Разработчик: Experiment 101
Описание
Здесь всюду властвует чума, Дерево жизни иссохло до, а племена распадаются. Исследуйте этот мир и определите его судьбу: сможете ли вы спасти его?
Особенности игры:
- НОВЫЙ ВЗГЛЯД НА БОИ ОТ 3-го ЛИЦА
Боевая система, основанная на боевых искусствах, гарантирует тебе уникальную свободу движения, и возможность комбинировать приемы дальнего и ближнего боя и особые способности твоих мутаций. Изучай новые приемы вун-фу, развивай персонажа и проходи обучение у встреченных мастеров, чтобы разнообразить свой боевой стиль. Мы уверены, бои еще долго тебе не наскучат. - ИГРА ЭВОЛЮЦИОНИРУЕТ ВМЕСТЕ С ТОБОЙ
Меняй геном своего персонажа, а вместе с ним и весь стиль игры. Направленные мутации будут влиять на твои параметры, а воздействие биологически активных зон в открытом мире наделит особыми способностями, такими как «Обличье черепахи» или «Пузырь слизи». А если твой персонаж подвергнется радиоактивному облучению в бункерах, оставшихся от старого мира, он сможет открыть новые возможности своего разума, так называемые пси-силы: телекинез, левитацию и т.д. - РЕМЕСЛА ВЫХОДЯТ НА НОВЫЙ УРОВЕНЬ
Дай волю фантазии, создавая оружие. Комбинируй элементы и создавай уникальное одноручное и двуручное, дробящее или режущее оружие. Оснащай револьверы, дробовики или винтовки дополнительными модификациями, вроде штопора или бензопилы на аккумуляторном ходу. И не забудь добавить в свой арсенал контейнеры с биоактивной жижей. Встреченные персонажи будут рады создать для тебя различные прикольные гаджеты – бионические крылья или реактивный ранец. Другие помогут модифицировать твой автоматон всем что найдется по пути! - ЛУЧШЕЕ СНАРЯЖЕНИЕ ДЛЯ ПРИКЛЮЧЕНИЙ
Выбирай любую экипировку, и речь не только об оружии. Для исследования Мертвозон тебе понадобятся противогаз и баллон с кислородом, в зонах аномального холода пригодится термокостюм, а в биозараженных зонах без защитной экипировки вообще шагу невозможно ступить. Подбирай снаряжение под любой вид активности – выбор практически безграничен. - БОРЬБА ЗА ВЫЖИВАНИЕ В ОТКРЫТОМ МИРЕ
Огромный мир только и ждет, когда ты начнешь его исследовать – равнины, высоты и глубины, по которым можно передвигаться пешком или верхом на машинах, планерах или даже воздушных шарах. Изучай гиблые пустоши, сети подземных тоннелей, поднимайся на горы и причаливай к берегам таинственных архипелагов. Совершай открытия, разгадывай тайны, сражайся с разнообразными существами и заводи новых друзей в этом причудливом, ярком мире. - УНИКАЛЬНАЯ ИСТОРИЯ С НЕОБЫЧНОЙ РАЗВЯЗКОЙ
Новый мир балансирует на краю пропасти, и его судьба зависит от твоих действий. Жуткая чума опустошает земли, и Древо Жизни гибнет на глазах. Племена разобщены, и кто-то должен сплотить их во имя общей идеи или же подчинить собственной воле...
Рассказчик будет направлять тебя, но будущее мира в любом случае зависит только от тебя; от твоих действий и твоего выбора.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, japanese, korean, polish, russian, simplified chinese, arabic, hindi, indonesian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8.1/10 (64 bit)
- Процессор: AMD FX-8350 or Intel Core i5-4690K or newer running at 3.5 GHz or higher
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4 GB Direct3D 11 capable video card - GeForce GTX 960 or Radeon R9 380
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Keyboard, mouse and an internet connection for Steam.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64bit)
- Процессор: AMD Ryzen 5 1600 or Intel Core i7-6700K or newer running at 3.2 GHz or higher
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 6 GB Direct3D 11 capable video card - GeForce GTX 1660Ti or Radeon RX 590
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Keyboard, mouse and an internet connection for Steam
Mac
Linux
Отзывы пользователей
Game is not in English
I tried to reinstall several times. Nope. What the Heck?
