Разработчик: Netcore Games
Описание
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on
Поддерживаемые языки: english, simplified chinese, traditional chinese, korean, japanese
Системные требования
Windows
- OS *: Windows Vista
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS *: Windows Vista
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Mac
- OS: OSX 10.9
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS: OSX 10.9
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Linux
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Отзывы пользователей
Game is so deep, after dying a few times you start to understand, how the game works.
Everytime i thought i was too strong, i opened a sealed door just to find out... no...
It's a gud rouglyke
Is it fun? Yes. Is it working? Debatable.
In its current state, I would say this game should only be downloaded and played for free from te4.org because it hasn't received the required maintenance is needs to be considered a viable product for sale on Steam.
Let's get into the issues. Multiple times, I had the game fail to save and had an ever expanding save progress bar achieve full-mast across my screen, while the frame rate tanked and the game eventually crashed, causing the character I'd spent hours building to disappear from the save files. This brings me to another point of contention. The Steam listing says this game supports Steam cloud, which seems to be entirely unimplemented. Characters, progress, and unlocks do not carry from one computer to another so I don't know what the Steam Cloud tag is included for.
In addition, I had a weird issue where the terrain tiles would disappear on background tiles, showing water where land tiles should be and making it exceedingly difficult to figure out where I could move my character.
Looking through the update history, the game will sometimes go years between updates so the 'buy the game to support the developer' argument doesn't feel like it holds any water (or terrain tiles). The te4 website claims the developer receives 710 euros a month purely in donations, which makes it feel like the steam listing is just here for a little extra cash flow.
This could be an excellent Steam offering with a little bit more development to support Cloud Saves and Steam Deck.
Unfortunately, due to the save game loss bug and losing hours of play time and no cloud back ups, I cannot recommend you buy this game on Steam.
I don't get people complaining about it being ugly. There is a number of modern roguelikes that try to look retro and look genuinely not just ugly but clunky and poorly readable.
What I like the most about this game is the abundance of different classes and respective mechanics, comfortable UI, readable fonts.
The world, lore and general writing is meh. The replayability is good because of the diffferent classes and unlock system, but at the same time bad because the plot is fairly linear and quickly gets boring. The only thing procedurally generated is the layout of different "dungeons".
It is also fairly forgiving as far as the roguelikes go, there are modes for learning the game, different difficulty and death settings.
Sadly, it seems the developer is not very active in the last two years
This game has captured my attention for an unreasonable number of hours and I'm not even remotely bored of it yet. This hits on the level of Path of Achra, ADOM and Rift Wizard for me and I played way too much of those as well.
Gameplay is deceptively simple but addictive, and almost any map state is solvable with just about every race/class combination(there are sooo many of these as well)
Easy to sit down and play whether you have 20 minutes or 5 hours.
Aethetic is pretty unique and I enjoy the splash art on loading screens and lore, monster design is varied and interesting.
Play it if you like turn based roguelikes with lots of customization!
My life has gotten busier since I was a kid and I've lost my taste for turn-based games. Too much life spent on too little fun. Except for this game. If you want variety of game play and many ways of messing with your enemies try this. My Oozemancer is a slug-like mage capable of making the floor slippery with his slime while stealing life from anyone stupid enough to stand in it. I keep coming back to it. Plus the story is cool.
One of the best true rougelikes. Tons of developer love.
Yes it's ugly, but yes you should play it. One of the best dungeon crawlers on steam.
When I first tried this game years ago I though it's a silly clicker for kids, set in a generic fantasy world. I was wrong. This game is a dark and forboding gem for forgotten souls who lost everything and want to play 10-dimensional chess with satan before we are all cast into abyss. Dev is a mad and sadistic genius with a sense of humour.
Difficulty is very adjustable, and there is a lot of settings. Graphics sharpness adds a lot of grit. The world changes depending on difficulty and some randomness + online events and stuff. There are so many unique items that alter the way you play, even if you play the same race/class combo every run is different. Really underrated.
constant errors/crashes across 2 pc's, to the point the game won't load. avoid, terribly programmed
ultimate dungeon crawler experience, fully recommended for those who want a tradition and challenging but fair dungeon crawler with tons of playstyles and classes.
Game is good, only thing I was missing is a big map of where you are - the minimap is very small
Uh oh. I may have found my new addiction.
First 15hrs played, time flew by :D
it's good.
Graphically dated but very immersive and fun!
What's going on, how did i just make that guy 7 levels higher than me explode while i was disarmed and silenced, when did that shadow start moving on its own, where is my healing spell, why is that tree aggressively approaching me with a entire map cell of animals and a freezing aura?
I love not understanding why I died after spending hours looking at gear going into an encounter where I know the enemies stats and still don't know why he was able to 3 shoot me even while using my 5 different shields/healing and doing tons of damage its amazing!
