Разработчик: Turning Wheel LLC
Описание
His curse has all but destroyed the town of Hamlet, and daring adventurers are the people's only hope. Prepare to face devious dungeons that demand your resourcefulness, wit, and vigilance.
The dungeons are brutal; Full of vicious monsters and deadly traps, but legendary treasures, magical artifacts, spells and equipment will empower you throughout the adventure.
Features:
- Put your skills to the test with perma-death, cryptic dungeons, and no handholding
- Cooperate with 1-4 players via split-screen, wireless play between Switch consoles, and the internet including crossplay with other platforms!
- Master 13 classes ranging from familiar warrior, wizard, and rogue classes to unique sexton, joker, and arcanist classes
- Conquer or be killed by surprises around every corner in a new dungeon every time you play
- Learn deep RPG systems with loads of loot and stats to analyze and synergize
- Discover and utilize tons of adventuring weapons, equipment, lore, spells, & legendary artifacts
- Haunt or help your party even after death by spawning as a ghastly ghost with spooky powers
- Experience ongoing free updates from an active team that loves the game and is active in the Barony community
- Go deeper with 2 DLCs offering alternate ways to play with new character classes and monster races which offer even more playstyles!
Barony is a love-note to RPG classics like Ultima Underworld, System Shock, & Daggerfall, created by fans of the classics.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel i5 2.5 ghz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel i5 3.5 ghz
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050
- Network: Broadband Internet connection
- Storage: 4 GB available space
Mac
- OS: macOS 10.15 Catalina
- Processor: Intel i5 2.5 ghz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
- Storage: 4 GB available space
- OS: macOS 14 Sonoma
- Processor: Apple Silicon
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Storage: 4 GB available space
Linux
- OS: Steam OS 3.4.8
- Processor: Intel i5 2.5 ghz
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 630 (OpenGL 3.2+)
- Storage: 1 GB available space
- OS: Steam OS 3.4.8
- Processor: Intel i5 3.5 ghz
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050
- Network: Broadband Internet connection
- Storage: 4 GB available space
Отзывы пользователей
Very fun, especially with friends. Quite a challenge too. The only thing holding this game back for me is the suuUUUUuper simple combat. Wish there was some more to it than swinging, hard swinging, and blocking. If you're better at games you could probably do some cool combo-y stuff with magic and ranged weapons, but I've always felt like the only effective way to win is a high strength melee build.
If there was more to the combat this game would be one of my top ten of all time, despite only having about 40 hours in it.
Wow, this is much more fun than what I first expected it to be.
Very deep with many different mechanics and, although relatively hardcore, difficulty can be tweeked easily in the settings for new players or players less inclined with getting constantly destroyed (I personally turned off random traps at first to learn the game a bit).
Graphics aren't as bad as they seem at first glance and actually end up being quite charming (making it more of an art style than a graphics quality).
The gameplay is incredible even if punishing... You might even say that it being punishing is what makes it even more fun. Managing to push further, breaking your record, is incredibly satisfying. Even their tutorial area is superb, even comes with "secrets"... that's right, even the tutorial is fun to play through (the time you take in each of these tutorial trials is also recorded so you can compete, time-wise, with yourself and other people!)
With the most recent big update (that's right, this almost decade old game is still getting love from the devs. Another indie dev W) bringing a sort of meta-progression. It isn't one that will make you stronger straight-up, but it will give you the knowledge you NEED to know to get better at the game... Knowledge you can learn through trial and error or by spending some of your hard-earned lore points to immediately unlock (say, if you unlock lore about fountains it will tell you not only what they do but the probabilities of those various events occuring after interacting with one. The more general class, stat, etc... lore is more for keeping track of what you've accomplished in the game, which is really cool). To be honest this sort of Meta-progression feels incredibly good instead of the boring "increase damage by 5%" or "attack 7% faster" you might find in other games with meta-progression (looking at you DRG: survivor lmao). It means you also won't just steamroll the starter levels with pure stats (you CAN steamroll starter levels with pure knowledge, skill and technique) which means that the starter levels don't become default "skip" levels like with most other games with meta-progression.
