Разработчик: Impact Gameworks
Описание
The Setting
For hundreds of years, people have lived in the safety of underground settlements and villages – where the only route to the surface is “Tangledeep,” a mysterious and ever-changing labyrinth. With memories of the surface world long forgotten, you set out for the labyrinth to discover what lies above. With each floor – full of magical beasts, ancient automatons, bizarre environments and hybrid biomes – the mystery grows ever deeper…
Key Features
- Experience finely-tuned, procedurally-generated and handcrafted gameplay as you fight challenging monsters, complete quests, and collect rare items.
- Master deep, tactical turn-based combat across 12 unique jobs with over 100 skills.
- Choose between three game modes – including Adventure Mode, which removes the pain of permadeath.
- Capture nearly any monster in the game and raise them in the Monster Corral as a pet, or breed them with other monsters!
- Make your experience easier, harder, or just plain wackier with over 10 included Game Modifiers
- Share some of your progress between characters by using the banking system and planting magic trees
- Explore ITEM DREAMS, randomized mini-dungeons where anything goes, and power up your gear!
- Take in the scenery – comprised of beautiful 16-bit graphics and carefully handcrafted maps!
- Relax to a beautiful soundtrack inspired by the most legendary RPGs of the SNES era, composed by award-winning composer Andrew Aversa – joined by Hiroki Kikuta (Secret of Mana), Grant Kirkhope (GoldenEye 007, Civilization: Beyond Earth), and Norihiko Hibino (Metal Gear Solid 3, Bayonetta)
- Participate in daily / weekly challenge runs and compare to your friends with Leaderboard support!
- Full support for Steam cloud saves, trading cards, and crafting with lovely badges, emoticons and profile backgrounds
- Steam Workshop: Create and download player mods with new monsters, items, spritesheets, areas, and more!
Multiple Platforms and Control Methods
- Runs on PC, Mac, and Linux!
- Play with virtually any controller, and remap any control, binding, or shortcut
- Old-school keyboard-only support (numpad movement) as well as WASD preset bindings available
- Full mouse support - can even be played with ONLY the mouse!
Поддерживаемые языки: english, japanese, simplified chinese, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7 SP1+, 8, 10, 64-bit versions only
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX10 or higher
- DirectX: Version 9.0
- Storage: 1 GB available space
Mac
- OS: Mac OSX 10.11+
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX10 or higher
- Storage: 1 GB available space
Linux
- OS: Ubuntu 12.04+ / Steam OS+
- Processor: SSE2 instruction set support
- Memory: 2 GB RAM
- Graphics: Graphics supporting DX9 or DX11 with 9.3 capabilities
- Storage: 1 GB available space
Отзывы пользователей
I love Tangledeep. Easy to understand. Good controller support. Good music. Good graphics. Please fix glitch where Pets just disappear from corral. Thanks.
i really should finish this game before talking about it, but the fact that i havent should tell you all you need to know. it's the same problem alot of roguelikes have; it's too fucking slow.
it's also not really meaningfully innovative beyond it's jrpg infused art style and rpg mechanics, which i think you could push alot further than this game does, since you're done progressing way too early and cross classing always turns into gameplay soup unless you do something like Dredgers, a game i unfortunately cant play due to a tick rate bug.
i wish i had more to say. game's pretty. i'll probably be getting the sequel, i hope that doesn't end up like soulash 2 where the devs decided to make a worse dwarf fortress adventure mode.
Solid roguelike that's *actually* a roguelike. There's good variety, and lots of potential for building your character in different ways - you can switch classes and mix + match your class abilities to an extent.
It's also kinda buggy, but that's my only gripe.
I really like games with combat pets so I was excited to try this game. Tamed a frog, leveled it up, enjoying my time. Oops my frog died, luckily it'll be fine because I bought "pet insurance"
Oh. Nope. It glitched and my pet is just gone forever. Apparently it's a "known but very frustrating bug." Don't get attached to your pets!
Not good, embarrassing amount of glitches, like, imagine all your pokemon being deleted by a glitch and the response is just "yeah, that happens sometimes, still trying to work that out" 6 years after release???? absolute shit support, good idea for a game but terribly executed. I truly can't believe they would start a sequel before sorting the shit out on this one, crass cash-grab and dogshit studio (besides the artists, they are cool, the coders and managers are ruining it)
An excellent mostly-classic-style rogue-like game. Excellent graphics and music reminiscent of the SNES days, gameplay is fun and engaging. Control scheme is modernized and has full controller support. A nice variety of classes as well as multi-classing. If you like Pokemon Mystery Dungeon or similar rogue-likes, give it a shot!
The intended experience has character permadeath with the ability to bank items and gold for your following characters, as well as capturing (any) monsters to act as permanent battle pets to raise and breed. These pets persist between characters so a powerful pet that you've trained up will be a huge boon for future runs.
If permadeath isn't your fancy, there's a mode so you won't lose your character. There's also hardcore for permadeath with no progression if you're into that.
The pet system is pretty cool, it's interesting to be able to capture any monster as a pet. Sometimes you get quests to capture really strong ones, and it's nice to have a pet you can rely on to keep you company for multiple runs.
I'm also really liking the 'item dream' system - you can upgrade gear by using them to generate a randomized dungeon with strange tile-sets and encounters, battle to the end to fight a strong boss monster to get your newly upgraded item. The rarer and stronger the item is, the stronger the dungeon, and you can keep upgrading the same gear multiple times. These dungeons also drop plenty of loot that you can keep.
