
Разработчик: Spiders
Описание
REVIEW SCORES
Об игре

Исследуйте новый таинственный мир, где царит могущественная магия и водятся невероятные существа.
Только вы решаете, кому помочь, а кого предать. Применяйте силу, дипломатию и хитрость, чтобы влиять на судьбу живого, меняющегося мира и создавать свою собственную историю.
- Увлекательная ролевая игра
- Полная свобода развития персонажа
- Погружение в загадочный мир магии
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i5-3450 (3.1 GHz) / AMD FX-6300 X6 (3.5 GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB, GeForce GTX 660/Radeon HD 7870
- Место на диске: 25 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bits)
- Процессор: Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 4 GB, GeForce GTX 980 / Radeon RX 590
- Место на диске: 25 GB
- Дополнительно: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
Mac
Linux
Отзывы пользователей
First I started, I didn't like it that much, but when you continue, you will know this game is masterpiece
A tired narrative, unoriginal game world, both combined with dull gameplay.
Whilst Greedfall starts out reasonably well, the game settles into a gentle pace, that it never really seems to get out of.
The story and game world are draped around a now tired narrative about imperialistic colonisers out to take the resources of misunderstood, tribalistic natives who, despite their technological shortcomings, have secret spiritual wisdom that must be uncovered and honoured for the player to progress.
This rather insipid world, that has a little too much in common with renaissance Europe, is sadly presented in washed out colours and an almost ever present sepia tone. It doesn't look terrible, but it also doesn't really make much of an impact either.
When it comes to actual gameplay, the mechanics are... serviceable, I suppose? But there is nothing new or original here. Combat is alright, companions are varying levels of forgettable. The main story is just one cliche after another and side content doesn't have much going for it either.
As with many modern western RPG's you get to shape the outcome of the story, but make no mistake, it is quite clear which path you are supposed to take, with familiar tropes and even more familiar story beats.
If you want to experience every RPG out there, give it a shot, otherwise, if your curious get it on discount. But generally, I don't think anyone is going to be blown away here.
A polish and harmony game. The level design, features and combat are in great sync with the story telling, to create an immersive atmospheric game. Not one strong, stand-out point but all work to make up a great game.
Runs great, looks great, is great. 8/10
The game's really nice. The setting and lore are interesting and combat is fun.
It's not too much or too little, and mostly the only small complaint I have is that the ending feels a little rushed
Very fun. I’m at a point with the industry where I am willing to trade a little jank for a lot of soul. AA and Indie games are better at capturing the dopamine hits of the PS2 era in a way that AAA games don’t. Greedfall may not be as pretty or have perfect combat, yet I find it much more fun than most games from the big name studios.
I was doom scrolling the specials on the store, as one does when there's games that need finished in their library. Nothing was catching my attention. A few big titles scattered about, indie titles that seemed passable at the time. And then, as if it were a book shoved off the shelves to the floor by a spectre in the forgotten aisles of a quaint bookstore, it appeared. GreedFall.
"Tf is GreedFall and why is it styled like that?" I pondered, as I clicked on the title. "Hmmm mixed reviews that are mostly positive, it's been out for about 6 years, and I've never heard of it? How odd" I continued, oddly out loud as if someone were listening. I brought the gold edition on a whim and lemme tell you something. That was a wise decision.
I can't put it down! It plays like an action rpg, but then you can just use a tactical pause menu to take a breather and plot out a course of action, which, somehow, always works in your favor. It has the elements of a souls game, while being absolutely not a souls game in the least.
Everything likable about RPG's is in this game. Romance, the ability to choose to be a hero, a decent person, or a total ass, weapons and a ton of customization, free reign on the skill tree, quick travel AND large levels that kind of force you to walk, consistent enemy respawns for grinding or just not boring travel, health restoring outside of combat, I could go on.
