Разработчик: Fourfold Games
Описание
With no starting classes, develop your character into the ultimate fighting machine by means of in-game choices: create a unique build each time you play by finding and choosing between a large and distinctive range of unique usable items and individually upgradable weapons and armor. And although the focus in Xenomarine is on items rather than skills, there are also 70 skill levels to be learned you gain experience from combat and from randomly generated missions.
NEW in Ascension Edition: Search for the truth behind the alien infestation and gain control over extraordinary multidimensional technology with an all-new storyline and game mechanic that gives the option to 'win' the game.
WARNING: This game is hard: expect to die soon and often when first starting out! Also, in the default 'roguelike' game mode, death is permanent - meaning you will have to start again from level 1. But don’t worry: each playthrough will be different because so many parts of the game are randomly generated (in a way that’s carefully fine-tuned for balance). And there's a second 'adventure' game mode in which you can continue your game if you die, for those who prefer a more relaxed experience.
*This game contains flashing images and may not be suitable to all users*
Setting
You are a Xenomarine, stranded in a dark alien-infested space station. Your squad are all dead, and you have nothing but a crowbar, a torch running low on power and some battered armor. Death seems certain, but you're sure as hell going to take as many Xenos as possible down with you before you go! And you've not forgotten the rumours of powerful alien tech, and of illegal experiments involving the seventh dimension...
Features Of Xenomarine
- Rich, Tactical Turn-based Combat
- infinite, randomly Generated Levels
- Atmospheric lighting and procedurally generated sound effects
- Unique useable items such as scanners, forcefields and night-vision goggles
- 10 alien types with 12 variants each, making 120 enemies: all with unique behaviours
- No starting class: develop your class on the fly with over 70 skill upgrades
- Multiple damage types and status effects
- Crafting (craft items from scrap and upgrade weapons and armor)
- Hack drones and turrets; deploy traps; find and use mysterious alien tech
- Random mini-quests
- Intuitive user interface, with mouse-only and keyboard-only support
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP2+
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
Mac
- OS: Mac OS 10.8+
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
Linux
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set support
- Memory: 4 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 200 MB available space
Отзывы пользователей
Oldschool style rougelike that is fun and as many have said unforgiving, it does not feel unfair mind you, a challenge at times yes.
Its not overly complex, overall neatly put together, and it does have the charm that many modern RLs fail at, that being considering your next action as in other games, yes they have the complexity, but personally i feel you want that halt in the gameplay when its just a 15 second debate in if you should use a grenade or just shoot.
Also its just generally a moreish game, as after death its quick to restart and go for another run.
undetectable instakills from hostile large turrets!
accuracy 65% means 10%, empty your magazine for nothing because you cannot 100% land a hit!
swarm you with red double action enemies on level 2!
get totally useless upgrade terminals on the first level!
spawned traps and neutral bots never react to aliens!
turrets and bots gets angry at you randomly for no reason!
super cool colorful aliens resisting damage sources also smashing you with all the debuffs are not fighting you alone!
sometimes this game just goes stupidly unfair and you cannot do anything about it.
got superheavy armor and a heavy gun with explosive AOE,carrying plenty supplies at level 25
got smashed by a swarm of colorful bullet-proof dudes at level 26
gud game.10/10
not very well-balanced tho.
managing with light and scanning resource is quite good at starting levels.
you can always miss 10 times in a roll with over 80% accuracy too.
quite a LUC check for a good weapon and it is nice to have a tensed crawling until colorful mobs appear,
it is still somehow not a very nice choice to make mob aliens resist more than one damage source while they could dump tons of debuffs on you at time same time.
F**K THE MULTICOLOR ENIMIES I INSIST
ONE OF THE BEST
Much more fun than Jupiter Hell!
- Good Alien' atmosphere
- Deep progression
- Huge alien variety
- Can be played mostly with one mouse / touchpad click
- Works great on M1
- Interesting Story / Mission Logs
Very good RPG survival game. Has only permanent deadh option i miss not permanent deadh if die. Aliens and levels are good builded with small count stuff but is anyway funny! Can recommend this game for other loves RPG survival games.
To start, I've played a LOT of traditional roguelikes. TOME, IA, DoomRL, Tangledeep, Angband+ variants, Nethack, etc etc.
Xenomarine is a simple but excellent start for an entry among these, it has solid systems that can make for enjoyable runs, flexibility among equipment and builds, and while I recommend it, I will largely be focusing on flaws that have been detrimental to my gameplay.
As of now, my farthest floor has been 36 or so. I've noticed that if you can get to floor 10, you've got a much better chance of going further.
