Разработчик: Team Meat
Описание
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.
Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
- Story mode, featuring over 300 levels spanning 5+ chapters
- Play as a Head Crab! (Steam Exclusive)
- 33 legitimate Achievements
- Warp zones that will warp you into other games
- Over 16 unlockable able and playable characters from popular indie titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium
- Epic Boss fights
- Full Level Editor and Level Portal (January 2011)
- A story so moving you will cry yourself to sleep for the rest of your life
Поддерживаемые языки: english, russian
Системные требования
Windows
- OS *: Microsoft® Windows® XP / Vista / 7 (Windows 8 is not officially supported)
- Processor: 1.4GHz or faster
- Memory: 1 GB RAM
- Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
- DirectX®: DirectX® 9.0c
- Hard Drive: 300 MB
- Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
Mac
- OS: 10.7 through 10.9 have been tested.
- Processor: Intel based Macs only.
- Memory: 1 GB RAM
- Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
- Hard Drive: 300 MB
- Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
Linux
- OS: If you're running the Steam client, you're good
- Processor: 1.4GHz or faster
- Memory: 1 GB RAM
- Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)
- Hard Drive: 300 MB
- Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller
Отзывы пользователей
just so you understand, I nominated this game in 2024.....
but the game killed the life out of me
So many good memories of this game on the Xbox arcade. Truly a platformer classic.
its a special kind of a game that if you dont like hard games then you should not buy it. but if youre up for a funny hard challenge then download and beat the F*ck out of dr fetus
I hope the creator of this shit burn in hell. My parents and my neighbours hate me because of this game. I almost broke my hand 2 times while playing the stupid game.So,if you love your life never I mean never get this game.
meatboy is a gormless little freak whom i could punt far across the land
the game is super fun and got little bit hard
This game gave me the bestest friend I've ever known. Thank you so so much Edmund.
Even though this game makes me want to break my table, i still love this timeless classic.
Tough as NAILS, especially the later worlds. I recommend this to anyone who enjoys difficult platfromers if you can deal with the fact that Meat Boy is very floaty (basically the opposite of madeline in celeste).
seems fun but i just have other platformers i would rather play
Pretty good game, it is very difficult, but it has many cool characters with abilities and fun trophies. if you love very hard platforming games, then you should buy.
buy it, it’s fun I promise
you will suffer and become insane, outstanding game
meat
Very fun game, except i spent like four straight hours on level 6-5, but maybe i just suck
That look to the Luna Easter egg scared the shit out of me so much I haven't played this game for years solely because of that. 10/10 outside of that.
Very cool game but it's pretty hard.
Been trying to beat this game for like 10 years now, I think it is broken. Oh well, Edmund cant be a genie, can he?
A challenging and simple platformer
Can be frustrating, but good meatboy game.
A truly great game that, unfortunately, caused wrist pain after a short while, hence the negative review. Shame, as I loved the little I played. If you don't suffer from that issue like me, get it!
14 years later and still equally rage inducing. You've been warned.
its a game of addiction easily the 2nd game gonna be better. but need to add mechanice that makes sense here 2 mechanic the 2nd game needs. 1)Power up extra meet. so player in some rounds need extra 1 or 2 hit given to the players that keep on dieing and if they use it in a round. the game makes fun of him and the 2nd mechanic easily a cannon like DK cannon. WHY ADD THEM 1)lets more player that are worst a bigger chance of winning to make a bigger audience join and 2) give player another think to force them to stop and press A when to lauch. like only thing i can think of that could be the only worst mechanic is make it AUTO RUN. makes it harder but feels like the same game with no actual mechanic that makes it feel different enough. also EXTRA MEAT power up should be meat boy wearing a diaper.
Hi,
You play as a red meat cube. The objective is to save Bandaid girl for the the evil British fetus. Its tough and mentally stimulating.
SUPER MEAT BOY!!!
