Разработчик: Madison Squirrel
Описание
- Embark on an epic, heartwarming, and sometimes silly quest in a large fantasy universe, featuring more secret areas and sidequests than you will ever be able to find without using a strategy guide
- Create your own party of highly-customizable characters, with 10 classes to choose from, and a class change system
- Recruit monsters to your party with a unique spin on creature-capturing
- Multiple endings based on how you interact with characters in the world
- NO GRINDING
- Random battles can be turned off completely
- Humorous dialogue and nostalgic references
- All graphics use the NES color palette
- 8-bit music and sound effects
- Runs at a buttery-smooth 60 frames per second
- Typical completion time is 15-20 hours
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
- Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Memory: 512 MB RAM
- Storage: 255 MB available space
- Additional Notes: 1024 x 768 pixels or higher desktop resolution
Отзывы пользователей
I thoroughly enjoyed my time with Sojourner, 25 hours to complete the game with a good majority of the secrets (from what I can tell anyway). Even still, I only experienced 4 of the 10 classes on my file, not even dabbling in the class swapping temple, or various monster party members!
There is a lot of content to experience across multiple playthroughs. Combined with the moderate-to-low difficulty the game throws at your party, there is a lot of appeal to trying out multiple team compositions!
Sojourner is a JRPG. An old school JRPG, and it's aware of it. It's a cute, fun romp into a magical fantasy land that, once again, knows it's a fantasy land. I got this awesome game for fifty cents. I would have paid the full five dollars for it if I didn't see it on sale. There is a lot of replay value here because you can start as one of many different classes. The story line is cute and fun to experience and the game was clearly a labor of love from it's developer, Michael Squirrel. It is my understanding that he is a "one man team" and that only makes the game more magical for me.
For me, Sojourner is fun because there are so many things to do, and being able to do all these things from a single developer is quite impressive, even for an Indie title like this one.
The art work is high quality, the music is more than decent and the story line is cute.
The one lone complaint I have over this is that it's the game play balance is a little off. Not all classes are equal. Light using magic classes are generally short shafted in offensive ability.
Over all, despite a single flaw that I can think of, the game is awesome. If I were a game reviewer I might decide to rate this an 8.5/10. For five dollars it's more than worth it, you will get your money's worth and more.
Wholesome and addicting, once you get past a set of graphics that only nostalgia could love. More fun than it has any right to be and worth way more than the 50 cents I paid for it! This game legitimately made me laugh out loud several times and scratched the Dragon warrior 1/final fantasy 1/ultima 1 itch I didn't even realize I had.
Solid, solid, solid NES-style JRPG. It's big and has many secrets and isn't too bad on the grind scale. Totally worth 5 bucks!
This is a well made game. Character classes check, Can change classes check, fun to grind, check, I just wish there were more games like this on steam. I fought & beat all the bosses, beat the game too. I plan on replaying it from the beginning and this time I plan to save Elvis. Gonna try different classes out this next time. The final final boss is really challenging making me want to grind more next time. It's got replay-ability so it's worth buying in my opinion. It's like dragon quest meets final fantasy tactics type of game although battles are not like the ones in tactics. but the job classes just remind me of final fantasy tactics. You know when you mastered a job class when you learn weapons equipment from leveling up enough.
This game is great I am seriously enjoying it as i have enjoyed many steam indie RPG's this dev has some potential and i would like to see more from him nice job keep up the good work and I'll keep supporting it.
Now I know why Insomniac were afraid of squirrels with hacksaws.
But random jokes aside. This is a marvelous game. In fact this guy used so much of the RPG Maker engine that no one uses that its hard to believe this is from the same engine. The most notable thing here are the menus and portraits since like in Amber Throne the menus are ripped straight from the base packaging. At least here they used custom font (I think).
But this game's world and story are simple but during each of the three BIG fights (since there's 3 major sections of the game) there's a long talk between you and the 'villian' for the act and the game goes on a very interesting and thought provoking narrative on the nature of just how things are. And what we should strive for. I highly encourage people to pick up and play this just to see what they think of the life lessons this game provides to us.
