Salt and Sanctuary

Salt and Sanctuary

4.0
Очень положительные
389.00₽
Steam Store

Разработчик: Ska Studios

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Описание

A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Beneath crumbling, salt-worn structures, labyrinthine passageways lead to unspeakable evil, long forgotten by man.

Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.

From Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date.

Поддерживаемые языки: english, german, japanese, french, italian, spanish - spain, korean, portuguese - brazil, polish, russian, simplified chinese, traditional chinese, turkish

Системные требования

Windows

Minimum:
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
  • Additional Notes: Xbox360 Gamepad recommended
Recommended:
  • OS *: Windows 8
  • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card and drivers
  • Additional Notes: Xbox360 Gamepad recommended

Mac

Minimum:
  • OS: Lion 10.7.5
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported
Recommended:
  • OS: Latest macOS Release
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ support
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported

Linux

Minimum:
  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: Intel Core 2 Duo 2.8 GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported
Recommended:
  • OS: glibc 2.15+, 32/64-bit
  • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ support
  • Storage: 2 GB available space
  • Additional Notes: SDL_GameController devices fully supported

Отзывы пользователей

Рекомендую 24.03.2025 17:47
0 0

People say this is like 2d Dark Souls, but that’s kind of selling this game short. It doesn’t hide that influence at all — even the parts I wish they wouldn’t borrow from Dark Souls like the item descriptions containing all the good bits of story or the fact that there’s no map. There are combos, there’s a Path of Exile style sphere grid, and the perks interact with the level system more than just equip the heaviest shit you can.

The big BUT is: these hitboxes are garbage. The parrying is way too easy. The dodging, even super fast rolling, just doesn’t cover enough distance for the massive bosses nor do the iframes line up with the roll animation accurately enough. For some reason, if you hold your control stick down even just a little and press jump, it will make you fall through the platform as if you had just pressed the stick straight down. This is the only platformer that has had this problem. This killed me a few times. The art also scared me away for many years because this game looks and sounds like it belongs on New Grounds.

You could certainly do worse than Salt and Sanctuary, but I also think they could have had something really special if they just dedicated a little more time to the more unique parts.

Время в игре: 319 ч. Куплено в Steam
Рекомендую 24.03.2025 12:18
0 0

Greatsword go bonk. Great game, only complaint is that the levels very quickly become pointless once you've maxed your primary attack stat and have decent Willpower. I had ~20 unspent Black Pearls at the end of the game, and I was level 75, I didn't need anymore Willpower, and my Strength was 34, plenty to 2-hand a great sword and hit the soft cap. I could have gone for more healing potions, or for better armor, but I never really ran out of health potions, and didn't plan on getting hit.

Don't worry about salt too much, the game is VERY generous with it, I occasionally lost it after a boss, but it didn't matter. I apparently did a lot of things out of order, and pretty much always felt overpowered. Feels like a 2D Dark Souls 1, down to Poise and Poise Breaks being OP. Very fun. Pull a Gwyn and stagger the final boss to death, it's fun!

Время в игре: 792 ч. Куплено в Steam
Не рекомендую 20.03.2025 21:49
2 0

So, is this game just about spamming attacks with no mind? And the platforms what were you thinking when you made it, how is this good I don't see any good in this game let me. You could give me a double jump or a working dash that is good, but nah ur dash can't be aimed right like you give a newborn to aim, this game made me rethink that Souls-like should never be a thing.

Время в игре: 661 ч. Куплено в Steam
Рекомендую 20.03.2025 15:41
3 0

"Whenever you're scared and alone, remember that you are your own hero"

At first, I found the graphics rather simple and unappealing. But when I grew used to them, I found that Salt and Sanctuary is much better than I expected.
The environment design is really good, and the lighting plays a major role in creating a gloomy, unsettling atmosphere. You can teleport to different sanctuaries, which makes exploring a lot eassier.
The music fits perfectly, specially in The Still Palace, and I really liked that there's so many different bosses and enemies.
The final boss fight was memorable.

Give it a try if you are into metroidvanias

PD: beware of the chests, they might kill you
PD 2: i played 25h offline, not 0.5h

Время в игре: 21 ч. Куплено в Steam
Рекомендую 19.03.2025 16:29
0 0

You can have fun on this game only when you are skilled, have patient and have a big brain, which I don't have any of these but my wife does apprently.

