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Разработчик: The Fun Pimps
Описание
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Как долго вы продержитесь?
Уже продано более 18 миллионов копий 7 Days, поэтому можно считать, что эта игра с ее уникальными возможностями для построения мира и создания предметов изменила жанр «выживание». Действие разворачивается в суровом постапокалиптическом мире, захваченном нежитью. 7 Days — это единственная в своем роде игра с открытым миром, сочетающая в себе элементы шутера от первого лица, хоррора на выживание, защиты замка и ролевой игры. В ней можно сражаться, создавать предметы, собирать трофеи, добывать ресурсы, исследовать мир и развивать персонажа: все эти возможности уже оценили фанаты по всему миру. Приобретите изменившую жанр RPG-песочницу с выживанием среди зомби, которая задала тон другим похожим играм. Вас ждет Невезган!ВОЗМОЖНОСТИ ИГРЫ
* Исследуйте масштабный уникальный игровой мир, богатый сюрпризами: у вас будет свобода играть так, как хотите именно вы. Откройте для себя 5 уникальных биомов и миры размером до 100 квадратных километров.
*Создавайте и чините оружие, одежду, броню, инструменты, транспорт и многое другое, используя больше 500 рецептов. Ищите схемы и изучайте более сложные рецепты.
*Постройте собственную крепость с ловушками, электричеством, автоматическими турелями, воротами, устройствами и оборонительными позициями, чтобы разделаться с нежитью в мире, который можно как угодно менять и разрушать.
* Сотрудничайте или соревнуйтесь с другими игроками, чтобы вместе строить поселения или грабить базы друг друга. Решайте сами, кто вам друг, а кто враг в пустоши, где правят разбойники и зомби.
* Дайте волю фантазии: используйте больше 800 игровых предметов, больше 1300 уникальных строительных блоков и систему рисования, предлагающую почти безграничные возможности.
* Развивайтесь и улучшайте навыки и умения с пятью основными атрибутами. Прочитайте больше 100 книг, чтобы получить дополнительные навыки. 7 Days to Die — это единственная RPG, где серьезно подходят к выживанию.
* Выбирайте: играть в мире кампаний или погрузиться в сгенерированный случайным образом мир с городами и деревнями, озерами, горами, долинами, дорогами, пещерами и больше чем 700 уникальными местами.
* Сражайтесь: у вас на пути встанет больше 60 видов уникальных зомби, включая особых зараженных с уникальным поведением. Чтобы вы не заскучали, сложность их атак постоянно возрастает!
* Выживайте, сталкиваясь с поистине сложными механиками: почти 50 положительных эффектов, усилений и болезней повлияют на игру, то помогая вам продержаться, то усложняя задачу.
* Уничтожайте: здания и природные возвышенности могут обрушиться под собственным весом из-за механических повреждений или непродуманности конструкции: устойчивость работает по реальным законам.
* Добывайте трофеи, отыскивайте в мире лучшее оружие, инструменты и броню. 6 видов качества обеспечат бесчисленное множество комбинаций, как и множество модификаций, с помощью которых можно улучшить предметы.
*Выполняйте задания: в мире вы встретите несколько NPC-торговцев, которые продадут или приобретут товары, а также предложат выполнить задания за награды. Вам будет доступно множество уникальных заданий в более чем 700 местах.
* Настраивайте: создайте собственного персонажа и настройте его с помощью множества видов одежды и брони. Всё это можно создать или добыть в мире.
* Освойте крутейшую систему транспорта: найдите все запчасти, изучите рецепт, а потом создайте и настройте собственный велосипед, минибайк, мотоцикл, грузовик 4x4 или автожир и путешествуйте вместе с друзьями.
* Охотьтесь или занимайтесь фермерством, сажайте и выращивайте растения, чтобы получать возобновляемые ресурсы, или отправляйтесь на охоту, чтобы добыть больше десятка уникальных видов животных.
Поддерживаемые языки: english, french, german, spanish - spain, italian, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, spanish - latin america, traditional chinese, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Mac
- ОС: 10.13
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: 10.13
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Linux
- ОС: Ubuntu 16.04 (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: Ubuntu 18.04 (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Отзывы пользователей
Perfect survival for me, has loads to do for different play-styles. Multiple options to make it easier or harder and modding support on PC
great fun amazing graphics and more fun with friends
Game has been in development hell for ages, poor decision making by the developers which has led to them "Cashing" out. This was released in 1.0 with literally the same concept of work they pushed with EA, except it was still an EA game with the "Finished" product slapped over it. You've spit in the faces of your fans and broke the trust and support into making this piece of shit game into something worthwhile.
Highly recommend staying AWAY from this garbage. It's unfinished and won't ever be completed. Stay away from these developers and this game. Both are terrible.
-Stolen from another reviewer because it sums up everything I dislike.
