
Разработчик: Frontier Developments
Описание
Elite Dangerous: Deluxe Edition
Elite Dangerous: Deluxe Edition includes:
Elite Dangerous
Elite Dangerous: Odyssey
About the Game
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.
Horizons Season Now Included!
Experience a whole new angle on the galaxy with the Horizons season, now included in Elite Dangerous. Journey from the stars to the surfaces of strange worlds, hit the ground running in the Scarab Surface Recon Vehicle, craft weapons, deploy ship-launched fighters and experience exhilarating multicrew co-op action.
A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted, evolving narrative.
Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.
A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way recreated at its full galactic proportions.Поддерживаемые языки: english, french, german, russian, spanish - spain, portuguese - brazil
Системные требования
Windows
- OS *: Windows 8/10 64-bit
- Processor: Quad Core CPU (4 x 2Ghz)
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 470/AMD R7 240
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
- VR Support: SteamVR. Keyboard or gamepad required
- OS *: Windows 8/10 64-bit
- Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 25 GB available space
- Additional Notes: Supports SteamVR, Oculus Rift and TrackIR
Mac
- OS: OS X Yosemite (version 10.10.3)
- Processor: 2.3Ghz quad-core Intel Core i5 CPU
- Memory: 6 GB RAM
- Graphics: Nvidia GT 650M 1GB (or equivalent)
- Network: Broadband Internet connection
- Storage: 8 GB available space
- OS: OS X Yosemite (version 10.10.3)
- Processor: 3.4GHz quad-core Intel Core i7 CPU
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 775M (2GB video memory) / AMD Radeon R9 M290X (2GB video memory)
- Network: Broadband Internet connection
- Storage: 8 GB available space
Отзывы пользователей
I like it... but it has both pros and cons. It is more a space sandbox than a game.
The immersion is amazing and it really makes you feel like some kind of space pirate/cowboy/mercenary. You do have the freedom to go anywhere, to configure your ship however you like, to ally or make enemy with any of the factions, and to run any missions you choose. You have the entire galaxy at your disposal to bounty hunt, pirate, explore, mine, trade, taxi, wage war, or whatever else you like. The atmosphere and audiovisual experience is spot on; everything contributes to making feel like you're actually alone in a tin can floating in the void of space. The ship's computer, the vistas of space, the music and notifications when docking/undocking, jumping into witchspace, flying to and landing on a planet, the dread of arriving close to a neutron star, having the menus being managed through the ship's interface - that's all awesome. The flight and combat mechanics are also very good (with flight controllers).
The distances and travel times are... interesting. You must physically go everywhere you need to interact and there is no fast-travel, so planning your itinerary, ship modules, refuelling points, and then travelling there is most of the game. You really don't want to spend half the night jumping somewhere just to realise you forgot to bring a module and need to go back (but it happens). You'll become familiar with your ships and even learn a few things about stars and KGBFOAM. The fact that the map is our own Milky Way galaxy lets you visit almost any location mentioned in space documentaries - which is also kinda cool. The ships are very well balanced and while there are a few favorites, none of them is "the best"; it always boils down to what you want out of it. You can try the ships for cheap (95% sellback) and they are all available to ingame credits - no microtransactions required.
On the downside... it requires a big commitment and only offers an ocean deep as a puddle. Virtually everything is procedurally generated (size oblige), so anywhere you go is kinda more of the same - but there's still hundreds of hours of new experiences before you've seen everything it has to offer. The game(spaceports) menus are also a bit tedious to navigate, which makes refitting an entire fleet kind of a logistical headache.
There's a severe lack of information; the tutorial teaches you nothing, and many players probably give up before they complete their first docking. It doesn't get any better and you will be forced to use several guides and external resources just to go by (Inara, Coriolis, EDCoPilot, etc). You'll have to learn everything on your own: the ships and their pages of statistics, the modules and their classification, the ships' interface, the power configurations, the different engines/drives/speeds, the scans and scanmodes, the limpet drones and cargo management, how to use the map, how to use rovers and fighters, factions, powerplays, ranks, how to fly, how to dock/undock, how to fight, all about weapons, the space suits and customizations, everything about engineering and materials (yikes). The game doesn't even tell you about what activities are out there or what you need to run a mission; nothing. Everything needs to be figured out by yourself... but it is rewarding once you do, and it all contributes to the feeling of being just one Commander trying to make it in a vast, dynamic universe.
