
Разработчик: The Fun Pimps
Описание

Как долго вы продержитесь?
Уже продано более 18 миллионов копий 7 Days, поэтому можно считать, что эта игра с ее уникальными возможностями для построения мира и создания предметов изменила жанр «выживание». Действие разворачивается в суровом постапокалиптическом мире, захваченном нежитью. 7 Days — это единственная в своем роде игра с открытым миром, сочетающая в себе элементы шутера от первого лица, хоррора на выживание, защиты замка и ролевой игры. В ней можно сражаться, создавать предметы, собирать трофеи, добывать ресурсы, исследовать мир и развивать персонажа: все эти возможности уже оценили фанаты по всему миру. Приобретите изменившую жанр RPG-песочницу с выживанием среди зомби, которая задала тон другим похожим играм. Вас ждет Невезган!ВОЗМОЖНОСТИ ИГРЫ
* Исследуйте масштабный уникальный игровой мир, богатый сюрпризами: у вас будет свобода играть так, как хотите именно вы. Откройте для себя 5 уникальных биомов и миры размером до 100 квадратных километров.
*Создавайте и чините оружие, одежду, броню, инструменты, транспорт и многое другое, используя больше 500 рецептов. Ищите схемы и изучайте более сложные рецепты.
*Постройте собственную крепость с ловушками, электричеством, автоматическими турелями, воротами, устройствами и оборонительными позициями, чтобы разделаться с нежитью в мире, который можно как угодно менять и разрушать.
* Сотрудничайте или соревнуйтесь с другими игроками, чтобы вместе строить поселения или грабить базы друг друга. Решайте сами, кто вам друг, а кто враг в пустоши, где правят разбойники и зомби.
* Дайте волю фантазии: используйте больше 800 игровых предметов, больше 1300 уникальных строительных блоков и систему рисования, предлагающую почти безграничные возможности.
* Развивайтесь и улучшайте навыки и умения с пятью основными атрибутами. Прочитайте больше 100 книг, чтобы получить дополнительные навыки. 7 Days to Die — это единственная RPG, где серьезно подходят к выживанию.
* Выбирайте: играть в мире кампаний или погрузиться в сгенерированный случайным образом мир с городами и деревнями, озерами, горами, долинами, дорогами, пещерами и больше чем 700 уникальными местами.
* Сражайтесь: у вас на пути встанет больше 60 видов уникальных зомби, включая особых зараженных с уникальным поведением. Чтобы вы не заскучали, сложность их атак постоянно возрастает!
* Выживайте, сталкиваясь с поистине сложными механиками: почти 50 положительных эффектов, усилений и болезней повлияют на игру, то помогая вам продержаться, то усложняя задачу.
* Уничтожайте: здания и природные возвышенности могут обрушиться под собственным весом из-за механических повреждений или непродуманности конструкции: устойчивость работает по реальным законам.
* Добывайте трофеи, отыскивайте в мире лучшее оружие, инструменты и броню. 6 видов качества обеспечат бесчисленное множество комбинаций, как и множество модификаций, с помощью которых можно улучшить предметы.
*Выполняйте задания: в мире вы встретите несколько NPC-торговцев, которые продадут или приобретут товары, а также предложат выполнить задания за награды. Вам будет доступно множество уникальных заданий в более чем 700 местах.
* Настраивайте: создайте собственного персонажа и настройте его с помощью множества видов одежды и брони. Всё это можно создать или добыть в мире.
* Освойте крутейшую систему транспорта: найдите все запчасти, изучите рецепт, а потом создайте и настройте собственный велосипед, минибайк, мотоцикл, грузовик 4x4 или автожир и путешествуйте вместе с друзьями.
* Охотьтесь или занимайтесь фермерством, сажайте и выращивайте растения, чтобы получать возобновляемые ресурсы, или отправляйтесь на охоту, чтобы добыть больше десятка уникальных видов животных.
Поддерживаемые языки: english, french, german, spanish - spain, italian, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, spanish - latin america, traditional chinese, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or higher (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: Sound Card: DirectX® Compatible
- Дополнительно: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Mac
- ОС: 10.13
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: 10.13
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Linux
- ОС: Ubuntu 16.04 (64-bit)
- Процессор: 2.8 Ghz Quad Core CPU
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- ОС: Ubuntu 18.04 (64-bit)
- Процессор: 3.2 Ghz Quad Core CPU or faster
- Оперативная память: 12 GB ОЗУ
- Видеокарта: 4 GB Dedicated Memory
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Дополнительно: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Отзывы пользователей
Imagine being early access for as long as 7 days to die has been, promising the players NPCs with guns in the form of friendly allies and enemy bandits, promising this update for 7+ title updates (probably more) NOT delivering, instead giving us newly updated graphics on the furnace and the stove and the useless crafting stations, AND THAN having the gaul to raise the price from 20$ to a whopping 45$ and it could very much still be in Early Access because they still havent delivered on the promise of human NPCs that are not a stationary trader.
great survival game with friends however not worth the 45$ not really sure why the devs upcharged it
theres no reason for this game to be $45 after all this time and when it was way cheaper before . wait for sales
I find this game relaxing at this point since I've been playing when it was alpha 3.xx version. You can craft, build, farm, and fight. It's just got every play styles that I like. The only and its biggest issue that frustrate lots of players is that it gets reset every time there is a new version released. Meaning, all your work you invested to the game will go in waste at every release. And the release occurs pretty often, so.