I can't play this game anymore. I got no patiences for this. It seems like the game has gotten worst with every version released in the last 3 years. It seems like the developers look at what players are doing and then deem it exploitative or just don't like it in general and change it. To summarize it, they don't like how the players are playing their game and they want them to play it how they (devs) want them to play it.
We went from alpha 12 creating sand molds for glass jars to now as of b25, no glass jars or containers or anything and want you to die of thirst on day one. We use to build underground and be safe, devs didn't like that and now the zombies dig. We then built air forts or off-ground bases, devs didn't like that and added physics to the blocks and coded zombies to attack the nearest support pillar to force collapse.
You use to build a small structure or clear and rehab a point of interest as a starting base after scouting for ones with forges or being near water. Devs didn't like that and now Poi's are deadly, and sometimes spawn zoms inside after placing your land claim block or bedroll. They marketed the game as a crafting survival game, but now have made it difficult to build and craft and forces you to loot all the time.
You use to eat once and drink 3-4 times a day, devs didn't like that and now You're constantly starving and thirsty all the time. In alpha 12, you use to read books to unlock crafting or recipes and magazines to increase skills, the devs didn't like that and thought a skill point system would be better. They took the book/mags out in alpha 13-18 then reintroduced it in 19 to co-exist with the skill-point system, but now in b25, you need the books and mags to level up for everything.
You use to heal up and regain stamina after eating or drinking, and now you just a weak ass ♥♥♥♥♥, since food doesn't recover as much health and water is sparse. They cut down or remove quite bit of assets and gameplay from the game to simplify it and I think that has detracted from the game from it's earlier versions.
Now the fun pimps don't like the stealth mechanic and have null and negate it in the latest version.
That's just a fraction of the evolving changes. The game used to be pretty fun to now being such a total grind and chore, that I can't even stand it for 30 minutes before I quit out.
I know what you're thinking, I'm complaining about how hardcore and difficult then contradict myself with them simplifying crafting and assets. But if you ever play the earlier versions, it wasn't as much of chore then as more of a realism and understanding basic build process, and it was quite fun. There was more to do. Going "oh I need sand and clay, I need a jar for the mold, I need a forge, some metal or an anvil" and put it all together to get 5 glass jars. Then I need water, pot and campfire. It was all obtainable and you had to manage it and it made it felt like you were trying to survive.
Now it's like, you have to loot and get lucky, Do about 30 hits on a tree, block or door and now you're thirsty because you've exhausted your stamina repeatedly, so don't run or swing your club and avoid zombies, and hope you find water. It's a walking simulator with a looting mechanic. That's just bad game design.
The Fun Pimps are not so fun, I think they are pure masochists that enjoy C&B Torture and they are making this game for those that enjoy that type of fetish.
I very much enjoy this game, but there are things that make it very unfun that the Fun Police change intentionally.
The basic crafting, base building, and quest systems are alright. There may seem like a lack of weapons when you finally get to top tier POIs and crafting. While leveling it is pretty neat finding a level 3 handgun to replace your pipe pistol, but at end game content you'll be running a level 6 MP5 the whole time.
My frustrations lie with two large components that frustrate me to no end. The first is their zombie AI. You cannot, or shouldn't, build a base anywhere neat. Don't bother using a POI, or building a cool house/fortress. The zombies, somehow, manage to be undead yet civil engineers that know the quickest path to get to you through your walls and spikes. No John Romero-esque zombies here, slow just slapping blocks to get to you. They know exactly where to go and the fastest way to do it. Absolutely ruins horde nights. The second is higher tier POIs with "challenges" incorporated. I don't mind them spawning zombies behind you when you trigger a specific spawn, that's whatever. However having floors drop out, making you fall through floors/walls to the point you sprain or break your legs isn't a challenge. FORCING me to walk/run through the same five stories in a POI again isn't a challenge. It doesn't increase difficulty, it's just poor design.
Sizin yapacağınız oyunu s44eyim siz oyun moyun yapmayın lan 10 yıldır betadaydı oyun breors22pu cocukları dedik güncellenmiş oynayalım oyunda o kadar ilerledik o kadar ilerledikki oyun sonundayız neredeyse amk harika bir kanlı ay basei yapmışım ev süper havuz vs. her detayına inmişim bir anda oros33pu cocuklarının yaptığı oyun dondu ve herşey sıfırlandı bütün emek gitti sizin yapacağınız oyunu s444keyim ben kavva4lar s3ktirin almayın aldırmayın andavalların yapacağı oyunda böyle olurdu zaten oro33pu çocukları sizi
Wait a minute, this isnt an zombie survival sandbox, its an rpg with questionable gameplay mechanics and a boring level up system!
game still optimized like dogshit despite the devs promising there would be an optimization pass before launch, over and over and over and over - everytime there is a new Alpha build, people go "wheres the optimization?" and the devs keep saying "we will do it before launch." they did like ONE thing that ON PAPER should have been a performance boost, which is window occlusion, which will derender objects behind a window unless you are close to the window (reducing the overall load of objects that need to be loaded) and what happened? the game runs WORSE than it did before by a few frames.
