Разработчик: The Game Kitchen
Описание
BLASPHEMOUS 2 - OUT NOW
Digital Deluxe Edition
Receive the base game, original soundtrack, artbook, digital comic and 'Alloy of Sin' alternative skin!
About the Game
A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, portuguese - brazil, russian, japanese, korean
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-750 or AMD Phenom II x4 945
- Memory: 4 GB RAM
- Graphics: GeForce GTX 650 or Radeon HD 5770
- Storage: 4 GB available space
Mac
- OS: MacOS Sierra - 10.12.6
- Processor: 2.7 GHz Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 640M
- Storage: 4 GB available space
Linux
- OS: Ubuntu 16.04.01
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Sound Card: DirectX Compatible Sound Card
Отзывы пользователей
Initially quite difficult, and it does get more challenging as you go, but the feeling of overcoming each additional single obstacle is insanely satisfying. Admittedly, I had difficulty knowing where and how to use some of the acquired items, and there are a few things that prove to be extremely helpful but aren't mentioned or given hints about in the lore at all (I'm lookin' at you church donation box) but it didn't take away from how much fun I was having or how much I wanted to keep playing. Honestly the best game I've played since Hollow Knight, and I will most definitely play again.
Questionable design choices. I can only assume that the designer(s) intent was to create a "skill" based game, but it quickly devolves into monotonous and tedious game play. Why? Because every interaction is carefully crafted, yet constricts as there is rarely anyway to approach the situation differently. This design philosophy is found through out all aspects of the game. Expressiveness in the combat is essentially non-existent. A player starts to grok the game play and can't but help put it down. Worse yet this isn't a game one can put down and revisit because the restrictive nature necessitates memorization to confront each of its challenges. I stopped playing for a week only to be met with what I can only describe as one of the most frustrating play experiences I have ever encountered in a game.
10/10 Goated game. I would like to say thanks to all game kitchen team. expecting more in the future
Blasphemous is hands down one of the best souls-like games I’ve played, and I’ve played almost all the major ones. The art style is absolutely stunning, and the soundtrack is incredible, my personal favorite track is "Strife and Ruin's OST." I know how notorious those challenges are, and trust me, the music sticks in your head after countless deaths.
The combat is among the best you’ll find, parrying is snappy, and everything feels tight and responsive. The amount of content you get for the price is overwhelming in the best way.
Blasphemous has quickly become one of my all-time favorite souls-like games. If you enjoy this genre as much as I do, you’ll definitely adore this series.
If there was a mixed option I would choose it for this one. There are some things that I enjoyed like the boss fights, art style, and exploration. However, the platforming can be tedious at times and some the normal enemies are just a pain to deal with and annoying. This game is fun but you need a lot of patience for a game like this that's for sure.
Genuinely one of the best video game experiences ive had in a long time, aside from a few out of the way necessary quests but the combat is 11/10
Banger game. Only problem is the unreplayablity despite endings that require different playthroughs (which I did NOT do). However, the art, gameplay, story, lore, music, bosses, and EVERYHTING else is absolutely phenomenal. Genuinely peak game.
Writing this in 2024 it feels a bit late, but ok. This is a good game. However, not as good (for me) as I expected it to be. The most subjective point is the fact that the animations cannot be broken, which makes the controls feel a bit sluggish. It's ok, it's how the game is. The whole game has somewhat the feeling of an old 8bit game and for me the difficulty is a bit unbalanced. In the default difficulty most bosses were not too difficult, except for the last one, which took me hours. However, this also depends on the amount of the map that you have covered as you can reach the final boss without completing everything else. Completing some quests without a guide is not easy (for me, very difficult in fact) and getting lost and not knowing how to advance is easy too.