The game was good until they screwed up the skills system and made it based on books you loot rather than skills you performed.
Absolutely love this game to bits. Started in Alpha 16 and haven't left the game since. I do wish some of the older alpha mechanics were in the game, like "learn by doing." Also, the loot tables and scaling of loot quality/quantity nowadays is just...too predictable. And the magazine crafting has waaaaay too much precedence over what you can and can't do. Thankfully the game can be modded to improve/remove these annoyances.
Used to love this game, when it was still in early access. Played for the first time after full release, and I just... don't understand why they've made these changes. It is worse. So very much worse than in pre-release. It used to be an open world survival sandbox. Now it is an attempt at a survival RPG.
Combat is a lot jankier, it's much more unintuitive, zombies have range far beyond what you can manage with a spear, and half of your hits don't register even at point blank range regardless of what weapon you use. Zombies have significantly more health than before, which *could* be fun if not for how bad the combat feels as a whole. I get the idea of having punishing combat, but it should come down to skill, not for the zombies literally cheating with their extendo arms. You can see how long their reach physically is in the game. Yet I get hit a block beyond where their hand ends. The combat before was challenging in early game even in pre-release, and there were several suggestions from the community on how to make it more punishing in the late game (such as simply increasing the number of zombies over time), but instead they decided to make the zombies defy laws of physics, and have invisible greatswords for hands. I don't really know how to describe the rest of it. It just feels so unintuitive. I would've loved if the combat was made to be more skill based, with active dodging and blocking. Instead it is "keep retreating and trying to hit it, or have a friend distract it while you backstab". It is neither fun, nor challenging, which is why they just made the zombies cheat to make it increase in difficulty.
TL;DR the developers do not know how to code combat mechanics into the game.
They removed a lot of items from the game that brought survival challenges or realism, by saying that the game was too easy with them. Glass jars, for one. Clothing for another. Instead of having individual slots for various clothing items, you now have just one. Want to tell your friends apart? Or just look unique like you could before? Not happening. For a game trying to be an open world RPG, this is certainly a strange choice. The skill trees themselves are another entire subject to tackle, which just too much by itself to fit into this game. They haven't changed them much from the later stages of pre-release, despite several suggestions from the community.
Want an open world survival zombie sandbox? Well this no longer is the game for you. It is a grindy, overly punishing, pointless questathon. It is an attempt at a terrible RPG where the developers entirely missed the point of a roleplaying game: Player choice and player freedom. It needs to give room for the roleplaying aspect, which there is none of, outside of the skill tree and quest system - neither of which an RPG make. It is a fetch quest simulator that forces you to take care of an incompetent, impotent, and incontinent toddler - your character. So with a lack of the RP part of the RPG, it is just a game. And not a good one.
I didn't get to experience a lot of the new changes, simply because the changes to the combat and basic survival aspects were so disappointing my friend group no longer had a desire to play. We all played the variety of stages of early access, and loved the game then. Now, it's barely recognisable from a gameplay aspect.
44€ for the game in its current state, when the game was leagues better in every aspect besides graphical is outright criminal. If I could refund this game after all of these years, I would. Because I will not play it again after this, unless someone comes up with a mod that reverts the game back before full release.
Honestly made this game worse then 10 years ago. how do you remove water jars, need books to grill meat because apparently thats not common knowledge, can only get water form a dew collector thats slow af even while raining, capped zombies at 65 compared how you use to be able to set it to 300+, cant collect water from ponds at all, zombies are even more bullet spongy then before, anything you want to do takes 10+ books like grilling meat, even if you find books to lvl your crafting your prim armor will take legendary parts. this games an rpg and not survive at this point. idk how they did it but they took a good game and trash it. this game use to be fun now its hot garbage. they want 45 bucks for a game that fells worse then it did in alpha honestly the devs need to fix there shit. idk what there making but this is not the game i payed for.
This game has been in development for almost 12 years but still plays like its a first year early access game.
