Разработчик: Zoë Mode
Описание
complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet. And you get to feel good about yourself,
too: The console version of Chime was originally developed for OneBigGame with all the developer’s royalties going to Charity for sales up to June 2010, and Zoe Mode will continue to donate a proportion of its royalties (equivalent to 5% of purchase price) for sales of the Steam version. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and the Starlight Children's foundation.
Key features:
- Puzzle: Rotate and place shapes to form solid quads and fill up the grid before the time runs out
- Listen: Chime features music by Moby, Paul Hartnoll (Orbital), and more
- Remix: Fill the grid to alter the track loop, place pieces to play notes, and create quads to trigger a range of song samples
- Replay: Reset the grid by reaching 100% and continue playing and beat your high score
- Experience: Each of the six unique levels is made up of its own music, grid, and shape sets, including the new Portal-inspired sixth level: “Still Alive”.
- Free-play mode: Choose between three different levels of difficulty or just play for the sake of making music with no time pressure
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
- OS *: Windows XP (Home Edition/Professional/Media Center Edition/Tablet PC Edition)
or Windows Vista (Home Basic/Home Premium/Business/Enterprise/Ultimate)
or Windows 7 (Home Premium/Professional/Ultimate)
- Processor: 1.7 GHz processor
- Memory: 512 MB RAM
- Graphics: VGA
- DirectX®: DirectX 9.0c compatible video card, shader model 3.0
- Hard Drive: 180Mb
- Sound: Stereo
- Other Requirements:
- OS *: Windows XP (Home Edition/Professional/Media Center Edition/Tablet PC Edition)
or Windows Vista (Home Basic/Home Premium/Business/Enterprise/Ultimate)
or Windows 7 (Home Premium/Professional/Ultimate)
- Processor: Pentium 4 processor, 3.0 GHz or better
- Memory: 1 GB RAM
- Graphics: 1280x720
- DirectX®: DirectX 9.0c compatible video card, shader model 3.0
- Hard Drive: 180Mb
- Sound: Stereo
- Other Requirements:
Отзывы пользователей
Want a to revel in the pure puzzling that the Tetris piece can deliver? Then check out this Cheapness affordable gaming review of Tricky Towers and Chime [Episode 76]
https://youtu.be/XN52F5foo1A
Quick text review of Chime only:
Part 2 - Chime was made by Zoe Mode and published by One Big Game. This cheap gaming review shows how:
-It has nice, clean visuals with some flashing and mild changing background effects (If there isn't much to see)
-Great pure puzzler excellently repurposes the Tetris shapes towards a fun, unique, new game that can be calming or challenging depending on your taste (Create quads with the pieces to score)
-A freeplay mode is available if you don't want any time limit (If it MIGHT require you getting 50% coverage on levels for the next one to be available, but I maintain that's quite doable if that's the case)
-Great music (6 Levels corresponding to tracks from classical to a very upbeat version of Glados' "Still Alive") that repeats and shifts to more complex phases with increased board coverage and reacts to the pieces you placed on gets amplified because of them
-No story or distractions - very focused puzzler!
Practical concerns:
-Good value for money (R2.63 / $0.31 / £0.25 per hour for me)
-Incredibly small download as it takes up 99.02 Mb on the hard drive
-Easy to run
The most relaxing game ever! Love the music. There are easy modes and competitive modes. To me its a really unique take of tetris.
Very playable! Much enjoyment!
idk what this is but i own it and it came out in 2010, so thats cool i guess
its relaxing and a lot of fun, but can also be challenging to place all the tiles right
Chime has some interesting ideas, and enough cohesion in its mechanics to make for a tetris-y puzzle game of some competence. Ultimately however, I don't think the music aspect quite lands, and that miss brings the game down. Rather than weaving together a varying symphony of sound, you mostly end up (what was to me) gratingly repetitive music for most of each level. At best it made me want to play the game muted, but given that the music is an important (albeit not absolutely critical) part of the game, it just feels like an average, largely forgettable tetris variation without it.