TL;DR: It is an amazing space sandbox to get lost into - but it is very much not a casual game that you can just pick-and-play. You have to commit to learn how to get something out of it. It is exactly what I wanted it to be so I do recommend it - but only if that's the experience that you're looking for.
This game is extremely annoying! I get a mission to kill someone and it tells me to go to a system. From there it tells me to go to another system called "Mimuruaye" to find a contact named "Sid Hurst". I get to the system then I go to all 3 ports in trying to find her.... Well, she is nowhere to find. She just write me messages. At the 3rd port there is an ambush by some ships and the port asks me to help. Well guess what! The game didn't teach me how to identify which ship is the good one and which ship to shoot! And their scanning system is awful! There are a bunch of scanners you must learn, and whatever I was doing when scanning those ships, it was actually scanning the system, telling me that there were 20 bodies found!!! Then I started shooting the ships which were shooting towards the port, then I think the port ships shot me and I died. It was still not clear if this was the main mission or I still had to wait for Sid to find me. One moment she said come down after me. Down where??? Land on the port or just to follow here? I never saw her ship. Is a total disaster this game! Nothing is clear how it works! I have the X56 HOTAS, and their default binding is also a disaster an unintuitive. I spent 30 hours to learn this game and still I feel I am nowhere! Not to say that the planets are quite boring and repetitive and there is no atmosphere like in Star Citizen. I understand they wanted to mimic reality, but I would love to see some water planets too.
A Brilliant Concept Weighed Down by Frustrating Execution
After spending many hours with Elite Dangerous, I’ve come to the unfortunate conclusion that the game simply isn't fun. Despite its impressive use of real scientific data and a massive, realistically scaled galaxy — which is arguably its only strong point — the experience is ultimately bogged down by its excessive complexity and steep learning curve.
Basic tasks often feel like chores, and the lack of proper guidance leaves new and even intermediate players struggling with unintuitive systems. Missions that should be exciting quickly turn into tedious trial-and-error, and the punishing mechanics make it difficult to enjoy the gameplay loop.
Worst of all, every small mistake — such as accidentally getting a fine or triggering a trespass alert — results in an absurdly long punishment cycle. You’re forced to travel back from a detention ship, often several systems away, just to try the same mission again. If you fail once more, the whole process repeats. Instead of making progress, you end up wasting hours just recovering from the game's own punishment design.
It’s a shame, because the foundation is solid and there’s clearly a lot of love put into the universe. But in the end, Elite Dangerous is more exhausting than entertaining. If realism comes at the expense of enjoyment, maybe it’s time to reconsider the balance.
A buggy, unfinished mess. There's no excuse for a game that's been getting updates for ELEVEN YEARS to be this fully of buggy, unfinished systems. Straight up brain damage design.
No useful map, even in heavily populated parts of the galaxy. Trying to play this game without third party programs is like trying to ride a bike without pedals. No INVENTORY STORAGE for materials or ship modules in a game largely ABOUT trading and shipbuilding, fans are resorting to buying a bunch of the largest ship in the game just as a STORAGE workaround. Flight assist modules that regularly just straight up miss, place you with planets and stars between you and your destination and then just give up entirely. Bethesda-level NPC ai. Resources locked behind grinds so tedious EVERYONE online says to just stand in one place glitching the game for hours to duplicate the most valuable materials to trade, so you can bypass the game system entirely. And finally, what convinced me to uninstall the game entirely after I'd finally grinded enough money for the endgame ship, whatever the FUCK is going on with your bounty system. WHY CANT YOU PAY A PARKING TICKET IN THE SYSTEM YOU GOT IT IN??? WHY ISNT IT MARKED WHERE YOU CAN??? And that's the *intended* implimentation of the system, it's not even touching on how it constantly bugs out forcing you to restart in a way that's different but indistinguishable from what the developers actually intended.
"Hello yes DMV, I'd like to pay my parking ticket"
"sorry man we only accept payments made in other countries, you'll have to fly to Canada"
????????????
The only thing I regret more than the three dollars I spent on this game are the hours I spent delusionally convinced that the developers had put in anywhere near my level of effort. Don't be like me. Go play a game that's worth your time. This isn't it.
how they are so apathetic to large groups of players suddenly not being able to play is beyond me.
I play this game when I'm depressed to feel more miserable and feel even more the pointlessness of life.
When I feel better I unistall it.
