
Разработчик: Experiment 101
Описание
Здесь всюду властвует чума, Дерево жизни иссохло до, а племена распадаются. Исследуйте этот мир и определите его судьбу: сможете ли вы спасти его?
Особенности игры:
- НОВЫЙ ВЗГЛЯД НА БОИ ОТ 3-го ЛИЦА
Боевая система, основанная на боевых искусствах, гарантирует тебе уникальную свободу движения, и возможность комбинировать приемы дальнего и ближнего боя и особые способности твоих мутаций. Изучай новые приемы вун-фу, развивай персонажа и проходи обучение у встреченных мастеров, чтобы разнообразить свой боевой стиль. Мы уверены, бои еще долго тебе не наскучат. - ИГРА ЭВОЛЮЦИОНИРУЕТ ВМЕСТЕ С ТОБОЙ
Меняй геном своего персонажа, а вместе с ним и весь стиль игры. Направленные мутации будут влиять на твои параметры, а воздействие биологически активных зон в открытом мире наделит особыми способностями, такими как «Обличье черепахи» или «Пузырь слизи». А если твой персонаж подвергнется радиоактивному облучению в бункерах, оставшихся от старого мира, он сможет открыть новые возможности своего разума, так называемые пси-силы: телекинез, левитацию и т.д. - РЕМЕСЛА ВЫХОДЯТ НА НОВЫЙ УРОВЕНЬ
Дай волю фантазии, создавая оружие. Комбинируй элементы и создавай уникальное одноручное и двуручное, дробящее или режущее оружие. Оснащай револьверы, дробовики или винтовки дополнительными модификациями, вроде штопора или бензопилы на аккумуляторном ходу. И не забудь добавить в свой арсенал контейнеры с биоактивной жижей. Встреченные персонажи будут рады создать для тебя различные прикольные гаджеты – бионические крылья или реактивный ранец. Другие помогут модифицировать твой автоматон всем что найдется по пути! - ЛУЧШЕЕ СНАРЯЖЕНИЕ ДЛЯ ПРИКЛЮЧЕНИЙ
Выбирай любую экипировку, и речь не только об оружии. Для исследования Мертвозон тебе понадобятся противогаз и баллон с кислородом, в зонах аномального холода пригодится термокостюм, а в биозараженных зонах без защитной экипировки вообще шагу невозможно ступить. Подбирай снаряжение под любой вид активности – выбор практически безграничен. - БОРЬБА ЗА ВЫЖИВАНИЕ В ОТКРЫТОМ МИРЕ
Огромный мир только и ждет, когда ты начнешь его исследовать – равнины, высоты и глубины, по которым можно передвигаться пешком или верхом на машинах, планерах или даже воздушных шарах. Изучай гиблые пустоши, сети подземных тоннелей, поднимайся на горы и причаливай к берегам таинственных архипелагов. Совершай открытия, разгадывай тайны, сражайся с разнообразными существами и заводи новых друзей в этом причудливом, ярком мире. - УНИКАЛЬНАЯ ИСТОРИЯ С НЕОБЫЧНОЙ РАЗВЯЗКОЙ
Новый мир балансирует на краю пропасти, и его судьба зависит от твоих действий. Жуткая чума опустошает земли, и Древо Жизни гибнет на глазах. Племена разобщены, и кто-то должен сплотить их во имя общей идеи или же подчинить собственной воле...
Рассказчик будет направлять тебя, но будущее мира в любом случае зависит только от тебя; от твоих действий и твоего выбора.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, japanese, korean, polish, russian, simplified chinese, arabic, hindi, indonesian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8.1/10 (64 bit)
- Процессор: AMD FX-8350 or Intel Core i5-4690K or newer running at 3.5 GHz or higher
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 4 GB Direct3D 11 capable video card - GeForce GTX 960 or Radeon R9 380
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Keyboard, mouse and an internet connection for Steam.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64bit)
- Процессор: AMD Ryzen 5 1600 or Intel Core i7-6700K or newer running at 3.2 GHz or higher
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 6 GB Direct3D 11 capable video card - GeForce GTX 1660Ti or Radeon RX 590
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Keyboard, mouse and an internet connection for Steam
Mac
Linux
Отзывы пользователей
Good game
its fun, the cutscenes should be fast forward-able though
i really enjoy this game a lot, i love the weapon and armor custimization (weapons more than armor) and the simplicity of it. a lot of side and main quests to do, of course the Conscience system with light and dark where the choices really matter in terms of skill and over-all npc reactions toward you.
