
Разработчик: Torn Banner Studios
Описание
No More Room in Hell 2 — это напряжённое путешествие по кишащей зомби темноте, в котором у вас есть лишь одна попытка. Станьте сотрудником аварийной бригады: выживайте, делайте припасы и выполняйте различные задания в постоянно меняющихся условиях. А главное, помните: один укус запустит внутри вас часовой механизм заражения, который может положить всему конец.
СОВМЕСТНАЯ ИГРА ДЛЯ 8 ЧЕЛОВЕК
В начале игры каждый из восьми игроков появляется отдельно на одной из различных карт игры. Ваша задача — во что бы то ни стало объединиться и выжить перед неумолимой угрозой. В каждой тени таится опасность, поэтому ключ к победе — это координация действий и стратегическое планирование. Прокладывайте дорогу к цели, вступая в бой с ордами беспощадных врагов или прибегая ко всяческим уловкам.
Перед принятием любого решения следует тщательно всё обдумать, ведь у вас есть всего одна попытка, в то время как нежить может поджидать за каждым углом. Расставляйте ловушки, завлекая врагов посторонними звуками, или применяйте грубую силу — выбор за вами.
РАЗНООБРАЗИЕ КАРТ
Ищите своих товарищей, переговариваясь по пространственному чату, и объединяйте силы. Каждую игру вам предстоит проделывать один и тот же путь: от разрозненных одиночек, вооружённых бутылкой из-под пива, до полноценного отряда, укомплектованного автоматами и взрывчаткой. Однако над каждым из вас всегда будет висеть невидимая угроза: если кто-то погибнет, его прогресс будет потерян навсегда.
Воочию наблюдайте за апокалипсисом, разворачивающимся на трёх детально проработанных картах, которых в будущем станет ещё больше:
— Льюистон (Lewiston) — разрушенная городская местность, где игроки пытаются спасти выживших на фоне золотых лучей заходящего солнца.
- Электростанция (Power Plant) — на этой огромной карте действия разворачиваются в сельской глуши штата Пенсильвания, освещаемой светом одних лишь полуночных звёзд.
— Поттсвилл (Pottsville) — озаряемый рассветным солнцем пригородный городок, который кишит голодными зомби.Начните в одиночку, найдите союзников и вместе попробуйте добраться до конечной цели в центре карты, подстраиваясь под постоянно повышающуюся сложность.
По мере того как вы будете увеличивать шансы человечества на выживание и восстанавливать разрушенную инфраструктуру, перед вами будут разворачиваться культовые сцены из популярных хорроров — заправки, военные блокпосты, бары и другие полуразрушенные места.
РИСК ИНФЕКЦИИ И ВСЕГО ОДНА ЖИЗНЬ
На каждом шагу вас подстерегает смерть — без возможности возродиться.
Зомби могут вас инфицировать, после чего вам придётся бежать наперегонки со смертью в поисках таблеток или генно-модулирующих препаратов, чтобы не дать вашему трупу восстать против ваших же союзников.Добывайте ресурсы, чтобы усилить своего персонажа, если, конечно, ему повезёт не умереть. С каждой вылазкой вы повышаете свои шансы выжить, находя тайники со снаряжением и припасами.
Поставите ли вы под угрозу собственную жизнь, чтобы спасти товарища? По мере того как растёт ваш отряд, шансы найти хорошую добычу увеличиваются, но о смерти никогда не стоит забывать.
У каждого решения есть последствия для всего отряда.
НЕПРЕКРАЩАЮЩИЙСЯ УЖАС
No More Room in Hell 2 во всех подробностях показывает, что может стать с человеком, обратившимся в ходячий кошмар.
Один зомби — уже угроза. Толпа — неминуемая смерть. Враги не только видят вас, но и слышат каждый шорох, издаваемый вами, их сородичами или окружением в кромешной тьме.
Вы всегда будете стоять одной ногой в могиле, спасаясь от вездесущего ужаса и настигающих вас орд разнообразных врагов, к которым может присоединиться и бывший товарищ.
РАЗНЫЕ ВИДЫ БОЯ И ОРУЖИЯ
Поначалу у вас будет очень мало боеприпасов, и сражения будут даваться нелегко. Окунитесь в захватывающий хоррор на выживание с целым арсеналом оружия (как профессионального, так и самодельного), которое поможет отбиться от врага и перехитрить его.
Пробейте ломом череп ходячего мертвеца в динамичном ближнем бою или пустите в наступающую на вас орду последний патрон из дробовика. Натуралистичность изображения позволит прочувствовать каждый наносимый удар и узреть его кровавые последствия.
Положитесь на свой ум, а не грубую силу: заранее планируйте все стычки с врагами, задействуя неконтактные мины и прочие устройства.
