
Разработчик: The Game Kitchen
Описание
BLASPHEMOUS 2 - OUT NOW
Digital Deluxe Edition
Receive the base game, original soundtrack, artbook, digital comic and 'Alloy of Sin' alternative skin!
About the Game


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.

Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.

Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.

Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.

Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.

Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.

Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, portuguese - brazil, russian, japanese, korean
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-750 or AMD Phenom II x4 945
- Memory: 4 GB RAM
- Graphics: GeForce GTX 650 or Radeon HD 5770
- Storage: 4 GB available space
Mac
- OS: MacOS Sierra - 10.12.6
- Processor: 2.7 GHz Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 640M
- Storage: 4 GB available space
Linux
- OS: Ubuntu 16.04.01
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Sound Card: DirectX Compatible Sound Card
Отзывы пользователей
Excellent game, beautiful art, and overall a really good experience. Can be frustrating as hell sometimes tho
Soild Metroidvania. Difficulty is balanced, fights are challenging but not impossible. Puzzles are creative. Lots of replayability.
an amazing metroidvania game i love the diffculty its an amazing game seriously play it even if it's hard (and don't worry its not to hard i myself am only casual and can kill every amaendas and golden visage eye boss without healing so don't worry)
苦难如何是神的恩赐呢
当肉体的苦难超越了精神的痛苦 当畸形的牢笼带来了不可思议的奇迹 苦难即是救赎
Poorly designed text. I cant even fck read some words. annoying enemies. (not hard, just annoying) It's Just terrible to learn to play it. RPG sistem is boring to...
its like 5/10
This game is one big hell yea
Art style & dark themes are peak
Story (& voice acting) is sick so far
Combat is violent and enjoyable
OST & soundscapes are exactly what you want in a title like this
I’m quite doggy at the platforming aspect but getting better at it becomes rewarding. Haven’t played a side scroller in decades but this stuff absolutely rocks
Opino que si ya pagué por el juego en stream debería dejarme descargarlo gratis en mi celular desde la App Store, para seguir lo jugando, además steam ya tiene formas para jugar desde el celular pero no está muy bien optimizado, el juego es genial y process quiero Descargarlo también en mi celular pero no volverlo a pagar. No sé qué inconvenientes vean ustedes…
Fantastic! Great combat and the story, lore and art were all excellent. Difficult, lots of backtracking and easy to miss some quests. Not too bad blind but as usual if you don't want to be locked out of endings on first play through look it up.
Recommend!
Brutal, dark and deep game every fan of Metroid should try. Every part of this game is amazingly brilliant, the graphisme are majestic and even with a few bugs, the game is still my favorite in the genre. The achievements push you to seek for secrets and the NG+ mode adds a LOT to do. I recommend !
A lot of unique areas, different NPCs and enemies. Interesting story, color palette and sound design. Even pixel graphic which I usually don’t like looks nice. However the main issue with the game is probably combat system, it just doesn’t feel right… It doesn’t have this smoothness and a feeling of control of your character like hollow knight has. Can’t really explain it, you just have to play both games. Overall it’s a great game
Blasphemous is what happens when Dark Souls, Metroidvania, and Catholic horror get together for a brutally gorgeous nightmare. You play as the Penitent One, a silent, guilt-ridden warrior slicing through a grotesque world of religious torment, cursed miracles, and enemies that look like they crawled straight out of a medieval painting.
The combat is precise and punishing, rewarding skillful dodging, parrying, and brutal executions. The pixel art is stunning—every environment drips with eerie, gothic beauty, and every boss looks like it was handcrafted to haunt your dreams. The lore? Deep, cryptic, and soaked in suffering.
With its tight gameplay, haunting soundtrack, and relentless difficulty, Blasphemous is a must-play for fans of Souls-like games and atmospheric platformers. Just be prepared—redemption doesn’t come easy, and neither does survival.
Pros:
Gorgeous!
