
Разработчик: Ludeon Studios
Описание
Научно-фантастический симулятор колонии под управлением ИИ-рассказчика.
RimWorld управляет тремя людьми, выжившими после крушения космического лайнера, в строительстве колонии в приграничном мире на краю изученного пространства. Источники вдохновения этой игры -это дух космического вестерна Firefly, глубокая проработка Dwarf Fortress и эпические Dune и Warhammer 40 000.
Следите за настроением, потребностями, мыслями, ранениями и болезнями колонистов. Участвуйте в глубоко проработанной боях небольших команд. Используйте одежду, оружие и экипировку из металла, дерева, камня, ткани и экзотических, футуристических материалов. Сражайтесь с пиратами-налетчиками, враждебными племенами, свирепыми животными и древними машинами убийств. Играя, каждый раз открывайте для себя новый мир. Стройте колонии в природных зонах от пустыни до джунглей и тундры, имеющих свои уникальные флоры и фауны. Управляйте колонистами и развивайте их с помощью уникальных биографий, черт и навыков. Учитесь легко играть с помощью интеллектуального и ненавязчивого ИИ-наставника
Игра RimWorld разработана Tynan Sylvester и компанией Ludeon Studios. С момента первого выхода 4 ноября 2013 г. была улучшена.
ИИ-рассказчик
RimWorld разработана не как состязательная стратегическая игра, а как генератор историй. Она не о победе и проигрыше, она о драме, трагедии и комедии, происходящей в вашей колонии. Игра создает такие события, как пиратские набеги, прибытие торговцев и бури. Но эти события не случайны. RimWorld использует ИИ-рассказчика (по образцу ИИ-директора из Left 4 Dead), который анализирует ситуацию и решает, какое событие по его мнению создаст лучшую историю.
Можно выбирать между тремя рассказчиками: Продуманная Кассандра Классическая, более продуманная, ориентированная на строительство Фиби Тихоня и абсолютно непредсказуемый Ренди Случай.
Разношерстная команда
В RimWorld колонисты не являются профессиональными поселенцами - они те, кто выжил в катастрофе пассажирского лайнера. Они могут быть бухгалтерами, домохозяйками, журналистами, поварами, аристократами, беспризорниками, солдатами.
Аристократ будет силен в навыках общения (для вербовки заключенных и торговых переговорах о ценах), но будет отказываться выполнять физическую работу. Простак с фермы знает, как выращивать еду, но не сможет заниматься исследовательской деятельностью. Занудный ученый будет силен в исследованиях, но будет абсолютно неспособен выполнять социальные задачи. Генетический убийца кроме как убивать ничего не умеет, но делает это очень хорошо.
Каждый герой имеет свои черты личности. Невротические колонисты работают быстрее, но более подвержены стрессу и склонны к нервным срывам. Грубые герои плохо сходятся с людьми и портят настроение окружающим. Нудисты любят ходить голыми, в то время как людоеды получает удовольствие от употребления человеческой плоти.
Увеличивать количество колонистов можно за счет приема беженцев, захвата пленных в бою и перевербовки их на свою сторону, выкупая их у работорговцев, спасая их, а также принимая иммигрантов.
Моделирование здоровья
Ранения, инфекции, протезирования и хронические заболевания отслеживаются по каждой части тела и влияют на способности героев. Повреждения глаз осложняют возможность стрелять или делать хирургические операции. Ранение в ноги замедляют людей. Руки, мозг, рот, сердце, печень, почки, желудок, ноги, пальцы на руках и ногах и другие части тела могут получить ранения, заболеть или быть утерянными. Все это приводит к логичным внутриигровым эффектам. У каждой особи свое строение тела, Отнимите у оленя ногу - и он сможет бегать на трех оставшихся!
Можно восстанавливать части тела с помощью протезирования, начиная от примитивного, заканчивая сверхъестественным. Деревянная нога даст возможность колонисту Джо ходить после несчастного случая с носорогом, но он по-прежнему останется довольно медленным. В следующем году можно купить у торговца дорогую бионическую ногу, а Джо станет супер-бегуном. Можно даже извлекать, продавать, покупать и пересаживать внутренние органы.
