
Разработчик: Ludeon Studios
Описание
Научно-фантастический симулятор колонии под управлением ИИ-рассказчика.
RimWorld управляет тремя людьми, выжившими после крушения космического лайнера, в строительстве колонии в приграничном мире на краю изученного пространства. Источники вдохновения этой игры -это дух космического вестерна Firefly, глубокая проработка Dwarf Fortress и эпические Dune и Warhammer 40 000.
Следите за настроением, потребностями, мыслями, ранениями и болезнями колонистов. Участвуйте в глубоко проработанной боях небольших команд. Используйте одежду, оружие и экипировку из металла, дерева, камня, ткани и экзотических, футуристических материалов. Сражайтесь с пиратами-налетчиками, враждебными племенами, свирепыми животными и древними машинами убийств. Играя, каждый раз открывайте для себя новый мир. Стройте колонии в природных зонах от пустыни до джунглей и тундры, имеющих свои уникальные флоры и фауны. Управляйте колонистами и развивайте их с помощью уникальных биографий, черт и навыков. Учитесь легко играть с помощью интеллектуального и ненавязчивого ИИ-наставника
Игра RimWorld разработана Tynan Sylvester и компанией Ludeon Studios. С момента первого выхода 4 ноября 2013 г. была улучшена.
ИИ-рассказчик
RimWorld разработана не как состязательная стратегическая игра, а как генератор историй. Она не о победе и проигрыше, она о драме, трагедии и комедии, происходящей в вашей колонии. Игра создает такие события, как пиратские набеги, прибытие торговцев и бури. Но эти события не случайны. RimWorld использует ИИ-рассказчика (по образцу ИИ-директора из Left 4 Dead), который анализирует ситуацию и решает, какое событие по его мнению создаст лучшую историю.
Можно выбирать между тремя рассказчиками: Продуманная Кассандра Классическая, более продуманная, ориентированная на строительство Фиби Тихоня и абсолютно непредсказуемый Ренди Случай.
Разношерстная команда
В RimWorld колонисты не являются профессиональными поселенцами - они те, кто выжил в катастрофе пассажирского лайнера. Они могут быть бухгалтерами, домохозяйками, журналистами, поварами, аристократами, беспризорниками, солдатами.
Аристократ будет силен в навыках общения (для вербовки заключенных и торговых переговорах о ценах), но будет отказываться выполнять физическую работу. Простак с фермы знает, как выращивать еду, но не сможет заниматься исследовательской деятельностью. Занудный ученый будет силен в исследованиях, но будет абсолютно неспособен выполнять социальные задачи. Генетический убийца кроме как убивать ничего не умеет, но делает это очень хорошо.
Каждый герой имеет свои черты личности. Невротические колонисты работают быстрее, но более подвержены стрессу и склонны к нервным срывам. Грубые герои плохо сходятся с людьми и портят настроение окружающим. Нудисты любят ходить голыми, в то время как людоеды получает удовольствие от употребления человеческой плоти.
Увеличивать количество колонистов можно за счет приема беженцев, захвата пленных в бою и перевербовки их на свою сторону, выкупая их у работорговцев, спасая их, а также принимая иммигрантов.
Моделирование здоровья
Ранения, инфекции, протезирования и хронические заболевания отслеживаются по каждой части тела и влияют на способности героев. Повреждения глаз осложняют возможность стрелять или делать хирургические операции. Ранение в ноги замедляют людей. Руки, мозг, рот, сердце, печень, почки, желудок, ноги, пальцы на руках и ногах и другие части тела могут получить ранения, заболеть или быть утерянными. Все это приводит к логичным внутриигровым эффектам. У каждой особи свое строение тела, Отнимите у оленя ногу - и он сможет бегать на трех оставшихся!
Можно восстанавливать части тела с помощью протезирования, начиная от примитивного, заканчивая сверхъестественным. Деревянная нога даст возможность колонисту Джо ходить после несчастного случая с носорогом, но он по-прежнему останется довольно медленным. В следующем году можно купить у торговца дорогую бионическую ногу, а Джо станет супер-бегуном. Можно даже извлекать, продавать, покупать и пересаживать внутренние органы.
