Разработчик: The Game Kitchen
Описание
BLASPHEMOUS 2 - OUT NOW
Digital Deluxe Edition
Receive the base game, original soundtrack, artbook, digital comic and 'Alloy of Sin' alternative skin!
About the Game
A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, portuguese - brazil, russian, japanese, korean
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-750 or AMD Phenom II x4 945
- Memory: 4 GB RAM
- Graphics: GeForce GTX 650 or Radeon HD 5770
- Storage: 4 GB available space
Mac
- OS: MacOS Sierra - 10.12.6
- Processor: 2.7 GHz Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 640M
- Storage: 4 GB available space
Linux
- OS: Ubuntu 16.04.01
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Sound Card: DirectX Compatible Sound Card
Отзывы пользователей
I like the story and artstyle, the only downside is the gameplay which is rough and sometimes enemies are clipping out from the area
Sometimes unfair, but challenging enough to be really really fun. The graphic design is absolutely beautiful and inspired. Definitely, YES.
I havent beat the game at this moment so be considerate on my comment
the game's theme is so badass and nice,the atmosphere is very good,in my gameplay,goofing around is fun and dying is not a big deal although its a 2D souls like.
However,its pacing is a bit slowed mid game maybe its just me goofing around a bit too much.The control is a cranky but im ok with it.
overall a good game but it really depends,cuz there is little direct guidance of what you need to do right now.
i. love. BLASPHEMOUS.
i really don't know what to say about this game. i am in awe and i am hooked. will buy all future blasphemous everything forever.
I love the art style and the mechanics of this game.
Don't sleep on the parry mechanic
The execution animations feel satisfying.
The story and the lore of Blasphemous is communicated through the item descriptions.
The game is pretty straight forward, Once you get the hang of it.
If you like Metroidvania, with an uneasy atmosphere and lot of religious contexts.
Then this game is for you.
This is such a great game. Fantastic soundtrack, amazing art style, good gameplay, great balance, and doesn't overstay its welcome. One of the best metroidvanias out there, if not the best.
An absolute masterpiece of a game. From its art style to story and combat.
If you like Metroidvania and souls-like games, this is an unforgettable experience.
Dripping with gruesome style, Blasphemous makes a great first impression. Its intricate combat animations, fervent dedication to twisted religious iconography, and an unassuming hero who habitually slams vials of blood against his metal capirote-style helmet, are undeniably awesome, but style doesn’t always beget substance. As yet another Metroidvania with a Dark Souls bent, Blasphemous is an enjoyable descent into a pitiless world partially marred by some cumbersome mechanics and tedium.
With a title like Blasphemous, it’s no surprise that everything is marked with callous religious iconography. Unsettling cathedrals, shrieking nuns, rosary beads, and thorns — Blasphemous uses Christianity as its foundation for a world blanketed in chaos. Your silent hero (known as the Penitent One) is tasked with achieving the Cradle of Affliction, a penance that takes him to the Mother of Mothers. If that all sounds weirdly esoteric, that’s because Blasphemous thrives on being cryptic. The writing borders on pretension, a series of riddle-like instructions delivered by a character named Deogracias, the witness to the Grievous Miracle.
Game so good I unlocked 37 achievements in one day
Bought on sale but would absolutely buy again at full price
For my first Metroidvania game, it was a new experience and honestly worth it. I haven't enjoyed a game like I have enjoyed this one in a long time, and if you're willing to commit to at least two playthroughs, it's worth buying. Boss fights are easier than the enemies somehow and I love that. FYI do not do the Requiem Aeternum achievement in true torment mode its insane.
A great metroidvania with amazing pixel art that can't quite match up to a game like Hollow Knight, because of clunky platforming controls.
Heavy emphasis on "non-linear". It's easy to get lost but its fun to get around the game the way you want to.
If you are into Castlevania vibes games this one is completely for you.
The only perk I can identify is that you'll don't want it to end.