Absolutely amazing in VR. Highly recommended. I can't quit playing it. This game is thought out extremely well.
You should play this game because it's a cool space game where you get to fly ships. It's awesome
It is more a slog through life than an actual game. If you don't buy the upgrade packs you can't have the same advantage as those who spend the money on the upgraded season packs or whatever. But they still have to slog through the game. Suckers!
Don't do it!
I like that there is many avenues to go down to make money in this game, and it caters to everyone's play style. You can switch around at any time and build up a fleet of ships for each thing. The biggest challenge is exploration given there's less civilisation the further out or in the galaxy you get. The game also looks really good graphics wise and runs smoothly for its scale.
Elite Dangerous Review – A Beautiful, Brutal, Infinite Silence
There’s a moment in Elite Dangerous—after you've finally figured out how to leave the space station without smashing into the letterbox, and you've mapped your 19th control scheme to your mouse, keyboard, and a borrowed toaster—where you look out into the void and think: Oh. This is it. This is space.
Elite Dangerous isn’t here to hold your hand. In fact, it barely acknowledges your existence. It simply drops you into a galaxy—literally the size of our own—and says, “Figure it out, Commander.” No quest marker. No flashing neon “GO HERE.” Just you, your ship, and a whole lot of black.
It’s the most stunning existential crisis simulator you’ll ever play.
The beauty of it? You can figure it out. Slowly. Painfully. Triumphantly. You'll learn how to fuel scoop without overheating, how to dock without scraping your hull like an amateur, and maybe—just maybe—you'll learn to master the black.
What makes Elite special is its scope. Want to be a trader, smuggler, pirate, explorer, mercenary, miner, taxi driver, or full-time space hermit? Go for it. It’s not a game that tells you what to do—it’s a game that gives you the galaxy and dares you to find meaning in it.
But beware: it’s cold out there. Literally and emotionally. The grind is real. The learning curve is vertical. And if you're not the kind of person who finds joy in solitude and starlight, you might bounce right off it. But if you are that kind of person… well, welcome home, Commander.
10/10 would get stranded 40,000 light-years from civilization again.
I will say this is an exceptional game, its not perfect but most things arent, though from my point of view it offers an experience for both people who get hooked and go all in on a game, grinding for everything or those want a laid back experience
the good: great visuals but after odyssey i cant run high graphics anymore, the audio design is great (losing my cockpit for the first time was an experience), and now theyre adding content that i personally look forward to like new ships, when i first picked up the game in 2020ish there wasn't any news on it so seeing this line of updates is a welcome surprise. theres so much to learn and it becomes its own form of fun (subjective of course) but the community is very active and theres always some place online where active discussions and efforts are taking place, its a nice space to be around, combat is an engaging part of the game (though engineering grinding does get tiring) and the sheer amount of ships allow you to engage in many distinct combat styles. i personally like the evolving lore where every few weeks something comes up and significant events happen, the communities are vibrant and goals which require community participation actually react to what is achieved
however there are some glaring bads: you likely cant bruteforce grind over a relatively short period of time as the most efficient ways of doing it still requires some investment in one form of another, ie having a ship with decent jump range or one that can haul a decent amount of cargo to reduce repetitiveness, performance issues as mentioned have degraded for me so i hope optimisation is one of their focuses some day, some balancing issues which i know some have been addressed like engineering, but exploration with it's multitude of added risks since odyssey has yet to receive a rebalance (dying means you lose all of your gains even if you spent a significant amount of time grinding them) and it would be nice if FDev can somehow incorporate some of the several fanmade tools into the game, as it stands if you need information, you'll have to google it somewhere instead of looking for it within the game,
the game definitely offers a unique experience, i havent played other similar space games but i am fairly comfortable with Elite, i hope the roadmaps keep on coming and Fdev keep delivering good ones, im optimistic for the future but time will tell
I never leave reviews, so this will be a big exception.
I decided to try the game as it was on sale with a rather large discount and now I understand why. It has an atrocious UI, if you made it a point to make it this bad you'd be hard pressed to succeed. Information is incomplete and very much counter-intuitive to find. FPS combat was programmed by high school hamsters and the only thing worst is trying to fly a ship. Maybe if you have a joystick it might be ok, but without one, it's an exercise to see if you can get seasick in under 5 minutes.
This was on top of the fact that I had to google how to change the gamma settings after the game tricks you initially to set them in such a manner that you can't see anything. The in-game option does not work and freezes into place, so you have to restart the game, only way to fix it is by changing the values in the settings file.
