Danger Zone

Danger Zone

2.5
Смешанные
360.00₽
Steam Store

Разработчик: Three Fields Entertainment

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Описание

Добро пожаловать в «Danger Zone» — новый виртуальный комплекс по аварийному тестированию автомобилей. Примите на себя роль водителя-испытателя и постарайтесь выжить в различных сценариях аварий.

Просто разбиться легко, но сможете ли вы собрать по пути все бонусы?

Созданная на базе Unreal Engine, «Danger Zone» сочетает реальную физику столкновений и взрывной игровой процесс. Разбивайте машины о движущийся транспорт, сносите трейлеры, рассыпая их груз, используйте взрывной «SmashBreaker», чтобы перемещать свою машину. Чем больше разрушений вы устроите, тем выше будет ваш счет.

Если вам надоели забитые машинами дороги, выезжайте на шоссе в «Danger Zone». Отомстите пробкам в час пик. Это место — настоящий рай для тех, кто любит взрывное вождение.

Особенности:

Режим одиночной игры с 32 уникальными сценариями аварий для тестирования. Поддержка таблиц лидеров позволит сравнить очки игроков и друзей со всего мира.

Поддерживаемые языки: english

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7 64 bit
  • Процессор: Intel i5 3.2GHz / AMD FX 8350
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: nVidia GTX 750ti / AMD Radeon R7 265
  • DirectX: версии 11
  • Место на диске: 15 GB
  • Дополнительно: Supports game controller, mouse and keyboard and Cloud Saves
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64 bit
  • Процессор: Intel i7 3.5GHz / AMD FX 9590
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: GTX970 / AMD Radeon R9 290
  • DirectX: версии 11
  • Место на диске: 15 GB

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Не рекомендую 28.10.2024 15:07
          0 0

          Very bad damage model, boring gameplay, no music, slow and annoying game!

          Время в игре: 20 ч. Куплено в Steam
          Не рекомендую 05.03.2023 14:35
          2 0

          It controls terribly, all movement feels like it is done on ice. The camera cannot be manipulated while driving and is at a very low angle, making the very vertical levels an utter gamble as to if you are going where you need to do, the destruction of vehicles is very unfulfilling as it is only texture damage, no warping of the models to really feel the impacts, there is no music and the game is short with only one mechanic ripped straight out of Burnout.

          It's a disaster of a game, avoid and go play Burnout instead.

          Время в игре: 222 ч. Куплено в Steam
          Не рекомендую 05.09.2022 22:48
          1 0

          Game crashes every minute or two.

          From what I was able to try on the first level. It seems pretty basic almost on rails style crash game. There isn't a whole lot of variety judging by what others are saying. And it'll leave you disappointed if you wanted a Burnout 3 experience. Too bad I can't actually play the game though.

          Время в игре: 5 ч. Куплено в Steam
          Не рекомендую 30.04.2020 21:45
          3 0

          this is not a bad game in general but for everyone who has fond memories of of the crash mode in the burnout series it's difficult to judge this positively. the potential is there but the lack of scenery and selectable cars each with its own strengths and weaknesses just make the gameplay shallow. there are also some techinical issue such as a certain inconsistency of the physic engine and the lack of a 360 camera in all direction (which honestly takes literally 10 minutes to be implemented). besides those things the game is ok, it just suffer in comparison to their previous work. hope DZ2 makes the leap again

          Время в игре: 245 ч. Куплено в Steam
          Не рекомендую 12.07.2018 00:08
          3 0

          Disappointed. It feels like Burnout, but it's not fun like Burnout. The camera doesn't behave as one expects, there's minimal replay, and it just doesn't give the sense of mayhem that I got from previous Crash mode games. I assume it was budget and resource challenges that lead to the choice of all the action being indoors, but that really hampers the expereince.

          I will give any follow up or sequel a chance, but I wouldnt recommend this game.