Most of the features promised over the years for "full release" are still missing, like Bandits. They've also make a lot of questionable changes like the "learn by reading" and quests that turned the game from a sandbox survival game into a pretty streamlined RPG experience. You can see for yourself the radical change in design philosophy just by playing the game. You'll notice that older T4/T5 POIs are often extremely long grueling mazes that throw zombies at you ever now and then while the newer POIs are typically just a few rooms where you get extremely large groups in each. So many in fact that it's extremely common for the POIs to bug out completely by going over the spawn limit and hitting a sleeper trigger. For this and many many other raesons The most effective thing to do in the game in terms of progression is to rush your way to tier 4 quests via fetch quests and then to spam tier 4 infested quests. Oh and all the POIs are "hand crafted" which means you will be running the same POIs over, and over, and over. It won't take you very long to see every POI in the game, especially at the higher tiers where there are very few of them.
Unless you just like building (which there are many other survival games which do this VASTLY better) you will quickly run out of things to do in this game. On a closing note the random map generation in this game is hilariously bad, hope you like a bunch of a nonsensical S curve roads in towns and bridges over tiny ponds in the middle of no where.
The load screen still says it's pre-release. It's clear they only said it was a full 1.0 release so they could jack up the price. It's a decent game at $5-$10 but for $45? LOLNO. The devs are just scammers that'll never actually finish this game.
Genuinely has become the most abysmal garbage over time. "Fun" Pimps decided they don't like how players play their game so they decided to nerf or change practically everything. It feels like the devs are just completely disconnected from their community and THEY get to decide how people play.
Where do I even start with this thing. Looting is slow going and almost non existent. What you do manage to find is so non worthwhile and exists only to clog up your inventory. All buildings are unique "POI"s that have a dedicated entrance and exit. Zombies stand completely immobile inside and don't move unless you hit their dedicated "trigger" spots. Stealth skills don't even matter as the trigger spots automatically cause you to be detected. The end game "loot" room is always just a single room with a chest, some boxes and a pile or two of ammo as well as a big fat splattering of zombies to go through before you can check. Half of the time the contents of this stuff isn't even worth the going. You might get a few skill magazines and some random cans of food even on the higher end locations.
All progress and crafting recipes are locked entirely behind skill magazines that you loot from POIs or buy from the shop, meaning progression is entirely RNG based. Shops contain entirely randomized inventory and are usually extremely expensive to a ridiculous degree so that you would be forced to do multiple of the dumb trader quests to even afford anything. Half of the items you do get are useless if you don't have the appropriate skill tree progression. Getting said perks are a horrible time. Each level up gets you one perk point. In each of the 5 skill trees (Perception, Strength, Fortitude, Agility, and Intellect), you have to put points into them in order to be able to put points into a perk under that skill tree. levels 1-5 only take 1 level while 6-8 requires 2 levels and 9-10 require THREE LEVELS.
As for actual gameplay? Movement feels very rigid and stiff, jumping anywhere is a hassle and beware of falling because you will break your leg and be basically crippled moving at a snails pace for a REAL LIFE HOUR. Fighting zombies feels weird because hit boxes are a bit off. Basically you have to nonstop dash dance in and out of their hit range except sometimes the zombie doesn't register being hit so it still just charges at you nonstop. The entire game is basically a game play loop of loot POI, do trader quests, build a base for the 7 day horde, repeat. There is no end game goal or any actual progression. Loot from buildings refreshes every certain amount of days in game but only if nothing was left in the container and you haven't even touched the container for the entire period of time. Good luck actually building a meaningful base in the game. Zombies all apparently graduated from engineering college because the second they pull up on your base their AI immediately homes in on the weakest link of your base to destroy the whole thing due to the games block physics. The block physics isn't much of a joke either, if a single part collapses it destroys pretty much every single thing around it in a large margin. I lost 30 minutes of work because I tabbed out and tabbed back in while clicking and accidentally placed a block. And if this happens during a blood moon? Well enjoy the next 10 minutes of constant death looping. Enjoy nonstop hearing the zombies slurping in your ear while the game physically struggles to load you dying.
Graphics are definitely something with this. I don't think the devs actually understand what "good" graphics means? The entire world is set on a grid map so every building looks like a minecrafty conglomeration that someone vomited all over with an online texture store. Pretty much all textures look out of place with each other and nothing fits together. Weapons come pre-rusty and bloody even if new. All food doesn't have unique hand models, you'll always get some weird brown piece of cardboard no matter what you carry. All liquids come in a generic jar model with a clear substance inside. Due to the entire world being on a grid system the terrain constantly tries to "mold" itself to its surroundings, meaning youll find really strange looking terrain all over the place and mountains way too high or just random holes leading down to hell. The buildings kind of just stick out like a sore thumb because the blocks don't mold to things like the terrain so you can clearly see between cracks where the blocks meet the natural terrain. Each of the, I guess you would call them "zombie types", wear the same exact face, have the same exact animations, and same sounds. Every now and then you might find them wearing a different shirt.