All of this in 2 hours of futile attempt to get beyond the first mission undertaken after the training ones you're forced to undertake. Do not waste your money or time, it's not worth it even if given away for free, which is what it should cost considering it sells ships in a micro-transaction shop.
With a total of 1,570 hours between xbox and pc as of this review, I can safely say this is the best space sim on the market IF you're fine with complex mechanics and like exploration. The game is rough or people brand new to space/flight sims. The flying is while kinda basic has a learning curve steep enough to be improvable even with high hours in the game. The way ships feel are unique, weapons feel varied and missions are very diverse.
Compared to other space games, it's the most humble game. SC is still in Alpha since it's release in 2017 and has made almost 1 billion dollars in revenue. Starfield is made by Bethesda and No Man's Sky has the reputation of it's release and isn't exactly comparable in gameplay.
ED only let's you explore the Milky Way, but Frontier understood since the first Elite game that space is huge. Our galaxy being 100k lightyears across. The explorable space in-game being 1:1 to our real thing but it would take several lifetimes to explore every single system in-game. Frontier made it work though, the "bubble" of human inhabited space being roughly 300 lightyears across with a few small exceptions.
NMS in comparison give you 256 galaxies to explore, which is way more than any player could chew on.
Star Citizen is only one system, while it let's you explore massively detailed colonized planets, unlike ED only letting you explore RNG'd moons, dwarf planets and planets that are unsettled it keeps the gameplay contained.
ED let's you play however you want, you'd heard it everywhere but it seriously let's you play and do whatever you want. You could go mining in a planetary ring, tired of mining? Go pirate the loot from a miner who's already done all the work.
You could be a trader, courier, transporter, supplier or search and rescue commodities.
The amount the game offers is immense. Even with 1k hours I've still discovered new things, new mechanics, new features. I haven't even reached the midpoint of progress.
The game provides alot to chew on while being small enough to be able to enjoy the fact it's a 25$ game with minimal microtransactions.
The game has it's issues, connectivity with players overseas, syncing issues in MP, training missions being not to helpful. Some rewards being underwhelming. These issues can be easily overlooked though if the rest sounds appealing.
The ability to explore any system you want, your actions actually affecting the world around you, save or destroy minor factions, cause wars, be a menace, be a saint, manipulate the market, destroy the market, benefit the market, go on a outside the bubble adventure, be a architect, be a biologist, be a hunter. It's your game and it truly feels like it.
If you like near never ending and complex mechanics with a beautiful set of visuals and natural sights this game is for you.
This game is also fully compatible with any flight sim setup you may have already set up with enough controls to bind to every button.
Came for the thrilling space dogfights, with jets roaring and cannons blasting.
Realize shield meta turns fights into a slugging match. AI cheats to be more manueverable and durable then you. only way to compete is to turn off flight assist, which turns you into a shopping cart with rockets strapped to it and all the wheels have been greased, meaning you cant maneuver anyway.
remember why I punched my parents TV as a kid when I played this game as a kid because it made me that angry.
Realize I had more fun writing this review then playing the game.
I used to play this game when it first came out and loved it, since then the game has become so much better.
one of the best vr experience you can have in a game that you has longevity to it also a great space sim best out there imo
I bought this game when it was on sale for 5 bucks and had no idea really what it was about . I enjoy space games so I thought I’ll give it a try for the price of a cup of bad coffee.
Currently put in 372 hours into this thing and loving it. Well what exactly is it? Its a flight simulator in space where you have the freedom to chose and customize like 43 different ships. Each flies differently and you can feel this. The devs did a fantastic job with how you feel in the cockpit. You also have the freedom to play how you want, do you want to be a bounty hunter? What about flying through an asteroid field hunting for that perfect one to detonate open so you can harvest those rare void opals? You can live outside the law plundering other pilots as a pirate or infiltrate on foot a planetary settlement to assassinate a target, upload malware into their data system, or just deliver a care package from a friend. You can become a space trucker hopping around stations to find the best deals or maybe you just wanna head out into the 400 billion uncharted star systems thats 1 for 1 scale to our own galaxy to place your mark while finding alien life. The choice is yours.
People will say its a grind and yea, it can be if you make it that way by trying to min max your time as for some reason our western gaming culture has centered around optimizing returns per hour so any game they play no longer becomes a game.
