Разработчик: Alpha Blend Interactive
Описание
Feature List
- Playable in Desktop- & VR-Environments
- Meet your friends around the world
- Immersive, 3D spatialized audio
- Multi-Regional instancing (EU, US, AS)
- Support for Full-Body tracking
- Support for user-created avatars and worlds
About the Game
Have you ever dreamt of a world where you can create and explore anything you want? ChilloutVR is a community-driven VR & Desktop sandbox game supposed to enable players as well as creators to create and explore a huge metaverse.Welcome to ChilloutVR, your new place to be. Be able to create your own avatar or use existing avatars, explore a huge metaverse containing lots of different servers, game modes, avatars, and worlds.
The main goal of ChilloutVR is to provide a secure and performant base game for creators and players around the world.
An AlphaLink account is required to play this game. You will be asked to create this account after starting the game.
Be who you want to be
You can create your own Avatar, your new self in ChilloutVR. You can play as your avatar, explore worlds, meet friends, and make new friends.Be where you want to be
You can be wherever you want to be, the huge community of content creators is one of the many reasons why ChilloutVR is a game that is enjoyable over a long period of time. You can explore a daily growing amount of publically available worlds alone, with friends or with people you just met. You can also open up new worlds with just a click. Visit and explore a huge amount of virtual worlds or just create your own.Avatars
You are enabled to create your own, fully expressive, full-body tracked avatars with lip sync and eye-tracking. Full-body tracking is not required, VR is not required.You can find more detailed information on what custom avatars can contain and what the requirements are in our documentation.
Worlds
You are enabled to create your own, fully immersive worlds including interactable objects.Scripting & Game modes (not yet available)
ChilloutVR is built modular, allowing everyone to create interactive worlds with interactable objects or even full game modes - all using our in-house scripting toolkit "Newton" (not yet available). This way we allow creators to create game modes like Trouble in Terrorist town, various kinds of coop tower defense games or even MMORPGs in ChilloutVR. The only limitation is your imagination and the players computer performance.Social interactions around the metaverse
Add your friends and join them, drop portals to other instances to have them follow your way around the metaverse, join public instances to find new people, and make new friends.You can also join groups to connect with other communities or spend time with the people you like.
Join the party
Attend events of all kinds, be a part of groups, or create your own. You are welcome to enjoy events and talks with many users online.In ChilloutVR you can explore the many worlds of the metaverse, either alone or with your friends. When exploring online you can decide if only your friends or random people from across the world can join you in your adventures.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 / 8 / 8.1 / 10 (x64)
- Processor: Quad Core i5 / Ryzen 5 or better
- Memory: 8 GB RAM
- Graphics: GTX 1060 / RX 580 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- VR Support: SteamVR
- Additional Notes: Content will need to be downloaded to local disk. Additional disk space will be required.
- Requires a 64-bit processor and operating system
- OS *: Windows 7 / 8 / 8.1 / 10 (x64)
- Processor: Quad Core i5 / Ryzen 5 or better
- Memory: 16 GB RAM
- Graphics: GTX 1080 6GB / RX 5700XT or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Content will need to be downloaded to local disk. Additional disk space will be required.
Mac
Linux
Отзывы пользователей
british people can be cool
I've always seen potential in ChilloutVR, but after the EAC update from VRChat, they have gone above and beyond to not only give the community hope for a great game, but actually shown they are committing to that goal.
10/10
Sadly this game is still lacking a lot of features that some of their competition has. However, when it comes to community support and their ideas and already existing features, they can definitely be seen as an outstanding social VR game that in the future could take the lead in its game category. Plus the team is working hard to get all of the still missing features out or improve on already existing features as well as allowing mod support and not trying to toxicly fight them off as much as possible.
All in all, it's a very good game that may need some more time but it has a lot of potential!
WARNING! This is a LONG review! There is a simple TLDR paragraph below!