To comment, visit this review on Dragon Quill.
A very, very meta RPG. Everyone is aware they are in a video game, and the player is explicitly asked why they’re playing the game and making the choices they are at several points. I initially expected this to be irritatingly pretentious or pointlessly trite as meta stories so often are, but I actually thought it struck a good balance I genuinely appreciated. Though framed comedically, there is a serious undercurrent to it that I thought gave the game real poignancy. There is a strong emphasis on the importance of sensitivity, nuance, and small acts of kindness; this is a game where you can tip helpful NPCs for giving you exposition, and you will actually get to see what they did with the money and how it changed their life. I never felt like it was giving me the option to be nice to faceless NPCs just to mock me or the concept itself, as often seems to be the case in similar parodic RPGs. Though the tone is overall absurdist, there is a genuineness to everything I found really touching.
Unfortunately, this is also an RPG that should have been a visual novel.
The game’s description promises that it “features everything that you loved from the 8-bit RPGs of your childhood and leaves behind everything you didn’t”. Unsurprisingly, it can’t live up to this boast; it is just another RPG Maker RPG, with all the flaws standard for the genre, including the many hated features from those 8-bit RPGs I’m really baffled the program hasn’t shucked yet. Damage calculation appears to use an incredibly poorly-balanced subtractive defense formula that creates wildly different damage values for even tiny differences in defensive stats — my fighters would often take literally no damage from attacks that cut my casters’ health in half. To really double down on this, magic defense is almost impossible to come by if you’re not a caster because only casters can equip magical armor, so fighters are sitting ducks against spells and there’s little you can do about it. Because oh yes of course enemy targeting is totally random, better hope enemies land that hit on the person who will take single-digit damage from it and not the person you’ll have to revive next turn. (To rub salt in the wound, the tank class has an ability that’s supposed to draw attacks, but it appears to only work some of the time, because ???) Oh, but good luck if someone does go down, because that infuriating thing from 8-bit RPGs where you have to input commands for the whole turn without knowing what the enemies will do? Oh, you better bet that’s a feature! Enjoy telling your paladin to raise your cleric only to have them get murdered themselves before their turn comes up. And I haven’t even mentioned the random miss and crit rates! Why are those still a thing? Seriously? Why, in 2019, have we not collectively risen up and scrubbed that terrible Dungeons and Dragons artifact from our systems? Who is this appealing to?
But even aside from the poor decision to use RPG Maker’s default battle system, this game just seems very poorly and haphazardly designed. You have access to limited monster-repel spells and items at the start of the game… yet as early as the third dungeon, you get the ability to turn off random encounters freely. So… why are the limited versions there at all? (Incidentally, developers: if players want to turn off a core gameplay feature, that’s a sign it shouldn’t be there in the first place.) You get the ability to change classes a la Dragon Quest III, but despite advising you to wait until you get all the skills for a class first (since they transfer), the game gives you no way of knowing when you’ve gotten the final skill for a class. Some classes also have passive abilities, but they are not listed in the character screens and are only mentioned by NPCs in the starting area. I was also honestly quite surprised to learn class shifting was possible, because so many of the classes are obviously fusions between others — why exactly should I bother with the slow-leveling Sorcerer if I can produce the same effect by multiclassing a Warlock into a Healer? Relatedly, as I’ve come to expect from RPG Maker games, magic is crap — elemental spells need to hit an elemental weakness to be even marginally better than a physical attack from a fighter of the same level. (Until you get the ultimate endgame spells, which are ludicrously powerful and boss fights are virtually impossible without them. There’s just no middle ground in this game.) To make matters worse, the super caster class doesn’t even seem to get every element naturally — are you supposed to multiclass into Warlock for those, or…?
So, ultimately, this looked like a nice idea marred by very amateurish design. I… am not sure if I can say it’s worth money, frankly. Which is unfortunate, because the story really is quite nice, but the gameplay is just that unenjoyable. I think I would have liked it a lot better if it was one of those visual novel RPGs where the battles are only a formality.
(Trigger warning if you play it yourself: the PC’s father misgenders them frequently. I don’t see any reason to believe it’s malicious, but be aware if that’s something that upsets you.)
