
Разработчик: Iron Galaxy Studios
Описание
Crash Bandicoot™ N. Sane Trilogy Stormy Ascent Level
Experience the notorious Stormy Ascent level from the original Crash Bandicoot game. Previously unfinished and unreleased, this level will challenge even the most hardcore of Crash fans! Do you have what it takes to tackle the fast retracting steps, vial throwing lab assistants, flying birds, moving platforms and iron spikes?
Crash Bandicoot N. Sane Trilogy Future Tense Level
Play the first-ever NEW level built for the original trilogy’s gameplay in almost 20 years. Drawing inspiration from the cut “Waterfall Level” from the first Crash Bandicoot game, Future Tense features several puzzles from the original level set in the futuristic setting from Crash Bandicoot 3: Warped. Discover a whole new level of difficulty for Crash Bandicoot N. Sane Trilogy as you dodge rockets, destroy robots and leaps lasers while ascending a massive futuristic skyscraper.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5-750 @ 2.67GHz | AMD Phenom II X4 965 @ 3.4GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 2GB | AMD Radeon HD 7850 2GB
- DirectX: Version 9.0c
- Storage: 30 GB available space
- Sound Card: DirectX 9.0c Compatible
Отзывы пользователей
This game should not have been so difficult to get set up and get started. I have 1920x1080 monitors, and the game first launches in a higher resolution. Eventually, it took a combination of launch options ("-w 1920 -h 1080") and using Alt+Enter twice to get into the in-game settings and fix the resolution.
Then, I boot up the first level of the first game, and the game is going crazy with random inputs and pausing every few seconds. Frustratingly, it seems the game switches from controller to keyboard/mouse whenever the controller doesn't have an active input; so the only solution I found for this was unplugging my keyboard.
Also, Steam Support can't help you besides refunding it and Activision Support requires you to create an Activision account (barf), so purchase this game at your own risk.
My sanity is gone, my controller destroyed, all i feel is never ending agony, even death cannot end this suffering
i never played the original trilogy on my playstation or ever heard of it's existence but i can already tell that i missed a real blast from the past just from the remake this game is one of it's kind and i'm glad i get to play it today.
Completely ignores the graphics settings in game. Opens in an absurd resolution. If you press alt+enter to force windowed mode, many UI elements do not display.
No matter what resolution I set the game to, it did not change after accepting the changes, and is completely unplayable. This is not fit for purpose.
God these games are fun. I've only played the first game so far but the controls are nice and crisp, much better than I remember them being on the PS1. Definitely worth the a pickup for what I paid, which was on sale for $20 CAD.
This was mainly a nostalgic purchase, as I used to play this when I was younger. However, I'm definitely never going to finish it because, even though I'm a fan of platformers, this made me want to chuck my controller at the wall.
Such a great experience. It hits nostalgia like a charm.
Nostalgic but frustrating. Too easy to miss and slip off obstacles because they are further than they appear. Its like playing a game with massive stick drift.
I will always love the originals, but this is not too bad of a collection! I had some issues with some odd settings or my inputs lagging (I'm still not sure if it was the game or my controller). Even then, this is a good start for someone getting into the Crash series for the first time.
Almost 30 years of these amazing games... and I STILL don't know what Aku Aku is saying 😂
It's a mixed bag but overall a completely fine way to play these three classics.
Aesthetically, the vibe of Crash isn't quite right and overall worse, but this has no bearing on the gameplay and the rest of the art direction is fine. The PS1 voice acting cast is simply better but the devs deserve credit for getting the PS2 voice actors back, which do have a cult fanbase.
I'd actually say that Crash Bandicoot 1 feels better to play here than it did in the original PS1 game, as the remake uses a standardized game engine between the three games. It's a remake that isn't perfect but does very little that is wrong.
My biggest criticism is that considering the length the devs went to recreate the game's systems and functions instead of simply porting the original game's code, it's a waste for them to not come up with a few original levels.
In general, it is baffling how in an industry as greedy as this, devs will routinely develop whole suites of creation tools and then not do anything with it anymore after a single game.
This remake is so good. From what I can recall, it's a very faithful rendering of the original games, preserving the feel and the challenge. Yes, some rewards are really hard to get (thankfully you don't need all platinum relics for any achievements). The new levels added for this edition raise the bar even further! But you don't have to play them to complete the game. Overall, just a really fun trilogy with bold, colourful appeal.
