Разработчик: Studio Thunderhorse
Описание
The Peace of Rosantica is Threatened Once Again
The peaceful and beautiful island of Rosantica is under threat once more by a relentless evil. The magical barrier between Rosantica and The Scourge has started to crack, allowing dangerous creatures to slowly seep back in to try and take over the island. Flynn stumbles upon this invasion and discovers he must stand up against The Scourge to stop its spread into Rosantica. Accompanied by his mythical companion Dex, Guardian Spirit of the Land, Flynn will be challenged by the evil from The Scourge and its powerful overlord.
Classic 2D Action Platformer
Flynn: Son of Crimson is a handcrafted 2D action platformer that will take you on a journey of discovery and conflict as you learn to master the art of Crimson Energy. Help Flynn and Dex save Rosantica before the evil from The Scourge claims his home.
Flynn and Dex
Summon your mythical companion and protector Dex in times of need and fight alongside her as you work to save Rosantica. Dex will excel in crushing tough walls and slashing/biting her way through hordes of enemies. She’s the best doggo a boy like Flynn could hope for!
The bond between Flynn and Dex is one of friendship, mutual protection and love for one another. With the imminent threat coming from The Scourge, Flynn and Dex charge snout-first into battle.
Explore Rosantica and The Scourge World
Explore Rosantica and its unique regions, each filled with ancient mysteries to be discovered. Collect relics along your journey and uncover new paths as you fight your way to victory.
The Scourge is a dark world, filled with hate, trying to infest and destroy the beauty of Rosantica. You will need to enter this sinister world to take on Zealock, Lord of this dimension, and his mysterious dagger wielding warrior, Rozia.
Embrace the Power of Crimson Energy
Flynn discovers he has powers he never knew about from a lineage that is a mystery. Discover the power of Crimson Energy and help Flynn to master this new part of him.
The Crimson Sword, a staple in Flynn’s arsenal, is the first weapon of Crimson energy gifted to Flynn by the Goddess Sorrell during a great time of need. Unlock piercing dashes and uppercuts to destroy those nasty foes.
The Crimson Axe demands precise timing and enemy prediction, trading the quick cuts of the crimson sword for a weighty windup. Use the axe to crush your enemy’s shields, and smash brittle walls to access new areas with brute force.
The Crimson Claws are a swift and energetic set of weapons used to stagger enemies with high attack speed and air superiority. Unleash your inner wildcat with unique wall jumping and spiral drill attacks to tear into enemies at a rapid pace.
Become a True Master of the Elements
Elemental Magic in the form of fire, ice, and lightning will be unlocked through a natural mutation with the flora of Rosantica.
Поддерживаемые языки: english, japanese, korean, simplified chinese, french, german, russian, spanish - latin america
Системные требования
Windows
- OS *: Windows 8
- Processor: Intel Core 2 Duo E6550 or AMD Athlon 64 X2 6400+
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9600 GT, 1 GB or AMD Radeon HD 6570, 1 GB
- Storage: 1 GB available space
Mac
- OS: OSX 10.6.8
- Processor: 2.4 GHz Intel Core 2 Duo
- Memory: 500 MB RAM
- Graphics: Geforce 320M
- Storage: 500 MB available space
Отзывы пользователей
It might look good but it's ultimately short. The reason is comes off as long is due to what's easily the dumbest thing in the entire game is forcing you to go back to certain levels under some pretense there's an invasion going on and due to this you're not allowed to go anywhere until it's done. Also the soundtrack is the most generic thing I've heard in awhile and that's terrible. Maybe consider it when it's on sale, hard, but even then you're gonna notice how generic this entire game is.
7.5/10 Played with controller
This is a rather linear but enjoyable 2d game.
Overall, the game experience is enjoyable and feels like a good introductory game to the gaming hobby.
My only real issue deals with the story of the world and it's characters. Something feels like it's missing.
Maybe more detail behind the background of things to draw the player in....
Either way like I said. I find this to be a good introductory game.
Definitely worth playing once if you have some time to kill.
Flynn: Son of Crimson feels like a project that checks off every popular mechanic without actually mixing them in interesting ways and takes forever to get going.
For a game this short, it takes over an hour to beat the first five levels and a "boss" just to reach the hub area and the funny thing is the only thing you can do is trade hidden collectibles for currency, as the NPC who teaches skills is still two levels away. To reiterate, you spend roughly a fifth of the game with your basic moveset.
The gameplay failed to engage me for most of my playtime. Traversing through levels remains static because there’s only one movement upgrade - the wall jump and it’s the last one you get. There's no double jump, and the dash is limited to mounted sections. This would be acceptable if the core mechanics were strong, but they aren't. Flynn feels slow and stiff. Fortunately, the later levels are each distinct from another, making progression feel a bit better. I genuinely enjoyed the underwater sections, the chase sequence, and especially the mounted parts. However, I’m mixed about the Scourge Invasion events - remixed parts of previous levels that you're forced to complete before moving on. The game is linear and these events feel like unnecessary padding. I would rather play something new with harder
enemies than redo a level with them.
Combat is serviceable for the genre, but I found myself avoiding enemies more often than not. They aren't difficult, don't drop much loot, and engaging them felt like a waste of time. Even when forced to fight, it’s trivial, hit a few times, dodge roll forward, and repeat. Almost every enemy can be beaten this way. I know that you can simplify every fight like that, but I mean it in the truest sense - the difference between enemies is just the number of hits you do before dodging forward; you don't dodge backward or jump. In 1v1 scenarios, with trash enemies it's just a chore. Bosses suffer from similar issues - waiting for them to finish their attacks before hitting them while they stand idle. I know it's common design but still.
The art is great; the sprite work, animations, and backgrounds are all impressive, though the designs themselves are generic. The story is practically nonexistent: there's corruption, obviously purple, and a bad purple guy, that's about it.
Overall, Flynn: Son of Crimson is a safe, functional product that’s middle-of-the-road in almost every aspect, and that is its biggest sin.
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Дополнительная информация
Разработчик | Studio Thunderhorse |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 12.10.2024 |
Metacritic | 81 |
Отзывы пользователей | 82% положительных (152) |