So stupid.
i beat this several times, a decent open-world action RPG game with good weapon and gear customization and decent combat. Really good for any completionist
Seems to crash all the time. Not good so far because of that.
Bought this in a sale recently and it's been great. It does feel a slightly unfinished game which is a shame but overall the gameplay is fun and pretty simple with the exception of having do some crazy combos to achieve 100% in some areas for where some chests are.
With all of it's flaws, it is a fun game which for the main story can probably be done in 12-20 hours but if you want to explore every inch of the map whilst doing all the achievements, then it has taken me 88 hours :)
Shame there hasn't been any updates or further content but for a bit of stress free fun, give it a whirl.
It starts slow but its not bad game once your raccoon gets stronger
Initially fun, but becomes a grind. I finished it, without regrets. If you like a grindy, open-world platformer, Biomutant is better than most.
Ugh, another fighter-combo move game, just ugh. got too man bench-warmers (wannabe boi-people), seems to me. Fought the first Boss F O R E V E R
No tutorial on how to avoid the bad starter, No stat bar on it either, Just no, because the AI is training us now.
Well, 2ish hours in, 1 Crash, 1 forced restart due to a mouse bug, one forced restart due to an NPC chat option not showing up... It looks ok, I will keep playing for now. I only paid 10, if I had paid more I would b more mad.
29hr update - Its fun - lots of obvious bugs - characters glitching through the ground, my character is short so sometimes theyre cut out of cutscenes besides his forehead.
Originally played when it released and refunded after a few hours. Recently gave it a second chance and can honestly say it isn't that bad after getting used to the combat. Still has a few hiccups here and there, but not like day one. Solid 7/10
A room-temperature cup of plain black coffee,
It is not amazing, and i don't have anymore to add.
BIOMUTANT had so much potential, but I found it disappointing and boring.
The combat gets repetitive, and the story fails to engage.
A missed opportunity.
Great game but too much story telling
World was very beautiful, very nicely done.
Enjoy this game even tho sometimes the animation and the movement a bit clunky
didn't like this game at all and I wasn't able to get a refund so i'm stuck with it now.
tl;dr: This is a good game that suffered massively from a hype train that lead people to think they were going to get a different game than they did. Buy if you want an emotional and thoughtful experience, do not buy if you think every game should be Dark Souls.
I bought Biomutant on the day it was released. Yes, it really took me three and a half years to complete and this was because of life changes that occurred near that time that lead to me not being to play video games very often anymore. You should then see this as a testament to my enjoyment of the game since I have stuck with it all of this time.
The thing that this game suffered from initially and still does though to a lesser extend is being dramatically misunderstood. I myself had bought it being completely unaware of the hype train at the time. But the people that were on that rain believed they were getting some type of martial arts action epic, I believe. While it has some combat, it is not the focus of the game and as many reviews point out it can be very repetitive. I believe this is because of the developers not wanting to put emphasis on combat, they made it so that the combat is accessible to everyone. That is to say, the combat is easy enough even a young child can beat the game and yet feel like they are really good at what they are doing. What this game is really about is atmospheric open-world exploration and self-contemplation. So, first and foremost the best thing about this game is just walking around and taking in the sights and sounds. The second major aspect of the game is the story and interactions with its characters. This is where I think many other critics go wrong. Many people have criticized the plot as being thin and that your choices do not matter in the outcome of the game. With this, I think the creators may have been devilishly clever. To me it seems that the point of the game is not the outcome but rather your contemplation of your choices and the effects you have on the characters as you progress through the game, not the end result. Very subtly, the game shows you that the wages of your decisions result in a reflection of that emotion in the world around you. The visuals, dialogue, and incredible orchestral music build a type of emotional immersion that you rarely see in video games. I also think the developers took unique steps towards creating an engaging and emotional environment. The narrator was an excellent choice which cornerstones the narrative style of this game. That makes me personally disappointed that this game had poor commercial success, because it means that the unique concepts in this game are unlikely to be carried on into the shared lexicon of game building techniques.