I want to preference this review by saying that CVR is everything i wanted in a VR game. The devs care, the small community is caring, and the recent fiasco with VRC has pushed alot of people away and into CVR's new user base to find a new home where their work matters. But unfortunately I must also go over some fundamental flaws that I find with the game's community that bleeds over into the game as well as why the current player base is falling off so quickly as of writing this review.
To start off, so far alot of things have been addressed with this game. Server stability? Check. Exploiters and rippers? Encrypted uploads and daily patches to make malicious client code monkey's work their asses off? Check. Updates to the CCK (this games version of the unity SDK) to make it more intuitive? Check.
The ONLY problem now is the fact that new comers CANNOT bring over content from VRchat to this game. If VRC SDK to CCK converters were more practical then the barrier of entry for taking someone's payed for content and porting it over would be astronomically easier for the average Joe. As is, however, due to lack of *community* (notice i said community and not DEV) content the current SDK to CCK converter we have is subpar. (As these converters are made by *community* modders to make converting avatars to a different creator engine a bit easier.) Sometimes it doesn't bring over the vesimies properly. Sometimes it f*cks up animations/gestures.
NOTE! If these converters f*ck up an animation/ vesimie (in fact anything to deal with animations/using the unity animator at all.) then the average Joe is f*cked. You can look at yourself either getting into unity creating and trouble shooting and taking up your general time to try and figure out why your avatar won't work or you can go back to the game where your favorites are and where the fbx files you own actually work. (spoiler alert, most people are going to pick the option of least resistance.)
Most people who buy avatars usually only buy them as is, then get someone to work on them for a commission fee. These people don't understand how Unity works, nor want to go through the troubleshooting problems of making their previous avatar work on another game's SDK.
Unfortunately, the bleeding of CVR's relevance is also compounded on the fact that learning the CCK is out of the question at the moment for the new user. The new user needs to start with VRC's SDK to learn the fundamentals before coming over to the CCK (unless of course, they have a friend). The reason why that is, is because there is BARELY ANY recorded/written documentation, tutorials, or straight up videos on how to work the CCK. There was a new wave of documentation on this games forums and discord channel, but the forums only surged with tutorials on how to convert a VRC avatar to a CVR avatar and how to do some of the basics of the CCK editor regarding AAS (Advanced Avatar Settings). Hell, the forum tutorial post only goes over the most fundamental basics on how to get your avatar working from the VRC SDK. Visimies f*cked? too bad, gestures f*cked? go lurk in the official discord channel or beg for help every day. I am being serious when I say barely anyone wants to write or document the CVR CCK animator due to "how much time and effort it would take to explain everything." Which is fair. Nobody is obligated to waste their time creating this sort of content and helping newbies out. But because nobody wants to do this for what is arguably ONE OF THE MOST IMPORTANT UNITY TOOLS TO LEARN, and barely anyone has, this game is HEAVILY suffering from it due to newbies being unable to read up on the non existent written/video tutorials to help troubleshoot themselves.
Suddenly over 20k people are clamoring for your new service trying to move to your new game but unfortunately, the new game doesn't support their avatar(s) or something broke on it requiring them to now take potentially weeks upon weeks to fix it. People aren't willing to lose everything they owned and payed for to support a new IP. People also aren't willing to learn 3 different software programs, and take weeks working with them just to make their avatars work. It just isn't happening. People were MOVING from VRC, thus trying to bring their avatars they payed for with them. Hell, I myself have tried CVR but couldn't get my avatars I payed for to work even after reading all the forum posts and lurking in the official discord so i simply went back to VRC. (Now granted I have been taking the hard road, and have been learning Unity, substance3DPainter, and Blender, but until I get confident in those enough and learn how they work fundamentally I'm not touching the CCK with a 10ft pole until some dev backed content regarding how specifically the animator and vesimies works differently compared to the SDK comes out, or community made tutorials become more common place then the dried up wasteland of content we have now.)