Good compilation of the original Crash Trilogy with beautiful visuals. Faithful to the originals in the way it should be while updated for modern quality of life. No problems with controls aside from my own skill issue. Getting 100% wasn't too hard, only big roadblocks were stormy ascent and a few of the hard levels in 2 & 3.
Man playing this game was an unique experience its def a must try, one of the most fun platform games ive ever played and mogs most of the platform games out there
graphics are horrible. jumping is too short. doesn't jump high. too loose with movement
Other gaming companies should learn from this remaster. It's perfect, everything is as it was, the graphical improvement is massive. They barely changed anything, they just made a lot of QoL updates that I appreciate greatly.
terrible remake that feels like it needs another remake. Bugs & crashes
far more bugs than original versions, controls feel clunkier, lacking a level of polish that something like the new donkey kong remaster has. weird fps cap. Playable game but needed more work. Randomly crashes aswell
Crash Bandicoot N'Sane Trilogy es una obra que revive las glorias del pasado, recordando el impacto de la trilogía original desarrollado por Naughty Dog en la era de la PlayStation 1. Esta recopilación no solo logra transmitir esa nostalgia, sino que moderniza la trilogía con detalles que le agregan frescura y desafío.
A pesar de estar basado fielmente en los juegos originales, la trilogía incluye cambios que balancean la experiencia. Por ejemplo, las abejas en Crash Bandicoot 2 las sentí que iban más rápido que en su versión clásica, tal vez era el enfriamiento a la hora de ellas salir a atacar, eso me sorprendió cuando hice Bee Having primero jaja. Sin embargo, no todo es más difícil: en el Crash Bandicoot 1 original no podías morir en el nivel porque sino perdías el progreso de las cajas (además de que no sabías cuántas cajas tenía el nivel), así que niveles como Sunset Vista eran una pesadilla, sin embargo, en esta trilogía eliminan esa limitante (dejándolo sólo en niveles específicos para obtener las gemas de colores) y agregan esa mecánica de las cajas que apenas introdujeron en Crash Bandicoot 3, algo muy positivo. Otro acierto notable es la inclusión de las reliquias en Crash Bandicoot 1 y 2. Obtener las reliquias de oro y platino añade un nuevo nivel de desafío (odié con toda mi alma Stormy Ascent y The High Road, conseguir las reliquias en esos niveles es horrible, e irónicamente me salió platino con Stormy Ascent, vaya suerte jajaja). Por último, que buen agregado el poder utilizar a Coco, ya no se limita a utilizar vehículos como su versión clásica.
En términos de optimización, sorprende gratamente. Mi PC con un procesador Intel i7 de cuarta generación y una tarjeta gráfica Nvidia GT750M de 4GB, el juego pudo correr de manera estable a una resolución de 1366x768 en gráficos medios, sólo tuve caídas leves de rendimiento en los niveles de hielo dónde usan muchos los reflejos, de resto fue muy distrutable.
Terrible controls
Terrible hitboxes
Terrible platinum relic times
Terrible ice physics
Good games but too many bad design decision in the remakes.
A faithful graphical update plagued by terrible under the hood programming. Awkward, floaty platforming combined with the new ability to slip off platforms, with an added bonus of CORRUPTING YOUR USB AUDIO PERIPHERALS if left on for too long.
Just emulate.
REMEMBER GUYS!! YOU DON'T NEED TO HAVE ALL PLATINIUM RELICS TO MAX THE GAME. IF I KNEW THAT, I WOULD NOT SPEND SO MUCH TIME PULLING MY HAIR OUT FROM THE ANGER I FELT PLAYING THIS GAME.
great game btw.
Hard, But Really Fun.
This is one of the toughest platformer I've ever play, can be a bit frustrating at times but that's what make this game so fun for me. Even when I died over and over, it's really fun just to keep trying to overcome the obstacles. Super worth it game especially if you get it at discount price, that will be a damn good deal.
Is vey nice. Better of the Original version of the Playstation One.
Better because is in 1080p HD and i have manu secrets of the history of the gme trilogy added tp this 3 game pack and you play in the language you comprenish.
