No More Room in Hell 2

No More Room in Hell 2

2.5
Смешанные
1100.00₽
Steam Store

Разработчик: Torn Banner Studios

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Описание

***No More Room in Hell 2*** — это напряжённое путешествие по кишащей зомби темноте, в котором у вас есть лишь одна попытка. Станьте сотрудником аварийной бригады: выживайте, делайте припасы и выполняйте различные задания в постоянно меняющихся условиях.

СОВМЕСТНАЯ ИГРА ДЛЯ 8 ЧЕЛОВЕК

В начале игры все появляются в разных частях огромной карты. Ваша задача — во что бы то ни стало объединиться и выжить перед неизвестной угрозой. В каждой тени таится опасность, поэтому ключ к победе — это координация действий и стратегическое планирование. Прокладывайте дорогу к цели, вступая в бой с ордами беспощадных врагов или прибегая ко всяческим уловкам.

Перед принятием любого решения следует тщательно его обдумать, ведь у вас есть всего одна попытка. Расставляйте ловушки, завлекая врагов посторонними звуками, или применяйте грубую силу — выбор за вами.

ОГРОМНАЯ КАРТА ДЛЯ ИССЛЕДОВАНИЯ

Начинайте игру в одиночку — продолжайте вместе. Ищите своих товарищей, переговариваясь по пространственному чату, и объединяйте силы. В каждом матче вы пройдете путь от тряски в одиночестве в темноте, слабого и уязвимого, до формирования полностью укомплектованного совместного отряда с штурмовыми винтовками и взрывчаткой. Однако над каждым из вас всегда будет висеть невидимая угроза: если кто-то погибнет, его прогресс будет потерян навсегда.

**Power Plant (Электростанция)** — это первая зона из раннего доступа, где игроков забрасывает на окраину огромной карты в сельской местности Пенсильвании.

Начните в одиночку, найдите союзников и вместе попробуйте добраться до конечной цели в центре карты, подстраиваясь под повышающуюся сложность. Собирайте оружие и снаряжение, которые помогут вам выжить перед лицом растущей угрозы и выполнить главное задание.

По мере того как вы будете увеличивать шансы человечества на выживание и восстанавливать разрушенную инфраструктуру, перед вами будут разворачиваться известные сцены из культовых хорроров — на заправках и КПП, в барах и других местах.

НЕОБРАТИМАЯ СМЕРТЬ ГЕРОЯ

На каждом шагу вас подстерегает смерть — без возможности возродиться.

Добывайте ресурсы, чтобы усилить своего персонажа, если, конечно, ему повезёт не умереть. С каждой вылазкой вы повышаете свои шансы выжить, находя тайники со снаряжением и припасами.

Поставите ли вы под угрозу собственную жизнь, чтобы спасти товарища? По мере того как растёт ваш отряд, шансы найти хорошую добычу увеличиваются, но о смерти никогда не стоит забывать.

У каждого решения есть последствия для всего отряда.

НЕПРЕКРАЩАЮЩИЙСЯ УЖАС

***No More Room in Hell 2*** во всех подробностях показывает, что может стать с человеком, обратившимся в ходячий кошмар.

Один зомби — уже угроза. Толпа — неминуемая смерть. Враги могут не только вас видеть, но и слышат каждый шорох, издаваемый вами, их сородичами и окружением в безмолвной пустоши.

Вы всегда будете стоять одной ногой в могиле, спасаясь от вездесущей тьмы и настигающих вас орд врагов, к которым может присоединиться и бывший товарищ.

РАЗНЫЕ ВИДЫ БОЯ И ОРУЖИЯ

У вас будет очень мало боеприпасов (поначалу), и сражения не будут даваться легко. Окунитесь в захватывающий хоррор на выживание с целым арсеналом оружия (как профессионального, так и самодельного), которое поможет отбиться от врага и перехитрить его.

Пробейте ломом череп ходячего мертвеца в динамичном ближнем бою или пустите последний патрон из дробовика в наступающую на вас орду. Натуралистичность изображения позволит прочувствовать каждый наносимый удар и узреть его отвратительные последствия.

Положитесь на свой ум, а не грубую силу: заранее планируйте все стычки с врагами, задействуя неконтактные мины и прочие приспособления.

Делайте всё в своих силах, чтобы не умереть.

Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, simplified chinese

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10, 64-bit
  • Процессор: Intel Core i5-6600 or Ryzen 3 1200
  • Оперативная память: 12 GB ОЗУ
  • Видеокарта: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580
  • DirectX: версии 12
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 35 GB
  • Дополнительно: Experience: 1080p 30 HZ on Low Graphics Settings with Performance Super Sampling
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10, 64-bit
  • Процессор: Core i7-10700K or Ryzen 5 5500GT
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB)
  • DirectX: версии 12
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 35 GB
  • Дополнительно: Experience: 1080p 60 HZ on High Graphics Settings with Quality Super Sampling

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Не рекомендую 10.11.2024 08:58
          101 0

          I think I speak for many here when I say that WE want objective and survival maps instead of an extraction shooter. We want better melee combat. We want way more zombie variants. We want ammo calibers instead of generic “light ammo” type stuff. We want infection. We want “Press K”. We want scroll wheel inventory. We want child zombies. Instead of glowing red eye zombies, we want military and SWAT zombies. We want to feel like a hopeless survivor again, not a veteran in a war against zombies. We want No More Room in Hell. Wtf happened to Night of the living dead and Broadway 3?? Showcased on YouTube a while ago as launch maps. That’s the NMRIH2 that we want.

          On top of all that, the game is a buggy horrific mess. Zombies glide around and teleport. Some of them have gibs floating with them. It’s a mess… stay away. Especially if you’re a fan of the original.

          Время в игре: 268 ч. Куплено в Steam
          Не рекомендую 09.11.2024 05:34
          142 11

          They threw away everything that defined the first game and made it stand out, in favor of turning the sequel into a soulless shadow of its predecessor in a pathetic attempt to "aPpEAL To MOdErN aUdIenCEs".

          The bleeding and infection mechanics are entirely absent (Supposedly, the latter will be introduced in a future update, but it alarms me how they are not prioritizing something so integral to the NMRiH experience). The reanimated soldiers and children are nowhere to be found. In their place are bloodied zombies with glowing red eyes that are inexplicably much stronger than the others. You can sprint and jump all you want without worrying about stamina, but four swings with a metal pipe will exhaust you (A recent update claims to have tweaked this somewhat, but my point still stands). The diverse cast of civilian survivors desperately struggling for their own survival have been replaced with members of the fictional CRC, all wearing the exact same generic uniform, set out on a grandiose mission to fix the power plant and save thousands of human lives. Losing all your health, instead of killing your character instantly, leads to them being downed and needing a "rEvIVE SyRinGe" or help from a teammate to get back up, as the zombies stomp and beat them instead of simply eating their victim alive. The list goes on.

          The head developer promised us this would be "more of the same, but better". No More Room In Hell 2 was supposed to be a sequel, an expansion of the original concept. It should have introduced new elements that added depth and breathed new life into the franchise, enhancing it in ways that weren't previously possible due to technical limitations of the Source engine, while retaining the same core, spirit, and personality of the original game. And that's what the developers were aiming to do at first, before Torn Banner came in and tossed years of hard work into the garbage bin so they could work on their stupid vision of Hunt: Showdown: Zombie Edition, while crudely masquerading it as No More Room in Hell 2.

          This is a fucking disgrace. It completely disrespects the fans of the first game that have been patiently waiting for almost a decade. No amount of bug fixing or optimizations can fix the absolutely broken foundation of this poor excuse of a sequel. People need to open their eyes and stop encouraging this kind of arrogant behavior from game developers.

          Fuck you Torn Banner.

          Время в игре: 25 ч. Куплено в Steam
          Не рекомендую 02.11.2024 16:36
          219 12

          Look how they massacred my boy...
          seriously all you had to do was give us nmrih 1 with updated visuals and mechanics with new maps.
          thats it.
          you had a LITERALLY PERFECT formula for a great, challenging, cinematic, immersive and endlessly replayable game that effortlessly made you WANT to roleplay as your helpless survivor.
          it just needed to be modernised.
          instead we got this barely playable prototype build for a boring ass extraction game where the challenge comes from poor server perfomance and awful attack animations from zombies.
          and 40$ for... whatever this trash even is ?
          are you being for real right now ?
          how in hell did yall think this was gonna fly well ?
          the first game is F2P BTW and still superior in every way.
          DESPITE being 13 years old and on the source engine LMAO this is sad.
          i am beyond disapointed.
          Refunded 👍
          steal someone else's money.

          Время в игре: 44 ч. Куплено в Steam
          Не рекомендую 30.10.2024 23:42
          110 5

          Honestly, this isn't NMRIH. They slapped the name on it, but that's mainly where the similarities end. I'm sure it will become a good game once it fully finishes but. With all the stuff with tossing out old devs, and remaking assets into new ones that are more bland and generic, it doesn't feel like NMRIH anymore. It's just a different generic extraction shooter with zombies and coop. The atmosphere isn't there, and even without the region locked servers, it just feels like a mess. Again, I'm sure once it finishes, it will be a good game. But it wouldn't be the sequel for NMRIH.