Let me get on to the namesake of the game, the 7 day horde. Every 7 days the game forces you to deal with nonstop waves of zombies from 22:00 to 4:00. It will spawn a conglomeration of zombies based on your difficulty level, your player level, and the gamestage. The zombies will always know where you are at any given time so stealth is off the table. They will immediately try to make it to you but if they can't they'll just destroy the entire building to make you fall down. Seriously how do squishy zombies that get killed by a wooden stick manage to destroy concrete blocks after a minute? You'll be racking youtube for meta base designs because attempting to build anything else will result in an endless death cycle because zombies have hilariously overpowered AI.
This game is broken, its unfinished, it delivered practically nothing promised during the alpha. They spent 11 years in alpha, said "Fuck it" and released the buggy unoptimized mess for modders to deal with with promises of updates adding in all the content they promised would release in the full version. Theres a game in there that COULD be fun but is so bogged down by terrible ideas and gameplay design. I'm certain the only reason they released this game like this is so they could work more on their other upcoming game. Also a price increase from 25$ to a whopping 45$ on release when they couldn't even deliver on half the promised game content is completely unacceptable.
It was a fun game until they did an update which took out on making a glass jar. I think the game got worse since its released date. During the early access was fun but now it's just meh.
The actual laziest game company that exists in the fucking world yo.
Seriously go look up the sales figures and price range of other survival game, The Fun Pimps sell more copies at a higher price range and manage to push out less updates on a slower timeframe than say, Valheim.
The basic only explanation to this is they are completely incompetent at any form of game design and it simply does take this bunch of idiots waaaaaaaay longer to do less than a smaller lesser funded company.
Given the ammount of boomers on their staff though I would guess the case is they a bunch of money hungry fat old men who just like getting paid for a game they don't ever really work on.
Like a auto regenerating crash crop that doesn't actually require upkeep or effort.
Yaaaaaay after years we got.... A shitty ai monstrosity, and worse AI than before it was "improved"
Like actually get off your fat lazy boomer asses and do something bitch made mother fuckers
Good day to anyone reading this ,
I did not want to NOT reccomend the game , it does not matter eather way but ill say what i got to,
I remember growing up being obsessed with the appocalipse concept , the survival the intregue the ''terror''
And i remember this game being the only thing bringing me that,cuz of my financial situation growing up i always had to use pirate versions of it.. feeling while throwing myself into a world which was mine and only mine.
In my honest oppinion last few years game has become worse and worse and worse...to the point of it just being an RPG more then a survival... and i think these days we are really craving a good survival game....and this was IT this was THE Survival game IMO... i remember watching old beta version of this game coming back from school trying to find a playlist as long as possible and so many interesting playthroughs.... its been crushed.... now i dont mean game is unplayable for a new player sure maybe a few descent dozen of hours....but for us whove known the game all our lives...Nah, go find old pirate versions of this game , go and get an old old version with only navezgane map....7 skin zombies and amazing corn textures and many bugs , youll understand what a game really is ;)
I would say that I recommend this game, but
it has changed so much since the Alpha days... and not entirely in a good way. After Alpha 20.7, it kind of went downhill for me and my friends. They took out the ability to unlock recipes by leveling up, now you have to find the actual book on it. You just have to pray to the RNG gods that you get what your looking for, or find it out in the wild, also RNG. It can still be kind of fun, but not as much as it used to be. As of typing this, I haven't played in probably months or years. Like I said, after 20.7, me and my friends stopped playing. I would say give it a shot, but just be prepared.Been playing for awhile(since A16 on console and later upgraded to PC), the sad reality is the game is becoming increasingly tedious because the developers are more fixated on forcing players to play the game the way they want them, instead of optimizing the game and actually finishing it.
They have been teasing new content for years, only to come update time the updates are about "We don't like the way the players are base building, so lets just focus on that". Coupled with the game becoming increasingly removed from what made it great and so promising in the beginning, it doesn't seem worth it anymore. Plus the way they do it is just so annoying and lame. They don't like players going the crafting route: make crafting/resource gathering super screamer magnets. The POI are all incredibly lazy with how the zombies are placed instead of something more immersive.
I've played some great games over the years, but one thing has always held true: Whenever developers get fixated on how players play the game, it ends in ruin.
I played this game for years and am disappointed with the current state. The updates have felt like a one step forward, two steps back parade that's lasted a decade. More than doubling the price to $44.99 for this "Alpha" version feels like a slap in the face to anyone who was interested when the game doesn't run well and is nowhere near feeling complete. If you want my full thoughts check out my review here

7 Days to Die — Ultimate Zombie Survival
A survival game where you do more than swing a club 7 Days to Die blends several genres into one: survival, tower defense, RPG. You’re not just fending off zombies — you're planning, building, crafting, and struggling to survive in a brutal world.
