
Разработчик: Merge Games
Описание

Исследуйте огромный «Крошечный мир»
Преодолейте лужи размером с озера, взберитесь на исполинские деревья до самого неба, пройдите через каньоны дорожных трещин и взгляните на привычный мир глазами крошечного существа. Отважьтесь проторить свой путь по густым лесам, топким болотам и загадочным руинам, оставшимся с незапамятных времен! Обретите навыки выживания на поверхности, повстречайте друзей и врагов и узнайте больше об этом незнакомом мире.
Приручайте и седлайте животных
Отыщите способы прокатиться верхом на стрекозе, кузнечике, пауке и других неведомых существах. Отныне этот мир и его обитатели в ваших руках.
Выживайте вместе
Позовите до девяти союзников в многопользовательскую игру. Вместе исследуйте окрестности, сражайтесь с врагами, стройте базы и помогайте друг другу выжить.
Стройте убежища
Добывайте и обрабатывайте ресурсы, чтобы укреплять свою базу материалами различного качества – от листьев и веточек до прочного камня. Найдите подходящее местечко на земле или постройте убежище в густой листве деревьев.
Создавайте доспехи
Сочетайте различные предметы экипировки, чтобы защититься от многочисленных угроз, приобрести новые возможности или просто освежить гардероб. Научитесь мастерить крылья, чтобы безопасно планировать с высоты, и освойте искусство цепляться за ветви деревьев при помощи крюка.
Будьте начеку
Жуки, муравьи, пауки, тараканы, осы... Большинство загадочных существ с поверхности будет видеть в вас низшее звено пищевой цепи. Берегитесь! Добавят хлопот изменчивая погода и смена времен года. Научитесь справляться с любыми трудностями и будьте готовы ко всему, чтобы пережить еще один день.
Поддерживаемые языки: english, french, german, spanish - spain, japanese, portuguese - brazil, russian, korean, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1
- Процессор: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1650 or equivalent
- DirectX: версии 12
- Сеть: Широкополосное подключение к интернету
- Место на диске: 20 GB
- Дополнительно: Connecting to Epic EOS is required for online multiplayer
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit versions)
- Процессор: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz or equivalent
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce RTX 2070 or equivalent
- DirectX: версии 12
- Сеть: Широкополосное подключение к интернету
- Место на диске: 20 GB
- Дополнительно: 1080p 60 fps on Ultra settings
Mac
Linux
Отзывы пользователей
Introduction:
Småland is a supervised play facility in IKEA, where parents can drop their child off.
Now Smalland on the other hand, is an open world survival game with stunning visuals, realistic artstyle in a fantasy setting, and filled to the brim with opportunities. Though it's lacking clear indications, is very grindy, and feels like just another copy/pasted survival game.
Story:
1 / 5Bare bones. Like the foundation's been lain, only to be left withering in the rain. Talk to NPC, defeat boss, gather distinct bodypart, return and be shocked by the result: Rinse/Repeat to the next NPC, for about a few times. Then the story's foundation becomes overgrown by Mother Nature's firm roots, and loses its structure above by an almighty tempest.
Visuals:
4 / 5I really love it! The vegetation, the biomes, the insects, everything is beautiful from afar or up close. A bit stuttering at times, but nothing too hindersome.
Combat:
1 / 5Choppy. You can perfect block, but everything has this massive input latency. You can't cancel your attack, so you're gradually bound to parry all the time. LMB light attack, RMB heavy attack, E to block. Key binding is yank.
Reading enemy attack patterns, and windows for perfect blocks isn't worth anyone's time with these annoying latencies.
You can crouch, and I haven't found a reason for it's usefulness. Sneak attack? You can do that without crouching, when the enemy has turned its back on you!
Co-Op:
0 / 5I refuse to believe that this was implemented with any real thought. There's no such thing as shared bases when playing with friends, making a private server inviting friends and making buildings public isn't working in anyone's favor either. A real fuss when it comes to having fun.
I read someone made a dummy Steam account with the same game key, join server, claim tree, made it public, made it sit around 24/7... Jada jada jada! Nice work-around, but it really shouldn't become so complicated JUST for your friends build in the same area!
Armors:
1 / 5Visually pretty, practically boring.
