Разработчик: Piranha Games Inc.
Описание
Welcome to the year 3015! It’s a hell of a time to be alive.
Humanity has colonized thousands of star systems spanning a vast region of space known as the Inner Sphere. The golden age of cooperation and advancement is now a distant memory, and humanity has once again splintered into disparate factions all vying for supremacy.
In the midst of these Succession Wars, power hungry Mercenaries like yourself are in a privileged position to capitalize big time. It’s dangerous work but that’s why you’re here, right? If you’ve got an itch to blast, wreck, stomp and go all out ballistic, step inside and become your own weapon of war!
STORY
As the inheritor of a once-prominent Mercenary company, reborn in the flames of its near destruction at the hands of conspiring factions, your quest for glory and revenge will stretch light-years as you chase threads of interstellar intrigue along your journey to becoming an elite MechWarrior and mercenary commander.
THE INNER SPHERE
Home to thousands of star systems and an array of stunning biomes, the Inner Sphere is alive with activity, purpose, consequence, and variety. Systems will be captured and reclaimed, major events will unfold, and new technologies will come to light.
The rigors of war will be seen with each passing week as your relationships with the various factions fluctuate according to the relentless Succession Wars and your choices as the leader of a Mercenary outfit.
GAMEPLAY
The battlefields of the future are dominated by BattleMechs, hulking machines of war capable of leveling entire cities. As a BattleMech pilot you’ll rain havoc upon enemy ‘Mechs and targets, including tanks, ground vehicles, aircraft, advanced defenses, and reinforced bases.
Few things can withstand the power of a ‘Mech for long, and the worlds of the Inner Sphere are veritable playgrounds of destruction awaiting your shielding defense or crushing devastation.
BATTLEMECHS
"With over 50 unique ‘Mech chassis and hundreds of sub-variants, all fully-realized with high-fidelity models, damage states, and equipment, no two ‘Mechs are the same!
Whether acquired from scouring the markets of the Inner Sphere for rare and valuable chassis and equipment, or salvaging directly from the wreckage of your annihilated enemies and the spoils of war, the maintenance and operation of your BattleMechs will be vital to your success both as a MechWarrior and a Mercenary outfit commander."
THE MERC LIFE
Off the battlefield, as the leader of a Mercenary company you will need to manage all the key components of running a unit.
You’ll need to maintain and acquire ‘Mechs and equipment, hire and field MechWarriors from throughout the Inner Sphere to join you on the battlefield, and manage your relationships with the Great Houses of the Inner Sphere, all of whom are vying for your contribution to their staggering war efforts.
Of course, with each Contract comes negotiation, and with each victory comes consequence.
OTHER FEATURES
With the vast scope of the Inner Sphere and its complex system of world generation providing huge variety and replayability, the MechWarrior 5: Mercenaries experience offers no end. Outside the campaign, a fully-featured Instant Action system will allow you to customize and kick off isolated missions at any time, free from campaign restrictions.
With four-player co-op supported both within the campaign and the Instant Action system, you can experience the full breadth of the MechWarrior 5: Mercenaries universe alongside your friends.
Mods extend your game even further! Unlock the boundless creativity of the community to alter and expand the game in amazing ways. With a full editor and interface supporting gameplay mods out of the box your creativity will know no limits.
Поддерживаемые языки: english, french, german, russian
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Core i3-7100/AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 55 GB available space
- Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit version)
- Processor: Intel Core i7-6700K/AMD Ryzen 7 1700
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070/AMD RX Vega 56
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 55 GB available space
- Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
Mac
Linux
Отзывы пользователей
Not very far into the game despite the hour count (a few campaigns started and dropped + some sandbox mode), but I can definitely recommend it. The 'Mech customization is very in-depth, the strategy layer of managing funds and repair/travel times on top of the tactical combat adds a lot of fun decision-making, and the 'Mechs themselves are just super fun — both to stomp around in and to tear apart. They do pilot more like tanks than your average mecha, which might put you off if you're new to the MechWarrior series (or BattleTech as a whole); despite that, if you can get used to it, it's one of the most fun mecha games I've ever played.