The point of the above is to state that if you want to port your avatar from VRC to Chillout VR you need to know how blender, substance3Dpainter, and Unity work. (aka you know them well enough you probably sell clothing assets, can sculpt in blender reliably, and or take basic commissions every now and then.) If you don't care for learning this stuff then good luck porting ANYTHING from VRC to CVR. Unless you have a friend who is willing to do it for you, you're sunk in the water without any alternative.
And none of this is the developers fault. This is all simply a byproduct of just exactly how small CVR was until this massive wave of players overswept them. Now the waves are receding and the devs and community are finding out that they hadn't prepared anything to keep player's attention and avatars over on this game in case of this happening.
Due to the above mentioned reasons on why players are leaving, the only people staying are content creators. Which is fine. This game needs them. But alot of content creators go to where the people are to make friends, and share their content. It won't be likely that they stay here unless its to support each other which would be the ideal outcome. With a web of interconnected content developers supporting each other, they'll be able to create things for themselves and others, tutorials, assets, mods, props, worlds, and much much more to slowly but surely make it easier and convenient to allow new comers to more easily port over their avatars or even help them create one themselves.
TL:DR The lack of a community, made CVR unprepared for the massive influx of people that came in. Due to the non existant content, tutorials, servers, and other community made (and some dev) content, people could not easily move over from VRC to CVR due to how hard it was to port their avatars. Most people aren't going to just drop everything to move and support a new IP. There has to be compromise. They had already made the move even if their friends weren't going, they weren't going to make the move, lose their friends, AND lose their avatars too.
I'll end this review off with this. I'm learning all these things because when someone said it would be too much work to teach us newcomers the CCK animator I got pissed. I want to support this game. I DON't want to support VRC. I don't want to support a company that is backed by Eastern Investors who are so out of touch with their GENERAL community. I want a game that has competent devs running the helm. Who know what it will take to make their game, and I want to be a part of something new to allow this platform to take off. I will learn Unity on VRC just so I can hop into the CCK, play around with it and then hopefully learn it to the point I can document the animator. It will take time, but, hopefully it will be worth it once I either complete my journey, or someone else does it.
Look forward to an exciting future it's just not ready yet. Avi's don't load, interface does nothing on most items. Check out the discord to find out whats being patch right now. =D
I expect this review to be temp, and move to positive as they want to listen to their users.
A BETTER version of VRchat that has almost everything you would need mods for in VRC, plus the devs are actually awesome and are very responsive to the community!
Just beginning to dabble in this game lately and I must say that it is a very user friendly experience! it needs some refining but the versatility of navigating and using the menus is the best ive seen in vr by miles. with options to open large menus right away or stick to the hand menu, a clean readable avatar toggle submenu, and the ability to preload worlds for players with poor internet, this game is very promising.
nothing is without its downsides tho, and I've noticed the menus are very slow sometimes, taking up to 10 seconds to react to me clicking things or occasionally having submenus stuck displayed over everything else required a restart to fix. Im not sure if thats due to the servers being very strained due to the new traffic or if its something theyre aware of and working on.
i have quite literally 5x the framerate in here than in vrchat which is surreal
Would highly recommend. There is not much content there now but once more people migrate over, it will be popping. Has more and better features and encourages mod usage. Better frames.
Servers are laggy and crashing but that is because it went from 20 people to 20k people within 2 days and the systems cannot handle that. It is being worked on though.
Devs are super nice and transparent. Replies back to the community and listens to the community. Also, hiring new devs from different modding communities and are working alongside said communities.
VRChat
never got past the login screen
logging in was hard
after that whole VRC EAC thing I would play this over that
Easy to convert your vrchat projects to a chillout one, and the community is great!, havent had the chance to play much since their servers keep going down but they are doing their best to make it more stable and hold all these new people! ^w^
only 4 hours in, And I must say. I don’t think i’ve smiled more than I have just sitting in a lobby alone. VRC only brought that whenever I’d go to events, But this… This was different.
