Разработчик: Xatrix Entertainment
Описание
- 11 incredible action sequences featuring realistic character interaction and challenging puzzle solving
- Take control of outlaw computer hacker Zak as you infiltrate a secret terrorist base to steal the ultimate doomsday device
- Pilot several different vehicles, including a stealth fighter jet and a nanotech virus cleaner
Поддерживаемые языки: english, french, german
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8 / 10
- Processor: 1.8 GHz
- Memory: 512 MB RAM
- Graphics: 3D graphics card compatible with DirectX 9.0c
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Memory: 1 GB RAM
- Storage: 2 GB available space
Mac
- OS: OS X 10.6.8 or later
- Processor: Intel Core Duo 2GHz+
- Memory: 1 GB RAM
- Graphics: 64MB of video memory
- Storage: 500 MB available space
- Additional Notes: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
Linux
- OS: Ubuntu 16.04 or later
- Processor: 2.0 GHz Processor
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM, OpenGL compatible
- Storage: 500 MB available space
Отзывы пользователей
Stylish time capsule supreme. This one's a clumsy nostalgic day trip for me every time. This is an excellent example of a top-of-the-line (at the time) graphics interface melting between genres. An essential example of game designers of throwing everything at the wall and hoping something sticks. The story line segments are dated by today's standards. On the other hand this game's finest moments in my experience are the cinematic-flying-shooting stages. The other action sequences were too difficult for most of us back in the day. Most of the puzzles are about arcade timing with an attempt at a brain teaser now and then. Remember that this is the first game I ever played that allowed the player to numerically choose between arcade and puzzle difficulty. I figured out quick that you couldn't have both puzzle and arcade difficulties set at the lowest levels. "...is too easy," the female-borg voice would declare.
What made this game stand out was the monumentally amazing graphics it had (back in the day) and the way it would move through a interesting story very smoothly. Most of my friends in adolescence could at least get passed the opening shooting stage.I have fond memories of playing the 3rd airplane-sylish-UFO mission (the one in the snow) so much that I memorized the sequence better than my friends that could afford this game and the system to play it on. It was "my" stage. When someone in our gaming group wanted to make it to the "Cyberia" complex stages, they called on me for the third shooting-snow-shooting-flight-mission.
It took us early adolescent boys forever to get through the first few stages in this game because we never knew that we didn't have to kiss the girl and get knocked out after the fist shooting gallery!! It was Tyler that figured it out that the player could avoid much of the hassle of the first few stages. He passed on his little secret to the rest of us and for years we were having to press the space bar key "like a million times" to get Zach to say "uuhhh...I don't think so..." and thereby avoid having to endure the pain of making some security guy jealous at the beginning and thus throwing the player into a clumsy and strange version of "Metal Gear: Solid," not to mention the ol' "Star Wars: Rebel Assualt," when this game was merely "Cyberia."
Every time I drag this time capsule from it's Steam stasis chamber I enjoy watching the intro and waiting for the ever-friendly-Borg-chick voice (think 7 of 9 before there was a 7 of 9) demands "Enter Identification." My friends and I used to try to troll this voice. The idea of a video game vocally responding to every keyboard stroke of the alphabet made us giddy as the adolescent school boys that we were. Making the pre-voyager female-borg voice on this game in the first menu screen repeat the phrase "Pee...Pee..." by pressing the p key twice at a key moment was the height of male pre-adolescent humor at the time. This kickass CD-ROM game was another gem discovered at the ol' Electronics Boutique in the ol' Bay Brook Mall sometime in the mid 90s.
It's an Adventure game (not an FPS), so it might take some getting used to for newer generations of gamers. It uses a checkpoint save system, and you will have to figure out what to do with a lot of trial and error (this means dying a lot--get used to it). Even if you knew what to do, executing it is still difficult; puzzles and action sequences are challenging even on easy.
The hardest thing to get used to is enabling mouse control in the fly-through fight sequences; press F to enable, and press again to uninvert the Y axis (I think you only have to do this once). Mouse movement is a bit more difficult on a widescreen display because of the resolution scaling; I recommend playing on a standard monitor if you have one available.
It uses DosBox, so you can edit the config files to customize the configuration.
TBH: This game is dated as fuck, but you're probably only here if you played it in your childhood. Buy it anyway.