Try it out, especially if you love RPG's. 10/10, i'm not even halfway done with the game and i'm already looking at the sequel
An excellent mix of magic and gunpowder, combat feels intuitive, I love the pacing so far
I recommend this game with two caveats:
1. Even when there is smooth terrain in front of him, he seems to be running in place as if there is an invisible barrier
2. There are at least an equal number of female combatants and female soldiers, but EVERYONE refers to them as all men. Why is that? did the people of that era have a hard time differentiating between man and woman? As I was stabbing them I know that I heard female sounds of pain
If you're looking for a grandiose hero story where things are constantly life or death and you're the only one who can stop it, play Baldur's Gate 3 or the Dragon Age series. This will seem boring in comparison if that's really what you want.
This game is far more realistic with touches of fantasy in places. You are a diplomat, not a hero, first and foremost, so keep that in mind.
The story weaves itself pretty slowly in the beginning, making sure you understand how this world functions completely. Around the midpoint is when things ramp up because the stakes are higher. Which makes sense for your average story.
Beginning, Introduction, Conflict, then Climax. Classic story writing, especially in books and older rpgs. Not every story jumps right into some action packed event that sets up the conflict. This story is far more subtle and leaves little clues in the beginning that hint at what's to come. It's overall a solid game with a solid story/moral behind it.
The only thing I can complain about is some of the animations, but I could say that of a lot of rpgs, and some pacing issues.
As much as I love a slow story that builds up, occassionally some things just dragged on a bit too long-again though I could make the same point about other games I like.
But I say give it a try if you're looking for a more reality-based fantasy story.
My only dislike was the time period/style of the game and that's just personal preference, not an issue with the game at all. It was fun to play, characters are interesting and I was able to get invested in them and their personal stories. It's about a lot of politics which can sometimes make me 'tune out' and lose interest but in this case I found myself actually a bit passionate on picking sides. The politics were a natural fit to the story telling and world building that allows you to form your own views without any-one choice being shoved aggressively in your face.
I would not consider this one of my favorites but it was worth playing and I will likely return to it in the future and/or invest in the sequal. Again, personal preference on style and my usual disinterest in politics is the only thing working against this game in regards to my opinion. I would and have suggested this game to others who share an interest in RPG's and this type of gameplay.
I gave this game a first try a couple years ago, and I tried it again recently, playing 10 more hours.
Unfortunately, I will not be finishing the game because it's boring and it feels empty, despite a good start (the very first quests are okay and learning about the setting is interesting, but it doesn't make up for the same 2 types of enemies that you encounter over, over, over and over again).
Maybe worth it when it's on sale, but I don't recommend paying full price for this.
Want to feel like a 17th century diplomat. Mixed in with some magic and intrigue? Like to chat to discover the secrets then this game is for you. This is not an action RPG -combat is far in between the talking-.
I like the story, time location and parties involved in the story.
The execution could be better but is OK to get the story across so far.
The game was okay, but felt very empty. It is an RPG game, and the world and your decisions don't really effect the game that much. Hack and slash style game, upgrade equipment, but lacks a bit of depth, especially after a while. It was an okay game, and could have been passed on, but also was okay to play through.
sick ass game, make sure upgrade your guns and its some devilish good fun!!
I'm shocked. This game is very underrated. Even if you compare it with the recent Avowed - there are also guns, magic, swords. But the plot, immersion - 100 times better. Even the loading menu and character creation - is already so atmospheric - you can see that the developers love their project.
Also, there are pretty cool combat mechanics, and they throw challenges, especially at a difficult level. Interesting companions, cool Victorian clothes and weapons. Complex and non-trivial quests. I definitely enjoyed the game.
10/10
Few, finally the game is done on Extreme difficulty! This game, despite not involking in me many emotions, the onse she did involked were positive, which is rare for me for I am rather lame person and I consider it to be a decent expiriance over all as I romanced Siora.
First of all, I would like to thank Spiders for creating this amazing world and expiriance that I and so many other could play, and over all, I loved this game.
