Разработчик: PixelGreeds
Описание
Особенности:
+10 больших уровней со сложным платформингом и более 30 типов безжалостных врагов
+В конце каждого уровня вас ожидает босс
+12 разных видов оружия
+Акробатические приемы героини позволяют делать двойной прыжок, подкат, лазить по стенам, а также совершать рывок сквозь врагов и хвататься за определенные объекты
+Несколько концовок зависят от выбора, который вам не один раз предстоит сделать на протяжении игры
+Различные апгрейды помогут вам выжить
+Большое количество секретов, разбросанных по миру
+Мощный саундтрек от Deceased Superior Technician
+Игра совместима с контроллерами
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows XP SP3
- Процессор: Intel Core 2 Duo 2.1 ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB
- DirectX: версии 9.0
- Место на диске: 300 MB
Отзывы пользователей
Listen up, all you gamers out there!
Yissa Deep Realms
isn't just your run-of-the-mill action game; it's a full-on adrenaline rush, a hardcore platformer that'll push you to your limits. Released back in 2017 by PixelGreeds, this game doesn't hold your hand – it's all about tough choices and even tougher challenges.Picture this: multiple endings based on your decisions. Yeah, you heard me right. Your choices actually matter here. It's like life and death, but in pixel form. And if you're into punishing side-scrollers like Ninja Gaiden, Mega Man, or X-Man '93, then you're gonna feel right at home with Yissa Deep Realms.
Now, I gotta admit, I might be a tad biased 'cause I'm all about that old-school vibe. The soundtrack? It's like music to my ears, literally. And don't even get me started on those retro visuals – they're pure eye candy.
But hey, whether you're gonna dive headfirst into this game or not, it all boils down to your personal taste. If you're craving a challenge and craving it bad, then this one's definitely worth a shot.
Yissa Deep Realms is a 2d platformer about a chick who needs a hand to help her get to the end. Beat it on mostly normal mode in 3.5 hours using a game controller. Difficulty is hard for the sake of being hard.
Graphics - Graphics are meh. It's not all that different from the other games PixelGreeds comes up with.
Story - Story is... There? Kinda. Knowing their other games, I'd probably get more out of the story by beating it on hardmode, getting all optional findy bits, or beating it the right way. Wasn't impressed by the story because it reminds me too much of the stories from the other games in the series.
Controls - They work. Joystick is inoperable during the game, so I had to rely on the Dpad to get around. If there was one thing I'd change it'd be the hand-grab/jumping parts because that's where I ended up dying repeatedly the most.
Music - Slaps
Achievements - There are achievements that give it replayability.
Abilities - You can earn abilities in the game with your soulfunds, but IMHO I never felt the need or urge to use them all that much. Is that weird? I dunno. Something about sticking to the main gun in the midst of all the jumping was more appealing.
Hardmode - During the game you can switch between hardmode and normal mode all you want in the menu. I ended up doing this accidentally at some point early on and got whiny cause the bosses got 'too hard'. Once I realized I was in hardcore mode I switched to normal and then bosses became way too easy for the rest of the game? But the platforming more than makes up for it being difficult.
NewGame + - Once you beat the game it cycles back to the beginning again. Platforming becomes harder because enemies are now all over.
I didn't hate Yissa Deep Realms, but I did put it down a lot. Part of this was because I switched into hardmode somehow, but most of it was because the levels all look the same. There are a slew of enemies but they start all feeling the same. The game feels the same as other games in PixelGreeds' 2d Platformer series. It's one of those bottom of the barrel goop games that you play if you want to play something hard for the sake of playing something hard.
Keyboard controls are weird and using alternative fire is weird both on controller and keyboard as You have to hold up and shoot and it can be confusing at times while dodging projectiles and enemies. Platforming with all the traps and enemies around is challenging and it gets even harder on new game plus. There're plenty of weapons to unlock as well as some health and energy upgrades to unlock throughout the game as You progress. On new game plus boss fight seemed unfair but once I tested some weapons I was able to beat them after a few tries. I'm not sure if only the last boss has phases but You regain full health and energy each phase and with available weapons You can beat every phase before the boss starts using attacks that are hard to dodge. Environment looks dirty but overall design with enemies and bosses works pretty well imo. The game can be really hard and frustrating at times but bosses are fun to beat.
No idea how i found it, but in a sense that's a really great discovery. First things first - Style is weird, not gonna deny it, but what i'm gonna deny for sure is that it's ugly- trust me, you'll get used to it in an hour.
