Разработчик: The Fun Pimps
Описание
Как долго вы продержитесь?
Уже продано более 18 миллионов копий 7 Days, поэтому можно считать, что эта игра с ее уникальными возможностями для построения мира и создания предметов изменила жанр «выживание». Действие разворачивается в суровом постапокалиптическом мире, захваченном нежитью. 7 Days — это единственная в своем роде игра с открытым миром, сочетающая в себе элементы шутера от первого лица, хоррора на выживание, защиты замка и ролевой игры. В ней можно сражаться, создавать предметы, собирать трофеи, добывать ресурсы, исследовать мир и развивать персонажа: все эти возможности уже оценили фанаты по всему миру. Приобретите изменившую жанр RPG-песочницу с выживанием среди зомби, которая задала тон другим похожим играм. Вас ждет Невезган!ВОЗМОЖНОСТИ ИГРЫ
* Исследуйте масштабный уникальный игровой мир, богатый сюрпризами: у вас будет свобода играть так, как хотите именно вы. Откройте для себя 5 уникальных биомов и миры размером до 100 квадратных километров.
*Создавайте и чините оружие, одежду, броню, инструменты, транспорт и многое другое, используя больше 500 рецептов. Ищите схемы и изучайте более сложные рецепты.
*Постройте собственную крепость с ловушками, электричеством, автоматическими турелями, воротами, устройствами и оборонительными позициями, чтобы разделаться с нежитью в мире, который можно как угодно менять и разрушать.
* Сотрудничайте или соревнуйтесь с другими игроками, чтобы вместе строить поселения или грабить базы друг друга. Решайте сами, кто вам друг, а кто враг в пустоши, где правят разбойники и зомби.
* Дайте волю фантазии: используйте больше 800 игровых предметов, больше 1300 уникальных строительных блоков и систему рисования, предлагающую почти безграничные возможности.
* Развивайтесь и улучшайте навыки и умения с пятью основными атрибутами. Прочитайте больше 100 книг, чтобы получить дополнительные навыки. 7 Days to Die — это единственная RPG, где серьезно подходят к выживанию.
* Выбирайте: играть в мире кампаний или погрузиться в сгенерированный случайным образом мир с городами и деревнями, озерами, горами, долинами, дорогами, пещерами и больше чем 700 уникальными местами.
* Сражайтесь: у вас на пути встанет больше 60 видов уникальных зомби, включая особых зараженных с уникальным поведением. Чтобы вы не заскучали, сложность их атак постоянно возрастает!
* Выживайте, сталкиваясь с поистине сложными механиками: почти 50 положительных эффектов, усилений и болезней повлияют на игру, то помогая вам продержаться, то усложняя задачу.
* Уничтожайте: здания и природные возвышенности могут обрушиться под собственным весом из-за механических повреждений или непродуманности конструкции: устойчивость работает по реальным законам.
* Добывайте трофеи, отыскивайте в мире лучшее оружие, инструменты и броню. 6 видов качества обеспечат бесчисленное множество комбинаций, как и множество модификаций, с помощью которых можно улучшить предметы.
*Выполняйте задания: в мире вы встретите несколько NPC-торговцев, которые продадут или приобретут товары, а также предложат выполнить задания за награды. Вам будет доступно множество уникальных заданий в более чем 700 местах.
* Настраивайте: создайте собственного персонажа и настройте его с помощью множества видов одежды и брони. Всё это можно создать или добыть в мире.
* Освойте крутейшую систему транспорта: найдите все запчасти, изучите рецепт, а потом создайте и настройте собственный велосипед, минибайк, мотоцикл, грузовик 4x4 или автожир и путешествуйте вместе с друзьями.
* Охотьтесь или занимайтесь фермерством, сажайте и выращивайте растения, чтобы получать возобновляемые ресурсы, или отправляйтесь на охоту, чтобы добыть больше десятка уникальных видов животных.