I Played petty much msot of Spiders games and liked them, and like I said in my discussion post, this game in particulalr feels like epithamy of Spider's game design, all the combat style, quest system, to companions and characters feels at their limits, which are both good and bad at the same time. But I still decided with a thumb up at the end, because I felt bittersweet by the 'Golden' Ending I worked hard for,
The Pros: 1. This one is a bit spesific taste on my part, for like I said above, if you like Spiders games formula(Combat, Dialogue, World, Quests, Characters), then you will like GreedFall for it more or less retains the same things it's predesessors had. A rich world with tons of lore and charatcers, RPG combat that keeps you on your toes(Extreme difficulty PTSD)
2. The game is more semi-open world, well not really, more like giant open zones between areas with a bunch of enemies(read:wild life) is outh there to kill you and around... what 30-50, side quests to do in them besides main quest including DLC? Maybe less like 25 or something side quests. Which again, can be debated to personal preferance for many people, but for me, I see it as a plus for SPiders in their game direaction.
3. I especially liked the way De Sarde moved in combat using melee weapons, guns/vials, and magic.
Cons: But it's not perfect.
1. Even though sometimes, my character was stuck still doing animation 1 attack for like 100000 years while the enemy runs at me at Mach-5 and I am still just swining a sword, and no matter how I already can see it in animation I can't dodge until he finishes this.
2. Back tracking. SO. MUCH. BACK TRACKING. I think it got worst with each new game as it was always a bane of Spider games but here it's especially noticable. Like I understand that I am supposed to be the 'negotiations' guy, but more often than note I was keep wonering: "Could't you guys have like... pigeons or sonething? Or do you invented phones yet? Like I am an official of your allie. Can I have a carriag or a horse so I don't need to walk on foot all the time and be your errand boy?" And no, the carriages that take you to the cities were't much help for I rarely used them since I could just go to my residence and teleport from there, which is a good thing mind you, for it would be annoying otherwise.
3. There are some small grammar/VA mistakes here even way post launch, a voice actor doesn't match with the words on subtitles, but I think there is only one instance of that.
3. This is again more personal, but I was dissapointed with De Vespe Conspiracy's DLC, where they shown the whole new region and enemy type, I though it would be way bigger than what it actually was(the only location in the game I didn't checked were the caves there), and the whole experiance was like... extra 30 minutes of side content? With 10 minutes being again, going back and forth to be an errand boy, which again, some people may not like. Also I was surprised when we couldn't romance the baddies of the DLC, like I know why, but still... come on Spiders, what about continuying a royal bloodline?)
And that's it for what I can taek from my head right now. A rabling with little substance, I know, I still liked Siora's romance even though it came out litteraly LAST ONE, despite her joining relatevily early, weird how it worked.
I still miss the times where we could had baddies with giant boob like Edwen... ;(
Abysmal dogshit
game doesnt respect your time at all
constant fetch quests across half the map with no substance
It's an OK game.
The Bad: The travel system is from the dark ages. Quests which seemingly never want to end. The over use of running from one side of the map to the other seemingly just to increase your hours in the game. Can't continue after you finish the Main Quest so can't complete side quests and increase attributes for any legendary armours or weapons. Lack of dialogue choices a lot of the time.
The Good : The believable dialogues and characters. The voice acting apart from the Villagers. The main quest is well thought out if you follow through to the end but it takes a lot to get there.
Good game, could've been polished, but the story and combat make up for it, 8/10
This game has been fun to play. I remember wanting it when it came out, and then feeling like I saw bad reviews, and not picking it up. However, I got it on sale, figuring if it was bad I could return it.
So far, I've enjoyed it. It's certainly not perfect, but it's enjoyable with a decent story, good lore, and decent combat. Overall, I like it. I got sucked in quickly, wanting to know more about the malichor and the factions. I also liked some of the monster designs, though you do see the same ones a lot. The skill and ability trees actually force you to make some choices, so having people in your party who give you a boost to X or Y after you befriend them gives you an organic reason to do their personal quests. I liked using equipment to boost my stats as well. I felt like I actually had to plan a bit instead of just slapping whatever like I find I can do in a lot of RPGs.
Some of the story pacing is awkward, and De Sardet can sound like an idiot sometimes, but I like the companions, and I like my cousin that comes with me. The side quests have some lore to them that's interesting as well. The lighting in the game is also really pretty?? Like, I was struck by how realistic it felt.