The 7-Day Cycle — Your Biggest Challenge
Every seventh day brings the "Blood Moon" — an intense horde attack where zombies become faster, stronger, and relentless. Preparing ahead is crucial: fortify your base, upgrade your gear, and set up defenses.
Character Customization and Progression
Develop your character by choosing different playstyles — from stealthy hunter to shotgun-wielding berserker. The expansive skill tree allows for creative and personalized gameplay.
A Rich World with Procedural Generation
Each map is unique. Explore ruined cities, underground labs, rural farms, and military bases — each full of danger and valuable loot.
Not Perfect, But Full of Potential
Yes, there are bugs. Optimization can be rough at times. But thanks to frequent updates and a passionate community, the game keeps evolving.
Conclusion:
7 Days to Die is a deep, immersive survival experience where every night is a challenge and every day is a fight. Perfect for players who love hardcore crafting and zombie apocalypses.
this game is really fun with a group of friends ive been playing this for 10 years now its a great game a lot of improvements over the years the only downside now is the game is 45$ so when i introduce it to new people they are hesitant to buy it and try out thinking its a minecraft rip off id love for you guys to reduce the price for new comers to the game you guys had it at 10$ forever and i know so many people that are like 10$ aint that much sure it was way easier to convince new people to buy but now i think the price it a bit much n harder to get new friends to come join (even at the 45$ marker i think its worth while ) any new players reading this is probably one of the most fun chaotic and chill game you can play with up to 16 people and its cross platform as well so ps5 can play with xbox and pc
You can definitely enjoy the game for it is, I'm just massively disappointed with the direction it took after so many years and prefer many older aspects that were phased out for things that did not interest me. I do actually like the game, and it's nostalgic to me, but that's kind of what upsets me: So much untapped potential turned into a sea of "mid" :(
7 Days to Die constantly reworks things like whole mechanics into different versions, with very mixed results in terms of feedback and of actual game-loop improvement. The only thing that I can say constantly improved was the graphic quality.
Every version adds like one or two interesting things after a very long period of waiting, but also generally changes some other preexisting mechanics in ways that can be frustrating. The glaring lack of optimization is also quite frustrating, especially after more than a decade of game dev. To me, the reason is because although they DO try to optimize it, that effort becomes unimpressive because it's followed by some graphical change that makes the game more demanding and then it sort of equals out in my experience. PC issue, I know, but is it so wrong to expect an old game with more than a decade of development to run okay?
It feels like, over time, the game shifted from the older crafting-based base builder with exploration, to the newer looter-shooter quest-based type progression with some block building.
Except, at least to me, even the old POI's exploration felt better than the new ones, since now they are based on zombies just hiding at every little crevice, wardrobe and the occasional falling floor dropping you on a deadly basement. This sounds cool, but it gets stale when it happens in almost every single POI that isn't a random shack in the woods. I do like that you can explore them both by a specific route and have a little adventure, or just build/break/dig your way into things and just do your thing if you feel like it (this way you dont have to deal with constant zombie ambushes of the intended path!).
Also, crafting is much more loot and quest reward gated nowadays compared to the linear gather, learn and craft progression you could take if you wanted back in older versions. That craft heavy playstyle doesn't work so well now, and I dislike this >:(
when it comes to the horde night gameplay, you always had a bit both styles of gameplay: making a base or adapting a structure, but as the zombies eventually were coded to counter most things you could do to be safe from them without giving many alternatives for base designs or interaction, the base building part became very challenging to do as they also just kind of counter most of what you can do and build, besides some specific little AI exploits. It quickly stops being worth to make your own house just because of how much it costs to build and to maintain.
You can still build very secure bases to survive hordes... as long as you watch a horde base tutorial on youtube and construct an uglyass abomination of a structure that makes the AI constantly fall down slippery geometry like railing or similar stuff because they think that it's more efficient than breaking blocks in the specific circunstance the base puts them in. Other than that the base building experience has become: Too many Zombies? get more gun. strong zombie? get strong gun. zombie breaks blocks? Fortify literally every single inch of space because they KNOW where the weaknesses are and WILL absolutely cram 16 zombies in a 2x2 space to efficiently dig a small hole in your wall. God forbid if you build uphill without strong floors or dig all the way to the depth limit; they know. They always know. They will dig to you on the seventh day.
Listen, I don't have a problem with the fact that the zombies can jump blocks up to you (although when they climb vertical ladders it looks very silly since you both don't have animations and just a s c e n d up like gmod);
Nor do I have problem with them breaking blocks to get to you, this is actually the cool part, very scary and makes you build more than just a floating square in the sky.