Pyro
super beat my meat boy
all jokes aside, a classic game
you cant go wrong with meat boy *looks at forever and race mode*
Danny's soundtrack better imo
m
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a
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5/10 it has some fun
But mostly I just hate how difficult this game is. Like I like the base game but going for the "extra" doesn't seem possible without some guides...
If you like reflex intense games, this might make you fall in love with it, when you finish it, there is always more content to play.
I love the action platform style it has it basically feels like i have full control of my character and with the addition of the fact that their are other charcters makes it 3X as better
great game, very fun. 9\10
This game has gotten me irritated numerous times, but I personally think that's one of the best parts of playing this game. I'd finished the main worlds in the Light World numerous times, and have done a no-death run on the first Light world once. I certainly was not expecting the scene that plays at the end of the Dark World's final level.
As an avid fan of level editors, I am absolutely loving the inclusion of one, albeit separated from the base game. It will still take me time to get used to the UI and details of the editor, but still. You'd probably have no idea the exceptional amount of joy and excitement I felt when I tested out my unfinished level and explored the different gimmicks I'd placed.
Now, for certain gimmicks(?) in the game, I think all of them each have respectable qualities and some or most of them are pretty easy to deal with if I practice enough. But there are two gimmicks that I personally have a lot of trouble with and—at times—annoy me: the missile launcher and the Black Maws. To me, the missiles that are ejected from their launchers seem to have an accuracy that seems way too precise; they seem to turn unnaturally quickly, and it kind of throws me off on certain levels containing them.
Other than that, this game has been quite an enjoyable experience, and I am so glad that I actually got to play it myself.
(Also, Ogmo, to me, is based fr.)
What's great about Super Meat Boy is the game actively encourages you to find faster and faster ways to complete each level. I can see speedrunners and fans of difficult platforming having a lot of fun with this.
Good, fun, and challenging game overall. However, Level 6-5 is an incredibly frustrating experience. It’s not even challenging— just pure frustration.
Stop yapping and show us your meat, or I finna crash out.
this is the kinda shit I unironically do not think you could have ever created at any other point than 2010 and it's amazing
you can really feel edmunds influence throughout the entire game with it's very gritty feel that mixes with the artstyle in a really interesting way
meat boy himself controls wonderfully slippery and every run and jump feels 100% in your control
absolute gem of a platformer
This game ruined my life. still good though
Cómo es posible que sea tan difícil un juego de un cubo de carne con patas??
Very fun game, I currently have 5 hours and I'm on the last chapter. The game is short for the main story but the dark world is insanely hard. If you liked this game you might also like another game named Celeste, it's similar in difficulty and is also a 2D indie platformer.
The game launched normally the first time but when I adjusted the resolution to my monitor resolution the game screen went black with sound only. I closed the game and restarted it but now it launches with the same black screen and sound only. Tried some fixes I found online but none of them worked, sadly I can't recommend it.
Without any shadow of a doubt, the absolute finest 2D platformer ever made. Each and every of the 300+ levels is immaculately designed and highly replayable, with one of the smoothest difficulty curves ever implemented into a video game. This makes Super Mario 3 look like Gex. Everyone interested in games should play this.
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
meat boy is the golden standard for challenging platformers. though it's not edmund's best work in level design (TEIN >>>>>>>>), most of these levels remain some of the most fun obstacle courses you could have the luxury of blasting through, highlights for me being The Forest (ofc), The End and a good chunk of Cotton Alley... Rapture freakin' sucks tho!
the only thing that mechanically holds this game back is how sticking to the wall can screw you over in 1 block wide holes, and the seemingly random nature of whether or not slowing down on ground is an instant momentum cancellation or a slip'n'slide adventure.
My Last Review (because I am not doing 117 more...):
Super Meat Boy is an intense platformer with some of the tightest controls in history. The premise is goofy, yet understandable being reminiscent of older games that were rooted in outrageous scenarios simply for the sake of the game. Countless characters, all with differing move sets, as well as a plethora of levels with many secrets. This game wasn't just an underdog... it was a champion shrouded by those who never saw the light of what it was. A good game.