There are times when you say things and it's clear that the dialogue tree got wonky, and I wish you could fast travel to a camp from the map instead of only from a camp or exit point, but it's only been noticeable later in the game.
If you see the game on sale, I think it's definitely worth checking out if you enjoy RPGs and fantasy.
game breaking bugs so you'll have to save before each quest! didn't realise this so have 1 save and would have to start the game all over again!
This game is actually garbage and its incredibly stupid side quests kept me distracted just long enough to not get my fucking refund. I'm actually pissed. instant uninstall.
This game was so much fun! I loved the setting, the story, the characters, and even warmed up to the combat. It's very flawed for sure, the gameplay gets very repetetive, assets being copy pasted all over, the character models and animations are somewhat bad, but I enjoyed it nonetheless. Most quests are kill stuff and talk to people , but your character is a diplomat, it makes sense to resolve everything with talking. If not full price, it's absolutely worth getting at a discount.
Played in 2025. It's oddly a strong 6.75 for me, too low for 6.5 too high for 7. That extra .25 is solely because of Síora. Short for an RPG, combat can be fun but a lot of stuffs didn't matter nearing the end. Weird stutters even though I think my PC is quite okay and odd bugs and invinsible walls AND awkward accidental body blocks that I can still tolerate. Story quite predictable halfway there, and the main focus character to the end I didn't care at all because to begin with he was seriously unlikable.
However I enjoyed the fact that I did stop for a few good seconds at certain places to enjoy the view (I like exploring games) There are moments seriously just a dash of Witcher and Fallout vibe (considering the years they were released) and the fact Síora reminded me of a decaf version of Curie. And kudos to the design which I can see there are intricate details and some of the creatures were well done too.
Should the devs are given a second game or another version of this, I would just recommend a deeper character personalities, most of the time we want to care about them, which in this one I mostly just did not. And just more animations to the individuals as well. I'm guessing given this isn't an AAA game I understand the limitations.
All in all I enjoyed it, Lady De Sardet x Síora FTW.
I really wanted to like this game. I enjoyed bound by flame from the same studio, but this game is too slow for me. The combat is jank, even janker than bound by flame. Also fighting A. four legged animal B. flying animal C. humanoid and D. boss gets real boring real quick. The world is awesome, they made a whole fake accent, language and ethnic group. Story is okay but I can't stand all the talking for most of a mission and then there's like 2 really weak fights at some point. And most of the time it's a bunch of 4 legged beasts you fight running between quest markers. I couldn't bring myself to finish this one.
Everything is mid. Can't push myself to play 30 more hours to it knowing it will be the same as the first 10. No fun playing that. The combat system couldn't be more simple, played in max difficulty and each fight felt the same. So few different ennemies and attack patterns. Story is bland. RPG elements are weak (this lv 1/2/3, that lv1/2/3). Crafting is pointless. Story is meh. Characters even more meh.
Nothing really felt exiting enough to continue playing to it. The rare occurences i didn't finish a game was because it was too bad at something and it was too much infuriating to go on playing. It's the first time i stop because of plain boredom. Especially an RPG like that.
That said. I must have played 500 different good games in the last 35 years, half of them being RPGs. So maybe if you are younger and all you ever played is platformers and this is your first RPG then you will find it good. It's always hard to evaluate games because other people doesn't have the same background at all. Just know there is countless better games of that type than this one.
This seemed like the kind of game I would enjoy and as someone who has played some older Spiders games too and liked those enough to finish them (though they weren't spectacular by any means), I had pretty high hopes for Greedfall actually. But I was left disappointed.
I really wanted to like this game. I thought the setup was interesting and I was looking forward to getting to explore the island and unraveling its mysteries. However, I very soon came to realize that while the premise of the game is good and on paper this looks like the kind of game I should really like, it ended up not being true.
The characters seemed one dimensional to me, most of the quests that I managed to get through were more or less just fetch quests or walking back and forth and talking to different people all over again, and I just felt bored most of the time that I played the game. I wasn't having any fun. I wasn't really looking forward to what would happen next or what I would discover along the journey or anything. And as someone who really prefers rpgs for the stories they tell, the fact that the story didn't end up gripping me at all was what ultimately made me decide to not continue with the game and even try to finish it. No sense in trying to force myself to play a game when I could be playing something that I actually enjoy instead.