I liked the idea of different weapons, though i didn't use many, because laser + charge shot feels amazing and sufficient.
Checkpoint system is extremely fair and when you expect it - it will be there.
Platforming is very neat and there is a lot of skips through damage (i think they are intended).
Storywise... I didn't like it. I tried to change the dialog answers once and the game told me - you have to choose only 1 option throughout the game ... Like come on! Why?
Movement is predictable and really convenient (though don't forget to rebind controls)
I think, that's for now. I liked it. 8 / 10.
Mediocre. Mediocre graphics, level design, enemies, bosses, sound effects, etc.
Good
To begin with, Yissa Deep Realms is my final addition to complete the PixelGreeds games collection. And I must say, this 2D platformer game isn't really a walk in the park, but rather a punishing one. This game proved to be very challenging that essentially required both a strong mind to handle the frustrations and the stress as well as the experience in platforming games. Trust me, you need both of that. Also, unlike the other game titles that came out after this which were enjoyable, this one was in the middle line of likeable and unlikeable.
As it seems, the game mechanic is similar to Mega Man X series. You run, slide, jump, double jump and wall-jump. Sounds easy, right? Not quite actually. The levels and enemies are so tough, you're like a paper that almost can be killed almost instantly. That comes to it when the game is in Hard mode. However, all of that has been warned, so it's understandable and fair.
Moving on. The game has an interesting storyline with 2 different endings. How the story flow and to which ending depends on your choice each time you defeated a boss. And for that, it affects with achievement you will get in the end. Pretty simple and straightforward.
As for graphics wise, it's not that nice but not that bad either. It's just plain simple. Almost all of the enemies are in black and white colour. Their designs are not that impressive, much more like a kid's drawing, to be precised. The backgrounds and the platforms could use some more work but I think it could be the developer wanted it that way. Still, it's okay. And now, comes to the musics aspect. Surprisingly, the musics are good and nice to the ears. So far, I have not dislike any of it at all, in which I'm thankful for that. Musics are important to me in gaming.
Then, comes the weapon switch system. I find it pretty cool to purchase different type of weapons with certain amount of souls (in-game currency). Plus, there's upgrade for your health and your weapon energy which is really neat. But then again, what I find it hard to comprehend is the alternative mode / firing for each weapon (except the default). When purchasing a new weapon, it tells you how the weapon works but did not for the alternative fire / move. Almost all the time in the game, I tried to figure it out how to execute those alternative fire / move since the developer didn't show how it's done. Some I got it figured by accident while most of it, I'm still in the dark about it. Seriously, there's a need for in-game manual for all the weapons.
And that's about it. In a nutshell, although this game is a lot harder than most platformer games, it still has it perks. That means, it's a good game for all hardcore platformer fans and non-hardcore like me. If you like platforming games that comes with great challenges (if you think yourself have great skills in such games), then Yissa Deep Realms is surely the one for you. Just don't mind the graphics and you're good. In the end, platformer games are never easy to begin with.
( 5 / 10 )
Despite looking cheap at first glance, it actually turned out to be a pretty nice game with a unique art style, enjoyed it very much
Pretty decent precision platforming game. It has similar jumping and wall hugging mechanics to "They Bleed Pixels", another game I like. This game differs, however, in that the enemies are easier to beat or ignore here, so it's more focused on the precision platforming part.
Some things noted after playing:
- the beginning parts of the game are standard platforming. the end stages are hard, focusing more on a fast hook mechanic where you reach out with your large disembodied hand and quickly pull yourself horizontally toward another large disembodied hand. Stages will have multiple floating "paths" of these, which requires good timing. But it feels pretty smooth and awesome when you get the hang of the mechanics.
- however, there are several frustrating mechanics that can be improved.
first, you have to grab the upper or "fingers" portion of the floating hand to have a smooth ride. grabbing the "wrist" or lower part of the hand will interrupt the jump that you perform after. this mechanic may or may not be intended, but makes these hand chains feel clunky and harder than it should be; it would be preferred if the lower portion also allowed a jump immediately afterwards.
second, not sure if it is from my aging xbox 360 controller or due to a bug but sometimes you lose the second jump in your double jump, falling to your death.
Despite these, it's overall satisfying to clear and the MC is cool. wish it had a gallery section like the later games by this dev :^)
also a tip if you wanna try to get most of the collectables on first playthrough:
one collectable in a later stage requires the weapon with the dash special, so get it early. Also it will probably require a lot of "mana" which allows you to use multiple dashes. I didn't get it but realize that dashes were possible until after that stage. the dash from that weapon is also required, I think, to beat the game (there are some loong jumps in later stages.)
