haven't found enough mags to craft a workbench is such garbage progression. How can I be a good farmer if somehow I know nothing of seeds? Why are these separate progressions? How is that a good idea?

They made water collection incredibly dumb and apparently you eat the glass bottle too when you drink the water now instead of keeping it like a sane person.

The reduced customization of your character is awful, combined with a less interesting armor system.
Sure the character models and the armor look a bit nicer but functionally are far less interesting than they were in A20.7

Trying to "survive" in the beginning is just the same thing no matter what you want to do because if you don't just go loot a bunch of houses and expect to try and sweaty your way through the blood moon you are just going to die.

Also, do remember that leveling up barely helps you at all as skill mags are the only way you are going to get the real helpful things like, oh I don't know, actually being able to make the things you need. Sure you can slightly increase your chances that RNGsus might give you the mags you need but frankly it barely changes what you find at all.

Which also means if you had an Idea of how you wanted to survive, well you can go fuck yourself because you are going to survive based on whatever RNGsus ordained to give you. Both in gear and skill mags. Because to hell with trying to actually build a skill up towards something, we're just going to lock progression behind random skill mags. Yay! random good right?

I have no idea why these changes were made because they are astoundingly bad. The game is harder the same way that trying to roll snake eyes on 2d20 is harder than trying to roll snake eyes on 2d6. That is not an interesting difficulty increase. Just an annoying one. These changes were not "fun". These changes are the opposite of "fun" and are terribly restrictive and reductive to the overall experience.

Время в игре: 30694 ч. Куплено в Steam
Рекомендую 01.03.2025 20:58
1 0

Very fun game play loop, survival, and base building, especially with friends

Время в игре: 10514 ч. Куплено в Steam
Рекомендую 01.03.2025 17:37
1 0

Having played this game for just a little bit now, I can admit that I might have a problem. Survival grinding, looting, building, crafting and killing zombies! What more could you ask for? I've been playing this game for about 9 years off and on. I can leave it for 6 months and come right back to play it all over again. I can honestly say that I've never enjoyed another game more than this one. God bless the Fun Pimps!

Время в игре: 240024 ч. Куплено в Steam
Рекомендую 01.03.2025 12:25
1 0

One of the best games I ever played! I highly recommend this game because of all the small details this game has, and because of all the items that you can craft and obtain, however the only bad thing about this game is that you need a pretty powerful PC to run this.

But awesome game anyway hope you enyoy it too!

Время в игре: 5696 ч. Куплено в Steam
Рекомендую 01.03.2025 05:42
1 0

Love this game!!! Hours and hours of crazy fun. If you like zombie shooters this one is a must!

Время в игре: 12763 ч. Куплено в Steam
Рекомендую 28.02.2025 17:18
1 0

This game is the best. Ive been playing since beta and it gets better with each update. I have 4400 hours.... thats half of a year and i feel like that speaks for itself. 7 days is everything you want in a survival game, replay value is endless, and fps aspect is great. Love this game.

Время в игре: 255830 ч. Куплено в Steam
Рекомендую 27.02.2025 08:48
3 0

OK, After 1000 hours over many years and many different betas... this game is in an awesome state. But it still doesn't really have an ending or an end goal! I highly recommend. It's a much more realistic Minecraft with pretty awesome building and structural physics. Every 7 game days it turns into a 3D tower def.

Hey devs- I recommend:
-An end goal
-Implement factions like White River rangers (good guys) and Bandits (bad guys)
-Allow you to join one of those factions
-Factions determine missions and ending
-Village builder with NPC villagers you can trade with and keep alive
-Ending is finding a cure in a huge final boss laboratory level?

It still needs those things to be a 10/10 perfect zombie apocalypse game, but in its current state of 1.3 it's awesome.

Время в игре: 60027 ч. Куплено в Steam
Рекомендую 23.02.2025 22:09
1 0

Huge improvements to last console edition. Used to play splitscreen on PS4-5. Main reason for buying 7dtd for PC is that it supports crossplay with any major platform.

Время в игре: 2833 ч. Куплено в Steam
Рекомендую 22.02.2025 23:25
2 0

The Ultimate Survival Experience!