Are there bad elements to this game? Yes, there are. Particularly with the combat system as many people point out. Though I disagree with how the developers should have fixed this and would actually have recommended further de-emphasizing combat and/or making it more whimsical.
Graphics: 9/10 - At the highest settings they are gorgeous. I cannot honestly say they are the best possible, which is the reason for the less than perfect score. But it is impressive that such a small studio could pull off something this good.
Sfx/Music: 10/10 - Perhaps the finest aspect of the game. You can tell that careful thought went into each musical piece. The narration is terrific.
Controls: 9/10 - Aside from some glitches with aspects that occur when dealing with some interactable elements, they are exactly what they need to be.
Gameplay: 7/10 - There are problems. Most notably with the combat system and clan system, but also some of the other mission based mechanics due not feel fully fleshed out.
Plot/Story: 9/10 - I agree with others that things could have been tied together more neatly at the end. But the point of the game is actually not the end. I think the style of narrative used in this game is very uncommon for video games and that throws some people off. But if you pay attention and spend some time contemplating the words of the characters, it pays off in ways you might not expect.
BONUS: The narrator speaks very distinctly and properly. But the makers provided full audio narration in several languages! If you are studying one of the languages available it is actually a helpful study tool because you can have the subtitles and narration in different languages.
Overall: 44/50 (B+)
A good hack n slash game, sometimes slightly heavy handed on the pollution aspect but overall a great game. 8/10
After playing just a couple of minutes, after the tutorial on battle management, it became clear that you press dodge and hit, and 80% of the game will pass, I can not advise
This game feels AI generated. if you on;y play the main story it might be fine, but while going for 100% it felt extremely repetitive and generic and a little grindy.
Very nice
Introduction:
Biomutant is a game, alright. It's unique and weird visually and in storytelling. It's an open-world RPG, with Kung-Fu-style combat containing both melee and shooting. Though, it falters flat face-first on the crumbling pavement of a long-lost civilization half-way through the game. It's also narration-driven because the new breeds of this world are speaking in gibberish tongues.
Let's slowly digest this weird specimen of a game into segments so we can understand this game better.
Story:
To sum it up, the world is dying and you'll need to save it. How? By saving the Tree of Life, it's slowly being devoured by World-Eaters and you'll need to destroy them before they des... eat the world.
Aura:
There's a karma system in the game, called Aura. You can choose to be good or evil, which doesn't add anything special when making major choices.
For example, you can join either the Jagni or Myriad tribe with two different looks on the world. Myriad, the "good" tribe wants you to destroy the World-Eaters and free the Tree of Life to restore balance. But Jagni, the "evil" tribe wants to destroy the Tree of Life by letting the World-Eater do their thing. But get this, even if you've chosen the evil path YOU STILL need to "fight" the World-Eaters in a way, not fully defeat but... Subdue them to do their job better?
Tribe wars:
One of the main questlines were you takeover enemy tribes by defeating them, or by persuasion. At first it was a nice switch from saving the world and helping a tribe in need, expanding forces to gain power and take control. Later on after capturing ONE fort, FIVE more are remaining, and follow the exact same formula. So you're repeating 1 quest 5 times? FML
Luckily, after capturing 3 forts, the 3 leftover forts are surrendering. You can get the option to end this questline earlier, I didn't just to see if there's anything new or worth mentioning. THAT WASN'T THE CASE! Don't make the same mistake I made! End it as soon as you get the prompt, trust me! Spare yourself the trouble!