Поддерживаемые языки: english, french, german, spanish - spain, italian, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, spanish - latin america, traditional chinese, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Mac
- ОС: 10.13
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: 10.13
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Linux
- ОС: Ubuntu 16.04 (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: Ubuntu 18.04 (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Отзывы пользователей
movements sucks. skills are dumb. make it more like a survival not like mmorpg skill leveling and stuff. so many bs and the zombies animation sucks. and also the building block is like minecraft.
Great for a few hours... better after that. No endgame gets old and should be put in by now. Lots of mods though so don't feel like vanilla is it, not by a long shot.
The game plays smooth on pc and handheld device great game. pimps you done it a
gain
7 Days to Die is a unique blend of survival, crafting, and horror, focusing on building, scavenging, and defending against zombie hordes in an open-world setting. The intense gameplay and multiplayer experience make it highly engaging for survival fans like me.
The 1.0 major brings significant improvements, including enhanced graphics and smoother gameplay, mechanics elevating the survival experience.
It’s a great experience, whether playing solo or with a few friends, and it’s even better after the latest updates.
7.5/10
7 Days to Die is one of the best survival games ever made!
This game is unique, has a lot of content and the crafting option is amazing!
The devs have done a fantastic job and I'm very happy that the game is now officially released!
I'm playing this game since the Alpha version and seeing it evolve is very exciting!
I highly recommend it!! :)
I really LOVED this game. Nothing good last forever. IMO to many changes for the worse. the books the jars and the clothing being the worst for me. If it was still 12 bucks id recommend it but now its just a bummer.
7d2d during alpha was a game without polish, janky animations, and it was still an absolute blast to play. It was an amazing open sandbox where you can play how you wanted to play, and each and every play-through could be completely different and unique.
Now, it's a linear, boring, typical RPG with locked down paths and requirements for everything. Skill points determine what books you find. Books are how you progress everything. No longer can you find great things Day 1 that might change how you choose to progress. You are locked in, and it is boring and predictable.
During alpha, I would have given this a solid 8.5/10. Now, after release, the best I can offer is a 5/10.
Very good game. Great to play solo or with friends. The progression is nice and you always have stuff to do (until "endgame"). The points of interest are all very well made (despite sometimes being too big and feeling like a maze).
The only thing that I wish that it had is some sort of boss. Greater enemies that you could encounter, bigger enemies (not those bears and dogs. Bigger!).
It would be nice to have a "endgame goal" as well. After leveling up almost everything I felt a lack of motivation to keep playing. I had no objective to go after. Something that takes time and effort to put to the test my endgame character.
8/10 - Would recommend
I use to recommend 7 Days to Die to all my friends, even gift it to them so I could play it with them, but I no longer do that because it seems the developer has made several bad choices in my opinion. The last couple of updates have been so lack luster, Nothing more than new models and textures for the most part and that coupled with the price hike I don't think is fair. Them announcing a new game really showed to me where the development time has been focused and its not on the core 7 Days to Die experience anymore. The other thing that I find horrible is linking the crafting system to the looting system. The only thing this did was massively inflate the grind and added 0 fun to the game.
I have suggestions for things they could do to improve the game, one of them I've wanted for ages is to rework the electrical system so that battery banks work correctly with more than 1 solar input, and that if you don't provide enough solar it draws partly from the batteries rather than just shutting stuff off. Tied to this I'd love to seem some form of logic added to the triggers and traps and even switches. I'd also like to see some actual new stuff added to the game, new weapons, tools. The Armor change was a neutral one, gearing up based on where your focus is I like. But if you're going to do something like this, please give us some way of picking which visual armor we'd like to wear too. And revert back to the old progression system, the one based on loot is such a boring grind.
The only way I can recommend 7 Days to Die is if you are interested in some of the large conversation mods. I recently gave Darkness Falls (Version for alpha 21 of 7 Days to Die) a try and that was a lot of fun. It reverts some back to the old level based crafting system and adds 2 more teirs of tools and weapons and armor to the game. This is a lot more fun than just inflating the grind for the gear that is already in the game.
