Разработчик: Netcore Games
Описание
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
- Focus on randomly generated tactical battles
- Rich set of very unique classes
- Unlocks & achievements progression
- Rich world with its own history which slowly reveal during the game
- No consumables, no grinding
- Turn based: think before you act!
- Simple, easy to use interface
- Easy modding support with Workshop integration
Buyers will get all the extra features that normal donators get. You can test for free on
Поддерживаемые языки: english, simplified chinese, traditional chinese, korean, japanese
Системные требования
Windows
- OS *: Windows Vista
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS *: Windows Vista
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Mac
- OS: OSX 10.9
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- OS: OSX 10.9
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Linux
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+
- Storage: 512 MB available space
Отзывы пользователей
A great RPG plus RogueLike game,it could cost you hundreds of hours to indulge in!
game seems abandoned dev talked about a major dlc expansion coming out in 2023 but never made another post on here and went dark what a shame too its been almost 36 months with no update to the game. I guess the dev just quit
It's a really fun class-based, looter, dungeon-crawler.
The base game is free on the Dev's website too.
This game is fantastic! Cheers
Outstanding game.
Before buying it i already had over 50 hours on the base game that's free on their website
The mechanical depth of this game is insane. You will play the game for hundreds of hours and still unlock new things.
Tales of Maj'Eyal is the best roguelike i ever played. I can easily put ``Tome´´ on my top ten games at number ten.
It's a really hard game and it's unfair and will punish you for one miss click. I still could not resist the game beacuse it's so addictive. Sometimes you play really fast and come across a enemy whom will one shot you. You need to be carefull! You could had survied that situation if you read what enemy you faced, aslo used all your abilities correctly.
Important buttons (1) Z use it to automatically search dungeon. Can kill you if used wrong. (2) Num 5 use to make time move, need to use when put to sleep. (3)wasd. move around, easier to use then mouse.
I recomed you play adventure mode if you never played the game before to learn the classes and game. You get extra lifes in this mode.
Buy all the DLC. They are all great!
I completed the game in roguelike mode on normal difficulty mode. I have unlocked every class and race, also played infinite dungeon. The infinite dungeon mode is fun, Here you can use all races and classes and see how far you get.
Will play again in future when the next DLC is released. Remember this is a very time consuming game, so play when you got time to put your soul into it.
10/10
good
Fun turn based in an interesting world with lots of class and race unlocks makes for good replayability.
If you're into real roguelikes, definitely give it a go.
Evolved from ToME, this game finds its origin in the Angband family of OG roguelikes (variants of which I have probably played 100s if not 1000s of hours on until my mid 20s), but it's heavily expanded upon with years upon years of development. Tons of content and due to its randomly generated nature, always something new.
If you really want to go deep, I dare you to 100% the achievements for this game lol.
I lack the will or interest or dedication (or a mix of that) to still go balls deep into no-lifing games like this, though.
This is good
Kill a stone giant
Kill a drake
Kill an ice giant
Kill the fu.c.king minotaur from the fabled maze
Kill a giant freaking dude swinging a go.d damn tree
...
get killed by a fu.c.king superior buffed up evolved ant after opening a chest , god I hate this game
A hidden gem with endless possibilities.
I don't have the patience for this - the basic gameplay loop seems very repetitive. It's not a good sign if after only 1 or 2 sessions you're already bored.
I've enjoyed other roguelikes - nethack, yet another pixel dungeon, dungeons of dredmore, jupiter hell etc but this one despite having some interesting mechanics just didn't draw me in. Maybe I'll revisit it at some point
Tales of Maj'Eyal feels like playing Pathfinder or D&D except you just have a huge world you can run around solo, no need for a DM/GM or other players, and there's SO many classes and ways to build each class. It's like this game was specifically designed to worm its way into my brain. 🤣
After over six years and like a dozen different characters, I finally unlocked Necromancer, became a lich, and then beat the game. I probably could have beat it sooner but each time I came back to the game I had to try something new.
If you're someone who is always making/trying new characters in RPGs and you're fine with bare-bones graphics, this game is an easy buy.