Серьезной угрозой являются болезни. Открытые раны будут инфицироваться. Где угодно могут появиться грипп или чума, а влажные тропические леса изобилуют малярией и летаргическим энцефалитом. По мере старения колонистов могут развиваться такие хронические заболевания, как катаракта или боли в спине.
Времена года и температура
Температуры моделируются как снаружи, так и внутри помещений. По мере смены времен года температура на открытом воздухе будет расти или падать. Растения растут только при определенных температурах. Когда холодает, начинает идти снег. Люди могут получать переохлаждения или тепловые удары.
Можно управлять температурой в помещении с помощью нагревателей и кондиционеров с целью выживания, создания комфорта или предотвращения гниения пищи. Можно даже строить смертельные температурные ловушки, чтобы заживо жарить врагов.
Создание мира и природных зон
Игра создает целую планету от полюса до экватора. Вы выбираете, куда приземлить свой спасательный модуль: в холодной северной тундре, в выжженной пустыне, в умеренном лесу или в парящих экваториальных джунглях.
В разных регионах разные животные, растения, болезни, температуры, осадки, минеральные ресурсы и рельеф. Борьба за выживание в кишащих болезнями, удушливых джунглях очень отличаются от такой же борьбы в выжженных пустынных землях или в замороженной тундре с двухмесячным периодом вегетации.
Процессор тактики
RimWorld использует процессор, разработанный первоначально для симуляторов тактических боев типа Jagged Alliance 2. Это значит, что в нем предусмотрено множество возможностей создания интересных боев небольших команд. Например:
- Есть система прикрытия, моделирующая прикрытие за малыми высотами и за углом.
- Это действительно детальный алгоритм для определения вероятности попадания и информировании о нем на основе расстояния, мастерства, оружия, освещения, угла и прикрытия.
- Оружие обладает довольно тщательной статистикой.
- Искусственный интеллект планирует и выполняет такие тактические ходы, как фланговые защиты и атаки, пытаясь при этом держаться подальше от линии огня противника. Он использует ряд эвристических алгоритмов для анализа боя и эффективного использования пространства. Он работает с союзниками и избегает скоплений.
Поскольку в битвах крайне важны прикрытие и расстановка, то алгоритм боя глубоко взаимодействует с рельефом и структурой колонии. Игроки должны думать о том, как лучше расставлять свои строения, чтобы в будущих боях иметь максимальное преимущество. Можно строить разнообразные базовые конфигурации для получения максимального тактического преимущества перед врагом. Игровой процессор боя в целом гораздо интереснее, чем традиционный обмен ударами, который можно ожидать от обычных строительных игр.
Обучающая система
Этот тип игры может быть труден для обучения. Поэтому мы создали адаптивную обучающую систему, наблюдающую за вашими действиями с целью выяснения, какие части игры вам понятны, и обучения вас тем частям, с которыми вы не справляетесь. Если вы не понимаете, как управлять, то игра ненавязчиво разъяснит и поможет. Если же вы уже знаете что-то, то игра вас не побеспокоит.
К тому же RimWorld использует систему оповещений, чтобы убедиться, что вы ничего не упустили из внимания. Если у вас мало пищи или колонист собирается превратиться в берсерка, то в углу экрана выскочит сообщение, информирующее вас об этом факте. Теперь вы не будете уничтожены из-за того, что упустили какую-то незначительную деталь. Если вы и будете уничтожены, то по вполне уважительной причине.
Психология
Люди в RimWorld постоянно изучают ситуацию и окружение, чтобы знать, как чувствовать себя в данный момент. Они реагируют на голод и усталость, на смерти у них на глазах, на неуважительно похороненные трупы, на ранения, на темноту, на нахождение в стесненных условиях, на сон под открытым небом или в одной комнате с посторонними и на многие другие ситуации. Можно в любое время проверять психологию героя, чтобы знать, что он чувствует и почему.
Когда колонист слишком долго находится в состоянии стресса, у него может случиться "нервный срыв". Кто-то не выдерживает и некоторое время скитается по колонии. Кто-то уходит. Кто-то как в Dwarf'е становится психопатом и впадает в истерику насилия.