Narrator:
I can't believe I've to mention this, but I'll make one thing crystal-clear: IT'S NOT THE SAME NARRATOR from The Stanley Parable, like some make out to be! I can't believe some people are THIS dilutional. It's seriously a 10 second research away for delivering the right information! With all proper credits:
Kevan Brighting did narration for The Stanley Parable
David Shaw-Parker did narration for Biomutant
With that out of the way: The Narrator tries his damn hardest to make out this weird story, lost civilized contraptions and not to bore you with the silence. While I do appreciate the whole narrative side of exploring ancient buildings, after a while it can get annoying. At times the narrative nature of performing ANY small ACTION, a whole bunch of nothing gets spout into your ears.
For example, you try and loot an ancient house, open any loot you might stumble across, and you hear this narrative phrase: "You can't loot without eyes"
Brother, you can't talk WITHOUT MOUTH!
Now, the Narrator can be turned-off, but I didn't like the silence. Funnily enough, there's a slider that you can adjust on how frequent you want the Narrator to talk, I set it to 5 out 100, still talks too much...
Wordy words:
In this gibberish language, words and names gets thrown at you. Clinky klanks (metal), polym (plastic), pingdish (satellite dish), huggle (sewer rat) YOU NAME IT! And with all these weird and cute names the Narrator says in perfect English what is what, it sounds almost like toddler-talk from a teacher! It's so damn weird!
I don't blame the Narrator, I blame the writers for making this new dystopian game of wordle and try to make sense of any mundane household item, like a washer? "Clothes soaker", toilet? "Flush stool", piano? "Stringplonks"... wat?
Combat:
Combat is a lot of fun, a wild variety of melee and ranged weapons to choose from. You can switch pretty slick in combat from melee to ranged. You can activate Super Wung-Fu abilities by performing any combination, which differ with what weapon you're using. Very cool, but after some time repetition starts festering on combat like rust on metal as well.
You can fight the repetition to an extend by switching weapons, making the combat more bearable, but you've got to do that a lot to not get bored.
Boss fights:
The first two Word-Eaters were great and funny to battle. The last two were more of a burden to do. Minibosses are mediocre, tiresome and always the same.
Mutations:
Or "Psi-Powers", same thing. Most of them are bland, but the Mucus Bubble is my absolute favorite! Just roll around, gather small enemies, jump and throw them left and right. It never gets old! But Turtleform is so damn useless and expensive, you can use it to slide down from any hill, no damage on enemies on impact either.
Exploration:
Walking sim, almost no encounters, loots-a-plentiful. Plain as white shores.
Hazards:
Areas that are hazardous can conflict damage overtime if you're not well protected. Like radiation, biohazard, hot, cold and low-oxygen areas. In early game that can be tricky, have equipment that protects you from such hazards, later on it doesn't matter. Once you've unlocked all mutations you can spend unspent bioblob points to resistance.
Mounts:
You can tame wild mounts by gathering "pip", which are fruits or nuts hanging from orange bushes. Collect one, interact with a nearby mount, and it's all yours. Alternatively, you can buy one from a "Livingthing Broker" (these names are killing me)
Other than quest-related mounts, all mounts are the same. Aesthetically there're different but a transport is still a transport.
Vehicles:
Seven types of vehicles you can get in Biomutant. Very disappointing, here's why:
-Mekton, a giant mech and the first one you'll get. It shoots through enemies like butter BUT can only be used in the Dead Zone, NOWHERE ELSE.
-Googlide, a waterslide that helps a great deal traversing through waters.
-Gullblimp, capable of sailing through the winds of the Kluppy Dunes, guessed right, can only be used there.
-Octopod, an ONE-TIME USE submarine to defeat the 4th World-Eater.
-Batnam-Nam, reward from the WORST quest in the game and is the WORST summon, capable of gliding great distances. BROTHER, WHAT!? At the time of getting this you can glide already! With an Automatron upgrade
-Mekanofingro, a mechanical hand equipped with a finger-cannon, very silly. However, you can shoot your OWN gun while mounting a beast.