Other than feeling bored with the story and the characters and the repetitive quests, one other issue I had was the fact that I really hated the fast travel system. It didn't really make sense to me and I felt like it could've been done so much better. At least there is fast travel so there is that, but I just didn't like the way it was done.
The combat was alright if I have to say something positive about this game. I didn't get very far in the game so I can't really say for sure if the combat would've turned boring later on as well, but that was my personal favourite part of the game during the 9.5 hours I managed to put into it. However, you can also get better combat in other games, combined with a better story and better characters... so unfortunately, Greedfall gets a no from me.
While its story may be a bit shallow in places, it’s still got a lot of depth, a fluid, intuitive combat system and enough morally-grey missions to bring you back to Teer Fradee some time soon. Easily Spiders’ best work and one that is confident in its own material, GreedFall, though flawed, is one more fine addition to the AA sphere and a great example of passion and dedication, succeeding where it matters.
https://steamcommunity.com/sharedfiles/filedetails/?id=3438296771
https://steamcommunity.com/sharedfiles/filedetails/?id=3438294777
Loved the story and the companions - loved the feeling of the environments and the feeling of depth to the world. A bit janky yes, but still fun. If you like dragon age and avowed, this is a game for you.
suck 35 hours into the game and I've just given up, I dont care, I dont care about the boring story, or the boring compainions.
The fast travel system is an ass and the midway camp/merchant between every single fast travel grows old FAST. I doubt I will even bother finishing the game, let alone replay and im a huge game re player. could of been an amazing game, but it's just SO boring.
Oh boy was this a tedious journey! I really wanted to like that game, but I found myself wanting it to end barely halfway through... Its wasn't ALL bad, graphics are fine for it's time, the story was pretty good also. But the bugs, the inconsistency, the repetitive combat, the lack of diversity in gear and plants and enemies... This would have been a fine 15-20 hours action RPG, there was just not enough substance to stretch it to 40-50 hours...
As of March 2nd 2025,
First of all, the game works well. In a 18 hours + gameplay, I've encountered no bugs nor crashes whatsoever, my charac never got stuck somewhere in the openworld and NPC move if they block your path (wow !)
About the game now. It's an heavily narrative (A)RPG. The combat system is a bit odd but we'll get used to it quite quickly.
The world is divided in mini open world areas but it's not that big, overall it's not an open world. Most quests are Fedex, go to A, fetch item then deliver/speak to B etc... It's kind of really repetitive so if the story doesn't hook you, you'll most likely give up the game after a couple of hours.
Nothing stands out exceptionnaly about the game, graphics are good (still today), music is ok, progression is ok and nothing is awful either.
I would recommend you to buy it on sales if you like heavy driven story game otherwise I doubt you'll like it but that wouldn't make it a bad game anyway.
It's your typical spider game, the kind of low budget RPGs with good ideas, beautiful art direction, nice voice acting and music, but this time they forgot to make it fun and interesting…
They were taking inspiration from Bioware, but they ended up making the polar opposite: a boring game, filled with repetitive fetch quests, souless characters, and a story that has no stake to offer and no reward for your emotional investment. It's just poor game design.
Really good acting and story telling. I like the combat as well. The companions are really fun.
I really wanna like this game, but I just can't.
Story - 3/5
The world is there, but the way you're exposed to it is not great. There are cut scenes and dialogue with characters speaking a foreign language that you just sit through and I guess are supposed to understand through context or being given a definition at one point. That's fine if you're doing long playthroughs, but doing 1-2 hours at a time after work over weeks isn't gonna cut it.
Questing - 2/5
There are plenty of quests and they're full of voice dialogue, which is great, but they're not handled well in relation to world building. Overall it's an MMO system. Person with a quest marker over their head, talk to them, go do whatever. To make matters worse, a lot of quests are just a lot of back and forth to talk to people. And a lot of the quests feel contrived and very out of place.