I'd give these assholes an excuse on the performance if it werent for the fact this game has been in alpha since 2013, and if they hadnt dismissed peoples criticism on performance as "crying" (along with telling you its YOUR pc thats the issue, I've seen these idiots tell people "uninstall the bloatware" LMFAO) newsflash to the clowns at TFP: this game could be on a fresh install of windows on the most powerful PC thats ever been built on the entire planet, you still wouldnt be able to get triple frames in a city (you cant even get CONSISTENT frames, let alone 100+fps) - go look at trailers/teasers they do for this game and notice how none of them are within a city or display a clip longer than 1.5 seconds if it does. thats because you would see the performance issues. dont believe me? go look up the "7 days to die: bloodmoon trailer" and you can see the jank there. AND IT WAS UPLOADED BY TFP THEMSELVES....
oh yeah, and just look at their roadmap - its genuinely embarrassing. I've played since A17, the amount of shit they have failed to deliver on that they promised for quite literally many years, are still yet to be put into the game. Bandits, a feature that has been teased for quite literally half the games lifespan, constantly told "they're coming next update" but of course that never happened, and you are now required to wait until Q2 of 2025 to see it (and you still wont because these clowns are so incompetent at game design that a singular zombie trying to path to you will cause your game to stutter, as they hit a tree 20 meters away from you because the pathing is so literal dogshit - zombies are also restricted to moving on the 8 way axis, in case you were wondering why hitting enemies in this game is so fucking atrocious)
game runs like shit, but rest assured the devs updated a TON of animal models, including character models!!! (which they used to justify removing a lot of armor from the game, yay!!1 I love losing content for to get content!!!) these clowns sit on youtube for 6 of their 8 hour shifts, looking for 20-30 views videos on youtube titled "SUPER OP AFK ZOMBIE BLOODMOON BASE" so they can patch it, further fucking the pathing up, further causing the optimization to be worse, and all because the devs dont like when you dont play the way they want you to.
finally, and probably the only thing that devs actually did right, is allow modding. which is a funny topic because many of the things that are on the roadmap, HAVE ALREADY BEEN DONE BY MODDERS.... INCLUDING NPCS/ANIMAL PETS AND EVEN BANDITS....YEARS AGO.... its embarrassing. this is the only thing I can give props to the devs for; allowing mods, because I wouldnt play this garbage otherwise if I wasnt able to revert all of the terrible decisions they make on a nearly-2-year-basis, because they're almost as slow as Mojang when it comes to adding new content, which would be an incredible accomplishment.
when the game gives consistent 60+ FPS (so not anywhere near cities, which is where MOST traders are,) and after you get rid of all the dogshit game design choices the devs make via mods (which btw, running multiple performance mods to even be allowed to play this game rn,) it does become an enjoyable experience! but only for a couple days because this game doesnt have a cohesive end game and hasnt for 7+ years. devs have admitted that they are focusing on the early game as thats where most people will quit - so if you're fine with learning how to mod, where to find mods, etc... and accumulating the collection of 80+ mods it takes to make this game enjoyable, then this game is for you.
and before some dipshit brownnoser who is stuck up TFPs taint (or god forbid some clown developer them self replies, further proving they do not work on this game) tries to tell me that the mods are why my game performance isnt good, go fuck yourself - I get the same performance in vanilla. same dogshit. the youtubers who play this game, same shit. mods or no mods, the game runs like shit in many areas. verifiable evidence all over the internet. fucking clowns.
I just learned about this games brittle save game ability and lost a char due to a bsod. All the work arounds feel like they really cheapen the exp and i cannot in good faith recommend this game knowing that its been in the game for as long as i can tell based on my google search
Overall (7/10): Enjoying the game so far. The balance is off though. lol. The endgame is basically a loot hoarding simulator like Zomboid. Love it and I'll have probably 250 hours before I stop playing...temporarily. Also, all hail our supreme lord G9 and f**k cornmeal.
Story (1/10): There really isn't one. People speculate and have made theories. We know that nuclear weapons were involved. Some people believe that Sham is what caused the viral outbreak. I found it interesting that Feral Wights were in test chambers. So maybe an experiment gone wrong?
Graphics (7/10): Better than they used to be for sure. It's not an artistic masterpiece, but it's not revolting to look at either. Pretty average and hey, it doesn't eat up your GPU.
Performance (8/10) I play on decently high settings, some are altered for QOL purposes. The loading time is a bit longer than I hoped for, but it's not Rust loading times so we're fine. My game lags rarely, but usually at least once or twice per game and usually as I open a container.
Gameplay (9/10: I love games like this. The gameplay centers around horde nights and POIs. You loot POIs, gather resources, craft items, weapons, etc., and then you work on your 'horde base'. A quick online can give you a pretty foolproof design that easily manipulates the zombie's AI. The balance is wildly off though. Once you reach the end-game, you are pretty much a god and any zombie who dares look you in the eye disintegrates on the spot.