Among the best traditional roguelikes there is, both for vets of the genre and newcomers alike. Compared to the OGs (Nethack, Angband, etc), this is extremely easy to pick up - basically, you can use the mouse for everything if you want to, but configuring keyboard shortcuts for the huge amount of abilities and items you find is super easy too. The huge variety of baddies, the fun little side quests you find while exploring, the build-crafting, the many classes and races you can unlock, and interesting other things such as a chest you can find (I found it within the first hour, which I imagine is normal but maybe I got lucky) that lets you dump unwanted items for gold, and lets you start with it on future characters you create, single handedly solving the inventory management stress many of these game have!
All in all, a phenomenal game!
I recently decided to buy this game because I saw a YouTube video that covered it a bit, probably one the best purchases I have ever made.
It takes some getting into, and seems daunting at first, but it's very good and relatively simple once you get the hang of the ropes.
The auto-explore feature really keeps the game moving along, and it's easy to ultimately customize your setup, putting every spell or ability on exactly the key combo you want.
This game seems to have a really really large amount of replay value. If you like roguelike and DnD-like games, and don't mind some primitive graphics, you will really like this game.
Grape!
Super addicting Roguelike
I started playing years ago when I first learned learned about roguelike games. I've never been really good at it, but I've always enjoyed spending time in this game. I prefer a traditional roguelike game like this one.
Experienced a very annoying bug that persisted every time I tried to play the game. Ruined my experience.
good game, waiting for next dlc to return to the game though
Game es good
Extremely good classic roguelike, with all the good and bad that entails. The learning curve is steep but manageable; the inclusion of Exploration mode in the Steam version is nice as it lets new players like myself get their bearings before diving into the more difficult modes. Figuring out what is and isn't an instant kill is especially helpful if you don't have to start the entire game over when you die. Some nitpicks I have with the game are ahead, but don't let them discourage you from picking this up, as it's fairly cheap and extremely worth the price.
One thing I will note is that the music is EXTREMELY bad, but you can turn it off (and non-Steam versions come with a download option that doesn't include it at all) so I don't consider this to be a problem.
Also, Exploration mode does in some ways fall behind Caves of Qud's infinite-respawn Roleplay mode in my opinion, as death has literally no consequence whatsoever in Exploration mode. In Caves of Qud, respawning in Roleplay mode resets all your progress & items to the state they were in last time you visited a town, which I think Tales of Maj'Eyal might also benefit from as an easier-but-not-too-easy infinite-lives mode with a bit more nuance (although I imagine this might be difficult for technical reasons). It would also give more reasons for players to frequent towns, which are currently still useful, but generally not a place you'll drop by all that much.
All my nitpicking aside, this game (despite my initial skepticism) definitely deserves its spot in the Legendary Roguelikes bundle alongside Dwarf Fortress and Caves of Qud. Won't spoil too much of why, just stick with Exploration mode at first to avoid getting overwhelmed, then move on to Adventure or Roguelike mode once you're feeling a bit more confident.
Most importantly, do not worry about the massive amount of unlocks. There's a reason the game starts you off with only relatively simple character classes- some of the later ones can be difficult to understand without knowledge of how the game's systems work. You'll unlock new things naturally as you figure out the game mechanics, and if you get bored of what you have and can't get any unlocks, just make an Exploration mode character and pull up an unlocks guide.
tremendous fun
Game is so deep, after dying a few times you start to understand, how the game works.
Everytime i thought i was too strong, i opened a sealed door just to find out... no...
It's a gud rouglyke
Is it fun? Yes. Is it working? Debatable.
In its current state, I would say this game should only be downloaded and played for free from te4.org because it hasn't received the required maintenance is needs to be considered a viable product for sale on Steam.
Let's get into the issues. Multiple times, I had the game fail to save and had an ever expanding save progress bar achieve full-mast across my screen, while the frame rate tanked and the game eventually crashed, causing the character I'd spent hours building to disappear from the save files. This brings me to another point of contention. The Steam listing says this game supports Steam cloud, which seems to be entirely unimplemented. Characters, progress, and unlocks do not carry from one computer to another so I don't know what the Steam Cloud tag is included for.
In addition, I had a weird issue where the terrain tiles would disappear on background tiles, showing water where land tiles should be and making it exceedingly difficult to figure out where I could move my character.