Really fun game! I seem to greatly enjoy being a ruthless merc. Lots of mechs to play with. Not enough weapon types though. Multiplayer works great, even crossplay. Dlc really helps.......kinda pay to win with the cantina upgrades from one of the dlcs. The best part of this game is headshots. Seeing the mech fall over and no ejection is great. The worst part of the game is looking for high lvl weapons. It just sucks. You travel from zone to zone not knowing what the next has until you get there.....while costing you big money for upkeep, storage, and paying pilots. Luckily you can turn off all costs other than pilot pay. But weapons are still rare as hell and you will see that cutscene over and over. I hear the sound it makes in my sleep.
Good Mechwarrior game, been following the lore in books and online and played most of the games including table top for about 20 years.
If you're used to playing the turned based strategy mech games, this is different. The AI is terrible but can hit you before you can see it. This game is not afraid to throw four heavy lances against you to make the job hard even in an atlas. Your squad AI is turnip smart. You have a limited array of commands to control your lance. Sometimes they get stuck trying to figure out how to follow you through a narrow route. Radar is barely functional. Any mech build that is focused on long range will be useless for you but useful for the hordes coming from all directions. You must always be attacking, always be moving. I do wish there were some commands like "trebuchet, stop following me and go snipe with missiles from behind some gd cover," or "your core is almost gone, go sit this round out" but you are largely stuck with your lance either following you or holding at a position, which you assign based on your cross hairs. Also you must be vigilant about acquiring ever heavier and more powerful mechs and weaponry, or end up outmatched, and be careful that your repair bill and maintenance bills don't wipe out your winnings.
Jump Jets don't serve a purpose as far as I can tell, maybe minimally helping with evasion, but certainly not movement and positioning like in turn based stuff.
Also, I really should give this a down vote for how terrible the optimization is on this game. The graphics are not that great, yet my computer gets hotter than with any other game. I'm not even running ray tracing. Turning on vsync and frame rate smoothing does help this a little.
One other comment, you will be piloting a mech but you will not see it much, the third person view is pretty useless and a bad angle, would be nice to be able to set a custom camera and or watch a replay of your battle.
Quest: 6/10 - it's there but it's a fig leaf
Combat: 9/10 - aside from all the issues the combat is a lot of fun. stomp tanks, smash through buildings and walls, punch other mechs, and a shit load of weaponry
Leveling System: 4/10 - the ranking system in this game is opaque and convoluted and will put you in some tough spots, but if you want an easy time you should probably play something else
Hangar: 8/10 - it's great to return to your hangar and be able to walk around in fp reviewing the damage to your mechs.
Sound: 8/10
Graphics: 5/10 - accurate graphics, but nothing to write home about
Optimization 0/10 - sucks
Mod the shit outta it with workshop YAML, sound and graphics mods, slap on Nexus coyote missions and then you'll reach peak mech crack cocaine.
I literally cannot stop playing this game. YAML mods are fucking amazing and make this the perfect mech game.
I read a lot of mixed reviews for this game so I was hesitant to buy it. My motivation was that I absolutely love the Battletech game by HBS and mostly just wanted to finally be in control of my favorite mechs. I have to admit that I have been pleasantly surprised at how much I ended up enjoying this game.
The gameplay is actually quite fun and fairly challenging. I found the movement odd at first, but it was fun to master, as well as the weapon groups and heat management. The variety of mechs is good, and I spent a decent amount of time hunting for different "Hero Mechs" which were awesome and well worth the search. The story was alright, nothing too special, but it carried the progression along nicely.
The main issues I found with the game were the absolutely horrible Lancemate AI. Your teammates aren't very helpful, and you end up soaking in all the incoming fire most of the time. The other thing that was fairly annoying that seems like it would really improve gameplay if fixed, is that enemies can randomaly spawn in throughout missions. It makes any direct line of fire tricky, and kind of ruins immersion when things are just appearing for no reason. I did notice that this happened less in the later game, as assault lances were dropped directly from dropships.