combat: 6/10 a little annoying when parries don't work or hits don't hit.
graphics: 8/10 very beautiful especially after you activate the aurora shrines and have an aurora borealis in the color of your allignment aura
sound effects: 8/10 very well made but annoying at times
vfx: 9/10 most of the visual effects are from the psi skills but they all look quite nice especially the last skills of both allignments
story: 9/10 i really like the story and it is quite nice to play
quests: 10/10 a lot of quests and multiple main quests that allign with each other
overall: 8.3/10
This game is absolutely amazing. It has one of the best combat systems I have ever seen, mixing guns, swords, and marshal arts. It has so many different ways to customize your character, from what breed they are all the way to how resistant they are to certain elements. The crafting system is really unique, being able to choose up to three accessories on some weapons, a handle, and the blade for the sword. The guns are highly customizable as well. Vehicles can have parts swapped out also. The visual style is absolutely amazing. It is so detailed and has amazing lighting. The aura mechanic is completely unique as far as I know. I never thought that my choices could affect what spells I got, but it works. The bosses are hard, but fun. It has a lot of story, but it is manageable. The puzzles enhance the game even farther, making it harder to unlock doors if you have a low level in intelligence, which encourages you to balance your stats. Making the right choice doesn't matter. You get to choose your own path, you can cause damage, or you can fix it. The longer I play this game the harder it gets to quit. It almost reminds me of the the Elder Scrolls V: Skyrim, where you can follow the story line, go and do side quests, level up stats, or just walk around enjoying the graphics. I would highly recommend it to anyone who enjoys RPGs, the Elder Scrolls games, or games with stunning graphics.
Amazing should play
This game don't deserve a mix review. Its beautiful plays well. 10 out of 10 and right now on sale for 5 dollars its even better but the full price its worth it for sure.
Update so still haven't seen why ppl are so negative it plays so well and beautiful and i love the story and tribes you can join. Mind boggling this is a good game worth the price
skylanders as$ game. not as badass as it looks
Trailer showed promise, played it for a few hours and realized this game is very lackluster and boring. Might have to give it another try though now that I have gotten back into story driven games
I don't know why people talk bad about this game. I have a great time when playing it and the world looks amazing. The weapon crafting is fun to sit and just see what kinds of weapons will pop out with all the different pieces. The armor is really wicked as well. I love the style of the characters and the world over all. The combat is fun as well. I am not a "Souls" type of player, yet I don't enjoy games that just lets me mash buttons and somehow I win lol. This is a well put together game and it's fun to experience.
This game had a lot of potential but, was ruined with a poor combat system and a narrator being used instead of voice lines.
The combat system tends to punish you for using melee attacks as any attacks from the enemy will stun you and none of yours will stun the enemy. So any combo you want to do gets immediately stopped.
As for the narrator it seems they tried to save money by not hiring any voice actors and just having a narrator translate what they are saying. This means you won't be attached to anyone in the game because you never heard a word they said.
Also the narrator pops in during combat to say dumb things like "slash attack" or some stupid line like that.
If it weren't for these issues this would be a fantastic game.
its fun!
Bought the game, waited a few months to play it. Installed it, and it fails to get past the 2nd developer/publisher logo screen.
Paid ~$10 for a THQ Nordic loading screen.