          Время в игре: 32 ч. Куплено в Steam
          Рекомендую 14.11.2017 02:40
          5 0

          Danger Zone is a vehicular crashing game by a small group of people who had worked on my all-time favorite racing game series Burnout. They did a pretty great job bringing back the idea of crash junctions from Burnout 3. The only things different in this game and Burnout is that the Crashbreaker had been renamed Smashbreaker, there is no music (but there was no music in the crash modes from the Burnout games), and you cannot choose your vehicles. Even thought it has its differences, it still shares lots of simularities from Burnout which is why I recommend this game!

          Время в игре: 119 ч. Куплено в Steam
          Не рекомендую 22.10.2017 22:30
          5 0

          I really want to like this but I don't think it comes close to the original Burnout crash mode, and stuff like the blue spawn gates with the weird indoor test track area really regresses the game too much for me to stick with it.

          Время в игре: 18 ч. Куплено в Steam
          Рекомендую 06.10.2017 19:55
          82 2

          This IS NOT BURNOUT!!
          This is a bare-bone crash game made by a team with less than about 10 staff.
          This is a game with no music.
          This is a puzze game, not a choas game.
          This is not a good party game.
          This is a small game.
          Take with a grain of salt,
          This is an OK game, don't expect Burnout.

          Время в игре: 87 ч. Куплено в Steam
          Не рекомендую 03.09.2017 03:35
          18 1

          Cashing in on people's memory of the Burnout games.

          After about 15 minutes, you have pretty much seen all the game has, and it's not fun unless your main purpose is to perfect a level and beat other player's scores. There is no fun in crashing, and it does not feel like a sandbox of explosions.

          To me this feels nothing like the Crash levels in Burnout. The levels make me feel claustrophobic. They are in large concrete rooms with a low ceiling. I don't feel free to play around and crash things, I feel hemmed in and restricted. The actual gameplay is the same. There are "Score Multiplier" powerups you MUST pick up if you even want to get to the next level, and you do. You want to get to the next level so you do not have to play the level you are on. The cars seem to only have 2 states, Driving straight, or blowing up, and contrary to the screenshots, the explosions are not great.

          There are trucks with a lot of propane tanks on them. You would think that the propane tanks explode. They are Red, they are Propane tank shaped, and this is a video game. They don’t... They just fly around the same way a crate would.

          There may be explosion physics, but almost no actual car/driving physics. Some levels you have to drive in-between cars going the same direction as you, a light tap may divert them a little, but not how cars would react, and anything more than a light tap and they explode. There is almost no deformation of cars at all.

          The camera is poor. It is hard to see any cool explosions because it always stays rather close in on the car.

          tldr: Even for the price, this is forgettable and makes me regret spending the money(And I spend quite a lot of money on steam).

          Время в игре: 59 ч. Куплено в Steam
          Не рекомендую 08.06.2017 15:16
          15 0

          I have to first start this review by saying that I LOVE ALL of the BURNOUT GAMES.
          Every piece of them.

          So of course I knew that the crash mode from Burnout was going to make a return some time after Dangerous Golf.
          However I did not quite predict this.
          This little game has some glaring problems that not even someone that loves all of the Burnout games can ignore.
          So its with an heavy heart that I write MY Review of Danger Zone.

          Firstly I will start off with some of the Pros and then proceed to the Cons I see then finish with an overview and opinion piece.

          Pros:

          Name of the game is just perfect.
          User Interface.
          Optimisation.
          That familiar Burnout/Crash Mode feel.
          The Ranking System with other players.
          The Sounds.
          Price (kinda).

          Cons:

          No DJ Striker.
          No where near as fun as Burnouts Crash mode.
          Lack of serious character.
          Tedious to play.
          You ONLY get ONE CAR to play with.
          Severe lack of variety and depth all round.
          The Same boring environment to look at and crash in over and over again (For most of the game).
          All of the vehcles in THIS game they have next to no damage except some scratches and they set on fire. The lights even stay lit up right after you crash the cars.

          My Personal Opinion:

          For me this game has no character no proper replay ability as the scenarious you play in are really boring and lack any fun from a gameplay and design perspective.
          My biggest gripes with this game are the following:

          Instead of at least getting One half decent environment to cause havok in. We end up getting a very stale looking and feeling indutrial simulation that you can only control with using one boring looking sedan with no choice of even colour of the car to crash in and once you fall or even getted knocked off the world its game over man no matter what score you have.
          I should'nt be punished for not causing chaos YOUR WAY! If I want to smash everything and provide a huge score my way why must I be punished for doing so?