Время в игре: 111 ч. Куплено в Steam
Рекомендую 15.03.2025 23:36
0 0

Fantastic Dark Souls/ Metroidvania. If you've got even a passing interest in either genre, give it a look

Время в игре: 3564 ч. Куплено в Steam
Не рекомендую 14.03.2025 23:25
0 0

This used to be a very entertaining 2D Soulslike, now it's terribly bugged with no audio. Do not recommend until the bugs get fixed.

Время в игре: 2362 ч. Куплено в Steam
Рекомендую 14.03.2025 13:32
0 0

The lively dark scenery decorated with the ocasional bodies and tomb stones of other fallen players. A complex dungeon filled with a diversity of enemies that go from the dullish zombi-like walking corpses to some pretty tricky ninja like assassins... Ah! forget the description. This thing is quite entertaining. I've been away from my PC for a while and I only have my old macbook with me. The game is not too long to finish, but in the same fashion as Dark Souls, it have saved me from dying of boredom. If you are in the market for a good game with a Souls-like experience, this one may be a good option for you.

Время в игре: 1190 ч. Куплено в Steam
Рекомендую 14.03.2025 09:00
0 0

Probably one of my favourite "souls-like" (I hate that term).
The combat is enjoyable and has enough variety to warrant multiple playthroughs, even if it seems deceptively simple, there are enough hurdles to make you want to bash your head against a wall.
There is so much detail and love put into the worldbuilding that I found myself just reading through the skilltrees flavour text, the multiple item descriptions or the INGAME BESTIARY.
And to top it all off the artstyle still manages to keep me wary and cautious the mix of dark colours and gruesome designs makes this game (atleast for me) unsettling.

Время в игре: 3244 ч. Куплено в Steam
Рекомендую 13.03.2025 15:48
1 0

Worth it's....salt :3
Worth full price, great game, good challenges, good design, cool mechanics. Pain. Suffering. Agony even. Good luck.

Время в игре: 2378 ч. Куплено в Steam
Рекомендую 13.03.2025 08:20
0 0

This is imo the perfect blend between a Souls-like and a Metroidvania game. Not Hollow Knight, not Blasphemous, but Salt and Sanctuary.

It has all the aspects of these two genres that you can think of, bonfire, map interconnectivity, movement unlock, bossfights, et cetera. Interestingly, the game provides no map despite having fairly complex levels, a design choice that I think paid off well since it made the world so much more memorable.

I really like SnS' twist on the genre combat. Player still has the traditional HP, MP and stamina bar. But when the MP bar is depleted, it also lower the maximum stamina bar. There's also element imbalance, which damages the player if they keep spamming the same element/spell. These two mechanics not only nerf but also make the caster build so much more engaging, which was historically considered "easy mode". You can also chain light attack and heavy attack, and for certain weapon types, even directional input into combos.

Bosses can be fairly easy first playthrough, but there are still some memorable fights. This changes in NG+ however, as some bosses become very obnoxious with more health and damage. The worst offenders are the mage ones, the Witch of the Lake and Murdiella Mal, both of which encourage close range combat, yet each has one move that is tough to dodge at close range, forcing the player to run away and then combo-ing them with their lethal long-range moves.

While I heard SnS' sequel, Salt and Sacrifice has mixed review, Sanctuary is so good that I still looking forward to playing it.

Время в игре: 2239 ч. Куплено в Steam
Рекомендую 12.03.2025 21:25
0 0

just amazing. a perfect mix of dark souls like combat, spectacular bosses and the right amount of metroid vania

Время в игре: 1222 ч. Куплено в Steam
Рекомендую 10.03.2025 23:11
0 0

100% the game a few years back, still one of my favorites.
Combat feels nice, bosses are cool, style kicks ass. Pretty good replayability, the tree of skill is cool, even if a little annoying. It's not too long a game, roughly 20 hours a first playthrough, and probably more than half that on subsequent runs, assuming you don't run around like a tard.
Don't think the game is too hard. parrying feels rather forgiving, and after you understand the bosses they aren't really any kind of hassle. I could just also be really good at video games though. Pretty well paced as well I think, generally think metroidvanias are a slog.
The map I really like. Like Dark Souls it's very interconnected, although it's not too useful since fast travel is pretty readily available from the start. It's still cool to explore and open up shortcuts to areas you've already been to, makes sense lore wise as well.
I think amalgamations of things are really fucking cool.

Время в игре: 5953 ч. Куплено в Steam
Рекомендую 08.03.2025 22:04
0 0

I wish there were more early game options for spells (not prayers there are a good amount of those) and light armour, other than that great game.