I will be honest in saying that if this game didn't have the development story it had then I would have probably not been into gaming as much as I was as a teen and young adult because what attracted myself to the web was creation itself rather than hollywood-fueled delusions that many chase now. I do not regret my time with games and the internet as a whole as I understood it's depths long before actually understanding them as an adult. I was simply dumb enough to think it would get better on it's own.
Plus, I made some great memories with some great friends. Thanks so much for that.
I dislike this game for the same reason I dislike Hotline Miami. There are better indie games now.
This is one of my all time favorite platformer games, highly recommended! The level design, art, and music are all amazing! This is by no means an easy game.
This game is so freaking cool, but it's very rage inducing. I love difficult games.
Great game, ideal for spending a rainy weekend or evening glued to the screen. Gamepad is pretty much mandatory
If you actually hate yourself, or have lots and lots of xanax you wish to get rid of, then by all means give this game a try.
As much as it's frustrating for the difficulty to be so high, I think it actually is a sign of respect for the player. The developers expect it's possible for us to beat hard games because they think highly of us. Of course not everyone is much of a speedrunner, but it's nice to have games designed for that purpose and for the devs to see opportunity in us.
Most of my complaints are honestly about the menus. It's effectively the same inputs as the world select in New Super Mario Bros, but without all the visuals or even context to give a reason for why it's so slow to navigate. If you play levels individually, then you might just have to press the arrow keys several dozen times before you even get in. Looks like the highest is 25 presses. Even a simple hub world would've been more cohesive. Ever seen a 2-D hubworld? Me neither. That would be so unique.
A big part of my frustration is that the enemies are so fast and accurate. You can say the same thing about the player's abilities, which means the game is fair, but I keep quitting for like a year at a time. It's very painful, casually; the silver lining is that mistakes are punished with the tiniest amount of down time. Much better than having to sit for several minutes until the end of a round in CSGO.
The difficulty I welcome most is momentum. The animations in this game are somehow better than Mario, but also simpler. They do enough to communicate the game's mechanics, like momentum, without costing the developers too much time and money. It really is obvious that this game had a small dev team, but production value isn't everything. Meat Boy has so much character to it. A lot of recent Mario games have felt sterile and linear in comparison, which is really just a side effect of corporate culture becoming so dehumanized recently. Which is funny, because that's from the same country as anime. You know, the same country that's funny about making straight walkways in their gardens?
The character designs were honestly probably not given much time, but they're still inventive. I do prefer when developers write more than even gets put in the game; maybe Team Meat wasn't ready for that kind of thing? It might've been Shigeru Miyamoto that said the fun of playing should come first, anyway.
Also above Nintendo is the extra movement options that other characters offer. Team Meat really had faith in us, because the extra characters have such a steep learning curve. Maybe that's the beauty of making a game more mature than some 7-year-old's plumber game, or maybe the devs are really just that unique. They also made the damsel in distress more of a prominent feature to each level, which tells me they were really confident about their design choices.
Of course a lot of the game design could be dumb luck, but I think that the weight of Super Meat Boy is really underestimated. I still quote the narrator maybe once a month, even when not playing.
A old game, but a very good game that I say aged well, and I used to play the demo a lot back in the day!
Super Meat Man offers great platforming and characters, with precise controls, and a banger of a soundtrack!
Plus the levels are often fun and it's worth replaying over and over...
Plus this is the reason I know of The Mighty Jilloff, so meh-
after celeste, this hits all the right spots, a pretty big flex too if u wanna platinum it so defo recommend if ur fine with an insane challenge, if u get annoyed easily, just dont :)
Slightly buggy and with some slightly odd design decisions, but overall a fun and charming platformer!
Time to reach 100% completion: 117.2 hours
Дополнительная информация
Разработчик | Team Meat |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 07.12.2024 |
Metacritic | 87 |
Отзывы пользователей | 94% положительных (12424) |