I recommand to all fan and for the players like this style of games.
i was trying to play the game but i could not play because i saw only white screen anyone face got same issue ?
pretty much crash 1,2 and 3.
so, it is as good as you can imagine
I'm a Big Crash Bandicoot fan been playing them since the PS1!
The N. Sane Trilogy is awesome you get all 3 games remade.
They all look great and play great.
There are new DLC levels too.
It's nice having those classics on modern hardware.
My final score is 9.5/10
I recommend it if your into oldschool platformers.
Ahh, classic Crash Bandicoot games modernize with remake such a joy nostalgia.
I love the game when I was growing up, I have played it on PS4, and now I played again but 100% every single one. To that I say I'm finally happy.
Overall experience of this game is joyful. 10/10
100% completion in 56.5 hours (with a guide)
what a nostalgia blast. finally got to replay one of my first games from my childhood, but i don't remember it ever being this difficult! well worth a play if you want to challenge yourself. looking forward to finally playing crash 4!
I can not put into words how much I love this game. Grew up with Crash games, it is very nostalgic to play the game again.
A great port of the original games with only minor issues and extra content. Definitely recommend for anyone looking for a fun challenge.
I played these games as a child and i found them as an adult and it brings sooo many memories.
I recommend all 3 of them to everyone its so much fun and the time passes sooo fast i can totally say that i am addicted
good game but can give you some grave depression
I give Crash Bandicoot N. Sane Trilogy a 10/10.
These games were perfect when they came out, like best of all the time quality. Now? They are even better.
The graphics have been improved so much and it is really easy to replay these old gems now.
Platforming is fun, the levels and bosses are amazing.
Performance and optimization are great but unfortunately the game has a weird FPS cap and you have to install a third party tool to unlock it.
[GPU: RTX 4090, CPU: i9-13900KS, RAM: 64GB DDR5 6000MHz]
I literally played the ever loving shit out of these games when they were first released. Crash 2 was probably the very first 3d game on PlayStation I tried because of the PlayStation underground demo discs. So I know how the games work, how they're supposed to feel and look and how the mechanics are supposed to be. I do appreciate the updated graphics and look but they dropped the ball on it.
Crash is supposed to look cartoony and act goofy and it just looks weird and off like how sonic looked when they showed the movie trailer. The characters just look like an abomination of what they're supposed to be. Literally all of them including enemies.
Animations aren't really right either, they sped up certain actions. Kinda like crash looks when he warps or teleports. They slowed down effect from the original gave it substance and dramatic effect. The new sped up animations just goes to show how impatient the current generation of gamers and developers are. Zero feel or artwork to it. Certain areas I remember nailing like the slide jumping around things and over stuff just doesn't work anymore. Or being slowed down when you wade through mud or water is gone. Like it's too annoying when in the old games before that was done on purpose to make it difficult to break boxes and now it's not.
The music isn't even that good anymore. It's not the same.
Overall this just made me download the original roms instead and I had a blast with them.
Too narrow, hard to move wrong and fall a little. Obstacles are sometimes too far away the cage is too close the same as checkpoints when difficult are far away when easy are close. Most die silly rather than die from Obstacles
-Has frame limit of 57. You have to do a weird workaround to play above that.
-Can't change your audio device mid game. You have the relaunch the game if you want to switch it around.
Other than that, pretty good game if you get it on sale.
Pretty good remaster. Graphics and SFX have been updated well enough. Not sure why the game tries to lock you at 48 fps though. Maximum this game runs at is 60 fps which feels unacceptable.
Crash 2 > Crash 3 >>> Crash 1
The original innovators of the 3D platformer genre
If Super Mario 64 was the game that made open world collect-a-thon 3D platformers popular, then Crash Bandicoot was the game to invent the trend of linear action focused 3D platforming. Both were groundbreaking games in their day that set the foundations of the 3D platformer genre going forward, but this review will obviously be about the latter.
The original developers at Naughty Dog pushed the PS1 beyond its limits during the development of these games, allowing for graphical detail and animation quality not normally possible. Levels were loaded in chunks that swap as you play to fit levels much larger than the console's RAM could fit. If you want to know more, check out this excellent video by one of the creators of the original games:
https://www.youtube.com/watch?v=izxXGuVL21o
The controls are so simple to understand, even if you've never played a video game before you shouldn't have too much trouble getting the hang of things. For Crash 1, jump and spin are the only actions you get. The sequels add more moves like the slide and high jump, but without taking away from the simple pick up and play experience. These games were designed for the original PS1 controller that didn't have analog sticks; you may find them more comfortable to play using the d-pad instead of the left stick.