          The menus,Cars,Lack of any music or any meaningful damage,The game is just boring to look at and play, Getting punished for not destroying things the way each level wants you to which I will expand on below.

          For example: You are pushed into a level but instead of getting the best score by hitting and smashing stuff. You actually have to hit things a certain way and it is a must that you get nearly all of the pickups to even finish the level. Look I understand that I have to hit things a certain way but with this game you have to hit things ONE WAY PER LEVEL and until you figure out what that is ya screwed and this is not good game design.
          Also you have a timer to do all this in as the cars them selfs will de spawn and only spawn once.
          This game only does one thing well. Functions. Thats it, Nothing else.

          If it wasnt for the fact that this is called Danger Zone and the pretty effects, EA could of released this game under the name Burnout Crash Zone Renegade or something like that and you would be hard pressed to tell that is was made by the origional founders of Criterion and you could mistake it as a bad atemp of something fantastic made by corporate greed. Not saying that this game was made in those conditions. But it feels ,plays and looks that way.

          With my eyes this game needed way more time in development that much is clear as day once you beat most of the game and get over your nestalga.


          I honestly don't know how the founders of said goodness can make something worse then they did many years back. Did they not go back and play there old games and the mode and break down how each of these things where done. Opifony time.... Go back embrace and recreate the bones and all that then proceed to bring it to 2017 and then later down the line evolve the formila. NOT try to do something that you have a faint memory of and hopethat the old fans will put up with it. Epecially when its so stale,Boring,Repetative and even lacks must have things like a DEFORMATION SYSTEM IN A GAME ABOUT DEFORMATION AND CRASHES and im talking the burnout 3 damage system and this is worse then that by miles.

          I would be more forgiving but this is 2017 and Brand new Indie Devs put more effort in then TFE.
          and these guys are the Founders and Creators of Burnout and Criterion? FUCK OFF.

          I seriously hope that TFE's next game will greatly build upon this and seriously Add everything this game is missing which is nearly everything I and many others have Covered.
          Also some LESS of linerarity for they way you go about causing chaos as well as not being punished for not smashing stuff the ONLY way the game want you to do so and for me DJ striker telling me about risk reward every so often. He was in Dangerious Golf.

          Also I do want you guys to succeed but you need some tough love.

          So this game as it stands is just a linear grind simulator with no real character, depth or fun thats its ancestors had.With all of the indie titles in todays Market this One fails to even stand out or be fun.


          Its a no go from me.
          Its a shame really I was really looking forward to this title but it ends up bringing nothing new or loved back to the table except some explosions.
          I really really really hope that TFE's next game will be much more then what Danger Zone is currently as all this has going for it for ME at least is the nestalja and what lies hidden deep underneath is a fantastic base badly realised that is also let down by a rather mindblowingly boring shallow repetative exterior and is rather lacking in many regards.

          Just because they are classed as Indie Devs does NOT mean I will get behind lazy and poor game design period that is not fun across the board. I enjoyed Dangerous Golf way more then this and I fucking hate golf. I actually love Cars. I love Racing games. I love unique games that are FUN. I love Developers that try and do create great games per Genre. This game is none of the above. Its not unique, Fun, Pretty, Timeless or interesting. Its a bland boring repetative experience that has nothing going for it when you compare it to other Indie titles and its "inspiration" Crash mode from Burnout.

          "Its just a grind simulator with some cars and explosions in it"




          Sorry Three Fields Entertainment :(

          3/10 - Bad


          -SirJarko.