(per piece) Light armor offers less protection but offers +2% movement speed, cumbersome Heavy armor has more protection but a -2% ms penalty... Later on in the game, it becomes obsolete. Like a forgotten feature.
Cold protection really is dumb, pop-in a campfire whenever you're shivering. Armor sets? Dull; 3% blunt/pierce resistance.
Healer's Armor? Offers health rege- GET HEALTH POTIONS!
Tools/Weapons:
2 / 5Really odd. A Hatchet is for woodcutting, an Axe is for combat. Why not merch the idea to avoid confusion? You can craft "Scythes", but I was baffled by the damage output. Turns out it's a fast one-handed weapon. So... a sickle? Like... imagine holding a whole-ass scythe with one hand?
Repair hammer is like a magic wand. Repairs buildings/parts instantaneously, with the blink of an eye, and requires no materials. Grapple Hook? Unreliable! Hooks are ammo for your grapple, and costs a fuck ton. You can get easily bonked by a branch or stick , no reduced fall damage after use, so you just fall if you fail. -Nanananana USELESS!
Shears are for cutting spiders eggs for silks. And for the life of me, I was NOT prepared for my character to slap with the shears onto the egg sacks! I really was expecting a sweet cutting animation. But damn it! I was crying with laughter for a hot minute because of it! Got me good! Please don't make a separate animation, it's TOO GOOD like this!
Recipes/Schematics:
1 / 5Armor recipes? Talk to NPCs: "Hey nice armor, craft one for me?" "Sure!" Then a panel opens for you to craft the armor in question, IF you've got the materials. Closing the panel gives you the recipe, so you can craft it later.
Schematics can be bought by certain NPCs, by trade, or with the game's currency "Hoots". Once you get your hands on the schematics, a scroll will be placed in your inventory and acts like a consumable. Activate it, and you can craft it yourself.
Odd, it's 2 different things with the same premise.
Nourishment:
1 / 5Like any survival game, food and water is necessary to survive. In Smalland only food matters, water is cringe. Getting food is easy, as your character can eat raw food without withdraws, poisoning, debuffs, or permanent repercussions.
Cooked food gives more, and a few minutes of nourishment loss, but no buffs... So I see no point using the Cauldron at all! Then there's the Stone Stove, with way too overcomplicated recipes that, again, gives you NO BUFFS! You'll get a "Well-Fed" icon at the 75% threshold, STILL wouldn't call it a buff!
Factions?:
0 / 5You can join factions, I think. You can join 1 faction out of 4, yes, 1 at the time. And swap if you're done. I swear the way it's implemented is odd. You can earn Contribution Points in World Events, which was bugged for me, I've got to complete 1, earned 6 points. Absurd!
The way points work is you contribute to your active faction and up your reputation, earn mediocre perks and rewards in return. To work towards 1 buff you'll need to invest a staggering 1.000 points total. The GRIND is in capital letters.
Incubating:
5 / 5After claiming a tree encampment for yourself, you can start incubating eggs. Really kudos on this feature, love the little raids while the eggs are incubating. Done after 5 minutes, and you'll have a new pet at your side.
Love it! It's like Ark, minus the 1TB space it takes in your Drive.
Companions:
5 / 5Another great feature. By trapping, taming or after incubation. You can have a party of 4 active companions with you while you journey the land unscathed. Like you, by gathering and combat, your companions earn experience too. When leveled up, you get to choose what attributes they'll have. Whether you have a beefy green beetle tanking all impacts, or a fast hornet asking for a speeding ticket, the choice is yours!
When a companion goes down, you can revive it with a revive incense. Or you can end its misery quick with a final blow. But you know damn well, a jumping spider with its 8 glossy puppy eyes, whimpering: "Revive pls..." that's not goin' to happen.
Base building:
3 / 5Easy to get around eventually. Nice ample amount of parts, small variety, severe lack of decorations... I didn't bother myself, but I know some people like a nice base to call home, or a fortress with huge sign saying: "Come at me, bro!" during raids.
Decorations are really lacking in variety though. You can find collectibles scattered across the land, take up space in your inventory until you place it.
Attributes:
2 / 53 points are earned by leveling up:
Strength: Damage by 1 PERCENT. Yes please, delivering high damage is my forte!
Dexterity: Speed by 0.5%. It sounds great, but it works for walking/running, not gliding. At that point get a mount, increase it's speed!