Single hand is the best "retrovibes" game that I've played so far
Holy shit this game slaps balls like omg voice acting is sexy. funny cone-head man goes brrr
What a great game.
Absolutely amazing art style, sound design, story and game mechanics.
I really hope the writers are in therapy, though.
Absolutely amazing game. The artwork feels so unique and refreshing, and the world keeps you wanting to know more about it's story and characters. If I could erase my memory and play this game for the first time, I would.
What a masterful follow up to Game Kitchens previous game The Last Door
one of like 2 games I have seen reach SOTN levels of incredible spritework
also that music *chefs kiss*
this game is awesome! it is one of the few games that managed to spark that childhood spark of playing videogames from my past,
the map is very well designed and very expansive.
the combat is fun enough and works very well off most bosses, some of the enemies were a bit frustrating but never too much
this game is ridden with secrets at every corner, which is incredible while first playing but is also the reason why i still havent 100%ed it (that is on my agenda but i'm not incredibly motivated)
it may sound like i have a few complaints and the game definitely has a few rough edges which is why i like the second one a bit better but you have to understand how incredibly fun it is to master the combat and especially explore this superbly designed world.
cheers(remember to stay hydrated)
🕯️ Blasphemous: A Beautifully Punishing Pilgrimage 🕯️
Oh, where do I begin? Blasphemous is like stepping into a dark, twisted mosaic of faith and penance, where every pixel feels alive with sacred energy. Let me tell you—this game is an absolute gem! 💎✨
The pixel art? Chef’s kiss. 💋🎨 It’s a hauntingly gorgeous world where every frame looks like it belongs in a museum of sorrowful masterpieces. From towering cathedrals to eerie relics, the atmosphere oozes with a deeply religious vibe that sends chills down your spine. It's like walking through a dream—or maybe a nightmare—that you don’t want to wake up from. 🌌⛪
But, oh boy, is it hard. Like, "throw-your-controller-and-then-apologize" hard. 😅 Every boss is a trial of patience and skill, and every platform demands precision. Yet, that’s the beauty of it. The challenge makes every victory feel like an epic triumph written in the stars. ⭐⚔️
What truly makes Blasphemous special is its story. It’s dark, cryptic, and drenched in symbolism. The Penitent One’s journey is one of pain and redemption, pulling you into a world where every decision feels heavy with meaning. You’ll find yourself reflecting on its themes long after the credits roll. 🌹📖
Would I recommend it? Absolutely! If you’re a fan of deep lore, stunning visuals, and a challenge that’s worth every drop of effort, Blasphemous is a journey you can’t miss. Just be prepared to kneel before its difficulty—it’s a pilgrimage, after all. 🙏💀
10/10 Sacred Relics. A dark and glorious masterpiece! ✨
This is my second favorite game. Absolutely incredible world and art style, I am in love with the religious zealotry that embodies everything about this world. The game is challenging but there are optional assists for boss fights and save points are plentiful.
An amazing experience as a metroidvania, and as a spaniard it makes me quite proud. Game Kitchen did an amazing job with everything, loved the story, the way the characters talk, the animations, the bosses are pretty fun...If you like Metroidvanias or want a different style of soulslike, For sure give it a go!
Great lore, great aesthetic. I can't recommend. I really wanted to like this game but it just felt like it was adversarial, instead of challenging, at every turn.
For a metroidvania the platforming feels clumsy and inaccurate. The combat is weighty but is repetitive and inconsistent.
It also includes my most disliked platformer mechanic; auto ledge grab. It's just annoying and serves no purpose. Repositioning the platforms so you can land on them would eliminate the need for it altogether.
To expand on my main gripes;
* You have a dodge move, which some enemies will hit you during anyway.
* You can also dodge through enemies, except for those you can't.
* Your parry leaves enemies open for counter hit, except for those that also push you back when you parry.
* The optimal combat loop is to parry and counter hit. Your substandard movement abilities means you can't weave in and out of attacks.