My issue just comes from how they counter most thing WAY too well without giving you alternatives that aren't either statchecking them with more firepower and block strength for defense... Or just fortifying a different premade building every horde night because it's honestly very time and resource consuming to repair things after a big attack. (it's fine at first, but can get stale to spend a whole IRL hour toiling away at your base with right click.
I dislike how noninteractive base defense and general horde combat is.
There is SOME variation to zombies, since the bloodmoon enemy roster is: zombie, fast zombie dog, fat zombie that spits acid in your face and explodes on death, spider zombie that can climb, vulture zombie that flies and pecks your head from above, and the late-game zombie equivalent of a Minecraft creeper.
There is also a few enemies and animals you just find exploring, like the immense fucking zombie boar you can find in a POI, the fucking zombie bears (scary as it sounds), the local wildlife, and a zombie that screams and attracts (spawns) daytime hordes. The screamer can make things go bad real fast.
That is all pretty cool, but what sucks is that the AI is always the same. The weak early game zombies are just as intelligent as the late-game ones, which feels like a big missed opportunity to add a lot of engaging stuff to the game.
Don't worry though, the human zombies do get stronger... if you get many levels and live long enough, eventually they even reach their ultimate form: They become green! (scary!).
You will often enter combat, but it will always be the same. There is variety in enemies, be it shooting up at the vulture, dodging the spit of the big guy that explodes on death and killing the other guy the explodes on death and wants to grief you, or missing the zombie dog and proceeding to shit your pants because GOD DAMN THEY ARE FAST. But even then, you just... shoot them all, with a gun... or punch them if you want to...
I guess I just wanted to have more creative options for building and dealing with enemies, having do change strategies and adapt, but it's just: shoot/hit head. Run if danger. If big danger, use blocks to either make a little minecraft pillar to regen stamina and sprint for your life before they knock it down, or just pole up a building and chill for a while (so long as no roof zombies/vultures spook you).
On the plus side, 7DTD has many mods that mix up the gameplay or even fully convert it. The game also has some bulti-in options to customize your experience like game difficulty and zombie parameters.
You can also disable bloodmoons, the 7th night horde where they spawn until daytime and just turbo march (or sprint) towards you with ruthless efficiency and engineering omniscience. Add some mods like wandering zombies and that changes the game loop enough to be quite refreshing (besides the item progression, that'll still suck >:C)
Additionally, this game morphed so much during the years that you can roll back to old alphas and get a completely different game vibe, which is kind of cool. Also, the older versions can run MUCH better than the current version, in case your PC is poopy but you are determined to play it... And I don't blame you, the specific niche 7DTD fills is quite unique. This makes the game very unforgettable for me, since it scratches an itch that other games don't, even if I'm dissatisfied with how it shifted away from made it so fun for me.
Overall, temper your expectations for any further updates, enjoy the game for what it already is (or was, if you use old versions) and grab some mods or friends! (or both, but I've yet to find friends that want to play it for more than 5 hours, let alone mod the thing).
Thanks for reading, I've wanted to get this out of my chest!
Fun with friends, although is no where near worth the $70 AUD. Got this for $10 AUD during beta, and it was fine for the price.
This game is not a AAA game like others around this price range, especially if its made on Unity. The developers have to get their head on straight and see that.
If you want an example of a game whose developer actively nerfs parts of their product in order to punish players for daring to play their open world sandbox game in a manner which they, personally, disagree with then 7 Days to Die is it.
Fun game, but the mod community is what's actually making it fun. TFP act like amatures and have a bad attitude towards players.
The constant update support with adding new features from time to time. The mod community is amazing as well adding new fresh ideas and enhancements to the survival horror. The game overall is just plain fun with the building aspects to designing a simple functional or elaborate survival base. 7DTD was my first real zombie plus survival game that I was skeptical back when it first came out. I was not into the zombie type games at the time but got hooked into the genre after playing this especially with friends teaming up. Just wish there was a version of survival horror based on the vampire legends new and old that added new elements of survival techniques. Like the classics turning into vampire bats or smoke to enter into unseen places. Maybe I need to work on a Mod for that :)
This game has amazing potential, but the devs just keep making it worse little by little. While it is still being actively "updated", I can only assume they either just don't actually care anymore or they got to a point some time ago where they no longer have any idea what they're doing..
Most of the hours I've put in were from older alpha versions, which I enjoyed and would have given a positive rating for if they'd have left some things well enough alone and moved on. The game has now turned into a disappointment, and as previously mentioned, keeps getting worse. At the time of writing this, they have yet another refactor planned for the perk system. After spending a few forevers chasing their own tails in pre-release, they're still apparently stuck in the same rut after the "official release."
Aside from what seems to be an endless amount of new POIs that I'm not sure anyone really cares about, and that one update that added a nice amount of new block shapes to build with, there hasn't really been any meaningful content added to the game in a long time. Just been beating the same game mechanics to absolute death for years.