Constitution: Health by 1. Ehh, decent. Become an impact sponge, just drink health potions.
Endurance: Stamina by 1. Almost every action drains stamina. So, get it!
Intelligence: "Affects crafting"? Don't bother with this one, unless you somehow care about crafting Legendary tiers. Not worth the effort. This is implemented way too rough into the game.
Overall:
While the game offers lack-luster content, only the positives paint a better picture and description: You'll have 4 companions journey with you in search of materials for your base to grow stronger. You incubate eggs, fight off enemies during raids and make sure your eggs don't come in harms way.
But what this game really lacks is merit; An overall structure of progressing your character and the main story. But halfway through, you'll realize that even the journal doesn't update anymore. Really this blindness of guessing where to go next is really off putting.
4 / 10
[i][b]"Smålfolk"
this is exactly what i was looking for as an expansion past what Grounded did. Tameable animals, similar systems. A general expansion on the small world idea. One thing i always wanted in Grounded was Reptiles. or just ya know more bugs. Like ark and grounded had a baby. No game really recreated the endgame system grounded had and i dont expect this one to have that but if you liked the setting of grounded but wanted to see more bugs more area and more exploration then just the yard this is definitely for you
This game is lovely and exciting to play with my husband and daughter. Fighting new creatures, figuring out how to use new items, and how events work. (events are sometimes up in the tree branches. took us a while to figure that out. lol)
Improvements or expansions I'd like to see in the future:
- I would like more decorations options. We each have our own room and like personalizing it!
- An option for companions to have no collision. We all have been sent flying off of the elevator and branches to our death because of one of our cute companion's bumps us out of the way.
- It really needs to have better details/explanations about what things do, such as, intelligence attribute means you have a better chance at crafting a better item. Stop being so vague with your descriptions, please!
- My hornet's rare Pollinator Skill doesn't seem to work. Attacks the plant... then nothing. plant not taken down, nothing collected. And I've found no advice online if I'm doing something wrong.
- You need more index information. Each time I discover something list it in a journal/index/codex with what I discovered. I like the Antenna Sense ability a lot but its only usable when I'm around the creature or resource. I want a list of the creatures I've discovered and the list of things they dropped for me so far to reference. When I create a tool for the first time, I want a list that describes what resources it can be used on.... I think you get the picture.
- I haven't played the whole game yet, so if this is already an item ignore me; I want an upgrade that allows a piece of Armour to light up in the dark so I don't have to carry a torch. Kinda like a miner's hat does in the Mines of Moira game.
- Farming/gardening would be super fun too. I'm just dreaming at this point, haha.
Lastly, to the top review I saw... yes, you can build on same tree together. Make it Public, not Private with the tree gnome statue. Maybe that wasn't an option yet when this person played the game at the time, but it definitely is now. Anyways, that's it. Loving the game.
while i have 60 hours or so played, most of it was grinding for gear/building or restarting during the early access, the game can be fun at times, the world looks really nice, character customisation is limited, Incubation Raid system is appalling your tames kill/knockout each other even friendly fire is off, mobs bypass/ignore defences an just walk around them, tames sometimes attack raid mobs an sometimes just ignore them, your tames do more damage to your base when defending than the actual raid does i can't recommend this game right now
the story is very basic and honestly boring, the reputation system is way too grindy with very limited ways to earn it, you get a world event every so often that's just kill a mantis earn miniscule amount of rep points or do the extremely unfun incubation raids terrible design/mechanic, the currency (hoots) is mind numbingly tedious to obtain killing some other small folk (aether) to earn maybe 2-10 coins the bird mount costs 500...there's many other faults if you want to try it i suggest getting it on sale
TL;DR - World looks very pretty, lots of bad mechanic choices, very grindy, boring story try it on sale if you must
still needs a lot of time in the oven, but it's a really cool survival game, similar to grounded in a sense.
Fun and addicting. Love the character customization compared to Grounded. Storyline needs some work but very fun overall!
You get hit through the wall by shit you can't even see.
No spoilers here, but I am referring to a game mechanic to try and help new players not get frustrated like some of the negative comments I see. This way you know this info up front so you don't waste time.
On a side note... as of the date on this comment, I am in no way connected, affiliated, endorsed or sponsored by the developers. This is my opinion and guidance alone.