All in all, I had a great time playing through, and that was without mods or DLC, which I have read that some of the issues mentioned can be fixed with proper modding. I will be buying the DLC in the future and replaying through it probably a few more times.
Great game, especially when modded. Big stompy robots, mayhem and good times.
Wish the game had more of a campaign kind of like the Battletech Does but over allif your a fan of Mecha and free for all combat its a great game.
The writing is bad, the voice acting is mostly bad (props to Ryana's VA Kate Walsh and of course, Elias Toufexis), the game feels like it's missing so much even with every single DLC. So why have I put almost 1,200 hours into it, and why am I recommending it? Mods. Without mods, this game doesn't really deliver an experience I would consider fun as it can be quite repetitive and restrictive, with braindead AI for both enemies and lancemates. However, thanks to the incredible work of some truly dedicated modders, a world of possibilities open up in the form of new environments, mechs, weapons, gear and a vast array of improvements to the game which PGI did not seek to address themselves. Mods turned this game into something great.
PGI, you built an acceptable framework, but you owe my money to your mod community. Learn from them and treat them well.
awesome game I like mechwarrior and battletech it brings me back to my childhood playing the pen and paper battletech game.
Nice Battlemech game to scratch an itch. Worth the reduced price now.
not as good as 4 but still pretty fun and theres some sweet mods that make it even better
Played through the entire campaign, and then again with community mods. Both were great experiences, with the story being par for the course for Mechwarrior games. Sound and graphics are good, although the newer MW Clans is noticably more flashy. AI could use of used some more tuning, but once you learn how to use the weapon linking to suit the AI's need, it does it's job well.
The only thing I would say is if the game keeps crashing with a Fatal Error message, while this could be so many things I found the like others have said MW5 doesn't handle Ray Tracing and DLSS well so turning those off solves many players issues.
If you're a fan of the MW/Battletech universe, this is a good buy, especially when on sale. Highly recommend YALM (Yet Another Mech Lab), and it's other mod plugins that adds many parts and weapon styles in addition to the mechs and new varieties/hero versions.
It's Mechwarrior, spend a little making it as similar to MWO as possible and its great fun... Career start is hard and I blame the mad AI for it but just put it in easy if you must, it's still competitive too which is a great sign in a game, when easy mode is challenging!
This game crashes, saying that there wasn't enough video card memory for the textures. I have a 4060 video card that far exceeds the minimum recommend setting. The maximum resolution is 1280x720! And I have turned off ray tracing, turned on vsync to throttle frame rates, and turned down shadows, textures, etc. the game looks like utter crap at this point, and it still crashes. Don't waste your money!
over all this is a good game, there are somethings I don't like, as of a lack of pvp and mid rang missles can't firer, but the mods and the fact that i got it all for 60% off makes it less of an issue for m.
It's more fun than I anticipated having to be honest. I enjoy the mech simulation type vibe, haven't touched a mechwarrior game before though, so I have no context of prior installations.
I enjoy the way the shops and quests work; along side a faction system that gives you discounts on goods and most importantly, allows you to negotiate for things you want when taking the quest with that faction; which is a fun dynamic actually.
You definitely have the feel of a mercenary that has to keep working to make a living and it gives the macro level choices a bit of strategy and planning to them. It doesn't have an insufferable story or characters, some of them I quite enjoy actually, but it's not gonna amaze you in that category either.
The Mech combat is decent, it's not my favorite, but it's fun. This is compared with armored core (2,4,6), gundam (fed vs zeon), and mechassault (original xbox) as my other mech series I have played in order of enjoyment.
The most negative feedback I have is around the mech customization screen and the UI for it. It's not very obvious how to tailor a mech to your needs at first and there isn't a ton of flexibility baked in there to begin with. You have variations of the same model of mechs (a lot of different unique models of mechs too though) and you have to build around that. But also the UI for this process is just not great; it is functional and makes sense eventually, but it can take some time and frustration to get to a point where it's okay to use and you just get it.