Good sound
Fairly fluid combat
Cons:
KNOCKBACK!! (almost ruins the game for me)
Hidden stuff are far too cryptic for my tastes
Obnoxiously much to do for 100%. It's more than half the game
Extra jump on lanterns is the worst implementation of this mechanic I have ever come across
Swapping in and out the traversal powers is a baffingly stupid decision to me
It's not awful. But there are far too many problems and annoyances for me to truly enjoy it or recommend it
One of if not the best indie games i've played with beautiful artstyle, voice acting, gameplay, mechanics and story. If you are tempted to play the game it's definitely worth a shot
This was my first souls-like and metroidvania. This game is an absolute masterpiece. The game is very hard but the feeling of overcoming a boss or a difficult area is one of the best i ever felt. it's story is also great 9/10 would recommend
The combat and boss fights were really fun and gave a great adrenaline rush. my only problem with this game is the map design in my opinion just sucks
9/10
A really Good Metroidvania Game with pixel style, The World is huge with many areas and secrets to explore, The Late game is the peak of your gameplay with all the maxed out abilities You are literally a terror tank upon your enemies, there is a very good gamemode that unlocked after you beat the game which is a challenges to fight all bosses only with one run with one of your saved playhroughs, in mid game you'll feel some boredom because your exploration slowing for couple of hours also for your upgrades which you get most of them nearly late game, exploration is the key, your map is your friend keep an eye on it to track your way with markers, worth it especially with a discount, for me 9/10.
Would recommend if you're interested in the art, story and dark gothic/catholic asthetic. Awesome worldbuilding (though somewhat edgy at times) and very good art. The combat is very good too.
If you're in it for the metroidvania aspects, it's less good. Platforming is rather awkward and some base mechanics could have definently been thought out better. Trap rooms aren't fun and insta-kill spikes are a bad gameplay decision that punishes too heavy when compared to the rest of the game.
To 100% the game you gotta play it at least 2 times, plus a speedrun of half the game, so beware of that.
TL;DR: Play it if you like the vibe the steam page gives off. Don't play it if you're just looking for a metroidvania with good mechanics.
Totally recommend it. Nice art, stories, everything, especially for castlevania fans out there
probs one of the best games ever. very addictive and challenging great story too
Absolutely phenomenal. There's a love/hate relationship I have with this game.
The Great
- The Gothic haunting visuals are an absolute treat, the bleak hopelessness of Cvstodia is brought out with visual clarity with every passing level
- The soundtracks are perfect for each new landscape, they go well with the monsters that inhabit these lands
- Bosses are absolutely breathtaking, I absolutely loved how much real life references has gone into creating each of them, while they aren't particularly challenging, every boss battle was a visual spectacle
- Unlike the Souls series where bosses dictated difficulty, in this game traversing through the terrain itself is a challenge and the checkpoints are spread just enough to give you a frustrating yet rewarding experience once overcome
- The voice acting is top notch, every twisted monstrosity or meaningful character you encounter were voiced to perfection
The Good
- I love the map elements in the game, instead of adding many layers, it simply shows up as one large world map, makes it easier to navigate and mark secret locations and hidden power-ups.
- The entire system of rosary beads, hearts, prayers, relics, etc. come together as a nice way to build player power and the difference between having the best build is apparent when changing between builds
- Every monster feels fresh and different, going through levels, each monster adds a new level of frustration and feels rewarding when conquered
The Bad
- While I love the visuals, the messages from the corpses or clues to the hidden puzzles were vague and out of context, not a complaint for the game's grim layers, I absolutely love that but crucial game aspects need to be respected and stay relevant
- The Mea Culpa upgrade system is terribly boring and felt one-dimensional, there isn't a caster/ranged/summoner playstyle, it's melee all the way with a few ranged options, makes going through NG+ boring
- While backtracking is alright since the game itself isn't long, NG+ feels extremely stale and the game doesn't feel necessarily difficult the 2nd time around, I usually prefer an added layer of challenge after completing a game
- Starting a NG+ run will also not give you many bonus items to collect, there's about 8-10 items to collect and it feels truly repetitive
- The DLC content doesn't add too much weight, it's also easily miss-able depending on the route you take which means you have to start a new NG+ to continue
The Ugly
- The atrocious double jump is unnecessarily made difficult, it almost becomes a gamble to get right when rushing through the notorious crystal levels (timed)
- The controls aren't responsive, the input time feels clunky
- When combined with the bad controls, jumping can feel extremely clumsy as you can randomly cling to surfaces when you weren't intending to and other times, fall off, when u intend to cling
Overall, the game is magnificent and appealing to play. I absolutely loved and hated this game on my way to 100% completion + plat trophy. Blasphemous is up there among my favourite games and it hits the nail when it comes to merging atmosphere and gameplay.
Truly a fun game with plenty to offer upon a second play through! If you ever enjoyed the old castlevania or metroid games growing up then this can scratch that nostalgic itch with some Dark Souls difficulty through in for extra flavor. If you are curious about the second game I would play this first!