Brilliant open world feel, the battles mechanics feel sharp and responsive and the open world aspect is amazing
7.5/10
BIOMUTANT is a game filled with vast exploration mechanics and really beautiful scenery. In this game you will upgrade your gear, character and abilities. The whole game progressing comes from exploring, particularly chests and fighting mini-bosses. However, midway through the game you will feel like it has become very repetitive. The game then skips a lot of progress and feels like half of the story was lazy. Overall, I recommend this game for the price and the content that it has available.
If you like tutorials pausing the game literally every 30 seconds and you want hours of your life wasted by tedious narrative in a game you haven't even gotten to play yet because it won't stop hijacking itself with the above, then this game is perfect for you.
Otherwise, skip it as it's one of those 'action' games that constantly bore you with dialogue and story as if they've assumed that you're that invested in the game simply because you've installed it.
good graphics story and characters the factions are awesome and customization in limitless the fights and abilities are fun and the classes are cool
I really enjoy the quirky feel of this game. It isn't your typical modern day game and that makes it pretty great in my opinion.
a bit glitchy and tricky. but still cannot resist to play this charming game,
The game is short and, unlike most Soulsborne titles that feature it, the New Game+ feature does not really add much replayability value, especially if you explored a lot during your first playthrough. It is also considerably easier than those games. Movement and combat is almost comically easy to grasp even if you sleep through the tutorial. My 3-year-old daughter picked up a controller and smacked a few of the early bosses without any issue. This makes the game very accessible, which I appreciate for a title with this kind of art and story direction. You have a lot of options for your classes and builds, but none of it actually seems to matter because you'll resort to using your pistol 90% of the time anyway. The game's level design is passable enough for an open-world game, although it isn't perfect and improvements could have been made. Character creation is unique and loaded with fun options, especially as those choices effect your characters' flashback form and their mothers' looks. I also thought the Fable-esque good/evil system was really cute, even if it didn't feel like it changed much about gameplay. It's a nice little touch of immersion.
As a bilingual gamer, I really appreciated the fact that this game actually has a very good Spanish dub and sub. Not only is it nice for me to play in my first language every now and then, but my aforementioned 3-year-old daughter has picked up the game and plays it in Spanish, which helps upkeep her dual-immersion in English and Spanish. An advantageous feature for some, although not one every gamer will necessarily benefit from. Lol.
All of that said, combat is fun, the narrator's dialogue is both funny and helpful (honestly a rarity for games that feature voiced narrators), and the game's world and character design is truly beautiful, even now - almost 4 years later. Combat and movement are fluid and easy to master, which makes the game very accessible (but maybe unchallenging for players of higher skill levels). The game is hurt by how short it is, the combat usually forcing you to switch to your firearm rather than exploring your build, and the lack of post-release support and expansions. The game got, like, 1 or 2 post-release patches and zero DLC, which it honestly sorely needed.
I bought this game at launch for $60, and that was too much money. $40 now is still a steep asking price. It's worth picking up, but wait for a sale.
You play as a Hampt and you go around making pizza out of garbage.
Good game, fun loot and crafting, combat can be fun. Its like a unique Farcry
Gets a little repetitive, so i don't find myself really wanting to come back, but when I do, I have some fun.
I enjoyed this game as the nature documentary about adorable Kung fu mutants it was meant to be. While the soundtrack didn't stand out much on its own, it did well to accompany the exploration of the map and the fights along the way. I'm a bit sad that there was never a boom in mods for this game, as I would have enjoyed seeing some sort of multi-player added to it so I could go exploring with some friends. The character creation process was really interesting when it came to balancing stats and appearance, and luckily there were some spots out on the map that you could use to adjust if you couldn't quite make yourself adorable in your quest to maximize stats. Hopefully we'll see some more games with a character creator like this, as I definitely enjoyed the process. The story wasn't the most in-depth, but it still had more depth than a lot of other open world games I've played, and insured that I at least played long enough to get some way into a new game plus. The crafting system was also crazy, and the option to have multiple loadouts available to swap between at any time meant i was usually enjoying combat. The art style is also great, and I enjoyed playing an open world game that allowed itself to look fun instead of hyper realistic. I hope to someday find games inspired by some of this ones' ideas, though I'll settle for more publishers releasing games with a creative art style.
you tend to get bored really fast in this game , the map is too big and there is too little to do
Always wanted to play a standalone game about my Palico from Monster Hunter.
