
Разработчик: Netcore Games
Описание

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on
Поддерживаемые языки: english, simplified chinese, traditional chinese, korean, japanese
Системные требования
Windows
- OS *: Windows Vista
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS *: Windows Vista
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Mac
- OS: OSX 10.9
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS: OSX 10.9
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Linux
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Отзывы пользователей
great game needs more love!
GOOD
Solid and kind of fun
Bought this long time ago, but just started playing this week. Been through Nethack, Slash'em, C:DDA, SPD, DCSS, URW etc I consider myself quite fond of turn-based roguelikes with steep curve, however this game still manage to pose a lot of difficulties haha. Enjoyed it more than I expected, overall a great game for old-school rpg fans
I just can't get into it, maybe it improves later? Regardless, I can't bring myself to plow through such a dull, sanitised game with a ton of static stuff that feels so off from the original Rogue, feels like a scam to call it a roguelike. The idea of starting a bunch of new chararaters in this game makes me wish i had never bought it. Go buy Zorbus instead, it's an actual roguelike and doesn't tarnish the genre.
ver gud
I have been on a major pixel RPG kick recently. I just put in 120 hours into Stoneshard and I have been looking for similar games to play. Tales of Maj'Eyal is really scratching that itch.
I'm surprised I never checked this game out, buts its incredibly in depth and overall fantastic. No doubt I will be putting hours into this game over the years.
This is a deep roguelike (with non permadeath options) for fans of hardcore character building and creation. You will die, you will roll a new class and make it a bit further and then die again. What's deep about it is the number of races, classes, spells, equipment, etc. there are literally thousands of different builds and characters to try out each with a unique and satisfying style of play. I highly recommend this game to anyone who has play Caves of Qud, Rogue Fable, or anything similar where you can move/attack/autoexplore with the Numpad controls and/or your mouse.
While there is no mistaking this game for anything other than a traditional roguelike, the best comparison I can think for it is Diablo 2. You will live and die by your cooldowns, and optimizing your best and most useful skills is the key to advance in this game.
It's my belief that this is the best traditional roguelike made. There are so many classes, so many build options in each of the classes, and an insane amount of lore in the game. Despite being turnbased, it holds fast paced adrenaline. I appreciate the quality of life features such as the auto-explore and auto-sell. The inventory space is generous and is never cluttered beyond what you deem necessary. The game does a phenomenal job exxplaining what items, powers, and weapon features do/are. I also really love that there are no consumables. Less to manage, and we don't need em.
The only area I can be critical is that the early levels can feel extremely repetitive because you will be seeing them quite a bit. There is a figurative wall around levels 15-20. Once you hit these levels, which takes a good bit of time, you will be checked. You better hope you built your character right and found good enough equipment. Deaths are almost never seen coming; you will be stomping the floor with everything until you come up to a boss that just absolutely mangles you. I would say 70% of my runs end around this time. It's about half build-based and half skill-based; everything being easy up to this point can let your guard down.
Anyway, if you're looking at this game, you see the pictures or gameplay, and say to yourself, "I'm interested", this is absolutely the game for you. I'm not sure if I'd recommend it as somebody's first roguelike - Dungeons of Dredmor or Tangledeep may be better for that, or playing some roguelites like Into the Breach or Peglin. However, I do think this is more accessible than other traditional roguelikes, like Caves of Qud or Dwarf Fortress Adventure. If this is something you'd think you'd enjoy, I guarantee it will not be a waste of money.
It's a good fun traditional (turn/grid based) roguelike. The sheer range of different playstyles and abilities is honestly mindblowing, but a single playthrough has so much content already, I'm not sure how a single human being can possibly get all achievements in this game. At a certain point it starts to feel a bit like an MMO or other spreadsheet game where you're tracking like 30 ability cooldowns and half a dozen stat bars. But overall yeah it's definitely worth checking out.
Ive been on a "traditional rogue-like" kick lately. Ive tried some of the most popular TRL's , but this one seems to be the most easiest to get into, easiest to understand.
Best fantasy rogue like around. Class options are bonkers!
Great roguelike, punishing without being unfun.
Best roguelike I've ever played, and one of the best dungeon crawler RPGs I've ever played.
DARKGOD PLEASE MORE DLC!
Very cool and good
there is 1782 achievements and ive only gotten one in 50 hours. nice. I die a lot
I'm upset that I didn't know about this game a decade sooner. Truly a special roguelike that sets a high standard.
This review is mostly for my own reference, but I can't play the game. I tried every single resolution option and they all cut off part of the screen... except for one which makes text a fraction of a millimeter high.
I manged to turn up the text size (which doesn't work on all text) and then I'm unable to play the game because text boxes and buttons overlap.
A shame because rougelike fans seem to like it.
I had to work for about twenty minutes to get the game to work and let me log in etc so that was annoying and I have heard other complaints in the bug/ technical issue vein. However that is about it. I have played this game for only a few hours but from what I have seen it is phenomenal the depth the customization the charm the world depth etc. As far as I am concerned this game is perfect and no one has any problems without outside of bugs that's what I have seen and my experience. However the game also isn't some bug fest. Knock on wood I fixed mine and haven't had any problems since.. Pick it up for cheap!