Время в игре: 677 ч. Куплено в Steam
Рекомендую 04.03.2025 10:29
0 0

Salt and Sanctuary is basically Dark Souls if it were a 2D hand-drawn nightmare. It nails the Souls-like formula—brutal combat, deep lore, eerie atmosphere, and plenty of ways to die—while adding its own unique flair with fast-paced platforming and a massive skill tree.

The world is dark and dripping with mystery, full of grotesque bosses, hidden secrets, and lore that slowly unravels as you explore. Combat is tight and weighty, rewarding precise dodging, parrying, and punishing mistakes. And the RPG elements give you endless ways to customize your playstyle, whether you’re a sword-swinging brute or a spell-slinging glass cannon.

If you love the challenge of Dark Souls but want something fresh, Salt and Sanctuary is a beautifully brutal indie masterpiece. Just don’t get too attached to your salt—you will lose it.

Время в игре: 580 ч. Куплено в Steam
Рекомендую 01.03.2025 07:07
27 0

You begin as a sailor shipwrecked on the Isle of Salt. You're on a mission to save some princess. Naturally, there's lore and characters talking in riddles, yet that's all you need to know. I took a liking to this game immediately due to its responsive controls - that's something a trailer can't convey. Loved it shortly. Love at first... not sight, I didn't even like the look before playing... at first goresplosion - definitely! Blood splatters and enemy torsos flying off their legs after I hit them with a gigantic morning star have sold me right off the bat. The executions are delightful, too! Soon, I learned to appreciate the grimy setting as it revealed its sights macabre. From rundown villages and foggy heights of abandoned fortresses to pitch-black dungeons with stairs going down for days, I relished in Salt's atmosphere and its epic music. Its style is unsophisticated yet uniform. Sure, the puppet-like animation is budgetary, but good particle effects and punchiness offset it. Various equipment that displays on your character's model never gets old, yet somehow I still looked like a bum by the end. As for the issues, I sometimes experienced baffling framedrops. Too slight to be bothered, too weird to ignore. Ooh, how dare they have mild technical problems. That's the extent of my rage, let's move on.

Heights


Genre-wise, think Hollow Knight with Dark Souls' deliberation. It's a metroidvania first, involving mandatory abilities required to progress. You're gonna obtain a slick moveset by the end, being able to walk on ceilings in certain areas, wall jump, air dash. It's also a soulslike since you get your sanctuaries for bonfires, salt as souls you can level up with or lose on traditionally quick death, upgradeable gear as an incentive for exploration, and stamina-based combat with a trusty roll as your saving grace. Not the only one, for some attacks are best avoided by jumping. When it comes to your means of offence, there are plenty of weapons, some sporting interesting combos or special moves. Not as intricate as Dark Souls, but let's face it: there, the battles are also 2-dimensional with rare exceptions, quite literally. You could fight in DS from a top-down perspective, couldn't you? While it's obvious that the metroidvania aspect took the wheel, Salt's combat is good enough. It's not that easy to master. And when you do, you still never feel safe. I mostly mean normal enemies who can put you in a world of pain if you aren't careful. At times, there's no escaping a wombo-combo, a tricky ability, or a malicious placement. I respect such an encounter design that makes you think before attacking. Also, f#ck them unicorns with a blowtorch.

But nothing killed me as often as heights. Since the game is a platformer at its core, expect many frustrating falls. However, as I've said before, the controls are responsive enough to make traversal and fighting fun ordeals to master. I enjoyed platforming the most because it spiced up the main course, that being the exploration of this game's vast interconnected world. Filled to the brim with secret walls, shortcut porn, and branching paths, typically leading to several bossfights you can tackle in your preferred order. The biomes they inhabit are curiously themed if not that spectacular visually. Just check out the names: The Festering Banquet, Red Hall of Cages, Mire of Stench... Don't you wanna be there right now? A reductionist would claim these are just sets of the same old platforms in different colour schemes, but I think the authors managed to imbue each area with a unique charm. More importantly, unique monsters. Considering how sprawling and intricately looped locations can be, I could surely use a map to orient myself. Alas, there's none, so I had to rely on the rare landmarks and my own mental chart. As accurate as a treasure map drawn by a blind child. Following that map, I lost my souls left and right, getting killed in every dark corner of the world I couldn't always find again.