Оснастите своё оружие дополнительными приспособлениями вроде различного рода прицелов и глушителей, чтобы создать для своего персонажа разгрузку, которой можно будет пользоваться на протяжении многих миссий без единой смерти.
Делайте всё в своих силах, чтобы не умереть.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10, 64-bit
- Процессор: Intel Core i5-6600 or Ryzen 3 1200
- Оперативная память: 12 GB ОЗУ
- Видеокарта: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580
- DirectX: версии 12
- Сеть: Широкополосное подключение к интернету
- Место на диске: 35 GB
- Дополнительно: Experience: 1080p 30 HZ on Low Graphics Settings with Performance Super Sampling
- 64-разрядные процессор и операционная система
- ОС: Windows 10, 64-bit
- Процессор: Core i7-10700K or Ryzen 5 5500GT
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB)
- DirectX: версии 12
- Сеть: Широкополосное подключение к интернету
- Место на диске: 35 GB
- Дополнительно: Experience: 1080p 60 HZ on High Graphics Settings with Quality Super Sampling
Mac
Linux
Отзывы пользователей
The fact that game companies are relying on DLSS and FSR n shit, just to make a game run better instead of actually
cleaning up the code/textures/materials is a show of how terrible the gaming landscape has gotten, and ngl, refuse to play it, i dont want to have to upgrade to a 50 series and spend the equivalent of a used car down-payment, just to get 60+ fps
I will not vote positively for this game until they change the way zombies spawn. Constantly spawning 1 foot away from you, or literally under you, and hitting you without any warning is ridiculous. I would be absolutely fine if the zombies spawned outside and poured into the building through the doorways and windows, or further away like 30m ish. This should be the top priority for the developers, and is the number one complaint by the community, justifiably so. This punished the player for literally doing nothing wrong.
Zombie spawns need some adjustments, but other than that it's shaping up to be a worthy successor to the original. Having tons of fun, when everything comes together it's truly a fantastic experience. Excited to see what comes next!
Fun, heart racing game that genuinely looks beautiful when you have moments of peace. It becomes especially fun when playing with friends. Unfortunately, that's where the compliments end. Two major problems concern private games and playing with friends. It doesn't have a fun game-play loop when someone dies almost immediately and either A, wait for everyone to beat the game or die, or B, have everyone leave the game, risking progress/ character loss, to just re-queue. There should be some type of mechanic where dead players can reinforce (Respawn, effectively) the other players just so they're not sitting around, unable to enjoy this game.
Should you buy this game? Short answer, no, unless it's within your budget or on sale currently. Long winded answer below.
But.. your review says you recommend it?
Also yes! I enjoy the game a lot, and I'll explain why. But for a general audience, I feel like it's too early to get all the enjoyment out of the game just yet. With some more progress, maps, and tweaks, this game could be incredibly good (and with replay ability).
The Pros:
- Random perma death characters are cool. The idea that I can roleplay as an MMA fighter who happens to have stronger melee attacks as my first perk, or a sheriff who can scavenge more ammo is sick. It gets me more attached to my character and makes me feel like there's some room for imagination. It also makes things more intense when you almost die, or do die.
- Proximity chat. I don't really need to go into depth here.
- Different spawn points. Some maps spawn you alone, some spawn you with half the group. As they add more maps, I expect more spawn varieties. Even a full group one. It adds some intensity when alone, or some comfort when together.
- Though buggy at times, the overall combat was greatly improved with the reanimation update. It feels better, and looks better. It has its flaws, but I expect it to become polished over time.
- Environments. In general. Going through a neighborhood, getting swarmed inside a house. Locked door? Kick it down, shatter the window, escape. Elements like that reward quick thinking or planning, and it feels great! On the other hand, I hate car alarms. Not really, but let me rob you in peace.
The Cons:
- Region select/lag. Sometimes you will definitely get a several hundred ping server. And you can feel it. Some zombies won't fall, will glitch, doors will be bugged from lag. So on. This is a big issue, especially for perma death being in the game. NEEDS to have a selection of some kind. This is, imo, the biggest problem so far.
- Lack of maps. There are 3 currently, with plans for more. So while there WILL be more maps, currently there's not enough variety.
[*] Solo/few extraction feels rough. Played a match that lasted two hours, I extracted alone because everyone died. But because I was alone, I barely leveled my character and barely moved my account up. I don't expect MASSIVE gains, but my friend got almost the exact same for dying a third of the way through the map. At that point, why not hit K and just go next? Obviously, to not lose my character. But that just feels really bad for needing to sink a couple hours.
There are other things I could include, but these are the biggest pros and cons to me. I'm enjoying my time, but can easily see why others wouldn't. Do I think it's worth it? Sure, it's fun. Do I think most people SHOULD wait before buying? Yes.