Bugs/Issues (6/10) On my first play-through, my minibike disappeared. I don't know how or why. I looked everywhere for it, but it was gone. Forever lost into the depths of the Earth for some reason.
It has it's bugs, but overall as a chill fun survival game to play with friends 10/10! I know it's a smaller team of developers working on the game and honestly that's ok. We don't play the game for weeks on end but then every now and then the boys have 2 solid weeks of playing and each time is a new experience.
Also this is a game that actually makes me jump in fear sometimes and just overall solid survival game!
Very well-made survival game, probably the best I've played. Even as good as it is, I sense it has a lot more potential with future updates.
Game was really fun until they changed the way the levelling system worked, making it so you have to hunt down like fifty of the same magazine to level up rather than it being skill based and feeling like you're actually working towards that objective.
horribly buggier,and crashes more than ever
This game isn't for me. I don't enjoy long resource gathering grinds. The fact that its $45 is insane. The combat is lackluster, the progression is interminable, and the graphics are dated. Admittedly the generated world is interesting so there is exploration there. When its more economical with your time to literally kill yourself instead of waiting 1 ACTUAL hour for your broken bone to heal you're really not respecting my time.
fun, still a bit buggy and even though the official release is out, we still get the warning on the start-up screen that states it'e still in beta with all the warnings. Game play needs optimization. Have played this game on several rigs from the original xbox one x to a modern custom build and the game just takes too many resources for a Unity game build. Great game, needs a story line and a progression from biome to biome
Still one of the best survival games out there! It is perfect for multiplayer and has a great modding community. Difficulty can be customized a lot to suit any type of player. It's sandbox so everything can be destroyed yet it actually looks good and runs good too. Highly recommend trying.
Very fun game that still gets updates, theres a couple things id like to be different such as lacking graphics the game being wayyyy to straining on a brand new am5 system (same thing on my friends pc) (aka poorly optimized) and not having the ability to share books with teammates. Anyways the game is true to its core, it is a zombie game through and through. for the most part the zombies arent boss monsters rather theres just a metrick fck load of them coming for you mind you there are stronger zombies but yeah no boss monsters really. I love the crafting in this game, it is a tower defense which makes it so much more fun waiting for that 7th night to come and overwhelm you. I ramble alot this game is great I recomend it, give the game like 5-10 hours before you make a decision though it has a bit of a learning curve and some pretty unintuitive early game progression but you'll get there. god speed
The game play has been decreasing in originality since A:16. the engine changes to B:1 were awful the skill system is a boring grind DIY bases are not worth the resources to even try for. even the changes to the Stumble mechanics are a punishment. for players i can't even get my friends to play with me anymore because it's gotten so boring to play. hopefully they remember how to be fun. been playing since the first public alpha shame i have to hang it up.
In short, game is very fun and offers a unique expirience of zombie survival with RPG elements slaped on top of it.
Be aware that the game is not that much about hordes, it's more about just looting locations and completing quests while trying to not DIE from another group of zombies attempting to eat your cake in a high tier building.
(Personally i would reccomend playing on the highest difficulty and decent zombie speed if you already played in some other games since power creep goes off the rails really fast).
I love this game a lot but damn, it really could use some balance changes at the very least, you'll get to last tier of weapons too fast and usually will not even have a time to play in midgame, also only the early game gives you any challenge, after you get established the game becomes a cake walk and zombies can't do anything about it most of the time.
tfp are literally useless, worst devs ever, deeply deeply flawed game that breaks with each new update, i would really save m,y money, if i had the option i never would have bought this in the first place
Another classic case of "forever early access" and the biggest changes they've done to the game in the last 5 years has been mostly reworks of existing systems to make them more tedious and difficult. Mostly to railroad you down the track of looting because that is going to be the only way to progress or receive any useful items in these new updates.
They've even done silly things like removing the "empty glass jar" which you would get after drinking full a full glass. Something you could refill and reuse, but now you have to ALWAYS loot for even just basic water. Absolutely atrocious game design, especially in the new updates.
Not to mention the ENTIRE progression systems of how you unlock new things is now ENTIRELY tied to books you have to loot or receive from traders. Using skill points no longer unlocks recipes, it only slightly helps to find more recipe books in loot.
This game is no longer the "survival horde crafting" game, it's the "loot, loot and loot" game with absolutely no exceptions to getting around just forever looting, even until day 1000.
At this point the devs have long abandoned the game and are taking FOREVER to do anything to it, and the only things they are doing is ruining it.
I went into this knowing nothing about this game at the V1.2 (b27) release. So bear in mind that this should be a finished (not necessarily polished) game. I really wanted to enjoy this game, as I have enjoyed similar games such as Project Zomboid, Valheim, and don't starve. I can say quite happily, this game lacks the charm, interest and nuance of any of these. The game is unfinished and not really a released product with inexcusable bugs given the time in development.