So it doesn't look like I enjoyed the game but I did. The art is great but the most important is that it was a game that I was eager to play and finish no matter the issues. It was challenging for me (I'm bad at games) but not impossible, which kept me interested.
games a 10/10 but fuck the bottom area.
even after 40 hours i still have nightmares about that area
controls of this game are garbage. i get it the art is cool but it doesnt make up for the lack of enjoyability of the gameplay itself
It was ok, good gameplay and art. But horrible world progression, the things you need to do to unlock new areas is too confusing. I got to the B ending and I don't feel like playing it anymore. And the Bloodstained DLC was disappointing.
Blasphemous is exactly what a Metroidvania should be. The progression is suberb, the art is immaculate, and the sound design/soundtrack is godlike. The story and worldbuilding is the best part of the game by far, but everything else is the same level of quality.
This game is something special, and should try it no matter what.
I very much enjoy old Metroid games and thus I had to pick up Blasphemous. I normally don't like mordern Metroidvania games especially Hollow Knight. But Blasphemous positively surprised me with it's amazing pixel artstyle and great storytelling. The story of the Penitent One, The Miracle and the High Wills was engaging and you get just enough lore bits to keep you interested.
The gameplay is solid and very classic Metroidvania, you collect cool upgrades to gradually explore more of the big open world and secrets. The upgrades feel unique and lets you view the map in a whole new way with new types of movement. The controls are also very tight. I have seen people complain about slow controls, but I never experienced any problems with my wired keyboard. The controls where extremely responsive and precise, and hitting that perfect block feels great! especially during boss fights. The game also offers full customization, so if you like me play on keyboard instead of controller, you can pick controls that suits you.
Speaking of boss fights. The game has many and varied boss fight that I found interesting and engaging. But also challenging and rewarding. My only complain is that the bosses required for the true ending are so hard that when you finally get to the final boss he feels underwhelming. The bosses required for the true ending are not unfair and are very well balanced, but I would say that they are harder then the final boss
Overall I would recommend this game to any Metroid or Metroidvania lover out there. This game really delivers.
aesthetically beautiful, the brutal world comes across as intense and heightens the gameplay.
pretty darn good gameplay with solid story and cool character designs, i myself liked it and honestly recommend trying out
Loving it! It combines my ancient Sega Genesis roots with my unresolved issues growing up in the Catholic church
The art is undeniably talented, the music is good, the Medieval spiritual scenario, all make a great horror atmosphere. But the moves are clunky and slow even at early levels, I mean, several platformers from the '90s like Castlevania had much more practical controls. So that makes the game annoyingly hard more than the enemies themselves. Losing progress in death is normal in games like this, but with these controls it can become exhausting. I wanted to like this game, but I can't.
To be clear, this is a mixed review for me. I can't give it a recommendation because there was too much of it that fell apart after around halfway through the game and additionally left quite a bad taste in my mouth by the time I finished it, with the finishing of the game feeling more like a chore than a grand ending. I feel like I could ramble and rant on about my likes and dislikes for this game for an excessively long post, but I really don't want to explain everything that other people have likely already explained dozens of times. I'll give some overall comments and then some ratings on aspects of the game. Bear in mind this is my opinion, and not objective fact.
-The art style and animation were very well done
-Difficulty felt fine. Not too hard, while also being mostly fair.
-The main story is too obtuse and awkward to understand, (even as a seasoned soulslike veteran) and essentially makes everything else fall apart into a jumbled mess.
-Significant portions of the DLC parts of the game completely lock out without any warning or way of knowing beyond looking up how to start the DLC. You will not discover it by accident upon starting the game and the game does not warn you of this whatsoever.
Art 10/10
Music 9/10
Gameplay:
-Combat 6/10
-Platforming 6/10
-Exploration 8/10
-Items (Usefulness) 8/10
Setting/Theme 8/10
Main Story/Writing 2/10
Side Story/Writing 7/10
Bosses:
-Designs 9/10
-Mechanics 8/10
-Lore 3/10
My overall score is 5/10
Really love this one. Art direction is the biggest thing that kept me engrossed. Medieval, gothic visuals are not unheard of in the metroidvania genre, but the sprites and environments in this game are unmatched. I especially love the designs of characters who have been mutilated by the Miracle (which feels like 90% of NPCs). They are made more disturbing by the absence of gore in many instances. Instead, the mutilation comes in the form of stretching the flesh in ungodly ways.
