Разработчик: Fasold Games
Описание
In Lantern of Worlds you are one of the royal adventurers of king Valdemar of Idunia. You are send on a diplomatic mission to the courts of Sultan Mehmet the Magnificent.
On your way there, however, dark forces plot your undoing, and you are left in the middle of the ocean, in a small lifeboat, with nothing but your wits and your determination to survive.
Luckily, you spot an island in the distance...a desert island, where many adventures await you!
But during during your adventures, you will find that great events have been set in motion, and that you have a grand role to play in the undoing, or salvation, of the kingdom of Idunia, and indeed, the world!
6 different voice-actors!
Various random locations & encounters!
More than 40 different stories!
Lantern of Worlds is the first of what will be a series of games, each based on a different world mythology. Start on an epic journey that will take you to faraway lands, enchanted islands, castles in the clouds, and places of such beauty and wonder that defy imagining!
Who knows where you will end up, and what great adventures will await you!
For more games in the Lantern of Worlds universe, see below!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 2 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 1 GB available space
- Additional Notes: 1280x768 or better Display
Mac
- OS: Mac OSX 10.10 or better
- Processor: Intel Core2 Duo or better
- Graphics: Compatible OpenGLR
- Additional Notes: 1280x768 or better Display
Отзывы пользователей
Pretty unique, interesting and well waved game.
You won't find any such game (well, there are games from same dev following similar path or alternate story lines / alternate universes)
Game is story driven and pretty much entertaining and enriching.
RPG system is straightforward. You gain Ability point, that you distribute among your basic stats, plus you can choose skills, based on your main character (Warrior, Wizard, Rogue)
You can save anytime (and you should save as often as possible)
Ugghhh, this is one of those times when I really wish there was a different rating system here on steam besides just yes or no to recommendations. I think this game has potential so I don't want to say 100% that I don't recommend it BUT... i do have a lot of issues with it.
So I guess I'll just delve right it. When you start the game I like that it gives you the option to choose between playing a male character or a female character and it offers you some choices as to your avatar. However, I don't like that the sprite that represents your character does not match that. I picked a somewhat Asian looking woman covered in black as my avatar but the sprite is a White woman with blonde hair. These are problematic to me because 1 it doesn't match at all what I've chosen and 2 this doesn't feel like it really matches with the way the game is marketed.
The game is marketed as "a game of storytelling and adventure based on Arabian mythology and the tales of 1001 Nights." Yet we start (if you start with the Tournament) in a Medieval European setting (complete with Druids and everything that does not scream 1001 Nights). I thought "Well, maybe you play a European type character that travels to a Middle Eastern type land, OK" but then when we get to the desert island it doesn't get much better. Arab type characters are presented as very stereotypical the whole game so far feels very orientalist.
The next issue I have with the characters is that the story seems heavily written for men (or maybe gay women?) because so many of the story elements have flirtatious conversation or observations from beautiful NPCs. They are described as a man would look at them not in a gender neutral way. Some of the dialogue even specifically addresses the player as a male. If a game offers the choice to play as male or female I just think it needs to stay neutral when it comes to gender pronouns and how story is told. It's fine if the only option that is available is to play as a male but it's annoying and a little frustrating when you have the option to play as a woman.
So my next big issue with the game is the interface. It's a little confusing and a little difficult to use. You have to perform a lot of selections just to get to the option you want. So for example to make camp I have to push "esc" then down to "skills" then to "overland" then to "make camp" then select my character (there might have even been another click in there somewhere I can't exactly remember). It's a lot of unnecessary clicks to select menus then sub menus and then actions then specifics then the character. So this really frustrates me.
Story-wise I've not found much to draw me in. It's fairly ... meh. I'm not feeling a lot of the Arabian elements or 1001 nights stories that I was really looking forward to. The story elements feel like random encounters rather than a cohesive story. That's especially disappointing since I was expecting more of a story like what you would get from Quest for Glory which the game was supposedly inspired by. The fight mechanics could use some work, they are not the greatest. I still don't understand how exactly to really choose the "counter attack" or "second wind" options that appear. They either disappear before I can select one and I get nothing or I somehow manage to select one but can't seem to consistently figure out how to select one. If there were shortcut keys for the abilities and items I didn't figure them out.
Next up in the problem areas is the leveling/skills portion. I love leveling characters and building skills but a major problem with this game is that when you want to increase your skill (using your hero points) you can't see what level your skills are already. So I can increase strength but I can't see a number that lets me know how much I've increased it. I can't tell where those points have been spent. It seems like something that you should be able to see how many points you've invested in each skill or what level that skill is at but you can't You can only see how many unspent points you have and the option to increase the skill.
The game is disappointing in length as well. I believe I've gone through almost all of the available content and it's just not very much. I can't seem to progress any further due to what I think are bugs in the game. When I enter the ship wreck (near where you start) all I get is a beach scene. There's no way to exit the scene, no dialogue happens, I can't do anything with the tools I'm supposed to give to the Sailor ghost so I can't progress whatever that story line might open. There's also a place that needs an item to unlock it but I can't seem to get it. I'm pretty sure it's something from the silver snake encounter that I experienced in a different playthrough but that encounter isn't available at all. I'm able to go to the other islands and have explored the entire available space in day and night and no matter what I can't find any new encounters so I don't think I can do anything else except leave to a mountain pass exit that tells me to buy the next part of the game/expansion.
So while I appreciate some elements of the game I don't feel like I can recommend this game but I wish I could give it a more neutral rating.
I've finished the first chapter / scenario (essentially a tutorial, story intro and chance to get gear) and have saved at the start of the next area to write this. I am enjoying myself. The game is an ode to the old Quest for Glory series, and I think the developer captured the feel quite nicely.
There is a lot of text, all fully voiced; the writing is excellent and the voiceovers adequate, mostly done as narration by the developer (in fact, I'd say the lack of professional voice talent actually adds to the old-school feel). The music is good and nicely complements the atmosphere. The graphics are a mixed bag; many of the 2D backgrounds are quite attractive, while navigation screens are fairly cartoony with a nearly top-down perspective that my brain wants to be more isometric, and the avatar that shows on-screen during navigation is a stiff 2D representation but gets the job done. The game plays in a 4:3 standard perspective, and has black bars on both sides when played on a widescreen monitor. Interfaces aren't completely intuitive but still fairly easy to figure out, with left-click going deeper into the selection and right-click up one level.
I thought the "surprise" during the first area was a nice touch to add some drama and significance to the story, and I find myself wanting to continue to see what happens.
Recommended for Quest for Glory / King's Quest 1-6 fans at the current price point of $3.
I like the idea and atmosphere about the game, but there are too much beautiful flirty women here, just give some nice flirty men also!
Till the 3rd chapter (which is not finished) it took me around 2 hours of gameplay. Its quite short, but I generally I like it and would recommend it, considering the small price.
Дополнительная информация
Разработчик | Fasold Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.01.2025 |
Отзывы пользователей | 75% положительных (4) |