Unless you're a hardcore fan of NMRIH or enjoyed the free weekend enough, the game is still early in it's development. And while it has improved leaps and bounds, it's not near a full release feeling yet. So while I do think it's fun, with good ideas, I'd say hold off to most people. The reason I recommend it, is because the devs seem to really care. They put a lot of effort in, so if you want to support that, then I'd buy the game.
I chose to buy it for support, and to give feedback. And in terms of survival, horror, and difficulty.. the game is pretty great. It just needs more content, and some tweaking. Hopefully I can update this review in the future with even more positive things to say.
I want to enjoy this game so badly, but the amount of bugs even several months after the initial release is just insane and makes any desire to play non existent.
It wouldn't be nearly as bad if permadeath wasn't a feature so any game breaking bug can and will end your character and have you start back at square 1. The amount of bugs that have appeared from the newest update is rough, the number of bugs related to the original power plant map have....somehow increased (how tf do you add news bugs to an old map?) and
Some examples include Jumping on top of a table and phasing through it causing you to be unable to move even if you go down and your revived your still stuck (Lost level 27 Character Yesterday), Getting grabbed and having someone kill the zombie that grabbing you will then cause you to be stuck in a state where you can do nothing but stand around unable to even send messages in chat even if your 30ft from the evac chopper (Level 47 character lost 5 minutes ago), game crashes for no determinable reason as your causally walking to objective (4 days ago level 32 character lost). The list...kinda goes on.
One other gripe I have is that if your playing solo your only chance of playing on nightmare difficulty is luck (or lack there of if you don't wanna play on nightmare) that you'll get dropped into a match that is on said difficulty. Locking gear behind a certain number of nightmare completions then just straight up not allowing players to voluntarily choose nightmare difficulty seems like a massive lack of insight on y'all part.
If anyone is interested in this game wait for discount/full release ain't worth it for its current price and current state.
Form a dying game when lunch to almost comeback.
This game still has some Bug and optimization but overall GREAT game form the bug version the dev really love their game
Great plan for making it a free weekend so they dont have to buy a broken game.
if you are looking for a zombie game that are fun to play with i recommanded this one
i am a veteran form nmrih 1 so you can trust me.
Zombies just spawn randomly no sense at all. Kill the zombie in a closet, close the door to the closet, new zombie spawns in closet. game is just really bad with spawns making it unfun
This game started in rough shape. After six months you can see the Devs have put some serious work into the game. its does a real good job as an extraction based zombie shooter. I look forward to the development and can finally say i recommend this game.
Tried free weekend after reanimation update 4/19/25, purchased instantly.... with a good player base, the game is pretty good. communicating and working together feels really good when done right, some need to learn to shoot less early match and not attract hordes in the beginning objectives, it wastes resources, time, and effort when not necessary. move quick and stay quiet as possible early on and guns blazing toward end (or in rescue situations), and your success is more likely when groups stick together. people say matches are too long, but not with a good team, if too many die early, match is screwed, and less people trying to complete objectives meant for larger groups, will take longer (I dont mind this if team is determined). Sometimes, you just need to accept the loss with pride. I give it a good 7-8/10 with much potential, bugs are fixable in good time.
The game is just "Fine" now. It's playable, but it certainly isn't a good sequel to NMRiH. You could pass this off as a completely standalone game rather than a sequel if you just changed the title and the names of a couple things in game.
Do not buy this expecting the same dark, gritty, brutal experience from the original, they have entirely retconned the setting, the mechanics are dumbed down for a more casual audience and re-branded as a "extraction shooter" which it barely is.
If thats all you care about then feel free to stop reading here.
Gameplay is rough, zombies will spawn in logical places like bodybags, coffins, out from under cars, etc. but they will also just appear out of thin air behind you silently, which can lead to some extremely frustrating moments while trying to move around the map or complete objectives. They are super quiet and will sneak up on you constantly which just feels bad, Zombies can and will also damage you from distances that are seemingly out of reach which feels cheap and makes the already awful melee combat even worse. All this feels like a bullshit arbitrary way of making the game more difficult.
Speaking of combat...
In the original game guns and ammo were scarce and had to be rationed and used strategically, you had to rely on melee combat which made the game tense, the same can be said for this game, only there is a massive issue, melee combat in NMRiH2 feels absolutely awful, it is slow and clunky, there are massive hitreg issues which when coupled with the game's poor server performance leads to you missing swings and taking damage. Melee weapons also all feel the same, with a metal pipe doing the same damage, having the same swing time, and taking the same amount of stamina as a kitchen knife or any other one handed melee, I often found myself never feeling the need to pick up any "better" melee weapons than the starting metal pipe. Melee damage is pathetic, with fire-axes, machetes, massive saws, hatchets, and huge two handed wrenches taking two or more swings to the head to kill a zombie, which is frankly insane.
You would think a studio and dev team that was responsible for one of the best first person Melee combat games, Chivalry, would be able to do better melee combat than a free mod made by a tiny team on the source engine, but apparently not.
