Разработчик: Freehold Games
Описание
Story
You’re a simple farmer from the peaceful island of Clog. One moment, you're tending your grove -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who's built a whole village just for you. You have a simple job: tame the wild creatures that roam the forests of Sproggi's realm...Watch Sproggi's plans go awry when you discover a rival civilization on the rise to greatness. Will you choose to befriend these curious Mushroom people and stand together, or will you crush them and claim Sproggiwood for your own? Seize the day and civilize Sproggiwood now!
Gameplay
Sproggiwood distills the roguelike genre down to its core fun ingredients: inspired character classes, loads of interesting loot, and procedurally populated dungeons with monsters and traps that combine to produce totally unique tactical challenges. In Sproggiwood, adventure sessions are compact and chock-full of interesting choices for you to make. Each dungeon dive follows the heroic rise of one adventurer from your civilization. Journey through teeming forests, haunted swamps, teetering cliffs, and glacial mazes to uncover your civilization's whole story.Features
- A wondrous and humorous setting inspired by Finnish mythology
- Brain-churning tactical combat vs. an assortment of creative monsters and traps
- Six fully unique, customizable classes: simple farmer, brave warrior, merry archer, cunning thief, brainy wizard, and creepy vampire
- Procedural dungeons filled to the brim with scrolls, potions, swords, and staves
- Town decoration mode with buildings, trees, roads, and villagers
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows® XP SP 2+
- Processor: 1GHz or faster, SSE2 instruction set support.
- Memory: 512 MB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
- Storage: 350 MB available space
Mac
- OS: OS X 10.8+
- Processor: 1GHz or faster, SSE2 instruction set support.
- Memory: 512 MB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
- Storage: 350 MB available space
Linux
- OS: Ubuntu 12.04+
- Processor: 1GHz or faster, SSE2 instruction set support.
- Memory: 512 MB RAM
- Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
- Storage: 350 MB available space
Отзывы пользователей
Adorable Rogue-like.
I tried to give this game a chance twice and it just didn't work out. It's a very basic rogue-like, competent but just nothing to stand out. The only positive is that it's approachable so might be of interest to newcomers to the genre, but anyone with any experience will find it lacking.
There's a few classes to choose from, equipment to find, and some consumables to find too. Each stage feels pretty samey and not very exciting to explore. As you progress through stages you can unlock more equipment and classes.
There's a storyline there somewhere, but it's as generic as it gets so doesn't help the game at all. Visually it's ok, music is pleasant enough. There's better options out there.
This is a really weird game. Trippy enough in the right kind of ways and as endearing in its simplicity as it is frustrating in its randomness. Sproggiwood is a weird take on turn-based movement on a map dressed in fog of war while you are delving deeper and deeper into dungeons as well as your own insanity.. The gameplay loop is as follows. You take a step, meanwhile everything else that's visible in the dungeon takes a step. When you are next to something you can step against it to strike, if it survives it fights back, otherwise it's all well and good.
To help you on your mighty quest you have a few more or less powerful abilities based on your class, and there are quite a few of those ranging from farmer to sorcerer supreme. You also gather rudimentary gear that enhances your attacks one way or another and these range from elemental powers to teleporting necropants. The levels are quite varied and take you on a tour through the slightly insane world of Sproggiwood where a rapscallion trickster entity is enticing you to go on a romp and slay a bunch of mushrooms, goats and giant seals.
All in all this makes for a rudimentary romp through a puzzly undergrowth with a really psychedelic twist to it. I kind of like it even though the grind gets real after a while and the gathering of better and better equipment is quite random. If you fancy a chill, relaxed and trippy game you got plenty of mileage from Sproggiwood, just don't expect it to be the definite take on hacky-slashy dungeon crawling.
Glory to the trippy mushrooms!
Buy it on sale.
The weapons and armors are 90% the same across all classes. Each class seems to have one or two unique items, though they often are less powerful than the common ones.