Dips


And I enjoyed my freedom to do so! Both in terms of RPG elements and the joys of enduring the hardships of a free-roaming adventure. The former are rather basic, so I won't even stop at them for too long. You get your boring skill tree where you invest in nodes that give you stats and class upgrades, allowing you to use better stuff. No interesting perks or anything. Mage, str, faith, dex builds. Flexible, if standard. Be wary, respec points are rare. I played as a paladin, using no shield, relying on one-handed weapons and cleric buffs. Not weak, nor peak. The progression system is nothing to write home about, yet the rest is regulated by plentiful gear and consumables, making it serviceable. Powerful gear, magic, and game-changing rings are dispensed at just the right intervals. Finding a well-hidden stash never ceases to be a cause for celebration. Good stuff. Two things that hinder exploration are wounds and stamina fatigue. Between the bonfires, your health and stamina bars caps lower the more you swing your weapon or take damage. I wouldn't say that dubious addition is crippling since it can be easily mitigated. Just worthless. Much like the real stinkers of the show.

Yeah, we're going for the bosses. Most bosses were a cakewalk even for a scrub like me. I was waiting for them to get punishing, forcing me to learn my class and enemy patterns. It didn't happen, they only got tankier. Some had adds, some had instakill combos, but nothing interesting. There's a ton of bosses, alas, most of them have blurred from my memory. Their mechanics are paper-thin, they all sport extremely limited patterns, being weak to attack spam. At least killing them rewards you with ashes you can use for transmutation. A fancy word for converting your stick into a boss stick. I used it once or twice. In rare cases, you'll see badass designs like the Tree of Men. It is what it says it is, only less sexy. Some wear dubious names. Who called the Disemboweled Husk that? He was so much more than this! A pirate and... well, a pirate. And how can you forget some ghosts with an axe or a... big... brown... guy? Eventually, I stopped remembering their names. The Witch of the Lake was the first one to give me (bullet) hell. Her fight slapped. So did the final boss! And the dragon before him looks badass. But too little too late. Mere 3-5 out of 20+ bosses are decent. The rest popped like bubbles. But hey, not everyone plays to sweat and it makes for a good gateway drug.

Not Just Hollow Souls


Bad bosses and bland progression stop Salt two steps away from greatness. Two and a half if you count the lack of a map. That said, for the dimensions and budget Ska Studios had, some design flaws were to be expected. I think the game played to its strengths competently enough to look past its shortcomings. It's varied and gratifying in other regards, with exploration clearly being the top priority. Seeing how much thought went into building Salt's world, it doesn't seem to be a soulless cash-in on the trend I mistook it for initially. Instead, to me, it was a better substitute than most soulslikes I've seen. Or is it a wannabe? Can't say for sure, it depends on your preferences. I realise that it won't scratch the itch if bosses are the most important ingredient of Souls for you. I have respect for your position, it's understandable. But if you go in looking for a quality metroidvania with light soulslike elements and all the pleasant hustle packed in that combination, Salt and Sanctuary would be a bang for your buck. After all, I enjoyed the game for what it was, and I couldn't put it down for long until I was done. In my easily distracted world, such an engaging loop calls for a strong recommendation. All things considered, Salt is a hollow soulslike. But it's a rock-solid metroidvania.

My curator Big Bad Mutuh

Время в игре: 1231 ч. Куплено в Steam
Рекомендую 01.03.2025 05:41
0 0

Intimidating at first, but an absolute pleasure to play once you begin to understand and comprehend what type of title it is. Complicated but thrilling. And being able to remote in with a 2nd player is a blast!

Время в игре: 3358 ч. Куплено в Steam
Рекомендую 26.02.2025 21:38
0 0

It takes a while for you to find your footing in this game. Don't expect it to play like Elden Ring or Dark Souls. But the gameplay is dynamic, rewards curiosity (as well as making you work to satisfy it), and has a lot of stuff that even I missed on my first run. If you want an engaging, semi-grindy, challenging yet doable game that has a great atmosphere, this is the game for you.

Время в игре: 1797 ч. Куплено в Steam
Рекомендую 26.02.2025 11:32
0 0

Good but easy if you have played Dark Souls games, yet still some hard fights. Game looks great, plays great and has cool mechanics.

Время в игре: 832 ч. Куплено в Steam
Рекомендую 26.02.2025 09:41
0 0

Salt and Sanctuary feels like that training montage from Karate Kid except it doesn't end. 10/10 recommend the pain and suffering

Время в игре: 2074 ч. Куплено в Steam
Рекомендую 25.02.2025 13:18
1 0

Fuck Those Unicorns

Время в игре: 1702 ч. Куплено в Steam
Не рекомендую 25.02.2025 02:30
0 0

I'll start off by saying I'm not the best at soulslikes but always enjoy fighting through them. I enjoyed the moment to moment combat in this game and there are some cool traversal mechanics introduced. However, this game apes the soulslike formula to a fault and has uninteresting lore, garish visuals, abysmal platforming and some bosses/enemies that are more frustrating than challenging.