* Enemy hitboxes are really wide and non-specific. They often come out ahead of the animation too, so you're going to get hit when you think you're safe or waiting to parry.
* The main upgrade to your sword makes it actively worse (4 hit combo). You can't cancel moves so you're just going to eat enemy attacks because you're in the cooldown of your 4th hit and the enemy attack animation is playing, regardless of whether the enemy has run out of health.
* When you get hit, nearly everything puts you into a long hitstun animation. A lot put you into a longer knockdown animation, which you can't do anything from except stand up. A boss makes use of this to ensure you eat more hits and more knockdowns.
* The upgrades required to progress are gated behind quests. Some are OK, others are arcane.
* Traversal is boring. You move slowly, and combined with the bad platforming it's a chore to get anywhere.
* Your auto ledge grab will save you from long falls, except when it doesn't. You have to approach the ledges from a wide angle for it to happen, except when you don't.
* Environmental hazards that combo you into instant death (i.e. bottomless pits and spike floors) are not fun or challenging. That's what happens when environmental hazards put you into the hard knockdown animation though.
* There's a fair amount of backtracking in the pursuit of upgrades, but you're often only doing it to get one thing. There's not much extra stuff you get while backtracking for these things.
Like I said, it has great lore and aesthetic. I do think it leans too heavily on the 'brutal dark edgy gore violence' aspect. Those things can't carry a game. Ultimately, the game just isn't fun to play with its flawed mechanical foundations.
This game has such a distinct art style, with a unique story that might be hard to follow, but both are incredible strengths. Easter eggs were difficult to figure out, and some needed a guide, but that's good design. That being said, the gameplay loop was pretty rough for me, and I had a bad glitch during my playthrough that got rid of alot of the dopamine that came from boss fights.
Firstly, enemies were really one-dimensional. You can fully stun lock some enemies with just walking up and spamming, or you wait until they do their long windup attack and parry. In my opinion, the difficulty didn't come from the enemies, but from the platforming, which is fine until the game becomes more of a platformer than a combat game. In the end half of the game, I rarely died to enemies, and only died to either a) killing myself because it would be faster to get back to the bonfire because truthfully I missed a jump (skill issue) b) I didn't see where to jump {you need to unlock some skills to platform in some areas} or I didn't see something that was blocking my jump and died from random spikes.
This was probably an issue on my part, but I ran into some pretty big glitches that made the game worse for me. Killing bosses in most games like these have a death animation, which I never got to see once. I died in total of 5 times to the bosses of this game, but when I would lower the boss health bar to zero, I would be unable to move (I assume to watch the death animation) but the boss would continue to do its attacks, almost as if it couldn't stop its own attack animations once it died. I would then die and respawn back at the bonfire, and when I walk back, the boss would be gone and I would just progress past the now empty room. I do admit that this might've been a one case issue that only I've experienced, but I still got stuck with it my entire run.
TL;DR: I really want to like this game, its beautiful. But unfortunately, the gameplay doesn't match the world building. I'd reccomend watching a playthrough personally, and supporting the creators in other ways. You would enjoy this game if you enjoy platforming and finding easter eggs and hidden walls (there's alot of them), but this game isn't made for people who want a "souls-like" experience.
Cool game. Completed all of it. Well, mostly.
What I liked:
- Exceptional art and cutscenes
- Good music
- Interesting enemies and locations
- Nice bossfights
- Nice map
What I didn't like:
- At least one of the puzzles is bs, even after looking it up I have no idea how you can solve it without knowing it.
- The fact that you can void some paths or achievements in a playthrough, and would need to complete the game again in order to get it. True ending, yes, I'm looking at you here
- Related to the previous one, and specifically the 'Requiem Aeternam' achievement. You have to kill all bosses without healing flasks. BUT. There is an encounter in the game which was added as a DLC which skips a boss fight, which would void this achievement. So even though I killed all bosses without any flasks on first playthrough, I needed another one to get it. And on the second one I couldn't get the true ending because that encounter is needed for it. Just meh. That DLC adds a new boss, it could be smart to make so that if you kill that boss without using flasks, it would count as for the skipped one. Thankfully there's no achievement for the true ending so I don't need to get it to get 100%, but not the best one.