By the way, if this game didn't had invisible walls, i would be out of bound in first 15 minutes xD
One of my comfort games, in my eyes a masterpiece! ❤️
don't care what people say this is good. If you don't mind essentially the little big planet announcer narrating everything and the plot being slightly more shoehorned then advertised,
you will have fun
+ Huge world with different picturesque biomes
+ Good visuals
+ Photo mode
+ Mixed combat: Guns, spells, melee
+ Moral choices + karma system
+ Easy achievements (except hunting animals)
+ Complex weapons crafting
+ Minimal and straightforward RPG elements + Gear stats
+ New game+
+ Probably perfect for kids/teens as it has cartoonish style and there's no explicit content
- Copy/pasted content, repetitive dungeons, villages, houses etc.
- Enemies are tough and imbalanced early on
- Story is lighthearted and barely noticeable
- Factions do nothing. They just exist
- Resources are scarce. it's hard to experiment with gear and weapons
- Even if you are high level and have high luck, rewards can be poor
- Many optional quests are mostly courier tasks or require lots of clearing
- Too many dialogues with NPCs. Not interesting to listen to them
A game that talks about damage to the planet while you play the game being a raccoon mutant with a gun and weapons. if that doesn't interest you then the games probably not for you. It can be repetitive, I loved the combat and all the many different styles of armor you find throughout the game. I haven't finished the game but i would already say its a great game! don't let all the negative reviews scare you, its worth it on sale!
Would recommend *if* you get it on sale. Played probably halfway through on ps4 before I got it on pc. A cute vibrant world and characters I definitely would have adored when I was a kid. Though I do agree some parts of the story can fall flat or feel repetitive in regards to the clans. If you do get it I do suggest turning down the narrator frequency, if you want to explore and not get a reminder about the main quest every two minutes. Combat is fun for me.
The game is mediocre,
it has a very repetitive gameplay loop and the narrator is quite annoying. He constantly persist you of what you are doing and what the weather is like or who your fighting but, he just is not funny and takes the feeling of the unknown out of the picture.
The games marketing say that there is so much customization but, you find outfits out in the wild that look absolutly terrible but you need to use it because it has a much higher attack power and stats than any of your cool looking armor. The thing that really drew me away from this game after I bought it was that while exploring there was only one backround song, I know that sounds bad but it feels like nothing is new and even in different areas of the map the song was still, the, same.
The choices that you make in your journey feel like there is no downside or severity so you can really do whatever you want and get the same rewards or close to the same path. Overall this game looked very fun in the marketing but, when it came to the real game it was not even close.
I hope this review helps somebody make their decision if they are going to buy this game and have a good day.
Looooved playing the game through to the end and beyond! the progression and story sucked me in and would not let me go until I felt I did nearly all of the game including the side missions/ content.
easy going. fun to play for relaxing adventure
I pushed myself to finish this game. It's not terrible or anything, but it’s definitely not the best experience. From the start, you’ll feel like something's off, and the longer you play, the stronger that feeling gets. I’d recommend buying it only if it’s heavily discounted to make it more worthwhile.
P.S. The ending is pretty weird.
This is a weird game with clashing styles. I want to like it, but it just doesn't work for me.
good game playing with the rog ally z1
despite the flaws i enjoyed it to the fullest. The Vistas are simply impressive to say the least. You can create a full wallpaper slideshow just from the game. The combat is engaging enough and the good/evil system does its job. The Map is huge. I´d say you got like atleast 100 hours of pure fun.
5/10.