Its a very traditional Rogue-like game. Plays out rather fast paced due to the very good Auto-explore feature.
Don't even wait for a sale, if this game has you interested it, grab it and play it.
I like it.
It's very dense. Very rewarding, but probably something to pick up when you've cut your teeth on the genre a bit.
Incredible game with a lot of playability. Highly recommend
This is an ugly game with a dumb name. I've played it over 30 hours and want to play it more.
press z
die
great game
This is, easily, one of the best roguelikes ever created! Tons to do, tons of mods, endless scenarios and quests, multiple paths and narratives to follow... Just absolutely mindblowing!
I'm gonna be blunt here; As someone who has played over 600 hours I have never beaten the game. I play only on roguelike-nightmare difficulty. I am slaughtered hundreds of times, and it just doesn't matter; For years I've kept crawling back to the game. It's not even masochism, the game just has so much mechanical depth that I can't NOT play it.
It however is VERY IMPORTANT to state that a free version of the game exists on the TOME4 website where you can try before you buy. I say this because if you try the game I bet my life you'll keep playing it.
Unlocks are executed perfectly IMO, with me still chasing new class and race unlocks hundreds of hours into the game. Unlocking new classes is really hard, but each proposes a challenge to overcome and the feeling of accomplishment this game gives is rivaled only by Fromsoft games. The most engaging part of the game is that everyone and everything works off the same set of rules. If you fight a pyromancer, every single one of their abilities and playstyles can be played by the character; A npc necromancer is no different than a player necromancer. This means the game is brutally tactical. A lot of casual or low-skill players will complain about mowing down enemies when suddenly they are two shot by a strong mob:
You are bad at the game. That mob was your class's hard counter and arrogance made you think you could wipe the floor with fodder enemies. This aspect is what actively engages me the most, and the player is rewarded tremendously for knowledge about the game's various mechanics. If you got killed by BS, nothing is stopping you from adopting that strategy next run. (Except unlocks early game)
The prodigy system and skill trees for each character are extremely fleshed out; Each class has a plethora of potential playstyles. Loot system is leagues more engaging than Diablo's system, with the stat varieties and random uniques making every piece of loot worth looking at. Of course, this means the game involves a lot of micro-managing, but less than you'd assume. All of the game's UI and mechanics are modular and can easily be rearranged without delving into tutorials.
The most common complaint I see is the visual elements of the game, which is something that actively kept me away from the game for a while aswell. To that I will say that the screnshots absolutely do not do it justice. Cutscenes and other visuals really tie the game's aesthetic down, and in terms of how traditional roguelikes are developed I don't think the graphical fidelity could really increase. It should also be noted that the screenshots misrepresent the current UI; They are outdated and visually the UI is much more crisp now. If you still hate the visuals, the workshop has a lot of interesting visual mods and the game supports custom character models.
Often times I think to myself: What IS my favorite game? And I think this game deserves that crown more than any other. I just cannot emphasize enough how engaging the game is to me. The gameplay hooked me pretty quickly, but the small details (Quests, escorts, artifact crafting, lore, unique mobs, plethora of optional achievement challenges, difficulty settings, dlc additions) have kept me playing for hundreds of hours.
If you're put off by the game, no matter how much, I'd still recommend picking it up on sale. I waited years to finally give it a try and it's genuinely one of my biggest regrets. Even if permadeath isn't your thing, there are a LOT of other gamemodes that allow you to experience the game at the level of difficulty you prefer. I could easily beat the game if I wasn't such a stubborn ***** and played on adventure-normal difficulty.
What a gem. I've redownloaded this game about 50 times, run out of lives at level 15 (god dang you ice mage) and uninstall for a few months, then the pattern repeats.
Shockingly in depth world and the visuals end up being pretty charming once you get used to them. Ability to auto move is really nice, not a ton of backtracking or needing to seek out paths yourself. It keeps you in the action and leveling up. The loot is also great.
If you're a fan of any action RPGs, this one's worth trying!
Really good RPG, tons of complexity, interesting classes and the combat has great flow
Awesome game, lots of nuance to it. Played it a ton when I lived in an area with awful internet.
Buy to support, free version kept me playing for many years.
The game is awesome, honestly. I feel orphaned from MMOs of the 2010s and since then I’ve been looking for something that satisfies and fills the void I feel; apparently, I’ve found it.
TOME is incredible, it has MANY classes and races, all very different and unique, with completely different mechanics and strategies, along with tons of items, mobs, dungeons, etc.
The game is quite difficult and has a certain learning curve, which makes it even more interesting.
I liked it so much that after 5 hours of playing, I already decided to buy all the available DLCs, and if there were more, I would have bought them too. The community is great as well; everyone helps each other in the forums, Reddit, and Discord, which is another positive point.
amazing game, thank you.
great roguelike!! I've barely started to scratch the surface after like 55 hours
I overlooked it too many times to count. I thought to myself, another old school classic RPG clone. I didn't think it was worth exploring further, when there are so many modern takes on the genre.