If you do get the game, I would recommend playing one of the versions in the ballpark of A16-A19.
You used to be able to collect dirty water from lakes, you can no longer do that in this "survival" game
Honestly, its still a decent game, its just not what it used to be. They completely shifted the game from being an open world survival horror into this weird quest driven RPG... thing. Instead of breaking into buildings to look for loot and hoping you get lucky, every building is a dungeon that guarantees you at least some decent loot. Not a bad thing if youre just playing to have fun, but it removes an element of desperation from the game since youre always gonna have a gun and ammo. The RPG elements are what really messed with the core gameplay loop now though, as you just go from trader to doing literal fetch quest after fetch quest for hours and back with the endgame of maybe getting to go into a bigger building. Not even to mention all the little survival things they removed like being able to fill bottles of water and having to boil them. Now its just an object you craft that produces clean water after a few minutes. If you want to experience true 7 Days to Die, play it on PS4 since they abandoned it like 40 million updates ago.
I cannot play this game without mods, Its a great game to mod, base game is alright, its essentially a really good canvas for mods community go hard ngl
This is my favorite game. Its so laid back, you can take any path you want. Its creative and exciting and there's always something to do, and if you don't know what to do, you can take quests from the traders in each town. Best zombie survival game I have played.
Love this game but nothing hurts more than a broken leg early game. That’s when I treat myself to a delicate broken glass amuse-bouche. Or, for the unrefined Neanderthals among us: smash a window, eat shards, die, and craft your way out of XP debt. Far more dignified than hobbling around at snail speed just to avoid adding to the heal timer every time you jump or run.
It's also worthwhile to do the 10 quests with the trader as soon as you find him so you can get a bicycle.
This game has really gone downhill fast with every update since Alpha 20. The only way to play it anymore is as if it's a looter. Craft too much? Never ending horde of screamers. Mine too much? Never ending horde of screamers. Use your gun too much? Never ending horde of screamers. Want to buy stuff at the trader? There's no good way to make money since the traders don't pay much for jobs. If you need something, you have to loot for it. If you want to unlock something, you have to loot for it. The game basically just punishes you if you try to play in any way other than exactly how the devs want you to, which is only by looting.
A zombie game that likes to dig up my house (annoying, lol)
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Rating
---{Graphics}---
☐ You forget what reality is
☑ Beautiful ( If it's version 1.1, I'll rate it Potato. )
☐ Good
☐ Decent
☐ Bad
☐ 16 bit
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay.
☐ Not good
☐ Bad
---{Audio}---
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Mario sound
---{Audience}---
☐ Everyone
☐ Kids
☑ Teens
☑ Adults
☐ The elderly
☐ Harland David Sanders.
---{PC Requirements}---
☐ windows 98
☐ Potato
☐ Decent
☑ Fast PC ( Maybe more for loading maps and zombies. :D )
☐ alienware
☐ NASA computer
---{Difficulity}---
☐ Just use mouse.
☐ Easy
☑ Easy to learn / Hard to live.
☐ Difficult
☐ Dark Souls IV
---{Story}---
☑ No Story?
☐ Memo
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life.
---{Game Time}---
☐ Short
☐ Average
☐ Long
☑ Infinity
---{Price}---
☐ It’s free!
☑ Worth the price.
☐ Not Worth.
☐ You just burn your money.
---{Bugs}---
☐ Never heard of.
☑ Minor bugs.
☐ Can get annoying.
☐ There are bugs every 1 minute.
____________________________
For this game.
> Be me
> Get game
> Play game, multiplayer with wifey
> Do basics
> Attacked by zombie
> Instant infection
> what
> Respawn
> 2.5 km away from wifey
> shit
> walk
> walk
> walk
> die
> respawn
> get stuff
> walk
> walking simulator
> get to base
> happy
Back in 2016, i first played this game. It was in its first betas, and I was scared shitless as a 8 year old kid playing this game but it was absolutely fun. Finding guns, building bases, having no direction but still going in one anyway. I bought the game at around roughly 10 dollars, and building, crafting, and looting was pretty janky but still had that indie charm that I came to love over the years. Whatever i came back to now that's apparently 35 dollars more, quest based, limited creativity mess that still looks the same after 9 years? absolutely can't believe the sale is still around 30 dollars. Whatever mind is behind the thought process of ruining an already only okay game was absolutely astonishing. Quest system is weird and out of place, limits house building since you have to live nearby so you can do quests all the time. When I came back and had to reinstall this is what stayed the same after that many years:
* Zombie AI is the same, buggy and slow but new zombie types that are ALSO pretty janky.
* building textures are just resolution raised since i was on like 1080P and now its 1440.
*I saw many of the same textures from when i first played still used now, which can be fine but they werent great in the first place.