7 Days to Die masterfully combines survival, crafting, and base-building in a vast, dynamic world. Intense zombie hordes, a deep crafting system, and realistic physics create endless excitement—whether solo or with friends. A must-play for survival fans!

Время в игре: 26458 ч. Куплено в Steam
Не рекомендую 16.02.2025 05:28
3 0

how do you sell millions of copies and put minimal effort into the game development. Because youre lazy and incapable and greedy bastards. change my mind

Время в игре: 17630 ч. Куплено в Steam
Рекомендую 14.02.2025 14:15
0 0

Perfect survival for me, has loads to do for different play-styles. Multiple options to make it easier or harder and modding support on PC

Время в игре: 690 ч. Куплено в Steam
Рекомендую 14.02.2025 13:50
0 0

great fun amazing graphics and more fun with friends

Время в игре: 9647 ч. Куплено в Steam
Не рекомендую 13.02.2025 07:56
4 0

Game has been in development hell for ages, poor decision making by the developers which has led to them "Cashing" out. This was released in 1.0 with literally the same concept of work they pushed with EA, except it was still an EA game with the "Finished" product slapped over it. You've spit in the faces of your fans and broke the trust and support into making this piece of shit game into something worthwhile.

Highly recommend staying AWAY from this garbage. It's unfinished and won't ever be completed. Stay away from these developers and this game. Both are terrible.

Время в игре: 24138 ч. Куплено в Steam
Не рекомендую 13.02.2025 04:25
5 0

-Stolen from another reviewer because it sums up everything I dislike.

I can't play this game anymore. I got no patiences for this. It seems like the game has gotten worst with every version released in the last 3 years. It seems like the developers look at what players are doing and then deem it exploitative or just don't like it in general and change it. To summarize it, they don't like how the players are playing their game and they want them to play it how they (devs) want them to play it.
We went from alpha 12 creating sand molds for glass jars to now as of b25, no glass jars or containers or anything and want you to die of thirst on day one. We use to build underground and be safe, devs didn't like that and now the zombies dig. We then built air forts or off-ground bases, devs didn't like that and added physics to the blocks and coded zombies to attack the nearest support pillar to force collapse.
You use to build a small structure or clear and rehab a point of interest as a starting base after scouting for ones with forges or being near water. Devs didn't like that and now Poi's are deadly, and sometimes spawn zoms inside after placing your land claim block or bedroll. They marketed the game as a crafting survival game, but now have made it difficult to build and craft and forces you to loot all the time.
You use to eat once and drink 3-4 times a day, devs didn't like that and now You're constantly starving and thirsty all the time. In alpha 12, you use to read books to unlock crafting or recipes and magazines to increase skills, the devs didn't like that and thought a skill point system would be better. They took the book/mags out in alpha 13-18 then reintroduced it in 19 to co-exist with the skill-point system, but now in b25, you need the books and mags to level up for everything.
You use to heal up and regain stamina after eating or drinking, and now you just a weak ass ♥♥♥♥♥, since food doesn't recover as much health and water is sparse. They cut down or remove quite bit of assets and gameplay from the game to simplify it and I think that has detracted from the game from it's earlier versions.
Now the fun pimps don't like the stealth mechanic and have null and negate it in the latest version.
That's just a fraction of the evolving changes. The game used to be pretty fun to now being such a total grind and chore, that I can't even stand it for 30 minutes before I quit out.

I know what you're thinking, I'm complaining about how hardcore and difficult then contradict myself with them simplifying crafting and assets. But if you ever play the earlier versions, it wasn't as much of chore then as more of a realism and understanding basic build process, and it was quite fun. There was more to do. Going "oh I need sand and clay, I need a jar for the mold, I need a forge, some metal or an anvil" and put it all together to get 5 glass jars. Then I need water, pot and campfire. It was all obtainable and you had to manage it and it made it felt like you were trying to survive.

Now it's like, you have to loot and get lucky, Do about 30 hits on a tree, block or door and now you're thirsty because you've exhausted your stamina repeatedly, so don't run or swing your club and avoid zombies, and hope you find water. It's a walking simulator with a looting mechanic. That's just bad game design.

The Fun Pimps are not so fun, I think they are pure masochists that enjoy C&B Torture and they are making this game for those that enjoy that type of fetish.