I felt the game was just boring
Joguei pra um tio meu ver e, meu amigo, que vontade de engolir um caco de vidro pelo olho. Se isso aqui era o que tinha na época, não é à toa que o povo preferia comer cu de galinha a jogar video-game.
I played this game on an IBM Aptiva desktop PC back in 95 as a kid. It had a 1 GB harddrive and a 75 MHz Intel CPU. Was one of my first experiences with PC gaming and I think the visuals for this game was ahead of its time.
Still old classic!
Replay since decades, i don't remember the game was so hard and unforgiving. Especially the Cyberia complex gameplay. Maybe my reflexes just got old.
played this game the first time in 1994. almost 30 years later I got it on steam and finished it. the game holds up pretty well considering the technology available at the time. it's a fun and enjoyable game, although it can be a bit difficult and frustrating sometimes
Really cool retro game, took me back to my infancy, now I finished it in 3 hours but really enjoyed it. I still even remembered some of the puzzle solutions. I always loved all the jet sequences.
Cyberia is one of the best games released in 1994 and is one of the very best DOS games. It is very original in what it does, the different gameplay styles it combines, and has an excellent soundtrack.
I had DOS Cyberia years ago, and it's one of my favorites. But my Steam Cyberia doesn't run smoothly. It's a bit choppy, and makes it difficult to aim in places like flying through that tunnel where I have to shoot the trucks. Is there a way to smooth that out? Running Windows 10 64 bit with 16G ram.
Cyberpunk 1994 - one of the first CD-ROM games and one of the first to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scene.
There are no directions, manuals, or explanations.. you just have to figure it out. It's hilarious how much you have to die to get it down.
A great classic which aged terribly.
This Cyberpunk themed Action/Adventure augments rail shooter action scenes with adventure exploration and puzzle elements for an enjoyable, albeit all too brief experience. An odd feature is the game having 2 difficulty settings, one for "Arcade" and the other for "Puzzle", both scaling from 1-3. One can not set both difficulties to "1" as the game informs you would be "too easy".
Highs:
A cheap classic.
A fine historical blast from the past.
Fun rail shooter bits.
Some of the games aesthetics are so cringeworthy it's worth a few laughs.
Lows:
Brief.
Ludicrous plot.
Next to no replay value.
Not cheap enough for it's poor aging.
Poorly aged. Graphics are laughable, controls (barring the rail shooter scenes) are viscous at best. Code is clearly not optimized for what the game has to offer.
2027? The game takes place in 2027? So, in 7 years, we'll
Bottom Line: I don't recommend buying it unless you're a hardcore gaming historian.
Back in 1994 Cyberia just blew everybody’s mind with its stunning visuals. Its purely computer-generated aesthetic served as a testament of technological progress and wildest futuristic dreams coming true. The game looks decent even today if you discard plain textures and extremely low resolution.
But apart from enjoying the role of a pioneer eye candy Cyberia doesn’t seem to have much more to offer. Its story, although intriguing at places, doesn’t evolve farther than a mere tease. Futuristic cosmopolitan world divided between rivalrous factions serves as a setting for the story of Zak, a professional hacker/outlaw fallen in debt to one of those factions’ leaders and had been sent to a secret science facility in the middle of Siberia to seize some sort of superweapon being developed there under the codename of Project Cyberia.
Although the plot has some surprises and even a wholesome twist at the end, it remains fairly basic at best. The game’s dialogues, being confusingly uninformative and clumsy, don’t even bother with conveying character motivations. There are dozens of cut-scenes in this game, most of which haven’t meant to give you any sort of information, but were placed here for a mere spectacle: explosions and a wide variety of main character’s deaths have been put under a constant cinematographic spotlight. Rushing through the story, Cyberia offers a minimum amount of character and world-building and prefers to stick with the action.
And it sticks with the action quite indecisively…
Cyberia’s gameplay is strictly divided into three distinct parts: third-person adventuring, classic puzzle-solving, and first-person rail-shooting. All three of the game modes feel undercooked each in its own way as if developers couldn’t decide where to focus.