          Время в игре: 286 ч. Куплено в Steam
          Рекомендую 04.06.2017 02:25
          19 1

          Remember when EA didn't suck massive dongs and completely abandoned a strong racing franchise in favor of an arguably weaker one that EA forced the devs to make games for before canning them and throwing them on the new Battlefront games? Those were the days when the Burnout franchise reigned supreme as the ultimate destruction racer. Even from its first iteration back on the PS2 we were introduced to a high octane smash fest of aggresive racing and traffic dodging. However, the pinnacle wouldn't be reached until 2002 when Burnout 2: Point of Impact introduced a series of minigames involving smashing a car into heavy traffic to cause a chain reaction of carnage. This formula wouldn't be perfected until Burnout 3: Takedown when the mode took a more arcadey approach allowing you as the user to control the flying remains of a destroyed vehicle into even more traffic to cause a bigger wreck. Oh yeah, there was also racing too.

          After the last good Burnout game, Burnout Revenge, came a successor called Burnout Paradise that pretty much sucked all the "success" out of the very thing it was trying to be. While the removal of a structured circuit race was replaced with an open world point A to point B system the biggest insult was the removal of Burnout's Crash Mode in favor of a mode called Showtime which allowed users to, at any point, spin their car out of control and start smashing into traffic endlessly until they ran out of momentum from hitting traffic. It sucked because it never really showcased all the destruction you were causing until at the end when it somewhat showed you the aftermath during the scoreboard. The best thing about Burnout's original Crash Mode was that each level was structured uniquely outside the confines of the tracks already in the game allowing the developers to create some really wild scenarios for you to crash your car into. The game also highlighted whenever some poor unsuspecting victim hit the brakes too late and skidded into a tanker causing him to explode.

          Fans of the Burnout franchise have been left without a crash mode successor for 12 years. TWELVE. YEARS. And don't even get me started on that joke of game development called Burnout Crash! That is not Crash Mode. It was a sad excuse for a Crash Mode successor.

          So come the other day when I'm just lazing around and hear about this trailer for a Burnout Crash Mode successor and to my surprise upon watching the trailer I find out it was released 4 days ago. I quickly refunded Tokyo 42 because that game was such a disappointment and put my money towards this instead and, man, I sure feel quite the opposite!

          It's no surprise that this game is pretty much exactly identical to that of Burnout's original crash mode. The handling, driving physics, the floaty destruction physics, behaviors of the NPCs, the after-touch explosion system, the camera focusing on the points of impact, etc are all included in this game and that's because Three Fields Entertainment is a company founded by Ex-Criterion founders who worked on the original set of Burnout titles. The moment I picked up the controller and smashed into the first scenario I was blasted by a whirlwind of nostalgia and felt the relief of a 12 year old itch finally being scratched. There was nothing more satisfying than seeing everything familiar with the game that I loved playing over and over so many odd years ago and it is special to see that they kept all the charm of Crash Mode in this spiritual successor.

          Now, obviously, there are a few things that are different this time around. The first and most obvious is the aesthetic of the game. Everything is done inside of a crash test simulation complex. I don't know if this was for budget reasons to keep the cost down but don't expect a wild change of scenery through the levels like we experienced with some of the real-world reimagings found in Burnout 3 and Revenge. It pretty much all looks the same, but they at least put forth the effort to make the facility and simulation rooms look and feel genuine with flashing lights, large metal doors, and rooms that "code" themselves into existence. Every vehicle, including yours, has a crash test logo on it as well and every letter features a bright sign that displays some sort of text. None of these have only gotten a small chuckle out of me but it's nice that it's there.

          The biggest changes are two additions they added to the levels themselves. Crash Mode in Burnout was pretty simplistic in its mechanics. You have a car, you try to drive into traffic and rack up as much of a combo as you can get from the pile up. The more cars piled up, the bigger multiplayer you recieved and the more collateral you collected. You could also build up a meter called "Crashbreaker" which allowed you to blow up your vehicle and, for a few seconds, fly it around and toss it into traffic you may have missed or otherwise can't get to without making use of the mechanic. Danger Zone features these same mechanics as well, however Crashbreaker is now referred to as Smashbreaker and you only get one of them after meeting the minimum requirement during the first point of impact. The only way you can get more Smashbreaker is to control your first Smashbreaker into a collectible Smashbreaker icon located on the map. Its a weird design choice as it makes the crashes you cause feel less dynamic. Its like you have to follow a path set by the developers in order to obtain the high score which sorta of dampens the beauty of experimentation from its predecessor and turns it into a challenge and competition with the inclusion of the leaderboard. They do also include money pick ups as well for extra points, and collecting all of them reveals a secret cash pick up that rewards you with $5 million in points. That being said though it doesn't really diminish from the fun and nostalgia the game has to offer but I would have liked if this wasn't included.