I had to turn the game off for the day when I was doing a quest, sent into a trap, come back to confront the person who sent me into the trap, who admits it, then 30 seconds later asks us for a favor. This is an RPG, I should've been able to react with more than "Oh you tricked me, I sure am upset with you! But sure, I'll help you with a favor!"
World and Travel - 1/5
I hate going anywhere in this game. My compass is full of markers and going to where I need to feels awkward. The markers aren't even explicitly clear if it's on the same map you're currently on. Combined with most maps being corridors since the Z Axis is very limited (No jumping, just vaulting up a limited set of ledges), getting anywhere in the game feels like a chore, especially on quests that send you to an opposite side of a new map.
Combat & Skills - 2/5
Combat looks like it's meant to be deep. There's a lot of skill trees, but when you look at them more closely, most are just incremental stat buffs that aren't really needed. Difficulty also feels irregular and jarring. More difficult enemies will at least have a skull icon over them, but that doesn't actually tell you much aside from it hits hard. My bigger complaint is that a lot of enemies have few or faint telegraphs, especially wild animals. This means if you're not playing regularly to learn and remember what they are, you'll be getting knocked down a lot, which is just annoying -- which is a theme of combat in general: annoyance. Difficulty is something hitting you for 1/3rd your health, and recovering with potions. Otherwise you're steamrolling through enemies or steamrolling through enemies who knock you down or stagger you.
Graphics - 4/5
They feel dated, especially after playing modern games, but they have a charm to them, and considering this is a game by a smaller publisher made years ago, it looks good overall. Monster designs are unique and while the character creator is limited, it still offers decent customization. My only complaint is some of the companions don't do the graphics justice (though others look great). They look like they're from an alpha version of the game and never got updated.
Overall - 3/5
I'll round up the average from 2.4 because like I said at the start, I REALLY want to like this game. That said, only buy this game if it's on sale and you have nothing else to play. Maybe I went into it with my expectations too high, but it had plenty of glowing reviews when I initially bought it back during COVID (finally getting around to playing it in 2025). It has an old school RPG feel with some MMO style mechs/elements, but it takes a lot of the good and bad from both and it shows.
Solid game, lacks in enemy variety. Story is good graphics are amazing. 8/ 10
Got it for ten bucks with the DLC and enjoyed it much more than AAA games for sixty hard clams (looking at you, Veilguard).
Dragon Age Inquisition meets Risen 2/3. It's good - give it a chance.
It's a boring game. I tried so hard to enjoy it, but it's tough to enjoy. Seems like its just alot of running back and forth from point A to point B just to complete a quest. Would be nice to fast travel.
GreedFall is a wonderful game. The DLC (De Vespe Conspiracy) wasn't nearly as impressive as the main game, though. I'll just do a pros and cons list on the game. Hope it helps.
Pros:
-Worldbuilding receives full marks
-Character design and writing was well done (especially for companions)
-Combat was more fast-paced than I am used to but I felt like it fit the game well
-Blade, Pistol & Sorcery fighting style was an excellent choice for the game's setting
-There was a good amount of side missions but not too much
Cons:
-Graphics aren't bad but not all that good either
-Levels were confusing at times in forested area, I hope this gets improved for the sequel
-While I liked the premise of the character progression system (skills, attributes & talents), the system is too slow for the lenght of the game and should be improved upon
Love the age of exploration style time period mixed with magic and fantasy and such. Pretty cool.
Save your money, save your time and don't bother.
The only good part of the this game is the starting area where you get to walk though an actual city and at least feel like you have a lot of options - then the game begins.
The world map is made to look big like an open world but all it is is a huge linear map. Was this made for a console with no ram? Get ready to turn into a running simulator as you just go back and forth over and over and that long linear run with a few enemies along the way are to cover the fact the game is SHALLOW AS A PUDDLE!
Eye candy with little to offer. There was so much boring back and forth running that it couldn't keep my attention to make it half way through the storyline. This game was the final straw to make me no longer pay top price for these sorts of fancy games. I'll wait till they go 75% off and even then I feel it would have been a waste. I guess I'd clasify the game as an errand simulator.