Серьезной угрозой являются болезни. Открытые раны будут инфицироваться. Где угодно могут появиться грипп или чума, а влажные тропические леса изобилуют малярией и летаргическим энцефалитом. По мере старения колонистов могут развиваться такие хронические заболевания, как катаракта или боли в спине.
Времена года и температура
Температуры моделируются как снаружи, так и внутри помещений. По мере смены времен года температура на открытом воздухе будет расти или падать. Растения растут только при определенных температурах. Когда холодает, начинает идти снег. Люди могут получать переохлаждения или тепловые удары.
Можно управлять температурой в помещении с помощью нагревателей и кондиционеров с целью выживания, создания комфорта или предотвращения гниения пищи. Можно даже строить смертельные температурные ловушки, чтобы заживо жарить врагов.
Создание мира и природных зон
Игра создает целую планету от полюса до экватора. Вы выбираете, куда приземлить свой спасательный модуль: в холодной северной тундре, в выжженной пустыне, в умеренном лесу или в парящих экваториальных джунглях.
В разных регионах разные животные, растения, болезни, температуры, осадки, минеральные ресурсы и рельеф. Борьба за выживание в кишащих болезнями, удушливых джунглях очень отличаются от такой же борьбы в выжженных пустынных землях или в замороженной тундре с двухмесячным периодом вегетации.
Процессор тактики
RimWorld использует процессор, разработанный первоначально для симуляторов тактических боев типа Jagged Alliance 2. Это значит, что в нем предусмотрено множество возможностей создания интересных боев небольших команд. Например:
- Есть система прикрытия, моделирующая прикрытие за малыми высотами и за углом.
- Это действительно детальный алгоритм для определения вероятности попадания и информировании о нем на основе расстояния, мастерства, оружия, освещения, угла и прикрытия.
- Оружие обладает довольно тщательной статистикой.
- Искусственный интеллект планирует и выполняет такие тактические ходы, как фланговые защиты и атаки, пытаясь при этом держаться подальше от линии огня противника. Он использует ряд эвристических алгоритмов для анализа боя и эффективного использования пространства. Он работает с союзниками и избегает скоплений.
Поскольку в битвах крайне важны прикрытие и расстановка, то алгоритм боя глубоко взаимодействует с рельефом и структурой колонии. Игроки должны думать о том, как лучше расставлять свои строения, чтобы в будущих боях иметь максимальное преимущество. Можно строить разнообразные базовые конфигурации для получения максимального тактического преимущества перед врагом. Игровой процессор боя в целом гораздо интереснее, чем традиционный обмен ударами, который можно ожидать от обычных строительных игр.
Обучающая система
Этот тип игры может быть труден для обучения. Поэтому мы создали адаптивную обучающую систему, наблюдающую за вашими действиями с целью выяснения, какие части игры вам понятны, и обучения вас тем частям, с которыми вы не справляетесь. Если вы не понимаете, как управлять, то игра ненавязчиво разъяснит и поможет. Если же вы уже знаете что-то, то игра вас не побеспокоит.
К тому же RimWorld использует систему оповещений, чтобы убедиться, что вы ничего не упустили из внимания. Если у вас мало пищи или колонист собирается превратиться в берсерка, то в углу экрана выскочит сообщение, информирующее вас об этом факте. Теперь вы не будете уничтожены из-за того, что упустили какую-то незначительную деталь. Если вы и будете уничтожены, то по вполне уважительной причине.
Психология
Люди в RimWorld постоянно изучают ситуацию и окружение, чтобы знать, как чувствовать себя в данный момент. Они реагируют на голод и усталость, на смерти у них на глазах, на неуважительно похороненные трупы, на ранения, на темноту, на нахождение в стесненных условиях, на сон под открытым небом или в одной комнате с посторонними и на многие другие ситуации. Можно в любое время проверять психологию героя, чтобы знать, что он чувствует и почему.