*Physics are basically non-existent, its like never planned on giving it a try except for like fall damage.
*basically a 3/10 version of rust without the PVP. (I don't even like rust)
This ain't worth 45$
Game was in early access for over 10 years and was abandoned on consoles than resold on the next gen. The game isn't what I don't recommend its the people that make it.
each update ruins the game more, wait for a sale and play on alpha 16 through 20ish those were actually fun
The most unoptimized game of all time. This is an absolute joke of an attempt of game development. And you guys are about to publish version "2.0"? More like version 0.0.2 alpha test release.
Don't buy, this studio has the tendency to change the game loop around a lot (without ever delivering a stable build) it also cheated it's long term supporters and disregards the wishes of it's community.
Malevolent business practices like this developer has shown, must not be accepted by us as a community otherwise we encourage more developers to conduct themselves the same way this studio has done.
Be smart, vote with your wallet and keep the gaming market a bit cleaner tomorrow.
Not worth $44.00, Bland and bad graphics.
I got this game when it was $15 and before they revamped the whole game, the game is great now, but I cannot tell you to get the game for $45 to me that price tag is just too high
This is a fun replayable game and great fun in multiplayer. Also this game has a great number of Mods that can be played via PC making it even more challenging.
Well, after several patches, this game has some serious performance degradation. The difficulty has been nerfed so much that even an encounter with a single zombie mob during daylight in a no-difficulty zone has turned into an epic battle. Guess some "purist" clique got their ear. So far, it's not worth the consideration. Perhaps I am a niche player not worth considering. Having all the achievements except the online ones, I will now bury this trash next to other games that suffered a similar fate, where devs listen to the loudest and most stupid suggestions.
Was a great game during its many alpha stages and has come a long way with performance and content.
But the game since going into 1.0 has suffered with an identity crisis between being an open ended survival game like it used to be and a linear RPG in the sense that you are expected to play how the devs want you to play instead of playing how you would like.
after more than 10 years of development we have reached a 2.0 version that is still full of glitches and the game consistently gets worse with every major update. your servers will not continue to work because every 3 months there is an update that breaks your server and you need to start over again.
Game with no added value since 2018.
After a seemingly endless period of waiting, A17 finally dropped out. Only to announce the upcoming fall of its past glory. Since then nothing major has changed, instead of the so long awaited bandits we were being buttered up with tons of concept art images showing different stages of bandits or dogs as future available player companion. Years have passed and none of this made it to the game. This was just a dirty put-on to keep our attention and hype for this game.
The required skill to implement those features that this developer team obviously lacks wouldnt be much of an issue if they did not on the other hand messed the key and old standing features that were core of the game. Without using common sense, the loot system has been with no doubts raped, glass jars (water) system has been removed without any contemplation, random world generation (RWG) has been totally annihilated (instead of dynamic, diverse and large maps (A16) we now have "minecraft flat" maps with mountains and hills glued to the world as premade add-ons).
What we see instead is infinite favouring of blind Twitch integration mechanics, which are used as a substitutive topic to divert the attention from the long awaited crucial features. Noone literally gives a single damn about Twitch and its game integration.
This game needs real updates with CONTENT, not half-baked unfinished and buggy updates with little to no content, which are explored in matter of minutes (or in better case, in matter of couple hours).
This game is old but fun with friends. However it is VERY over priced right now, $45 is crazy. I bought it like 3 years ago for like $6 if I remember right. Crazy overpriced that's why I do not recommend. And since you'd likely play with friends it's an insane price.
Fun games lots of replay-ability. Even if you get bored with the vanilla/base game the mod community has made amazing mods/overhauls you can easily install to experience new things in game.
Recommend playing with friends to have a great experience, but playing solo is still fun.
My husband suggested this when we were looking for something to play. We have a ROG Ally, a Lenovo Legion Go Pro, and a Lenovo Legion laptop. The game runs well on all our PC's. My husband loves fighting the zombies, doing missions, and fighting the hordes. I usually play city management, life simulators, crafting games, and lots of RPGs/survival horrors. This game is perfect! It's like Minecraft had a science baby with Skyrim and Resident Evil. Lots of POIs, loot (so lots of exploring), and little side quests here and there. With each level, we get faced with more and more difficult zombies/monsters. The game keeps us on our toes, and horde night (every seventh day) is always suspenseful and fun. It's also a pleasure when you come across a game with devoted developers constantly refreshing their product. Seriously, I can't believe this game is 10 years old. 10/10 experience.
While you can play as a single player I have found playing with friends is the best option. Not only does it make Horde nights actually bearable, the entire comradery that you have to have to survive is enjoyable.
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Дополнительная информация
Разработчик | The Fun Pimps |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.07.2025 |
Отзывы пользователей | 88% положительных (115257) |