I played the full game, completed most areas, crafted 7-star weapons, and finished most of the sidequests. It was enjoyable enough for the first 5-10 hours, but quickly became both repetitive and annoying. Frequent technical issues with item indicators disappearing, enemies/bosses not spawning, and the absurd choice to have the narrator voice all non-gibberish lines as an interpreter were a big part of the annoyance. While the narrator has a decent voice and reads the lines well, the quality of the writing leaves a LOT to be desired.
The side-quests with multiple objectives (ex: Find X of [insert Old-World object]) only show one at a time, so the player can't streamline the exploration process. If you're required to buy something from a character for a quest, you first have to complete that character's quests, leading to a round robin of the entire game world as you hop to different biomes. Some biomes can't be entered at all without certain resistances or protective gear, which have their own requirements (sometimes quests, but mostly having 100% bio resistance to farm bio points). While it's nice to eventually have 100% resistance to cold, heat, radiation, and bio, you still have to wear gear to avoid hypoxia in the south-western areas, so you're never truly free to choose your own gear, which you may have painstakingly crafted to suit your aesthetic/stat requirements.
While none of the puzzles or QTAs are particularly difficult, there are several puzzles that are actually impossible unless you've upgraded your Intelligence stat high enough to gain more moves (and by that, I mean to nearly 200 points). Resource totems, fast travels flags, and doors will have a pulsing circle to indicate their location, but the ones on flags don't disappear after activation, doors will frequently start flashing again at a certain distance, and the circles on loot and Old-World devices DON'T pulse, which might mean coming back to the same location 6-7 times trying to find that one last thing you missed. Plus, while most "Superb Loot" containers glow with the color of their best loot item, not all Superb Loot containers glow (especially the dig spots, which never do), and plenty of containers glow without being considered Superb Loot.
Perhaps the worst aspect of the game, and what kicked it down from 7/10 to 5/10 and convinced me to uninstall the game after completion, was the obvious, blatant and CONSTANT moralizing. Sure, the game is about a world taken over by mutated animals after human messed it up and went to space instead. Sure, there's some vague moral choices regarding which tribe to choose or whether or not to give additional help after freeing a captive, but none of the moral choices are deep and yet the game keeps throwing in your face how evil corporations and humans are and how thoroughly corrupt your soul is if you side with a "dark" tribe or how pure and virtuous you are if you side with a "light" tribe. If it weren't so in-your-face and consistently interrupting play, i wouldn't have so much trouble with it. The Fallout series does a great job with these concepts, as do The Outer Worlds and other similar games. The concept is fine when handled correctly, but the execution is jarring and off-putting.
Score breakdown:
Graphics: 7/10 - Beautiful, but character models are awkward.
Gameplay: 7/10 - Decent, not amazing. Could do with a few QoL upgrades.
Characters: 6/10 - Vague, boring, and shallow, but not egregiously so.
Plot/Story:2/10 - Sub-standard Hero's Journey full of self-righteous moralizing and overabundant simplification.
it´s fun, little repetive but awesome for family
This game is an underrated gem....best visual art style I've found in a recent game, lots of things to collect create and kill, after they updated the game to allow a higher level cap I play this weekly slow and steady...not sure how this has mixed reviews, I like this game more than elden ring.
Pros
Option to turn narrator off.
Cons
Option to turn narrator off doesn't work.
Game is full of unskippable annoyances, along with being very repetitive. The narrator will not shut up while performing said repetitive actions. Can't go 10 feet without hearing about how far up the sun is, or how this is the beginning of the end!
IT is a hidden Gem, Good RPG, and one of my favorite games
Thế Giới Của Các Loài Động Vật Thật Kỳ Thú Và Hùng Vỹ
It's a fun, quirky but shallow game which themes the typical Ubisoft 'Go capture all the Outposts' type missions for 80% of it's gameplay. You can craft weapons, but with very little is meaningful difference. There's some skill progression, but not nearly enough for how long they want this game to be. I basically unlocked everything I cared about by time I reached the second zone and was only chasing gear level upgrades. The story is shite. Almost feels offensive from how directly they just copied a basic eastern/Asian master/sifu/chi plot and character progression. The setting is a neat post-apocalyptic regrown world with a lot of charming characters though and the only reason I played as long as I did. By zone 3 though, I couldn't bothered to basically do the exact same thing for another 2-3 hours as I did with the prior two zones. I wanted to like this game so bad because it tried to be different. But then it realize it was so different it just copied tested frameworks from other games leaving a bland flavor for actual gameplay.