Когда колонист слишком долго находится в состоянии стресса, у него может случиться "нервный срыв". Кто-то не выдерживает и некоторое время скитается по колонии. Кто-то уходит. Кто-то как в Dwarf'е становится психопатом и впадает в истерику насилия.
Вселенная
Суть RimWorld - это смесь жесткой научной фантастики и Старого Запада. Это приграничный мир на краю изученного пространства вдали от цивилизованных основных миров. Планета огромна и в основном пустынна. Там нигде поблизости нет сильных цивилизаторских правительств. Вы предоставлены сами себе.
Основная идея вселенной RimWorld - это разнообразие условий человеческого существования. В этих условиях человечество расселяется по всей галактике при отсутствии иных способов перемещения и общения быстрее чем свет. Учитывая тот факт, что звездные цивилизации приходят к упадку (из-за войн и эпидемий) так же часто, как и к процветанию, это означает, что межзвездный путешественник может сталкиваться с людьми любого уровня развития: от доземледельческих племен до сверхъестественных полубогов-полуроботов.
В RimWorld начинающие колонисты находятся на уровне технического развития в середине этого диапазона. Но вы можете сталкиваться с людьми гораздо более низкого и более высокого уровня развития, а также приобретать и использовать их инструменты и оружие. В RimWorld в отдельно взятом бою могут участвовать луки и стрелы, ружья, автоматические винтовки и биомеханические машины убийств.
Поддерживаемые языки: english, french, german, polish, russian, italian, spanish - spain, czech, danish, dutch, hungarian, japanese, norwegian, portuguese - portugal, portuguese - brazil, simplified chinese, swedish, traditional chinese, turkish, ukrainian, finnish, korean, romanian, spanish - latin america
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Mac
- ОС: macOS 10.12
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Linux
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Отзывы пользователей
it's too addicting. i play this game to wind down at the end of the night when i come home from work around 11pm and snort some protein powder and cafeene straight up cut 50/50 before going to work the next day around 11am. it's my night n day/ i dgaf and could care less about my wif.e but she says this game is adicting nd the only way i can show love to her is by not reccommending it to others to play
So, its a great game, very fun, addicting, etc. overall i rate it 9/10. the only issue is that The DLC's are WAY to expensive, don't get me wrong i got em all, and they add a decent amount of new content, but... 30$ for a dlc is way to much...
Lo compre hace 10 dias y ya le di 70 horas, las primeras 10 horas vanilla, despues descubri los mods y lo hizo mas viciante todavia, es una droga este jueguito muy bueno 😃👍
Too lazy to write a full review, but this game is great and provides and lot of cool experience.
It is VERY addictive when you get to know the game. At first, I thought I wouldn't like it, but looking at your little people evolving and growing with the empire YOU build feels amazing. The DLCs, which are packed with additional content and features like superpowers, SCP-like monsters, and religions, are truly impressive. And if you don't like the base game, you can install mods in the workshop, which is a HUGE win in my books. But yeah, get the game and refund it if you don't get the spark.
Great game. I think this game takes awhile to learn. But once you get the hang of it; it gets pretty fun.
I'm too afraid to play this game. its SO GOOD and fun
recomend recomend recomend
RECOMEND
Rimworld is an awesome colony manager game. It is easy to learn but difficult to master. There is plenty to learn and the range of difficulty and settings allow you to easily learn at whatever pace you need to. I think this could make an great game for those interested in getting into colony managers. All this does not even take into account the amazing variety of mods and DLC available to further customizing your experience. I would recommend this game for any one interested in colony sims, or even some role players or story crafters that are looking fun experience.
This game is literally electronic crack. I love it. My wife hates it. Please, buy this game.
Finally Completed the tutorial after a couple hours of playing, game is very fun especially with mods the mod variety is so large that anyone can make the game how they like it.
You like star wars?? Warhammer?? Slavery and committing war crimes.. Wait that's base game... You like nukes?? you can get it all whatever your heart desires you can do in rimworld and if you cant do it base game there is sure to be a mod for it!