Base Building_____
The main gameplay loop is very boring compared to some other zombie survival games or crafting games with the game doing a fantastically poor job of teaching you anything about base building beyond "Place this block, upgrade this block". A game should be able to stand on its on two feet without relying on Youtube tutorials, something that you will be at a substantial disadvantage with if you do this in this game. Every 7 days a large horde spawns and it swiftly becomes clear that there is a "Meta" way to do this. Do you want to build an underground bunker? Tough luck the zombies burrow directly towards you with sonar like precision. Want to build something in the sky? better hope the zombies don't go into rage mode and know exactly where to destroy your supports. Do you want to build an elaborate system of doors and traps? no chance, no electrical logic exists in the game. The "best" bit of this system is the voxel based build system, incidently done better in minecraft.
Combat___________
Combat in this game feels off, enemies lazily swipe towards you, not telegraphing the attacks at all, erratically jerking about. I get they are zombies but at some point you have to straddle the line between game design and art direction. For mechanics such as combat, game design needs to take priority. The feedback on the meele weapons is woeful, encouraging you to backpedal or use tips and tricks to cheese the game learnt from ...youtube. The guns I tried feel pathetic, even at the highest tier. Horde nights rinse through ammo leading to you following a meta base build to survive. Stealth, whilst an option, is badly implemented in the game. I never felt tense or challenged whilst being in stealth as a silencer and appropriate clothes basically trivialised it.
Survival_________
Unsatisfying farming and "ItS So RAnDom" food crafting recipes serve to mainly annoy the player as opposed to giving you a sense of reward. Early game you will be scraping by, constantly having to over eat and drink due to the dysentary mechanic. Late game, there is abundance but the recipes take so long to craft it is unreasonable, for example 5 minutes for a meat stew, fine if it's one of you but playing with friends? Good luck! Temperature and weather are all systems in the game that do nothing (but it's coming soon honest...)
Final Thoughts
I REALLY wanted to like this game. It seemed to tick all the boxes for me. Don't get me wrong, it's addicting and the challenge of "Maybe I'll survive this horde night" pulled me through the 65 hours. But at the end of the day, It's just not a fun game.
No official servers.
Combat is BASIC and bad.
Building structures takes forever because its TINY blocks at a time instead of a 4x4 floor or wall. Its a 1x1 block bit by bit.
Early access hell game that barely survived.
The game is okay. Did I get my money's worth? Yeah. But frankly, it's not worth it. They seem to wipe the servers every time they do an update. Meaning if you had a nice base with some friends. It's gone, it's all gone. Every time. Just got to start over again. While it's cute the first couple of times. (I've played back since 2012ish on PS3...) it gets old and people just leave. They don't even update enough to justify a whole wiping of data. It'll be like "LOL WE PUT IN SPEARS" /game wipe.
They say you can try and run your old server on the newer update but I never see the option. The GUI and everything else is still old and archaic. I wouldn't pay the 20$ now or whatever higher price i've seen it at. Get it while it's dirt cheap.
After having played over 500 hours of this game before and after A21, This game is not worth its cost. During its 7 year "Early Access" it was overpriced then, and its overpriced now. If you want value for your money stick with something else.
45 Dollars for this piece of work is not worth it. Maybe if it goes on sale for 20 or less.
Game Good. Lots of fun. Would recommend it. um..... yea. stuff and what not
not on full price, not even on discount, probably on some deep discount yes. probably.
+ is pretty fun
+ exploration is fun
+ exploring POI is fun
+ breaking and entering, looting, and collecting junk is fun
+ zombies are stupid and fun
- 1.0 pricetag is hilarious
- the progression is unsatisfying
- everything is janky and dated
- base building is atrocious, imagine speedrunning a rubicube
- you may or may not hit that stable 60fps mark.
conclusion:
its like a cheap liquor and you're a hobo
This game is trying to be everything at once and still has no identity. Grindy too, to say the least.
-Search a building
-all zombies have set trigger points
-kill zombies
-enter another room
-follow the games set path
-zombies hiding behind boxes so that it's almost impossible to ever even use your stealth abilities, and because the devs had no other place to hide them. So let me redo this.
-Zombies hiding behind boxes, in the concrete wall, under the floor, under the ground, spawning from hell itself, on the roof, in the ceiling.
-nearly die
-open a crate
-visibly see multiple zombies spawn from mid air around you
I love playing "survival" games that are just dungeon crawlers.
I can't play this game anymore. I got no patiences for this. It seems like the game has gotten worst with every version released in the last 3 years. It seems like the developers look at what players are doing and then deem it exploitative or just don't like it in general and change it. To summarize it, they don't like how the players are playing their game and they want them to play it how they (devs) want them to play it.
We went from alpha 12 creating sand molds for glass jars to now as of b25, no glass jars or containers or anything and want you to die of thirst on day one. We use to build underground and be safe, devs didn't like that and now the zombies dig. We then built air forts or off-ground bases, devs didn't like that and added physics to the blocks and coded zombies to attack the nearest support pillar to force collapse.
