Разработчик: Spiders
Описание
REVIEW SCORES
Об игре
Исследуйте новый таинственный мир, где царит могущественная магия и водятся невероятные существа.
Только вы решаете, кому помочь, а кого предать. Применяйте силу, дипломатию и хитрость, чтобы влиять на судьбу живого, меняющегося мира и создавать свою собственную историю.
- Увлекательная ролевая игра
- Полная свобода развития персонажа
- Погружение в загадочный мир магии
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i5-3450 (3.1 GHz) / AMD FX-6300 X6 (3.5 GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB, GeForce GTX 660/Radeon HD 7870
- Место на диске: 25 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 4 GB, GeForce GTX 980 / Radeon RX 590
- Место на диске: 25 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
Mac
Linux
Отзывы пользователей
Fenomenally good gameplay and well written story. I feel like every option that I chose mattered to the story. Very happy with the talent options as it bring variety for multiple playthroughs of the game.
Though, I dislike how strict the romance option are. I played the game blindly, and I had hoped to romance one of the characters and did not see the option to. I only realized when I searched the internet that I have a mistake in choosing the correct answer in the dialogues. As these dialogues are important, I think they should be an indication in telling the player that these lines will matter a lot. Another option is to make the route easier
Wow, I wish I had bought this ages ago. Really solid ARPG with an engaging story and solid combat. Choices matter, and things are more complicated than just picking what color path you're going to do. I really, really like this one and am looking forward to spending more time on it.
This is a great game. Not as big and complex as say the Witcher, but still good mechanics. the story is a little preachy and insists on making righteous choices the whole way through. developers still seem to think the purpose of the game is to force feed moral choices and punishing the player as a consequence. let people explore ideas for fun for Christs sake! lol. 3.5 Stars
i want to commit to this game and i've played enough hours but there is to much of the same thing, same npc and i wish there was a more of difference in the game. I love the diplomacy and the landscape but it is to stale..
Gorl Game, in a weirdly trashy way. Like a not-as-good Dragon Age.
Some companions are annoying (again, Dragon Age) but you can ignore them for the most part.
Buy on Sale.
A bit rough around the edges here and there. But real fun and the developers put lots of love and care into the world and story. Plus combat is both fun and snappy plus their combat pause feature making the combat almost turn based if you really want that. Difficulty settings allowing anyone to breeze through it or play on max difficulty. I will certainly replay it again some day.
Great story, beautiful environment and characters. Nice set of well calibrated skills. Only gameplay is sometimes repetitive during fights.
Decent old-school RPG with a solid storyline but slightly lackluster combat mechanics. The movement is slightly clunky and there is a lack of variety in environments with many copy and pasted models. The progression does feel rewarding and I would recommend this game on sale as there are still some frustrating bugs in the game.
I would give this game a solid 8/10. It has it's flaws, but overall it is a magnificnet game. The nature is really gorgeous here, shame it is not used so much, beside exploration. Such a potential. Also could use more quests and better legendaries, all of the weapons and Armor feels the same, with just a slightly different numbers. No special effects or skills attached to them, which is a bit of a shame.
But overall, the story is catchy and great, quests have a good plot twists to them and the world is overwhelmlingly beautiful. Combat is fun, you can combine skills from various classes and create your own unique build, which is nice.
Good game as a basic RPG, lot of unused potential.
i would HIGHLY recommend this game if you enjoyed Baldurs Gate 3 or any of the Mass effect games
Love it. The story's amazing, the characters are well-written, interesting world-building and setting. Combat is pretty fun. Others have said it better than I can, but yes, while the budget limitation is there, my enjoyment was never hindered by it. Especially if story is what you're looking for, I'd say this game is definitely worth a try.
Want a good story with Romance and really good quests and side quests, 100% WOULD play this game again
人物毫无表情,NPC千篇一律,浪费大量时间跑图就是来回几个地方和不同的人对话。打斗毫无特色,动作非常僵化,能用的技巧就那么几个,敌人也就那么几种,甚至连地图和房屋宫殿都是翻来覆去的那么几个。很容易就玩腻了。
This is a fantastic RPG. The story, how you explore the world, discover secrets, interact with npc and companions, build your character skills, act as the type of protagonist you want to be. All of it is great. It's slower paced than a lot of games, you will need to have patience and get immersed in the world, but it pays off. I was blown away by the thought that was put into your character and how you can play them and the results the world will show depending on your choises. The story kept on throwing curve balls keeping me intrigued. The world building was unique and fun to explore. This is its own fantasy universe and it's unapologetic about it, and I love that. I'm praying that Greedfall 2 succeeds so that this can continue.