Вселенная
Суть RimWorld - это смесь жесткой научной фантастики и Старого Запада. Это приграничный мир на краю изученного пространства вдали от цивилизованных основных миров. Планета огромна и в основном пустынна. Там нигде поблизости нет сильных цивилизаторских правительств. Вы предоставлены сами себе.
Основная идея вселенной RimWorld - это разнообразие условий человеческого существования. В этих условиях человечество расселяется по всей галактике при отсутствии иных способов перемещения и общения быстрее чем свет. Учитывая тот факт, что звездные цивилизации приходят к упадку (из-за войн и эпидемий) так же часто, как и к процветанию, это означает, что межзвездный путешественник может сталкиваться с людьми любого уровня развития: от доземледельческих племен до сверхъестественных полубогов-полуроботов.
В RimWorld начинающие колонисты находятся на уровне технического развития в середине этого диапазона. Но вы можете сталкиваться с людьми гораздо более низкого и более высокого уровня развития, а также приобретать и использовать их инструменты и оружие. В RimWorld в отдельно взятом бою могут участвовать луки и стрелы, ружья, автоматические винтовки и биомеханические машины убийств.
Поддерживаемые языки: english, french, german, polish, russian, italian, spanish - spain, czech, danish, dutch, hungarian, japanese, norwegian, portuguese - portugal, portuguese - brazil, simplified chinese, swedish, traditional chinese, turkish, ukrainian, finnish, korean, romanian, spanish - latin america
Системные требования
Windows
- ОС *: Windows 7
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Mac
- ОС: macOS 10.12
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Linux
- Процессор: Core 2 Duo
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000 or other shader model 4.0
- Место на диске: 1 GB
Отзывы пользователей
At first, I didn't take the game so seriously, what could be so exciting about a game where you control some pawns right?
I found myself 30 hours later growing weed in a farm and trade it for weapons, I have become the new Pablo Escobar of Rimworld.
5/5
tries to do a morally good run.
needs some silver
gets raided
imprisons survivors
remove all limbs
remove 1 kidney and lung
sells to empire
profit
I started RimWorld thinking it was just another colony sim. Hundreds of hours later, I’m still completely hooked. No two playthroughs are ever the same—one moment, my colony is thriving, the next, a manhunting squirrel wipes out half my people. The AI storyteller keeps things unpredictable, and that’s what makes it so addictive.
The DLCs make it even better:
Royalty made my colonist feel like a space queen/king, complete with psionic powers and royal drama.
Ideology let me build a colony of tree-worshipping cannibals (best run ever).
Biotech? Now I’m gene-modding super soldiers and raising an army of mechanoids.
The depth of micromanagement is another highlight. You can control everything—assigning colonist priorities, customizing their schedules, managing food production, designing defenses and even deciding how they dress. If you love fine-tuning every detail, this game is a dream.
And then there are mods—an endless source of new content. Whether it’s adding more weapons, overhauling mechanics, or turning the game into a full sci-fi RPG, the modding community keeps RimWorld fresh forever.
RimWorld isn’t just a game—it’s an endless sandbox of chaos, strategy, and storytelling. If you love emergent gameplay, deep micromanagement, and infinite replayability, get ready to lose track of time.
⏳ Playtime: 1000+ hours (and I regret nothing)
👍 Recommended? 1000 times yes!
this is one of the most blessed and cursed games i have played. well worth the price to create a cult of cannibal, bunny worshiping nudist stoners that like trees. mods are your friend here after you've done everything. i recommend playing vanilla for a while first
Rimworld is one of those games that is whatever you make of it. If you love the idea of sandbox story telling with an rpg/rts sprinkling then this game will give you hours of fun. There are end game style objectives but the real fun of this game is from the stories you create from your own challenges or community based challenges. The mod scene is amazing as well.
I have had this game for a total of 72 hours.
One of my mods convinced me to buy this since it was on sale as I am currently so bored with any games I already have, and wanted a single player game to absorb my entire well being and purpose of existence.
In the first 20 minutes of gameplay I witnessed cannibalism, nudists, a divorce, two break ups, and a whole lot of unfortunate illnesses.
This is better than this Sims, and I have over 1000 hours of gameplay in that atrocity. Rimworld is the greatest game I have ever played. Mod it, AND IT IS EVEN MORE INSANE. I can't stop playing.