You use to build a small structure or clear and rehab a point of interest as a starting base after scouting for ones with forges or being near water. Devs didn't like that and now Poi's are deadly, and sometimes spawn zoms inside after placing your land claim block or bedroll. They marketed the game as a crafting survival game, but now have made it difficult to build and craft and forces you to loot all the time.
You use to eat once and drink 3-4 times a day, devs didn't like that and now You're constantly starving and thirsty all the time. In alpha 12, you use to read books to unlock crafting or recipes and magazines to increase skills, the devs didn't like that and thought a skill point system would be better. They took the book/mags out in alpha 13-18 then reintroduced it in 19 to co-exist with the skill-point system, but now in b25, you need the books and mags to level up for everything.
You use to heal up and regain stamina after eating or drinking, and now you just a weak ass bitch, since food doesn't recover as much health and water is sparse. They cut down or remove quite bit of assets and gameplay from the game to simplify it and I think that has detracted from the game from it's earlier versions.
Now the fun pimps don't like the stealth mechanic and have null and negate it in the latest version.
That's just a fraction of the evolving changes. The game used to be pretty fun to now being such a total grind and chore, that I can't even stand it for 30 minutes before I quit out.
I know what you're thinking, I'm complaining about how hardcore and difficult then contradict myself with them simplifying crafting and assets. But if you ever play the earlier versions, it wasn't as much of chore then as more of a realism and understanding basic build process, and it was quite fun. There was more to do. Going "oh I need sand and clay, I need a jar for the mold, I need a forge, some metal or an anvil" and put it all together to get 5 glass jars. Then I need water, pot and campfire. It was all obtainable and you had to manage it and it made it felt like you were trying to survive.
Now it's like, you have to loot and get lucky, Do about 30 hits on a tree, block or door and now you're thirsty because you've exhausted your stamina repeatedly, so don't run or swing your club and avoid zombies, and hope you find water. It's a walking simulator with a looting mechanic. That's just bad game design.
The Fun Pimps are not so fun, I think they are pure masochists that enjoy C&B Torture and they are making this game for those that enjoy that type of fetish.
This game has been out for so long and still fun to play that it should be a classic and a staple in your game inventory.
This game is NOT worth 45 dollars. I like the basic gameplay loop, but this isnt a double A game. Get your heads out of your butts please!
I've played since the early alpha days. My only complaint? WHERE DO THE JARS GO! I used to be able to drink a jar of water and get a jar to refill. Now I drink some refreshing H2O and apparently consume the jar too.
very goated game,one of the best open world games out there you HAVE to try it.
I changed my review. 2/10
-default graphics settings are not correct and result in lag.
-the game has so many campaign options this feels too sandboxy- it's not my job to balance the game.
-with all of the perks you need to take this was never meant to be played single player.
-can't quit game on death
-can't build walls on structures, you build with blocks like this is minecraft
-arrows shoot through enemies
-the voice acting is extremely low budget
changed my review from 4/10 to 2/10 due to inability to sleep/rest at night which causes several problems such as not being able to turn the zombie difficulty up at night and not being able to play with longer nights. as far as I can tell the community are arrogant assholes. must be a canadian game.
zombies - chk
open world - chk
crafting - chk
multiplayer, but not required - chk
deep modding community - chk
story --- probly
fun factor - 9/10
replayability - 9/10
7 Days to Die is a great game, but any recommendation I could give it is inherently a bit double-edged because I genuinely think it was a better game last year. Just about everything I like about its foundation is still there; it's a survival crafting game that manages to be fully voxel-based and destructible without looking the part, with an emphasis less on exploring randomly generated terrain and more on exploring structures that are randomly placed but hand-made, with each one feeling like a fun mini-dungeon hiding its own little surprises. There's plenty of content, plenty to build, and it lasts a long time before getting old. I spent a long time playing it via gamepass before coming back to put 50 more hours into it with my usual group for 1.0, and we had a good time doing it. But by the end of it, we all had our own complaints as well. The problem with the 1.0 changes aren't that they ruined the game, so much as that they change it ever so slightly into a different type of game than the one we came to it for; it's like right at the end of development someone on the team played an ARPG and had an epiphany.
Most of the changes feel like they were made for people who have been playing the game for thousands of hours and just want to grind efficiently, rather than new players just wanting to explore and play the game with fresh eyes. A minor example of this is the trader system; in the previous versions, any of the game's different vendors could show up anywhere, and it was possible to get lucky and find towns with two different ones in the area. In 1.0 we eventually moved into a town that had three traders, which was pretty exciting until I realized they were all Trader Hugh (sorry, Hugh) because of them being made biome-specific. You can obviously guess why they did this. For people who already know the game and just want to get going, it takes a lot of the guess work out of finding a trader of a certain type they might need to start optimally instead of having to wander for ages looking for one with a bit of bad luck. But for normal people, those sorts of experiences are practically a cornerstone of the genre; survival crafting games are all about generating funny stories caused by the randomness, and I feel like probably everyone that's ever played one has at least one memory of searching for ages for something and how good it felt when they finally stumbled across it or finding something they didn't even know was in the game after finishing it multiple times. Yeah, it can be frustrating in the moment, but that's why it's called "survival" crafting, not vacation crafting. Get real, man.