Speaking of the Miracle, the story here is very interesting if you dive into the item descriptions. The content of the actual dialogue can be very hard to understand, but I found it came together for me eventually. It's a damning, bold, and epic narrative.
The gameplay is most often my biggest gripe. Having to choose between equipped relics is needlessly tedious, and I felt that the game was very linear in terms of exploration even with those relics. Rarely felt like I had to do really use my wits or technical skills to traverse the map. Combat is satisfying but also overly simple, never requiring more than the initial three-hit combo you're given and the benevolent slide dash. That said, there's something still very satisfying about the gameplay. Sometimes, it just clicks and, while it isn't the most in-depth example of the metroidvania genre, it still is very fun, and that's all that really matters.
Game is nice, but hard.
One of the things I dont like is pixel font, hard to read.
As a fan of metroidvanias and tougher games I really want to love this game but am a bit conflicted. On the one hand, the atmosphere, soundtrack, and overall aesthetic is great, yet, the platforming and responsiveness of the controls leave something to be desired, especially if you prefer to play these types of games with a D pad over the joystick.
It does get better, and the bosses are definitely a highlight. I’m about 35-40% through according to the in game menu and have played about 10 hours (steam deck hour count issues so it’ll probably say something weird), but I don’t know how readily I’d recommend this to someone else. If you’re a fan of the genre and have already played the S tier games like Hollowknight, Ori, etc and pick this up on sale, then it’ll probably be a good fit, however, if you’re more of a casual or haven’t played the cream of the crop of the genre already then skip it.
I picked up the blasphemous 1 & 2 bundle so I am looking forward to playing 2 as I’ve heard the game design and controls were improved, but for this one I’m pretty mixed and would have to give it a 6.5/10.
didnt do ending C
loved how lost i felt the whole time, i probably fucked up SO many questilines but it made the ones i finished feel special. really fun and great vibe, amazing designs on everything, but the bossfights gameplay are kinda simple.
It's been a long time since I've happily 100%-completed a game, but Blasphemous convinced me to do so by merit of being fun. For my money, it has some of the best art, sound, and gameplay of the genre.
Locked out of an entire DLC for an entire play through because I chose right instead of left at an un-signposted fork? Get fucked game.
It's a pity because I was enjoying the game. But I can't, in good conscience, recommend a game that will provide you with multiple, even forks in the road, and unless you choose the correct ones, in the correct order, without any clues, it will lock you out of an entire map area with NPCs, items, and bosses.
I dunno how many times it does it, but it does it at least once, and it has entirely ruined my desire to continue :(
Incredible game, made two runs to 100% all achievements, and did a third one for the DLCs and it was worth every minute
I love this game. Everything about it is perfect. The atmosphere, the characters, the music; it's all just so beautiful. I love this game.
Awful platforming, below average combat, fantastic art.
I really enjoyed the game. It's fun but also challenging. The religious setting is very well done. The story of the penitent and the miracle is intriguing, disturbing, and mysterious. The game is very complete. The extra content to the main story is good, and the additional aspects of the New Game+ add even more to the experience. I highly recommend it.
Excellent game, I was late to the party but this game ticks all the boxes for me as a Metroidvania and Soulsborne games fan. Loved the setting, the exploration and especially the music was awesome.
Strongly recommend.
It's nice pixel art, but the story, mechanics, and enemies are all great.
Como putas se hace un Riposte Justo
Extraordinarily atmospheric, good gameplay, cool and evocative story. Go for it.
Another well-known recent metroidvania I wanted to like much more than I did. Aesthetically, this game is so cool and I love it, but there's several serious design flaws in Blasphemous. The first is the instant killing spikes and bottomless pits. With how prevalent they are and how easy it is to fall into one sitting offscreen, this had no business in the game. The other big problem is the fact that you can only have three upgrades equipped at a time. This leads to a lot of constant and annoying switching, when the game would be almost exactly the same if they were just permanent upgrades as is typical for the genre. The combat and level design is pretty good, but these issues just make parts of the game drag.