I wont spend much time on the guns, they feel good, are punchy, well animated, and have good sound design. I hope in the future they add more guns from the originals like the .22s, FAL, glock, M16, SKS, and others, as the current offering really isn't that diverse.
The maps are okay, but are certainly less fun and take way more time than the original mod's more linear and higher detailed maps, I hope in the future they consider adding a separate mode/queue featuring more linear maps as it would be a massive improvement over the current options. Not everything needs to be huge and open world, if your players are taking more time crossing back and fourth across your map than actually doing objective and fighting zombies, then there is a problem. Not everything needs to be open world.
The map objectives are boring and same-y by the way, with every area being solved by interacting with a series of fuse/wire boxes, levers, and generators, the game pretty much entirely lacks the interesting and unique puzzles/solutions from the original game.
Over all this is just disappointing, I hope they are able to get it together in the future, but at the moment the OG mod tends to have a higher player count despite being released almost 15 years ago, which for obvious reasons does not bode well for it, I wouldn't at all be surprised if Like Chivalry 2, TB abandons this game after a year or so, and moved on to absolutely butchering another game.
It is truly a shame TB came in and decided to throw out basically all the hard work the original team did making a sequel, and instead turn it into a half-assed wannabe live service game, ruining the chances of ever getting another installment in the series, I pray someday we get a worthy spiritual successor to NMRiH, but I don't see that happening any time soon.
4.5/10
It's in a horrible state but still very fun, even scary sometimes. Character design is generic and awful too. Worth it's price.
Buy it at your own risk, might become a great game with enough care, or it might end up on the pile of abandoned unreal engine slop.
The game have two parts : It's a puzzle + zombie game
-Puzzle : You have to complete several objectives to escape the maps. The puzzles are relatively simple, don't expect a Resident evil like puzzles. For example : restore power in an area, you need to find an item scattered around and put it in a specific place. Simple, realistic, can be pretty epic while you are fighting the zombies, searching for an item, haha, right... ?
-The zombies : The game force you to... don't interact with zombies.
You see zombies ? You run.
[The game constantly spawns zombies on players. Normally out of your line of sight, and logically, not 1 meter from you but in reality no.]
Let's just say you are in a street, you see 1 zombie near a car, you kill the zombie, you go to loot the car. There will be 3 zombies who have spawned behind you where the first zombie died. So you turn and you see 3 zombies, you panic, you turn your back and run, but 3 zombies will have spawned behind you while you looked at the other 3.
[Zombie population]
You constantly have zombies near you or on you. I needed to go into a house, there was 2 zombies watching me, i run on the side of the house, i spot 1 zombie, i get to the back door of the house, 4 zombies. I break the barricade and enter the house, 2 zombies, i turn back to fight them, 5 zombies, i panic, i turn back, 8 zombies.
[Infection]
When i saw there was an infection system, i thought it was nice ! I was expecting on a group of 8 players to have 1-2 infected per games.
No lol, it's more 8/8 infected per games.
[Melee system]
The game force you to take a cutting kind of weapon (Machete, axe) to cut the leg of the zombies to prevent more spawn. You can push the zombies with a kick. The rest you can forget.
[Shooting system]
If you don't have a background in ammunition, you are fucked up, mate. Luckily i have a bit, but yes, you will have to learn what is .357 ammo, 5.56 Nato, 7.62mm, 10mm. Learn it before because with 10 zombies on your ass it's gonna be rough to think !
[Difficulty]
You can't select your difficulty, the game does it for you depending of the level of each players characters in the game. You see all what i wrote on top ? We were all level 0, so it's the easiest, the difficulty someone who bought the game, didn't binded the controls will face. There are no tutorials. You can't play solo. Enjoy !
[Objective]
You expected an epic fight against zombies while you and your team were trying to solve the puzzle ? Hahaha no. The main strategy is to send someone to busy the zombies (Running or standing on top of a place they can't reach…) while the team does the objective zombie-free.
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[Optimization]
The game is very horribly optimized. It's a slaughter, you need a computer 4x stronger than you have to run what you should have.
[Coop]
A match normally runs for 1h, sometimes more. With the infection system, if your friend or you are unlucky, get hit by a spawned zombie, get infected, die at 5min, you will have to watch your friend for 1h+ ;)
[Controls]
If you rebind your flashlight and the button to switch weapons, they remember it and everytime you turn your flashlight you will switch weapons.
[Before]
I bought the game at release, there was several bugs (Invincible zombies, invisible players, connexion problem), but the balance was not fucked up like this. It looks like the devs pushed an update they didn't tested and they went into vacations lol
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Conclusion, don't buy this game, it is absolutly unbalanced, not fun. They built systems that you will not use.