          Along with that there are bigger changes. The multiplier system only comes into affect after initiating a Smashbreaker and it will only count cars you either destroy with the radius of the explosion and other cars you knock into while you're flying around. They also included out of bounds areas on the map which will cause a game over if you fall into it and give you bonus points if you throw an NPC into it. This becomes a game of balancing because you obviously get the most points from causing pile ups but if you throw all the vehicles off the map with your Smashbreaker you lose creating an obstacle for other NPCs to crash into yet you need to use your Smashbreaker in order to obtain a higher multiplier for the pile up collisions. Timing is crucial in obtaining the most points you can possibly get and following the route you need to for that mad-mad money is difficult as your car only bounces when rolling on its sides and bouncing off of other traffic. It will refuse to move while it's grinding on the chasis. This can make for some frustrating moments as one poorly timed collision after using a Smashbreaker can send you away from another Smashbreaker you desperately need to keep the chain going.

          The most disappointing thing however is the lack of any other vehicles for you to drive. You are only given this midsize 4 door sedan that sounds like it has the engine of a Ford Mustang. Obviously the maps are tailored around this one specific car, but I would have liked if they played around with a variety of different vehicle classes. Again, it's probably due to budget constraints as they are a small team that's self-publishing on Steam, but aside from that this is pretty much the Crash Mode that veteran Burnout fans have been craving for over a decade now. It's definitely worth the asking price of $12.99 and, hopefully, with some good sales we'll finally see a real Burnout successor. I highly recommend it to fans and to newcomers alike.

          Время в игре: 271 ч. Куплено в Steam
          Не рекомендую 03.06.2017 17:34
          54 5

          Make a room, download some free assets, import "My very first driving rig!", add a nifty explosion effect, add some cool sfx and music, whip up a prototype, aaaand ship it!

          This is a souless, empty shell of it's inspiration Burnout.

          You know when my 2 young boys, whos lives revolve around breaking things and instant gratification, are bored to tears after 10 minutes of playing, something is wrong.

          Время в игре: 81 ч. Куплено в Steam
          Не рекомендую 02.06.2017 08:21
          25 0

          I really wanted to like this. I love crash mode, I still wish that mobile game (Burnout Crash) made it to more platforms too. I thought, this series has been around for over a decade, surely they will put that experience and knowledge to good use, even if they don't have much money. They'll improve on the excellent foundation that's already there.

          Well for starters, they somehow took crash mode and turned crashing/pile-ups into not only NOT the primary goal, but an obstacle to it. Sure, Burnout 3 had money pickups but they were just a little bonus. Here, the pickups will make or break your score, which you will lose a significant chunk of if you miss even ONE of them or collect them in the wrong order. Where previously I'd be smiling at that giant pile-up I created, now I'm cursing at it for blocking my path to the next Smashbreaker (Crashbreaker) pickup.

          Which brings me to the Smashbreaker/Aftertouch system. Instead of being able to retrigger it by continuing to accrue new wrecks, now it will trigger ONCE and after that you have to try to collect Smashbreaker pickups to trigger it again. Your car didn't roll properly? Got clipped by the corner of a bus? Now you're stuck and have to retry the whole crash again. While for the most part the physics are ok, your own car can only maintain speed properly if it rolls end-over-end, something you have very little control over (think Showtime from Paradise except with more accurate physics and no helpers). Not only that, the car will stick to the ground if it lands right-side up (despite losing its wheels in the initial crash) and destroy any momentum/flipping you built up with your Smashbreaker jump.

          Essentially Danger Zone is a 3-D platformer about limited jumping, where your success often depends on the physics being nice to you. It could improve down the line with fixes/additions but right now it's an exercise in frustration.