I completed the game just last night. This is a solid souls-like metroidvania game. The pixel art is beautiful. I loved the voice actors. The story and lore are amazing with so much depth to them. I just have a few gripes about this game. The biggest one for me was the lack of fast travel between all checkpoints. There are transportation teleports scarcely sprinkled throughout the map but if you want to reach certain locations, you have to trave to the nearest porta, which may not be as close to the location you want to go, and traverse traps and enemies again to get there. The good things about this is enemies do have have an aggressive aggro so you can get away with running past a lot of things. Still, this lack of transportation between checkpoints has you backtracking a lot... and I mean A LOT! My first souls-like metroidvania game was "The Last Faith", so maybe I am spoiled in that regard. Also, the bosses in this game don't seem to be difficult. The Last Faith bosses were more punishing, with more move sets and a ton of aggressiveness. The bosses in this game are creative, but lack that difficulty that defines a good souls-like game. Still, I reccomend this to anyone who enjoys souls-like metroidvania games, or just metroidvania, or just souls-like games. Great addition to the genre.
This game is purely cult classic.
And i can understand that and why community loves it so much since its aesthetic and the whole atmosphere made me buy the game on itself...
Yet the gameplay is more than terrible in many ways.
Okay, you cannot do much on metroidvania soulslike game but the fighting, the controls, the enjoyment of killing foes-zero. Like absolutely zero. It feels like the game was made with a cover of "haha its soulslike so we made it insanely cancer to play (not talking about difficulty at all since its soulslike)" then gets dedicated fanbase due to it being aestheticaly pleasing and simply existing as a soulslike game.
Aesthetic: 11/10
Everything art related: 10/10
Gameplay: pure cancer/10
I honestly did not enjoy playing this game. It has some of the poorest implemented combat and platforming mechanics I've even seen from a combat/platforming game. The combat is unsatisfying and incredibly easy, and the platforming is frustrating and boring. I could beat most bosses within 2-3 tries and they can all realistically be damaged tanked if the player even slightly uses the right build.
On the topic of builds, the game's progression isn't that great either. For the first half of the game, your build does not matter. The tools you have affect so little, the difference between using them or not is meaningless. That is, until you get the late game items allowing you to backtrack and collect 50+% of the total items at once.
I would also argue this is not a metroidvania. The movement/ability "upgrades" within the game are purely optional. Unless you are trying to collect every item in the game like me, I do not believe you will ever be locked out of an area because you lack an upgrade. On top of this, the upgrades they give do not affect base gameplay. No air dodge, no double jump; just items that let you collect other items in very specific areas.
The quest design is poor as well. Nearly every quest in the game has a fail condition that is not explained and very easy to encounter without even knowing. I completed 90% of my first run before finding that a boss I killed 15 hours previously locked me out of an ending and the ENTIRE DLC SECTION (the dlc was free, I didn't miss payed content outside the base cost of the game). This was never explained, I would have needed to break normal pathing to avoid this outcome, and if I didn't look it up I wouldn't have known how to fix this in my next playthrough.
The only small complement I can give to Blasphemous is that I love a good dark fantasy. Should having a good setting be an excuse for everything else being bad? I don't think so. If not for the sunk-cost fallacy and my need to 100% games, I would not have finished this game.
That fact that this game is nearly the same price of Nine Sols and $10 more than Hollow Knight is crazy to me.
There is a bug that the devs have known about for 5+ years and still not fixed. When you die and need to press any button to continue, none of your controller buttons actually work. Meanwhile they even realised a new game, come on.
Also quite possible the worst quest system I've ever experienced. It's like they took all that's confusing about Fromsoft's quest system and just copied it here.
A gorgeous, souls-like metroidvania that punishes the player for exploring with janky controls, lots of instant deaths, mediocre combat, and massive amounts of repetition and backtracking.
This game is decent if treated as a straightforward action game (i.e. by using a guide and removing the metroidvania elements).
PROS:
-Gorgeous pixel art
-Good voice acting
-Non-linear level design
NEUTRALS:
-There are some shortcut paths that can be enabled once you've made it through so you don't have to repeat everything.
CONS:
A metroidvania that punishes you for exploring just doesn't work.
-The game has LOTS of platforming elements with instant death traps, janky controls, and very few checkpoints. If you die, you have to repeat large sections again.
-There are VERY few fast travel locations. If you want to explore a different location, you'll have to navigate large portions of the map, getting past all the traps again. TIP: Donate 20,000 Tears to the Church as early as possible to activate fast travel between save points.
-If you die, you leave behind a "guilt fragment" that you now need to recover (meaning you have to go back the same way again) which further punishes you from wanting to explore a different path.