Some people seem to like this game, doesn't click for me. Sadly a waste of time and money. It feels like an alpha version for most adventure games. I wanted to like the world that was being built here, but I can't because, the voice acting is flat and uninspired, the combat is a repetitive disjointed mess, enemy variety is minimal, stories are predictable and choices really don't seem to matter; why would you ever make the "wrong" choice. I will say while the options for gearing seem interesting they overall make ALL the impact in fights or none, as in, there is no progression to the gear and there is no progression to the skill upgrades. You don't suddenly feel powerful when you get your 'apex' ability in a tree. Overall, if you can see past all those compounding negatives you might like this game. Good luck.
I mostly liked this game. The Early Modern fantasy setting is a breath of fresh air, compared to the mass of fantasy stories oriented towards the european middle ages. The world looks beautiful, especially nature. I don't know if I've ever seen such pretty depictions of the natural world in a video game. Greedfall also tackles the topic of colonialism, which is cool, because it is not so often adressed in video games. The handeling of the topic is sometimes nuanced, sometimes a little flat, but overall I think the team did a good job. Sometimes the "natives" feel a little childish. Colonialism is of course connected to racism, which is side-stepped in the game by making most of the indigenous and the colonists white. I have no problem with that. An understandable choice. The story was mostly ok, but there where a few quests and characters that I really liked. Although I didn't really get emotional during my playthrough.
Gameplay-wise Greedfall is not too challenging. Even on the highest difficulty I didn't really have a problem most of the time. If you've ever played something like Darksouls (which I haven't) this will be a walk in the park. The RPG systems are well made. I like that there are no real classes and you can create any build you want. It is also not possible to earn every skill in the game, so you have to have priorities. But I must say that I found the stun spells to be too OP, especially because no enemy ever uses them. A lot of Greedfall is a walking simulator, triggering quest points upon arriving. This is not exiting, but it is also not so boring that it makes you want to quit the game.
Overall, if you're looking for a decent action RPG that doesn't use the standard medieval setting, then pick this up on sale!
Its a pretty good game with good companions. Similar to Bioware games in that regard where you can influence your companions decisions. Different endings based on the decisions you make in game. Combat is not that good.
Beautiful AF. Boring AF.
Once I saw a trailer for the game, felt the Dragon Age Origins vibe and added it to my wishlist. Since then, I haven't looked at a single screenshot. And then, during early access for the second part, I finally bought the first one and started playing with high expectations.
In the very first location, I walked and looked around for half an hour. This is how good the environment design. Then I enjoyed the combat system even more, playing as a mage. And then I got to the cons.
The game has a very interesting world, a good plot and beautiful locations. And all this falls apart when you start doing quests. Endless go there, bring this makes you feel like a ping pong ball. And among these runs there will always be several arenas with enemies that you have to click on with two basic spells. By the end of the game, I could not stand it and installed a mod for infinite mana. And then it become really interesting to play. I started actively combining different spells of which there are only 3 lol with swords. Sooo the last two hours have been a lot of fun.
Another thing is the terrible leveling. You will have too many boring fights until you get a new skill. And then even more boring fights. I played as a mage on normal and it was unbearable. It got even worse when I decided to make the character more diverse, but at level 50 they stopped giving me skill points.
It was great to get the first legendary in the third hour of the game. And it was terrible to realize that in the fifth hour of the game I got the last legendary. The remaining 20 hours I walked with the same equipment without the ability to increase damage. But the enemies became more and more difficult.
Okay, in fact, this is a solid mid-level project. It tries to repeat after The Witcher, Dragon Age, Mass Effect. But it sucks that you need to instal at least XP boost, Better Legendary Items and Map Anywhere mods just to make game less annoying.
Nice game, but my NO is disagreement with 77% rating.
Started playing this game when it came out in 2019 and just recently finished it this year after hearing about the sequel. Overall I like a lot of the bones of the game and think especially for the time it really shows Spiders coming a long way as a developer. Especially at the pre BG3 time it came out for it really felt like it scratched a Dragon Age Orgins itch. Is a double aa publisher so somethings are not as polished but the rpg mechanics that are there are very enjoyable. The companions story do seem kind of short and not alway much to do with them outside those storys but for a small studio its very well done and i love some of the characters.