Recommended price : 5€
Purchased this game at launch and periodically hopped back on and off the game with each latest patch / bug fix, but really disappointed that this game needs so much work - even with the latest update. Somehow, the game-play has actually got worse!
Zombies don't always stagger, there's no respite between defeating a horde of zombies before another horde crawls out from underneath the car or bush right next to you and resources have become even more scarce.
I get that it's trying to be immersive and a challenge, I'm all for that, but this just isn't fun to play right now. You've got less stamina than an asthmatic and melee weapons that slap like a wet paper towel.
PLEASE Torn Banner Studios, given the amazing game that is Chivalry, please take some time to correct the game-play issues before releasing anymore content for this game. Nothing about this is a good experience right now. This has so much potential!
After a lot of testing around, I can say it is really good. Give it some updates and it is perfect, my new favorite Zombie co-op Shooter! At first it's very difficult but you learn so fast and become very good at surviving and this game has so many nice features and details...feels like you play Dawn of the Dead!
Garbage Alert!
If you were looking for a game to play with your friends, forget it. You can't even join your friends or see them online. Well, it works once every blue moon, if the stars align and you’ve made peace with whatever gaming gods exist.
This game is in an absolutely unplayable state. I join a match, and boom, I start teleporting all over the place. And yep, it’s raining zombies. Literally. Zombies just fall from the sky like divine punishment. The two new maps are laughably tiny and painfully boring. On top of that, zombies can hit you through walls like they're ghost ninjas or something. The flashlight might as well not exist, it’s so dim you’d get more light from a matchstick.
You get to play as an operator who’s a Navy Veteran, but apparently he skipped the whole firearms training part. He can’t hit anything from the hip, even when a zombie is standing one foot in front of him. You play as him, and somehow it feels like you're swimming in syrup the whole time.
The updated fighting mechanics are somehow worse than before. Firearms feel like shooting marshmallows. No impact, no weight, just weak sound effects and bad animations. The new maps are packed with supply crates and safe rooms, but surprise, there's almost nothing inside them. Loot is nearly non-existent.
Infinite zombies are just plain boring. There’s a sneak perk, but sneaking isn’t even possible. Total waste of a skill. You can’t kick AFK players either, so enjoy carrying dead weight (HAH, another type of zombies i suppose).
And just when you think you’re getting close to extracting, surprise, the game crashes. Finally maxed out your operator? Game crashes. Found some good loot? Game crashes. Managed to get into a lobby with decent ping? Crash. Crash. Crash.
Also, male characters have female voices, female characters have male voices, and don’t even get me started on how ugly the operators look. Genuinely impressive how they managed to make every single one of them look this bad. Probably saving the good-looking ones for microtransactions.
Want an operator that looks like a human being. PAY FOR IT BAHAHAHAHAAH.
This game isn’t early access. It’s early disaster.
really bleak future for this game i dont have that much hope left for it but i'd love to see them completely turn it around and not just release it out of early access too early
didn't play on release - apparently it had a lot of technical issues. did try during the free weekend and wasn't expecting much given the poor reviews, but was pleasantly surprised: didn't experience any lag, stutters, disconnects or any jank.
the gameplay is actually very close to the original with a few changes: virus is now curable (cures are extremely rare), no zombie children (there are still fast zombies), maps are big (like 10 times bigger when compared to nmrih1), you can now find passive gear (bags, armors, boots), weapons are now moddable (it's not very extensive).
my biggest gripe with the game is probably the fact that they kept the zombie spawning from nmrih1 - they can pop into existance in plain sight and rather close to the player. other than that - i'm really enjoying my time with the sequel.
This game is just awful, the melee hit detection is bad and when you do land a hit it takes 3 hits to kill a zombie giving them enough time to either hit back or grab you, there is hardly any ammo and when there is its for guns you don't even have, zombie spawning is ridiculous especially if you play in a private lobby.
I get private lobbies are supposed to be harder since it's just you and your buddies but spawning 50 or so zombies right in front of you at once isn't fair, all the objectives literally require you to hold E on something, find something and/or match fuses while there's a massive horde behind you making it even more difficult.
You have to do multiple objectives at once with hardly any medical supplies and when you do find them they hardly heal you, zombies already predict where you are going anyway so you'll be hit, their range is also dumb since they can somehow hit you when you have already ran out of their range they also have a chance to infect you when your health reaches 50% or less and with the amount of zombie spawns it's pretty much guaranteed you are getting infected, zombies with head gear can somehow tank buckshot to the head because they have a hard hat on or something stupid.
there is also surround sound you cannot turn off so you never know when zombies are close or far away because of it literally making objectives even more difficult and every map is set during night time where it's pitch black and you cant see a single thing without a flashlight, the starting flashlight is fine but when you want to use a two-handed melee weapon or firearm you can't see a single thing and the flashlight attachment for guns are so tiny it's like you aren't even using one, If you play with your friends or a squad you can spawn close or half way across the map from each other.