Fantastic story. Good graphics . Combat system could be reworked but all in all a solid 8/10
This game lacks polish. Movement is clunky, cut scenes are poorly thought out and do not flow naturally because no time was spent on making NPC movements fluid and blend with the story and their surroundings.
I couldn't even make it out of the starting area because the stuttering movement of the player character was immediately noticeable and I knew the entire rest of the game was just going to be an exercise in tolerating tedium.
Unfortunate because I really like the aesthetics and setting, but there is no meat on this bone.
I tried to enjoy this game but the character controls and especially combat is too jank. You can't control your character well and it isn't intuitive at all. Trying to move around large monsters to fight even on the easiest difficulty is clunky and there's no effective dodge key that I could find. The Parry function doesn't last long and monsters attacks are not timed well with their animation so you mis-time the parry constantly. The combat simply isn't enjoyable so the game isn't enjoyable. I like the aesthetic of the game, but can't get past the 1/10 combat. Setting the game down early on in the first city.
I made it to the expanded part of the story and world after putting the game on the easiest difficulty setting. And raised it back to Normal after the first major boss fight where I was stuck. The issue I have w/combat in general is how clunky the player movement is during the fight. Very frequently the game simply will not allow you to strafe around, sprint, or dodge w/Left Shift or WASD. It is very frustrating. I'd like to play combat on a higher difficulty setting but the controls and unresponsive character movement in combat is so poor I guess I will continue playing on Easy or the lowest difficulty just to get through the game without wanting to break my keyboard in frustration.
The style of the game, aesthetic, etc. I enjoy. What sets the game back significantly for me as I've played more hours now is strictly the jank combat and player movement during combat. The world itself is superior to the feel of combat. I saw they're coming out with a sequel, hopefully the second game doesn't carry over this same jank combat to it.
I've figured out a portion of what is wrong or bugged with the game. After each time I minimize the game in from full screen to use a background pc application and return to the game in full screen the Left Shift - Spring/Dodge key command stops working. If I attempt to spring out of combat it stops my character's movement all together. If I try to use it during combat, the shift key also does not work. I think this has been the issue I'm experiencing with the game. It seems like a bug that was never resolved causing the combat to feel horrible. I fixed it by closing the game completely and re-opening, but that's not something I want to do continually. Sucks that your character movement bugs out every time you do anything else on your pc while the game is running.
this one is tough for me to review but it just felt 'off' to me the whole time I was playing it. combat felt a little floaty like my character wasn't firm on the ground and my attacks wouldn't feel meaningful and weighty except for gun shots which were very powerful and satisfying. Blocking and dodging felt awkward though. Characters were not incredibly interesting. Your options for abilities seem very limited to 2 or 3 abilities for each of the three main play-styles. I might have preferred to not play as a character who already has a place in society, it felt like my story was already written for me before I even started so any role play I might do would feel like "De Sardet just started acting really weird the day before they headed to the new world" which took me out of it.. For such a small team though it's quite impressive what they did accomplish especially graphically but maybe I'm too picky or don't have patience anymore and I couldn't get into it.
solid 8.5 from me. Very good game. Narrative RPG. Kinda cool that "decisions" were done based on the missions you decided to do, so if you are a completionist then you're locked into one specific narrative with limited choices. But that aside, nice take on the genre, good narrative experience, actual 10/10 environment design and world building. Absolutely loved the environment (with sepia filter disabled). Very nice setting (either love or hate it). Enjoyed 99% of my time playing the game (except for the couple times of annoying walking back and forth)
super fun game. glad I went back and did it again. First time I stopped about 60% of the way through, didn't realize how far I was! But man, what a great game. Fantastic experience, do recommend!
For an open-world RPG that they showcase in trailers, the game is pretty weak—more of a running simulator with clunky combat and poor movement.
is it groundbreaking? no. is the story deep? also no. is the main character likable? thats a big ol no. but thats fine because he is desardet. legate of the congregation. 6 or 7 out of 10. vibes of witcher 1/2
Дополнительная информация
Разработчик | Spiders |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 72 |
Отзывы пользователей | 77% положительных (9997) |