The classes are varied enough but not so much that you want to play through every level with every class. I started out doing full clears with all classes but by the end I just ran it with the class I found easiest to play. Just wanted to beat the boss and be done with it.
It's a fun game but this is typically terrible mobile game port. Awful touchscreen-based interface, buggy menus, and lacking bare-minimum configuration that should be in a PC game. Buy this on mobile, not steam.
Sproggiwood is a real Nethack game on the lighter side. It is somehow perfect for me, and I have been sinking lots of hours into it. It is a great way to kick back after work: have a multi-hour dungeon delve that has a 80-90% success rate of beating the boss monster. The game keeps me engaged by making me think through each movement. And the movement and attacks are FUN, which is most important. So many games look good in the description, but the game mechanics are dull once you learn them. Sproggiwood does a great job keeping the mechanics challenging with new monster abilities and new character abilities. I obtained a grappling hook (pitchfork actually) that drags my hero toward the monster, and another character has a sword that pushes monsters around when he uses his charge ability. It is so fun using these and coming up with new item combos that take advantage of the new equipment. The game also has a base-building component, when I am chosing the advantages all my characters will have by buying town buildings. For me, this game has a lot of the things that make it a joy to play a computer game. I am glad that I took a chance on it!
I played this game on a computer running Ubuntu Linux.
Mobile game put on the PC. Too short; the itemization is shallow and not interesting. The town meta-game is wholly unimportant to an otherwise un-inspired rogue-lite. The strategy is lacking and every dungeon feels about the same. There is no reason to change weapons or armor other than to see a different animation.
Definitely worth $3. Not at all worth $15.
I picked this up at random during a sale drawn in by the cute art style and rouge-like tag. Note I have a personal weekness for rogue-likes and enjoy the live fast die young nature of the genre. Oddly enough many of the issues other users have mentioned as cons I find to be pros (see below for more detail). Overall Sproggiwood is quirky, charming, albeight somewhat short.
* Graphics: Cute and minimalistic without crossing into the highly abused 'pixel art' catagory that is common in rogue-likes
* Music: Matches the graphics in charm. Nothing groundbreaking but rather subtle and ambient
* Complexity: The game is strikingly easy to learn while sitll allowing you to taylor your playstyle based on your class. Be prepared to die nonetheless (especially on savage mode)
* Replayability: the game rewards you for finishing each dungeon with each class. That said you could still beat all of the dunegons with all of the classes fairly quickly on normal mode. Up to savage for more of a challenge.
* Length: The game is overall rather short espically if only observing the dungeon count
* Price: The base price is a little high for what you get compared to some other popular rougue-likes on the market. However if you're a fan of the genre and can find it on sale I'd strongly reccomend picking it up
TL:DR: Cute. Short. Would reccomend if you get it on sale.
It's okay, but not worth the price. I got this game on sale when it was only a couple dollars instead of $15, and that's really all it appears to be worth.
Pretty much it's as the other more critical reviews say, you play through 10 levels, though you're expected to play each level at least 6 times to beat it with a different class that offers little difference strategically. The six classes each come with individual items specific to that class that you have to purchase separately, making grinding a necessity assuming you actually care to purchase the items (spoiler alert: you won't). I ultimately just bought a potion that scrambles your powers from what's available between the six classes and even that only made for a slightly interesting playthrough of a dungeon I already beat four times. Ultimately, I finally stopped caring and just chose to progress through the game without bothering with the achievements because it got so monotonous.
The art style is cute, but that's really all the game has going for it. It's a good time waster, but you could simply purchase it on a mobile device for a quarter of the cost and it'd amount to the same as what's being played here. Your civilization you're supposed to be building that is apparently the entire point of all this is little more than some trees and houses that you can easily ignore and the quest system might as well not even be there given that you really only have one line of quests to take with the sole exception of the Holiday content. The storyline itself is cute and a little funny, but otherwise not very engaging as we see what is coming to appear as a foregone conclusion.