However can not do this review without addressing the elephant in the room. The handling of the themes of colonialism here is ..... clumsy. I dont think it's out of malice and they do seem to be trying to depict the bad effects of it but the exuctoin of that is .... clumsy at best in a lot of spots. Taking the Bioware choices stlye over a back drop of colonism is .... a little awkward. A setting and a lack of understanding of what it's trying to cover does muddy a very impressive rpg for Spiders. With the 2nd out having you play as a native i'm not sure if it'll get any less awkward on that front.
The ending is also somewhat anticlimactic, i love the buldup to it but then it just kind of .... ends.
I compete it and enjoyed, giving it a 7 out of 10.
I managed to do this on my third try, but once you complete the first city, the game gets easier.
The combat system isn’t bad; I was really surprised that the weapons have cleave damage. What I didn’t like is that firearms are treated as secondary weapons rather than primary, but I didn’t notice any problems crafting ammo and just going around killing everyone with it.
I liked the magic system; if I play the game again, I’ll definitely choose the mage (this time I played as an engineer and didn’t level up all the magic).
I liked the factions; I felt a sense of disdain for everyone except the locals. Both the believers and the alchemists are jerks. At first, I thought I would have to choose a faction to join, but no, you just need to have “working relations” with them.
All the side quests are one from each faction, which are just divided into “chapters.” Visually, there are none in the game, but in fact, there are. There are very few of them, in my opinion, and the rewards for completing them are insignificant. As I understood, their main purpose is to raise your reputation with the faction whose quest you’re doing.
There aren’t many companions, and it’s a bit sad that you can only take two with you. Regarding their personal quests, nothing interesting; they are completed quickly. The plus side is that there’s romance.
I liked the story; it’s interesting and not too heavy, though one downside is that you have to run back and forth to complete quests.
Also, the first time you meet the bosses, they look quite interesting, and the design is nice.
As for the graphics, they are okay; I don’t really care as long as the game is interesting, but in some places it’s too dark, and sometimes the visuals are overly brown.
Overall, I liked the game and will play it again sometime. The only big downside is that there’s no jump feature, which is a very strange decision for a game from 2019.
Genuinely a fun game but barely playable due to the game freezing my entire pc whenever it lags or freezes (only game i've ever had this problem with)
It is strange, it doesn't have the best RPG system, or the best fights, or graphics or technical state, the quests are not the gold, but it somehow managed to be in my top loved RPGs.
I guess it is the lore and settings which are just perfect and original. Maybe I was also lucky when creating my hero, which perfectly fit to the voice acting ...
+++ Lore, Settings, Atmosphere
++ Story
+ Graphics
+ Fights
+ Companions
+ Factions
+/- Quests
- RPG system
- Bugs
- UI
- Environment and enemies variety
-- Natives horrible accent
GreedFall transports players into the mystical, 17th-century-inspired world of Teer Fradee, where fantasy meets colonial-era intrigue. The story is rich and captivating, drawing you into complex relationships between factions and a quest to find a cure for the deadly Malichor plague. The plot and character dynamics hold attention well, offering a fresh, intriguing narrative.
Gameplay Mechanics and Design
The game’s mechanics are solid, blending classic RPG elements with an accessible action system that allows for a variety of play styles, including melee combat, magic, and the use of firearms. The combat system isn’t groundbreaking, but it’s functional and satisfying enough to keep the action engaging. The choices in dialogue and quest outcomes add depth, influencing relationships with factions and making the story more personal.
Graphics and Visuals
Graphically, GreedFall falls short of today’s standards, with environments and character models that feel dated. Animations can appear stiff, especially in dialogue scenes, which impacts immersion. Still, the design of the island itself—with its forests, ruins, and settlements—contributes to an atmosphere that feels both wild and mysterious, making exploration worthwhile.
Overall Impressions
GreedFall’s strongest assets are its plot and setting, which feel unique and thoughtfully crafted. The mechanics provide a stable backbone to the story, though they aren’t revolutionary. Despite the visual limitations, the game’s world is immersive, and the narrative choices give you a genuine sense of impact. It’s an RPG with heart, delivering a memorable experience even if the polish isn’t always there.
Score: 7/10
It was very fun to play, loved the story.