Mostly notable in gaming history for being made for charity, but Chime is a fun game as well. A mix of Lumines and Tetris, two games I deeply love. I don't think the combo ever strikes me the same ways as those games standalone do, but it works. Worth it if you need a new puzzle fix, but as a warning this game is very low on music content.
This is my soothing activity when I'm too exhausted to think about anything but shapes. As you can see, I've needed a lot of soothing in the last ten years.
Fun game one of the few games I will not play for months then out of no where get a hankering to just load up and play.
Good selection of music with great, simplified gameplay. Easy to learn, hard to master, and very addicting. Chasing the hiscores after mastering the levels makes for an enjoyable and long-lasting experience.
If you enjoy Tetris-like puzzle games, it's safe to say you'll have a blast with this one.
Maybe check the track selection beforehand, incase you find most of the music unbearable.
It holds up pretty well, even after all these years. Not too sure about the sequel, though, which was made by a different developer. Get this one instead.
It's dirt cheap too! Highly recommend it.
Chime is a very nice executed little game that focus on an aspect of music. At first it looks like Tetris- but instead of using blocks made of 4 pieces, there are blocks of 5.
The aim is to fulfill the given grid with those blocks putting them into smaller groups at first. It is hard to explain by writing, but the mechanics are very simple once seen.
At the beginning there is an empty grid and a music of few bits. Filling the grid causes appearing more and more sounds in the sound track, up to hearing whole song when the grid is completed - this mechanics is absolutely amazing, because what is heard depends strictly on places where blocks are put.
When it comes to design, I have mixed feelings - the game looks cool, indeen, but I am not sure if it was an intention of developers, sometimes it is very hard to tell if some places are still empty or not.
There are 6 levels in total. It is a bit too small amount, but considering the game's price it is okaaay.
The thing that frustrated me for real was the fact that at some point my records stopped being saved. Not all players have this problem, but it seems to be a known one, since there are some posts about it in discussions.
If not this bug, I would play Chime a bit longer, I guess.
Despite this, I recommend Chime. It is a very nice game to relax with a not bad price.
Chime doesn't deliver the same kinetic satisfaction provided by most falling block games, but it succeeds because of its incredible soundtrack and its novel mechanic, which is kind of a mix between tangrams and Tetris. You fill in the board with random shapes, and a line crosses the screen from left to right and eventually removes square shapes and "paints" the area they occupied, but leaves behind polygonal detritus that you have to fill in carefully so they become squares too. As you rinse, wash, and repeat, the music changes and gets more elaborate based on your ability to score higher, get combos, and "paint" more of the board.
Did I mention the soundtrack? Yes, yes I did. It makes Chime one of my favorite "zone out" puzzle games.
MUSIC TETRIS! Build rectangles out of the shapes, listen to quite well known video game songs and observe them grow with the ground you cover. It is a nice and easy concept, but boy the time mode is hectic and challenging. The six different songs are well chosen (including Portal), and the free mode without the timer is a nice relaxing experience with the right song. It's a kind of tetris that makes music! That's cool.
Follow me as a curator at http://store.steampowered.com/curator/28337205-Fair-Minded-Witness/?appid=298050
A fun music-based grid puzzle with really frustrating mouse controls. Use the keyboard or a gamepad.
I really like Chime conceptually. I wish that the game included more songs, and that even more songs were available as DLC. I wish boards weren't locked to specific songs, and that there were more boards to choose from. There is a sequel that I have yet to try, and hopefully it will have improved on these complaints.
I bought Chime on the 360 a while back, and I enjoyed it. There isn't a whole lot of content, so I burned through it pretty quickly. I felt mouse controls would be faster and more precise, so years later when I saw it on Steam, I ended up buying another copy. Unfortunately, mouse controls feel very clumsy. I never feel like I quite have control of the position of the current piece, and I end up locking it down in the wrong spot way too often. Ages ago, I played a lot of Puzzle Pirates, which includes a somewhat time-sensitive pentomino placement minigame, and in that game, I never felt like a misplaced piece was the game's fault. With that in mind, it's definitely possible to have tight, clean mouse controls in a game like this.