Torn Banner literally scrapped the proper sequel we were gonna get back in 2021 or 2022 for a dumb extraction shooter with permadeath for literally 0 reason
2/10
The game was in a rough state at release and I would say that the mixed review rating was deserved for what it was at the time. With the new Reanimation update, I would say that most of the bugs and descend issues that plagued the game at launch have been squashed, plus the new combat feels a lot more fluid. Compared to launch, the game is in a much better place now and I would say it is worth the $30 price tag and probably deserves a review score of positive at the least.
As of April 16th, 2025, NMRIH 2 is sprinting in the right direction.
The latest update makes it truly feel like a NMRIH game. With proper ammo types, infection, new maps, different routes, a radial and weight based inventory, and even the K button, its a totally different game. This is what it should have been at launch, and I would highly suggest that people come back and give 2 a try. The new combat is great, and the kicking feature is hilarious and satisfying.
There are also a ton of requested features in development right now, and it's looking extremely promising. Hopefully, we see the return of the "vertically challenged" zombies.
Yes, it still needs optimization and polish, but so far? It's shaping up to be what is always should have been. Good job, Devs.
this was a great game but now after the update it sucks bad real bad you get swarmed by zombies the second you step outside of the spawn the objectives are glitched here and there and when there is 20 or more zombies on you the graphics drop so damn low myself and another completed nightmare mode twice along with 8 other randoms but now even with a full decent team i have played 10 games and none of us have survived and thats while playing classic mode
New Update:
pros:
New and fun maps
2 new zombie types
New melee weapons
New melee system
cons:
Zombies materializing behind you or out of nowhere to the floors or rooms you've already cleared.
Gear store prices are ridiculous since the game is harder now, fewer people actually get to extract and get money for gear.
While i like the kicking and new melee system, zombies launch at you from kilometer away and at times are immune to staggering and you get hit when the zombies are not even looking at you.
Melee weapon damages are off.
Sneaking or trying to go quietly is not possible with the new zombie spawn system.
Game doesn't feel like it is targeted to casual players anymore.
extra con: is for the fanboys at discord who see nothing wrong with the game.
Fairly new player since the update 0.3.1. I've really enjoyed my time playing this game! But I really wish they left the mechanics of the game alone and simply released the new maps and other content.
The new inventory system feels sluggish compared to the old system, especially when the standard zombies now seem to be moving double the speed as before. The shove mechanic is all but useless now, causing little to no effect and causing you to get hit instead of trading some stamina to stun them and move past them. I really want to give this game a positive review because I've loved playing it until now but I absolutely hate the new changes. I miss the old mechanics. I'm uninstalling for now.
The April update or Reanimation update has improved the game massively, Other than some kinks here and there with the combat system or other mechanics that need refinement it seems like I actually have hope for this games future genuinely this update makes the game feel alive! Still though I only recommend it if it's on sale however that'll most likely change when 1.0 comes out.
A big fan of the first game though i was really disappointed in the new April update, the inventory was fine when you could have a slot carrying 3 grenades, 3 bandages and using your head to decide whether to carry another stack of bandages or 3000 rounds of 9mm, which by the way can not kill a classic difficulty zombie in a head-shot in the new update. The other issue i have is that using a wooden baseball bat that is supposed to have stagger, seemingly doesn't anymore. The updates before the April update were fine, they weren't really bad updates but they were trying to fix the game, sadly i think this game is just dead unless they roll the update back and take the time to actually test it, maybe a beta branch so that people are able to actually decide if they want it, and can turn it off if they don't. I don't think i shall be playing this game until they fix it again, though its probably just going in my hidden list for games that go to die.
Wow where do I even start, when this game first early soft-launched in October 2024 it had a rough start with a lot of optimisation errors for many people as well as a single map which lead to many negative reviews, however I can stand here and say these developers care so much about this project, they constantly listen to the community and improve in many areas with very strong content updates that have lead to the today, where we have gotten the reanimation update. This update is what the game needed to become on track with the first game. Adding dozens of requested features and changes and fixes. After talks with developers and players alike I would 100% recommend this game to any fan of the zombie genre or the original game. the difficulty is greatly improved since launch as well as zombie density, countless bug fixes and patches and multiple map releases. Yeah Round of applause to the NMRIH2 Team as well as Torn Banner.