Some of my fun experiences from rimworld include:
> My entire spacer tech colony being taken out by a horde of rabid guinea pigs
> Max level doctor failing to amputate a infected finger by accidentally cutting the patients heart causing them to bleed out
> Pawn fell unconscious due to lack of oxygen and then suffocated because he wore a gas mask without a filter
> Started a max difficulty scenario with a single naked pawn, 10 hours into playing, grinding and fighting through the hardest battles to live... just to he tried setting a bear trap up to defend himself better then forgot it was there stepping on it and dying :)
Game is 10/10, honestly a great experience i love how i can just play however i want and do whatever i want. If you are on the lookout for a game to put... a couple of hours into... THIS GAME IS FOR YOU!
262 hours and still never built the ship to leave the planet - its just so fun to start new colonies and build ahahaha
Difficualt base game easier with dlc even more so with mods but supper fun. i would restart anytime just to see that one guy survive a headshot and live to tell the tell.
> Pirates game
> Likes game
> Enjoys game with mods and dlc
> Buys game
> Too poor to get dlc
> Plans to buy dlc in the near future
Moral of the story buy the game at least if you cant afford it all.
I pirated the game and liked it so much i got guilty and bought it
Download 500 mods, try to use them, complain it loads slow, play anyways, 10/10
Awesome game. But im actually here to trash talk anomaly.
Anomaly—the much-anticipated RimWorld DLC that promised Lovecraftian horrors and eldritch chaos but instead delivered a bloated, thematically jarring mess that feels like a mod someone stitched together over a long weekend with too much ambition and far too little restraint. Strap in.
1. Thematic Whiplash
Let’s start with the core sin: Anomaly does not belong in RimWorld. This isn’t just a mild departure from tone—it’s a full-blown identity crisis. RimWorld has always thrived on grounded, emergent storytelling with sci-fi roots. You build colonies, manage people, and deal with pirates and weather. Now suddenly there are possessed colonists, otherworldly void creatures, and SCP knockoffs wandering around like someone accidentally loaded a corrupted X-Files save file into the game. It’s a Frankensteinian patchwork of cosmic horror tropes that utterly disrupts the established narrative tone. RimWorld is about surviving the chaos of a hostile world, not suddenly becoming a budget cast member in The Thing.
2. Poor Integration with Existing Gameplay
You’d think a DLC would weave seamlessly into the fabric of the core game. Anomaly, instead, feels like it was glued on with duct tape. The new systems—containment, rituals, anomalies, horrors—are barely tethered to the mechanics that make RimWorld enjoyable. They introduce a whole new vocabulary of resources, buildings, and threats that operate largely in a vacuum. There’s no subtlety. The events don’t feel like natural extensions of the world—they’re interruptions. Worse still, they force players into this horror management sim whether they want it or not, unless they completely neuter the content in settings. That’s not immersion—that’s intrusion.
3. Content Bloat Without Depth
In typical fashion, Anomaly throws a buffet of new horrors at you without really fleshing them out. There’s no elegance here. Just an avalanche of half-baked features. Sure, there are spooky artifacts, cultists, and mutation mechanics, but most of them feel shallow and underdeveloped. The DLC operates on spectacle over substance. It’s all very dramatic—pulsing obelisks, screaming nightmares, unkillable beasts—but none of it has the layered systems or emergent complexity that RimWorld's base game (and earlier expansions like Ideology or Biotech) achieved. It’s window dressing masquerading as innovation.
4. AI and Balance Nightmares
Oh, the AI. Colonists are still dumb as ever when interacting with these new threats. They’ll gleefully wander into forbidden horror zones, stare at sanity-destroying anomalies, or try to fistfight interdimensional beasts. The balance is equally laughable. Some events are mere nuisances, while others feel like you accidentally tripped a "lose game now" switch. There’s no nuance, no ramp-up—it’s either a cakewalk or a massacre. It reeks of untested, unbalanced chaos. And not the fun kind.