10/10
I have been playing this game on and off for awhile. Its a great game and is made even better by mods.
my first session with this game lasted 16.4 hours. 16 HOURS. I didn't even have the time, ignored all real world needs for the story and glory of my digital companions.
they died. a lot.
the gameplay loop is so addictive and once you lose it all, you just want to get it back. my girlfriend compared it in that right to DayZ.
Played a multiplayer mod with my friend going well then a thunderstorm happened during a raid which caused two guys to get injured and then die via infection our pregnant Guinea pig got hit by lightning and only had a miscarriage the man in black came and we then used him to rescue someone who then killed one of the other colonists during a raid as he shot a grenade at him when he was melee fighting the raider and all the while the Guinea pigs kept inbreeding and where a set of twins were the sister the niece and the granddaughter all at the same time as the father of the Guinea pigs was the son from the same mother and the Guinea pigs were impregnated at 8 days old by their siblings and all this happened in the span of like 2 months 10/10 would breed Guinea pigs again
This game is simultaneously one of the best games I have ever played and the cause of some of the most frustrating experiences I have ever had. But Steam demands a yes or no, so if you're on the fence about purchasing this game, hear me out:
The concept and general execution are among the most innovative and interesting ideas I've seen in recent games, and I think the micromanagement and strategy are, in many respects, stellar. I consider myself an imaginative person, so I had no trouble immersing myself in my characters and getting attached to them. I think that the essence of RimWorld is something that deserves a great deal of respect and admiration. The devs should be proud.
That is, until you consider the combat system.
I have played several different playthroughs of this game, both with the stock combat system and mods like Combat Extended, which are designed by people who, similar to myself, were dissatisfied with the existing combat system. I do not think I have found a game that has driven me to more anger and general bafflement than RimWorld. Ordinarily, I think the AI in this game is great, if a bit finicky, which is no doubt due to the general nature of the game as a whole. But the second you add in individual pawn management and some of the worst combat AI I have ever seen, everything collapses into a mess of agonized screaming and complete bewilderment. If you do not believe me, here are some of the issues you can expect to see:
- Some of the most inaccurate gunplay you have ever seen—or will ever see. In CQB, guns take so long to fire that a single enemy can reasonably expect to charge a friendly wielding a shotgun from a semi-considerable distance and still win. Anyone with an automatic weapon who doesn’t have an insanely high weapon skill will suddenly start spraying wildly after about five rounds—unless you're playing with mods to fix this. Even with mods, it still seems incredibly shoddy.
- Friendly soldiers throwing grenades, Molotov cocktails (or firing RPGs and grenade launchers, if you play with mods) DIRECTLY AT OTHER FRIENDLY SOLDIERS.
- Machine gunners or automatic rifleman with rampant disregard for friendly fire (your only recourse is to bar them from firing, which sometimes makes them completely pointless).
- Enemy attacks ranging from so easy you'll get bored (tribal enemies with no guns), to difficult but still manageable (pirates with guns and explosives), to "kiss your run goodbye" (mechanoid enemies—particularly with the Combat Extended mod, though they’re still infuriating in stock RimWorld).
I suspect that the developers knew that if they made guns as powerful as they would be in real life, nobody would bother using melee weapons unless they were going out of their way to do, for example, a tribal playthrough. This seems to be a common occurrence in many games, and I would be okay with it if RimWorld weren’t attempting to emulate at least some degree of realism.
Unless you are:
A. a masochist who enjoys losing to hair-pulling incompetence,
B. intending to play this game on one of the much lower difficulties (which make all the other struggles far too easy), or
C. a person with hundreds—if not thousands—of hours to dedicate purely to mastering the combat system,
I would strongly recommend you reconsider this game. It is addictively fun at times, and honestly, it's possible—if not likely—that I'm just playing it wrong. But I would like to make the argument that $60 (Biotech is almost a must-have expansion, but I will leave the DLC debates to others) and the hundreds of hours you will spend slamming your hands into your desk over the most trifling nonsense are simply best spent elsewhere.
