Разработчик: Causal Bit Games Inc.
Описание
Join the fight! Join our community!
About the Game
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. They set out on a journey to save her kingdom and her family from the clutches of an evil wizard.Set in the vein of such classics as Ghouls N' Ghosts and Wonder Boy 3: The Dragon's Trap, the instantly classic and familiar gameplay will transport old-school gamers back to their heyday, and the self-adjusting difficulty will allow for even the most novice of gamer to pick up and play!
Join Madelyn as she battles through graveyards, swamps, castles, the countryside and more! Polished gameplay, breathtaking visuals, jaw-dropping dual soundtracks and epic adventures await!
Classic retro gameplay for a whole new era!
- With the retro of feel Ghouls ‘n Ghosts and Wonder Boy 3, this will conjure up memories of the arcade era with its Unity driven hand-drawn pixel art
- 10 levels with five stages each, they're replayable with no starting over (that is unless you want to)
- Two modes including story (by a professional children's author) and arcade (for the experts)
- Hidden collectibles with extra rewards, weapons are upgradeable depending on your armour, which you can find through the blacksmith in story mode
- Fritzy has special powers to help you and assists you in your quest
- Weapons are specific to certain areas, providing access to secret locations
- Travel across the world using special portals to get from place to place
- Slipping between classic arcade FM/PCM and modern orchestrated, you can tailor the music score from Gryzor87 (of Maldita Castilla fame) to help set the scene
- Lovingly crafted by veteran artist Christopher Obritsch, the game features distinctive pixel art, from the cut-scenes, to the gameplay, with depth provided through dynamic lighting
So, let me now tell you this classic tale of good versus evil...
Origins of Battle Princess Madelyn
When Creative Director Christopher Obritsch's daughter Madelyn wanted to be in Ghouls ‘n Ghosts, and fight “Green Head”, he said it was someone else’s game - but he could make her one that was like it. “But girls can’t be knights, Daddy. Only boys…” she said, to which he answered “Pshh…What color do you want your armor to be?”. The answer was pink 😉 And that’s how this game started. Chris' daughter Madelyn loves the first stage of Ghouls ‘n Ghosts and makes him play it over and over because she wants to see him fight “Green head”, the Shielder boss at the end of the first stage. It’s not hard for her to twist his rubber arm, as it’s been his favorite game since it came out all those years ago.
The Development Team
Madelyn Obritsch - Drinker of the chocolate milk and Honorary Assistant Creative Director - The hero of the game, and the designer of the things daddy puts in the game.
Christopher Obritsch – Known for sitting there and doing stuff like Insanity's Blade, Escape from 85 and a bunch of other crap you probably never heard of, and also an award nominated game developer. Chris is the creator, director and lead artist on the project. Also the father of the Battle Princess.
Daven Bigelow – A published author on game development. He’s an avid player, collector, and maker of games. Daven is the lead developer and slinger of cuss words on the project.
Gryzor87 - The Retro Audio Destroyer of Planets, known for such amazing game soundtracks like Maldita Castilla, Hydorah and The Curse of Issyos. Gryzor87 is the main man behind both soundtracks.
Поддерживаемые языки: english, spanish - latin america, french, german
Системные требования
Windows
- OS *: Windows 7 64-bit
- Processor: Intel Core 2 Duo 2.8ghz or higher
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD with 1GB VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
- OS: Windows 10 64-bit
- Processor: Intel i5 Sandy Bridge
- Memory: 8 GB RAM
- Graphics: NVIDIA or AMD with 2GB VRAM
- DirectX: Version 11
- Storage: 2 GB available space
Отзывы пользователей
I really wanted to love this but the obsession with frame perfect jumps made the early spots just mind-numbing. No fun, just jump into spikes endlessly.
a great gng clone with a wonderful art style and smooth gameplay
Design in overall is beautiful, very beautiful indeed, and the soundtrack is great as well, but with so many technical flaws about unpolished mechanics, random visual effects that pollute the screen, bad graphics etc., this looks like it was the first game made from this dev. Couldn't enjoy playing it.
If you still want to give a chance because of the artistic aspects, which I understand completely, remember to test the available demo before spenting $20 on it (or a better price on discount during a sale, which I strongly suggest).
Great game, the controls are a little stiff but if you're familiar with the games it is based on then it makes sense. Honestly, I found the game got a bit too easy towards the end once you upgrade the weapons and armour, but the challenge is pretty good throughout most of the game.