Armoured warfare and logistics, my two favourite game genres; all in a package small-scale enough to make each side matter without drowning the other out. I like blasting robots with a loadout I put together just to make it happen, then making my way to the next payday to do it better.
Getting this on sale and after installing mods I can say this is a fun ride.
Although I prefer a HOTAS set up; I'm getting along well with keyboard and mouse.
Jumpship edition is a must have, don't bother with the OG singleplayer it is nothing compared to the career mode
After 123.4 hr of gameplay I have made it to rank 15 and its fun for a fan of mechwarrior games. Great graphics and I always love the sounds better than the music on these. Getting up into rank 12, it feels kinda unfair because you have 2 or 3 guys with you on the mission and have to fight a small army of tanks, mechs, and air support. all while protecting some small installation that hardly seems worth protecting. However, winning does feel good especially after having to retry a couple few times.
While it's fun with friends, the base game really does not hold my attention or live up to my experiences with other games of the franchise or similar titles. And that sucks, because I really really wanted to like this for what it is. But imo the level design isn't really compelling or interesting. I don't even mind the base game's restrictions on mech customization.... With mods the game gets much better, and it's definitely a fun timewaster playing co-op. But as much as I want to like it, it's just not worth the price (even on sale....)
This games requires 3 DLCs and 30+ mods to have decent AI, graphics and interesting content.
Even though, you need to spend many hours to understand how to customise your mechs and work around the games limitations.
I understand why people like this game, but personally I don't want to waste so much time in learning the mechanisms for what is in the end slow paced FPS.
Apologies in advanced. I’m going to assume you know a bit about the BattleTech/MechWarrior IP so I’ll be using a lot of terms that aren’t exactly new player friendly.
I’m no filthy clanner (not yet anyway, I haven’t had time to play MW5:Clans) but what MechWarrior 5: Mercenaries offers is fun. I have been a recent convert of the MechWarrior/BattleTech games over the years. A couple of years ago I got into the HBS BattleTech game (great if you want something slower and more tactical) and more recently had given Mechwarrior a go. I’ve been hooked since. I’ve even found a few people who play the tabletop game… okay enough nerd shit. Is MechWarrior 5 worth the purchase?
TLDR is YES. Great if you want to scratch that big fighting robots itch.
The long review of an answer is below:
Now, I don’t want to start the game with singing nonstop praises. I want to let you know what I personally did not enjoy as much. If you read the reviews on Steam, it boils down to a number of problems:
- Missions & Maps are repetitive and LIMITED (absolute lack of variety in the base game outside of the campaign). You’ll be fighting in the same boxy different colored terrain throughout the game. It really sucks.
- AI Companions are BRAIN Dead. Don’t rely on your allies being help. They’ll often wreck your mechs OR do absolutely nothing when you engage enemy lances, leaving you to soak up the hits and limp back to evac while they’re all healthy. They are good bullet sponges IF you know how to position them, but they don’t really help. The game encourages you to save scum quite often. If you don’t want to keep paying out of your pocket you’ll do this.
- Overworld is kind of bland. You get a spaceship with all of your mechs in a hanger bay but your immersion is ruined when you realize… It doesn’t add anything to the game other than show you the scale of your mechs. I wish there were more face-to-face interactions with your crew or you making improvements to your ship but you wont really get that. You get a few campaign related lines, but the only conversations you get with your crewmates is usually when you’re on a mission. Its not THAT kind of game unfortunately.
- This is more immersion breaking… two points: 1, mechs (despite being hulking giants of steel and death) move and turn quite fast. If you’re not used to that, it might break your immersion but that’s a lighter point and 2. On higher difficulties you just get waves after waves of enemies and combat can boil down to a slugfest with the other 3 lances that drop on you. If you want tactical, HBS Battletech might be up your alley.