Время в игре: 30937 ч. Куплено в Steam
Не рекомендую 11.02.2025 00:43
2 0

I very much enjoy this game, but there are things that make it very unfun that the Fun Police change intentionally.

The basic crafting, base building, and quest systems are alright. There may seem like a lack of weapons when you finally get to top tier POIs and crafting. While leveling it is pretty neat finding a level 3 handgun to replace your pipe pistol, but at end game content you'll be running a level 6 MP5 the whole time.

My frustrations lie with two large components that frustrate me to no end. The first is their zombie AI. You cannot, or shouldn't, build a base anywhere neat. Don't bother using a POI, or building a cool house/fortress. The zombies, somehow, manage to be undead yet civil engineers that know the quickest path to get to you through your walls and spikes. No John Romero-esque zombies here, slow just slapping blocks to get to you. They know exactly where to go and the fastest way to do it. Absolutely ruins horde nights. The second is higher tier POIs with "challenges" incorporated. I don't mind them spawning zombies behind you when you trigger a specific spawn, that's whatever. However having floors drop out, making you fall through floors/walls to the point you sprain or break your legs isn't a challenge. FORCING me to walk/run through the same five stories in a POI again isn't a challenge. It doesn't increase difficulty, it's just poor design.

Время в игре: 45102 ч. Куплено в Steam
Рекомендую 09.02.2025 22:36
16 2

Rating: 6/10

7 Days to Die, developed by The Fun Pimps, is an open-world survival horror game that combines elements of crafting, exploration, base-building, and zombie survival. Initially released in Early Access in 2013, the game has received multiple updates over the years but remains unfinished, with numerous issues that impact the overall experience.

Despite its strong core gameplay loop and endless replayability, 7 Days to Die suffers from technical problems, outdated visuals, and a slow development cycle.

What Works Well?
🏗️ Deep Crafting and Base-Building System
One of the game’s strongest aspects is its crafting and base-building mechanics. Players can gather resources, craft tools and weapons, and construct fortifications to survive the horde nights, where waves of zombies attack every seven days. The level of customization in base-building is impressive, allowing for creative and strategic defenses.

🌍 Large Open-World Exploration
The game’s randomly generated worlds ensure that no two playthroughs are the same. Players can explore deserted towns, abandoned bunkers, and rural landscapes, searching for supplies and weapons while avoiding zombie hordes.

🧠 Survival Mechanics with RPG Elements
The game features hunger, thirst, and stamina management, as well as a perk system that allows players to specialize in different playstyles, such as combat, scavenging, or crafting. These RPG elements add a layer of depth that keeps players engaged.

👥 Co-op Multiplayer Enhances the Experience
Surviving alone can be tough, but 7 Days to Die shines in co-op mode. Working together to build a base, gather resources, and defend against the horde adds a layer of strategy and excitement that makes multiplayer the best way to experience the game.

Major Issues Holding It Back
❌ Still in Early Access After a Decade
The biggest problem with 7 Days to Die is its slow and inconsistent development cycle. The game has been in Early Access since 2013, and while updates continue to roll out, progress is slow. Features are often reworked or delayed, and there's no clear release date for a finished version.

❌ Poor Optimization and Bugs
Despite being fun, 7 Days to Die is riddled with technical issues. Performance can be inconsistent, with frame drops, long loading times, and frequent bugs. The console version, in particular, is outdated and no longer receiving updates.

❌ Mediocre Graphics and Animations
While the gameplay is engaging, 7 Days to Die’s visuals feel outdated. Character models, zombie animations, and environmental textures look like they belong in a game from the early 2000s. This can break immersion for players expecting AAA-quality graphics.

❌ Repetitive Gameplay Loop
The core gameplay is fun, but after several in-game weeks, it can become repetitive. Once you establish a strong base and have a steady supply of weapons, survival becomes less challenging, and the sense of danger fades.

Conclusion
7 Days to Die has an addictive survival gameplay loop, a great crafting system, and an engaging co-op experience. However, its lack of polish, slow updates, and technical issues prevent it from reaching its full potential. It’s a game that could have been a true survival horror masterpiece, but its unfinished state holds it back.

🔹 Rating: 6/10 – A fun but flawed survival experience. Worth playing with friends, but be prepared for bugs and an unfinished feel.