The on foot mechanics has improved much more since Odyssey release and frontier is doing a decent job bringing new content to a game they always have on a sale and thats like 10 years old.
If you wanna fly starships then this is the game for you.
Awesome game if you have the time and patience for the grind. Having the whole galaxy at your fingertips is nice but what isnt nice is that you have to grind for hours to actually be able to reach some parts of the galaxy.Still a pretty awesome game though. Definetly worth buying. Expect alot of bugs in odyssey though.
I love this game. And wait- you can land on moons and blow stuff up? yea im getting carpiel tunnel the 2nd time
Well, one of the best Space simulation game ever! But, if you expect story lines campaigns then this game is not for you.
Frontier broken it with their account linking. Now it's unplayable.
This game does not respect your time well. It's very grindy even with the various guides out there that help cut down on the grind. Then there's the recent stuff of using real world money to purchase the new ships. It's a real shame as there's quite a lot of cool and interesting stuff here, but the time investment to do stuff is too much for me to ever recommend this game to anyone. This setting aside the awful new player experience the game currently has at review.
Forget the nonsense about a steep learning curve. There's a whole commnuity and resources available to help. It will suck you in..... Try it.....
A game I've sunk more time into than my real life. I honestly can't recommend this game enough.
It can be very difficult to get into early on as it doesn't hold you'r hand and the universe is big, like really big. But once you've found your footing and figured out a few of the base mechanics then you'll truly enjoy this game.
Strong learning curve, but a fantastic looking game, and there are countless things you can keep yourself busy with. Strongly recommend to anyone who enjoys space simulations
Elite: Dangerous still holds it's own in the battle for the best space games to play. Explore a giant galaxy, mine, trade, fight, survey, search and rescue or just grind money to buy all the cool ships and try them out. Find engineers to improve your components the way you want to play, long range, super-charged, tough or quick, you choose and design your ships the way you want. For the price and the content, you cannot go wrong. I like to play this as an alternative to my other favorite space game which isn't a game yet. See you in the verse O7
Been gradually pushing more and more for micro transactions which when introduced was only cosmetics. Now it includes game play elements such as ships (and early access to ships)
Stop making launchers for shitty niche games... I have a steam account, use steamworks you fungal infection of a publisher.
Elite itself is good though.
At 35 hours played, I have changed from a down-vote to an up-vote. I am going to leave my old review below this. I went on twitch and interacted with an amazing community member who helped me get up and going again. This game has a steep learning cliff for new players. Getting a hotas really helped. Doing flight tutorials helped a lot also. Maybe a bug, but the game didn't offer me any flight tutorials to start with. It only offered the ground combat tutorial from the expansion.
--- Old Review Below---
6 hours "played" and I managed to get fined for loitering, blocking a launch pad, accidentally exposing my ship weapons to the wrong people, and got my ship destroyed by the station security for landing 3 meters outside the landing zone. Was unable to complete a single mission in 6 hours. Probably 5 hours of that was spent waiting on the ship to get somewhere. Hardly counts as playing a game. Terrible new player experience.
So I haven't played this game for a good 5-6 years, as it was always way too empty and lonely for me. Now I got disappointed by the development of Star Citizen and the unconvincing Starfield and thought I would give it a try again. Boy I haven't been disappointed! I can discover hundreds of million of star systems and planets like in NMS, but the graphics and the engine are simply more convincing. I can walk around on stations and planets like in Star Citizen or Starfield, but the sheer vastness is fantastic. If you go out of the standard bubbles of civilization, there is a good chance you will discover new planets and life forms, maybe even find your personal asteroid mining field. It feels to me like this is now the game I actually hoped for from NMS, Star Citizen and Starfield. The universe is also not empty anymore - NPCs and intelligent alien species are found everywhere. I decided that I will go on a mission of discovery and research - but honestly every style of play now finds it's niche in this game! Thank you to the devs for polishing it so much and giving me the VR experience I always dreamed of!
Including Xbox I have over 240 hours in this game and I still have no idea what I'm doing.
The flight sim system is really well made and fun once you get a hang of it but the 1:1 scale of the galaxy is way too big for it's own good combined with all the systems thrown at you at once it can be really easy to get lost or overwhelmed if you don't have the patience. For example I still have no idea what engineering does because frankly the game explains things poorly. Otherwise it is still a very relaxing game to just fly around and explore.