-Non-linear map design (which is usually a good thing) combined with this immense punishment for trying to explore and a complete lack of any direction whatsoever to guide the player just doesn't work.
-Due to the "soulslike" design, you can NOT speed run through things. Each area must be methodically passed through which inhibits exploration even further.
Combat is almost entirely trial and error.
-Can you block that attack? Only way to find out is to try, die, and just remember that one can't be blocked.
-Can you dodge through an enemy? Sometimes! Try it and if you get stuck, memorize that animation cannot be dodged through.
-You have to "unlock" combat skills by using currency earned by farming enemies. This adds absolutely nothing to the game.
-The most awkward double jump mechanic you've ever seen.
-Nothing is explained. None of the map icons are described anywhere. There is no quest log. The items only include vague descriptions. I get leaving things for the player to discover, but there is so little information ingame that you will invariably have to google just to figure out what items do.
-Plot is nonsense/gibberish. I don't even know who my character is supposed to be.
amaizing game for a good price. highly recommend if you're into challenging games.
I liked it! The platforming is very unforgiving which takes some time to get used to but the story and art was exceptionally beautiful.
I think what makes this game special is its art. The combat wouldn’t feel as smooth if not for the hand-drawn frames created by the developer. The combat itself is satisfying, and the music is top-notch.
A must play if you like Metroidvania's and Souls-like games. The combat and exploration feel great. The Gothic pixel art is outstanding. I loved the Spanish guitar filled OST. The track "Arpegios en Ocre" is so good, it made me just stop for a moment and listen to it.
Lots of content, I'll definitely go back and play new game+ in the future.
I played Blasphemous for the first time when it came out back in 2019.
I got it for the Switch and it introduced me to the Metroidvania genre at large but also to Souls-Like elements like the difficulty.
The first two hours were tough and I was very much struggeling and when I put the game down, I was reconsidering if I made the right choice for myself with purchasing the game.
The next day, I picked it up again and it just clicked and then I never put it back down until I finished it completely.
When the first two DLCs were out, I got back into the game and finished it again, did a NG+ run and defeated the Amanecidas, tried out the platforming challanges of the Strife & Ruin DLC and completed all three penances.
I did noth expect to put this mcuh time into the game again, but I had a blast throughout everything.
After the third and final DLC got announced and with a sequel on the horizon, I knew I had to get into the game once again at some point, so I decided to get it again for PC and play through all of it before i check out the sequel.
Now that I'm done completing everything again and experiencing the Wounds of Eventide DLC I have finally done everything the game has to offer.
I conclude that this is one amazing game, rivalling the greatness of even the likes of Hollow Knight.
It's a joy for everyone who likes to get challanged and a must have for every Metroidvania fanatic.
The "campaign" from the beginning up until the final boss is defeated is generally an enjoyable experience, but the slog that comes afterwards if one wants to get all the collectibles is draining.
There is also a second "better" ending (and a third, not sure how to get that one and I don't care to) that is locked behind absurdly obscure steps that must be taken in order for it to be achieved.
Good game, but it demands a little too much for a little too little.
have a lot of bugs, i can't count how many times things been struck in walls. But is a really good game
fantastic game solid 7/10 very good art style and aesthetic bosses and environments were stunning and just the right amount of difficulty my only complaints are the keyboard controllers are not the best in my opinion controller might be better i never tried it and the fact that spikes are instakill i died more to spike pits then i did to any of the bosses in this game
best pixel art game
+ good combat system and gameplay
for the lore:
ماعرف يهبد السبك ... خلصت السوالف والقصص يحمار؟
Guilt, Repentance, and every mourning pain of the soul of all kind were visibly and tangibly manifested everywhere and in all of us.
Sometimes in the form of blessing and grace, sometimes in the form of punishment and corruption.
Already at around 98% completion on my Switch, but still fun on a 2nd playthrough. Great game design, great art/aesthetic, great music, etc. It has none of the problems that Hollow Knight has, and I can't think of any problems with this game anyway. Frequent upgrades to the sword and new special moves (that you would actually use often) keep the game fun and interesting (combat is immediately more interesting than HK—that game has no combos, a proper moveset takes forever to unlock, and special moves [hold hit + release on dash] are awkward to use, expensive, and practically worthless), though I guess one thing I wish Blasphemous had is a downward sword slash.
Good variety of rosary beads(buffs) and magic spells. I don't mind the insta-death spikes honestly. The platforming isn't difficult, so it's genuinely a skill issue if you have a problem with it. Controls are pretty easy to handle—both WASDJK and controller. Definitely my favorite metroidvania, but I've yet to finish the sequel to this one (only played for a short time so far), and it may or may not be even better.