          Other things to note (as of this review, obviously they could change later):
          - Camera control; you only get it after your car becomes a wreck, and only on the horizontal axis. Yes, this does become a problem when trying to see pickups you're above.
          - No restart button, no rebinding of any kind
          - It is a graphically nice game, especially the light sources. Thanks UE4.

          Время в игре: 352 ч. Куплено в Steam
          Не рекомендую 01.06.2017 17:51
          6 0

          First time I've requested a refund on a Steam game.
          The game is just simply not fun. It seems unfinished and more like a tech demo or an Early Access game.
          Yes it's Burnout Crash Mode but it's like a slimmed down version with very little variety. After playing for less than 10 minutes (4 levels), I'd had enough.

          Время в игре: 5 ч. Куплено в Steam
          Не рекомендую 31.05.2017 13:57
          11 0

          Burnout 3 was my favourite game in the series so when i heard about this, i was hyped!

          Unfortunately, this game does not deliver sadly and i believe the main this to blame for it is the budget. The environments consist of concrete warehouses and are bland and the lack of a real car destruction engine makes crashing less fun...

          Very disapointing

          Время в игре: 19 ч. Куплено в Steam
          Не рекомендую 31.05.2017 00:28
          29 1

          TL;DR. Where Crash Mode was a demolition sandbox, Danger Zone feels like a demolition shoebox. Hopeful the devs expand the gameplay.

          Such a disappointment. I've been playing demolition/smash 'em up games since the first Carmegeddon.
          I've loved the Flatout and Burnout series for the sheer mayhem. I was really excited when the announcement came out a few months ago that some devs from Burnout we're creating a standalone Crash Mode game. Sadly, they found a way to suck most of the fun out of Crash Mode.

          In the Burnout games, you racked up mayhem on busy city streets. In Danger Zone, you are stuck for the entire game in an underground garage simulator. In Burnout, the traffic was dynamic and alive and you enjoyed every second of destruction as drivers kept suicidally driving into multi-car pileups. In Danger Zone, each scenario has a finite number of cars. If you slow down or stop to time a dash through a busy intersection to hit the perfect target, you can literally run out of vehicles. I made a couple of runs just trying to collect all of the power ups only to have zero vehicles to smash into. You can collect all the power ups - worth thousands of points - and score a perfect zero for not hitting a single vehicle because there are none on the map. I understand by having set conditions it makes you work harder for a higher score, but that is not what made Crash Mode fun. The points were secondary to the destruction and somewhere along the way, the devs forgot that.

          Some common complaints you see in other reviews that I have agree with are:
          - How poor the vehicle controls are
          - You only get to drive 1 car the entire game
          - The limited destructability. This is Crash Mode, not Dent Mode.

          I am hopeful this is not the end of development and the game evolves. At a minimum they need to add an Endless/Unlimited Mode where cars keep coming until you get knocked too far from the danger zone and the timer runs down (like the Insurance Fraud mini-game in Saints Row - as long as you keep getting knocked around, the games keeps going). Until then, my recommendation would be to wait until the game improves or it goes on sale.

          Время в игре: 188 ч. Куплено в Steam
          Рекомендую 30.05.2017 21:06
          3 0

          Love It so far! It may seem like a simple design at first, but if you want to be at the top, you will be retrying every event till you get there. Plus there are many hidden platforms. It really brings back that old Burnout feel! <3

          Время в игре: 172 ч. Куплено в Steam
          Рекомендую 30.05.2017 13:16
          22 0

          Very fun gameplay-wise, but lacking visual damage



          A very small devteam (consisting of former Criterion developers) is back with their latest release, Danger Zone, a spiritual successor of Burnout 3's crash mode. In this game, it's all about earning as many points as possible by wreaking havoc in dense traffic and collecting coins in the process to increase the total score. The game was developed using Unreal Engine 4, and it shows: graphics are gritty with a lot of particle effects at once on screen. No problems with performance and loading times, either.