All in all this one is a recommended, ESPECIALLY if it is on sale like it is currently (until November 4th 2024). Hell, many people will very likely find it worth-it even if NOT on sale.
The epitome of First-person Roguelike and it just keeps getting better. This game has been handled with care and delivers on a level only seen by a small list of other gold standard classics. If you love the genre, then add Barony to that list. Seriously, what the ♥♥♥♥ are you waiting for?
continues to get updates after years of release, and its just a good game for 20 bucks.
Think Doom with a lot more options.
Fun defines this game, I am just getting started, it is a challenge.
I think you will enjoy this game.
This is 8/10
-1, for not including the Secret add on
-1, for not being more detailed concerning different Human races.
Buy it on sale to reward yourself.
Thank You for reading
Barony is a surprise hit for me. Learned about it through Youtube videos of Charborg and Criken playing the game together. Barony immediately grabbed my attention with its presentation paired with a style of gameplay I was not familiar with. Picked it up and have been enjoying it greatly. The amount of variety between all the different races, classes, spells, and weapons give immense choice when it comes to making builds for a given run. The variation is taken further by the fact that you are able to find new spells, weapons, and armour as random loot throughout the dungeons. The dungeons themselves add even GREATER variety with procedural generation and keep you on your toes with all the various room layouts, traps, and enemies to test your skills as you descend further down. I haven't dug too deep into all the various mechanics the game has to offer as of yet (especially alchemy) but I'm very excited to keep learning more about what secrets Barony holds. I highly recommend it!
I have been playing this game on and off for 3 years now and I has just gotten better and better. It can be very difficult as a new player when you don't know what your class does and what the enemies do. There are many many hidden things in the game to discover and hundreds of play styles. I absolutely recommend playing this game with others as it allows some classes to become even more fun to play and will make the game a little easier. Many people in open lobbys are vets that will be happy to help you learn the ins and outs of the game. If you are a hardcore player then this game has some amazing styles to play if you want to make things hard on your self. Newer players can make things easier with the melee classes that have high armor and can block. You can disable many of the features that make the game really hard or annoying like hunger or friendly fire. I am a slave to the rouge-like games and this is one of my favorites by far.
This game is insanely fun, you go into dungeon, feel like 'it's the run" and then you get into ruins and see 20 gnomes and new enemies shoot you to death,get spiked and bleed on top of that. Masochist enjoyers would like this game :steamhappy:
still need to beat game atleast once
Unironically great, looked like ass for a while, but is just really fun once you lose your attachment to being alive
Cant Believe they are still updating this game. Great features, quite unique roguelike. Absolutely worth it
A difficult but very rewarding rogue-like just the way i like 'em.
On a sidenote: that one angry negative review that tried to rage quit, and then gets even ANGRIER when the game taunts them brings me joy.
it runs like dogshid now, idk wtf happened.
its 10/10 if you fix the poor feeling and framerate.
----
jk lol i deleted game and it fix :^)
Amazing game, especially with friends. It is very hard though. Don't get gnomed
Great game. Although not being able to appraise without glasses as a warrior is a braindead mechanic.
The game itself as a basic design like minecraft, but the gameplay is so rich, I wish to find a party to play with
In Barony you play as someone who actually isn't the Baron, how screwed up is that? Fun game, even before the major Quality of Death update. Shame how other races are locked behind a paywall : [
Barony Review: A Challenging Roguelike Experience for the Hardcore Gamer
Barony is a game tailored for those seeking a true roguelike challenge. It delivers an immersive, unforgiving experience that will resonate with fans of intricate systems and high-stakes gameplay.
Pros:
Rich Content for Loot Enthusiasts: Barony is a treasure trove for players who love to explore every nook and cranny, offering an array of loot and the satisfaction of mastering complex mechanics. It appeals to players seeking a "Tarkov-esque" thrill.
Diverse Styles and Classes: With numerous classes to explore, there’s ample room for players to experiment and find their preferred playstyle. This variety keeps the game feeling fresh over extended play sessions.
Claustrophobic Level Design: The game’s level design is reminiscent of Doom, creating a tense, claustrophobic atmosphere that keeps players on edge, making each dungeon dive a heart-pounding experience.