Crash took inspiration from 2D side-scrollers like Donkey Kong Country and making that work in 3D. These games use a fixed camera with no way to control it yourself, but depth perception was never an issue thanks to effective use of drop shadows and good camera angles always giving you an idea on where you're going to land with every jump you make. Side-scrolling segments are also abundant, but these usually retain the 3D movement of the hallway levels. There are also a few levels where you're getting chased by a boulder or riding a wild hog forcing you to keep moving.
Much like a lot of older platformers, be prepared to die a lot as they can get pretty challenging. It's easy to gain plenty of extra lives, but you may need them for some of the trickier levels especially if you're not very good at platformers. At least death is entertaining with all the ways Crash can die in these games.
Crash 3 also introduced time trials into the mix. Many games have implemented a similar feature, but very few have done it better. After beating a level, you can grab a clock to start a timer; breaking numbered crates freeze the clock for the seconds shown on the box which is a great twist on the traditional time trial and makes them more than just rushing past everything. Levels must be completed on one life, but if you're fast enough you'll get a relic of either sapphire, gold or platinum. Only sapphire is required for 100%, but you need all golds for the final gem that can bring your total up to 105% (108% in the remake). Platinum relics grant nothing but bragging rights.
Crash 1 is mostly how you remember it, but with some changes to make them a bit easier to play through. The original save system required you to collect 3 tokens to gain access to a bonus round, then reach the end to save your progress. This version allows you to save on the world map to match the sequels, with 3 save slots and an autosave slot. Clear gems can be obtained without having to play through level on one life; only the coloured gems require no deaths.
Although there isn't much to say about Crash 2, if you find this version of Crash 3 to be easier than you remember it being on PS1, there's a reason for that. These games are based on the original American release. The PAL version of Warped that released after was adjusted to be made more difficult by changing enemy patterns, speeding up enemies or removing mask crates from levels. Sadly, there are no difficulty settings available in this trilogy, so you're stuck with the easier version of Warped.
The third game also added various vehicle levels into the mix, such as motorcycles, jet skis and planes. These are very mixed in quality IMO. I have no problem with the scuba diving or jet ski levels as they fit the core Crash gameplay of breaking boxes, avoiding hazards and reaching the end, but the motorcycle levels change genres entirely by making it about racing; you need to place first to obtain the crystal. The plane levels are really boring as all you do is just shoot down blimps and the occasional plane shooting at you. These were boring on PS1 and they're no better here.
These vehicle levels are all mandatory to progress through the game, so they are not optional mini-games or side content even though these take up almost the entire chunk of optional bonus levels in the game as well. Of the 5 bonus levels, only 1 of them is pure Crash gameplay - 2 of them use the jet ski and 1 of them is another race. The final bonus level, unlocked with 25 relics, is literally just Superman 64 where all you do is race other planes through a series of rings and is not worth the effort to unlock.
https://steamcommunity.com/sharedfiles/filedetails/?id=3426986060
I still really enjoy Crash 3 despite this, but the other two games definitely had a stronger focus on the core platforming gameplay.
Cutscenes are almost one to one with the original featuring almost the exact same script, albeit with new voice casts and new animations. Lex Lang replaces Clancy Brown as Cortex and he does a great job with the character. Sadly, these remakes have no subtitles option during cutscenes which isn't a problem for the first game due to barely having any story, but 2 and 3 could really benefit from that with how much more dialogue they have. The music was also remixed, and while I do like most of these, there's no option to use the original OST.
The N. Sane Trilogy adds 2 new levels; one for the first game, and one for Warped. Stormy Ascent was a level cut from the original PS1 release due to the developers finding it way too difficult, but this version has it available right from the very start. I wouldn't recommend playing it until you've played through the entire game first. Future Tense is a brand new level created for this remake, and a really good one at that, making great use of all of Crash's unlocked abilities.