When I first started playing Sojourner, I was expecting a fairly typical jRPG made from RPG Maker. Instead I got a rather charming and earnest RPG with humorous writing, good gameplay depth, and a fair difficulty pace for newcomers and jRPG veterans alike. It's hard to believe the game was made by one man for the most part, and it turns out he's a really nice guy as well!
I even listened to him on some indie spotlight podcast or something, and Mr. Squirrel was quite inspiring. Maybe I'll try my own hand at making an RPG Maker game some day because of him.
The only real complaint I have is that a few of the enemy sprites look a bit odd for some reason, but doesn't matter much compared to how well written the game is.
The game is good, probably better than Mother 3. (says someone who's never played Mother 3)
For every flavor-of-the-month tryhard meta product, and for every 50 puzzle-based exploration games, one RPG Maker game gets a good story, good pacing, consistent worldbuilding and, most importantly, tight gameplay.
This is that RPG.
Sojourner gives you 10 well-drawn classes with unique benefits and drawbacks from which to build you party. Every enemy brings something different to each encounter, even if it's just a dumb joke. This is built off the Dragon Quest formula, and made more accessible for a new generation of newbies to enjoy.
Speaking of accessibility, there are helpful (and funny) NPCs scattered everywhere, even a stone's throw away from the final boss. One of them tells you how to get the secret ending, too. No need to replay the entire adventure for something you might have missed. RPGs often have odd secrets that force people to look up a wiki or buy a strategy guide, but Sojourner goes in the exact opposite direction: It is self-contained, and encourages you to find everything it hid in its multiple worlds.
The story is fairly light, but its message of positivity and optimism is a welcome change from the modern trend of 2deep4u meta stories. There's no tricks here. It knows what it wants to do, it tells you, and it delivers with both an earnesty and charm unseen in the current market.
This game is a thematic throwback to the NES days, but with modern conveniences. Get comfy and start exploring.
The definition of a hidden gem, Sojourner could easily be missed in the crowd. If you did, you'd be missing out on a heartwarming, 4th-wall shattering, and just straight-up fun 8-bit JRPG. With plenty of humor and humility, the developer riffs on classic games by providing a unique party system and quality of life features. It's paired with okay graphics and a great soundtrack that clearly has a lot of love and forethought.
All that said, this is a bit of a niche game. I would recommend Sojourner if you're feeling nostalgic and want your "What's the twist?" to be "It's really funny."
Mr. Squirrel has created a wonderful throw-back game that stays true to the form of the genre but breaks the 4th wall with lots of fun. The game has wonderful messaging and is enheartening. I have just finished the game and can say it is well worth the $5 for the 20 hours of entertainment it will provide. I am using it as a way to introduce my 3rd grader to the genre and get her interested in PC gaming/video gaming and nerd culture in general. This is a soft hearted and friendly game that does that beautifully. Exciting my daughter in much the same way NES Dragon Warrior inspired me when I was not much older than she is now. All the fun of Dragon Warrior and none of the grind. Thank you Mr. Squirrel for making this delightful game.
Bought this on sale. Just finished the Western Hole and looking forward to the rest of the game. Delightfully quirky and feels a lot like a streamlined version of DQ3.
Lots of good ideas in this title. Classes are well done. I really like the over world hidden locations and wandering NPCs.
Monster names are entertaining. Battles are fairly vanilla (but they wrap up very quickly, so it's not so bad).
So this game is pretty great. The music, and the graphics are done in the style of the old NES games so many of us Millenials loved. Yes, it's an RPG Maker game, but it isn't one of the bog standard ones you find littering the store these days. :) The developer did the work to make the game actually look like a oldschool RPG but play like a morelate 90s one. I appreciate this myself because while I fondly recall those days, I seem to remember those games lacking quality of life additions that later games had.
This game gets bonus points for letting you add monsters to your party :)
SO FUN!! Sojourner took me back to my days as a high schooler playing Final Fantasy and Zelda. I don't have a lot of RPG experience, but I found this game easy to learn. I loved the storyline of this game, the variety of the world and enemies, and all the ways I could organize my team. A lot of bang for your buck here!