too many runner zombies and the perma character skill system thing SUUUUUUUUUUCKSSS, i dont really wanna pick another ugly useless premade character after every single death
I love this game but would like a few changes before I recommend it. For one it's too easy at times on any difficulty and I hate when I search and get into a game with a full squad on classic, if I'm going to be spit into a game with a full squad at least put it on nightmare. 2nd, speed runners who don't let ppl enjoy the game, explore, and loot. Make it so to open an entrance to the plant that everyone has to assemble at the entrance to proceed. Also for the trolls who'll keep everyone waiting let there be a vote to kick like in L4D. 3rd, While it can be hard at times I'd still like an option to start a game solo. 4, Let us choose the difficulty. 5, let us before we select deploy select a box for how many ppl in a game we wanna get put into. 9 ppl on any difficulty is way too easy and I'd like to only join games with 4-5 ppl max. Forgot to mention when everyone gets to extraction to make the timer go down to 20 seconds. Everyone will get to extraction with 2 minutes to spare and wait out the timer wasting ammo and throwing grenades. Like, just hurry up and extract already. Also, there are ledges and areas at the plant and elsewhere that while yes, I myself used these spots to bait zombies to make the objectives easier for my team that's just it, makes it too easy. Make zombies get you even in these spots. So much more but these are a few of my main problems with the game.
easy anticheats doesnt let me run the game so i have to refund it after not being able to find a solution despite several guides
Most negative reviews are just people expecting the first game but in HD, I'm actually glad it's not (the first game still exists, just go play it) . Game still needs lots of content and fixes but I can see potential for a great game in what already exists. Guns feel great, zombies are still strong and can overwhelm you if you try doing the end objectives solo. I would say the map is too large for how quick you can end the game, most people just rush the end objective and games don't last very long. either reduce the map size or make the games last longer. Addition of a giant perk tree would be great.
The game is at about a 6/6.5 out of 10 at the moment.
i haven't experienced many bugs or glitches, the few i've found were negligible or funny
it's a solid extraction shooter. is it more NMRIH1? no. is it a good game on its own? yes, yes i think it is.
the updates are slow, but imo the content provided with each makes the wait understandable
now if they could just add character customization that'd be awesome
So I saw the reviews of other people, most are angry about this game not being anything like the first. Totally understandable despite me and my buddies never playing the first game.
We tried the game out while it was on sale and after an update that fixed plenty of bugs and expanded gameplay a bit.
I gotta admit, we are enjoying the game. Its fun with friends, though my biggest issues with the game is the absence of a way to get back into the match if you disconnect or crash (permanently getting your character killed) and lack of zombie types or roaming elites/minibosses.
I love a good challenge, and so do the boys. The game itself plays like a Tarkov-light extract shooter, zombie survival. Certainly a big turn from what the previous game did from what I've seen.
Look, I understand people's frustration, and the release of this game WAS pretty garbage NGL. But at the time of this post, the game is certainly stable enough to continuously play with little to no issues.
I dunno what else to say besides cool things they could do with the game. Add new zombies/monsters/mutants with some inspiration from games like Resident Evil, Dead Island, Left 4 Dead.
Well, here's some partial cons about the game:
When your Responder (Character) hits lv 50, extra supplies you aquire can't be converted to bonus Account exp or tickets/currency.
You can't turn in lv 50 characters to get a massive increase to Account exp or a massive boost in currency,
If you buy an item from the shop, you have to rebuy them when your character is killed, which is stupid af. If they made the items cost a little more and just made the purchases permanent for the account instead of a character-by-character basis, it would be solid.
They need to add the ability to heal others with bandages, and have a more responsive prompt for using medkits. Modifications for melee weapons would be cool, but realistic ones. Don't go down the route of Deadisland and Dying Light's crazier inventions.
Give the lobby the ability to select a difficulty AFTER they've entered a match based on a voting system.
Make lanterns that can be attached at the waist. Makes maps a bit darker with less lighting if you wanna make lanterns useful.
Current Gun perks arent all that atm, so have perks that can increase reload speed, or increase magazine capacity, or a chance to refund bullets that critically hit and kill an opponent.
A Perk that replaces the push in exchange for a Block that consumes a bit of stamina. Anywho, ill leave it at that.
great game lots of support getting better with every update every month adding new content and fixing bugs
I was a huge NMRIH 1 fan and i really wish this game was like that but its just not which is really sad because i was so excited for this to come out when i first heard about it.
I HATE that you spawn far away from other players, in the original from what i remember you spawned altogether and got to work together to escape and in this game it feels like a free for all and a bit confusing to understand what has / needs to be done. This game is also really laggy and does not run smoothly at all. I wish i could say i recommend this game but with how it currently is, its just a mess.
All they needed to do with this game is to recreate No more room in hell 1 but with new maps and better graphics. I'm not sure why they are trying to change it when the original concept in my opinion was interesting and fun to play.
This game is NOT like it's original, but it will be a decent coop zombie game on it's own right in the future. I'd recommend it if you can snag it on sale.
Unlike other failed games the creators of no more room in hell 2 didnt just scrap the game, they are trying to revive it. The creators actually talk to their community on what was bad and what was good. When it first came out yeah the game was hella bad because of how buggy it was but since then they are fixing their mistakes and making the game better with more updates.