Время в игре: 874 ч. Куплено в Steam
Рекомендую 23.02.2025 18:56
0 0

Perfect execution of the soulslike formula in my opinion, aswell as a nice blend with metroidvania. In fact, the game has a sort of "OG Dark Souls" vibe to it, specifically. One of the most enjoyable experiences i've had with the genre, can recommend to souls fans with 100% certainty.

The gripes i do have with it, are very minor. Such as the shortcuts being kind of useless, both because of their placement, and the fast travel system (they contribute a lot to worldbuilding though). Or maybe the placement of some of the sanctuary's, apart from that though, not really anything else. So again, huge recommendation from me.

Время в игре: 1840 ч. Куплено в Steam
Не рекомендую 22.02.2025 19:55
2 0

I don't like giving this a negative review, really, but for me I a) couldn't get on with the art style and b) felt it doesn't quite do justice to either the Soulslike formula or Metroidvania formula. I went on wanting to play something 'new' and I didn't really get that feeling, instead I felt like I was playing a worse version of other games I've already played.

Время в игре: 213 ч. Куплено в Steam
Не рекомендую 22.02.2025 15:19
0 0

On the one hand, I had some fun with it for a bunch of hours.

On the other hand, it went on and on. Didn't like the art style. The physics reminded me of the old-school Castlevania games where your dude can't jump at all (but needs to), so felt pretty limiting. Maybe this just isn't my type of game anymore.

Время в игре: 1811 ч. Куплено в Steam
Рекомендую 21.02.2025 16:43
0 0

Salt and Sanctuary has a solid mix of Dark Souls 1, Dark Souls 2 and classic Castlevania elements. Ultimately it is a solid indie soulslike but with a few important caveats.

Platforming in this game can get really rough as you have limited sight distance, you can’t just tilt the camera down like in Dark Souls to see what might be below you. If the right stick simply moved the camera more that would help, because sometimes you sense you need to drop down but you can’t necessarily tell if the fall will just be damage or death.

Area traversal mechanically works similar to Castlevania 2 and Super Metroid, but yet feels like traversal in Dark Souls 2 especially with the torch mechanics. I personally feel that the torch in particular is done better here than in DS2. The pacing of area traversal feels especially good here.

Combat is essentially a 2D translation of Dark Souls 1’s combat with few notable changes. There is no weapon durability, but then equipment in Dark Souls 1 took a long time to degrade anyways. It also has a certain similarity to Lords of the Fallen 2014 where heavy weapons appear much more viable than faster weapons.

Finally, I initially was having a ton of performance problems with this game, which almost got me to quit. I figured out if I set the framerate cap to the max value, turned V sync on, and set CPU affinity to the last four cores fixed all my stutter issues. Until I did all that, the game stated it was running at 165 fps but looked like far less than 60 fps. I don’t see many other reviews stating issues like mine, so might just be an anomaly with high refresh rate freesync.

With the caveats in mind, I still think that this game is worth the asking price in 2025 of $18 USD. The game would be truly stellar if it didn’t have so many “blind faith jumps” but there is still a solid amount here for the asking price, maybe 25 – 35 hours for a normal first playthrough with plenty of unique areas and lots of differentiated bosses. I was worried it wouldn’t hold up for me after all this time, but I’m glad I was wrong.

Время в игре: 2418 ч. Куплено в Steam
Не рекомендую 20.02.2025 01:03
0 0

Most atrocious level design I have seen in the last decade of gaming. Also, some of the worst bosses I have ever seen in gaming, such as Tree of Men.

While the premise of the game sounds cool (2D Dark Souls), it fails to understand that thoughtlessly copying 1:1 designs and entire mechanics from Dark Souls does not mean they will work as successfully in a 2D world.

As if that was not enough, the game balance is out of whack, even on the enhanced mode of combat, which supposedly was released to help with balancing the game. 2-handed ultra class weapons, having the same or almost the same attack speed as small weapons, while dealing 3-4 times more damage and having triple the reach is absolutely something that should not exist in a game such as this.

Finally, the game cannot decide if it wants to be Dark Souls, Castlevania or Hollow Knight, and thus, it fails at getting close to any of them. So, just go play any of those!

Время в игре: 674 ч. Куплено в Steam
Рекомендую 19.02.2025 22:15
0 0

this is the closet metroidvania to soulslike i have played, i love the combat and the atmosphere of the game. there are some bosses that are wacky but overall the game is lit!