5. Tedious Micromanagement
Managing anomalies and horrors adds a layer of busywork that feels more punishing than engaging. Containment procedures are clunky, rituals are long-winded and repetitive, and the new facilities require a ridiculous amount of micromanagement. Instead of compelling strategic depth, you get a parade of arbitrary mechanics that demand attention constantly without rewarding it meaningfully. The result? Fatigue. You don’t feel like a clever overseer—you feel like a babysitter for an asylum full of screaming mechanics.
6. Tone-Deaf Storytelling
The narrative elements in Anomaly are the worst kind of horror writing: derivative and try-hard. There’s a lot of dramatic flair—cryptic notes, whispered voices, ancient evils—but none of it lands with any emotional weight. It’s like a teenager’s first attempt at writing cosmic horror after binging too much creepypasta. It lacks the subtlety, mystery, and tension that great horror requires. Everything is over-explained or ham-fisted, and none of it feels earned.
Final Verdict:
Anomaly is not just a misstep—it’s a full-body pratfall down a Lovecraftian staircase. It’s an awkward, overwrought DLC that tries to reinvent RimWorld as a horror game but forgets what made the base game great. It’s the digital equivalent of slathering caviar on a cheeseburger: expensive, unnecessary, and guaranteed to ruin both components. If you want horror in RimWorld, you're better off installing a few well-curated mods. At least those tend to respect the core gameplay loop rather than trample it in platform boots and eyeliner.
Add something with vehicles or features that introduce something of note to the game for God's sake...
One of the best colony sim games I have ever played. It feels like just the right amount of content and complexity. No amount of words could give this game justice.
So many memories: from having epic large-scale battles defending your base in a final stand, to losing an early colony because a squirrel went mad and bit your main fighting colonist, giving them an infection, and leaving them bedridden as a raid comes in.
180 hours in, and I've barely scratch the surface of what this game offers - and I don't even have all of the DLC yet (each which adds a since-able amount of new content to explore)!
Not to mention the modding community: There are so many mods that completely overhaul the game, as well as mods that just provide so much extra QOL. The base game alone is amazing, but with mods, it goes to the next level.
Absolutely love it, 10/10, will lose my base to random animals again.
Great immersive game. So good that I bought it after having pirated it. Goated game
I'm only 4 hours in. The game is fun and i can see that it's really fun. I just find it hard and i've fallen off of it a few times. Don't buy unless you're a pro at these type of games or you're willing to put in the work to get rewarded by it.
God forbid a man wants to have a 400+ mods modpack and get it to work,good game overall,I love to be eat people,commit war crimes,crash the economy and make rituals just to go play rimworld after.
10/10.
very nice game, tons of content, war crimes simulator, cult maker... it's just perfect. tho there's more I could say but it's too dark to talk more about it.
Fun yet challenging, this game makes me feel on edge at times, or laying back in my seat, having fun making strawberries, it manages to perfectly balance challenging with time to calm down and have fun, a must have for those who liked universim!
Genuinely one of the best games I've ever played, The replayability, The storys you can make, the success and the tragedy, endless hours of fun
A Game Where Your Imagination Runs Wild
RimWorld is seriously one of the best colony sims out there.
You can literally do anything you imagine — stuff you wouldn't even dare to try in real life 😂
From running a peaceful farm to leading a cannibal tech cult, it's all up to you.
The modding community is super active too, so the game never feels old.
Every playthrough is unique, and the amount of crazy stories that can come out of it is insane.
Highly recommend if you love sandbox, storytelling, and chaos in one package.
Sometimes, a game comes along and you know: I am going to replay this game for the rest of my life (or until a new, better part 2 comes out). There is a very short list of this kind of games for me, and Rimworld is one of those.
Like once a year, I start a game and play for hundreds of hours. But I am never fully fed up. Next year, I will start a new game and will be as obsessed as I was for the first game.
Truly a remarkable game that does not need my praise, but gets it anyways.
This game will suck up all your free time and ruin your life in the best possible way. Enjoy!