The devs are putting a lot of effort into inventing new ways of making this game into complete garbage.
I went into this expecting to write a positive review.
I have played this game almost since it came out on steam, and it has gone through many changes. I played this game less and less as it diverted from a survival game to a role playing game. I loved this game as a survival horror game, and I felt like the developers ruined it by trying to make it into a role playing game. I didn't touch this game for a few months, but I decided to go back to it to get some achievements done. I decided to experience this game as the developers intended, as a role playing experience. I spent my days doing the quests the traders provided me, and i spent my nights building up my base. During this time I started to respect the vision of the developers, and I though I was starting to understand their perspective on this game. I did this until the horde night, expecting to face a couple zombies like I had for every other first horde I've been through.
The zombies completely destroyed my base.
I had one gate left, and I barely was able to produce enough stone arrows to defeat the horde by the time the sun rose. Really? I played the game exactly as the developers intended, and i still got f'd over by the horde. I have never had this problem in the updates prior, it is only in this most recent version that the first horde has completely destroyed my base. I really love the idea of this game, and I know it could be the closest thing to a 3d Project Zomboid if the developers went in that direction, but instead they are progressing so far down this RPG development line that i can't even get enough ammo to make it through the first horde night without spending every hour before the 7th day doing quests for a trader. I don't normally write reviews, and I'm sorry for ranting, but I originally bought this game hoping for it to evolve into a survival horror experience and instead I am left with role playing game slop. This game is stuck coping with its original premise of scavenging resources to survive weekly hordes while the developers want it to be the next World of Warcraft.
Been playing this game since it first came out and I can't get enough of it. The multiplayer is incredibly well done and really enjoy the building and defending aspects of the game. I love to see how this game has evolved and hope to see more good things as its officially released now.
I played through quite a few of the early access versions, I was disappointed when the full release came out because it feels like a complicity different system. They have removed things that do not make logical sense to remove like glass jars, and the levelling system feels so frustrating and disjointed now. I honestly loved this game and just want to go back to playing the betas.
Hear me out, cozy gamers. It's actually pretty nice being able to go through and just build up your base, do a little digging around for supplies. There's farming, mods for animals, you can control all aspects of difficulty. It's cozy apocalypse survival. Plus you can dig holes. Really deep, long holes. Really enjoy this title and the graphic update has made the game even more of an enjoyment.
There was a time in this part of the 2000's, we called the "survival crafting" apocalypse in the gaming world.
Many were abandoned, many had bad reviews, many didn't live to the hype or died midway because they could not compete.
And few survived, and very few still live long prosperous development...
And this game is one of them.
A dedicated team, always fixing bugs, bringing new content from time to time and still going at It.
This is one of the teams that deserve a prize for their commitment.
7 Days To Die, a long trip from 2013 until now.
I saw this game being played on youtube and didn't expect a lot, but seeing the constant updates every month on my feed grew my hopes along the time.
Something I have to point out in my own perspective (and perhaps many) in horror games is, as soon the player is given a weapon, the horror factor either decreases a LOT or goes away entirely.
NOT in this game!
If you play It with headphones at night, alone (no other players), I guarantee this game will scare you even if you have a weapon while exploring for resources.
The very rare moments of music in this game is eerie, the ambient sounds (majorly in the "Burned Forest" and "Wasteland" biomes) and the silence always put you on edge, and when a random horde spawns close to you and those "battle music" drums start rolling, you start looking everywhere for your safety.
Exploring the ruins can be scary too, mostly if you enter a room, and right next to the door out of your vision is a zombie right on your face, gurgling right into your hears and puching you, It will be a guaranteed jumpscare.
And when you are done and/or your inventory is full, you race back to your base and as soon you enter the "claimed" area, nothing beats hearing that piano indicating you are back to your home and safety, but the melody gives out a vibe that you're not out of the woods yet, and any moment a horde decides to spawn with 3 "screamers" ready to spawn in even more zombies. (No joke, those screamers are terrifying at any part of the day!)