This a very self aware game...and flipn hilarious because of that....
SO please take the time to talk to everybody. I literlally LOLd ....
I grew up with 8bit rpgs on Sega like Phantasy star and games like Final Fantasy on NES and this to that as Galaxy Quest was to Star Trek... A lampoon but in a weird way kinda better
The price is worth the few laughs I got from my choices alone and it places really smooth with that classic NES look...
Buy this its funny and good for a few laughs!
This surely is a throw back to early days of Dragon Quest
The Class combination is very good one but if you can keep the progress of formal class it'll be better.
But overall this is a retro RPG with a good system and good selfaware humors.
I've been playing all evening, and it's a lot of fun. I love the little self-deprecating jokes scattered all over. It's like the "Lost Skeleton of Cadavra" of the 8-bit RPG world. I really appreciate the "Auto" mode for combat -- I was never into the combats -- but for those who actually enjoy the combat mechanics, you can do that to your heart's content. I also appreciate the "optimize" on the equipment page -- though, again, for those who enjoy the "housekeeping" stuff, have at it. (I wish there was an optimize that would work on all your characters at the same time). You can have up to 8 in your adventuring group, though only 4 are in action at a time.
I totally recommend this for all who love the old RPGs. I got my steam account out of mothballs just so I could play it.
If you loved playing Final Fantasy, Legend of Zelda, or other such games on the early Nintendo systems you will love this.
There were always two things about particularly Final Fantasy type games that I didn't like as much (that I've heard plenty others complain about as well):
1. SO MANY RANDOM MONSTER BATTLES OH MY GOD. They are less common in this game and there's a Pokemon-esque item that keeps monsters away for a bit. Inexpensive to buy in the shop and makes my life so much better. Even better, once you've played a bit, it gets BETTER. Eventually you will receive an item that allows you to turn off random encounters until you wanna turn them back on. Amazing. Perfect. Wonderful. Yes. This makes me particularly happy because there are a lot of fun hidden things in the big world and it's nice to be able to go looking for them without having to go through all those encounters!! (I would say, definitely turn encounters back on enough to level up, but it's amazing to have the choice.)
2. If you stop playing for too long and don't take copious notes while playing, you'll come back and have no idea what you were doing. Sojouner gives you a fun Telepathy Ring to contact the queen at any time to remind you about what you were trying to do. I haven't had this issue anyway because I have been binge-playing this because it is a load of fun and not so frustrating (thanks largely to the ability to turn off encounters when I don't feel like battling a load)... so I guess that's another feature that helps with that issue!
I'm at the very end of the game (I'm pretty sure) and have played for about 13.3 hours total (not in one go). I feel like there's a bit more to be done and this boss battle is kicking my butt, BUT when I get frustrated with that, I can go on a fun SOJOURN (heheh) to another place to train up, explore, do a side quest, and/or get more fun items.
I used to (and really still do) love those old RPGs, but they really did frustrate me so much. Sojourner fixes a lot of what frustrated me while lovingly poking fun at the flaws and quirks of old games. It has some really lovely messages put in, loads of fun extras to find, and a wonderful sense of humour. Plus it's only $4.99, y'all! You can't beat that pricing! Seriously though, you guys should play this thing.
May have wasted a good chunk of my day playing this game and not writing new material for the open mic tonight. A life well wasted. Not even mad. 10/10 would recommend.
So. I bought this game the moment it went on sale and finished it in 3 sittings. I am a fan retro RPG's and based off of the description I could tell that this game would be something special.
The game plays with familiar themes and video game tropes in a way that it felt like I was having a conversation directly with the developer about our collective video game history.
The writing is funny and feels honest and truthful while playing on ideas of morality and responsibility in a fantasy world setting. There is much to explore with easter eggs everywhere.
The mechanics are interesting and the playstyle is customizable so that I had to do a fair amount of strategizing to defeat the final boss which actually felt like a huge accomplishment.
Дополнительная информация
Разработчик | Madison Squirrel |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 96% положительных (23) |