This is a great game if you are coming from Valheim. The user interface and gameplay are virtually the same. Oh, but if playing with Keyboard/Mouse, switch the "Use" key-binding from 'F' to 'E' so it's the same as Valheim. That was an early OCD frustration I had. Also, Valheim was made with Unity and Smalland was made with the Unreal Engine which is why this game has a nice face-lift over Valheim (not including HD mods).
I preface my next comment/paragraph below on being a dedicated server admin who plays with a bunch of my buddies. We had to learn to adjust our play-style once we realized the design choice of the Trees. This is not an error or bug by the developers. And again... this game ain't Valheim, so things are going to be a little different.
Now for the comment, I've seen a few negative reviews of people complaining about a multi-player/coop situation about the Trees you can claim and build on, but technically do not share with your coop friends. This is by design so each player can build a place of their own. If you want a team-base that is always present regardless of a players presence in the game, you have to either build something outside of the radius of a claimed tree up in the trees, or find a good spot to build on the ground. We have found a really good location underground in carved out tunnels with open spaces inside.
The "situation" is that even once a Tree is claimed, if you do NOT tell the Tree Gnome statue to make the tree "Private", anyone can build on it. The only difference between a 'Private' and 'Public' tree is saying others can either build on it or they can't. You, the claimer of the tree, still own any and everything that is built on your claimed tree. Regardless of who built the stuff. So if you log out for the night, everything on the tree disappears for everyone else. So if you want collected resources, beds, workstations and whatever else available 24/7, you have to build together outside of any claimed tree's radius.
The comparison with Valheim here is the Ward. If I build a house in Valheim and put a Ward in it and don't let anyone else add their name to the Ward... they cannot build anything within the radius or even enter the structure. So if you simply tell the Tree Gnome statue in Smalland to make the tree 'Private' from the start when you claim it, you will immediately remove the confusion from the game.
Also... if you leave the game and your tree disappears from others... you do NOT lose what you built or stored. Simply claim another tree that is available and everything is restored. Some of the negative comments you see, the player may not have tested this and simply thought they lost everything. That is NOT the case. Your stuff is associated with your profile, so simply claiming another tree brings everything back. You may not be in the same location, but you do no lose your stuff.
So do I recommend this game? YES! ... especially if you like Valheim or similar. Being tiny and fighting bugs is awesome. The devs did a great job with the scale and feel of being tiny.
The game looks amazing and is quite enjoyable but unfortunately very short and way too straightforward with literally every mission is being kill that boss and kill that boss and after that go kill another one. Also I think it would be better having tamed creatures in smaller sizes so they won't block your way constantly
if you love survival crafts this is a hidden gem. plenty for you to do and explore. I've played all your favorite survival craft open world games and smallands holds it weight against the giants in its genre.
Pros:
- custom world settings to create the type of difficulty you enjoy
- simple yet satisfying combat. Learn the emeny movesets in order to progress
- one of the better building systems. Pretty simple at first but you can create complex structures
- tameable creatures.. most of the worlds enemies are tameable minus the bosses and mini bosses
- world map is large and very fun to explore.
Cons
- Can be a bit grindy at points in the game. Such as farming the end game currency
- The game can be surprisingly resource heavy
- Faction system is not well implemented and boring.
- questing is linear and kinda just there to get you to the next area
- needs some polish but the game studio is extremely small.
Coming from Grounded, this game feels like an early access game. Clunky and unpolished. Co-op/ multiplayer feels like an afterthought
Balance is dead, animations are dead, optimization is terrible, building system is so-so, large variety of enemies, but with such animations and balance there is no point in so many locations and units, it is better to just play Grounded
Lots of fun from beginning to end, looking forward to the next chapter and thank you for all your hard work.
It's like grounded but 10x better
If you're a fan of games like ARK and Grounded, I would recommend giving this game a try. It feels similar in certain aspects to both games, but is definitely its own creature. I've already massively enjoyed the game, and found the hours I've gotten out of it have been more than worth the money spent. With the 2025 roadmap recently announced, I have even more excitement knowing that even as a new player there will be stuff for me to look forward to, even if I must wait a bit. I think this game has a handful of things that really make it shine so far.
As a brand new player, I felt like I was gently directed to go where I needed to go without being hard-railroaded into doing so. The freedom was nice, having full agency over where I explored but still having parts of the map guide me towards the first objectives.
