Разработчик: Terry Cavanagh
Описание
VVVVVV — это игра-платформер, которая исследует одну очень простую идею для механики: что, если бы вместо прыжка вы меняли гравитацию?
Игра не устанавливает искусственные препятствия вашему прогрессу. В VVVVVV нет никаких замков, усилений, переключателей — нет ничего, что бы остановило вас на пути к цели, кроме самого пути.
Ключевые особенности:
- Элегантный и минималистичный дизайн уровней.
- Быстрый и увлекательный геймплей, бросающий вызов.
- Часто встречающиеся точки сохранения — вам не придётся повторно проходить одно и то же испытание.
- Более получаса музыки в стиле чиптюн, написанной композитором Магнусом Полссоном.
- Особые игровые режимы, включая испытания на время и режим "Не умирая".
Поддерживаемые языки: english, french, italian, german, spanish - spain, dutch, japanese, korean, polish, portuguese - brazil, portuguese - portugal, russian, simplified chinese, traditional chinese, turkish, ukrainian, catalan, irish, welsh, arabic
Системные требования
Windows
- ОС: Windows XP
- Процессор: с тактовой частотой 2 ГГц
- Оперативная память: 256 МБ
- Видеокарта: совместимая с Direct X9.0c
- DirectX®: DirectX® 9.0c
- Жесткий диск: 42 МБ свободного места
- Звуковая карта: любая
Mac
- ОС: OS X версии Leopard 10.5.8, Snow Leopard 10.6.3 или новее
- Процессор: Intel Mac с тактовой частотой 2 ГГц
- Оперативная память: 256 МБ
- Жесткий диск: 42 МБ свободного места
- Звуковая карта: любая
Linux
- OS: Ubuntu 12.04 LTS
- Processor: 2 GHz
- Memory: 256MB
- Graphics:
- Hard Drive: 42MB
- Sound: Standard audio
Отзывы пользователей
Solid game with banger music and sounds
te quiero terry
It's Celeste but instead of playing as a trans woman you play as an early internet smile emoji
peak
Minimalistic, challenging, amazing soundtrack. Did I mention the soundtrack is amazing?
cool
Awesome little unusual platformer.
"do as I say, not as I do"
absolutely fantastic. just a flat-out great platformer.
I like the simplicity, the clever designs and it is also usually funny.
The music is great to the point I have it in my library.
But the movement precision is bad, it is as the characters were wearing skates because of how often they slide instead of stopping. This can make the game become very frustrating and at least for me stop playing it.
It is worth mentioning that I am not good at platformers, so your experience may be completely different.
I stopped playing at "do as I say, not as I do" when I only had 2 characters missing. I decided to stop because of the precision, not because I couldn't figure out the solutions on my own.
quite tough towards the end and very beautiful music
its nostalgic to me already
GODLY SOUNDTRACK
yes
Great game, for someone looking for a challenge and likes speed running this game is a def yes
Veni Vidi Vici!
Great game, with unique mechanic. It's really fun and cheap so if you have some little penny to spend, I would definitely recommend it!
v-awesome
played the flash demo as a kid, pirated it, played through the whole game, bought it and played it a second time. Does it make my heart burn? yes. Is it one of my favourite platformers? also yes. Solid game, controls feel slipper than I remember. terry pls fix
great.
epiq
SUPER GRAVITRON AND THE MASTER OF THE UNIVERSE ARE THE BANE OF MY EXISTENCE. other than that 10/10 fun gimmick that never felt stale
vvvvvv
why is the soundtrack so good what the hell?????
funny flip game
but yea no this is genuinely a great experience. The flip mechanic is genius, the pixel design looks incredible, music is really cool and it’s just a good time!
VVVVVV
Classic game.
Classic indie gaming right here, and for good reason, because this is a lot of fun. VVVVVV is a game that has absolutely 0 fat in its core stage and mechanic design to a staggering degree, every iteration of a concept feels like an evolution or interesting right turn, no two rooms feel like treading the same ground at any point, always having some sort of straightforward, yet effective aspect to differentiate itself from what surrounds it. This makes the game feel entirely fresh from start to finish, constantly engaging with the mechanics in new, interesting ways with level specific ideas that all feel extraordinarily intuitive and seamless, with the learning period of each of these being next to nothing at all.
The game feels designed in such a way that you can still go and blitz through a lot of it even on your first blind playthrough, running into tricky sections along the way of course, but not ones that ever really feel as if your issue is that you didn't stop and think. Making something that feels so immediately readable without compromising on its trickier moments is a feat that I find really impressive. The hunt for the hidden trinkets adds another layer of appeal to the game for me as well, as here's where you get that sense of friction and weirdness that really grabs me. Having the main game feel so breezy makes the way that there are some really weird and evil hiding spots for certain trinkets a lot cooler to me. Going through a stage and coming across one of the couple of mini-sections of the game for one of these that's just, so disproportionally more difficult than anything else you'll find here is a real treat, with a couple of them doubling as extremely clever puzzles that test some edge-cases of certain core mechanics in a way that I'm completely head over heels for.
While this game didn't immediately jump out at me as something I found to be a total masterpiece, the more I think about it, the more I think that it might just be that! The more I think about how tightly designed every aspect of the core game is, the more insane I feel like I'm going, like, it's a bit of a sight to behold. The type of laser-focused design sense that I dream of being able to reach some day.
9/10
This game as 1 mechanic, flip. Everything is built off that mechanic. It's incredibly easy to pick up, but hard as hell to master. Checkpoints are plentiful, so you never have to repeat super long stretches just to die at a choke point. Also, the soundtrack for this game is incredible, so it doesn't tire as quickly to retry challenges again and again. Finally, the game is about 2 hours in length to beat, so you can pick it up and play without feeling like you are making a huge time investment.
This game and its creator are an inspiration to me, his games are simply so striking and memorable. Definitely recommend it.
Дополнительная информация
Разработчик | Terry Cavanagh |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 12.10.2024 |
Metacritic | 81 |
Отзывы пользователей | 97% положительных (4135) |