The game’s core loop is fun. You’re a mechwarrior. You jump into the cockpit of a giant robot and kill things. You’ll be managing your growing merc company. Every 3 months you need to pay your upkeep. That number gets higher for every pilot and mech you have rostered. So expect to reach millions of C-bills as you grow your merc outfit. So you’re playing against your ever growing overhead and need to take missions that help pay for everything. Your missions can be from assassinations to base defense… The mission types are repetitive…. And sort of get better when you get the DLC (they add some variety to the mission types).
If you choose to do the campaign its a simple revenge plot. Your dad was killed and you’re trying to find the merc outfit who did it. Honestly was surprised at the length of this. With the other DLCs it adds a number of hours to the game, so you’ll be doing a lot if you decide you want to play it. You’ll be a part of Battletech’s historical moments, help St Ives establish itself, Fight for Rasalhague’s independence, be a mech gladiator. You can serve the great houses, independents or pirates in doing several missions. I played this game solo, but I can imagine that playing this with friends elevates the experience (and Star leagues better than the dumb AI lance-mates you get)
Now with that being said, here is what I liked about MechWarrior:
- In my currency this game comes out to about $11, cheaper than the $50 on launch (I wouldn’t pay for this at $50. That’s insane, don’t do that). Its cheap enough for you to get into, and if you want to spend on the DLCs you can. Just get them on sale ( I think it goes on sale routinely)
- The mech combat is fun. If you’re a fan of big stompy robots duking it out, then this is THE game to do it. Matches are short and sweet, the dopamine hit is just enough for you to keep going.
- It’s a great intro to the BT universe if you’re not willing to read up on every single aspect of the lore
- This game lets your mod the EVER LOVING SHIT out of it and this is where you’ll find the replay value.
Here’s where the fun begins. The game is pretty sandbox-y. You can choose to work for whoever; undertake whatever missions you need to get the better mechs and what not. You can customize every single mech you get. And if your mod your game… It becomes a different beast entirely.
It elevates it to GOD-tier repayable. You want more variety in your maps? There’s a mod for that. I have only clocked in 80 hours as of writing this… without mods. I recently installed a number of mods and my God… Does it elevate the experience. Something wrong with your mechs looking too clean? There’s a mod for that. Missing some quality-of-life bug fixes? There’s a mod for that. Now Mods don’t fix everything wrong with the base game, but you’ll be enjoying a number of quality of life improvements for sure. More mission types, more mechs, more variety. The fan driven content is insane and modders know what makes a good MechWarrior game. Want smarter allies? Mod. Want those allies to have a quirk when you hire them, ala-Darkest Dungeon? Yeah, mod. If you ever feel bored… I kid you not there’s a mod for your boredom.
So yeah, I’d recommend it. Base game is okay, but once you start modding it, you’ll have a hard time putting it down. With the DLC adding more mechs, mech variants and extended stories… You can easily lose hours. I absolutely would recommend this.
Let me put it this way... If this game didn't have mods? I would request a Refund. The company did the bare minimum for Actual fans of the franchise to fix their game.
Otherwise the games super fun. Spent equal amounts of time tweaking and modding mechs with the YAML mod as I did fighting across the inner sphere. 'No Guts, No Galaxy' - 9/10 with mods, 3.5/10 without.
MechWarrior 5: Mercenaries is a thrilling return to the BattleTech universe that delivers on its promise of mech combat and customization. I had an absolute blast playing through the game, sinking around 100 hours into the base game and its DLC, and coming out highly satisfied with the overall experience. However, as much as I enjoyed my time, there are some aspects of the game that could have been improved.
One of the game’s standout features is its mission length, with most missions clocking in at a satisfying 10-15 minutes. This pacing kept the action engaging and approachable, making it easy to dive in for quick sessions or spend hours chaining missions together. The customization system is another major highlight—being able to tweak and fine-tune your mechs to create devastating peak builds is immensely rewarding. Few things feel as satisfying as shredding enemies with a perfectly optimized mech, landing an alpha strike that instantly turns a target into slag.