Very fun, metroidvania with beautiful pixel art and amazing atmosphere
Try Elden Ring but make it pixel graphics, more sadistic and 10x easier bosses (beat most bosses 1st/2nd try)
Spikes is the main antagonist of this game.
Beautiful art style, platforming, gameplay and combat makes for an amazing game. Thorough use of items and the map is utilized so well, along with NG+ content. All makes for an exceptional experience, great game.
Gameplay and atmosphere were fun. Nothing too crazy tho. Negative cuz I'm not fan of games whose lore I can't comprehend even after completion. Especially when labelled "lore-rich". Throws me out of immersion and mood to continue.
Blasphemous doesn't need an introduction. It's been a must-play for metroidvanias fans for a few years already. I keep coming back to it, this time in anticipication of its sequel dlc. Always feels great to play.
amazing graphics, amazing story, amazing gameplay and amazng OST
Beautiful artwork, music, and atmosphere with some very fun battles.
My only issues were some janky movement (with ladders mostly) and I wish the boss fights of the base game were a little harder.
As a fan of Metroid and Iga-vanias, and someone used to a certain amount of professional, triple-A-developer quality in my action platforming adventure games, I don't often try out new indie games in that genre (of which there are tons). But I'm glad I gave Blasphemous a chance. For a title from such a newer, untried dev studio, this game is incredibly well-made. Apart from not recognizing my controller as a dualshock and giving me x-box button prompts instead (which for all I can tell could be an issue with Steam, Windows, or even the Thrustmaster drivers themselves), I think I only experienced one bug so far in my playthroughs and haven't been able to replicate it. And there are so many aspects of design that just hit really really well:
- Art Style: I'm a sucker for 2D graphics and this game has such a great level of animation detail that brings to mind something like Metal Slug, with a very consistent style across the whole experience with intentional exception for hyper-detailed characters and bosses that effectively lend to the unsettling nature of their afflictions.
- Sound/Music: The sound effects are satisfying and not too repetitive, though I didn't notice a lot of panning across my stereo speakers (admittedly not something that is crucial in a 2d platformer, but can be nice to have). The musical score is generally not bombastic, suitable for tracks that largely will be looping for hours while you play, but adds beautifully to the atmosphere of the setting - love that Spanish guitar!
- Controls: coming off of a binge of handheld Castlevania titles, the smoothness and responsiveness of this game was a step up in many respects. Combat controls felt very natural, and timing-based abilities were not frustrating to land. There are some tight platforming sections (most of them involved with a Bloodstained: Ritual of the Night crossover sidequest) that feel challenging but fair, for the most part. Occasionally, jumping off of a moving ladder wouldn't give the expected amount of vertical or horizontal movement (sometimes the character would just seem to fall off instead), but that could be user-error as a I noticed that if I specifically held UP on the d-pad when trying the same jumps they tended to work more consistently.
- Difficulty: This game starts off fairly hard, then gets a little easier as you acquire more abilities and upgrades (bosses not necessarily withstanding). I never felt like I was out of my depth, or that the game was getting too easy at any point. For those seeking a more masochistic experience, Blasphemous delivers by facilitating the usual player-defined difficulty options (i.e.: choosing not to use or acquire some upgrades, items, and abilities, or other self-imposed challenges), as well as by including a new game+ mode that offers a choice of one of three game modifiers that alter some fundamental mechanics in very challenging ways. Boss rush modes also become available after a first playthrough, with two difficulty flavors and a ranking system for real tryhards.