I would recommend only if you enjoy major time sinks.
utter misery. wonderful visuals and ship designs completely ruined by the fact the game is a press 'J' simulator where all you ever do is jump from system to system. I've heard the engineering grind has gotten less miserable recently but honestly you couldn't pay me to pick this game up again in spite of that.
It's great. Here's the thing: it's too big. It's a mile wide and an inch deep. The dev team has so many good ideas, but only rests on any one of them long enough to get something that technically works before moving on to the next thing. Odyssey was a disaster at launch, and even years later it's still a buggy, shallow mess.
I'd like to see the team add some much-needed polish to existing game mechanics. Despite all that, though, it's generally a good experience. The ships feel fast and powerful, combat is generally pretty satisfying (although engineering and the associated grind is basically mandatory), the visuals and audio design are awe-inspiring, and the way they incorporate player actions into storylines genuinely sets a high bar.
IF your in to this type of game, its awesome. The visual effects are beautiful and the sound's the ships make are amazing. Great way to burn through hours of your day. It does get very grindy as you get further in the game, and extreem grind if you want a carrier. but you play it your way. Don't forget your Limpets !
I've been playing Elite Dangerous off and on for nearly 10 years now, with most of my playtime spent on the console version, which was unfortunately abandoned by Frontier Developments. I was able to transfer my account over to the PC version when console support was dropped, but I’ll admit, I’m still a little salty about that. That being said, despite the frustrations, I’d still highly recommend this game—if you know what you're getting into.
Like many MMOs, Elite Dangerous is a grind. Progression can feel slow at times, and some activities can become repetitive, but it’s the kind of grind that’s rewarding for those who enjoy immersion and long-term goals. The beauty of the game lies in its vast, open universe, the depth of its mechanics, and the sheer scale of exploration available. There's really no other game on the market right now that scratches the same itch for a space simulation that is this expansive and this detailed.
Even more so with the Odyssey expansion, which allows players to walk around on planets and inside stations and complete missions on foot. It’s a huge step forward and adds a new layer of immersion, making the universe feel even more alive. There’s something uniquely satisfying about hopping out of your ship and exploring a planet or station on foot, something that was missing for years. However, I will admit that on foot content has its flaws.
While the game is far from perfect and still has its bugs (and some features that could use more attention, like anti-aliasing), the community is solid, and if you enjoy space sims, Elite Dangerous offers a truly unmatched experience in its genre. If you're looking for a game that rewards patience, exploration, and tactical gameplay, then Elite Dangerous will be a really rewarding experience for you.
so after 3000 hours into this game i can confidently say this is one of my favorite games. if you are able to beat the grind and get through the engineering grind. then have at it! if you like a high learning cliff. go at it the galaxy is 1-1 scale so good luck with the short jump ranges. my only gripe is a lack of furry cosmetics for the suits. 10-10 game.
It looks like a massive game with lots of content, I just can't get into it.
One of the tutorials, on mining, has a bug that doesn't let you complete it. That's insanely frustrating.
I got a mission and was trying to go to a destination but I don't seem to be getting any closer and I can't seem to activate the frameshift drive or whatever.
The controls don't seem hard or bad, but figuring out precisely what you need to do is a very, very big part of this game. It seems there are lots of tedious steps you have to take in precise order for every action.
It's almost like having a second job. One you don't get paid for.
Elite Dangerous is massive. Ridiculously massive. You start in a tin can with barely enough firepower to scare off a pigeon, but before you know it, you’re flying a million-credit spaceship, pretending you know what you’re doing. One moment, you’re cruising through a neon-lit station feeling like a legend, the next, you’re 65,000 light-years from home, out of fuel, whispering "Oh no." But that’s the beauty of it every tiny success feels huge because the game doesn’t care if you win or lose. It just exists, and you either get on with it or spend your days spinning in space like a lost sock in a washing machine.
And the freedom! Want to be a bounty hunter? Brilliant until some 14-year-old in a fully-engineered ship turns you into fireworks. Fancy exploring? Great, but hope you like staring at rocks for hours. Even space trucking has its moments nothing beats the thrill of successfully hauling 300 tons of cargo without getting jumped by pirates. After 289 hours, do I fully understand what I’m doing? Not really. But do I love it? Absolutely.
This is THE BEST space game, I really love it and having so much fun.
There's so much content and so much to do, that in 5 days I already played 47 hours...
The galaxy is so huge and beautiful that I can't describe it...