Multi-classing has never been my cup of tea, so I'm not sure about that part of the game, but you can basically learn any skill from any class by changing jobs at will and keep them. You get skill points to learn skills, weapon skills and undergo job trials. You can also choose a single class to be your 'mastery' by undergoing job trials to get powerful passive upgrades that pertain only to that class.
One criticism I have is the absurd amount of consumables: potions, bandages, tonics, items to buff yourself, items to drop healing and acid pools, items to breathe fire, and a LOT of food. Some roguelikes, like TOME, have few or no consumeables, and I'll be honest, I prefer that. In Tangledeep, you end up getting dozens and dozens of consumables that I end up never using because the hotbar is limited to 8 slots with 8 reserve, those are easily filled up by your class and weapon skills, and I don't like breaking up the flow of combat by looking through lists.
You have a flask for battle-healing but it is only refilled by finding fountains in the dungeon, making it a limited resource. Then you have a large variety of food to recover your health, stamina and energy over time since you cannot rest or regenerate naturally, but all food has a shared cooldown. The decisions for managing resources, your food, potions and your flask for healing in dire situations can be interesting but I find there's just too many consumables to filter through. At least you can set a bunch of favorites that will appear at the top and ignore the rest. There's also an 'auto eat food' option to make recovery a bit more hands-off.
Incredibly beautiful pixel art and music.
The story kinda doesn't matter for me, so I'm kinda biased to talk about it.
The gameplay takes the traditional Roguelike to another level, in a great way.
The only thing I would complain is the static sprite of the classes. Nothing ever changes on them. I with it was like Stonedshard (which has very dynamic sprites).
If you like traditional Roguelike, this game is a must have.
Come for the dungeon crawl, stay for the monster catching.
On a more serious note, the game is really fun and, because of it's simplicity, it's very easy to engage even without experience with "tradicional roguelikes". Although going for permadeath from the start might not be the best, as sometimes you can get two tapped without being able to do much.
Give it a try, the variety of jobs is really good and you can make some fun builds by mixing them. Or you can get tired of trying to mix jobs like me and get Budoka/Monk, going around nuking everything with your fists.
Got on sale, lots of value. Charming game, and very accessible for children, even my 6 y/o is playing. I bounced off of TOME but am enjoying Tangledeep.
monsters be like "i have my whole life ahead of me!"
NO YOU DONT.
INKSTORM IS COMING. INKSTORM IS COMING. INKSTORM IS COMING.
and then Oversized Moss Slime (Blademaster) asked : "Are you the Spellshaper because you shape spells or do you shape spells because you are a Spellshaper?"
The Spellshaper responded: SPELLSHAPE SQUARE + SPELLSHIFT MATERIALIZE + ICE + ACID
I got tangled deep in the content and barely made it out...
Seriously though, if you are into the "take a turn by moving a square" type games, this one is worth your attention.
I'm pretty sure the game is broken. attempting to get some support, will update my review if I am wrong.
edit: could not find support, I'll explain my issue here, as it is pretty basic.
I'm playing my first run. I get to the part where you find the scientist and the frog, the scientist tells you to pick up the monster mallet and use it on the frog once its HP is low. I pick up the mallet, I beat the frog up, I go to use the monster mallet, the monster mallet is not in my inventory.
okay...
I buy a new monster mallet, that fixes the issue.
I get a quest to give a Leg of Turkey to a monster. I buy the leg of turkey. I go and find the monster, attempt to give him the leg of turkey... THERE IS NO LEG OF TURKEY IN MY INVENTORY.
okay, this is beat.
double check the logs, and yep, I 100% bought the leg of turkey that is, for some stupid reason, not in my inventory. shut off the game.
please tell me why items are not appearing in my inventory? otherwise I think I have to refund, which sucks, because this seems like a really cool game otherwise.
I first want to disclaim that personally, I haven't enjoyed this game much. This might not sound like I'm recommending it, but it's just a matter of personal taste; I'd still say it's a good game, just not as 'hardcore' a roguelike as NetHack or Dungeon Crawl, to name a couple of free ones, or Caves of Qud or Cogmind, to name some on Steam.
The graphics and especially the sound are tuned to provide an atmosphere similar to a 16-bit RPG. Very chill. Gameplay is pretty close to a Mystery Dungeon game like Shiren the Wanderer or the Pokemon Mystery Dungeon titles, but the combat and job systems are pretty singular. In fact, you can capture and recruit monsters, so that's cool.
Tangledeep hasn't clicked with me, but I'd still recommend it heartily to anyone interested in roguelikes or Mystery Dungeon type games.
Surprisingly good roguelike. While it's not as complex or replayable as others like ToME, it is more accessible and has some nice, GBA-like pixel art. But don't get me wrong, this is no walk in the park either. It still has enough content and difficulty to be entertaining for quite some time.
If you want to be eased into the roguelike genre, this is the perfect choice. Then you can also be the life of the party as you explain to your friends what the difference between a roguelike and a roguelite is. I'm sure they can't wait.
Cons: The UI is pretty bad and the default controls are just terrible. You have to remap everything to even play it.
Дополнительная информация
Разработчик | Impact Gameworks |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 87% положительных (613) |