Время в игре: 4018 ч. Куплено в Steam
Не рекомендую 09.02.2025 19:49
1 1

Sizin yapacağınız oyunu s44eyim siz oyun moyun yapmayın lan 10 yıldır betadaydı oyun breors22pu cocukları dedik güncellenmiş oynayalım oyunda o kadar ilerledik o kadar ilerledikki oyun sonundayız neredeyse amk harika bir kanlı ay basei yapmışım ev süper havuz vs. her detayına inmişim bir anda oros33pu cocuklarının yaptığı oyun dondu ve herşey sıfırlandı bütün emek gitti sizin yapacağınız oyunu s444keyim ben kavva4lar s3ktirin almayın aldırmayın andavalların yapacağı oyunda böyle olurdu zaten oro33pu çocukları sizi

Время в игре: 3160 ч. Куплено в Steam
Не рекомендую 09.02.2025 13:06
6 0

Wait a minute, this isnt an zombie survival sandbox, its an rpg with questionable gameplay mechanics and a boring level up system!

Время в игре: 1207 ч. Куплено в Steam
Не рекомендую 09.02.2025 03:45
9 0

game still optimized like dogshit despite the devs promising there would be an optimization pass before launch, over and over and over and over - everytime there is a new Alpha build, people go "wheres the optimization?" and the devs keep saying "we will do it before launch." they did like ONE thing that ON PAPER should have been a performance boost, which is window occlusion, which will derender objects behind a window unless you are close to the window (reducing the overall load of objects that need to be loaded) and what happened? the game runs WORSE than it did before by a few frames.

I'd give these assholes an excuse on the performance if it werent for the fact this game has been in alpha since 2013, and if they hadnt dismissed peoples criticism on performance as "crying" (along with telling you its YOUR pc thats the issue, I've seen these idiots tell people "uninstall the bloatware" LMFAO) newsflash to the clowns at TFP: this game could be on a fresh install of windows on the most powerful PC thats ever been built on the entire planet, you still wouldnt be able to get triple frames in a city (you cant even get CONSISTENT frames, let alone 100+fps) - go look at trailers/teasers they do for this game and notice how none of them are within a city or display a clip longer than 1.5 seconds if it does. thats because you would see the performance issues. dont believe me? go look up the "7 days to die: bloodmoon trailer" and you can see the jank there. AND IT WAS UPLOADED BY TFP THEMSELVES....

oh yeah, and just look at their roadmap - its genuinely embarrassing. I've played since A17, the amount of shit they have failed to deliver on that they promised for quite literally many years, are still yet to be put into the game. Bandits, a feature that has been teased for quite literally half the games lifespan, constantly told "they're coming next update" but of course that never happened, and you are now required to wait until Q2 of 2025 to see it (and you still wont because these clowns are so incompetent at game design that a singular zombie trying to path to you will cause your game to stutter, as they hit a tree 20 meters away from you because the pathing is so literal dogshit - zombies are also restricted to moving on the 8 way axis, in case you were wondering why hitting enemies in this game is so fucking atrocious)

game runs like shit, but rest assured the devs updated a TON of animal models, including character models!!! (which they used to justify removing a lot of armor from the game, yay!!1 I love losing content for to get content!!!) these clowns sit on youtube for 6 of their 8 hour shifts, looking for 20-30 views videos on youtube titled "SUPER OP AFK ZOMBIE BLOODMOON BASE" so they can patch it, further fucking the pathing up, further causing the optimization to be worse, and all because the devs dont like when you dont play the way they want you to.

finally, and probably the only thing that devs actually did right, is allow modding. which is a funny topic because many of the things that are on the roadmap, HAVE ALREADY BEEN DONE BY MODDERS.... INCLUDING NPCS/ANIMAL PETS AND EVEN BANDITS....YEARS AGO.... its embarrassing. this is the only thing I can give props to the devs for; allowing mods, because I wouldnt play this garbage otherwise if I wasnt able to revert all of the terrible decisions they make on a nearly-2-year-basis, because they're almost as slow as Mojang when it comes to adding new content, which would be an incredible accomplishment.