I was WRONG.
I finally decided to give the Overwhelmingly Positive reviewers the benefit of the doubt and try; and my only regret is not doing so sooner. It's a shockingly deep and complex little game, with expert narrative and seemingly perfect editing. It's endlessly replayable, highly customizable, and the lore is compelling, rich, and well-written. This little gem has quickly taken over as a household favorite.
Fun, deep game
good
Game is to hard for the given difficulty level ... you think you are on normal but it fells like insane ... even the tankiest builds will force you at some point to run / skip content ... i hate this.
So, if you want to do all content either the game must explain themselves (transparency about acting of enemies during play) better without forcing you known every skill and mechanic ingame. I.e. people recommend skipping had content like dark crypt.
Especially puzzels are only solvable with searching for the solution online (i.e. ruined dungeon).
Hence the game is perfect for ppl who like dying and failing (and luck is the rare success part in) = bad design.
Yeah, played a couple hours, s'pretty good.
...
Okay funny very original joke aside (I'm hilarious) genuinely one of my favorite roguelikes of all time. Amazingly in depth with so many classes, and more importantly, they play WILDLY differently from one another. Even playing two non-magical melee classes the playstyle is amazingly varied, that's not even counting the difference between the more distant classes. I won't get into those here because this would go on forever if I gushed about every class I love. So unique and creative it's unreal.
As roguelikes go it is different in the sense that along with being very true to its source (it's a ton like rogue) it's LONG. There are 30 dungeons to go through across the overworld minimum, more if you go out of your way and do all the side content. As a result this can make the permadeath rather brutal, you can spend ages with a character only to die to a single mistake. This is pretty demoralizing. However there are two separate ways to deal with this. For one the meta progression in terms of race and class unlocks due to your actions and accomplishments. Most the classes and like, half the races are locked by default and take certain criteria to unlock so more deaths means more variety available to you. And for those who are not fans of permadeath the game comes with both difficulty and death settings. You can get extra lives or normal saves for someone who just wants to go through a wild longterm tough as nails dungeon crawler! As one might guess by my hours I play on high difficulties and roguelike. I am what I am.
Regardless of playstyle the community is super welcoming! The Dev is responsive and regularly chats with his community, the players are friendly, and it feels like an actual community. On top of all that the whole base game is free on the game's website in full so you're free to try it as long as you need before upgrading if you enjoy. It is worth every penny and a steal at it's price, the dlc just makes it all the better.
One of the best roguelikes of all time, play it.
It is incredibly janky looking but there's a really, really deep RPG here with a really fun world to explore.
Also the combat and classes are awesome.
This is one of those "forever games" that stay installed, within easy reach in your library, always prepared to fill in a half hour with something fun, and will be that for you *for years.*
A must have game in every library.
I'm usually a pretty big critic of games, especially nowadays. I have absolutely nothing to complain about or critique here. This is simply put, one of the best games I've ever played. It's not even like my preferred genre is specifically tactical turn-based games either(although obviously I enjoy them too), but the execution of this game is flawless. Tons of options, balancing is incredibly well done where everything feels consistently challenging(one of the few games to actually get me to play what is basically an Iron-Man mode), huge amount of depth and complexity(without being meaningless nonsense), difficulty isn't just inflated numbers like a Diablo/ARPG game tends to do, massive campaign. There are so many secret unlocks, it's simply astonishing, giving you something to consistently work towards(and some specifically require different characters/playthroughs to achieve). The enemy art sprites are amazing and look so good, I'm always impressed by something new. I often have a core complaint about games with a 'lack of enemy variety', none of that here. Items are so interesting and variable every run is fun to mess with it. Tbh I love this game and am so happy I bought it. If you're looking for something new to enjoy, and you don't hate turn-based strategy, then I recommend purchasing it. If you love turn-based strategy, this is one of the best choices out there alongside Battle Brothers, Stoneshard, Final Fantasy Tactics; although IMO, this is the best one of all of them, at least for me.
Gotta love it.
One of the best games with a mountain of depth and so many unlockables
Best Diablo clone on the market.
gunsnakes..
Writing this after my first win,
Great dungeon crawling game,
I love this game for the following reasons:
> Long rogue like
>Have to unlock other classes through the playthoughs
>Has a ridiculous amount of replayability
>Lore is quite interesting if you like reading
>Very helpful and active community
>+others
>Story has branching options
This game does have quite a steep learning curve, but once you kinda understand the mechanics its a blast.
Love it
This game is older than 2 of my kids and I still play it sometimes to remind them just where they are on priority list.
You don't play TOME, TOME plays you.
Sometimes this game makes me want to scream.
Дополнительная информация
Разработчик | Netcore Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Отзывы пользователей | 95% положительных (3663) |