I arrested a 7 year old child beggar requesting money to free his enslaved sister, harvested his left lung and kidney, then publicly executed him. The ritual was deemed spectacular and my colonist gained a moral boost
Great civ builder. Even though the graphics are not impressive I would rather play this than the other ones out there
This is one of my favorite games of all time. Buy the base game, if you like it, then buy the biotech DLC, then ideology. The most this game goes on sale for is 20% off but it is absolutely worth every penny at full price.
RimWorld is a surprisingly fun & addictive survival/management game where you control a group of people trying to survive & eventually make their way out of a faraway planet.
If I had to summarize it, it feels like it took the best possible lessons from Dwarf Fortress and improved on everything that needed improving.
So much of the world and characters is procedural, and it does make the experience that much more unique & personalized. You will face different challenges from other players as the world and its inhabitants behave differently.
The base building is fun and in my opinion the right level of complex. The colonists are a little dumb but it's fun to 'program' them optimally so you don't have to intervene all the time, and the various challenges the game throws at you are interesting.
I will also say that the soundtrack rules.
I also found the tutorial helpful, and thanks to it I was able to find my footing in this otherwise complex game.
This game is not perfect. You will sometimes end up just staring at the screen, letting time go by as you wait for your colonists to do something. Some mechanics or rules are not explained well or unclear, and as a result you may have to do some Googling.
I also don't think the difficulty is for everyone.
I'd recommend this game to anyone looking for a meaty, procedual management game.
If you're looking for high-adrenaline action or a thrilling story, this may not be it.
RimWorld stands as humanity's most sophisticated empathy simulator—not because it creates empathy, but because it systematically erodes it. You begin caring about your colonists as people and end seeing them as walking resource containers. The game's genius isn't in its mechanics but in how it transforms you into exactly the kind of ruthless survivor it simulates.
After some hesitation at first, it's turned out to probably be one of my favourite games, and definitely something I'm going to put an unhealthy amount of time into until it becomes my entire personality. Though looking back at the past several conversations I've had.... we might be past that point already.
Why are you still reading this? Buy it! Join us. Thrive. Wait no, that's Stardew. Ooo.. Joja-based ideology.. new playthrough idea..
A great, very addicting game with good dlcs and great modding support
Genuinely the best and most polished colony sim game out there, probably th best managemtn game overall. The devs listen to the community and the DLCs are basically huge modpacks added into the game with more polish than the old mods that tried to simulate them (RIP wall light mod, you were the goat).
Modding is incredibly easy and the community gives many, many awesome mods. Though the game is already awesome as it is without mods.
I played it only a little bit but it was good :3
It has an endearing yet simplistic animation style, is versitile with many ways to modify the gameplay, and runs smooth. 10/10 reccomend for anyone who likes colony sims.
This game is hard to get used to. The biggest problem is trying to stop after you get the hang of it. I love my little worlds and trying my best to survive. With so many things to do, the replayability is outrageous and with DLC and the mod community, you'll never run out of fun. Stuck on a stranded island for life and get to bring one thing? This game has you covered. It will be like a vacation. I can't recommend this game enough.
I can't really find the fun in this. I've tried, god knows I have, but no matter what level I pick or what crew I have or what happens... it's just always very very boring. I see all this cool stuff happening in the trailers, and the reviews of this game I read described a really cool experience.
But when I play it, it's just really boring! I'm sorry.
Excellent game. My Wife and I recently lost our baby and we have been playing this game along with the Biotech DLC with a Multiplayer mod and it has helped us cope with the loss. Being able to create a family and grow a colony even though the planet seems to want to kill you at every step, is very rewarding. I cannot recommend this game enough.
The developers started with a great idea to create great games, then they got greedy. If I was to purchase Rimworld with all the DLCs, I would be paying a whooping close to $160 USD. The base game and all DLC compared to other similar games in the market are at around 4x the price. Unless you can get the game for 75% off I would not recommend it. You have to be a mega fan - which lets be honest they are much better games - to pay full price. I give this game a solid 2/10 content to value. After hacking up their prices - updates stopped. Duh... people are not paying your insure prices which only hurts the developer.
Over 2k+ hours played and never officially "beat" the game. There's just so much to do! I really enjoy adding mods from the workshop- anything from quality of life, to cosmetic, to completely game changing is there. I highly recommend the Vanilla Expanded framework. If you filter the workshop items to "most popular" and "all time" a lot of pages 1-3 are really good quality of life stuff!