-Shark. Googlide reskin, same premise.
You can also modify some, but it's mostly aesthetics.
Crafting:
This feature is fun, you can craft any new weapon from the loot you've gathered to make more powerful weapons. You can use a workbench in any village or tribe to add addons or to strengthen the material using scraps from dismantled items.
Crafting is such a joy, but choosing the right base/stock/etc is such a chore, and you'll spend some time on what's hitting harder than the last selected item.
Conclusion:
The story's a mess, the Narrator's trying his best but the writing is failing in place, the repetition is inevitable. You can say all you want about Biomutant, this is what you can expect. So many great ideas are thrown against the wall to see if it sticks, like cooked pasta.
People can still love chaos, like looter-shooters, learn the ropes. Like opinion-based reviews, potential buyers still have the choice of ignoring all of what is mentioned, whether it's negative or an early warning.
At the end of the day Biomutant is, or was a game with great potential, but later on in-game you can see the rushed state it was in on release.
Fine early stage of the game, later becomes repetitive. No redeeming qualities.
3 / 10
[b]"He says you made them weaker, but they won't give up"
Fun and lots to do. Well polished and good story. Mechanics are easy to learn and not over encumbering like many games.
First of all, I would like to say that the basis of this game is a superbly designed open world. The same cannot be said about the quests and plot. The quests are very similar and some are generally repeated over and over again without introducing anything new. The game has a very nice crafting system and a fairly large set of different techniques that can diversify the gameplay. However, after finding certain weapons, the complexity of the game drops sharply and it becomes no longer so interesting to fight and explore the environment. I recommend this game to those who want to relax and spend time exploring a large open world because otherwise there is not much else to do here.
I'm amused how big the world is in that game - I did not expect it. But... it is full of repeatable quests, nothing was really unique except for World eater boss fights. All other bosses were kinda boring and same. The final boss was missing something, like personality or differences between stages which world eaters had.
I know I've spent my time in this game but I would say it's worth max 5$. World and grapgic quality is fine but animations are often bizzare and I don't think that's what was intended. Mobs design is funny I have to admit it.
It is something else but in the end the story does not make a lot of sense and I don't know if any choices make a difference. Ending is also weird, I don't understand why tf would my character do that.
And the dialogues and narrator. It was funny and something new for first maybe 5 hours. After that I had enough and I mostly skipped it, especially with non crucial npcs... It was more annoying and I don't know who is the target for childish but depressive texts tbh
I love the open world, the stories very fun, and it's. overall just a good game.
id say its for people who are looking for some fun and want to make silly designs to there items story is not bad i do not like that no matter what you do there is no neutral ending yes some parts are weird but i had a lot fun when i played it
TLDR: If it's on a massive sale, maybe. Otherwise, even for a returning player trying to finish the game, it's not worth it.
I tried to come back to the game after years of not playing and it made me realize why I never finished it in the first place. Biomutant is a very "middle of the road" kind of game. It's not bad, but it's not something that's going to pop out at you as something you'd play over anything else either. I love the art style and the narrator is the same one that did The Stanley Parable I do believe. (Probably spelled that wrong) However, he gets annoying very quickly, even as a returning player. I even loaded into an area that I didn't quit at which was weird, cause I was in a freezing area with equipment that was not meant to handle that environment. I don't know why the game feels so out of place to me now but what charm it had is lost on me. I'll probably try to complete the story just so it wasn't a wasted purchase but after that I'm uninstalling and never touching it again.
I waited so long for this game to be on sale. After all the mixed reviews I read, I knew it wouldn't be worth full price, so I waited and finally got it for $10. Totally worth it, right?
Not really.