The core combat experience is fantastic. The mix of destruction, strategy, and weighty mech movement hits all the right notes. It feels great to command a lance of mechs, watching your squad execute orders while tearing through enemies. The diversity in weapon systems and mech designs is a treat for fans of the BattleTech universe, though balance issues mean that some weapons and mechs significantly outshine others. This asymmetry, while occasionally frustrating, feels true to the lore of BattleTech.
Despite my enjoyment, procedural generation of missions occasionally led to frustrating experiences. Huge maps with objectives spaced far apart—or worse, long stretches of empty terrain—could drag down the pacing. The worst offenders were arena missions, where dual targets sometimes spawned over 3,000 meters apart, and the AI wouldn’t engage until you were within 400 meters. This meant long periods of just traveling from point A to point B, which felt like wasted time in an otherwise tightly paced game.
While the story was engaging, it didn’t quite reach its potential. The narrative provided a solid backbone for the gameplay, but a bit more depth, character development, and world-building would have elevated it further. It's not bad, but it leaves you wishing for more.
Despite its shortcomings, MechWarrior 5: Mercenaries is a fantastic experience for fans of mech combat and customization. The exhilarating combat, rewarding customization system, and solid mission design (most of the time) kept me hooked for 100 hours of gameplay. The balance issues in weapon systems and mechs, along with the occasional slog in procedural mission design, are small blemishes on an otherwise stellar game.
If you’re a fan of the BattleTech universe or mech combat in general, this game is absolutely worth your time.
9/10 I highly recommend
10/10 if you are an arcade military simulation sandbox fan...
This review is for the Jumpship edition which includes the DLCs "Heroes of the Inner Sphere" and "Legend of the Kestrel Lancers". Heroes adds a lot of fun functionality for sandbox play and, as reviews of it state, should have been included in the base game.
In essence MW5: Mercs is a sandbox MW game. Initially I was frustrated how slow it was, but that's just the tactical part of the game. There's a lot of management going on (mechs, weapons, pilots) so you'll be spending quite a bit of time in the mech bay. It's very much a single player version of Mechwarrior: Online, which is a good thing.
Works great on Steam Deck, just enable auto-aim ;)
I find the game fun. simple but of course i like playing multiplayer with my friend being in control of the money and all the under the hood part more fun because i'm terrible at the game lol anyway enjoy yourself. great if you enjoy these types of games. with the dlc's the game has a ton of options.
great game hope mercenaries gets integrated with clans
This game falls into the fairly niche genre where you have a large map at your disposal and travel around it, trying to build up your forces and reputation while commanding your troops in person, fighting alongside them, much like the Mount & Blade franchise, except in stead of commanding an army, you command a lance of up to 4 mechs. If this concept is right up your alley like it is for me, it can be a very addicting gaming experience.
I'm a newcomer to MechWarrior and mechs in general, but it only took a little while to understand the core of the game, in part because the mech building aspect is kind of similar to outfitting your space ships in Elite: Dangerous. But there is a lot the game does not explain to you, and the more community posts i read the more i realise i had only scratched the surface and still have a lot to learn in order to really understand the ins, outs, and what-have-you's. New shit had come to light, man. For example, i did not even realise mechs have chassis variants with different weapon bays until tens of hours into the game, which opened up quite a bit of extra mech shopping for me.
The writing and characters for the base game campaign are pretty fucking terrible, but luckily very light to keep the focus on building up your mechs and demolishing your enemies. I'm planning on picking up all the DLC (which reportedly have better writing) after i finish the campaign, and dive into a new career. Modding this game is basically mandatory, though for my first go around i'm only using Steam Workshop mods that improve quality of life and visuals/sound without changing gameplay systems. After that i'm gonna visit Nexus and get a real mod list going for my 2nd go around.