Now, the details:
Overall, the game feels like a really good metroidvania, big part of it is of course the mystic-religious atmosphere of the game, which feels really good with all the art and the music, and the optional lore texts.
As for the actual gameplay, I think the fights are pretty well balanced, there aren't any enemies that are just unfair for no reason. Of course, some may feel like one at one point, but each one you can find a way to deal with.
Now, for the bosses. Considering that I was doing no-flasks runs for the achievement, I would say they are quite challenging, and it might require up to half an hour to beat one. Though there are a few attacks in some bosses that are near impossible to always avoid, it's not too much of a deal. But if you are not going for the achievement and use, flasks, I'd say they are easy. And because as you progress you get more flasks and you upgrade them, each subsequent boss would become even easier and easier. It wouldn't be too difficult to kill them first try without knowing anything about them. I think the upgrade flasks mechanic was added later with a DLC too, so that probably explains its unbalance.
There are some puzzles and platforming levels here and there in the game. And if you don't want to do all of them, and just do the main story or such, I'd say they are OK. Some easier, some harder, but overall it feels good. BUT. If you want to go with the completionist style, like I did, some of them would feel way off. Like, the hints given and the solution are just not even close. Also, one specific thing that happens quite a few times in the game that I also don't like is that there's some encounter, or quest, or something. You progress through it. And then nothing happens. What you need to is to leave the area, and enter it (you can enter immediately after leaving) for the thing to update and progress. So instead of completing a quest, for example, after talking with a character, you first talk with it, then you need to leave the area, then immediately after enter it again, and only then you would complete the quest and get the reward for it. Keep in mind, the game doesn't tell you that you need to do it. It is slightly implied in SOME of its encounters that you might need to do this, but only in some, and in the end I think it's still not enough.
Overall, the game's good. There are a few flaws, and most of them are if you are going to go 100%, but even if them I wouldn't say that I cannot recommend this game. It's a fair game for a fair man (or a woman, or a cat).
its a pretty solid metroidvania, although its a lil short if your not doing the DLC content.
I want to like this game, I really do. Unfortunately, the only thing it has going for it is the art and aesthetic.
The gameplay is, simply put, bland and boring. I'm only a few hours in, but I've encountered well over 15 different enemies and the counter is the exact same every time. Either stun-lock til death, or parry, hit once, twice, three times, repeat until dead. The platforming is janky, and not in a good way. I was constantly clipping into walls and falling when trying to grab ledges, then I would fall into a pit or spikes and need to run-back. The run-backs are LONG. Expect run-backs worse than Dark Souls 1. They are very boring due to the enemy design, so I found myself just running past everything. Despite running past 90% of enemies I encountered, I still had enough souls to purchase the upgrades the game gives you. There's more than enough souls, and non of the enemies are engaging, so what's the point of even fighting them.
This game could get really good, but I wouldn't know as the less than stellar first bit is enough to make me put the game down for good. The art style and story are phenomenal, but the gameplay is really lacking.
One of the most atmospheric games i have ever had the luck to play. An amazing experience: soundtrack, game-play, puzzles, exploration and most important of all art-style. 9.7/10 recommend.
78/100
Pretty good. I didn't like the DLCs that much. It's mostly endgame, NG+ or challenge stuff if you want more.
Base game is solid, unique traversal and items, doesn't drag on. Definitely room for at least another 2 playthroughs in the future to unlock everything.
7/10 - I preferred Hollow Knight and would recommend it over this for most people. I wasn't so sure about it after getting the first ending, but glad I stuck it out and got 100% on it. Difficulty is not too bad, if you play Souls-like games you'll have no issues. I got this for sale and would suggest the same.