In general, the atmosphere of each area is well designed. The lighting, map design, decor, fauna and flora of each area make you feel how you should when you're in those areas. The overall aesthetic of the game is quite nice, it has a distinct style that separates it from similar games within similar genres. I would say overall, it leans more fantasy or faerie with the main civilization of the game being faerie-like and small, however the more masculinity-inclined players can still find NUMEROUS ways to look tough, imposing, or awesome- so don't let it put you off, it's just another fantasy race. There is much about the game that is fighting, riding creatures, climbing, grappling around, farming materials and other good staples.
The building system is your typical grid-based basebuilder, but the shapes and parts are nicely designed. While of course you will always run into building restrictions by the nature of these building systems, you can almost always find a creative way around it with different parts rotated different ways, sized differently, or with grid snapping turned off. There is a distinct lack of variety with decor items, but I am holding out hope there will be more in the future. You can still make an extremely lived-in or decorated base if you know how to play around with your items, but I won't lie that is something I really want- more lights, more jugs, jars, storage boxes, clutter, clutter, clutter.
Mid to late game you can unlock some significant boons to your movement via some craftable equipment. The movement gained is really fun and feels like it opens up the map in all sorts of ways. It seriously feels satisfying to unlock a new hard-to-obtain piece of equipment, at first struggle to use it, but then get the hang of it and learn to move about in the map in ways you would not have assumed to be possible.
Mounts and companions (bugs you can tame) need a little work, with some mounts feeling a bit lacking in features or uniqueness, but some of them are satisfying and can be acquired early game, such as a grasshopper- allowing you to travel long distances with less hassle. Later game mounts such as scorpion, are very powerful friends to have and you can feel it too.
While sometimes I find myself wanting more enemy variety, I was still surprised that even several tens of hours into the game I was still finding new challenges to overcome (whether navigational or combat related).
As for the story itself, it's a bit skin and bones, but i still found myself intrigued by the charming characters even through their minimal dialogue. If you're wanting a breathtaking story with animated characters and voice lines, then this game doesn't have that. I do wish the various NPCs would have voice or animations, instead of just standing still while talking to you- but for what it's worth, each character is unique in personality and looks, and I think they are each charming and interesting in their own ways. Normally in a game like this, I don't even remember the NPC names, but I found myself growing a little fond of the more quirky characters, even if I wish they had more to say and do.
Overall I really enjoy this game, and my favorite part is building up a home/base I can call my own, to showcase all the advancements I've made and store my creatures. I am eagerly looking forwards to the 2025 updates with the new owners of the game, and I can't wait to play more.
it was an alright game I guess? needs more content. Honestly, I would say play grounded vs this if you'd have to choose one or the other
very good game similar to grounded easy to play easy to enjoy, give it a try
It seemed like it would be a really fun game, but there is just so much missing and so many weird mechanics and controls that I didn't enjoy it after a few days.
Disappointed in the multiplayer experience. My wife and I thought we'd be able to build together like other co-op games like Valheim and Enshrouded. Nope. Had to build on separate trees. Then, at a time when I was logged on alone, I accidentally claimed her tree. When she logged back on to play, her house and items were gone. This game was clearly not designed with multi-player at the start. It was an afterthought so can't recommend if you're going in with that in mind.
My husband and I couldn't share a house. He moved his house to a closer tree (so he thought) I was offline when he claimed the tree and come to find out when I logged on that he had claimed my tree and my house and everything in it was gone! thinking all he had to do was claim another tree, he left to another one and move his house, now not only is my house gone but all the things I had in storage is gone too. Needless to say he was not happy, This game is only good if solo,
- Мам, купи Grounded.
- У нас уже есть Grounded дома.
Халтура.
Выпустили в релиз, подписали как 1.0, но на деле это альфа-версия, с очень топорными анимациями и неотзывчивым управлением.
Зачем в кооперативном режиме для выполнения квеста каждому игроку нужно строить отдельный верстак?
Зачем делать крафт по таймеру, если это не симулятор поселения и не мобильная дрочильня с энергией на действия?
Зачем делать возможность создавать внешность своего персонажа, если там всего 3 пресета? Зачем нужно было тратить время на это?
Зачем ставить блок на клавишу "E", а действие на "F"?