          This game is set in only one type of environment (crash test tunnels), but it succeeds in bringing an excellent "puzzle-based" level design with each level having different layouts.
          Car physics are good: I've enjoyed the rollovers, barrels and props flying around and violent explosions, but unfortunately, visual damage is sub-par. It's too simplistic for a game centered around car crashes.

          That said, its pricetag isn't too high and I believe it will appeal to people who either have nostalgia for the Burnout series or just want to compete with other players online, thanks to the leaderboards. It could be too short for people who are looking for a "just for fun" experience in one go, as it can be finished in 2 hrs or less in a single playthrough.
          I've enjoyed this game pretty much, but the "crash mode" still has a lot of potential, so I'm looking forward for an update or a follow-up with more in-depth visual damage and possibly mod support for fan-made levels and cars.

          Время в игре: 494 ч. Куплено в Steam
          Рекомендую 30.05.2017 10:32
          86 3

          Danger Zone In-Depth Review



          Back Story


          Back in 2014, Alex Ward and Fiona Sperry left Criterion Games. They formed a small studio called Three Fields Entertainment. They wanted to make a "spitual successor" to Burnout, but they worked on other games, Dangerous Golf, and Lethal VR. After releasing those games, they finally talked about Danger Zone. It is based off the destruction crash mode seen in Burnout 3 Takedown. Now, Danger Zone has released, but is it any good?

          Game Review


          Danger Zone is the crash mode of Burnout series. An okay game for the price, and gameplay.

          Optimization & PC Settings
          The game looks amazing. The Unreal 4 Engine really helps to bring out the beautiful moments of the gamemode. Everything is over the top (Lighting, fire, explosions, smoke, sparks). The game has a great amount of customizable settings. The optimization is amazing. I had my settings all the way up, and I was able to get over 100 FPS on each map, with many cars on screen. The game ran like a dream, with no stutters or big graphical glitches. They really did a great job for the PC version.
          Optimization & PC Settings: 8/10

          HUD & UI
          Simple, basic, and easy to use. There is not much cluttering the screen, which makes it easier to concentration on the action. There is also an option to hide the UI in the pause screen (when in the crash mode) really showing that they wanted this game to be cinematic.
          HUD & UI: 10/10

          Controls
          (I only used a controller) The controls for driving the car are horrible. I ended up sliding around like on ice, and I couldn't get back into control. I can't get to my target sliding everywhere! After exploding, it takes some pratice to be able to maneuver to your target.
          Controls: (For controllers) 4/10

          Camera
          The camera is one of the most frustrating camera ever. What annoys me is I can't look down! On a game focused on environments with plenty of vertical levels, you need to be able to look down so you can land where you want. I missed so many pickups because of this. The camera also sticks too close to the car, making it hard to see around it.
          Camera: 0/10

          Gamemode
          This game only focuses on the crash mode seen in previous titles of the Burnout series. The gamemode is about causing as much damage as possible. You fling your car into a series of intersections, causing huge pile-ups in the process. The gamemode is fun, and very entertaining. The crashes are weirdly calming, just watching the beautiful destruction unfold.
          Gamemode: 8/10

          Level Design & Set-up
          There are 32 different crash junctions, with all of the same virtual style to them. I am not a fan of the virtual style. The levels just aren't eye appealing, and feel lazily developed. They did make some of the levels set outside, but it is just still boring. However, the level setup as a lot of variety. No two levels are set-up the same, showing that they tried to atleast make the levels have a unique flow. However, with the annoying vertical levels that are insanely hard to beat with the camera, it makes it a lot less enjoyable. I think though that the main problem is that the levels are held back by the lack of visual appeal.
          Level Design & Set-up: 4/10

          Props
          HELLO? WHERE IS EVERYTHING? Since this is "virtual reality" there are no props. The only props are only on transport trucks, or barriers on the side of highways. Other than that, there is nothing. It would have been amazing if the level was filled with a bunch of props that can be obliterated. It would add to the chaos, but sadly, there is nothing.
          Props: 3/10

          Difficulty
          This game is very difficult, but in a not fun way. I wanted to pull my hair out on some of the levels which I can't seem to even finished properly.
          Difficulty: 5/10