I will try to sum up the issues I've had with the curve in bullet points:
-Equipment diversity-
You are limited to specializing in light or CQC weaponry for those first 1-20 floors, as I have very rarely seen anything medium/heavy for that time, which makes many runs less oriented around flexibility to making the same build and hoping you have enough ammo or find anything beyond a crowbar. The range does not have any real chance to shine, with limited visibility and ammo. The only thing that packs enough punch for those floors is the M3, with a range of 2, making it a glorified melee weapon. I've also rarely found competent melee equipment even far further in.
I feel the curve may be eased with introduction of things like the Cherokee (a medium weapon that's practically useless each time I actually find one) early enough to work into medium as it already has a higher ammo/turn cost to offset the class, as well as pathetic damage. I find the PP2000 more and earlier than this thing. In tandem with introducing "flawed" equipment to lower level pools, such as a lower damage heavy weapon would allow much more build flex.
-Enemy orientation and range-
Aliens can turn as they move, making facing far less important for them as they can flank without taking extra turns, harming the ability to respond, especially with aforementioned ranged weaponry. Most of the game revolves around dragging one to a corner or doorway to actually position them in front of you.
Drones/Turrets can fire around corners that you cannot even see them past, which is a glaring issue that damages the ability to respond to such threats.
-Crafting-
Crafting is a mixed bag, it's either barely relevant, or the only way to heal or gain ammo, varying wildly upon how much scrap you've gained and luck. Most items feel as if they give far too little scrap when you need it, where you may find perhaps 2 or so equipment crates a level, this eases off when past 20 I had tons of scrap but no pressing need for it,
-Minimum damage potential-
This is less relevant until you start meeting Ramblers, but most weapons usually have a 1 minimum damage, causing your damage to be wildly inconsistent, taking a few turns to kill something is very different from 20. (And yes, I am aware that Ramblers will burn a turn fairly often, allowing kiting, but you try that for 30 turns with a Red or Multicolored variant.) This is in contrast to something like the Reaper having a 4d3 attack, allowing a very consistent 4-12 damage, sometimes doubling depending on the type. This ties in with the lack of weapon variability early on, pushing you into either missing half your attacks in hopes of more damage, or hitting consistently, draining other resources.
I still have no idea how I'm intended to deal with multicolored enemies, it seems to be brute force. not even attacks with types such as gravity do anything, which is a shame, as I could understand them having an obscure weakness, but they merely halve all damage, which is rough. Not certain if some random types could be selected, but I had far more issues with them than the black variants.
Still very enjoyable, recommended, and fun to play if you enjoy traditional roguelikes. I hope to see more.
Played it and beaten it.
- Ranged-focused traditional roguelikes are rare, so that's a benefit already IMO.
- Good diversity in guns and power leveling.
- Good sense of gaining cool and powerful gear.
- A lot of utility equipment you need to use to survive (scanners, night vision, flashlights, etc.)
- Difficult but not impossible.
- Somewhat spooky atmosphere.
- Graphics are good enough.
The interface could be a little better in some ways, and I'd say that's the biggest flaw. Otherwise a solid sci-fi roguelike.
Simple but solid turn based roguelike, with nice small touches with sound and light designs to give just enough atmosphere for the claustrophobic alien scifi setting. Imo worth the price to scratch that roguelike itch you have neglected for years.
A fun science fiction roguelike with a graphical representation.
While this game does not appear to have a "classic" sort of end-game, like ZAPM, NetHack, or Pixel Dungeon, it is very fun to play. There are interactions between the player character and the game that are not immediately apparent, which adds to the replay value, not to mention random map generation in spirit of most classic roguelikes.
The movement system might come off as slightly awkward, however, I find it refreshing and adds another depth of challenge when dealing with hordes of aliens.
My biggest complaints about this game is the map panning is a bit awkward, with subsequent middle-mouse panning resetting the viewport, requiring the user to pan from the player-centered view every time. I also wasn't able to customize the keys, which could use some hjkl or esdf goodness (not to mention I don't use qwerty, so the built in keys require me to change keyboard layouts). Otherwise it's a pretty fun game. There are some slight balance issues, with ramblers almost always appearing far before the player has any sort of effective weaponry, but that's more of a design concern than a definite negative.
In some ways I wonder if this is like a Jupiter Hell but not overly basic and streamlined. (Yes games shouldn't be designed for impatient children to pick up, they won't play a hard roguelike anyway.)
Pretty good roguelike with a space marine setting instead of the usual fantasy setting. This game is easier than nethack, but still can satisfy the need for a roguelike experience. For those that struggle with it, it has an adventure mode to avoid starting the game over when you die. As such, it can be a good entry point to get a feel for roguelikes or to get your quick fix.
As a side note, the dev overall has been pretty quick and responsive to fix bugs mentioned in the discussion section.
Overall not a terrible game. Main issue is that it seems like there is more content than there is. I got bored after about 3 hours ended up just doing the same thing over and over.