In short, get the game if you want to, but get it on sale.
I bought this game during steam winter sales 2016 because I saw Noxious' review on Youtube, the steam reviews were very positive and it was 70% off.
Overall Sproggiwood is a nice cute game and a nice take on roguelikes (the turn based grid movement is very interesting), but I expected a bit more. It just feels there isn't much content.
There are 10 dungeons total. The storyline is pretty much just beat those dungeons and watch cute creatures and talking mushrooms argue with each other.
There isn't much RPG progression either. You just have to purchase some passive abilities (more xp gain, more starting health) and some items for your heroes. Each hero has fifteen or so items, but you only really need a couple.
Beating the game doesn't take very long, and after that you've basically seen everything there is in the game. All is left is to replay each dungeon with each class, to purchase stuff you probably won't use and unlock some cosmetic rewards.
As I said, it's not bad. Just be aware that it won't keep you entertained for long.
Get it cheaper on the google play market... 1.99 there.
It's another port that is overpriced. Decent little mobile game, but defenitly not anything special for a pc, and especially not at that price tag.
The biggest problem is that the advertised "6 classes" are all so damned similar as to be nearly meaningless. The gear is identical, but forces you to purchase it seperately per charecter as a time sink. The abilities are so minorly different as to not really make playing a different class feel like a new experience...
add into it the fact the game tries to force a boring grind, beating each level with each class despite the classes being the same damn thing in different clothes, and its shoulda just stayed on mobile.
Roguelikes don't have to be hard to be good. Sometimes you just want a relaxing sojourn into new lands, with adorable critters to spar with and adventures to be had. For those times we have Sproggiwood, easily one of the chillest and most charming roguelikes around. Guiding your chosen hero through quaint dungeons is a pleasure for any occasion... even after the game reveals its true colors.
Sproggiwood is the story of Sproggi of Sprog, an impish little nature deity hell-bent on bringing civilization to his corner of creation. For this he turns to you, a member of the adorably boxy Cloghead peoples. As you heed Sproggi's call and tame the wildlands your little Cloghead village grows, opening up new class and equipment options to tackle dungeons with. There's no city-building to be had here (unless you really like arranging shrubberies), just a clever progression system to reward your successes and blunt your failures.
This IS a roguelike, of course, so failures are expected. Each of Sproggiwood's ten missions is a descent into a different cave or dungeon of the world to beat a boss. You get one life to accomplish this task in, and any items or equipment you find on your quest are lost at the end of that quest, win or lose. Your character will also gain experience and level up in these dungeons, granting skill points to unlock or enhance the four skills granted by their class. This progression, too, is reset after each mission.
If this sounds grating to you, understand that missions in Sproggiwood last a matter of minutes. Each is like a mini-roguelike dive confined to a single dungeon, and each attempt earns you currency to spend in your town. Money unlocks permanent upgrades to your stats or bonuses to various systems, or unlocks equipment to start any mission with. You have to find an item before you can purchase it but in a way this allows you to hang onto that sweet, sweet life-sucking sword you found that one time.
The roguelike and progression systems are sound, and luckily they are appended to a simple but very effective gameplay loop. Movement in dungeons is turn-based as most classic roguelikes are. Your basic attacks hit adjacent to your character but among the four skills of each class there are almost always ranged or area attacks to unlock. The classes are all smartly designed with combat and mobility options that can be used to great effect, such as the Archer who has several ranged and piercing attacks along with a chainable combat roll. You can also find potions and scrolls that grant dramatic effects, and shrines and treasures to gain new boons from.
You will need all of these tools to tackle Sproggiwood's precious foes, for none of them are simple fodder. Even the most basic slimes and ambulatory mushrooms have special skills like leaving slippery puddles or sneaking up on you. Later enemies can have abilities that require extensive planning to counter such as the twin fish that must be beaten simultaneously or the infamous black slimes which reproduce wildly if left unchecked. Bosses also have gimmicks that must be strategized around, though they tend to be larger versions of common foes.