The Unlocked Account is a better deal than VRC+
These servers bouta be upgrading
A very good and feature-rich alternative to
Chillout VR is a platform for VR content supported by a friendly development team. A great amount of care has been taken to make the experience as comfortable as possible. There's a lot of small quality of life things, and it helps that the performance is really good.
Here's a few things that really stood out to me
- Video players have a search feature! you can search for videos within VR instead of having to do it externally
- The Game runs really good. I'm using the exact same avatar running on the exact same world and my performance is better than other unity based social vr applications running the exact same content.
- the Avatar SDK is really nice to work with. You can really easily set things to be toggled within the SDK without making animations, but you can still use animations if you want.
- Group system where you can set up group events and make worlds only joinable to group members
- The devs have an open stance about modding on their terms of service. Mods are fine as long as they're open source and not malicous!
Honestly I really hope this platform takes off.
Does not have Easy Anti Cheat and encourages you to mod the game
Unlike a certain social platform that just stabbed itself in the back
In the twenty or so minutes of playing this, I saw only ONE active instance in the entire game. And even then, it was only two people. TWO PEOPLE. I could literally start a public world in VRChat and would it be bouncing with randos in five minutes. I don't know if this game peaked before I ever got the chance to dive into it, or VRChat's shadow is too large to escape, but it felt like the Mojave in there.
The paywall to have access to Mature Content? Good idea to help keep things tame and filtered.
But, why go through a paywall to look at VR tiddy when you can just find a NSFW avatar in no time, for free, on VRC? It's 2022, people are gonna go with the easier solution to get their rocks off.
Degeneracy aside, the game looks smooth and felt smooth, as I was playing through a desktop streamer on my Quest 2. Turning was clunky, I was hoping there'd be an option for smooth rotation, and I'm not a fan of the Turn Degree mechanic.
For something that feels like a polished VRChat, it sure is dead. The best comparison I can make is this:
ChilloutVR, for all of its efforts, is Westworld. VRChat, for all of its bugs, performance strain, and degeneracy, is the true Wild West.
If I want to have some fun in VR, I'm going to the Wild West. If I could select an option that isn't a Thumb Up or Thumbs Down, I would. The potential is there for ChilloutVR, but I think it's just trapped in the shadow of VRChat.
Its VRchat without the prepubescent weebs, still have to deal with the adult weebs, but at least there is a smaller chance they are pedophiles in this game. I've only ever seen 5 people in this game, like active in the entire game though. I want to like this game, the player base is too small and too niche, and in desperate need of content. is it better than VRchat? Absolutely, but that isn't really saying much...
First of all, the performance, absolutely amazing; I wouldn't even be able to get as much fps as I did in VRChat even if I tried. Not to mention the small amount of hardware utilization that the application took and yet it still performed almost 2x as well as VRChat using half of my hardware resources. The avatar customization is way better too, the chances of making something that will actually stick out to people has been improved greatly thanks to the vast amount of options to change in the cck. One of the highlights of the cck is how easily manageable it is, setting up my avatar has never felt more like a simple point-and-click than with using the alpha blend creator kit, and I love it to bits as of right now. Lastly, the game features, though they are an obvious work in progress (still in alpha I'm pretty sure), for what it has already is incredible compared to VRChat. I can't wait to see what the community will do with this game and how it will grow, 10/10.
no body really on here yet but i can see how this can compete with vrchat quite well and hey nsfw content is allowed too and if you don't like it there is a filter to turn that off if your not into that me i personally don't mind it my only complaint really is the UI could use some work but since this is made in unity that is to be expected
This game, despite being pretty early in development, shows insane potential, compared to, ahem, alternatives.
Performance and fbt calibration and precision is insanely good for me, and the only small drawback is the lack of worlds (which hopefully wont be a problem in a couple of moths). Map preload and props are also very nice features.
Overall - can recommend.
I'm doing my part🙂
Дополнительная информация
Разработчик | Alpha Blend Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 87% положительных (45) |