I really don't know how to give a fair review for this game
I think I'll give it (+)55 - 45(-) yeah it's kinda mixed
I really like the story. combat is good enough
but I also really hate how boring most of my playtime by just holding sprint button all the time
there are many invisible walls on the map(s) that I couldn't pass and had to walk around, some quests just make you to run back and forth again and again.
I've finished the game for 100% achievements but must admit that on my 2nd and 3rd runs I had to use some mod to let me run faster.
everything else is enjoyable or even acceptable
Great setting and idea marred by boring combat, lifeless characters, and repetitive game-play.
I finished this a long time ago but forgot to leave a review. I personally really liked it - decent story, interesting characters and a good amount of dialogues and choices.
Great game for 10$, worth the original price in my honest opinion. Decent and unique story line, combat system is janky but still good fun, side quests tie into the story and only add to the lore of the world that is Greedfall. I only wish they would go even more in depth with the lore like CD Projekt did with The Witcher 3 but nonetheless the gigantic monstrosities they have created are quite a marvel to look at.
Bought the game on a sale long ago without checking out the developer. Turns out this is the second time this developer has let me down, and last time it was a big one.
They don't know how to make good games. The flow of combat, the writing, the lore, it's all janky and uninspired. They know how to make a game that will look good in a trailer, that's it, that's where their effort ends.
Significantly underrated RPG here. Lots of imagination on display.
If you are looking for an okay looking dragon dogmaish adventure rpg, then you can give Greedfall a try.
This game is nothing ground breaking but is fun. It is supposed to be open world but maps are broken into sections.
Combat can be frustrating at time esp. melee but just go for guns and you are set. I don’t know about replay ability. I have finished the game and was satisfied. So am not looking to replay it anytime though.
It is esp. worth it when on sale.
I tried to play the story more than once. I think the talent point section could use some work. There are some gameplay mechanics that are not so good. Cool game tho
I waited so long for this game to go on sale and was excited to see it at the $6ish price point, yet I am so disappointed that I requested a refund for it after only being 1 hour in. There is no reason I should be this mad at a game after only having played this far, I can't see myself playing it anymore.
First off: Way too much super-dry dialogue coupled with poor speaking animations. If I'm being forced to sit through some long/boring speeches, I'd expect they'd least make the mouth animations line up with what the characters are saying. It was bad, I'm talking 70's Kung-Fu movie English-Dub level of bad. Dialogue response options were also super lame and shallow.
B: Clunky walking controls. I was walking into/getting stuck on everything and it was actually the final straw for me.
3: Everything so far felt super forced, character relations were awkward. Rather than slowly allowing you to learn about the environment and characters organically, it railroads you and shoves information down your throat.
Finally: EVERYTHING felt like a fetch quest with no freedom to deviate or do my own thing. Not cool for an "open-world" game.
But that's just, like, my opinion, man.
Overall, I would rate the game a 6.5 out of 10. What I liked most was the gameplay. It offers a very diverse set of mechanics and playstyles, and the combat is engaging. The story is good too, but unfortunately, it was poorly executed. The game has you constantly walking back and forth, repeating the same tasks for hours, and it quickly becomes repetitive. This isn’t the type of game to play all in one sitting, because after about 10 hours, I found myself getting irritated.
The game also artificially extends its length by adding unnecessary fights and conversations, which takes away from the overall experience. As for the graphics, the environments are beautiful, but the character models are often glitchy and look like they were developed by a small company. I liked the game, but it’s not something I’d revisit—it’s more of a "one and done" kind of game. That’s a bit disappointing because the combat mechanics are what kept me playing.
One more thing: there’s way too much talking in this game. At times, I just wanted to say, "Damn, bro, shut up!" I only finished the game because I bought it three years ago. Overall, like I said, it was just okay.
The story line is awesome! This game has great replayability factor and actually respects your time. If you are looking to scratch a deep immersive RPG itch, well, this is your game.
Good game, great idea, spectecular narrative, fairly challenging combat, not great traveling system. Game with rough edges but if the story is what you are looking for in a game, this one will serve you well.
This isn't the best game ever but I think the sequel could be up there. It is still a fun game and worth buying on sale for sure.
Pros:
It isn't often we get fantasy games set in the Renaissance rather than Medieval times and this game is fun for it!
Several of the companions in this game are awesome too.
The first boss battle sets the ton for a fun game.
I enjoyed the story and factions within it a lot.