All 3 games now feature time relics from Warped, and although welcome additions, it's obvious that Crash 1's levels were not built for speedrunning at all due to the slower, much tighter platforming and the hog levels have a fixed speed with no way to move faster unlike the Polar or Pura levels in the sequels. They're a good fit for Crash 2, although you should get the speed shoes first before you try for the relic times. All gold relics are required for max completion and all achievements.
They did a great job with the PC port, making this the best version of the N Sane Trilogy. Having fully completed all 3 games at 60FPS, I never came across any glitches or technical issues whatsoever, and this extends to the cutscenes which are all rendered in engine and load times were very short. The console versions only run at 30FPS with no 60FPS patch for PS5 or XBOX Series X. The only issue I ran into is that the online leaderboards for time trial mode don't seem to work for any of the games.
This is an excellent collection of three fantastic games, remade from the ground up with modern graphics. I can easily recommend this to anyone who's into platformers, or wants to get into the genre for the first time. It is well worth the asking price for the content you get with it and goes on sale regularly. It's also a good fit for the Steam Deck if you're looking for some fun games to play on the go.
not only is this an amazing remake in every sense of the word, you get three whole amazing remakes in one package. i didn't grow up with the original games, but i've played the original ps1 games every once in a while and... yeah, in every sense of the word this remake is just phenomenal.
Awesome classic remastered.
Bring CTR:NF to PC now, you cowards!
I don't even know how many times I wanted to smash the laptop screen with the gamepad. It's a very annoying game. At least the first part of three. I don't understand how I played this on PS1 in the early 2000s.
If you like a game with complicated controls, a small number of checkpoints, and a small number of lives. And you have a lot of patience, you can play it. Although it is better to play this game with some interesting YouTube podcast on in the background. Otherwise, it will be a completely meaningless waste of time and nerves.
Classic nostalgic games all in one purchase. love it love it with passion
Crash Bandicoot™ N. Sane Trilogy is a fantastic remaster of the classic platforming trilogy that started it all. This collection brings Crash, Coco, and Dr. Cortex’s adventures into the modern era with updated graphics, refined controls, and the same challenging gameplay that made the originals so beloved.
The visuals are stunning, with vibrant colors and detailed environments that breathe new life into the classic levels. The controls are smooth and responsive, though the difficulty remains as punishing as ever, especially in the first game. Each level is packed with secrets, collectibles, and tough platforming sections that will test your skills and patience.
The inclusion of all three games—Crash Bandicoot, Cortex Strikes Back, and Warped—offers incredible value, and the ability to play as Coco in all three games is a nice touch. The soundtrack has also been remastered, and it’s as catchy and memorable as ever.
While the difficulty might be a turn-off for some, fans of the original games or newcomers looking for a challenge will find plenty to love here. It’s a perfect blend of nostalgia and modern polish.
Rating: 9/10 - A must-have for Crash fans and platforming enthusiasts.
Shittiest godamn game do not buy it has too many glitches DO NOT BUY
Amazing Remake, however, the 60 FPS cap and the constant bugs on Crash Warped almost made me quit the game.
If you value your sanity, don't try to get all the gems on Cold Hard Crash from Crash 2. That's all I'm gonna say. Great game otherwise.
Любимая серия игр детства, да и до сих пор остаётся
Game is good, but it surprised me in a big way. It's got good platforming, but my GOD is it difficult. I'm not one for badly reviewing games just because, "Wah gam hard," but the difficulty feels cheap.
For context, I play Getting Over It 50 times right before buying this game, and I didn't get very frustrated with it because every mistake felt like my fault.
But this game has some of the most diabolical shenanigans I have ever seen, which would be fine... if they DIDN'T LOCK PARTS OF THE LEVELS BEHIND CRYSTALS WHERE YOU NEED TO COMPLETE A LEVEL WITHOUT DYING! There are multiple points where it feels like there was nothing I could do but die, and these levels would take 10 minutes to complete deathless, just for you to die to some awful game design (like those stupid lizards that punish me for TRYING TO PLAY THE GAME).
I could recommend this game, but only if you're willing to put up with it. If you're like me and thought this was a casual little platformer, than you have another thing coming to ya. I'm sure that the more of the game I play, it will get better (I'm not even past the first game), but it isn't promising that it's a dreadful experience just to get the first special gem.
A childhood classic and favourite. Can't go wrong with this one.
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Дополнительная информация
Разработчик | Iron Galaxy Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 92% положительных (5985) |