Once you come to grips with the class concepts and the battle system, it's smooth sailing through the game. Every time you beat a mission with a different class you'll get a large cash influx to further bolster your heroes, and later upgrades can make you nearly unstoppable. You should have little trouble beating the game, at which point you might notice there's a third difficulty beyond Easy and Normal, called Savage. You might decide to give this mode a try, at which point the adorable goatmen and frogs you've been wailing on will curbstomp your face into paste. Savage difficulty gives new behaviors to ALL the monsters in the game, most powerful enough to make even the lowliest slime an existential threat. As likely as you were to beat the regular game, you'll have to work your ass off to even have a hope of conquering Savage.
This, really, is the beauty of Sproggiwood. It's a marvelous introduction to the roguelike genre with its simple, engaging combat and charming presentation. Should you grow bored of breezing through dungeons, though, there's a whole world of constant kicks to the teeth you can pit yourself against. The critters are just as adorable in any difficulty, with their soft colors and thick lines. The soundtrack also deserves some major recognition for hitting the pastoral fantasy mark dead-on. It's one of the few soundtracks I've gone out of my way to purchase because of how perfectly it evokes the right mood. Really the same could be said of the whole game, from the hilarious writing and clever story all the way down to the combat that never really gets old. Sproggiwood hits all the right notes for a game that can relax or challenge, all while keeping a smile firmly affixed to your face.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
I really wanted to love this game because the art really resonates with me, but honestly, while it's fun to smash enemies and pots, the game is way too short for what it costs.
The dungeons are too repetitve, so it gets a bit boring. I don't really want to go back and replay the dungeons with the other classes even though I did mess around with em for a little bit and they're all really fun (aside from the thief imo); however, like I said, the mobs and combat is too repetitve to make me wanna go back to it. I did enjoy the combat style though.
Story wise it wasn't that great either. Fairly entertaining dialogue but no character depth or intricate plot twist / story. Maybe I expected too much, but the storyline was a bit too straightforward for me.
If I remembered that Steam does refunds, I would have probably stopped before the 2 hr mark and asked for one :( I think it had a lot of potential, but fell flat. Hopefully the company continues to make games and improves em on a few fronts cause dat art style tho.
Overall, this was the first game of this type that I've ever played so I will admit that I enjoyed myself fairly well (will probably seek out this play style in the future), but I would not recommend buying it unless you were buying it really cheap like in the $2-3 mark.
I really would like to give this one a neutral opinion without having to choose from positive and negative...
Sproggiwood is a rogue-like game in a cute cartoon shell. There are 10 stages each with a unique boss and 6 classes each having 4 special skills, and you can unlock global upgrades with your hard-earned coins from the dungeons.
These elements are typical for most of the popular rogue-like games, except for the cute art style. However, Sproggiwood fails to offer more. The sound effect and music are okay, but nothing impressive. The story is barely better than nothing. The difference in environment is purely aesthetic and does not influence the battle. Although it may still be an exciting challenge for hardcore fans of this genre to finish all the stages on the savage difficulty with all classes, the game play quickly become old because of the lackness in variety of the enemies, loots and equipment.
If you want a short enjoyable time of about 5 hours immersing yourself in a rogue-like game with good arts, I recommend this game when it's on sale. Otherwise it's a no.
This is an adorable and fun roguelike. I have it on my tablet and have unlocked most of the classes and spent several hours playing, now I've got it for computer as well and have played through a couple of levels for comparison. The different classes have unique attacks with a lot of flavor. The artwork is beautifully done, with vibrant colors and a great use of different color palettes to give various areas a different feel. It has multiple difficulty settings so even if you're a little put off by the grueling and punishing nature of typical roguelikes, you can set this to easy difficulty for a more casual experience which is especially nice for impatient children. My 9 year old daughter has had a blast at this and I'm hooked too.