The Blood Moons, a huge experience farming event, which can also be the end of your base if you REALLY aren't prepared. If you decide to fight this event in your base, good luck and always be on the watch, the hordes don't come from the same direction.
But once you beat It and the clock shows 4AM, hearing that sweet piano tune indicating the night is over and a new day dawns, and the event is over, the relieve is real.
Graphics.
The zombies are really well made and give the look of a real threat, even more if they are irradiated ones cause those are a pain to deal with, and don't get me started on the screamers!
Another huge upgrade to the game is the "cosmetic" debris.
I still remember WAY BACK in the day, were construction vehicles where designed and made with separate blocks, making it weird destroying them for resources. Now they are It's own models, allowing the player to break them completely.
Gameplay also got a huge change too before.
You unlocked recipes by reaching new levels and unlock specific perks and such.
Now, you have to look for magazines about the topic (like weapons, materials, workshops, etc...), and THAT WAS HUGE, It makes the player explore more and more and that is wise. It keep people enganged.
It was before, but now It's even more.
The hitbox of the zombies is also superb. If they move a lot, the hitbox moves along, and if in the last 0.5 second, they more their head and you shoot It, It's a miss. Making It a crucial decision in dealing with groups. Go for a quick kill with a gun and probably miss, or go melee and risk getting overwhelmed?
Exploring great difficulty ruins is challeging in terms of navigation and fighting your way in, but the rewards are really good.
If you want a good and fun survival experience, play It with friends.
If you prefer a horror game, play It like I said in the start of this review: alone, headphones, at night.
Good game, although my friend left me to play alone. : <
I'm somewhat a fan of open-world survival craft games and I HAVE NO IDEA WHY I MISSED THIS GAME UNTIL NOW
If you're getting a bit overwhelmed by the crafting menus at the beginning, bear with them for a little longer and clear through the early tutorials. Then get addicted.
I was going to recommend this game but then I saw that it's now going to $58 CAD. I think I purchased this game way back in Alpha 7 for $5. The thing is that it is a good game and it's fun to play especially with friends, but through alpha after alpha the core mechanics and vision of the game changed so much that the developers forgot to actually add polish to the game. The random world gen is amazing now compared to what it use to be and I'll give it that, but this isn't a triple AAA game worth that amount of money. If you can pick it up for $20 or even 25 I would say go for it, but this studio has no flipping idea how to stick to a project plan and actually execute. If you don't believe me roll back the game to Alpha 15 or so and tell me that the experience is significantly different from release 1.0 and back then it was $20. In all that time they still couldn't figure out simple things like auto lowering weapons when looking at traders, optimizing the game so they didn't have to rely on "super" zombies at only 8 at a time without chugging out your computer instead of actual hordes on horde night, or even simply making sure dyes worked as they should on all the new gear for the release of their game.
Again, I would recommend this game and highly so if it was priced at $25 and rightfully so as it is excellent. But this is not a $60 game.
I love and hate this game, on one hand its great and I've burned hundreds of hours on it on the other hand I wish the fun pimps didnt completely overhaul the progression system constantly and stuck to something. ALSO I am still iffy on all of the RPG systems in what was predominantly a survival sandbox game that from what I can tell is the only one with a proper horde/wave system that actually puts a threat on the horizon and gives you a reason to grind.
So I bought this game a long time ago, back when it was in the very very very early stages of the game, to support a new game in early access, I really really want to like the game but it always fails to keep me interested once i start playing it, now. But I also bought it when it was less than $20 seeing its now in the $50 price range makes me cringe, I am glad that it has found its success but paying more than $20 for this game feels like a crime to be honest, not that the game inst interesting to those who love it but honestly very few games in my opinion are worth the $50 price tags. So buyer beware if you decide to pick this up.
It feels like a big SAND BOX game much like Minecraft but mixed with more of a horde survival game. that being said i prefer minecraft so i never really got much into this despite trying multiple times throughout the years.