Three hours in and it still feels like I'm in the tutorial stage. The amount of cut scenes is ridiculous, taking control away from the player every 10-20 minutes; it's supposed to be open-world, but the game won't really let you go anywhere without it being linked to a quest (i.e. all roads are blocked until you do what the game wants, despite giving you multiple "main" quests at a time); the crafting system had potential, but they way it was executed is weird. Combat mechanics are alright, and the fact that you can turn the narrator off (mostly) is a plus, but the story is basic at best and the writing is awful.
There's also a not-so-subtle undertone of environmentalism, which is fine I guess, but it gets preachy real fast and it's not very consistent. On one hand, the player is constantly told (and I mean every chance the game gets) about the tragedy of careless corporations dumping toxic waste and whatnot, but then we see a thriving community of mutants with superpowers living in lush habitats, largely unaffected by what happened! What's the actual message here?
Overall, if you're into a more linear gameplay, this might still be fun for you, but it's not what I was expecting, even after reading a bunch of reviews.
MERMÃO DA NÃO.... Isso aqui é mais ruim do que uma noite de bebedeira tu ta dirigindo pra casa, bate a vontade de cagar e tu só tem duas opções, cagar na calça ou parar no meio da rua e manda vê, resultado não importa qual tu escolha no final é MERDA.
ACHO QUE SE TIRASSEM O TUTORIAL DESSE JOGO e já colocasse o player no mundo iria ser melhor. O tutorial é tão cansado que tu torce para o jogo crashar e por alguma razão quando ele crasha ele desinstala sozinho, nunca vi isso, coisa de louco e para a felicidade de muitos ele pede reembolso automaticamente. Isso é que é Quality of Life.
The game has an amazing design. It is super cute. Regardless of the aggression, appearance and friendliness of many animals, they look like you see animals in reality. With the same affection you watch their habits and humanity. You feel sorry for their conditions in which they survive among the concrete jungle. The only thing that is superfluous here is the announcer, but not the independent design. The developers simply did not know that it is even more clearly visible that many animals develop like little children and behave the same way.
You can synchronize with the character on the screen, touching his reaction to our everyday things.
In short, the world is big, rich, beautiful, unique. There are cool white mountains to move around. Collecting is a pleasure.
The combat, as for me, is very annual, talents work, fighting is not boring, there is progress.
Crafting is also not boring, quite well implemented, I really liked it. It is not overloaded with words at all. The plot, although simple, is catchy because of the factors that I wrote above.
In general. Don't get hung up on the game, their money on the discount is definitely worth it. What to expect from a casual game that didn't position itself as Dark Souls? The developers didn't lie, the game turned out the way it was presented. The Steam game card has full information about it, screenshots, views, this is more than enough, give a FULL assessment of the gameplay and think - should I buy the game or not?
Yes, you can now say that all game pages have screenshots and video gameplay, but how does this reflect their full essence? Well, including the fact that the biomutant developers specifically clearly went through a large number of gameplay mechanics so that the buyer has no questions about the product he is buying, any question about your expectations from closing the game arises immediately before the purchase.
keep install uninstall this game never progress more! maybe that was how the game doesn't optimize properly, is sooo laggy and jittery on my PC, FPS drop every where, I thought was my GPU are not good enough, but sadly its not my GPU issue after all.. since i play game with better graphic are works fine, just the game not optimize it properly, beside I love the concept of the character TBH.
I really hate to say it, but this game is mediocre at best. I'm almost willing to keep playing it to see if it gets better, and I'll admit I'm a smidge invested in my little guy, but I think the studio's next work will be better if they learn from the lessons of this game.
Boring gameplay, annoying narrator, half baked game.
I really wanted to like this game... I was able to get it for $14 and honestly, it really was okay... just okay.. I did not beat it but rather I tolerated it for a few hours hoping it would get better and for it to just be better.
Primarily, I had issues with the narrator and the character design. The guy talks as if he is talking to a child and the characters are difficult to look at. I know they are Mutants, but they have the same legs and skull shapes that just do not look good to me. I really did want to like it for the combat, gun designs, and loot finds, and cool story, but that just was not enough for me..,
I just can't recommend it for any amount of money.