That said, the game is still completely playable with other input methods, and even with its relatively limited content it's worth a play.
Brazil / 10
✓ Good game mechanics
✓ Very good electro soundtracks
✓ Good presentation
✘ No Linux support.
Chime takes me back to the days when Lumines on the PSP was massive... possibly in some small sections of the PSP Puzzle Strategy community.
Ok, so Lumines probably wasn't all that well known outside of the PSP, but essentially you had 2x2 different coloured squares come down, much like tetris. You'd clear the board and score points when you build up 2x2 blocks of the same colour, when a line would slide across the screen and take them out.
In Chime, you don't need to worry about colour, but the pieces are all different configurations of 5 squares connected, much like tetris' 4 squares. You can move, rotate, and place them anywhere on the grid. The 'beatline' will move in time with the music, setting off events when it hits the shapes. If you have a solid blocks of 3x3 or more, they will disappear after a short while, give better music samples, and stamped down a completed section on the grid. The aim is to get 100% coverage on these grids before the time runs out.
This game is great if you want to fill in time, or if you're into mixing a few tunes with samples based on how well you play. Probably a small cult following for that. In the end, since there are only 6 or 7 level/songs to play, it only becomes a grind to try to get 100% coverage on each level, not really much more than that.
Pretty good if on sale, not really something to put in a wishlist though.
6/10
Awesome game. Just you and the blocks. And the time. Requires thinking, planning your moves. I highly recommend this game.
The game play is actually very simple. Place pieces to create squares and rectangles to color the entire board.
Despite the simplicity I find the game play to be so very relaxing. The songs are excellent.
This is a great casual music based game.
This game is wonderful and addictive. Beautiful in its minimalist design with satisfying relaxing music. However I wish there were more songs to choose from or that I could import my own music. Despite that, I think this a game that anyone could enjoy no matter what kind of games you are interested in.
Strangely addictive, it's somewhat like tetris only slightly different
If you like tetris and electronica this is a no-brainer get it today, it's well woth the price.
update:
after nearly 200 hours in this game I have to say that this is an amazing game, and i am certain i will spend many many more hours playing this wonderful game.
Chime is a little addictive puzzle game. It plays like Tetris. But it is more flexible. The pieces are shaped out of five squares. You have to build bigger blocks with them. There are six levels with different combinations of shapes. Music is part of the experience. It changes due to your progress. But it's still the same track. This could be annoying if you play Chime too much. In that case you can mute the music. There is some kind of mouse lag which depends on the level. Sometimes when you have no time this could be frustrating. But most of the time it is not. Nevertheless Chime is still a great game. Chasing your highscore is lot of fun.
Musical Tetris (in a nutshell). You might not be into indie games but this is just brilliant. Addicting, fun, brain boggling and always keeping you entertained, the higher your score, the better the music gets, and boy is the music good.
Buy this game, the money also goes to charity! You won't regret it!
This game got me into the casual genre.
The music is astounding and each song is incredible in their own right.
How it challenges your mind and aurally pleases your senses is a commended feat.
Everytime I purchase a casual-style game, I always hope it will be something like or akin to Chime.
Simply o-r-g-a-s-m-i-c²
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Yeah, I'm editing this because of Chime Sharp, the sequel. I prefer the first game because of For Silence that I discovered there.
Chime is a puzzle game where the music plays a role. Let me copy/paste what I've written for the sequel.
You have to cover a surface with blocks, so that a "quad" (generally when you have at least 3x3) can be formed and expanded. Once it's over, the quad disappear during the next passage of the beat, letting parts of the blocks used on the grid. And after a moment, they'll glow if unused and you'll loose the multiplier and the unused stuff.
Here, you have a free mode and a timed mode. You have also achievements, some of them are challenging.
For the Steam Edition, you have also Still Alive from Portal. It's because of that song that I bought Chime and got hooked on For Silence.
The best is to try the game, because surely, while I can explain it with my memory, you'll be better to buy it and play. 4 euros isn't expensive at all for the game.
Дополнительная информация
Разработчик | Zoë Mode |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 95% положительных (484) |