Разработчик: Li Changchun
Описание
1
Challenging combat
Combat in game is mainly real-time sword fighting with a focus on immersion and realism. The player can dodge, parry, and unleash a deadly combo or use special attacks to quickly overpower the enemy, who are also capable of the same. Combat in this game relies heavily on player's fast reaction and strategy. Also worth noting, most of the combat animations are high quality, motion-captured.
2
The story
The main plot is the contention that the forces of all sides revolve around a legendary treasure. With the ups and downs of the plot, the player may feel that the enemy is hiding behind him. Sometimes he can't distinguish between the good guys and the bad guys, and sometimes he is involved in plots and lies. Sometimes, he is touched by some sincere hearts. The protagonist is not a hero to save the world, but he dare to do what he thinks is right, not for fame and gain, nor for justice, nor for love, but for the beauty he has been searching for.
Поддерживаемые языки: english, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 ,or newer
- Processor: Intel i3 2100 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTS450 or better
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
Got it on sale. Fun and simple enough to play with my 4-year-old. I've been on the look out for such a game. We just skip the cutscenes.
TL;DR No, but there was so much potential
This is an... interesting game to say the least. The fundemental principles of game design don't seem to apply to this game. I won't be too harsh since this is an indie game that's 3 dollars and seems to be made by one dude.
The combat is the best part of this game which is the number one listed thing in the description, but this isn't saying much when comparing it to the rest of the game. He says that it's challenging combat, but in reality it's just unfair. At the start of each level you just start off with the health and resources from the previous level making it really difficult if you just came from a close call boss encounter and are left with a sliver of health. This wouldn't be as bad if the resources to craft the different potions were easier to come by or if merchants we more plentiful, but this isn't the case. This simple addition would push this game much further up in quality in my opinion.
The level design and enemies are uninspired and the story, even though he says it's the best part, is pretty boring. If it were the most important part like you say in the game description I would suggest maybe hiring some voice actors or at the very least having all the dialogue happen near eachother on the screen so I don't have to keep on darting my eyes up and down on the screen. Minor issue with that, but still a big improvement for QoL
Again this game is 3 dollars so I don't wanna tear it a new asshole or anything, I can tell that there was some passion put into the game and the person who made it does have skill, but this seems like it's mostly a scope problem where you went too big with your idea too fast. The combat mechanic, though in a fundementally broken game is still functional and reliable and in another kind of game it could have made something really cool. Essentially the combat is like a perfectly good hammer that has nothing wrong with it, but you tried to make a souffle with it.
All in all if you took just a few steps back in your scope and started small, I'm sure your next game will be perfectly fine, great even.
my god i have been waiting for cd projeckt red to make witcher 4 and here it is. first off the combat a much more simplified but satisfying system that allows you to punish those bandits!. second the sound track even though there is only 3 sound tracks in total 1 for menu 1 for cutscenes 1 for everything else it is not repetitive at all, it is quite refreshing to here such a finely crafted musical masterpiece allowing you to get carried into the witch sword world. the very simplified controls are finely tuned to allow the player to pull of some beastly combos and use you energy magic to kick some butt. in conclusion this might be the best game in the witcher catalog even though it does not have geralt and cirilla from gwent, griffith from berserk carrys on where gerry left off and finishing eridin of. i would definitly pay more for this game. in short i would pay again for a console port.
This is an interesting experiment. By that I mean, it is unlike anything I've played so far, and it has interesting mechanics. For the price, it is worthwhile.
No real reviews. No user rating. Complete lack of posts in the discussion forum. Seems truly invisible to the world. Yep, I bought this game out of pity. The levels so far are short, the cutscenes are long and it has some translation issues, but what the hell... I enjoy it. I've spent $3 are on far worse.
So why not, I'll recommend it.
Дополнительная информация
Разработчик | Li Changchun |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 100% положительных (4) |