5/10
I tried to like it, BUT:
- Quests are generic/ repetitive
- The world map is too big for the little content it offers
- Combat, arguably the best aspect of the game, is "meh", and skills and abilities don't really add anything
- Bugs: tons of it
the game play of things are ok but the fighting system not so much. and the story line is like a parent telling a bed time story to their kids,
It can be a little buggy at times, but the game is peaceful enough and has good action in it. It's honestly addicting for me, but that's a good thing cuz i'm picky about my games.
In Biomutant you play as a Kung-Fu mutanted animal after the world has ended. Your main goal is to either save or destroy what's left of the world. You get to pick from different classes, creating a character whose abilities can range from shooting lightning out of your hands Palpatine style, to giga chad bruiser juggling enemies around. Despite this set up the game is mostly about exploring to find better gear or upgrade what you already have. A lot of the game feels pretty underwhelming. During my entire playthrough it felt like something was missing. Something that would've made it great, but I couldn't really pinpoint what it was. Overall pretty meh. The dialogue is full of made-up words and other gibberish which takes away any motivation to actually want to talk with the other characters in the world. Melee combat has some janky hitboxes with pretty basic movesets. The psi powers and mutant powers are only good if you spec into intelligence, making it almost useless for strength focused builds. Once you find a good gun the combat becomes a breeze regardless of class. The highlights in my opinion where early to mid parts of the game, after that I felt like the only reason to explore was to try and find a slightly better piece of gear.
Before you think about buying the game make sure to watch a little bit of gameplay, as the game is very repetitive. I was able to find some enjoyment out of it but I would only recommend getting this game if it's on sale.
It's really only worth doing one or two playthroughs since the only difference will be your aura and class, everything else is the same. Overall, I'd give it like 5.5/10
If you do decide to pick this game up, I'd advise really thinking about what class and attributes to take before finishing character creation because once you pick them you're stuck with them for the rest of the game. Don't worry too much about how you character looks besides their color since you're able to change it later on.
not all that great, tried to get into it but it feels so bland and repetitive.
Don't understand the mixed reviews. Picked it up on sale. Great game. Fun combat. Dialogue is not as bad as some describe and I don't mind the cutscenes.
биомусор на уровне мобилок
Recently picked it up since it was on sale, and frankly its not that bad! I remember seeing it all the way back on this upcoming games video on YouTube a while back aside from The last of us part II and that one Game where you play as a chimpanzee.
anyways for the combat, i guess it is what it is aside from me picking the Commando class at the start of the game. I enjoy the beat em up type energy it has. I should point out that it does have an interesting way to customise your character to your liking. oh though a few problems i have with the game are that sometimes its not as clear on what to do like defeating certain enemies or collecting things.
Anyways I recommend the game, if you like Post apocalyptic/ post human stuff.
2 years after and haven't touched it since. Wasn't worth it. Didn't even want to finish the last mission.
meh
Pretty good game 🎮
very good and interactive game 10/10 recommend
I have no earthly clue what this game needs, but it feels so close to being actually great. As it is, it's just alright and feels very unfocused.
That being said, I turned a raccoon into Emperor Palpatine and it was a super busted build, so you'll have to excuse me while I go laugh my ass off.
Game spent to much time trying to figure out what it wanted to be, they forgot to fill a lot of the empty space with stuff.
good game
what i see not alot of people understand is yes the story/quests are allright at best and the fights are a 7/10 but thats not the piont. the cool part about this game is the fact you can force choke people, nad most importantly. oyu can make a wepon that is: a plunger for a blade, a FUCKING CHAIN SAW as an ATACHMENT, a spoon/banana as a handle nad after all this it does poison damage. the game is good and the people who think otherwise are looking at it from the wrong angle
Дополнительная информация
Разработчик | Experiment 101 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 66 |
Отзывы пользователей | 71% положительных (8055) |