when the game gives consistent 60+ FPS (so not anywhere near cities, which is where MOST traders are,) and after you get rid of all the dogshit game design choices the devs make via mods (which btw, running multiple performance mods to even be allowed to play this game rn,) it does become an enjoyable experience! but only for a couple days because this game doesnt have a cohesive end game and hasnt for 7+ years. devs have admitted that they are focusing on the early game as thats where most people will quit - so if you're fine with learning how to mod, where to find mods, etc... and accumulating the collection of 80+ mods it takes to make this game enjoyable, then this game is for you.

and before some dipshit brownnoser who is stuck up TFPs taint (or god forbid some clown developer them self replies, further proving they do not work on this game) tries to tell me that the mods are why my game performance isnt good, go fuck yourself - I get the same performance in vanilla. same dogshit. the youtubers who play this game, same shit. mods or no mods, the game runs like shit in many areas. verifiable evidence all over the internet. fucking clowns.

Время в игре: 44831 ч. Куплено в Steam
Не рекомендую 06.02.2025 05:16
3 0

I just learned about this games brittle save game ability and lost a char due to a bsod. All the work arounds feel like they really cheapen the exp and i cannot in good faith recommend this game knowing that its been in the game for as long as i can tell based on my google search

Время в игре: 7271 ч. Куплено в Steam
Рекомендую 05.02.2025 10:47
5 0

Overall (7/10): Enjoying the game so far. The balance is off though. lol. The endgame is basically a loot hoarding simulator like Zomboid. Love it and I'll have probably 250 hours before I stop playing...temporarily. Also, all hail our supreme lord G9 and f**k cornmeal.

Story (1/10): There really isn't one. People speculate and have made theories. We know that nuclear weapons were involved. Some people believe that Sham is what caused the viral outbreak. I found it interesting that Feral Wights were in test chambers. So maybe an experiment gone wrong?

Graphics (7/10): Better than they used to be for sure. It's not an artistic masterpiece, but it's not revolting to look at either. Pretty average and hey, it doesn't eat up your GPU.

Performance (8/10) I play on decently high settings, some are altered for QOL purposes. The loading time is a bit longer than I hoped for, but it's not Rust loading times so we're fine. My game lags rarely, but usually at least once or twice per game and usually as I open a container.

Gameplay (9/10: I love games like this. The gameplay centers around horde nights and POIs. You loot POIs, gather resources, craft items, weapons, etc., and then you work on your 'horde base'. A quick online can give you a pretty foolproof design that easily manipulates the zombie's AI. The balance is wildly off though. Once you reach the end-game, you are pretty much a god and any zombie who dares look you in the eye disintegrates on the spot.

Bugs/Issues (6/10) On my first play-through, my minibike disappeared. I don't know how or why. I looked everywhere for it, but it was gone. Forever lost into the depths of the Earth for some reason.

Время в игре: 7177 ч. Куплено в Steam
Рекомендую 05.02.2025 00:00
0 0

It has it's bugs, but overall as a chill fun survival game to play with friends 10/10! I know it's a smaller team of developers working on the game and honestly that's ok. We don't play the game for weeks on end but then every now and then the boys have 2 solid weeks of playing and each time is a new experience.
Also this is a game that actually makes me jump in fear sometimes and just overall solid survival game!

Время в игре: 17987 ч. Куплено в Steam
Рекомендую 04.02.2025 23:48
0 0

Very well-made survival game, probably the best I've played. Even as good as it is, I sense it has a lot more potential with future updates.

Время в игре: 7698 ч. Куплено в Steam
Не рекомендую 04.02.2025 23:28
0 0

Game was really fun until they changed the way the levelling system worked, making it so you have to hunt down like fifty of the same magazine to level up rather than it being skill based and feeling like you're actually working towards that objective.

Время в игре: 5858 ч. Куплено в Steam

Дополнительная информация

Разработчик The Fun Pimps
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 01.04.2025
Отзывы пользователей 88% положительных (113914)

Отзывы пользователей

88%
100,372 положительных и 13,542 отрицательных отзывов
Обновлено: 27.03.2025 10:23

Жанры

Action Strategy RPG Indie Adventure Simulation

Особенности

Single-player Multi-player PvP Online PvP LAN PvP Co-op Online Co-op LAN Co-op Cross-Platform Multiplayer Steam Achievements Full controller support Steam Trading Cards Includes level editor Remote Play on Tablet Remote Play on TV Family Sharing