You'll get some fun from it when it's on a steep discount. Even at 40$, I still wouldn't recommend it. Also, who sells an individual class for an RPG? I think the Mercenary was originally locked behind preorder, which is wild choice. Now it's DLC. Pretty lame.
I have noticed a lot of times the devs disrespect the player. The game's main objective is to capture different areas; these areas have been reused so many times that you start to notice the same castle, also the weird crafting material and weird UI. This game is unfinished and needs a lot of work since it's rushed.
2/10 Waste of time.
I enjoyed the combat and some of the story in this game. I feel like the developers were trying to put way too many different mechanics and stories into one game and it made me not care about any of the lore or storytelling in the game.
There are better games in this genre but on a big sale it could be a fun weekend game.
pretty good game that's all i got nothing else really
A World Full of Promise, But Stumbles Along the Way
Game Name: BIOMUTANT
Rating: ⭐⭐⭐⭐⭐⭐🌙 (6.5/10)
🦁 My Experience
BIOMUTANT presents a beautifully crafted, open-world experience, brimming with unique characters and an engaging post-apocalyptic setting. The game's concept is ambitious, blending action RPG elements with exploration and crafting. While the world and visuals are stunning, I found myself losing motivation after a while, as the game struggles with pacing issues and repetitive tasks. Despite these flaws, I still appreciated the rich world-building and the ability to customize my character and playstyle.
🦋 Gameplay
The gameplay is a mix of exploration, combat, and crafting. The combat system is dynamic, allowing you to switch between melee, ranged, and special abilities, but it can feel chaotic at times, especially with the large number of enemies on-screen. While the customization options and skill tree are well-thought-out, the overall progression can feel a bit tedious, especially in the later stages of the game. The crafting system adds a layer of depth but also contributes to the game's occasional overwhelming complexity.
🐉 Conclusion
BIOMUTANT is an intriguing game with a lot of promise, but it falls short in delivering a fully cohesive experience. The world is impressive, and there’s fun to be had, but repetitive gameplay, lack of proper direction, and inconsistent pacing hurt its overall impact. For players who enjoy open-world exploration and deep customization, it’s worth checking out, but it’s not without its flaws.
Rating: ⭐⭐⭐⭐⭐⭐🌙 (6.5/10)
It fills the time, but it is nothing noteworthy. wouldn't recommend buying unless you get it in a bundle or something.
its a good game 9 out 10 game does have new game plus but make sure you do ever thing you want before beating the game bc it will push you right in to NG+ you will keep most of your stuff note i beat this game on ps4 i got it again bc it was on sale ps get this game well its on sale and wacth reviews to see if your in to a game like this theres a lot to do you will get lost in this open world lots of loot,side quest and main quest
im 15 hrs in still havent beat the game.
This is Breath of the Wild At Home, it's got the same broad plot structure of 'There are four things you need to conquer to save the world' with a bit of revenge plot and a civil war added to the mixture. Coupled with a kind of obnoxiously large amount of Things To Do™, it's a game that simultaneously has too much going on, but not nearly enough to keep your interest. (I will admit I am halfway through the main storyline with maybe an eighth of Things To Do™ done.
Gameplay: 5/10
The gameplay is okay. That's the best way to describe it without going into how mindless the combat is and how there's not really a lot going on that incentivizes creative crafting or armor/weapon management. You're going to be looting so many containers for so much stuff, but that's going to kind of fall to the side when you realize there are some vaults with some really strong gear, as well as pingdish places with outfits that offer 100% immunity to specific environmental effects. It's a game I feel that dreamed so big, that feature creep set in until there was so much stuff to think about that everything just kind of became an afterthought.