Looking through the update history, the game will sometimes go years between updates so the 'buy the game to support the developer' argument doesn't feel like it holds any water (or terrain tiles). The te4 website claims the developer receives 710 euros a month purely in donations, which makes it feel like the steam listing is just here for a little extra cash flow.
This could be an excellent Steam offering with a little bit more development to support Cloud Saves and Steam Deck.
Unfortunately, due to the save game loss bug and losing hours of play time and no cloud back ups, I cannot recommend you buy this game on Steam.
I don't get people complaining about it being ugly. There is a number of modern roguelikes that try to look retro and look genuinely not just ugly but clunky and poorly readable.
What I like the most about this game is the abundance of different classes and respective mechanics, comfortable UI, readable fonts.
The world, lore and general writing is meh. The replayability is good because of the diffferent classes and unlock system, but at the same time bad because the plot is fairly linear and quickly gets boring. The only thing procedurally generated is the layout of different "dungeons".
It is also fairly forgiving as far as the roguelikes go, there are modes for learning the game, different difficulty and death settings.
Sadly, it seems the developer is not very active in the last two years
This game has captured my attention for an unreasonable number of hours and I'm not even remotely bored of it yet. This hits on the level of Path of Achra, ADOM and Rift Wizard for me and I played way too much of those as well.
Gameplay is deceptively simple but addictive, and almost any map state is solvable with just about every race/class combination(there are sooo many of these as well)
Easy to sit down and play whether you have 20 minutes or 5 hours.
Aethetic is pretty unique and I enjoy the splash art on loading screens and lore, monster design is varied and interesting.
Play it if you like turn based roguelikes with lots of customization!
My life has gotten busier since I was a kid and I've lost my taste for turn-based games. Too much life spent on too little fun. Except for this game. If you want variety of game play and many ways of messing with your enemies try this. My Oozemancer is a slug-like mage capable of making the floor slippery with his slime while stealing life from anyone stupid enough to stand in it. I keep coming back to it. Plus the story is cool.
One of the best true rougelikes. Tons of developer love.
Eh, it's alright.
good
Yes it's ugly, but yes you should play it. One of the best dungeon crawlers on steam.
When I first tried this game years ago I though it's a silly clicker for kids, set in a generic fantasy world. I was wrong. This game is a dark and forboding gem for forgotten souls who lost everything and want to play 10-dimensional chess with satan before we are all cast into abyss. Dev is a mad and sadistic genius with a sense of humour.
Difficulty is very adjustable, and there is a lot of settings. Graphics sharpness adds a lot of grit. The world changes depending on difficulty and some randomness + online events and stuff. There are so many unique items that alter the way you play, even if you play the same race/class combo every run is different. Really underrated.
constant errors/crashes across 2 pc's, to the point the game won't load. avoid, terribly programmed
ultimate dungeon crawler experience, fully recommended for those who want a tradition and challenging but fair dungeon crawler with tons of playstyles and classes.
Game is good, only thing I was missing is a big map of where you are - the minimap is very small
Uh oh. I may have found my new addiction.
First 15hrs played, time flew by :D
it's good.
Graphically dated but very immersive and fun!
What's going on, how did i just make that guy 7 levels higher than me explode while i was disarmed and silenced, when did that shadow start moving on its own, where is my healing spell, why is that tree aggressively approaching me with a entire map cell of animals and a freezing aura?
I love not understanding why I died after spending hours looking at gear going into an encounter where I know the enemies stats and still don't know why he was able to 3 shoot me even while using my 5 different shields/healing and doing tons of damage its amazing!
Its a very traditional Rogue-like game. Plays out rather fast paced due to the very good Auto-explore feature.
Don't even wait for a sale, if this game has you interested it, grab it and play it.
I like it.
It's very dense. Very rewarding, but probably something to pick up when you've cut your teeth on the genre a bit.
Incredible game with a lot of playability. Highly recommend
This is an ugly game with a dumb name. I've played it over 30 hours and want to play it more.
Дополнительная информация
Разработчик | Netcore Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.12.2024 |
Отзывы пользователей | 95% положительных (3690) |