Зачем уворот работает с задержкой после удара? То есть должна закончиться анимация удара и только потом персонаж сделает рывок.
Зачем эта игра стоит 700 хрювень, а Grounded, который в десятки раз лучше во всём, стоит всего 400 с копейками?
Зачем Зеленский не выпускает меня из страны?
Не рекомендую.
I’d recommend this game if you’re looking for a solid survival game with a good story, a diverse world full of animals, and fun exploration. I’ve played a lot of survival games, and I can say Smalland is just as enjoyable as the best of them.
8/10
Highly Recommended, One of the best open world survival games
Also i recommend it for those who played GROUNDED
Solid 7/10
I love this game! Its like Grounded met Minecraft but adopted an RPG child. Push through until you get North and you'll find that this game stands alone in regards to small prospective gaming.
Having played grounded this seems like a generic version with pets. Mounting pets might be a nice draw for some, but not for me. The the game just feels clunky in moment and combat.
Such a unique experience, late discovering the magic that is Smalland! Don't sleep on it, give it a try - you will not be disappointed. Live out your fairy fantasy in an enormous world
I like The game and its how it is and Playing it is quite fun with a friend but one thing that throws me off is the sounds in the game such as drawing out your sword or something when drawn Out to attack something it makes a awful Roblox Cheap Sound Effect , I love the game just feel as though maybe change the sound effects up a little bit. 10/10 Would Kill lady bugs again!
My husband and I bought this game when it came out. It was ok, all creatures pretty much drop the same items. And gear is locked till you find the npcs. Also you cant swim or glide over water, lost everything from falling right through a log, onto a cliff next to water, my loot was near the water, and i tried getting it back, but there is noway back up at all. So, i tried gliding over the water, it went as far as the other shore and i lost everything over again. Cant even jump onto the waters edge when your drowning. There is nothing you can do. Stupid game imo. Not much content, and content blocked behind npcs you gotta go all over the map to find. Horrible game.
Very weird implementation of multiplayer where you can't really build each bases together or form group/clan. Once a base is claimed it really only should ever be built on by the claimer because when that person logs off everything is inaccessible
Fun game, played to completion. Took me 30 hours but I also had 2 friends to play with, and I also used extra servers to farm mats instead of having to wait, so true completion time should give you about 50 hrs or more. Progression seems pretty well balanced, and the art is super cool. I love all the stylish armor sets and the wings. Even after completing, there's still some stuff left to do. I hope to see expansions adding new bosses and armor sets.
I like the concept of being tiny in a gigantic world. Sadly, this game just isn't that fun for me. Pretty much just a grinding for resources to craft stuff game. You have to keep going farther and farther out to get higher level stuff so walking back to a base you made a while ago gets annoying. Graphics are ok.. for 2025 I would say the graphics aren't the best. Sometimes objects have hard triangular points like on trees and just not very realistic. Overall just kinda boring.
Between combat being clunky and the dodge function seems to only work if you are standing still and doing nothing and then running into many of them in just the first ten minutes, too frustrating to try and continue farther.
Smallland aims to be a beautiful survival-crafting-game in a cute surrounding of miniature elves in your foregarden. And that beauty and cuteness is a selling point for this game. Howerver the gameplay is clunky and the game feels more like patched together from libraries than being a genuine standalone development. Grumpily I have to rate this a not recommended.
This game is an unpolished gem. The idea itself is like a minimoy excited to see a new world. The npcs are vibrant though
I would like more quests from them and A lot of people complain about having to run around long distances but as a society that has lived underground for most of their story line it makes sense that they have no teleport systems. {If you are really that worried about it you can just put down beds for better spawn points} There are also a few glitches with multiplayer in that my game kept kicking friends but that was very easily fixed by making them spawn in their own world and then spawning into mine. The taming portion is a very unique idea that I really appreciate and playing with friends definitely makes the game feel more full. Would definitely recommend in conjunction with grounded because this has a different path going forward and a different feel that is really whimsical. I cant wait to see whats in store!
Great game. Hits that grounded itch in a new and exciting way.
Honestly its effin' great!
Combat is fun and engaging. You /can/ build as much as you want, but you don't /have to/. You can recruit companions, and each specie has something special to offer, and then there's extra special bonus traits when you're hatching eggs.