The game is worth waiting 30 minutes each time you open it because of all the mods you enabled.
my main complaint is that the game is incredibly pricey, about £100 for all of the dlc. that being said it's not a game I regret buying in the slightest. highly recommend it! the base game is fun anyways, buy that and if you really fall in love with the game like i did then all of the dlc
fun game wish it had the graphics of stranded alien then it would be perfect
Far too much RNG for my taste. Sense of progression through research, etc. feels undercut by more layers of RNG. Combat, which is critical to the survival of your group, also feels rather unresponsive most of the time. Feels like I'm fighting the game more than playing it. I can see the appeal of people wanting RNG to create their own unique story, but someone looking for mastery of the game will only be frustrated as run after run gets reset due to factors mostly out of their control, rather than misplays.
Absolutely amazing. Extremely deep, and just when you think you have things under control, the storyteller shows up to keep you on your toes (or you back...) No better game in this category... and then you get into the mods... and it gets even better. Work many many more pennies then they charge for it and the DLC.
Really quite good, mods make this game fantastic though. The story kinda sucks ngl and the planet is huge for how little the game encourages you to get around. Other than that, absolutely no complaints.
P.S. you can also do some pretty wild stuff like eat people and start a drug empire but that's neither here nor there.
The base game is great. The mods are excellent. The DLC is largely worth it. Highly recommend.
I love this game and can't praise it enough. A must-play for strategy lovers. The level of detail is amazing. That being said it can be quite overwhelming at first but stick with it as it is well worth getting used to. My best advice would be to not give up even if your colony is dying because that is how you learn. Then take what you have learned and start a new colony.
I find it hard to rate this game. I have 200 hours in it and bought two DLCs and took quite some time setting up good mod lists, so I'm obviously having fun. But this game really is what it says on the box, a "story generator". It focuses very hard on trying to keep you in the early to mid game, while the late game feels like it's not supposed to be reached.
In the early game everything works really well. If a colonist dies, it hurts, but isn't a huge deal, as there are replacements. It creates drama without hurting gameplay too much.
Losing limbs is also quite impactfuil, as it heavily reduces the effectiveness of a pawn, but it isn't the end of the world. Same goes for infections, which are a threat, and can and will kill if untreated, but can be dealt with with a time and medicine investment.
Item storage also seems to be built around you having some items, but not too many, as if you try to leave space for colonists to walk (which you don't need to, but it looks far better), storage is appropriately sized if all you have is a smaller stash.
Now, about the late game. Everything is either irrelevant or a total disaster.
Losing limbs or organs is irrelevant as you can immediately replace them with bionics which are just upgrades and infections can be prevented entirely or treated way more easily with far better medicine.
A colonist death, however, is hours of progress building up their skills gone. If you lost a builder, for example, everything they build will be a of terrible quality. That is expected in the early game, but a pain in the late game. And the game really wants a colonist to die, difficulty ramps up until one does.
Storing items is also a pain, as the huge stashes you can build up by the late game can take up half your colony or more, as the early game shelves are all you have and all you will have.
These are just some examples, but it really is a shame, as for a short little while, once everything is comfortable, I have a lot of my mechanoids from biotech, some psycasts from royalty, and just really good equipment, it feels great - but then the flaws set it, and I realize, the game really wasn't built around me actually being here.
I am supposed to have some good things, some recon armor, a few mechanoids, one or two medium level psykers. But once you have it all, things either pose no threat at all, or recovering from them feels less like drama and more like trying to waste your time.
Someone's gonna love this, I like it a lot despite its flaws, but now that I have consciously noticed these problems, they really stick in my brain and make me realize why the game felt like it was rubbing me the wrong way each time I played a colony for too long.