Well-Crafted Tutorial: The tutorial is comprehensive, ensuring players understand the game’s mechanics, though it comes with its own drawbacks.
Rewarding Difficulty: The challenge is substantial but often matches the satisfaction of overcoming it. That said, it’s clear that Barony is designed with a niche audience in mind—a fact the developers seem well aware of.
Cons:
Overly Lengthy Tutorial: While thorough, the tutorial overstays its welcome. A condensed version that guides players through a typical game session would be more effective than the current 10-level walkthrough, which can feel tedious.
Frustration Often Overshadows Reward: At times, the sense of frustration outweighs the satisfaction of progress. The difficulty curve may not strike the right balance for all players, leading to potential burnout.
Unnecessary Obstacles: Some challenges feel like they were added for the sake of difficulty rather than enhancing gameplay. While the option to disable certain mechanics is appreciated, their presence raises questions about their necessity.
Lack of Meaningful Progression: Although Barony features different classes, the leveling system feels shallow. Progress is largely tied to natural ability growth rather than meaningful, class-specific skill trees. A more intricate progression system could have added a greater sense of accomplishment and customization.
*EDIT FOR CLARIFICATION*
Greater Customization and Replayability:
Expanding Barony's progression through an internal class system would significantly enhance customization and player choice. Instead of following a fixed path, players could shape their character's development by combining stats with specific gear, evolving their base class into specialized roles. For example, a strength-focused Warrior could become a "Berserker," while one with more endurance might become a "Defender."
This approach makes equipment choices more strategic, as each item could influence a player's build direction. A rogue finding a crossbow might lean towards a "Sniper" role, while one with daggers could become a "Shadow Assassin." This way, every loot drop and stat decision impacts gameplay, adding depth and making character-building more dynamic.
Such a system would improve replayability, as players could experiment with different builds each run. It ensures that gear and stat allocation remain engaging and integral to progression, creating a deeper sense of growth and reward. This added layer of choice allows players to tailor their experience, making Barony feel richer and more adaptable without losing its challenging nature.
Conclusion:
Barony delivers a highly specialized experience that’s sure to appeal to fans of hardcore roguelikes. It’s a game that rewards patience and persistence, but its design choices may alienate players who crave a more streamlined experience. Those who embrace its challenges will find plenty to enjoy, while others might find themselves wishing for more depth in the game’s progression and a less rigid tutorial.
Amazing game with friends but be a little rough solo at first not too bad once you get the hang of it with a good amount of learning to do but once you do so its an unforgettable experience with almost too much to do while they continue to add content and somehow make it even better each time. Honestly cant imagine 100% achievements as that would truly be a mission of its own but with that it has a great amount of low % achievements to get and show off your skills and what you can learn and achieve as a player. Definitely recommend and its definitely worth harassing your mates to also purchase as it creates even more wicked experiences.
having everything past floor 2 be an instakill and full level reset is not fun. played for 5 hours and made no progress whatsoever because theres always a boulder, or a mimic, or a minotaur, or some other stupid shit that instakills you.
I've loved playing this game both single- and multi-player.
I've liked the rogue, dungeon crawling gameplay that I would compare to a realtime implementation of a tabletop rpg like Pathfinder or D&D. The systems are pretty robust; Potions crafting, magical scrolls and spells, stealth, tinkering (mech crafting) are fun to engage with. I find myself unable to make use of all of these systems in a single run due to inventory constraints, and that makes it meaningful for me to pick 2 or 3 I want to focus on per run. Potions and magical scrolls are randomized per run, so you won't know exactly what they do until you identify them that run.
Game is tough, it took me obsessively replaying for days until I could get past the first 2 or 3 levels. Getting better and learning the mechanics and traps is satisfying. Commanding followers is functional, but I find it hard to manage them in the moment. The second I hear a boulder trap go off, I just pray none of them get run over - it's hard to immediately command them to stay in place etc to keep them safe.
I like that I came to this game late and there are *still* updates popping up!
Very fun dungeon crawler, playing with friends is almost like D&D or Diablo. Many fun mechanics and quite funny at times
Fantastic game.
Difficulty curve is rough but incredibility rewarding once you understand the mechanics.