I did absolutely love this game but the dev's shift to having to loot and read skill books instead of task based and then skill books as a bonus and not have any empty jars is just dumb. The fact the only way to get water is to loot dunnys or use slow water collectors is the stupidest thing when there are lakes and rivers.
I've been playing this game for years, and it is a good game, but just recently noticed the $45 price tag. I bought it years ago so never noticed, but $45?!?!?! The game was in EA hell for 10 years, finally releases, and, surprise surprise, not much is different from EA at all. Especially not enough to justify a $45 price tag, the devs need to get real. Save your money until summer sale or until a legit update comes out adding new stuff for once.
7 days to die is a great game honestly, the real issue with it rn is the optimisation like honestly it's been in alpha for more then a decade and they still haven't optimised the game? It makes doing the tier 5 > quests near impossible and some horde nights as well. I love this game personally and i've sunk countless hours into it, what would make this game great is if they fixed the optimisation that's all.
I've put 788 hours into 7 Days to Die, and I've seen it evolve through several updates that have significantly changed the game. I played a lot before the Unity update, which is where most of my hours come from. Initially, the game struggled a bit after that update, but they eventually worked out the kinks.
Waiting for version A.21 and then 1.0 felt long, especially since the game was in early access for over a decade. I find it hard to believe a game should stay in early access for that long—7 Days to Die launched on Steam in 2013 and just officially released this past July.
The developers have gone back on some promises over the years, but it seems like they’re finally delivering on many of the features they initially promised, like the long-anticipated bandits. Overall, despite its rocky past, the game has come a long way, and I'm glad to see it getting closer to what was originally envisioned.
Pretty good game its got quite fun mechanics but it requires good time and resource management and playing multiplayer is a bit odd because one specific person has to be the one reading all the skill books otherwise it will take really really long time before unlocking the crafting of higher level items and vehicles however you can simply avoid crafting gear by doing quests and buying items/vehicles from the trader so i guess its not too bad.
Would recommend 8,5/10
All I'm going to say is most of my hours played on this game was in previous versions of Alphas and it was fun for the most part and the game seemed to have some good potential.
Now here we are with what they call "1.0" and I'm frustrated with this game and cannot recommend it.
I'm hoping to change this to a positive review in the future but not holding my breath.
my wife and i have been long time players we started playing back when it first came out on xbox 360 and had well over 1500hs on the console version before we switched to computers and got it on steam. this game was actually one of the main reasons we switched. So i don't say this lightly. the game has always had bugs but we found them easy to over look as we found it to be a great game to play together. but since 1.0 update it seems the bugs are getting harder to over look. we look forward to each update hopping it will get better but so far it hasn't and now we have been dealt the hardest blow of all to our long term commitment to the game. the joyful "Could not fully initialise Epic Online Services". this came out of nowhere we had just played it the day before no problem my wife had actually left hers open and had no problem logging in but i was not able to re start mine. after she closed her game and re opened it she to was met with the wonderful Epic message. i have spent hour's trying every fix i can fined to fix this problem to no avail. i hope this major bug and others can get patched out sooner than later so i can look forward to a time when i can start recommending this game again.
7 days to die is a good game. Its an enjoyable base building zombie survival experience featuring a good roster of somewhat unique threats, a good creative base building system, and a fun weekly bloon moon event.
But my main issue with the game is that I dont believe it was ready for a 1.0 release.
This is because in some of the smaller places, the game feels somewhat unpolished. All foods and drinks have the same model and animation for when eaten, and on a lesser but still noticeable note, I have seen unfinished textures and models. Namely with the Steel Shovel.
I understand how small the dev team is (roughly 20 or so) but I still feel there should have been some foresight on the 1.0 release.
My best advice I can give is wait for a sale. Get it when its closer to its pre-1.0 cost, a cost that I believe better suits the came.
I've kept this game installed for a LONG time. Playing a bit every now and then. This time its been a little while. Not since before 1.0. And I have to say I am pretty disappointed. Taking options OUT of a game like this is a BIG no go for me. The character customization is pathetic and they removed a lot of the clothing options by actually removing a lot of the actual location slots. Actual steps backward.