This is a really good game. It has tight controls and good game play. It has everything I liked about Ghosts & Ghouls and adds a few things to keep it interesting. I feel like the arcade mode is a lot more fun than the story mode.
The only thing I don't like about the game so far is the "leaps of faith" that were needed. These don't detract from the game too much though.
BPM is really a good funny game a great omage to the G'N'G serie.
But it's not without problems, the biggest one is the inability to look up and down, this REALLY is an issue in later levels like Russia where some pits are traps other are the right way, but there's no telling is just blind falls.
We must agree though that the difficulty is not NEARLY as high as the G'N'G games(it's pretty easy IMO) thanks to the really good jump controls(In the GNG games the jump SUCK you now it's true...this is what make those games even more hard let's be honest here)
The graphic is really well made altough some times there's a little bit of confusion in the tiles and patterns: sometimes you can jump down...sometimes you can't, sometimes the projectiles can through sometimes they can't...a problem also of the hit detection that need to be a little more polish.
Not a big variety of enemies(especially underwater), but they're pretty good overall.
The audio is great, the soundtrack is amazing...but i think the sound effects needs a little more variety.
But YEAH afterall is a really fun game that need to be polished a little bit more to be a great game.
Raccomanded (maybe in sale is even better)
pros:
- looks nice.
cons:
- enemy placement is awful
- hitboxes are a joke, specially with bosses (and specially yours).
- the map is useless
- every single animation is exagerated to the point that is irritating
- loooooots of backtraking.
- there is no way to look ahead in any direccion, so lots of leap of faiths
- hard to tell what is background and what is the ground/platform.
this feels like a very rushed and unfinished game. don't waste your money
The game is blatantly unpolished.
You can tell that whoever did the visuals had some love for the game but the ones who came up with the all other elements of gameplay design wanted to finish it as soon as possible.
The result is a game that is repetitive and boring. I wanted to at least finish it but I just didn't care enough and stopped close to the end. Not because it's hard (It's very easy in fact, especially in contrast with G&G) but because I can't stand all the blind backtracking.
I played this on my arcade cabinet and liked it until the waterfall stage blind jumps. That frustrated me to the point that I can't recommend this. I wonder how many more leaps of faith leading to death there are. It makes me not want to play more to find out.
https://youtu.be/8R09oQAefRs
This game is absolutely excellent! As a huge Ghouls n Ghosts fan (and Ghosts n Goblins by proxy) this really lives up to its inspiration and even surpasses it in some ways. I've actually found this a bit more challenging than the GnG games, but I think that's because I've had so much practice with those over the years. I'm just used to everything they throw at me. I haven't played this enough to learn every little thing. I've got low hours on this on Steam, but that's because I play it more on the Switch. If you like this style of game, I can highly recommend this.
Battle princess madelyn is a fantasy action game, just for the soundtrack you already must have this game, the music is amazing in this game, reminds me the good times I had listening "undertale" musics, that game is so good I can easy place by the side of my favorite fantasy action game, that is definitely not "volgarr", hmm I have played some more, it have some flaws, main menu animation is unskipable and the loot in the game are all rng based, which means the game can be unbalanced some times, because some of the armor and weapons have different values to damage and range, there is also story mode, that I have played once, and it is a complete different game with quests and interative npcs.
+astonishing soundtrack
+amazing graphics
+awesome level design
+great gameplay
+replay value
10/10
I never could beat Super GnG, so I thought this would be too hard for me, but I gave it a chance and it feels pretty fair. I do like that I can keep respawning as long as I kill monsters. The backstory behind the creation of this game is what really drew me in though, kick some butt Maddi!
I originally played this on the Switch which was awesome. Just downloaded for Steam to test out the new updates and it's phenomenal. The visuals are mesmerizing, the array of monsters and their attacks are spot on, this game is everything you didn't even know you needed in your life. Not to even mention the music, it's just outstanding. Don't wait, get it! I absolutely recommend it.
i beta tested this game, and now buying the full piece is like completing a set to me. this Game is AWESOME. i can't understand the reviews here that complain about it, this is the perfect homage to the original hard-mode games like ghosts and goblins. seriously, don't pass this game up there is some awesome gaming to be had here, and if you're a completionist like me, and a secret hunter, this game is for you. so far i've had happy accidents finding the super armor, and the different weapons. the dev's of this game are epic as well, and i had a great time conversing with them during beta because they listened to each and every suggestion i personally had, and considering them to great fruition. thanks again to the Devs for bringing in us beta testers, and thank you for releasing an epic game!