The "Natives" in this game are awesome looking with so much visual variety.
Cons:
Combat is not the most interesting and it could use some more enemy variety.
Companions are not as useful in combat as you'd hope.
Overall it is a good game and for sure a buy on sale. I hope the sequel is even better!
Spiders is a developer that has original ideas and does their own thing, which is a breath of fresh air in modern gaming. The game is filled with Jank and bugs, but is a unique RPG in a competely original setting that was a refreshing change of pace for me.
It's a walking and talking simulator. Walk, walk, walk...talk, talk, talk. You look like a musketeer...a walking musketeer. You walk up hills, down hills, through forests...cause every movie you ever watched that gave you these vibes had the hero...walking. I was so tired of walking at one point...in despair, I right-clicked on my companion to see if he would carry me. He wouldn't. So, I rage quit.
This one I played to the end before reviewing. Do I recommend it? Yes. It's a good game. It shows its age on the mechanics and graphics, and whoever decided to make the native people's accent sound like drunk cockney is either a genius (cause the accent is hilarious) or kinda lazy tbqh, but the story is good and the talent system is cool. Oh, if you wanted to play the game because of the romance, eh. It's kind of an afterthought; there are 2 romantic scenes in the entire game and they're so distant from one another that the second one just makes you think "Oh yeah, I hooked up with this person like weeks ago".
Do I recommend it on full price? Hell no. I also do not recommend buying the DLC because the DLC simply doesn't work. At all. I received the letter, went to talk to the npc, the npc had no lines regarding the DLC first quest. Then, after reading about this bug, I tried removing all mods, uninstalling and reinstalling the game.
Still no DLC. So honestly I gave up on that and just finished the game.
So if you found this game on a really ridiculous price drop like I did, and you're an rpg nerd like me, sure, buy it. It's fun.
Greedfall has a lot of potential.
Unfortunately it often feels like it's still in Early Access. Much of the dialogue has the wrong PC gender in it, the subtitles are often wrong or misspelled, and the travel is a major pain due to extremely bothersome movement speed.
The story, however, IS worth playing through, in my opinion. It's an interesting premise, most of the companions are interesting (I love Vasco and Siora especially), and the world is a lot of fun and had me wanting to learn more about it. The combat is also enjoyable most of the time, and I appreciate that the devs allow you to interrupt your own attacks to input other commands so you're not locked into whatever action you first decided to take when you want to block an attack.
I recommend watching some gameplay to see if it's the game for you, and if you like story-heavy games and don't like grinding, I'd stick to the main questline more often than not. The side quests seem a bit rushed, as do some character relationships and quests (especially since it lets you do so many so early), but the main quests are pretty solid. Alas, I must stop typing because my kitten is attacking my much older cat.
TLDR : If you are interested in playing Greedfall, you can play it, but you should know in advance that it lacks polish in some areas.
Although I've ticked the “recommend” box, I'm a little disappointed with the game. I find it lacking in many areas, and that's a shame.
I'll start with the positive:
- Greedfall's universe is very interesting, and that's what immediately drew me in.
- The factions are, on the whole, quite interesting, and the dynamics of cooperation and/or confrontation that drive them are well understandable. Particular attention has been paid to the various native clans, which despite their cultural and visual similarities, have their own motivations. There is one drawback however, but I'll return to it in another section.
- The companions are all from different factions, which encourages us to regularly change them according to the quests we're doing. This allows us to benefit from additional information, and sometimes to have easier conversations with NPCs from the same factions as our companions.
- Although the island of Teer Fradee is not a true open world, and some of the scenery is repetitive (especially the buildings and interiors), the developers have taken great care to create the different regions and give each one its own “vibe”.
- The story is interesting to follow, at least for the first two-thirds.
- The system for upgrading weapons and armor is a nice touch, allowing you to continue using the weapons/armor you want as the game progresses without losing too much in stats. The visual upgrades are also nice, even if they're often the same from one outfit to the next.
- Side quests, while not having exciting objectives, (go to point A, talk to X, go to point B, kill Y, etc...), tell very interesting stories.
On the “mixed” side:
- The story runs out of steam in its final third, and unfortunately becomes far too predictable towards the end. There are no real surprises or “wow” moments. The game also suffers from the “Fallout New Vegas” syndrome, as the ending is rather abrupt and showed by Powerpoint slides.
