Разработчик: Stormseeker Games
Описание
- EXPLORE 24 dungeon levels within the Infinite Labyrinth
- ENDLESS DUNGEON CRAWLING through procedurally generated dungeon levels
- HUNDREDS of BEAUTIFUL anime styled characters and enemies
- STRATEGIC Turn Based combat against hundreds of enemies
- CREATE your own party of characters from one of 5 Races and 10 Classes while choosing from 190+ Full body Character Art Pieces
- CUSTOMIZE SKILLS as each character levels up with over 260 skills and 24 summons to master
- ENGAGE with over 40 NPCs, all fully voice acted
- COMPLETE more than 50 optional side quests, all fully voice acted
- EMBARK on an epic adventure to unravel the mysteries within the Infinite Labyrinth
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Dual Core 2.4 GHz
- Memory: 4 GB RAM
- Graphics: VRAM 512 MB
- DirectX: Version 9.0
- Storage: 10 GB available space
- Sound Card: DirectX 9
- OS: Windows 10
- Processor: Quad Core 3.0 GHz
- Memory: 8 GB RAM
- Graphics: VRAM 1GB
- DirectX: Version 12
- Storage: 10 GB available space
- Sound Card: DirectX 12
Отзывы пользователей
Surprisingly fun classic grid-based dungeon crawler. Easy to see the inspiration from games like Etrian Odyssey, Wizardry, or Might & Magic - and I mean that in a good way.
Great level design with mazes that are fun to explore. Once you've beaten a "tier" of the dungeon you can revisit a procedurally generated small version of it to revisit a boss for an extra loot drop, but the main game levels are all hand designed and well thought out.
Enough variety in classes to lead to some fun decision-making on party composition. Do I go heavy on melee and buffs, or on direct magic damage? All heavy armor on the front line, or a medium armor high damage class? One class is relatively weak in terms of damage, but adds great utility in the form of extra loot and gold drops.
Each class has unique skill trees to fill out as you level, and can be respecced for a hefty gold fee. Hitting a new power tier when you unlock a new skill feels great.
Some unique "special move" resource management that varies for each class. Some classes use Mana in a traditional fashion - leave the town at full MP, manage its use as you explore, when it hits zero you're headed back to town to rest. One class uses a WoW Warrior Rage inspired mechanic; on turn 1 he has 0 rage and is going to use the base attack, but as he receives and deals damage his rage meter increases and on prolonged fights he'll start dealing major damage with special attacks. Other classes use a WoW Rogue Energy inspired mechanic - they come out of the gate strong with full "Focus", but if they fight lasts more than a couple of turns they'll be using the base attack while they wait for their energy to refill. Still another gains his special resource when others use MP - another turn 1 auto-attacker, but if your mage casts a big nuke, he'll have a full resource bar on turn 2.
Your party shares another resource bar that fills slowly over multiple fights and can be used in a few ways. A single point will enhance a single character's ability, giving it both extra power and "first strike" on the turn - great for a crucial heal. A few points will enable more powerful special moves, like "all front liners get an extra free attack." Or you can fill the whole bar and dump it all into a Summon ability powerful enough to instakill an entire pack of trash, or do major damage to a boss. All told it leads to some interesting strategy decisions - do I guarantee that my heal lands in time on this fight, or save the point for the upcoming boss?
I have mixed feelings about the art direction. Most dungeon art and enemy design looks great. Some character art looks borderline deformed. The final tier of the dungeon (the purple maze shown in the title shots) looks like an unskinned early polygon game in the 90s.
All in all, it's a great little game, and I highly recommend it.
This is a pretty solid 7/10 game. The art is its only low point and that's really stretching to find a fault. It's not as involved as the Etrian Odyssey games so far nor is it as brutal as a bog standard Wizardry game so far. I keep saying, "so far," and that's simply because after 3 hours that's what I've run into. What *does* resonate with me is that it hasn't really hooked me. The story is typical faire for this genre and the voice acting is actually pretty decent for an indie game.
I don't think I've given this game enough time to get its hooks into me, as I've said above, but I don't know if I *want* it to, either. I have a plethora of games in my backlog and I'd rather play one of those in all honesty. But, I also have a host of Etrian Odyssey games on my 3DS that I've never completed and so it's just as likely that I'm not as big a fan of the first-person dungeon crawl Wizardry game as I wish I were.
I wouldn't recommend this game at full price, but on sale, go for it. Definitely watch some gameplay or let's play videos to get an idea if this game is for you.
So, if you like Etrian Odyssey, you will most likely enjoy Infinite Adventures, it is very much cut from the same cloth. It takes the plot a while to get going, but I was pretty engaged when it did get started, and the dungeon crawling itself left me with no complaints. Music was fine, and in fact I quite liked the theme for the Dark Expanse. You can increase and decrease your encounter rate in a menu at will while in a dungeon, and on the lower two difficulties you can even turn off random encounters entirely. Obviously you'll need to fight to level up, but it's a useful safety if you get in over your head and need to leave.
But, there's a couple minor issues, and a little plot detail, that I want to bring up so you know.
Class balance is, to use a technical term, wack. This isn't really a big deal, there's enough flexibility and nothing seemed completely useless, but there were certainly a few classes way out ahead of the rest. My party was Stormseeker, Ronin, Shinobi, Archaeologist, Mendicant, and Soul Caller.
There are some polish issues at play. The game has a number of minor bugs - interface occasionally going a little dumb (like the minimap showing up in the pause menu over other elements), sound cues misfiring, I once ended up with negative Focus on a character, which isn't supposed to happen, and had other occasional resource wonkiness, but nothing irreparable. The text is broadly okay but could probably do with an editing pass.
The voices are mixed. Some are pretty good, some are "eh". There were a couple I generally didn't like at all, but nothing unbearable.
Now, the plot detail I mentioned: Your 'main' character has amnesia, the Standard RPG Malady. In the past, and it does come up, they had a lover, and you don't get any choice in who that was. This is a small thing, but since the Traveler initially appears to be the "blank slate stand-in", it may come as a surprise. Also, as they are plot-relevant, they cannot leave your party; make sure you pick a class you'll always want around.
There is one character I wish I could have saved, but that's life (or death, I guess)
Overall though these issues weren't too severe, amd if these devs make another dungeon crawler, I'm in.
It's fine, but it's only FINE.
There's better stuff out there.
PROs:
If you need the dungeon crawler fix it is there.
Long enough that you don't feel cheated for your $
CONs:
Combat doesn't have a lot to it other than just do your best spell, or maybe do the spell that the enemy is weak to, over and over. There are a bunch of status ailments but none of them matter much. Bosses are all immune to the major ones, so boss fights invalidate any alternative strategy.
Combat gets grindy since it's easy to get strong enough defensively to negate most enemy offense, but you don't get enough offense to br3eeze through either.
There's some minor UI quirks that could be better. Remembering cursor position stuff like that. But it's not criminal.
The game did crash on me once wiping out 2hrs of progress since the last save. Overall it's pretty stable but I do have to report that.
I enjoyed playing through. It's pretty solid, with only a few small notable bugs (even on Linux!). The game is good at explaining its own mechanics - and tutorials and quests are stored permanently, so if you forget something, you can go back and look again.
Early game is a lot of fun, where you are learning new powers and experimenting with combos.
Late game is slower with no new twists and no metric of strength except level and gear.
If I had one suggestion, the maps seem to be designed to delay and frustrate you.
This is good in a way, because it forces you to take time to level up before bosses.
This is bad in a way, because by the end, I was tired... but I still pushed through.
Дополнительная информация
Разработчик | Stormseeker Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 90% положительных (92) |