In short, this game has gotten its claws into me and i'm pretty much addicted and can see myself playing this for hundreds of hours to come. Highly recommend it if the genre appeals to you, even if you are not a fan of mechs in particular. You might be one after a good stint with this game.
Straightforward and fun.
It's not that deep or complicated yet has enough complications to get you stuck for a couple of days, not so hardcore or difficult yet certain missions will pose a challenge.
I've been fascinated with DOS Mechwarrior installment as a kid, tried to love the Playstation 1 Mechwarrior as a teenager yet this is the game that I've enjoyed the most. Strongly recommended.
Bad AI both for your lance and enemies. Supposedly lower difficulty enemies will focus your mech's weapons consistently as if they were higher difficulty and very high skill enemies will magically focus all weapons (even if they have spread like missiles or burst ACs) onto you CT. Torso twisting rarely works to mitigate this. ALL enemies will kamakaze you so get used to that. Mission difficulty is handled by "just drop a full lance in front of them at the end of every mission right in front of the dropship you need to get to to leave lol"
Skip unless you really like Mechwarrior games or BattleTech in general. Don't pay more than $15 for it if you do decided to get a legit copy.
While this may not the best story or campaign ever written, there is a lot to make up for it. As the name implies, it's a mercenary game where you are at the head of a company and do various jobs around multiple parts of the galaxy. The mission types are few, you'll see them come back a lot, but that isn't an issue for me personally. Where this game shines is, of course, the mechs. The game makes you want to keep playing, just to get that "one other mech" in salvage from the battlefield or to get enough money to buy them from the mech market. It's all about the progression. And when you think you have a good team, you try a mission that is well above your paygrade and end up being absolutely destroyed by the opposition. So you keep going, leveling up you abilities, trying different weapon combinations, different mech types and you'll have fun for tons of hours.
Even if the game is good without the DLCs, the DLCs are also pretty good in my opinion. They all come with their own theme, mechs, and are generally good fun. Playing with friends is also extremely enjoyable, especially with mods that unlock features for the other players in your party to allow them to buy mechs or equipment from the stores. If one of you has all the DLCs, then your friends can join you on the adventure, even if they don't have them themselves, which I think is incredible in this day and age. As I played along the game with a friend, it made me enjoy them so much I bought them myself, so I could play with other friends who simply had the basic game.
Truly, it's a great AA game, the kind of game that isn't a blockbuster, but isn't indie either. The perfect middle ground for my taste. Destroy stuff, collect stuff, upgrade stuff, do it all over again until you've had enough.
Scratches the unique itch of a slower paced (relative to Mecha) mech game with complex mech building (mods are awesome)
This game has a vert steep learning curve. With that says it is virtually impossible, until it is not. When it "clicks" in your mind, it is a fun and challenging game. This clicking in your mind happens quickly when it does. One second you are struggling, and the next your not.
yes this is a very good fun game i dont like the dlc way of locking a bunch of mechs and varients behinde a pay wall but what can you do considering that is my only problem with it i give this 9 urban mechs out of 10.
if you want all the dohickys and oojimaflips buy the dlc buy when they are on sale.
Really enjoyable, just wish understood the DLC content better
Sandbox Mechwarrior (Battletech) game. Its a blast and has lots or replayability. Worth the price even without the DLC's. Would be nice if it expanded to include clan stuff but there are a lot of mods for that.
Its a massive game from Piranha bytes. It starts very slow but it takes pace up very fast and it keeps accelerating. Great Job.
I came back to MW5 after playing Clans. I'm able to get similar DPS as my Tiber Wolf now, but this game is fun especially when you get the DPS sorted.
A lot of fun, can go from mission to mission, and plays really well with friends. Wish the graphics were a little better but still really detailed
If you like stomping around in big mechs and blowing up other big mechs, you'll have a good time.
I bounced off this game when it launched on Game Pass, but after giving it a second shot for the co-op, it's pretty enjoyable. I wish it was a little more sim-like, as the earlier games were, but it looks good, plays well, and is a good value for the price. Big stompy robot fun.