Just like the dev says - it's a nice game. Difficulty level spikes at random sometimes, but the game is really fun. It should have a subtitle "sore thumbs", because this is how you're going to feel after finishing it.
Yissa Deep Realms is not a particularly good looking platformer but the gameplay is surprisingly decent. This is what I would consider a "hardcore platformer" so you have to enjoy that high difficulty. However, I will give the game credit for having fair checkpoints and steady progression. Most importantly the controls are very responsive and I never blamed them for my deaths. While it lacks variety in the visual department the platforming elements were challenging and creative.
Aside from generic tools like double-jump and wall-slide, it allows you to shoot during any movement including the slide. That dynamic combined with smart level design creates some complex combat situations. For example, you will often fight enemies while balancing yourself in mid-air. It is a difficult thing to do but I think some people will appreciate that. Visually the stages don't look very inspiring. However, the developer seems to have a good understanding of the genre and the challenges were constantly evolving. You can also collect currency to buy passive upgrades and new weapons. Some of the currency is hidden so there are some secrets as well.
The game has a little bit of narrative and some text choices that presumably have consequences. To be honest I was not really that invested in that. Story parts can be disabled if you just want the action. I really enjoy the techno music although I am not sure if it was made for the game. After beating the story you could go for another narrative path or try to get some of the hard achievements.
Pros:
+responsive controls/can remap keyboard
+dynamic and challenging platforming elements
+lots of fun boss fights
+some unlockable weapons
+enjoyable techno (nice job if it was made for the game)
+good length and some replay value
Cons:
-visually not very appealing (I am ok with it personally)
-levels are very repetitive in terms of aesthetic
-contols for Pad could have been placed better
Final Thoughts 7/10
I think this developer understands the hardcore platformer genre really well. He may not be the best artist but the gameplay design is solid. I would even go as far as saying that Yissa has above average platforming elements. The only thing wrong here is the subjective visual taste which is not the worst thing. If you like a challenge pick it up on sale.
Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Basics:
Short and sweet. Good gameplay, but it's not very long, but its also not very expensive.
10/10 while playing it. Absolutely fantastic game.
09/10 considering price. You could probably buy something else and be less entertained for longer.
10/10 considering other external factors. This appears to be PixelGreeds' first game. If they make more games, they will probably be of similar quality, but longer length. I see no reason to not buy this game, enjoy it, and support the devs.
Extended:
There aren't many more achievements, so I think I'm close to finishing it. You will probably breeze by in 30 minutes on the easiest difficulty, but on the harder difficulty it takes longer.
The game is designed with quality over quantity, and most of the game feels more like a puzzle than a bunch of stuff slapped together, which Super Meat Boy can feel like at times. The controls are responsive, and progression feels natural. I will say that on the "challenge" difficutly, it is very difficult. 2d action platformers are my strength, and I had to repeat some up to 15 times. Luckily, checkpoints are placed frequently enough that it doesn't feel like a hassle when you die. You also come back instantly without any music cuts, so death doesn't really pose much of a problem except for the lost minute or so. Some of the longer sections are built in a way that you do a "dry run" so you can learn the basics before you attempt the actual challenge every time. I particularly like it for the really tricky parts.
As to be expected, there are some bosses, and they are fun to fight. I played the game with the charge gun, so most of them can be single cycled as long as you don't get hit and lose your charge. For comparison, the bosses go down quicker than those in Axiom Verge or LA-MULANA, but they're about as difficult as the latter with the difficulty type of the former.
Story wise, you know nothing at the start. After every boss, you can chose to eat their soul, which resembles the primary currency, or feed it to your gun, which is alive. If you feed the gun, it will answer a question. There are also these red balls out of the way that you can grab to gain additional information, but they're more challenging to get to than the rest of the level. l'm not going to spoil anything because the lack of information is imporant for your choices.
Graphically, it could be better. There are a couple of things that need tweening, but other than that, I really like the way it looks. Most of it feels very fluid. The major exception is that when you land, you go from falling to just running, which is fine, because there's no penalty for landing, and tweening landing is kind of useless when you gain full ground control the moment you touch the ground, so I'm willing to forgive it as a stylistic choice. The background also doesn't move as you move through the stage, but for that to happen, they would have to spend more time on the background to expand it.
I really liked the game, and I look forward to what they put out next.
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Дополнительная информация
Разработчик | PixelGreeds |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 100% положительных (12) |