The best game to spend 30 hours working on a modlist only to not play it for another month.
incredibly deep colony sim with a steep but rewarding learning curve, great music, and addictive gameplay.
Rimwolrd was one of my all time favorite games to play pretty much ever. Until the 1.5 update. Pawns refuse to take care of themselves, refuse to take care of others, and refuse to do any orders. They breakdown now at the drop of a needle. The fact that now for some reason around 10 people causes the game to run like its being ran through a potato. Oh and let me nbot forget the animals. A Hampster will now kill every single one of your colonists because for some reason they refuse to fight it. -11/10 absolutely buttfucked ruined game. DO NOT BUY UNTIL IT IS FIXED
Awesome modding community, and it tickles the 'tism in just the right way
This game is violent and confusing and I love it.
The game is perfect except for the places to start raid events and some events.
Love the game. The building, crafting, war, harvesting and growing are all awesome.
I want to kiss every single person who made this game. Thank you for making me waste hours of my life doing nothing productive. I truly enjoy this game. Play it. I love it.
Great base game.
DLCs add a different ways to play the game and are very different from each other.
Mods add a lot of flavour and improves a lot on the base game.
I do recommend!
If I were to go to a remote location with no internet and could only bring one game, this one would be it.
the more I think about this game and play it, the more terrifying and intricate its possibilities become.
All of my hours were before the second DLC released. That's when the modding scene started falling apart for those without the DLCs. Now, you need to cough up a ton of money if you actually want a fun experience. It's only worth it in my opinion if you know this is a game you KNOW you would love and have never played it before. I've obviously already spent my time with the game and it just doesn't feel worth it to upgrade. And I can't leave a good review because the game I've clocked so many hours into doesn't exist anymore. It's a massive pain in the ass to try and get a modlist going without the DLCs nowadays. Just a disappointment. If you want a game you can sink your time into while knowing you won't be sinking deeper into your wallet like some gacha mobile game, just get Dwarf Fortress.
One of my favorite games. i go through cycles of non-stop playing before putting the game down for months.
this game by default will display your computer clocks real time on the side of the UI
I played RimWorld and accomplished the original goal of the game- to escape. My 3rd play through, I am working on conquering the world! There are difficulties for every kind of player, so you can just play this as a peaceful colony simulator. However...
Did the game developers really envision creating a war crime simulator when they made the game? Yes, you can harvest organs and grow drugs, they knew what they were doing. I explained to my husband that I was giving my pawns drugs, so they wouldn't be too tired to fight. Yes, I was giving my own people crack so they would fight like warriors!
Your first time you play you will struggle, but it's a survival game. A big enough group of deranged bunnies, can indeed kill all your colonist.
Where do I even start with this game?
The most unhinged, beautiful, unfair, and above all else, fun colony sim I have ever played.
One run it'll go from 39 polar bears raiding my desert base -and all dying from heatstroke- to Randy blessing me with 14 hyperweave eyepatches the day that my only remaining colonist lost both his eyes, mere minutes before he gets obliterated by a gold meteor that landed in my hospital.
The next it'll go smooth, harvesting organs, making profits, right up until my genetically engineered melee pawn loses a social fight to a one legged, armless 0-in-melee-having wimp that BIT OF HIS HEAD. This of course caused his wife to have a mental break, binging drugs to the point of an overdose. Which, of course, lead to more mental breaks that spiralled to the point where same one legged, armless pawn had to defend against a siege raid bombarding me with mortars. And he somehow managed survive, only to die of malaria five days later.
The one after that your pawn spawns in next to a starving jaguar and gets mauled 45 seconds in. A mauling that she won't only survive (with no fingers), but to thrive afterwards- down to the point of her becoming your dedicated harp player.
And the one after that will have that one pawn that will stick in your mind forever. Vulture my beloved. Vulture gods greatest mistake. Vulture, the woman that spawned in with a crosshair tattooed on her head, an old gunshot wound (in her head), a 17 in shooting, and the 5-shots-5-destroyed-hearts-in-a-row record. With a dinky, poor quality lever action rifle in foggy weather. Goddamn I miss her.