Some tips:
* Donate 20k Tears to the church as soon as you can so you can teleport between Prie Dieu statues - this is a huge quality of life buff.
* When jumping across ladders, jump just slightly past the ladder (not directly on) and grab it by holding up
Good:
+ Great visuals (Bloodborne and Dark Souls vibes, pixel art is great)
+ Good ambient OST
+ Combat feels good and there's a lot of options for how you play the game.
+ Story is very interesting, if you're someone that gets into the lore of games you'll probably be invested.
Bad:
- Somewhat clunky controls (these felt better as I played through, but there's a slight delay in actions, jumping between ladders is a big offender)
- Weird hitboxes on some enemies (worst offenders were Soldier of the Anointed Legion and Perpetva)
- Fast-travel is limited (alleviated by donating 20k to church for fast travel across save points)
- You'll need a guide to find everything at some point, some things are not explained/hidden well, and it can be easy to miss achievements on playthroughs. I used this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2590480741
This game is fantastic, I really enjoyed it. A lot of complaints about the movement system, but I didn't find it an issue at all, yes plenty of cheap deaths, but that is half the fun, and it feels really rewarding. Awesome experience
This game will make you suffer a penance, if you will HOWEVER not only dose it use it to explain the plot, but with that penance or suffering you find joy because after you suffer the game clicks and it becomes really fun to just explore HOWEVER do keep in mind the game will not hold its punches
Fun and engaging metroidvania based around spanish catholic iconography. The artsytle is stunningly beautiful yet disturbing reflecting perfectly what's so fastinating about the previously mentioned iconography. It also counts with one of the best spanish dubs/voice acting performances I've ever had the pleasure to listen to. So even if you play with text in english I def recommend to put the audio in spanish. Story is also interesting but is told through item description mostly (similar to the narrative of the souls games). Gameplaywise is challenging but not extremely difficult overall. Although here is where I have some small complains: the platforming desing could be a bit better and there are some really hard challenges at the end (mostly optional) where you need to master all of this game's mechanics despite the game not really forcing you to use them through the base game. Overall tho one of the best metroidvania games I've played.
a silent knight on a quest for redemption in the cursed land of Cvstodia. The gameplay involves exploring interconnected areas, battling grotesque enemies, and solving environmental puzzles. Combat is precise and punishing, requiring players to master timing and strategy to defeat formidable bosses. 9/10
It's not particularly hard so it's pretty easy to focus on the absolutely amazing story.
I love the tone in this game and it took my mind of the fact that french people exist which is pretty impressive because I'm not a very big fan of them and they take away my happiness but this game does the opposite so buy it.
Haven't finished this game as of now, but I must say the combat is really satisfying, with the enemies and bosses and looked unique and fun. The art is something I fw heavily and the Spanish voice acting specifically is immaculate. The only thing I have against it is that the map could be confusing sometimes and the way you need to be precisely on the edge to climb on a floating platform is a bit frustrating.
Definitely worth it. The only part of the game that I did not enjoy was the last 2 challenge room's for Miriam's side quests. Even then, not that bad. Absolutely a most play for any Metriodvania fans
Blasphemous takes inspiration from much of the brutal history of Spanish Catholicism and Inquisition. The rich and grimdark narrative isn't given solely in cutscenes, but in item lore descriptions as well. These item descriptions can also tie into the more obscure story aspects and possible outcomes of Blasphemous. And revisiting these notes is highly encouraged for quest tracking and gear upgrades.
Players can be expected to have to use their brains, as the game will not at any point hold your hand.
Platforming is a challenge with even a single mistake often leading to your death. And death brings its own stacking handicaps. Combat is no cakewalk and timing is everything with your actions and awareness; mistakes are often severely punished.
All in all, Blasphemous is rich story-driven metroidvania that will keep you on your toes from start to finish.
probably one of the coolest looking games ive ever played, its like if castlevania and fear & hunger had a sick disgusting love child that truly tested my patience. 100% worth it.
ending b makes me want to throw up and cry and spin on the floor in a circle
Incredible artwork and storytelling. Very fun metroidvainia-style gameplay. Fully recommend.