- Level design: While being set geographically in a particular region of Spain, the amount of distinct environments and areas is quite satisfactory, ranging from opulent cathedrals to decaying sewer systems, to snowy mountaintops to ship graveyards. Many levels connect to more than one different area, and feature hidden rooms or connecting hallways that create satisfying shortcuts that lend to the sense of the game world as a cohesive whole. Enemies and stage hazards are placed in ways that are satisfying to engage with, or, at worst, to overcome. Equipment and questline-related collectibles appear regularly, often requiring some creative platforming or light puzzle-solving to acquire, and sometimes needing later upgrades which gives value to backtracking through previously-cleared areas. Several items can be acquired through multiple different methods, allowing players to feel clever for getting them "early" - love that!
- Story/setting: Cvstodia (which I will always insist on pronouncing with a hard v), the setting of Blasphemous, is beset by a reality-bending phenomenon that manifests physically either blessings or curses depending on the natures of its people's hearts, a very fantastical concept that works great for a video game and allows for a lot of creative freedom. The roots and, perhaps, motives of this "Miracle" aren't immediately clear, but Blasphemous allows for players to largely ignore such things or actively investigate them and develop their own theories and headcannon ala Dark Souls/Elden Ring developer Fromsoftware's "breadcrumb" philosophy of storytelling through item descriptions and flowery, verbose NPC dialogue. I've always been a fan of this sort of "interactive" narrative design, myself, even if it rarely delivers the type of clarity and closure to a story and setting that can also be satisfying in its own way. The setting feels very well-supported by other aspects of design, especially visual/audio design, and is brimming with character, which is great to see, as the development studio (the Game Kitchen) based the setting on the history and culture of their own home.
All in all, a great game and a fun experience, I'd recommend it, especially if it's on sale. Might even pick up the sequel at some point, budget permitting.
Really solid Metroidvania with an awesome theme! I would compare it to Dark Souls, but honestly the writing and world building are way better than Dark Souls. Highly recommend.
9/10 truly amazing. Not catholic so didnt get the full experience but it might be worth converting just for this game
finished. my first playthrough, dropped it many times but in the end it was very enjoyable , took me 24 hours to beat with little to no help
this is absolutely my favorite game of all time. Blasphemous is a masterpiece and there will never be another game like it....and the sequel too.
VERY fun metroidvania and smooth keyboard controls. Though the ESC key being used for exiting menus and standing up is kinda awkward and not remappable unless you use some 3rd party tool. Also, having to go to the map menu so you can then go to system settings is kinda weird and not very intuitive (though maybe it adds to the immersion, as you can only hotkey directly to maps and equipment). I hope there's a dedicated key and remappable ESC in the future.
Great game! Good difficulty that doesn't over stay its welcome.
This game is absolutely gorgeous. Both the pixel art & the music are fantastic, and a real treat. The lore of the world seems very interesting so far, and exploring has been very rewarding.
I do think combat so far leaves a lot to be desired, but I am only a few hours in & do not have many upgrades, which I imagine will improve combat a lot. Even if it doesn't though, the combat is totally serviceable given the quality of the rest of the package imo
My favourite game.It has a very difficult lore to understand.The art,bosse and gameplay is awesome.I suggest to play this game,you will nor regret it I promise
Well, after finally finishing this game, it is mediocre at best. It's not that I don't like Blasphemous, I absolutely loved playing the sequel, part 1 is way too slow. No double jump, no air dash, teleporting can only be done through specific areas instead of the save point locations. They fixed all of that in the sequel.
It's not a bad game, but just way too slow. I eagerly await the dlc and really hoping it has some great moves and gruelling boss battles.
Fantastic art and themes, but the platforming and combat ultimately felt too clunky for me. Bosses felt too easy. Mourning and havoc was the most insufferable area to get through, even with endgame items. In the end, I was frustrated just as much as I was having fun with this game.
Two recommendations: play this game in Spanish for better voice acting, and donate 20,000 tears to the church so you can fast travel between altars. This makes the game significantly less of a slog.
Дополнительная информация
Разработчик | The Game Kitchen |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 77 |
Отзывы пользователей | 90% положительных (13795) |