Depth and variety are what make games like this great to me. I'll be uninstalling the game for the first time in a LONG time. And I'd be surprised if I ever install it again.
During early access era (a10-a16) it was amazing sandbox survival game, where you had logical progression route in every skill tree (you dig - you level up digging; you fight with knives - you got better with knives and etc), where you was able enter POIS and progress however you want (want to live only in wild? go ahead, you will not suffer with progression; want to live only by looting towns and trading with trader - also go ahead, no progression block or spikes) but they decided to change the game into boring rpg with exp system, where you can get better at shooting with rifles by mining with pickaxe?? and other rpg exp system problems, with boring fetch quests from traders where you just grind through traders because without that you will progress incredibly slow, rng books that might not drop the one that you need what might stop you from progressing for a long period of time, and lots of other changes that absolutely changed the genre direction of the game, and i cannot say that it was a good decision
Trust me when I say that the last thing I ever wanted to do was leave a bad review for this game. So many happy memories with my best friend playing this game for hours, a game I played to help distract me from upsetting real life garbage, a game I recommended to tons of friends - I can say for sure as the game is right now I can't recommend this to anyone.
A lot of promise, but none of it shines through anymore. The game devs have removed a ton of features and added in new ones, much of which has been met with confusion and anger from the fanbase. They don't seem to care, frankly, and it shows.
The updated character models are pretty to look at but lack so much. There's barely any customization. You can't even really pick a skintone, you have to choose a face and settle with what you get. Which sucks, though I know most people aren't playing this game to run around looking a specific way.
The game runs like absolute shit. It has always struggled with this, but since official launch it has gotten significantly worse. I've had multiple friends run into a data issue because of this game that has nearly ruined harddrives because of how poorly it saves data.
The devs seem concerned with only one thing and that's making the game harder. If that means removing any of the fun to be had, I guess that's what they are willing to sacrifice. They take away actual, realistic survival options (RIP jars) and replace it with bullshit that makes no sense all for the sake of making the game more difficult. Its gotten to a point where the game is pretty much just "go out, gather supplies, go home, rinse and repeat forever" with no actual substance or any enjoyment.
I loved this game. I spent a lot of hours playing this game. How the game is now, I genuinely wish I could return it because it feels like the devs have personally slapped all their fans in the face.
I hope, maybe, the game will get worked on and maybe one day be fun to play again. For now, it isn't. It isn't worth the $45 they are asking for, not by a long shot.
Was going to play it since had nothing to play in co-op, as something to spend time in, but it turned out to be pretty great game.
At the beginning game gives you pretty bad explanation what to expect from it, and to be honest - default map feels artificial as hell, but after ~20 hours I've decided to generate huge random map and oh boy it was different experience.
Trader spawned near Huge city, and it become clear that game is way better to play and progress in the similar way as most RPG games - quest based progression.
Since each time you take a quest - game re-generates location based on Your individual skills, increasing drop rate for things you specialize in. Plus rewards for quests are pretty sweet (you can just loot any place you see, but as result you will get for example a lot of farming journals and tools, when you specifically lvl-ed up guns).
Surviving first horde night might be hard and it might give you wrong idea that you need to build killboxes and that's your only way to survive, and that's fundamentally wrong. With the correct skill sets - you will be able to just stand in the middle of the road for the whole nigh and just run-n-gun every zombie that game will throw at you, so don't repeat my mistake of building some crazy fortress with kill coridors as your base - instead it's better to enjoy pretty great building system that game has, and build something pretty - either tree house, either some underground facility or anything you can think of.
Also, one good thing which game struggles to explain in trailers and any media content - is that every house on the map, every building is tiny adventure quest, where you will move floor by floor, unlock some other routes and have pretty decent reward at the end.
Aaand full terraforming, it gives a lot of space for creativity, as last base I've built an entire maze with underground garden, library, church of the gun (lol), sauna etc.