Very stable - encountered only one bug in almost 300 hours.
If you enjoy rougelikes/rougelites with some FPS action and RPG mechanics thrown in you will love this game.
Runs great on linux too.
how tf do u beat the boss?
also I think game is slightly overpriced, because i dont believe there is any valid replay value once you do beat that boss. I for one, will never touch this god-forsaken game once I beat it.
Great mechanics and complexity with endless replay-ability this game is awesome
Challenging but fun dungeon crawler. As a duo it took us 28 runs attempts to beat the game (many runs ending quite early on). I would recommend getting the DLCs for the full experience.
This game is EXCELLENT. The style of the game, the menu, the artwork, and the general feel of the UI is just so good.
It's so much fun. It's just as fun with friends as it is solo. It's also really cool that the devs are still continually working on it and releasing updates. Love it! I'm probably going to buy all the DLC soon just to show my support.
Put on an amulet of strangulation and died. 10/10
This game reminds me of the first time I got kicked in the nuts. It really hurt at first, but then I felt unstoppable.
You were illiterate.
You ate nothing.
You were penniless.
sound like you? you might like this! it's the best first-person clone of nethack you'll ever play. nothing's sucked me into hour-long runs that can be lost instantly to a falling boulder quite like this game does, and Turning Wheel will bet you $20 you don't find anything like it either.
The game carries that retro vibe, while being deep mechanically, team-work driven, and with solid class variety. [Race Options sold as DLC be fore-warned]
Grab a buddy or 2 or 3, pick some classes (and races if you're privy to paying for the DLC) and just go for it. Reminds me of that old MMO feeling of sharing loot and items to try to boost the team to that next level.
+Recommended
Absolute gem of a game and really surprising that the player count tends top be quite low.
Some notes to take away:
- Great replay value (especially through different class/race-combinations.
- Fun gameplay (even though you'll die every death imaginable whilst playing).
- Graphics seem a bit "weird" at first, but after a while you really appreciate the lovely blocky style.
- Challenging but not in a frustrating sense
I can only recommend this game to anyone seeking for a game which provides hours of entertainment.
Great game, one of the best Dungeon crawlers
Easy game to get into with friends. can be a bit of a bastard though.
Mto gostoso de jogar, n é super pesado, e tem conteúdo infinito. Claro, n é um jogo casual, vc vai morrer mtas vezes, e repetir bastante, mas eu n achei a repetição de game ruim.
Felky Fun Meter
||----------| [0/10] Not fun!
I don't like first-person dungeon crawlers and I never had fun with them.
I still try some of them hoping to find one that changes my mind.
This wasn't the one :|
What an amazing game! There a bunch of races to choose from that have there pros and cons and theres 16 different classes to choose from and to make it even better, it's got a very stable 4 player coop.
I'm seriously, these fucking boulders...
I have been playing this game with my friends for a while now and I must say. The 2nd floor is the hardest floor in my opinion. Not only do you have to complete it before the Minotaur arrives, you also have to loot as much as possible as well as fight and debate with your party on whether we should enter the mines to level up or not. Mind you that we usually spend at least 30 minutes there with 1 of us dying early (restarting if 2 die). If we decide to skip it, we die early in the forest for being “under-leveled” (said Somebody).
Tough, fun and funny game with infinite replay-ability which provides new experience every play-through
Nobody knows about this GOATed game, because they're not cool like we are. Or maybe it's because they're born in the 21st century? Nah, they're just lame.
Challenging, Punishing, Rewarding
What more can you ask for an endless gameplay loop of rougelike dungeon crawling?
Oh i know, a bunch of crazy DLC classes and addons that make the game insane. Solid game for 2015 too
This game is an absolute blast solo, and even more fun with friends! Highly recommend if you are a fan of fantasy dungeon crawlers. Come watch me play some time at Twitch.tv/Hazard0643
Very easy after you learn the basics. Should be treated like a party game and nothing else if you plan on having the best experience
This game is so unforgiving. Even the tutorial took me several tries on account of how difficult the combat system is. The enemies don't let up, and they're not shy about attacking you from behind either. Oftentimes you won't get a warning, just BAM. They do a lot more damage than they have any right to, too. Rats? Yeah they'll **** you up. Skeletons? Surprisingly vertical for something that's supposed to be buried in the ground - and they won't hesitate to carve into you with an ax.