          Vehicles
          There are 7 different drivable vehicles, but this doesn't make much of a difference. The cars all sound the same, and seem to handle the same. You also can't choose with car you want, so you have to stick with the one you are given. The traffic vehicles don't have much variety, meaning you keep seeing the same vehicle over and over again.
          Vehicles: 4/10

          Vehicle Damage
          The car damage is awful. The damage is not softbody, and the cars don't even deform. The damage is all texture based, just scratches, and paint chipping. Even the car lights don't break! Now the wheels, hoods, and doors do fall off. I understand that they are a small team, but they could have atleast done some kind of basic damage model, like the morph target technique (In games like Watch_Dogs). The damage is part of the experience, which is non-existence.
          Vehicle Damage: 2/10

          Physics
          They claim that "Danger Zone combines real physical crashes...", but the physics don't make sense at all. Vehicles have no weight to them, causing them to fly away like paper planes. Cars slide like they are on ice. Although the physics aren't completely realistic, it actually helps make the game enjoyable, and funny. The game is over the top, so the crashes are even more over the top with the physics.
          Physics: 7/10

          AI Traffic
          The AI is perfect. Sometimes the AI drives by crashed vehicles right next to them, avoiding the accident completely, or they drive right into it. The AI makes the whole game really funny, and enjoyable.
          AI Traffic: 9/10

          Sound
          The sound design is basic. In some areas it sounds really nice, but in other you here the same annoying sound repeat over and over again. I heard car alarms go off in cars that weren't even parked, the same explosion sound can be heard, and the cars sound all the same!
          Sound: 4/10

          Final Score: 5.2/10
          Average



          A simple, yet enjoyable game. It is nothing special, but is okay for the gameplay it offers.

          Время в игре: 651 ч. Куплено в Steam
          Рекомендую 30.05.2017 09:50
          18 0

          For that price(12.99€) i can give it a thumps up.
          If you dont want to collect every gold/platinum medal you can finish the game easily in under 2 hours. I just finished the last level(20th) and had 15/20 gold medals and 11/12 achievments. Only need to replay some levels to get some additional platinum medals.
          (as of writing i had 2.2h played, after 4.0h i got all achievments)

          The gameplay itself isnt bad. Its like Burnout crash mode but the vehicle handling is not that good, there is no reverse either. I mean, the game is enjoyable and if you loved the crash mode you will like/love this game too.

          Its just that there is something missing, the polishing or i dont know. The vehicles have barely any damage model. Sure, the doors get lose(but wont fall off) and get scratchy and that stuff but no real deformation. Devs told in forums why(too small team, too many problems) but its still a bit sad and takes away this nice "Eye-Candy" feel.

          The graphics are okay i guess. Bit outdated maybe but it works for this type of game. Only one environment tho, inside that test facility. Explosions are nice to watch.

          The physics can sometimes work against you and with you. Or they just work completely normal, not predictable i think. I got shot across the streets or got hold on one place without any movement(yes, i pressed B). Its especially funny when you see multiple cars hit the ceiling without any input from me.

          All in all i can say its worth it if you loved the old crash mode from Burnout games. It brings over the same feeling of fun destruction with enough puzzle elements to get you hooked for some time. If you cant stand replaying the same level over and over just to get gold/platinum you should wait for a good sale. The playtime is already short but without hunting for gold/platinum it would be even shorter.

          Время в игре: 279 ч. Куплено в Steam
          Рекомендую 30.05.2017 08:59
          10 0

          This is really enjoyable - taking me back to Burnout's crash mode days! While it's a shame the entire game takes place in a "training facility" rather than open and varied environments, the mechanics are still sounds and quite fun.

          Время в игре: 56 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Three Fields Entertainment
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 01.02.2025
          Metacritic 64
          Отзывы пользователей 66% положительных (127)

          Отзывы пользователей

          66%
          84 положительных и 43 отрицательных отзывов
          Обновлено: 22.01.2025 21:43

          Жанры

          Action Racing Indie

          Особенности

          Single-player Steam Achievements Full controller support Steam Cloud Steam Leaderboards Remote Play on TV Family Sharing