- Although the factions are interesting at first glance, nothing concrete is done with them. Several of them are at war with each others in the lore, but apart from a few skirmishes (for some of them), there's no concrete change in their interactions.
- Our character occupies the role of a diplomat, but has little true impact on his own faction or others. It's easy enough to keep everyone happy, and I haven't come across a situation where being too supportive of one faction made me permanently angry with another. I literally lost 9 relationship points with the natives at one point in the main story, without any change in the dialogues.
- I'm supposed to believe that the Nauts are the only ones who can cross oceans? Has no faction been able to steal, this knowledge from them by espionnage or corruption before? And no faction has managed to master the seas, despite the fact that literally one of them is a scientific faction? As for the Coin Guard, I find it strange that mercenaries can work for all factions at the same time without causing internal tensions or conflicts of interest.
- The companions combat dialogues are too repetitive and will be engraved in your mind forever. Those who played the game know what I am referring to.
BUT despite these complaints, I enjoyed playing this game, and will play the second one. I understand that Spiders is not in a position to make a AAA game, especially since they seem to have some internal issues. I hope that some of these issues will be fixed in Greedfall 2, and that the choice to release the game in early access will give the developers the feedback they need to do so.
Wanted to play traps + gun and was wondering why it felt like I was always low on resources. If you ever die and use "load from last save" you do not get your ammo nor traps/phials returned. You lose all the ones you used in the fight before you died! You do get your potions back though but one whole playstyle in this game gets punished when dying. Also unsure if its a mechanic or bug but if you also kill a group of mobs then save + load they will all be respawned again. So if you kill a group or say 6, then save, then die to the next group and "load from last save" you have the previous group you killed respawned on top of you will the loss or traps/ammo as well. You end up in a loop of loss, so uninstalled and unwishlisted greedfall 2.
Great game, carries spirit of RPGs from 2000-2010 era. Graphics could be better, but maybe it's part of the charm.
Pretty good game just sad that there are still bugs that people have been complaining about still in the game even thought the devs have moved on the Greedfall 2
Your first side quest is given by a diplomat and alchemist of a foreign nation. Why are you talking to him, and he to you? Who knows! The game doesn't tell you. He complains about a competitor in your city selling potions that harm those imbibing them and asks you to investigate. Why would you do that? What is your occupation? Where does your authority to investigate and enforce laws derive from? Who knows! The game doesn't tell you.
So, you go talk to the allegedly bad alchemist at his stand, where he is attempting to sell what he claims is a potion that cures everything except for original sin, or whatever the disease is that as afflicting a significant portion of the population like the plague. He denies wrongdoing but refuses to imbibe his own potion to prove it isn't harmful. Having deployed your best investigatory strategies, you're ready to give up, but then your sidekick--a warrior-class type of guy--has a great idea. While you two literally stand next to the perpetrator-alchemist, who is still attempting to sell any of the many vials there in his immediate vicinity--your side kick says let's go to where this guy stores his stock of potions--10 feet away--steal one, then force him to drink it. Wow, that's a great idea, your character says, that's totally different than what we just did.
So you travel to a place about 10 feet away and proceed to murder the alchemist's armed security guards, who have done nothing wrong, and steal a potion. Then you go back to the alchemist--who did not hear the ruckus of State-sanctioned (?) murder and theft--and proclaim, oh ho! We stole a potion and now you have no choice but to drink it to prove it isn't harmful. Then the Alchemist does something you would never expect, but you don't see it. Instead, your character and their sidekick talk about it. Oh no, that 100 year old man of wisdom and science fled on foot without making a distraction or hindering us in any way. Surely, there is nothing that we--young specimens of the region's finest martial ability that we are--can possible do to give chase. Anyway, we did follow him or watch the direction he went, so we have no idea where he could be. Maybe it will be a mystery the player must solve by following leads, talking to people and examining evidence. Just kidding, we're going to tell you where to walk to to find the next cut scene. So, then you go there.
In the next cut scene the alchemist promises the potion is completely safe, but not for him because he used it too much. He claims to believe that with additional development his potion truly could cure original sin. Therefore he's been selling it to run a patient-funded human experiment--so it's kind of like an early access game on Steam. Also, he's innocent because his competitor, the diplomat/alchemist, holds a grudge against him because they were faculty at the same school, but the victim-alchemist thought the wrong thoughts and complained about the unethical experiments being ran on people, which involved torture for some reason. Then the game requires you to make a decision to either arrest the alchemist and hand him over to a foreign nation, which will result in his horrible torture and demise, or to aid in his immediate escape from the city. Is there evidence to corroborate the accusations against him, or his defenses? No! Why hand him to a foreign nation instead of trying him under the laws which justify his arrest? No idea! The game doesn't say.
