Разработчик: Portal Entertainment
Описание
Rogue Empire is a tactical turn-based RPG with randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Key features:
- Several Game Modes!
- 2 Story Campaigns!
- A unique infinite dungeon that stacks challenges against you?
- Timed mode!
- Story Mode!
- 2 Story Campaigns!
- Randomly generated dungeons, items and events! Play again and again!
- Unique class building based of Trading Card Games concepts.
- Flaming swords and many more legendary items with unique effects!
- Champion monsters and many unique bosses to defeat!
- 7 races and 5 distinct classes to choose!
- A huge map with exploration events, side quests and story!
- Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
- A beautifully illustrated story with multiple endings!
- Leave your mark on the leader-boards!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista, 7, 8, 10
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
Mac
- OS: Mac OS X 10.5.8 or better
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
Linux
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
Отзывы пользователей
As someone who has already beaten both Dungeon Crawl: Stone Soup and ToME4 that this game takes its mechanics from, I can testify that this is just an inferior game to those that inspired it. Nearly every semi-original idea that this game has over the others does not fit in very well and seems poorly designed. Potions that temporarily raise a certain stat? Why? Have we not grown out of this already? To top it off, I have already encountered a numerous amount of bugs during my 2 hours short gameplay and even without them, the game was just too dull for me to go on.
Hard pass, just because there are SO much better paid alternatives and they are even much cheaper. Just to name Rogue Fable III and Path of Achra as examples.
The controls are really awkwrard, and the visual design of the characters are really character / not the correct scale with the environment. The game mechanicsi itself are good, but the game is pretty poor.
Great roguelike dungeon crawler with nice rpg elements. Some builds are more difficult to master than others, but some of the classes and races are quite unique. It gets a little tiresome near the end of the main campaign, because of the huge amounts of enemies, but overall it's a great experience.
Great turn based dungeon crawler, graphics are pretty nice compared to many in the ''traditional rougelikes'' genre, with a decent number of races, I would prefer more classes (I come from ADOM). There is an infinite dungeon mode that each level enemies get a buff for each level depth it's quite nice. Campaign maps. Each game played gives an amount of currency which you can spend on perma-buffs for future characters generated.
This game could be a nice game, but there are too many QoL and/or polish missing, stuff that's a give in other similar games, and for this reason I don't feel like recommending it. If there was a "neutral" vote, I would rather give that, but since there isn't...
So, these are the things that are irking me the most currently (after roughly 1 hour of play):
1) As a ranger, I hit the key to throw my arrow and point to an enemy, shoot my arrow.
In other similar games, your last living target gets saved so that next time you attempt to shoot an arrow, the cursor jump immediately on top of them.
In this game, my cursor goes to a random crate nearby, often wasting me a turn and an arrow, awful for a game where a 1-turn mistake could cost your run, and this feels like the game tripping you up on purpose.
2) The whole rendering system. If you don't have the zoom at just that one precise zoom level, then every movement generate a lot of vertical or horizontal bands on the background sprite, as the rendering tries to match the sprites to the screen pixels.
It's visually awful and just plain uncomfortable to see, I can't even describe properly how much this is bothering me.
3) No slider for the Font size. The font is so ridiculously big is making reading everything slower than it should be.
And this goes also for the UI (especially the log tab), it's cluttering the whole thing.
There is absolutely no need for a hotkey bar that takes the whole bottom part of the screen, it's simply too big - and if it was made smaller, the log tab could coexist at the bottom of the screen with it (as most game do) eliminating most of this cluttered feeling. This is a clear hint the game was developed to be played on a tablet or small screen device, and ported to PC without properly adapting things to a PC screen size.
Expect everything to look HUGE, you can probably tell already by the screenshots, if you just open them fullscreen.
4) Sometimes you want to use the mouse pointer to hover on a "buff" on the top left and read the description, but then you want to keep playing with your numpad and would like the mouse pointer to disappear as soon as you touch a numpad key, and in many roguelikes it works like that, I was playing Dungeonmans just today and it was that way. In here, you either hide the mouse pointer and can't easily check the buffs, or you don't and you move the pointer out of the way manually every single time =_=
5) There is a "Button Cursor" option you can enable that shows a cursors you can drive with the directional keys to navigate menus without the need of a mouse. Even with the "Button Cursor" enabled and visible, the way it works is clunky and counter-intuitive.
Intuitively (and in most games similar to this) you would use your numpad to move around in menus like the inventory etc..., but in this game, in any of those instances you need to take your hands off the numpad and move to the arrow keys in order to operate this cursor. Man... just... why?! x_x
I've played only 1 hour so far so I'm sure had I played more, I would have found yet more things.
The leveling up system with RNG cards felt very fun for a roguelike, but all the things mentioned above are downgrading this game from "Enjoyable" to just "Playable", at least for me.
This stuff hasn't been rectified so far in 5 years the game was out, so I don't really expect anything changing at this point and this means I can't fully recommend it to you people.
I have hundreds of hours in games like Tome, Rogue's Tale, SoTS: The Pit, Dungeonmans etc... I'm sure many people can overlook those things mentioned above, but for me personally, on this one I had to ask for a refund because I couldn't stand those problems.
Игры похожие на Rogue Empire: Dungeon Crawler RPG
Дополнительная информация
Разработчик | Portal Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.11.2024 |
Отзывы пользователей | 83% положительных (276) |