Mechanically speaking, it isn't anything revolutionary - most of this stuff you saw elsewhere in other games, however - its very nicely put together here in this one, AND the perspective/theme makes all the difference. Its quite remarkable to glide around jumping from the top of your Great Tree, spot "Giant's Artifacts" (everyday objects) and just admire the sheer size. Its fun to crawl in the sewer pipes, navigate the world and find your way over large obstacles, and basically just cycle between exploration, combat, looting, crafting and upgrading and then all over again.
I got it on very good special, but IMO - even just 15-20% off the base price is more than great value for your money.
I have tried this game and I couldn't find my fun in it. The idea is really good, the graphics are ok, but the manoeuvrability is garbage. I have tried both with the controller and with the mouse-keypad, and neither one them were enjoyable.
Combat is easier with the controller since the character felt a bit more responsive that way, but the camera does not follow the targets, so I found myself often missing my mark, which added another layer of frustration to the already terrible combat system.
I guess I am used to a faster response from the playable character, but this game leans too much toward the realistic speed of movements. So if I am starting a series of hits to produce a combo, I can't just stop and do something else. No, I have to finish the movement, slowly, before I can do anything else. Therefore, the enemies keep hitting me since their flinching time is much shorter than mine, and I end up constantly taking damage.
Anyway, I am sad because I was really looking forward to the mounts and pet system. It really looks like a more mature version of Grounded. Sadly, the fighting system and the controls are not polished enough to my taste for me to enjoy the game.
really nice game amazing graphics nice adventures
Game's a little frustrating at times, but fun overall. Combat is simple and more about being careful than having a lot of skill.
really fun, well designed and nice visuals. We found the multiplayer to be a bit weird. A lot of our tamed creates where attacking each other and we both had to put down and use items in order to learn things Also the game doesn't do a good job explaining things. there are some owls at the start of the game that give small pointers but later if you have questions there is nothing for you to look to in game for instruction. Over all very fun
Great game so far. People compare it to grounded but it's completely different. The only similarity is that you're tiny. This game is way better then grounded. The only thing I would complain about is that it claims to have full controller support but YOU CANT REMAP THE TRIGGERS OR MAP ANY OF THE HOT KEYS TO THE D-PAD. Please get this added ASAP. I seen a video from a year ago on youtube where someone else also couldn't map these.
I like that I can play alone doing "quests" as well as I can play with other online players. Graphics are great in my opinion. It holds my attention and I look forward to playing it.
Overall I would recommend the game because it looks great and I enjoyed playing but I still think it needs things... more bugs for one. I know there's different parts to the maps where you'll encounter new bugs but man, fighting the same water bugs or sawyer bugs in the beginning is really annoying. I also wish there was a better way to get to your encampments such as a fast travel. There's just a few things I wish the game had to make QOL better. I need a way to revive my bugs that die... Winnie the Wasp caused Jellyfish the Nocturnal Ladybug and Sawyer the Sawyer beetle die because she had to attack a spider and bullfrog.
Very fun guided survival game with a challenging endgame, You can customize your world server specs (weather timers, day/night cycles, pet settings). Can be played online or offline which is fantastic if you want to slowly work through your world at your own pace or you can open it up to play with friends!
I love this game. The environment, graphics and music make it very immersive. I do have a continual problem with an error DXGI_ERROR_DEVICE_HUNG that is aggravating but it must have something to do with Unreal Engine 4 because it happens occasionally on one other game which also happens to be UE4. Even with the crashing every 1/2 hour or so it's been a very fun game.
I really enjoyed taming the bug though i do wish for there to be more tames that you can mount and for some of the bugs to have more uses ex ability tp collect more resource etc it would also be better if i could pick items from the mount since i mainly go around using my mount since i'm bad at combat
This is a great game! Highly recommended. Great graphics, great game play loop!
Still haven't fixed flying with controller with (redacted). So will probably never play again but was still worth the investment. Very fun to play.
It's a fundamentally fun game. it's a little rough around the edges, and some balancing decisions are... questionable. But overall, I had fun playing it, which can't be said for a lot of games this year Pick it up on sale, it's definitely worth 3 or 4 hours of play.
You are a bug trying to survive. Good way to spend 210 hours. A lot of armor options maybe too many. New concept of building an army of other trained varmits.
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Дополнительная информация
Разработчик | Merge Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 83% положительных (3730) |