Cool visuals but the controls suck ass
this is good, cant wait to play the second game
This game has aged quite a bit and It's story is told in a very abrastract way that filthy casuals like myself may struggle to progress. I really isn't a hard game at all but somewhat punishing but not in a overly frustrating way. I definitely recommend It and It has been *YEARS* since a game got me this intersted in it!
10/10
Decent game overall, it was amazing for like the first 5 hours. But then the tedious backtracking began, and I call it tedious because backtracking in this game is soooo boring. A lot of the areas you have previous been in are so empty and just have nothing interesting going on. Combat is decent, I wish u could double jump and dodge in the air tho. The combat feels really slow too in comparison to hollow knight, not as responsive and didn't feel very good. Feels like they tried too hard to create a parallel to dark souls which results in the game feeling a bit dated (dunno if souls like features works well in a metroidvania). Overall, not bad, not good but certainly won't be 100%ing this one that's for sure, a lot of the areas kind of bored me to death running back through them.
Edit: best thing about this game was miriams thighs
Edit: okay went back and did ending A and some other things and ig my experience was a little bit better.
Great Metroidvania for an amazing price: fluid combat + tight platforming, with some difficulty but nothing too overwhelming. This game has a nostalgic look, and will certainly trigger memories for some Castelvania players. This game has good world-building with a dark setting with distinguishable areas: from snowy mountains, to pristine chapels. And on top of all this it has a New Game+ that has new challenges and bosses for those who enjoy replayability.
My only complaint would be that obtaining the true ending can be difficult without a guide, but you will not need a guide for most of the game outside of this.
The art, the story and the OST are awesome. The boss concepts are amazing.
The gameplay? Well...
Only buy if you can get through a game with undesirable gameplay and mechanics.
The beloved and unequaled FROM SOFTWARE souls-series has sparked life to it's own genre, and out of it a lot of imitative games. Famously, the franchise has few competing with it in quality or in innovation. Blasphemous is one of the most fresh and quality takes on the genre, establishing itself and peeling off the "copy-cat" label that every souls-enjoyer loves to immediately put on soulslike games. A completely different angle on the genre, we get a 2d platformer with a worldbuilding and enemy design that easily rivals From's mastery. It's a great, deeply fleshed-out experience. To me it stand at the top of soulslikes and I will compare other games of this genre TO this game. Fantastic game.
Blasphemous is to me one of the best modern metroidvanias put out in the last 20 years. When I originally played the game, around it's time of release, I still quite enjoyed it, but did find it lacking in certain aspects, and it felt a bit undercooked, while also having some clunkiness. I'd rate it a 7/10 on it's official release. Now though, the game has received numerous updates (3 major ones) which have drastically improved the experience, expanding both the story and gameplay in a signifficant way, making the entire experience much more memorable and enjoyable, as I loved my second playthrough a lot more. The style and vibe of this game is immaculate, the exploration and area design is some of the best out there, and the gameplay (while not the highlight for me) certainly holds up, with a fantastic soundtrack to accompany it. I would recommend this to anyone who enjoys the metroidvania genre or dark fantasty, as the style and atmosphere of this game is completely captivating and unique, and deserves to be checked out.
Muy recomendado, a pesar de estar inspirado en la semana Santa andaluza, va a gustarte igual si no la conoces porque está muy bien ambientado y si perteneces a esa comunidad autónoma vas a ver montón de referencias. Sin duda, es un juego esencial y muy entretenido, sobre todo con las voces en español
For this type of games id say its above average but nothing to special. I enjoyed it personally, but it shouldn't be 25 more like 20-15 so just wait until its on sale. thy do a lot of 80% sales.
Дополнительная информация
Разработчик | The Game Kitchen |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 77 |
Отзывы пользователей | 91% положительных (14244) |