Разработчик: Mute Canary
Описание
To the point of pain.
But why would I be so unwilling to wake from a nightmare?
Explore The Nightmare
Explore in 1st-person and solve puzzles while evading shadowy monsters that only appear when you don't look directly at them. Don't listen to them. Don't look at them. And you might just survive.
Short-Form Experimental Horror
A quick, succinct story of a horrific experience with replay value.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8, 8.1, 10
- Processor: Intel i7
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 670
- DirectX: Version 11
- Storage: 8 GB available space
Отзывы пользователей
even as a huge fan of avant-garde, abstract and janky indie horror, i can find no redeeming value in this. every moment i spent trying was a struggle. the intro scene with the music and edgy camera panning was kind of cool and stylistically well-intentioned but that's the closest thing to a compliment i can give this. it is pretty much unplayable. what you can play of it feels bad. don't waste your time, please trust me on this one.
You ever play one of those games where you can't figure out how to trigger the next event? This is that game x1000. I beat it in about a half hour and very much disliked it.
this game fucking sucks so bad i hate it not even worth the one dollae
Please -- the illegitimate child of a deep-web video game and a .exe game
This title plays like a virus. A confused, sick and ultimately volatile virus that does not care about the player. But maybe that's the purpose behind Please? I am not here to recommend this game, because it is incomplete and has its fair share of control issues and graphic bugs. The walls have a moving static texture that is incompatible with most resolutions and causes minor crashes. The game is short (about 10mins or so) and there really is no cohesive narrative -- just a Jean Paul Satre quote on the protagonists' journal. The abridged version of this review is functionally: don't buy it or do buy it but expect a flawed and desolated horror game that may have set the stage for the deep-web sub genre.
The graphics are grimey, the music is some off-beat, anti-aesthetic dubstep that is triggered when you have an enemy near but then never goes away. The controls are also a mess. Your mouse bugs out most times you inspect a puzzle and you have to kind of right-click and drag the camera back into view. There is no cohesive narrative, just random mumblings, disparate ruminations and one or two journal entries. This title actually reminded me a lot of Sad Satan, an alleged authentic deep-web game that not only is a virus, but has a similar nihilistic playstyle -- devoid of the gore and sexual assault porn of course. There is a new sub-genre brewing, or maybe it already exists; nevertheless, this title along with Sad Satan belong to it.
It's a genre I believe could be done well. In film theory, for instance, The Room by Tommy Wiseau is considered to be the worst film of all time -- but it's still taught in film school. Why? Because you can learn so much from the misunderstandings and mistakes of others. For the purpose of a fair review, I am going to list a few things that I believe Please got right in the context of placing it in the "deep web" subgenre:
- Gritty grayscale, black and white color scheme
- Grimey textures that you can almost unfortunately feel
- Off-beat, off-thematic, irrational music that is hard to play through
[*]An overall lack of care for the player. Items you pick up seem to serve no purpose, events trigger for apparently no reason, and so forth.
I geniunely do not know how I finished the game. I just kept playing until I was bombarded with flashing lights, images and jump scares until I unlocked the achievement for finishing the game. I felt cheated out of time. No clear purpose, a lack of akwoledgement from the game -- in a way, it truly felt like I had just entered an incomplete hell maze. And I mean incomplete in a very literal sense. I walked to the edge of one of the levels and the walls were not finished. There was an empty black gap that started into the abyss of Please. All in all, not a good game. At least by traditional standards and the binary choice of "Yes" or "No". I would not recommend this game to the public, but I know one or two people who could make something out of it.
[h1]If you enjoy the way I review games, consider joining and following my curator group! It comes with a fun discord channel for horror fans to chill and game. Malkavian Madness
Hi, I picked this game up since it was recommended for 'true horror fans'. I've been playing horror games for nearly 30 years and this game isn't really for 'true horror fans' as much as it is for Masochists.
The first area is incredibly frustrating to say the least. It is pitch black except for a person with a flashlight that follows you around and that light doesn't illuminate much of anything. At one point, I approach what seems to be a door with a code on it and the person says something about switching off the flash light because there is enough light. Except that there was no light from a flash light. All I hear is a *click* and nothing changes.