Время в игре: 1126 ч. Куплено в Steam
Рекомендую 17.02.2025 15:02
1 0

This game is the soulslike most directly similar to dark souls 1 that I have played. It is the mechanics/inventory/logic of dark souls translated 1 to 1 in a 2D metroidvania. It also has more modern conventions that give it some better QOL than dark souls, like earlier better fast travel, seamless perfectly implemented co op, a skill tree instead of a DS1's level up system. The co op is the main pull for me with this game as I am always looking for RPGs or complex games that have "perfect" local co op, meaning a complex game where both players can do everything, and this game fits the bill 100%.

I am playing the game in full co op and it is perfectly implemented. Both players make a character and then one invites the other to their world. Both players can level up, change inventory, buy upgrades, get items etc. If the host dies the co op partner can keep playing and there is no resummoning nonsense. This system can definitely be exploited to make the game easier and it is really fun.

Ranged and magic builds seem 100% viable and more accessible than dark souls. I think they are especially good in co op where 1 player plays traditional melee and tanks, and then the other puts out ranged DPS. This makes bosses a lot easier and is a good way to go if either player is not good at soulslike combat.

The 1 to 1 with dark souls also means there are familiar dark souls frustrations that may turn people off. The runbacks and bonfire placement are probably the worst part of the game and what will turn people off the most. There are much less bonfires like in DS1 so you often have to do runbacks to bosses. There is one section earlier in the game where you have to do a runback through what is effectively a poison swamp w/archers, and then complete a simple timed platforming segment. If I was playing single player I might have quit the game at this section. The game is also very dark and grey and it is sometimes very difficult to see enemies and trap, especially on your first run through an area.

I have only played a little bit of the game so far, (defeated first 2 bosses) but I think I can 100% recommend as a fun co op experience. If you are only playing single player I think the game would be much more frustrating and difficult and you should probably have some soulslike exp already.

Время в игре: 221 ч. Куплено в Steam
Не рекомендую 16.02.2025 03:44
3 1

A difficult and frustrating experience that is far more trouble than it is worth. The combat is unsatisfying at its best and nonsensical and unintuitive at its worst. I am 2 bosses in (fought 4) and cannot say I have had "fun" at any point. Most enemies are entirely too easy or insufferably annoying. Visibility is terrible and enemies have the ability to spawn out of the ground with no warning and attack immediately. In my nearly 2 hours of playing, falling to my death has accounted for 90% of my deaths. For some reason, the devs decided that lots of platforming in a game with a single jump and slow movement while bats and archers antagonize you constantly would be an interesting and fun challenge.

I get the sense that fast and light characters are the only ones that this game was designed for. My sword and board character swung far too slow and at seemingly random intervals. If an enemy attack hit, it always stunned me and stopped my attack. Perhaps heavier armor would stop this, but I did not have the patience to find out. Faster attacks would give the player and actual chance to hit and probably more opportunities to dodge at a reasonable time. Presumably it would help a lot with the platforming too.

I really wanted to like this game. I know this is a small indie dev team and not a lot can be expected, but I simply cannot recommend this game for anything less than free.

Время в игре: 125 ч. Куплено в Steam
Рекомендую 15.02.2025 07:02
0 1

when the salt is stored in a sanctuary, i gotta make sacrifice to get it.

Время в игре: 633 ч. Куплено в Steam
Рекомендую 13.02.2025 16:56
3 0

Would've been so much more enjoyable if they had added a map, but still, this feels like a lesser version of DS1&HollowKnight, and that is actually a compliment.

Время в игре: 1229 ч. Куплено в Steam
Рекомендую 12.02.2025 00:29
11 0

Many people call it a "2D Dark Souls," and it truly feels like Dark Souls has been directly translated into 2D. On the downside, the 2D world makes navigating the world and its map design much more intricate than expected. On the upside, it's impossible not to have fun.


2D 다크소울.

Время в игре: 441 ч. Куплено в Steam
Рекомендую 11.02.2025 17:36
0 0

Extremely junky (platforming), simple "metroidvania" with combat focus. Satisfying gameplay, even with some weird balance decisions (Bitch of the Lake took me around 50 tries, while final boss took me 3 tries). Playable in 2025 only if you like games like this and know what to expect.