The last time I played this game, there was a clothing system that, while not necessarily robust, had a nice amount of variety, as well as minor gameplay elements. You could loot funny hats and put together outfits, customize your character's looks without worrying about stats, and dress for the weather. This has all been replaced with various sets of armor and a promise of re-adding it about a year later. You can still mix and match pieces of armor, and in some ways it can even be preferable with their individual effects, but each set also has a set bonus that encourages you to just wear a full set instead of dressing up the way you want to. Some of the funny items like cigars are still in the game, but only as accessories you equip to your gear with no visual change. And that's adequate -- at least there are still options, and while I wish there were more armor sets they at least look pretty unique -- but it just feels arbitrary, even mechanically. If you went into a snow biome from the start before, your character would end up freezing pretty quickly if you didn't have warm clothes to layer up with, and my first memory of such a thing was spending a night huddled by a campfire in a house surrounded by bears. Which is fun! I love having moments like those in these games. I went there in 1.0 fairly early on expecting to relive the memory, and found that because I had crafted basically any armor set at all I was already above the threshold of the weather doing anything more than a very minor stamina debuff. Why even bother?
But the thing that pisses me off the most is that despite its stat focus, the last time I played the game it did a good job of keeping the progression separate from the gameplay, so that you could comfortably specialize no matter what you chose to do as long as you were killing zombies and generally doing something. There were books you could find that gave unique and fun bonus traits, which are still there, but for the most part you were free to do whatever you wanted without feeling like you were lagging behind anyone you were playing with. In the current build, the entire system has been changed so that nothing really matters except the magazines you've read. Want to make better guns? Read 100 handgun magazines. Want to make better clothes? Without reading 100 issues of Fashion Weekly? C'mon, let's be serious! Nearly every crafting skill in the game now has 100 arbitrary points you have to raise by reading that many magazines (yes, yes, give or take 20 or so if you wear the nerd outfit, sue me geeksquad), and it's as tiring as you'd expect. Unless, of course, you do quests -- which are now basically the only viable way to progress even remotely smoothly, because of how often they reward you with loot boxes full of an assortment of magazines that are usually guided to what you're trying to level. And this, hundreds of words later, is my core problem with the new update. It doesn't matter if you want to loot, if you want to farm, if you just want to kill zombies; if you're not doing quests, you will burn out of the game long before you finish any crafting tree, to the point that it feels actively detrimental to just go out and explore on your own. Even the vendors themselves have been heavily nerfed to the point that most of their inventory is completely arbitrary in favor of the things you can craft at a given time, with their only lingering purpose being selling junk and occasionally buying things you're just too lazy to go find. Which would be fine, if the trader didn't still constantly get hung up on sending you to the same three or four buildings per quest tier or try to send you to Tilted Towers 6,000 meters away if your towns don't generate just right.
I'm sure some poindexter with 10,000 hours in the game is going to come into my comments like "erm, ackshually, the changes added a sense of balance that was greatly desired for the pvp experience", to which I say come at me because I am simply morally superior and way cooler. And despite my complaints, I do still maintain that it is still fun. But the reason behind my great american novel is to give context for the bottom line: is it worth $45? No. I mean, I don't even have to think about it, honestly. When I bought it the game was $25, and I thought that was a fair price then and it's still a fair price now. $45 is frankly a crack pipe price for it in its current state, especially given that it rocketed up that $20 with no meaningful changes from the previous build. But they have a lengthy roadmap listing out things that should have been in anything called "1.0", like bringing back the wardrobe system, adding in bandits, and even story content and new quests, which all sound like excellent ideas. If those end up coming to pass and don't get stripped down after 10 more years of rebalancing then I think the current price tag would be more justified. For now, just wait for a sale and don't be afraid to look into a few mods.
there isn't enough tutorial to understand the basic functions of the game. i learned more from players then the game it self. for example, the game taught me how to make an axe. it did not teach me what to do when the axe is breaking and needs repair. the game tells me to get fabric for a bandage. it doesnt tell you where to get the fabric. dying in this game diminishes my desire to play. if you dont have friends that are already deep in the game and know how to play, dont get the game. or at least wait until the game is on sale. it's not worth 45$. more 5$. i give this game a C-
I used to love this game, but to recommend it to someone its this current pitiful state would be immoral. Take away the nostalgia glasses and open your eyes. game was in EA for a decade still has the same bugs from version 1 of the beta. Devs don't listen to any player feedback and have consistently made terrible choices in game design. Good luck playing with your friends when you constantly fall through the map and randomly cant loot boxes, finally get the gyro copter just to find out you cant fly more then 1000m away from your friends without the server imploding. Don't worry though they finally pushed 1.0 just to release the same terrible game for $20 dollars more.