It took long enough to get here, but for any longtime Mechwarrior fan, its a 'must buy'. Itis definitely like a bethesda game where it really unlocks into a great game when you add mods.
The sub-downside of that is the mods in teh steam workshop aren't organized very well, and some of the required mods aren't even in the workshop. Required as in needed *by* some of the mods in the workshop -like the 'mod options' mod. You have to go to Nexus or somewhere else to get it. There are a few other examples, but that's the biggest. Best to go to all of the mod sites to put together your mods list.
I *highly* recommend to take a slow approach with mods, things like YAML (yet another mechlab) or the (two?) other mods that do major overhauls on how things work, or change the mechlab, pick one, and start with just that. then add only a few at a time.
I haven't tried the others, YAML is pretty great, and most other mods are compatible with it, or have a YAML-compatible version.
The mech packs aren't absolutely mandatory, but they do definitely fill in the void of what the player would expect to be available.
Then you have the mission and map mods - these are best to add absolutely one at a time, then testing over several missions. I ran into an issue at one point where entire sections of the *real* map landscape would just be not there, so you could fall through. Fortunately no objectives were ever there, and you could shoot across them, so it was interesting. Some maps would require jumpjets because of this, where the only path to an objective was on a missing piece of map.
Of the mission packs, I've used Coyote, and like YAML, other impactful mods are compatible with it.
Then there are a plethora of audio/visual mods - from adding missile smoke, major PPC effects, adding weather, or damage to cockpit glass. An underrated mod is one that takes all the weapon sounds that your mech makes and modifies them so they sound like they are actually firing from the outside of your mech insstead of inside the cockpit with you.
Some mods will address and/or 'fix' size differences.
Some mods will impact faction reputation and salvage
A very big deal is that the pacing of leveling feels extremely fast. The side effect of this is that the missions scale up in challenge rating very fast along with that. In my experience, much faster than you can acquire mechs or funds to keep up, even at normal difficulty. There are mods that both slow down how fast you level, and allow lower level missions to keep appearing, which just makes sense. 'farming lower level missions' for funds just makes sense because a merc company would be able to take easier contracts. They will still have the lower level weight requirements, but you'll be better equipped and experienced.
I'm sure nobody will read this because Clans is out - but MW5:Mercs is the 'roguelite' game, vs the more structured story of the new Clan game. That plus the mods will keep me coming back here, as a longtime Mechwarrior fan - ever since MW2 on DOS 6.0
this is a great game giant mechs, big guns, runs well, great modding community this game is a solid 8/10
As a Battletech fan this is the perfect sandbox to really scratch that stompy robot piloting itch.
Generally stable. Very good job making the mechs 'feel' awesome. The movement and sound are impactful.
some of my gametime (~800 hours) is background running, ... but not that much. ^^
half of my time was vanilla, so with and without mods its a good time.
An FPS feel to the Battletech genre. Fun, but after many missions, they can feel same-y. You fight many, many more Mechs than you should otherwise . . . the AI seems to be balanced against giving it more and more. This deviates a bit from the tabletop game and the Harebrained Schemes version (Battletech), but hearkens back to the old Mechwarrior 2 game when you played as a Clan warrior (alternately Jade Falcons or Ghost Bears). The game is fun, and I enjoy playing the missions. Though it is not perhaps the ideal experience for me, it is very fun and certainly gives you a feel for the Battletech universe. After you have developed your Mercenary company a bit and have enough money to breathe, and after you have played all the "stock" missions several times, the game can start to feel more like a grind than a narrative experience. When that happens, the DLCs really help out - giving you some unique missions to run that have a background narrative flowing through them. This game is highly recommended, and I am one of those "old fogies" who like turn-based rather than RTS games when it comes to my Battletech (a throw back to the tabletop version of the game). Still highly recommended - especially if you liked the old Mechwarrior 2 titles.
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Дополнительная информация
Разработчик | Piranha Games Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 85% положительных (8317) |