So, I give Greedfall my highest recommendation if role playing as a brain damaged idiot child is your fetish.
It feels like an old school bioware rpg. The story is engaging, the voice acting is good, I actually enjoy the dialogue and the menial side missions which pay off with more lore or relations with the factions. It seems like a good replacement now that Dragon Age is going down hill. I think they handle the cultures well, if maybe they are a little biased on the native side.
The combat is action based and it's serviceable. I think the best part of the game is the voice acting, story telling interactions and the relationships with the companions and the factions. The fact that you can use different skills to solve problems is also nice. I also like the fact that you are a diplomat so the role play of a charisma/dialogue focused run makes sense.
On the cons maybe in the later game, some of the mainline quest missions are not aware of things your character should know. I understand these combinations are hard to code and provide little pay off, and this is a double A game, I am not expecting BG3/Divinity Original Sin, but that would've been a nice to have.
Overall I recommend it and I will be checking out the next one in the series when I am fully done with this one.
"What he wants? Eternity. Strength. Power. It is what they all want, those who take without looking beyond themselves."
I first encountered GreedFall in April 2022, on the tail end of the pandemic. I had just received word that, after nearly a two-year 'exile' of sorts, I was finally able to return to Montreal, QC; my island, my city. In some ways, the saga of de Sardet -- the confident, fearless, yet personally rootless legate whose role we assume -- inaugurated the next stage of my life. In other ways, it revealed and accentuated what was already there, and what I was already passionate about. Naturally, I could write an entire novel about my love for the game, but this is neither the time nor the place for a retrospective. This will be a 'proper' review, as the reception of my impromptu piece about GreedFall II changed something within me. Most of my review will be me waxing poetic at a fever pitch, so I will try to get the 'important' stuff out of the way first, just for the discerning gamers.
TL;DR?
Probably.
I 100% recommend GreedFall. I cannot recommend it enough, actually. It was created on a budget with a skeleton crew, and the gameplay and mechanics can be a bit janky and exploitable, but it is beyond worth it for the story alone. A tech de Sardet with a well-crafted gun can breeze through the game and delete just about every enemy -- which is ridiculously fun -- but if you're more into swordplay, then there's more to pay attention to. The parries are very satisfying! All of this said, though, if you're looking for a very refined gameplay experience, then I'm not too sure you'd enjoy the game as much as I did, but if you want a magical and politically volatile story that presents an unflinching and scathing pronouncement on the folly of man, as well as the consumptive nature of greed and its destructive trappings, then you have met your match.
PROS
+ The characters -- absolute standouts. Every single one of them, from de Sardet themself, Constantin, the companions, the various native leaders...
+ The story itself and the constantly grey morals of everyone involved, including de Sardet...!
+ CHOICES MATTER
+ Gorgeous landscapes and sound design
+ Cape physics. I've spent a lot of time in the game just spinning de Sardet around to watch her cape flutter.
+ The game encourages exploration and forces you to figure things out for yourself -- your hand isn't held past the combat tutorial
+ Chockful of early modern historical references, and plenty of Shakespeare!
+ You're free to be a horrible person, but you have to live with your choices (and you'll feel guilty about it, too)
+ In-depth and interactive crafting system
CONS
- The combat can be exploited quite easily
- Textures often clip and there are shading issues
- Animations in dialogues are sometimes choppy, but ones that we see in cutscenes are very fluidly done
- Companions can get stuck on invisible hitboxes and teleport off the map...
- Burrowing nadaigs can likewise throw companions into the fourth dimension
- The cities of the different colonial powers feel rather samey, especially the palaces
In short, most of the hang ups and reservations that I can share about the game have to do with the shoestring budget they had for the first game. I recall reading somewhere that it was only $5mil. If you can forgive that, it's an unforgettable game, and I really can't say enough good things about it.