Must have guys, this game is ridiculously good. Only game where space cannibalism is universally accepted and war crimes are just another Tuesday. Id play this game. Id play this game real bad
Genuinely love it (dont mind my playtime around half of it is just me going zzzzzz without shutting off my pc) but seriously its so fun, I love colony managers and I FINALLY found one that actually gives me freedom~
I'm honestly not even sure how I managed to go 1,000 hours without writing a review. This is my favorite game of all time. Play it. Enjoy it. Become absorbed by it. When you're done with that? Try modding it or subscribing to a collection, and experience this game through a whole new lens. Rimworld is by no means flawless, but it's really, REALLY close. Best of all, it's honestly whatever you want it to be. This game deserves more praise than I or anyone else here can ever properly give it. Give Tynan your money (don't forget the DLCs, all of them are worth it too) and play it.
Its a good game but just not for me I am not very smart or patient I did not really know what I was doing nor had the time to learn but it was fun when I was trying to play learn it or refund it
absolute gold. pure gold. All your wildest fantasies are possible in this galactic drama.
this game is honestly addicting. its frustrating and fun at the same time and i dont want to make it sound bad cause its a good mix. the game has so much freedom in it and what you want to do and its enjoyable, im happy that my colonist can just smoke all day if they wanted or just beat the shit out of a random prisoner while others watch, its a great game and it deserves alot of praise and its worth the money. i got turned off at first the learning curve in the game but honestly this game is worth taking the time to learn and figure out. 10/10 for me
It's amazing. Except when theres pollution. And raiders. And starvation. And hives. And everything else. Because this game fucking hates you. And it is very entertaining.
in depth survival management, simple graphics so my laptop can play it
One of the best management sims ive ever played. Very fun. Put way too much time into it
I enjoy slowly learning the best ways to play over many play sessions. The potential for chaos is amusing.
A game where there is a mod to track all of your departures from the Geneva convention. Truly the game of all time, I cannot stop playing.
As of writing this review the game is in Version 1.5
In all serious this game has some major shortfalls and can be massive improved, base game is very minimal and I would say that all of the content DLC are required for you to really be getting all of what this game has to offer, workshop included. The workshop carries the content for this game and it is a massive part of why the game is even fun. I would not recommend playing vanilla outside of just getting to learn the controls. Chaos is king and you will have a lot more fun learning what things are as you play just remember to save often.
Now as you can see I have spent way too much time playing this game and it should be marked as a controlled substance. You will start playing one hour at a time and then before you know it you have 2000 hours and the days all blend together into one long play session. If you have obligations in life this game is not for you.
I would strongly recommend that you explore the workshop and find what mods you want to play, there are tons of combinations and everyone has their own tastes but i would strongly recommend you check out the Vanilla Expanded series and make it a staple of every play though. The team that works on those mods have really outdone themselves and the mod series itself makes the game feel polished with mechanics that you would think would be in the base game considering with DLC you are spending over $100 on this game. The only downside is that with just those mods you already have over 100 mods in your mod list.
If you do not like building or challenging yourself by trying new things, this game is not for you.
Overall 9/10 game wish it had more in the base game and that further optimizations to performance continue so the community can push this game even further.
Streamed my first playthrough of this game. First colony died to rhino. Second colony burned down in a huge fire. Third colony I managed to get 7 people off this rimworld.
I had a blast with this game and will probably replay it with DLC or added mods in the future. Was relaxing and also fun to see my story play out. I also felt real emotions when my colonists where killed after investing so much time into them.
Fun game, i recommend if you like city builders, colony management, RTS, or story generators. You can pause the game which is really handy for making decisions as well.
The best description I've heard for the game is "Rimworld is a cozy Animal Crossing-style game, and also a hardcore military survival simulator."
Also, with the power of an expansive modding community they can actually be cute little animals. A robust modding scene is the best way to make a game have infinite play-time.
Fun game! If you're into emergent narratives and get a rush out of seeing completely random things take place, this is definitely worth a look.
I don't know that it gripped as much as, say, Factorio, but I recognize the depth here and it will likely appeal to a broad of range of players that get a rush out of managing minions and watching how randomly things can unfold each time you play.
Apenas observe meu total de horas jogadas continuarem subindo.
This game is single-handedly making me fail my university degree because of how badly I relapse to it after not playing for 4 days, only to spend the next 8 hours playing Fallout: New Vegas meets The Sims. The creativity and potential this game has is incredible and I don't regret any cent I've spent buying this game.
Дополнительная информация
Разработчик | Ludeon Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 87 |
Отзывы пользователей | 98% положительных (103417) |