Beautiful, clean visuals. Gamepad and Linux support. I can't stop playing. Well worth the money.
I would buy a sequel in a heartbeat. You hear me, Mr. Bucklew? A HEARTBEAT!
If you are looking for a fun and easy game to play for few days and you don't want to go through a steep learning curve to start having fun, then this game is for you. However, after few days, it will get boring.
Pros:
1) Simple mechanics to master in few minutes
2) Relaxing to play. This game is adrenaline-free.
3) Six characters to unlock as you progress through the levels
4) Beat each level with a different character
5) very few weapons, potions, and spells to understand and master
Cons:
1) the mechanics of using targeted spells can be improved
2) Some expensive spells are useless, and some very cheap spells are OP
3) I only found 2 of 6 characters fun to play (Farmer and Wizard)
4) After beating each level with 3 different characters, I lost interest in the game.
5) The game is a little bit over priced. Should be about half ($8).
It sure is cute. Cute like puppies, or kittens. It is also a rogue-like in the same vein as Shiren the Wanderer, or Chun Soft's other Mystery Dungeon games, so it is essentially a sweet little kitten that will kick you in the fork, steal your car, and then set fire to your house all the while you wonder how something so adorable could be so evil.
They call it a roguelike but it didn't necessarily feel like one to me. Here's why:
1) If you die you're right back on your feet and you simply just 'failed' your mission.
2) Death has little or nothing to do with the progress you've currently obtained in terms of unlocks. You keep all of your upgrades you have purchased, all of your gold, all of your unlocked characters and all of your unlocked inventory.
That said, I really enjoy the game. I like that it's nice to me.
The enemies don't move unless you move which is similar to something like Crypt of the Necromancer so long as you're on the beat (However, there is no "beat" in Sproggiwood. It's your own pacing). Enemies have different attack patterns and some enemies even leave hazards that need to be avoided.
You unlock different classes which all feel different to play in terms of everything beyond the melee combat. The thief can swap spots with enemies or leave traps down whereas the farmer just flat out places a bomb or throws his melee weapon along with a heal. The knight has a circular swipe, a charge, and a move to tank damage.
If you find a weapon in the dungeon it'll be available for purchase (in-game cash, no microtransactions) back in your town.
I haven't put a ton of time into it yet so I haven't seen everything but I've seen enough to recommend it.
This game is so cute. But its not all fluffy talking sheep and cute little jelly squares. Underneath that is a decent, if lightweight, roguelike. Lots of unlockables, a cute little story, many different levels and a reason to go back and rebeat them to get more unlockables. Its fun.
In addition, the little "town" that slowly gets populated by all sorts of creatures and beings you unlock in the dungeon can be built the way you want it. It seems to be for the hell of it, I dont know if theres a gameplay benefit. But I was having fun putting down cottages with little "roads" a town square with hedges water and a tree, and across the bridge, a mansion with dead trees around it.
Its cute, its fun. If you like roguelikes, especially if its on sale, its totally worth picking up (IMHO it would be a bit better at the $9.99-$12.99 price point.).
It's pretty much what others here have already said, the game is very easy to get into and it does ramp the difficulty up later on to give you something to think about.
The artwork is very cute and the gameplay is smooth.
What gives me additional amusement is the finnish references all around the game.
For example the dungeon Ickykolo we all know what icky means but kolo is a finnish word for a hole.
And there seems to be quite a bit of these around the game.
Anyway this is certainly an enjoyable game that can be played for 10 minutes or 5 hours in one sitting it's your choice.
This game is one of those "odd birds" that appeal to all gamers.
I am what you might call "hardcore" gamer and still I like it but im equally sure this appeals to everyone from school age kids and up.
Дополнительная информация
Разработчик | Freehold Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 79% положительных (251) |