*Unforgiving Rogue-like gameplay
*Interesting, wide-ranged character build customisation throughout a match
*Tons of different enemies with their own mechanics and weaknesses
*Randomly generated levels feels really well-done, especially numerous variations of spacious rooms filled with nasty aliens
*Ambient sounds, gloomy lights and other athmosferic effects perfectly weaved in game mechanics
*Personally, feels like there is infinite number of different items (weapons, alien tech etc.), each run I see one I've never seen before
*Active developer patching flaws continuously
*Massive replayability value
Totally worth the full price!
I love roguelikes. I hate huge levels, super-complex mechanics, extreme crafting and identification systems that force you to waste half your equipment. This simple roguelike doesn't bore you with all these mechanics. The levels are small and fast, the crafting is simple and without recipes, the objects you find are exactly what they say they are. Many effects will afflict your marine but there is no hunger or sleep to constantly keep an eye on. To make a comparison with a great science fiction roguelike, this can be interpreted as a lightweight version of Sword of the pit star which is an advantage for busy older players like me. I definitely recommend it.
This is a well done little game. It is easily worth the money and makes a great, quick change of pace. I still have not made it past level 10 but you have to embrace the whim of the RNG gods to enjoy these types of games.
Fun game but very hard, kinda lonely too, 2 or three marines would be much more fun imo and you would have more options. you can do just fine for 5 levels and then you get swarmed on the 6th with no chance.
I enjoy challenging dungeon generally and played this one just a few hours and already like it. You start out with almost nothing and try to survive as long as you can going ever deeper into a random generated alien-infested space station. You'll find equipment and spend experience points on skills to fight the increasingly powerful enemies. It is turn based and permadeath is the default but there is also an adventure mode.
Pros
- Challenging dungeon crawler
- Nice futuristic and Aliens like vibe (spacestation, facehuggers, scanners, ...)
- Runs fine on Linux (Debian)
Cons
[*]UI: I can't put my finger on it but sometimes I accidentally do things like upgrade a skill I didn't want to.
All in all a solid game for under 10 €. Some reviewers compared it to Sword of the Stars: The Pit but I see some key differences, e.g. no hunger system, crafting is much simpler: instead of combining things with a chance of failure you just turn things into material and can craft some items depending on your skill level.
This game is awesome. Turn based system is for the moves/attacks/heals you perform. The randomness is very random.
this will easily flurish into someing killer.
It does suffer from minor Alpha phase faults but its easy to look beyond that knowing its in Alpha and being a Rougelike player.
A lone space marine explores xeno infested hulks, with only his wits and whatever he can scavenge from the area to save him.
A successor in development to the take the crown from AliensRL, soaked in hardlight brutality and a desperate struggle for survival. Ripley would be proud.
This is a traditional roguelike that brings future sci-fi survival to the genre, where exploring and scrounging up what resources you can, is a risk/reward curve you're always surfing. Still in development, but fully playable and enjoyable - there's a lot on offer for the skills/armour/weapons/item tweaker to mull over, whilst constantly under threat from the xeno menace stalking the corridors and hatchways of the abandoned space station.
Suit up and take on the challenge.
I love rouguelikes i am not very good at them but it's all i really play now. Been waiting for a new sci-fi graphical roguelike since SOTSTP which i spent hours on.
This game is tough and unforgiving but has that need another try factor that is always a winner for a game in my opinion.
Xenomarine is turn based has randomly generated levels that get really tough fast. Shall i scrap that plasma pistol in order to create a new medi pack? It leaves you with choices to make and keeps you thinking.
The base game is alreay top notch. The crafting and skill systems are already in place and work well. Lots of variation with the enemies, weapons, equipment and traps.
Atmosphere and lighting make for a tense game and them swarms move up on you fast.
The game is already there and it's only in alpha with two great updates from the dev already.
I have had a totally enjoyable 25 hours out of this already. It also has an adventure mode if you're not a fan of permadeath.
I recommend ' enjoy
A great start for a sci fi rogue-like. It reminds me a lot of Sword of the Stars: The Pit, but not as goofy as that one could get. Still definitely in early access with a lot of work to be done, but it has a solid base.
wow! first up i like roguelikes and scifi so im always looking for stuff like this, and boy am i impressed! though its still lacking in tile variety, the random maps are great just the right size and generaly feel interesting, this really nails a lot of things well atmosphere, ammo conservation, conserving torch battery yet all in a nice dice based turn based way! think space hulk without flashy graphics but more streamlined and more fun for a quick game! so much potential here! 9/10! 1 reserved for more variety of backgrounds/ settings. if you like turn based games, roguelikes and scifi you wont be disapointed.
Дополнительная информация
Разработчик | Fourfold Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 86% положительных (37) |