The physics of this game is incredible, I really love how you can control your ship, and how the distance is real (Light years, light seconds...), Planets are in real size and you can land on them as well, The stars that we know is real and you can travel to them (Sirius, Alpha Centauri, Betelgeuse (EVEN BLACKHOLE ON THE CENTRE OF OUR GALAXY (Sagittarius A)) etc...)
Yeah it can be kinda grindy but I'm sure that you will love exploring the galaxy and game itself.
closer to a sim then no mans sky, less features but definently better immersion for roleplay
So I was expecting to get into this game, have a horrible experience and ask for a refund within 2 hours. But I was pleasantly surprised.
Game offered me a preset of keybinds for the exact hotas I have and so far I had 0 issues with them.
Gameplay loop I still haven't fully figured out but flying simple missions and upgrading the ship has been fun so far.
This game beats out all the rest in the space sim genre. Fully recommend this game for anyone who's longing to live a thousand years in the future.
Worse game I have ever played. Its no longer designed for new players. The devs may have made a large game, but the learning curve is high only because they did not give new players a chance to find their way into this game. Older players exist in this game because they have been gradually adapted as it developed. But now its a complete mess if your just learning to play this game.
It could be that the devs make it hard to pressure you to buy in the in game items which would be the started ships.
The low price when its on sale is to lure you into the pay extra later.
Even if you watch you tubers and have many open wikis you will fail and get very frustrated.
Its like the devs intended to make you suffer if your into that kind of madness.
Even the space ship controls are a disaster. This game is nothing like No Man's Sky. The so called learning curves just destroys the game.
I can't recommend buying this game. The developer is very unprofessional, currently running a beta test of an upcoming "system colonisation" feature in the game's live environment. Yesterday there were lots of crashes and connection errors, and today I can't log in at all. Customer service tells me, "Due to an increase in the volume of support requests we're currently experiencing longer than expected response times."
Alright, it's been fun. I have played this game for a long while now, first on xbox back in 2016 and fell in love with it, I moved to PC when they added the on foot gameplay. I'm quadruple Elite on for the second time now. I've went to Colonia and the center, did a dive into the black, fought the bugs and defeated a Titan, I've spent hours upon hours mining just because I enjoyed the hunt, toppled pirate leaders and flushed the enemies from my Federal systems (Z. Hudsen will forever be my president). This game offers you a lot to do and you can do it all with your friends. Like i said it's been fun, but I'm done. You see things about an influx of players but its just an influx of people who want to grief whatever new content is coming to the game. The newest update is a perfect example, and those of you that play know what I'm talking about. I just cant bring myself personally to play this game anymore. Is it a fun game? Yes. But I'm tiered, the real community is tiered. I'm not saying you shouldn't play this game, this is honestly my favorite space sim. But its time, I've made peace with my last "frameshift drive charging", my last "honk", my last "The rumors were true...", and my last egg cracked. I'm retiring to my new station courtesy of the new update. Fly safe commanders, and don't forget your limpets <3 -o7-
Elite Dangerous is a very cool very in-depth space game that is very fun to play when it's working, unfortunately it is currently being "maintained" by the most incompetent group of people who ever lived and they break the game every 5 fucking minutes
**Buyer beware: If you buy this, link accounts, start the game, but don't actually play, it gets completely busted.**
I set up accounts late at night earlier this week, signed in through the launcher, adjusted gameplay settings, and said "I'll come back fresh tomorrow".
Nooopppeee. Didn't work. Circular, failed login loop, ended up re-purchasing through Frontier. To be fair, it was like $6 on steam sale, so I didn't care much.
But then it gets worse.
I came back to actually play tonight. I'm playing in SOLO MODE. And I get kicked out of the game because of server problems.
SOLO MODE. AND SERVER PROBLEMS.
Bad timing/coincidence on everything. Enough to make me say no thanks. Literally no options to pick region/zone/server, so I'm just SOL.
Was excited. Not anymore.
frontier servers are literally the worst ive ever experienced for connection consistency
Don't play this game.
Never give money the Frontier Development.
FDev can't erect a hard on. They screw up EVERYTHING they touch. I am not sure how they even get out of bed in the morning. The company will try and minitransaction you to death because they have no talent and are run by donkey high on drugs.
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Дополнительная информация
Разработчик | Frontier Developments |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.05.2025 |
Metacritic | 80 |
Отзывы пользователей | 77% положительных (49308) |