Flintlock fantasy's apogee
It's a shame that Steam reviews have a rather paltry word limit, as I could sing the praises of this game incessantly. I'll do what I can to keep it succinct and relevant, though; maybe one day I'll have a whole retrospective series in my group/cult. But very, very briefly, the three highlights I'd like to visit here:
The story
I don't want to spoil a thing about the story, so I'll share a very brief rundown. You assume the role of de Sardet, a member of the nobility in Serene, the capital of the Merchant Congregation. You are to assume the position of legate and accompany your whimsical cousin, Constantin d'Orsay, to his new position as governor on the faraway isle of Tir Fradi, in hopes of finding a cure for the malichor, an insiduous plague that is rotting the old world, and cementing the standing of the Congregation on the colonial stage. Political machinations await de Sardet and company at every turn on Tir Fradi. Every choice is meaningful, and they all culminate in a dramatic, morally challenging conclusion that will leave you to wonder 'what if I did this differently...'
The characters
There's a reason why I mentioned my absolute love for the cast of characters in GreedFall immediately. They are all fantastically written and designed. Perhaps one of the most unique bits of the character interaction in GreedFall is that they do not begin as trusting or friendly towards de Sardet, but rather suspicious of them; even your bodyguard, the deceptively gruff and stoic Kurt. Think about it: although you trust him, clearly, you've done very little so far to give him any reason to trust you. The native princess ("you are most confusing, but thank you") Siora treats you kindly but coolly at first encounter, the renegade botanist Aphra has reason to believe you're out for her head and holds you at gunpoint the very second she lays eyes on you, and poor Captain Vasco is obliged to relinquish his position among the Nauts after he is finished transporting you from Gacane to Tir Fradi. You have to earn your companions' trust, and there are consequences if you fail to do so. This said, the romances are expertly done. Before GreedFall I would go out of my way to avoid romances in games, as I usually find them cringing or saccharine. In this case, however, if you do choose to pursue a relationship with a companion -- and you're under no obligation to do so! -- it is in-line with their own personality, arc, and their perception of de Sardet. The treatment of the companions is realistic, and in giving them their own agency, so to speak, the story becomes much more vivid and immediate.
De Sardet is easily my favourite protagonist in just about any piece of media I've consumed. As a born-and-raised member of the nobility and a skillful diplomat, one would expect for de Sardet to be a distant character, someone to whom the player would struggle to relate. But the swagger and bravado belies a universal experience; de Sardet struggles with duty, allegiance, identity, morality. As de Sardet, you inhabit a living, breathing world that you can impact. Yet, you are never given the impression that you alone are changing the world, but changing alongside the world. Just as with the companions, de Sardet's character arc from start to finish is complete and -- hopefully! -- satisfying.
The choices
There is no "good" ending for GreedFall. There is a horrible ending, a few okay endings, and the best ending, but there is no "good" ending. Your choices immediately begin to shape and construct your own fate. Acting on impulse and emotion, no matter how well-intentioned, can ruin your goals. Failing to parliament with your companions and listen to their complaints or worries can lead to absolute catastrophe or result in minor, yet irritating loses. Choices as seemingly minor as taking the low road instead of the high, or entering a hangar from the backdoor versus the front can have massive repercussions for the resolution. In many ways, you are forced to assume the role of a diplomat, constantly assessing, thinking, considering how your choices can impact and influence those around you.
The Final Verdict
Overall Rating ★★★★★
Story ★★★★★
Gameplay ★★★★☆
Graphics ★★★★☆
Sound Design ★★★★★
Replay Value ★★★★★
Difficulty ★★★☆☆
Bug free? ★★☆☆☆
PC Requirements ★★★★☆
Game Length ★★★★★
I thought this game was amazing. I loved the story, the combat is fun, the world is immersive, story is original, and the RPG elements fit nicely. I can’t really think of a bad thing to say about it. The graphics even hold up very well to this day. I don’t understand the negative reviews at all. Maybe it’s just not their type of game?
Extremely good game
I love that its full voice acted, i lost myself in the story at times and completely ignored the stream.
took about 51 hours to complete the game, That's listening to everything and doing all side missions.
i got to the point that one of our team mates tried killing us. i made a save then went back and done his side mission and then he no longer tried to kill us in the mission later on.
The interactions between the companions is pretty cool aswell.
I was looking forward to playing Greedfall 2 but the combat system in that game is a big pass from me.
I'm not a fan one bit and will not be getting the game solely for that reason.
Дополнительная информация
Разработчик | Spiders |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Metacritic | 72 |
Отзывы пользователей | 77% положительных (9799) |