The game begins in an adventuring mode. The camera is fixed in Alone in the Dark manner, but Zak’s movements also pretty limited: you move from node to node with an option to turn and take a different path, but without any chance for free-roaming. Luckily, walking from node to node is not everything that there is for adventuring—there are some things thrown into the mix to spice up the experience: there are some stealth-ish sequences, tense shoot-outs, and even a bit of nonlinearity when the game gives you a couple of options that slightly alter the walkthrough, though without any major consequences to the plot. For example, choosing to kiss the girl early in a game will bring a bunch of trouble onto your head and is going to get both the girl and her boss killed. Not that it matters though: it won’t alter the rest of the game in the slightest bit.
Puzzle-solving is probably the rawest aspect of Cyberia. Zak is a hacker, remember? Those stylish shades he always wears are actually quite technologically advanced. They have three types of sensors: for most of the puzzles in the game, you will use magnetic resonance imaging, an infrared scan will help you only once, and the bio-scan is… well, completely useless. Impractical variety is better than suffocating monotony, I suppose…
When plot demands from Zak to take control of some futuristic shooting device, be it a turret or a plane, the game shifts to its rail-shooting mode. There is a decent portion of rail-shooting sequences in the middle of the game coming one straight after another in such a way that you almost forget that Cyberia is an adventure game. As in usual ‘full-time’ rail-shooters, the camera moves in fixed preprogrammed routs, while the player’s goal is to control the crosshair and hit most of the targets. Sometimes shooting guns depletes energy, sometimes you mustn’t miss even once—everything depends on the story limitations of each sequence. Rail-shooting mode is probably the most wholesome and fully baked mode of Cyberia’s gameplay, though I find the plane’s interface somewhat counterintuitive: it takes some tries to understand which icon means what.
The most interesting and even paradoxical thing in it all is that actually, Cyberia turns out to be a pretty fun game. Nice visuals and pretty enjoyable sound design create a unique atmosphere, which fills the void created by weak storytelling. The game moves in dynamic pace, frequently catching you off-guard with either shift in the gameplay or with some surprising nasty way to kill the main character. Rail-shooting sequences are fairly difficult, but short enough and directed well enough to not become frustrating.
But the best thing in Cyberia, as I see it, is its length. This game is short. Like, really short: I’ve beat it in less than three hours (that’s considering how I suck at rail-shooters). That’s not some poor attempt to make a silly joke on behalf of the game: I really think that a short format is good for Cyberia. The game never outstays its welcome, keeps its pace all throughout the walkthrough, and doesn’t give time for its flaws to actually matter and spoil the experience.
Cyberia was never the harbinger of cinema and videogames synergy, nor it’s not even a significant or meaningful title for its own medium. It’s just a short, flawed, but quite an enjoyable game. And a pretty unique one, actually. Ambitious and humble simultaneously. That’s why it should be remembered.
One of the first CD-ROM games in the 90's! So fun to play again. I had to call a 1-800 number to buy the walkthrough guide because I couldn't figure out how to beat the game. Took me a year to beat it when I was young, and under 3 hours this time!
This game is single-handedly responsible for my need to forever invert y axis in every game. Even after almost 15 years, I still have muscle memory for the Charlie level... and have just discovered that you can press enter if you miss one of the nanites... hundreds of hours of attempts as a kid without this knoweldge, but damnit, beating that level straight was an incredibly thrilling moment and the beginning of my love for gaming. Great atmosphere, wonderful sound design; this was a revolutionary game in 1994, and it's a welcome trip down memory lane. My sincere thanks to the developers for releasing this gem on Steam for everyone to enjoy once again.
5/5
I originally played this on the Sega Saturn when it first came out. I remember how hilarious some of the dialogue and death scenes were. I didn't even know they made a second one until I found it on Steam. Also favorite death is between PissingOff the guy in the plane Hangar and blowing your foot off while powering up Charlie.
Some may call this junk, me, I call it classic!
A masterpiece, but second part is still better: they got rid of different scanners(biomass scanner is not used even once in part 1, infrared is used one time), they converted western-style guard shootings into another railshooting sequences, and second one is longer, has more railshooting parts and i think has better graphics. Well, and more character interaction.
Still first one has pretty cool plot.
Please bring Cyberia 2 to Steam for insta-purchase.
Toggle F to reverse mouse vertical aim.
Дополнительная информация
Разработчик | Xatrix Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 95% положительных (20) |