Leveling up is also unusual and interesting - like you can level up certain skills and as result you will be better at shooting from pistols, but, you will not be able to craft better pistols - for that you need to find corresponding skill journals, which drop rate depends on your skill, and I know that when you go to journal tab, there is text literally saying that "to get more journals like this lvl up this perk" but I've figured it out only after like 10 hours in the game, and imo tutorial could be way better.
LVL cap - it's 300 levels, so if you play long enough you can literally master everything.
----
As sweet as it sounds there are some minor bitter parts there:
- Traders are the only humans which you are gonna meet and they have no "logic" connected to their phrases: for example you can buy entire stock of the trader and he'll say "That's all you gonna buy? You cheap-ass m-f-er", and it breaks atmosphere a bit, minor issue but unpleasant one
- Another problem is that building system is really flexible, but some times you will need to spend ~10 minutes searching right block shape, and god forbid if you placed wrong one using some advanced material - there is no quick way to remove them
- Late game tools (chainsaw etc) are just worse than manual ones from the previous tier - steel pick can break stone block in one hit and doesn't require any gas to run, so there is no benefit in getting your tools to max level,
- Electricity sucks, it chews up your FPS regardless of hardware which you have, and besides you can only connect anything to one "inbound" cable - so if you wanna make door that will be opened by camera from the outside and using switch on the inside f-u, there is simply no way of doing that
- Glass don't pass light, so, greenhouse - nope, only if you make roof out of iron fence (for some reason it passes light)
- Game stage and loot stage mechanics, they are cool and interesting but having simple line saying "loot that you find improves with your level and location difficulty" would help me so much, since it was a huge surprise for me that at lvl 100 starting town had really decent loot, and I can chill there for some time instead of going last biom raids all the time.
It feels weird to leave a negative review on a game that I have this many hours in on. I've played this more than any other game in my library but the magic is gone.
At first this was a buggy but charming game that left some room for individual play styles and creativity in how you survived. Now the devs have it in their head that you have to enjoy the game a particular way or you are wrong. I've tried to be patient through the multiple re-writes, the game breaking bugs, and everything else...
But it just isn't worth it anymore. I got my money's worth out of the game a thousand times over - but I'm not rating the game I loved (and admittedly complained about) for years. This is just a generic zombie game now and I'm over it.
Also on the off chance the devs are open to feedback... 1) the beginning of the end was changing the concrete mechanics - I have zero idea why it made the game so much more fun but it was a huge mistake to take the construction mechanic out in favor of completely generic block mechanics that take the fun out of building complex structures. 2) If you fight through a high level POI and die 1000 times and finally make it to the end you should get a commiserate reward. Nerfing this so you get a lvl 2 stone axe was a huge mistake and ruins a lot of what I find fun in the game. 3) I can not state this enough - Open world sandbox games are appealing partially because there tends to be a lot of different ways to play and survive. Stop ruining the fun for people that don't play like you do. This isn't some hyper competitive combat game where things need to be uniform and balanced.
I feel like most of the positive reviews are coming from people that did not get to play the game when it was actually fun
I could not imagine paying the 1.0 price
insane
I can not tell you why, but I can't get enough of this game. I get excited and I get scared. I love leveling up, building, killing zombies in new and exciting ways. It never gets old watching them fall...
Game gets worse and worse as the devs continue to fight their own community instead of spending that time actually improving the game.
went from a great game to simplified trash. you're supposed to add MORE features, not remove them
In it's early days before the developers nerfed fall damage for zombies, or gave them the ability to burrow underground this game used to be fun.
It was fun to be able to build an underground base, or moats and fallpit traps... But you can't do that anymore
Yes. This game is good.
Have fun dying multiple ways, including because of lag of too many zombies.
There is no way this game is worth double what it was during early access. It hasn't delivered everything it promised and what content is there there isn't worth the price tag.
I do enjoy this game when I play it with friends and I've recently started looking into mods, but the mods are just filling in some of the shortcomings of the "released" game.