This is a tentative recommendation. It's a promising game that suffered from flaws which have largely been resolved. I mainly played the story mode, so take this as a review of that specifically.
Let's start with the good: Excellent pixel graphics on par with the mid-late SNES era. The devs cite Ghouls n' Ghosts as an inspiration, and it's littered with similarities.
The story is a by-the-numbers Hero's Journey about a warrior princess who has to save her family, kill the monsters plaguing her kingdom, and avenge the death of her dog. There's a strong family theme, and a dark-saccharine tone throughout the story mode in which NPCs often die, but always either return as a ghost or inhabit a new vessel, with the most prominent example being the heroine's own dog, whose ghost follows her everywhere and persistently makes himself useful.
The controls are tight, and you're able to make precise jumps and movements to platform and avoid enemies and projectiles without any mechanical hiccups getting in the way. There's nothing to complain about in that regard.
The bad: All major issues with this game stem from one source, which is the camera, relative to the size and layout of stages. Oftentimes there just isn't enough information on your screen to know what's going on, especially when you need to advance downward, which is often required. The camera will never change its fixed orientation of keeping the protagonist in the horizontal center near the bottom of the screen. This, coupled with the design of many stages results in many instances of 'leap of faith' gameplay and tediously wearing down enemies beneath you because your projectiles vanish as soon as they reach the edge of the screen. Granted this close zoom enables the player to better absorb the nice-looking 2D sprites and environments, but an option to zoom the camera out, shift its orientation to the player character, or even an Odin Sphere-style simplified map with the edge of the screen no longer being an impenetrable barrier through which no projectile may pass would improve gameplay immensely.
In conclusion: Flawed, but definitely worth a playthrough, especially if 2D eye candy is your thing. The gameplay is difficult and fun, and you'll get many hours out of its different modes and New Game+ feature.
Arcade mode is similar enough to Ghosts and Goblins to be enjoyable. I have a lot of games to play, but for now I think it deserves a positive review at least for Arcade mode.
It's worth getting if you like platformers.
I wanted to like this game I really did you see I am a HUGE FAN of Maldita Castilla another gouls n ghost inspired game on steam and aesthetically this is just like that full of perfect sprite work and art design but under all that the game itself is not great it's massive levels are easy to get lost in and REALLY LACK DIRECTION I had no idea where I was meant to go in level 2.
I would often have to do a leap of faith and hope I would land on a platform and not an enemy that you had no idea was there. I didn't care much about the plot so I found myself skipping a lot of the dialog I have always preferred straightforward arcade games over Metroidvania games so I tried arcade mode only to find it did not punish you by taking you to score away when you die making the whole thing pointless I must admit maybe I am being too harsh maybe I dislike it because what I really wanted was Maldita Castilla 2
This game has the perfect level of spookiness. The music is top notch. Just all around great atmosphere. and the pixel art and animation is just wonderful. I look forward to playing more. My only problem is it is a bit janky. Not top tier as far as the genre goes. The bosses are pretty boring, most of them didn't really feel like an accomplishment. There was no real skill in beating them as their patterns were basic and overly repetitious. Also, there wasn't as much story as I would have liked. Just bland dialogue here and there. I still recommend it and am happy overall.
Ghost N Goblins returns, only, not exactly. This game gives you all the nostalgia feels (Princess Bride reference? really? that's awesome), but with lots of cool new stuff to do. It's almost like GnG meets Metroidvania in a sence. It's lots of fun, but hard af at times. Highly recommended if you like arcade style sidescrollers with substance.
Fantastic game, wonderful art, sound and controls. If you like tough but fair platforming, solid gameplay and a fun story all while scratching that reto itch, this is the game for you.
Also a big shout out to the crew who worked on this game, not only to bring it to life but for sticking around and helping their community diagnose, troubleshoot bugs and find solutions.
Great game, Great community, Great Devs. Highly recommended.
I have a huge fondness for the old G&G games so I was very much looking forward to this, I missed the Kickstarter so I was waiting for my chance to buy it. I've only played through to finish the first Boss Fight so far but it's enough for me to know it delivered everything I wanted from a G&G game beautifully and I love ever single thing about it.
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Дополнительная информация
Разработчик | Causal Bit Games Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Metacritic | 73 |
Отзывы пользователей | 69% положительных (39) |