The sad part is I don't even think they can fix it at this point, core game play is flawed, graphics are terrible, optimization is terrible. they have mobile games now that have better graphics and run smoother and they aren't $44. TFP will milk this game until its nothing but a irrelevant obscurity and its no ones fault but their own
Game will not work if you cant connect to EOS. You cant turn it off properly anymore and have access to online.
It was promised to keep steam only as an option. I guess this promise is broken now.
I cant play this game without agreeing to new TOS. For the record I did not agree to it.
This game did not had EOS and TOS when I bought it. This factor would be a major deal breaker for me.
Also devs took a significantly different approach since late alpha. Zeds have PHD in base infiltration now, and you cant just bottle water anymore. They also ban people of forums for standing by a different opinion.
There is a lot coop zombie survival games that done much more in much less time. They also did it better.
Go play Zomboid or Dying Light 1.
Horrid downgrades year after year with a terribly half-baked "1.0" release so they could triple the price.
The game sucks balls. They turned it from a halfway decent zombie sandbox game to a low-effort shitpost of an rpg, some fake game you would see a kid play in the background of a movie. In conclusion, save your money for jerkmate premium, it would genuinely be a better purchase than this :steamthumbsdown:
after a bit i realized why the game bothers me so much this game is not a survival game this is a RPG game all about grinding exp with light survival elements i skyrim stealth archer sneak attack ciritcal every wandering zombie not beause it makes the world safer they reaspawn but rather to get 400 exp i use stamina potions (grilled meat and other foods) to get ready for a big dungeon the quest giver gave me not beauce i want anything in there its usualy junk and i lost stuf doing the mission but i will get exp for the quest my character needs to read 4 more magazines before he knows how to make tea. i opened a purce full of guns and found 4 crossbow bolts and a magazene beacuse i dont have enough exp to earn real loot rather than one well armed and armored mega store that had what you needed for the right price now theres like 5 with mostly junk in there inventory and 3k sneakers. no steam workshop suport? base building? who cares you dont have enough exp to discover a wrench and you havent read enough magazines to make a forge or tea or grilled meat basic medical equipment or anything useful go grind more exp and magazines. so whats your reward for all of this exp grind? a more unsafe world to get more exp to get to a bigger level and build a wicked cool base that shreads zombies instantly that was not even that difficult to make after you read a couple thousand magazenes even though its not acuely practical its far quicker and cheaper to dig a hole in the ground deep enough to avoid it but then you dont get exp so you can instead build a hallway with about a hundred trap doors to grind them for exp oh basic iorn used to be useful to reinforce doors but now without about 200 magazenes in you its basicaly worthless i also spend all my trader money on even more magazenes because the rest of the stuf is just junk
in the 1.0 announcement video, they called this the pinnacle of the survival horror genre.
And so far, all they've managed to do is remove features and make it boring
pinnacle my ass. this shit aint outa early access and you know it.
I really loved this when I was younger and the game was much different. Now it just feels like they change things that were working fine last update, it's frustrating when you get a grasp on things and then it's all changed for the worst. On top of that I would've expected much better animations and especially performance since this game has been officially released. It feels like an early access asset flip, definitely not worth 45$.
My hours in this game didn’t count correctly! Well let me tell you this is and it would be an even better zombie survival game if it wasn’t plagued by old-timer developers with way too much ego. If you don’t know what I’m talking about you haven’t been here long enough to experience how they treat updates and to watch some of their interviews. Even with all that and the game running like crap it is still one of the best zombie survival games you can play and spend your money on, pick it up on halloween sale and go blasting some zombies with friends.
7 Days to Die always had silly things, Nonsense things, even though the game is now complete, the skill system and the whole deal with new books, t made the game more boring.
In general, the game is fun, But starting from the beginning once or twice becomes boring.
The 1.0 release of 7 days is horrible. You are better going back to alpha 20 or 19 to actually enjoy this game. They "dumbed" down progression and locked it behind random looting, instead of what it was: skill based progression. Their new clothing based "armor" is more akin to fortnight, and the game is so unpptimized, my relatively strong PC can barely run medium settings. It's really sad to see them make this game dumber and more simple to adjust for console players or consoles in general. Right now, it's not a fun game to play.
This would be my favorite game of all time if they could somehow figure out how to properly code it to keep 60+ fps. In areas where i'm getting 60-120+, the game is insanely fun and endless. In most POI's, or when many zombies have to script to you, when you get 3-15fps the game is awful. I'm running an extremely high end system. Shadow settings help a bit, but still terrible. Maybe once they patch this for the next few years it will become stable.
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Дополнительная информация
Разработчик | The Fun Pimps |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.02.2025 |
Отзывы пользователей | 88% положительных (112992) |