Additionally, the game has a bog-standard morality system of Light vs. Dark. The best way to describe it is Light = Good and Dark = Evil, which for this game stands out as particularly oversimplistic for what it is. A game that did this better with a similar vibe was Jade Empire, with its Open Palm and Closed Fist system. While it was nonetheless still 'good vs. evil', it at least made an attempt at coding the choices as pacifism and aiding others, versus aggression and the pursuit of freedom through struggle. Given that Biomutant also codes Light vs. Dark as 'saving the world' vs. 'letting the world end', it makes the overall message a little more simplistic and heavy-handed than is really needed to be.
Sound Design: 3/10
I'll admit I don't mind the Narrator, while their inclusion slows down the pacing quite a bit since he's translating the gibberish to you, but he's kind of pointless in the grand scheme of things. The soundtrack could be described as simultaneously gorgeous and kind of generic. It's Vaguely Eastern and at times repetitive. I've noticed a handful of cutscenes where the camera changes to a viewpoint of a specific area, and the music changes to match that area, creating jarring moments where you'd think the music would stay static to maintain the mood. What brings this score down heavily is a few times where what sounds like some sort of alarm goes off in specific areas, and there's not enough feedback from the game to know what it is, so I'm left wondering if it's just diegetic to the setting, or if it means anything. If it's the former, it's very disruptive and jarring. If it's the latter, it fails to convey the information it's trying to convey.
Level Design: 8/10
The world is gorgeous, and is a large part of why I've played the game as long as I have. While traversal is kind of hit or miss, there's enough variety in the world design where wandering from place to place is enjoyable on its own merit. The game is very open-world, and there's nothing really stopping you from going literally anywhere within the boundaries of the game. That said, with all of the content present, exploration starts to grow stale as the rewards for exploring start to feel underwhelming, which many places failing to be unique enough to really bother with going to them other than the possibility of loot, or for the sake of completionism.
Creature Design: 10/10
Your beginning stats determine how much of a screwed-up little guy you have, and it works to the game's advantage that so many of the creatures fail to be conventionally cute, while still remaining endearing given the heavily polluted nature of the world. There is a fair amount of enemy variety, even if later on in the game, it feels repetitive. That repetition does also work, because most of the time, you're not fighting unique creatures, but individuals of a predatory species that simply wants to eat you.
Story: 1/10
The game tries to set the scene of you being some great uniter who will save the world from its impending doom, but most of the time, the dialogue feels slow and repetitive. Every major NPC has the same checklist they go through, wherein they comment on your actions, your morality, and questioning your motives, before moving on to their quest. I've been playing a full-light playthrough, and I've reached a point where I've begun skipping dialogue because there's no new information being shared. Everyone has the exact same thing to say until suddenly they don't, but by that point, I can just follow the waypoint to complete the mission. The lack of overall variety despite the game having so many things to do really kills the story for me.
Moreover, the game constantly harps on about how the world is ending, but the world is so lush and beautiful despite the heavy pollution, that I never get the sense that the world is in danger. The game spends so much time telling you, that it neglects to actually show you anything meaningful. This is in spite of the fact that the world is visibly heavily polluted. I look around, and I see a world that is actively healing in spite of four big critters eating the roots of the world tree. If the world looked more sickly, but visibly grew more vibrant as you do things, I would understand the message more. As it is, it's just kind of pointless fluff that fails to underline the message it's telling.
Overall: 4/10
To put it succintly, the game is aggressively mid. It's reasonably competent enough to enjoy, while being dull and boring enough overall that it asserts itself as a game that was created because Breath of the Wild was a smash success. It's an example of what happens when people try to capitalize on the success of another IP without understanding why that IP was successful. It's an incredibly shallow game that lacks any real, tangible depth, and nothing short of an absolute overhaul of the story and the gameplay would make it anything other than incredibly mediocre.
Дополнительная информация
Разработчик | Experiment 101 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 66 |
Отзывы пользователей | 71% положительных (8117) |