Eventually I blindly(see what I did there?) feel my way through the puzzle to move on to the next area. I'm aggravated but persevere only to find out that the next puzzle is so horribly bugged that it can't even be solved. Brilliant.
I can't recommend a game that is so broken I can't even play. Sorry.
I got blocked by a block puzzle. There were a bunch of children's blocks in a crib, and they sat mocking me.
They chewed at my sanity.
They chewed at my dignity.
They tore into my self-esteem with their teeth.
The chewed up my last semblance of hope.
They chewed up my pants.
But sadly there was no way to get past them. No matter how I clicked and swallowed nothing happened.
:(
This game can only be described as a WORSE ripoff of Wooden House.
The graphics are grainy and below average, the puzzle (not puzzles) is very glitchy and almost makes the game unplayable and sound effects and background ambiance shifts from minimal to very loud. There were several occasions where the developers could make this a somewhat creepy game but, instead, the player has nothing but predictable jumpscares.
I honestly cannot find any redeeming qualities to this game.
Please...PLEASE...don't buy this game for full price, and don't buy it unless you're one of the hardcore horror faithful. This "recommendation" comes only with extreme reservations.
Perhaps a disclaimer is in order. As you probably know, Steam doesn't have a sideways thumb, just an up or a down. I'm not the only reviewer to bemoan this, and I won't be the last. I do, however, seem to be one of the few reviewers who won't give a game a thumb-down purely on the basis of its misguided pricing, or because I believe its appeal is potentially limited. I only award negative reviews to games which I consider to be severely lacking in either competence, interest value or entertainment value, or some combination thereof.
This game is certainly interesting. It's also somewhat entertaining, if more than a mite frustrating, and it's not glaringly incompetent despite having, well, more than its fair share of shortcomings. Let's play the "pros and cons" game, shall we?
Pros: Genuinely scary atmosphere. Some genuinely interesting ideas. Highly effective (if way too loud!) sound design. Surprisingly good voice acting. A brief but cool puzzle involving children's building blocks.
Cons: Stupidly short. Enigmatic to the point of almost total obscurity. Annoyingly pedantic mechanics, especially when interacting with puzzles. Confusing and frequent teleportations all over the shop. Abrupt and completely meaningless ending.
Look, honestly, it's this simple. Steam has been nothing if not swamped with endless swarms of short, poorly-designed, blatantly loveless asset-flipping horror games in recent years (thank you, Greenlight!), and while this product largely fits into that category, some semblance of love does seem to shine through. I've played way too many lazy-arsed cash-grabs to hate on THIS particular game, as I can see (at least, I THINK I can see) that this developer is actually trying. Hell, he may even have some modicum of talent to build upon, so I'm not completely disinterested to see what he gets up to next. Let's just hope he has the good sense/common decency to make the next one longer and/or cheaper. Probably both.
Not a completely insulting effort, but not exactly a triumph either. Better luck next time, Mute Canary (and nice fuckin' name, by the way).
Verdict: 5/10.
Decided to give this game a chance but stopped playing within 10 mins, the puzzles were irratating to solve due to the mechanics of it, the loud techno music when a jump scare happens that doesnt go away even when nothing is around you. started a lets play of it but didnt even feel excited anymore after dealing with these situations.
I cannot recommend this game.
Irritating audio, sub-par visuals. Loud obnoxious jumpscares and unnecessarily fiddly puzzles due to strange control mechanics.
Not really scary or fun in any way at all. Pretty much incomprehensible.
Can be completed in less than 20 minutes.
https://www.youtube.com/watch?v=C9M6pu8MQfw
The graphics are very good for such an inexpensive game. The atmosphere is very scary and keeps you on edge the entire time. there seem to be some control issuse (may just be me) like interacting with the toy blocks. all in all its pretty good for the price.
EDIT: After playing to what i think is the end I have to change my review to BUY AT YOUR OWN RISK. if the length of the game is as short as it seems it may not be worth buying.
https://www.youtube.com/watch?v=ijcJy46JAmw&feature=youtu.be
Дополнительная информация
Разработчик | Mute Canary |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 18% положительных (11) |