Great game.
replayability stonks, honestly niche awesome game! still waiting patiently for new content/dlc
At time of writing this I've put in 300 hours on this game. I've barely scratched the content - there are many achievements to unlock and harder difficulties, and some campaigns i haven't even tried yet. I have 3 DLC which i have also barely explored. There's enough in this game for a person to sink 2k hours into mastering. The only criticism I would make is that sometimes the combat log doesn't give very helpful information when you get one hit killed and can't figure out where all the damage came from and the item descriptions are messy especially when comparing stats(which are comprehensive). The tooltip ought to be opaque as it makes them hard to read and I didn't find a setting to change this. The game features an Autoexplore option which is cool, you just press z and your dude wanders around picking up loot and searching until he find a monster in sight - thank you DarkGod for respecting my time - so few games these days do!
Started playing this on my Macbook Pro back in 2012, Now playing on a 3070 Ti and 5800x3D.
Gameplay is very good, I've never made it too far but I love the music, fighting sounds, just feels like a AAA rougelike.
Good difficult roguelike
A lot of build variety, a ton of abilities to use, fun and tactical combat system, just an overall cool game.
This is a classic game... definitely work checking out
Convulated
Constant crashes.
Very replayable. The game is free I guess on their website. Which I didn't know until watching videos on Youtube to understand the damage. It's a super complicated game, based on luck of your drops. You can have a incredible play through ( I haven't completed the campaign yet, but i don't use help at all.) Specific races you have to play to unlock. which makes it fun to focus on a specific task and just go for unlocks. 100% recommend it. Maybe download it from their website for free first, then if you like it, buy it on steam to support the creators?
A very approachable traditional roguelike with deep class-based character building. Apart from your race and class, you get talent points each level up which you spend on talents, which can be active or passive, and come from either your class, race, or general (you receive separate points for class and general talents). This system, on top of the standard stat allotment for your main stats, allows for satisfying character building.
Rather than focus on a single dungeon like most RLs, this one has an overworld, towns/cities, and several dungeons like a standard RPG. There are quests to guide you through things, along with plenty of side dungeons and areas.
As mentioned, way more approachable than something like Nethack- doesn't require any wiki research to play OR configure. Even if you've never played a roguelike before, you'll likely be familiar with at least the framework of this game from other RPGs. Despite that, it has quite a bit of depth in stats and character building, without the absurd complexity of engraving vs writing, Elbereth, and shit like that.
Great game! I recommend visiting the creator's website and playing it for free to try it out. At first, the game might have some graphical issues, which you can fix in the configuration settings. But give it a shot—the game features a lot of classes and addons that introduce even more. I consider it one of the best games I've played, even though I initially thought it sucked. If you're looking for a comparison, the concept is somewhat similar to Overlord (the anime)
Amazing Roguelike and actually hard one of those ones were it can seem unfair at times but hey if you can't handle it just play the adventure mode.
Pretty fun in theory, but The game feels very artificially difficult, and really limits player expression, by forcing you to either be a meta slave and play cowardly, or have fun with easy encounters for hours, until you get to higher levels and get 1 or 2-shot by enemies with mechanics you barely understand, or that abuse weaknesses in your character that are irrelevant in 95% of the rest of the game, killing you.
It Makes doing the early game again just boring and dreadful, knowing that unless you're sticking it to wikis, guides and meta builds, you're just gonna get nuked again in the mid to late game until you "learn it".
I gave it a honest shot, but it's just frustrating and not fun after the first few runs. It's an optimization game that advertises itself as an RPG. There is almost no roleplaying, and the combat mechanics are barely explained, and full of noob traps and "gotcha" mechanics.
It doesn't feel like actual difficulty with strategies and resource management, although they do exist in game, but rather artificial difficulty, because what is gonna kill you is always gonna be a newbie trap, and knowledge checks you could never know the first time facing them, or some "gotcha" mechanic that you have to ""adapt to"" AFTER you die.
one of the deepest roguelikes you will find
it kinda ok i guess
When I tell you this is probably one of the best games to just turn on and listen to music to, I mean it, probably the ultimate time waster of a Traditional Roguelike. Ingenious, fun and difficult
Would recommend a 16OZ Half and Half Twisted Tea for this to really let you get locked in.
good fun and challenging
controls are amazing probably the best classic rouge like to play if you haven't played one
Good Game!
So good
This game should've been 10 times shorter.
I'll start by saying that I've just beat this game on Nightmare / Adventure, spent total 100 hours in the game.
Like half of this time is my last run.
50 hours run for a roguelike isn't OK.
The mechanics are fine, some classes and races look interesting, higher difficulty looks interesting,
but knowing that the run takes 50 hours (and I was playing fast, using automove & spamming abilities fast) I'm just not interested.
Why do we need many rooms of the same dungeons?
Like why High Peak (10)? At the end of it I was like "bruh I'm max level and have best gear, I kill these bosses by just spamming 2-3-4 skip skip skip skip 2-3-4, why am I doing this, why this dungeon doesn't end".
This game should've been 10 times shorter.
Otherwise it's a good game.
I've played this game 10 years ago. I started again now and, as I remembered, is super cool.
yeah uh ig this game's pretty good I beat it like once
Game won't save. Buggy as hell
The best roguelike in the town.
If you look past this game's rough exterior, you'll see why TOME4 is still an exemplary of the traditional roguelike style. The graphics, though dated, have a certain charm that lingers with you. It's a turn-based RPG with an emphasis on combat and complex skill trees. Only downside is that you have to unlock many of the classes and races, but that can be mitigated with mods. 10/10
good game
A superb roguelike with insanely good class design and mechanically satisfying combat.
I can't believe how rich this game is with content and variety. Wonderful game and clearly developed by a passionate developer.
I grew up loving Castle of the Winds by Rick Saada. This game scratches every itch and fills every craving I have from that game and then some!
Дополнительная информация
Разработчик | Netcore Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 25.04.2025 |
Отзывы пользователей | 95% положительных (3755) |