Every run is unhinged in it's own special way. No moment is safe. Randy does not care about you or anything else. And every last blow he levels against my sanity is another reason to smile and to love this game even more.
🌌 RimWorld isn’t just a colony sim.
It’s a story generator that writes tragedy, triumph, and madness one disaster at a time.
You don’t simply "play" RimWorld.
You lead, build, struggle, and fall apart — again and again.
And somehow, you love every minute of it.
🎮 Why RimWorld is unforgettable:
🛠️ Deep, rich colony management — every choice can save or destroy you.
⚔️ Brutal, unpredictable events — where one bad raid or cold snap rewrites your entire saga.
🧠 Endless emergent storytelling — no two worlds, no two tales are ever the same.
🌍 Procedural drama that feels more real than scripted stories.
🎵 A calm, eerie soundtrack that quietly reminds you: survival is not guaranteed.
Things I mastered in RimWorld:
• A good plan survives exactly until the first mechanoid dropship lands.
• Your best colonist will inevitably die because of food poisoning.
• Never trust "mild" winters.
• Pets are emotionally more dangerous than raids.
• Success in RimWorld isn’t survival — it’s building hope on a dying world.
💬 TL;DR:
RimWorld isn’t about perfection.
It’s about resilience — carving life out of chaos, failure, loss, and stubborn dreams.
You will lose.
You will rebuild.
You will watch stories unfold that no other game could create.
🔥 Final Verdict:
10/10. Would fail gloriously and rebuild civilizations on alien worlds again.
🛠️ Special respect to the incredible modding community — expanding RimWorld into endless new frontiers of madness, hope, and survival.
Your creativity is legendary. 🚀
Simple on the surface, with a ton of complexity underneath. Best game of this genre I've ever played.
DLC's are expensive, but the Vanilla has enough to learn and experience on it's own. Modding community is solid if you're into that. Base game is completely worth it and will keep you entertained for many hours.
I don’t know what kind of spell this game has, but lately I’ve been opening RimWorld only to get lost in thought for hours while it runs silently in the background. It’s like I’m mentally preparing myself to actually play it. Postponing the chaos, savoring the calm before the storm.
500 Hours of my life....gone. 500 hours sacrificed to appease Randy Random as i try and endure the sick and twisted story he plays out for me each and every run. But the movement of the pawns as they survive, build, and thrive is absolutely mesmerizing to me. It just unlocks a floodgate of dopamine in my brain that causes me to come back time and time again, losing hours, days, or even weeks of my time. And the worst part....i let my self repeat the cycle over and over and over....and I love every second of it. So with that...500 hours of my life is gone....and id happily spend 500 more just to keep playing this masterpiece of a game.
100% Absolutely recommend this game. With my accumulated 6831 hours, I can honestly say this is my favorite game of all time. With the wide variety of mods, the modding community, the plethora of playstyles, themes, and genres you can cover, it is nigh limitless in replay ability.
The wind carries the cries of those who did not last the night. There is beauty here, if beauty is the glint of a knife in the dark or the way a man’s eyes go vacant when he buries his third child. The screen glows like a funeral pyre. You tell yourself it is only a game. But the truth is written in the ashes. In the end, all colonies fall. And what survives is not the people, nor their dreams, but the cruel arithmetic of what they did to endure.
really good game i have a cat girl amry but... one complaint wayyyyyy to long for kids to grow up anyone know any mods to speed it up???
Rimworld is a 10/10 colony sim in my oppinion. you can do almost anything with your colonies. SCP, War Hammer 40k, zombie hordes, fantasy RPG, future cyberpunk soldiers vs medieval era factions, and soooooo much more (with mods of course). The base game is solid if you wanna just take care of basic colonies but buying the DLC adds A LOT, even without mods. i spend a lot of time on this game.... probably too much these days.
Дополнительная информация
Разработчик | Ludeon Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.06.2025 |
Metacritic | 87 |
Отзывы пользователей | 98% положительных (105192) |