Время в игре: 1712 ч. Куплено в Steam
Не рекомендую 11.02.2025 06:42
6 4

I wrote this review a few times in a few levels of tilt because damn it, you were so close. It's frustrating how much I want to like this game, but I just hate so many of your systems here. Enemies being able to auto tackle me with some Street Fighter II CPU levels of BS? Every attack having hit priority on me no matter how I build? Flying enemies being able to just pass through my character even though I can't pass through enemies? Blind falls? Mega Man II disappearing platform segments? Full on "we're so troll lol hweh hweh" traps at the end of platforming puzzles? Getting rag dolled if you dare to jump, but having no payoff for the risk? Broseph, this shit isn't endearing, it's annoying. I realize you've made other games (even another game in this series), but it makes me so effing mad how close you got to a legitimately good game. The vibe is great, I love the art, but the game itself is kind of miserable, and not in a "hit me harder, daddy" way like I normally enjoy.

Время в игре: 733 ч. Куплено в Steam
Рекомендую 08.02.2025 18:23
0 0

It's a solid game made by two people that is more in depth than many AAA titles I've played. It's Dark Souls in Metroidvania form, and it is executed beautifully. Wife and I have been playing this game for years and we can't get enough.

Время в игре: 2201 ч. Куплено в Steam
Рекомендую 08.02.2025 11:03
0 0

twas a magnificent game. there was a calling... i answered.

Время в игре: 2113 ч. Куплено в Steam
Рекомендую 06.02.2025 16:00
0 0

2D Metroidvania with Souls-like elements. Stats, gear, and skill tree take a little getting used to but again, it's a souls-like. Fun game.

Время в игре: 775 ч. Куплено в Steam
Рекомендую 01.02.2025 07:36
0 0

Perfectly Salted



Salt and Sanctuary is an amazing well polished game. Its a metroidvania with more souls-like elements where class, play style and traversal can all be determined by the players decisions.

It wears it strengths and weaknesses like a badge of honor and rightly so. The fish people style of art is unique. The religions and lore are deep and the world is littered with small jokes that use simple in game physics to make you think about combat and game play. Every biome has atleast 1 boss and is hauntingly beautiful and singular in its appeal. The RPG elements are well thought and tested and work perfectly to create fun, active gameplay.

If you want a souls-like metroidvania with fun game play, deep lore for not one but multiple playthroughs, I'd recommend Salt and Sanctuary.

Время в игре: 2150 ч. Куплено в Steam
Рекомендую 29.01.2025 12:55
1 0

I really like this game. For me, this is the best 2D soulslike like game with its own unique mechanics. Atmosphere also is really tasty. I do not like some platforming levels though. Team should be focusing on building Salt and Sanctuary 2 with not too difficult platforming with more boss designs and area details.

Время в игре: 1130 ч. Куплено в Steam
Рекомендую 25.01.2025 20:00
0 0

Salt and Sanctuary is sidescrolling platformer. Atmosphere and game world itself is cruel, bleak and desaturated. Players face against plethora of monsters, beasts and undead. Game poses a challenge by making players to learn enemy attack patterns and making jumps between platforms that can get harder than the actual enemies. There are plenty of unique bosses to fight, gear to find and upgrade. Game has plenty of melee weapons to choose from, some ranged weapon options, spells/prayers.
- Monsters are varied and change with each location. Most of the enemies have certain item drop pool and are farmable.
- All bosses have their unique attacks, combat rhythm, strengths and weaknesses.
- Game is hard. Saves are made on death and sanctuaries serve as checkpoints and area reset. It doesn't get much easier with a high level character and good gear but the game doesn't require to play like a pro. Players can take a beating, deal fast and heavy damage, exploit weaknesses and environment, make fool of enemies.
- Combat is mostly fair but enemies can stunlock, traps can push of the ledges.
- Experience is salt, currency - gold.
- Players temporalily lose all their salt upon death. Revives cost a percentage of gold carried at the moment of death. Getting revenge on the killer without dying gives back all the salt previously lost, but dying again - salt is lost permanently.
- Common enemies respawn upon area reset, bosses don't. Game encourages players to farm for salt, gold and items.
- Game indirectly suggests that it is best to spend resources when required ammounts are gathered for level up, upgrading and trading, so that those recourses wouldn't go to waste on death.
- Game world can be difficult to navigate. I would suggest to use fextralife wiki while playing. "Game progress route" in particular.
- Players equipment consist of 4 piece armor set, 4 rings, main and secondary weapon with a charm slot. They can use heals, weapon buffs, throwables, cast spells and prayers to buff themself and deal damage. Most of the gear can be upgraded.
- Heavy armor provides good resistance against physical attacks and stagger, while light armor have better stats against elemental attacks like fireballs, lightning, etc. Shields can block a barrage of elemental projectiles completely if wielders stamina doesn't get depleted to zero.
- There are secret items to find. Some areas need returning to.
- Skill tree is mostly stats and masteries to access higher level items.
- Going above 50 in single stat gives less improvement than before. Respec is available in small quantity of points.
- PVP exist. It can be done by making an offering of Stone Sellsword at the shrine. I have never tried it.
- There are no voice acting. Story is delivered in dialogues and can be ignored if not wanted.
- There are some things sought after by certain players. Most of the common enemies can be pushed of ledges or into traps by running into them. Certain player attack animations can be canceled and skipped. Some item combinations are pretty op (e.g. poison damage and glaives). Far sides of boss areas can be exploited. Monster hits can launch players through climbable platforms.