Time after time, after time again, I've died to enemies sneaking up on me while I'm looking through my inventory to either put on better armor or toss out junk and there are practically zero safe spaces to hide from them because, as a surprise to nobody, the enemies can open doors too.
I now have PTSD of boulder traps. Also beaten the game 3 times (2 classic ending, 1 normal ending) and still haven't killed the secret boss....
Very spoopy.
Very ambience.
No run lasts forever.
Don't forget to use polymorph.
Succubussy.
Slowly becoming one of my favorite games. Takes a while to get used to the combat, but once it clicks...IT CLICKS!
The best way I've ever described this game to someone is that the game is designed to hate you. For a moment, put away your preconceived notions about what that feels like, and allow me to explain in better depth my meaning in this case. Think now to other games that make you feel like it hates you. In most cases, these games were not designed to do that. They were designed to be impossibly hard, or overly in-depth, but never specifically to hate you. That's implied by the player when facing an unsatisfying or overly upsetting gaming experience.
Barony is designed to hate you. It is its purposeful intent that you feel hatred from it.
In many ways, Barony is the perfect depiction of facing a foe that utterly despises you, and encourages you to meet its deception and underhandedness in kind. Your first experiences, and even the simple tutorials before you even enter the Dungeon, outline and define this practice in preparation for what is to come. The Dungeon pulls no punches. An ignorant adventurer enters the dungeon and is squashed by a falling rock. A foolish one puts on a necklace and is strangled to death, unable to save themselves. A particularly blasé fighter thinks a slime isn't all that and is promptly dissolved into a red puddle on the floor. The most timely among them rush with utmost haste to every exit, trying to evade these dangers at all, and come to realize after some time that the trials and tribulations they never discovered were the key to their victory that they so lacked when it mattered most.
Some will immediately falter, believing this feeling of hatred to be one of unfair balance that was not properly tested, or left in spite by developers. Those who remain, like myself, know better. We have been taught how to hate by the very Dungeon that does it to us. Slowly, we begin to learn and understand its many tricks and traps. The pattern of their choosing becomes evident, and we begin to reverse engineer and, subsequently, disassemble each and every danger thrown at us. The rumbling of rolling stones goes from a promise of demise to a warning to walk slightly more to the right. The ceiling and the floor are where our eyes linger. The flashing of symbols over our health become a more knowing timer for how long the pit has before it can claim us. Slowly, we realize the inescapable truths of the Dungeon... and then, we learn to use them to our favor; for it is not only adventurers, but all life that walks the Dungeon that can fall prey to its antics. Darkness becomes a friend. Boulders, a weapon. Slowly, you turn the hate around; and to conquer the Dungeon, you become what you despise. You take the hatred, the knowing, and the malice that is wrought onto you, and you become it in order to supercede it.
One would be apt to remember this when they reach the game's end.
All in all, Barony is a wonderful experience disguised as a horrible one, made on purpose to feel how it does. It is one of the few games that you will rarely ever win where you are not left frustrated and confused, or feeling that you've lost it all for nothing; for everything you experience is an intended part of it, and every interaction with this place's masters reminds you that Barony is designed to hate you. Join us if you dare, and learn what it means to be a truly hateful and vindictive bastard.
Very fun game to play either alone or with others. Just watch out for those freaking boulders.
Started a new run as a cleric, immediately found a blessed necklace of poison resistance and was happy about the loot, walked into a 1x1 room so i'd be safe to sort my loot, looked up just in time to see a 5 ton boulder fall down and crush my corpse like an insect.
Super fun so far, but definitely not easy. This game HATES you and is not afraid to show it.
Steam servers went down which means you can no longer play with your friends until they come back online. Once they came back online none of us could connect to each other and just kept getting timed out. Needless to say I'll be refunding. Just play a modern game, there are plenty of good rogue-likes out there whose multiplayer actually functions properly.
Дополнительная информация
Разработчик | Turning Wheel LLC |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.11.2024 |
Отзывы пользователей | 92% положительных (4946) |