Don't buy unless discounted, or they add all of the stuff they had promised for release such as an actual story line and NPCs beyond static traders.
Look how they massacred my boy...
- Remove things that everyone liked. Make it more RPG while making it more linear.
- Make progression depend on player completing quests and not "surviving" in your "Survival" game.
YOU CANT LEVEL UP SKILLS BY DOING ACTION THAT REQUIRES THAT SKILL!!
Wanna better pickaxe? Well be ready to find 50 JOURNALS that appear at RANDOM chance either at trader or in world. Wanna craft a forge? 30 JOURNALS will do the trick... We've been searching them for 20 HOURS, just to craft a forge. Chem station requires 20 more, oh boy can wait to look for more RNjournals!
- Do nothing to optimize the game. Zombies are running without legs, zombies are telephoning from place to place and its not a connection issue, because I'm the host, and I'm hosting the server on separate machine build specifically to do it.
- Call it 1.0 and put 45$ price tag on it.
Great job, The Fun Pimps!
I played this game in early access about a year before the "full release" and all I have to say is: it's basically a scam. They made no actual improvements to the main issues the game had and instead slightly (and I really mean slightly) updated the zombie graphics and made some other tiny changes. Those changes are so insignificant that it didnt feel like anything has changed at all and yet they decided to increase the price almost 3x the ammount it was.
10 years to release... Only a portion of what the game used to be... Turns out they were side developing the same game with a twist on the side. I wonder what this game could have been with an actual focus of resources to it instead of splitting attention between the two games? I can only assume the design choices for this one were because they needed it to be simpler for their 'blood moons' game. A shame, really. As it stands, this game could have been worth 45 USD back in Alpha 16 to 18... but it is a gutted form of what it used to be. Grab on huge discount, it isn't worth more than that.
I've died no less than 14 times in my first IRL week of playing. At least five of those deaths are due to zombies spawning inside of my base during a blood moon because it's not specified anywhere that zombies can spawn within your land claim if you haven't personally upgraded all the floor tiles, and another two are from zombies spawning in a place I've just cleared out, but spawning upon opening a safe. My fiance and I have almost broken our controllers during each of these incidents. 10/10 reccommend.
The modding community finished this game years ago the devs just made a goofy trailer and released it with 1.0 and doubled the price for the same game. i recommend it but only with mods obviously. its a 4/10 vanilla but a 10/10 modded. so if the devs could just leave the game alone and stop making it worse that would be great. have to give thumbs down for the cash grab price hike and devs constantly breaking mods with pointless updates that do nothing.
Good zombie game that scratches that itch, been enjoying it with friends over the years of development.
Will probably continue to play it even after this review, but the thumbs down is cause i can't give a neutral stance (Seriously steam, add that as a feature already.
My negative is on the fact bug fixes seem to be alien to the devs, either that or they're too busy creating a new game, and seem more interested in ARK-ifying their game.
i had very high hopes for this game after watching the trailer and a few reviews, unfortunately it is very boring and slow paced. if it was half the price i wouldnt complain as much but for nearly $50 this game is still in beta stages in my opinion. could be great someday but today isnt that
Game still broke, progression is a joke. Those Fun Pimp guys are some weird blokes.
PS. Lost my base and all my items for no reason.
Always finding myself coming back to this game every now and then. Would recommend this to anyone. Would gladly pay full price for this for the amount of replayability it offers. Most of my friends enjoyed the game, although it only gets annoying when they cant organize the item boxes properly. But that's a me thing.
Ima keep this short. Its a fun game. ITS OLD, like 2013 old. Its Just went into 1.0. AND JESUS FUCK ITS NOW 45 DOLLARS. "IF" its on sale for less than 20 dollars buy it. If its full price avoid it. Up to you if you wanna put a hole in your wallet for a 11 year old game that got up-priced. GlHF
Игры похожие на 7 Days to Die
Дополнительная информация
Разработчик | The Fun Pimps |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 88% положительных (109586) |