Game is great. First playthrough with equipped items fully upgraded took 26 hours. Second - 16 hours.

Время в игре: 2536 ч. Куплено в Steam
Не рекомендую 25.01.2025 02:29
0 0

Fantastic early game gives way to just endless horrible programmed platforming. As a huge metroidvania and Dark Souls fan I WANTED to like this, I've tried multiple times to get into it, but it is just held back by a developer who didn't understand that the way they designed (and then heavily relied upon) platforming was BAD. Which explains the lack of success in the sequel, the devs didn't understand what they actually did right.

Время в игре: 2121 ч. Куплено в Steam
Рекомендую 24.01.2025 03:40
0 0

Very fun game. It has some serious inspirations as a metroidvania and soulslike, but I'd say it's neither in truth.

It's its' own thing, Ska Studios made an amazing game and should be proud.

Время в игре: 2158 ч. Куплено в Steam
Рекомендую 23.01.2025 18:36
0 0

Mildly janky but ultimately super enjoyable side scrolling metroidvania. Lots of builds, lots of variety, multiple endings and paths through the game. It feels like every build you can make is OP.

Время в игре: 268 ч. Куплено в Steam
Рекомендую 23.01.2025 17:33
0 0

The gameplay is hard in the beginning, until you get the hang of the mechanics. The exploration though, that's something else. Crazy huge, you'll very easily get lost and more importantly, the game WILL last you for at least a few dozen hours. The gameplay doesn't push very far, you get to dodge, hit, jump and block, that's about it. Magic is gonna be pretty much the same. This really feels like a dark souls lite.
As a pure action game, it's okay. As an exploration game, it's great. As an adventure game, the dark, gothic, heavy metal atmosphere is incredible, and is something I have never seen anywhere else.

Время в игре: 1378 ч. Куплено в Steam
Рекомендую 23.01.2025 00:50
0 0

If you like Dark Souls then your gonna like this! It takes a bit to get the ball rolling to steam roll enemies but once it starts it doesn't stop especially if you spec into magic and use the incantation Lightning Storm (you'll stunlock everything)⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Время в игре: 1220 ч. Куплено в Steam
Рекомендую 20.01.2025 18:16
0 0

Somehow the easiest and hardest souls game ive played. S tier.

Время в игре: 873 ч. Куплено в Steam
Рекомендую 20.01.2025 16:54
0 0

While this game wasn't exactly what I expected, I’m still giving it a thumbs up. It’s definitely an acquired taste, even if you're a fan of Souls games. I first played it around 4 or 5 years ago, and it just didn’t click with me at the time. Since then, it’s been sitting installed on my PC until now, when I finally decided to give it another chance.

In essence, it’s a more simplified, 2D version of a Dark Souls-style game. Considering it was developed by just a two-person studio, it’s quite impressive.

My biggest issue with the game is the lack of a map, which would make navigation and backtracking much easier. That said, it’s manageable.

Время в игре: 1606 ч. Куплено в Steam
Рекомендую 20.01.2025 09:24
0 0

it is a good game, but its antiquity denotes certain details that I don't like very much.
This game needs a map, almost every time you dont know where to go and spent a lot of time going around.
The mechanics are simple, i like it, bosses and enemys are very unique.
i would have finished the game if i had some map to locate myself.
definitely a good game, i hope salt and safcrifice fix small mistakes from this game.

Время в игре: 481 ч. Куплено в Steam
Рекомендую 19.01.2025 04:14
0 0

Good game, Salt must be gathered, Salt will be lost. 9/10

Время в игре: 1299 ч. Куплено в Steam

Дополнительная информация

Разработчик Ska Studios
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 02.04.2025
Metacritic 84
Отзывы пользователей 88% положительных (6804)

Отзывы пользователей

88%
5,992 положительных и 812 отрицательных отзывов
Обновлено: 24.03.2025 19:13

Жанры

Action RPG Indie

Особенности

Single-player Multi-player Shared/Split Screen Steam Achievements Full controller support Steam Trading Cards Remote Play on TV Remote Play Together Family Sharing