One of the best indie games ever, including the story telling, art, combat system, enemies design and more. Everything just surprises me ! It just a good game to play. If you are a gamer that enjoy a game with some challenges, just try this.
Blasphemous Review
I don't play a lot of Metroidvania games but I really enjoyed Blasphemous. The vibe and atmosphere are incredible with gorgeous pixel art and a haunting soundtrack that fits perfectly with the game's clear Dark Souls inspired theme.
Gameplay
There are clear areas for improvement and from what I've seen, the sequel addresses many of them. Some boss fights felt a bit mundane, though I'd say only 2 out of the many left me underwhelmed.
The combat feels good and there's opportunities (after some upgrades) to do some nifty combos, however, the enemies never felt like a real threat. They were always quite easy to cheese or just fight up front.
Navigating the map was a bit of a chore when you needed to backtrack but thankfully there's a lot of shortcuts to open and teleportation portals that let you quickly navigate around which lessened the pain.
Verdict
I didn't find the game overly difficult but it does have its challenges. Overall, Blasphemous is a grim, captivating experience that's well worth a try, especially if you're a fan of dark fantasy.
Dark Souls as a concept never interested me, and the same was of the old rogue-like games like Metroid. But Blasphemous changed this for me completely. I got this game almost entirely down to the themes, absolutely dripping with gothic horror and majesty. There is so much depth and lore to this game it's incredible. But the gameplay is also magnificent. Many a time have I fallen in battle, but never have I wanted to give up. Your attacks are varied and epic, but you still feel so small, especially when facing the absolutely breathtaking boss fights. This is an absolutely outstanding game. Blessed be the heart, Penitent Ones!
Fantastic game, one of the absolute best in the genre. Incredible worldbuilding, art, lore, music, and atmosphere. The platforming is really clunky at times but it's absolutely worth playing. True ending 100% in 19 hours on a second playthrough. Highly highly recommend for fans of the genre. Oh and it has a sequel already out lmao Hollow Knight fans should definitely check it out
Love the graphics and artwork to this beautiful game. There is so much to explore in this 2 Dimensional world. The theming of the game stays consistently haunting and new creating a whole new ambiance and environment that is ever changing but on brand. A seriously beautiful game with mechanics that are not too difficult but challenging enough to feel rewarding after a big boss battle.
Good game, immersive as a Castlevania + dark souls combined unfortunately the music is abysmal
Absolutely BEAUTIFUL pixel artwork. Excellent combat and platforming. This game truly NAILS how a challenging game should be with clear rhythm to the timing of it all. Even when things may appear to be slow (heavy attacks, etc), it NEVER feels sluggish to play.
If additional path-finding was an option this would be an easy 10/10 for almost all audiences.
It is a masterful game with a better story for me it is better then the 2 game in game play it self. But that does not mean the 2 game is not good. But the 2 game is still a masterful game it just the little changes that i dont fully like but still love them both but the one simpler weapon that you start with in this game is the chose that i love and with great looks with the art and the fights in this game is a 10/10. I dont think i can love this game more then i can. if you can play this game please do it. But if you dont like how the game it played then please read the story. But i dont think this game can never get enough love just from how good and lovely it is. PS: thank you for fully reading this and sorry for the spelling mistake but have a lovely day.
The best indie souls like I've ever played
I purchased it around march last and dropped it out of lack of interest I recently came back to it and (as the title suggests) The best indie souls like I've played. I recently played lies of p and bizarrely enough I preferred blasphemous to it. it has such a built up and in depth lore to it and the boss designs are comparable to all souls likes even the from soft games. although despite this the bosses weren't all that difficult (especially Exposito) although the boss designs keep me completely captivated for the entire fight and even afterwards. blasphemous provides an amazing souls like experience comparable to the greats definitely a must play
Great story, fun game play, forgiving deaths, punishing storyline, are darksoul metroivania.
One of the best pixel pixel art game I've ever played. Also my fav.
The lore is not deep still it was quite interesting but the best part is the fluid gameplay. Can't wait to try 2nd part.
I like the story and artstyle, the only downside is the gameplay which is rough and sometimes enemies are clipping out from the area
Sometimes unfair, but challenging enough to be really really fun. The graphic design is absolutely beautiful and inspired. Definitely, YES.
Дополнительная информация
Разработчик | The Game Kitchen |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Metacritic | 77 |
Отзывы пользователей | 90% положительных (14587) |