When it first came out : 2/10
Today : 8/10 (8 out of 10 because there isnt much else to do but im happy that they are putting more stuff in to make it more exciting)
Kinda Feels like a mix of Hunt Showdown 1896 & Left 4 Dead, Love the Perma-death system, More slower paced & with limited ammo you really have to watch yourself quite hardcore. Id like to see more side quests & some time delayed doors to slow down progression, Maybe some wondering zombie bosses in some areas that you try to avoid? Idk, Controller support would be cool, All in all this game has loads of potential & the early access is very polished.
In a Public Lobby on our first game
Met up with everyone on the map
Absolute boys night, cleared easily and had a blast
This game shows potential, but it falls short of being worth its $30 price tag in its current state. There are several issues that need to be addressed before it feels like a solid purchase. I managed to set up a controller, and while it worked fairly well, full native controller support would significantly improve the experience.
I'd definitely keep playing if either of these two things happened: 1) the game was cheaper to match its current state, or 2) the issues were resolved and it fully supported controllers. Lastly, the player base seems quite small, and most of the players I encountered were new, likely due to a recent update.
With these improvements, I think the game could be far more enjoyable and attract a larger audience. But for now, I would not recommend it.
Early access and has minimal bugs, fun, scary and devs are active in patches and updates for fixes and tons of new content. I would say purchase on sale but definitely a fun game to play with friends.
Load outs are cool although level requirements for the items are a bit high in my opinion
The selection for the items themselves are lacking weapon wise could’ve done with more melee and firearms in the loadouts perhaps a second pistol
I’ve noticed there’s a lot of main character syndrome going on too or groups that just absolutely speed run everything I spent my last whole match playing catch up to a group barely giving myself time to actually loot anything because they all seemed to rush it all no problem for me though I just grabbed supply’s and carried onward
The games come a fair way since its launch onto early access and back then it was a shitshow now I’m having fun with it combat seems a little more stable and I’m enjoying every match
If you’re on the fence about it wait till the April patch see what it offers and maybe give it a go as it’s the biggest one yet
If you really wanna play the game and a huge fan of the idea or the first game and wanna invest into the development I’d say now would be a good time to give it a go
I’m looking forward to the future of this game and hopefully the devs deem it popular enough eventually after 1.0 and bring it to consoles as I can see a lot of people enjoying this game if it carry’s on the direction it’s heading and gets more and more content
Normally I would step away and refund this game, but the devs have put a hell of a lot of work into turning it around. With continued effort this game can truly be a sequel to nmrih 1
Big NMRIH 1 fan here
and here is my opinion about NMRIH 2 i'll make it short
"Disappointing"
turned from legendary zombies game into cheap shoot and loot game
it's not even NMRIH anymore just some *Generic* zombies shooter game with NMRIH 2 title
Consistent updates despite the fan base. Updates that includes optimizations and game play. Overall this last update puts it where it shoulda been on launch. I'll give it a 6.5/10 currently.
I really like this game, I just don't play much cause talking to strangers make me nervous. If my friends get into it I'd play way more often ;w; does tickle that goblin portion of my brain that likes scavenging around looking for bits to pick up, and I haven't had nearly any issues barring some rare enemy rubber banding now and again.
Very fun fresh to play, sucks no one wants to see it through on the gamer end people need to stop hating on every game that comes out
game is going in the right direction i have never played nmrih the original i have watched alot of it though so i understand no.2 is not the same as no.1 but as a die hard zombie fan this game hits the hardcore apocalypse genre pretty good and with every update it is slowly improving keep up the good work.
I'm glad I gave this game another shot. The netcode or whatever was tanking the performance at launch seems to be greatly improved. Melee combat feels mostly good outside of an occasional stutter upon hit, which is my biggest complaint. Beyond that I find nmrih2 to be one of the most immersive and tense games I've ever played and horror games are my main
For starters the zombie sounds are the best in it's class by a mile. As opposed to your normal moans and groans these zombies sound frustrated and injured, adding an immense amount of realism and immersion. The graphics are pretty impressive and the art design really does it for me. There is lots of clever use of lighting that really set off the art and level design and the power plant looks really good in the distance
All around a great game despite what the angry mob of nmrih1 fans say. Also during mid March 2025 I've never waited more than 4 minutes for a game and most of the time it starts up in a minute or two. I could see where someone would wanna wait for a second map for it to be worth $25-30. Once the 2nd and 3rd map gets added I think $30 is a steal
Would be fun if it had players. If it had a solo mode that would allow others to join would be better. Update: It is fun, few bugs, but quite difficult if you dont have a good team. They certainly need more maps. Like lots. lol Sure the power plant map is tough but one can only handle the same map so much. They say they are working on more, well lets go. Bring em out.
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Дополнительная информация
Разработчик | Torn Banner Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.05.2025 |
Отзывы пользователей | 63% положительных (4029) |