Разработчик: CurriculaWorks
Описание
ZOMBIES CAN MAKE YOU THINK BETTER
The least boring brain trainer in the world. Most brain training programs are dull mini-games. Even when they work well, the player quickly loses interest in playing. PROJECT AZRIEL has been shown to increase fluid intelligence and it’s fun to play. Who doesn’t want to take down some zombies while training their brain to work better?
In a study sponsored by the Office of Naval Research, people who played our game increased their fluid intelligence score by 5 points on average.
"Fluid intelligence (is) the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things." - Dan Hurly, New York Times
Do you play a lot of games? Being able to recognize patterns and solving new kinds of problems faster is what makes the difference between a good gamer and a great gamer. You do want to be a great gamer… don’t you?
FEATURES & BENEFITS
• Improve your fluid intelligence while taking down zombies
• Rigorous brain training activities integrated with the gameplay
• Adaptive brain training and gameplay difficulty levels
• Re-do missions or the entire campaign while keeping current experience points & difficultly levels
• Toggle between 1st & 3rd person cameras for a different gameplay experience
• Adaptive depth-of-field player camera for a more cinematic feel
OUR STORY
We’re a small scrappy little indie company that has been developing learning applications for over 15 years. At Curriculaworks, we care about helping people to achieve more through the use of targeted, research-based applications. We’ve helped over 200K students learn to read and now we’re excited to be leading the way in the field of cognitive improvement through our development of this new type of brain training application that is both fun and gets serious results.
We’ll use some of the proceeds of Project Azriel to develop a similar FPS brain-training game that is more age appropriate for children and to provide that game to students with learning disabilities free of charge. So, your purchase of PROJECT AZRIEL will help us to help others.
We’re doing an Early Access release to help us further refine our brain training application with the immense feedback of the Steam Community. Together we can make brain training impactful and fun.
THE RESEARCH
PROJECT AZRIEL is the outcome of five years of research and development sponsored by the U.S. Office of Naval Research to create a rigorous cognitive trainer that is robust enough to generate transferable gains in fluid intelligence and compelling enough to get reluctant trainees to engage in the training outside of a lab environment. PROJECT AZRIEL currently integrates three cognitive training tasks targeting working memory updating, mental set switching, and attentional inhibition in a deeply engaging first person shooter video game.
THE STUDY
A randomized, blinded study with more than 165 subjects was completed to determine impact of gameplay on cognitive transfer measures. The evaluation showed that the game was effective at improving fluid intelligence, a finding that replicates lab studies reported in the cognitive training literature.
Fluid Intelligence
A significant interaction emerged between the within person factor (pretest to posttest) and the experimental condition on fluid intelligence (F(1, 124) = 7.19, p < .01, η2 = .06). While both the experimental group and the control group improved on the fluid intelligence test from pretest to posttest, the experimental group improved significantly more than the control group. This interaction is depicted below:
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Core i5 2400s @ 2.5 GHz / AMD FX 6350 @ 3.9 GHz
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: Requires Steam activation and broadband internet connection
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) / AMD Radeon R9 280X (3GB of VRAM) or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
- Additional Notes: Requires Steam activation and broadband internet connection
Mac
- OS: 10.11.2
- Processor: 2.4 GHz Intel
- Memory: 4 GB RAM
- Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Additional Notes: Requires Steam activation and broadband internet connection
- OS: 10.11.2
- Processor: 2.7 GHz i5
- Memory: 8 GB RAM
- Graphics: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: Requires Steam activation and broadband internet connection
Linux
Отзывы пользователей
the game is inaccessible, there is a 3 step check in the beginning which requires an internet connection and steam and it fails every time.
very sad as the game data is clearly there but there is a verify wall, refunded.
I bought this game shortly after SidAlpha announced a scam that the devs fell victim to. I bought it to show solidarity and, hope that the game would be able to develop enough to get more people interested in buying and playing it because the idea itself is pretty weird in the best way possible. That said... that never happened, unfortunately.
Is that the dev's fault? I don't think so, no. When someone falls for a scam, they fall for a scam. I've worked in offices where I dealt with verifying if customers were or were not subjecting themselves to scams. In that time, I also realized that the cliche "Well, they were stupid for doing that." Is not as valid as people think. I mean, ffs, THE Pro in scambaiting, Jim Browning hinmself, was scammed ffs. So, it stands to reason that, when these things occur, there's usually a level of trust that has been violated. Sure, "Trust nobody" is solid advice for this current age. I live by that credo and am fine living with that credo because meatbags are prone to backstabbing. Anyone wanting proof need only perform some simple Necromancy to call the spirit of Julius Caesar to ask him if it truly shocked him that Brutus literally stabbed him in the back.... or, maybe just recall an instance in your own life since that probably happened if you also follow the credo of "Trust nobody".
Point being, scams unfortunately happen. This game's devs who were well-intentioned and well-meaning and had a genuinely unique idea that, I feel, would have scratched an itch that neuro-diverse folk like myself didn't even know we had.
I've played a bit of the game. Only an hour or so, but, the reason for that low amount was pretty much because of a few points that were left to hang that the devs never got to address, like, being unable to turn the flashlight/torch on or off... you're stuck with that flashlight on the entire time. That's not an asset flip as the reason, that's the devs being unable to or unwilling to operate anymore after that scam occurred.
So, what do I mean about "scratching an itch for neuro-diverse folk"? Because, unlike a traditional shooter, there are other actions which are required that are not linear. You don't just shoot a zombo, you have to use the correct ammo for the color of zombo, and then partake in other non-linear mechanics to get the shot off. That may seem convoluted, and I could see the game painted as "trying to re-invent the wheel into a cube", but, the issue is that the game was never designed around the idea of being a "FPS"; it was meant to be a way to get your neurons firing in different ways that you're not accustomed to which, hypothetically, could aid in increasing neuro--plasticity and non-linear processing.
Like it or not, non-linear minds are more fully equipped to navigate the cyberspace/coding/virtual space/real-space combo that current tech is navigating to. That doesn't mean you have to be born with a non-linear brain, but, if you don't have a non-linear brain, it is very useful to train yourself to operate in a non-linear way; linearity is a animal invention after all.
That said. For as much as I would absolutely love to give this game a thumbs up, the issue is, the game has been dropped. Not by devs who wanted to snag money and run, but, from devs who trusted the wrong person, and had their livelihoods wrecked as a result. Although buying this game may somehow help them maybe if they're still collecting the sparse revenue this game got them in return, it wouldn't be enough to buy a cheeseburger with no optional toppings at this point.... maybe even something smaller, like a small fry with no salt. So, unless you're fascinated by what this game could have been, it's not a game that will ever see another update, and will remain unfinished because this is a time where things simply didn't work out; and not because of greedy cash-grabbing devs.
Brain training is built into the game. I think players should be notified that they can sprint using shift from the beginning of the game. I wish the game was longer, but I've been told that it's no longer in development.
Is that all for 19.99 euro? This is like a demo not a game. Not enough amo, you lose most of them trying to kill zombie with no rules, color, number or shape and when you die you start from such a distant place so you loose most of the time running. Not fun till now.
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Дополнительная информация
Разработчик | CurriculaWorks |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 25% положительных (4) |