          Время в игре: 32 ч. Куплено в Steam
          Рекомендую 29.10.2024 02:00
          204 46

          Met a random at the Gas station, stuck together like glue even among the others we found. We finished booting up the power station, started running for the heli.... during the run he got caught by a crawler and multiple sprinters.... he didnt come home.... 10/10 would lose my random best friend again.

          Время в игре: 259 ч. Куплено в Steam
          Рекомендую 28.10.2024 00:23
          95 0

          tl;dr the game is in a very rough and unpolished state. I enjoyed the few hours I've played and hope it improves.

          30 dollars is way too much of an ask for it's current state.

          Время в игре: 256 ч. Куплено в Steam
          Рекомендую 27.10.2024 12:54
          37 3

          So I am not going to talk about the jank and bugs as those have already been covered plenty by other, probably more in depth reviewers. But I'll talk about the core game.

          So for starters the graphics, they are pretty great in most areas of the game. Seeing the burnt out sections of the map, with smoke rising and dissipating into the air. To the light of distant buildings and seeing how the light slowly fades the further it gets from it's source. They are pretty solid for a modern game, though there were some times where textures would look stretched. Little personal gripe being that some of the blood textures on the weapons make them look older. Not in the sense that they look used, when the knife gets bloody the texture looks like it was left to rust for a couple months rather than being freshly bloodied. That and sometimes the skybox doesn't play nice with the lighting of some areas and looks either too bright or too dark.

          Next, the weapons. So I know that currently this is early access so I won't talk about the lack of variety as I know they will add more in the coming months. I will say however that there seems to be a big power difference between certain weapon types, and not in the normal sense. Shotguns in my experience have been bipolar at the best of times. Sometimes they can one shot a zombie and that'll be the end of it, other times the zombie will have no head, no arms and two gaping holes in it's torso from the shotgun and still keep charging me. That and some weapons of the same type also seem to have a big power difference. The M14 seems the be the best gun currently as it shreds through hordes easily no matter where you shoot. But the bolt action seems to have a quarter of the strength the M14 does and worse ammo capacity, making it not worth picking up over the M14 or really any other gun. The magnum, pistol and M4 are all pretty solid weapons that can carry you through the game if used correctly and I have nothing really to say about them. Every gun sounds meaty and loud, as they should, the recoil feels right for the game. The localized damage is a nice touch, making headshots essential to conserving ammo as they are one reliable way of dealing with big amounts of zombies.

          Onto Melee weapons. I am conflicted on them. On one hand, some of them feel very nice to hit stuff with, while others are the most frustrating thing to wield. The starting pipe is okay, it gets the job done and the hits feel like they have weight to them. Though it does suffer from the fact it eats stamina for low damage and no stagger. Even though its a starting weapon it still feels like it should at least be buffed a little bit to help get you to a new one. I also feel that the power of some weapons are the opposite of what you would think they'd be. Like the knife has low stamina consumption, but pretty high damage and three light hits can reliably take down most zombies. While a two handed pipe hammer takes like 5 hits to take down one zombie and eats your stamina after the first two hits. It just feels that the melee weapons need a massive rework to be more realistic or at least more balanced.

          Now onto the gameplay loop itself. I love it. Being dropped into one of I think 8 or so locations with barely anything to protect myself really brings forward a feeling of dread. The dead of night with a quiet environment, only occasionally broken by the distant sound of zombies or dying survivors sets a really grim tone. You are alone, surrounded by a massive horde of zombies and the only light you have is your flashlight and the distant lights of the various points of interest around the map. Along the way you gather minor items until you reach one of the locations around the map. Clearing out zombies, completing some puzzles and opening up an armory that gives some pretty good loot depending on where you go. You by then have more than likely found one or more people and got a group together to trudge towards the main objective of the map. Where teamwork is encouraged and rewarded by having the objective complete faster if you coordinate well. The game can go really quick in around 15ish or so minutes, to almost an hour long because either a lot of people died, or they aren't working together well. This overall works really well for the game in my opinion. However I do have a few reservations. First and biggest thing for me, it feels like the objective gets completed way too quickly. There aren't many steps to get to the endgame objective. With so many operators spread out across the map, at least one of them will always open the way to the reactor and then everyone can get there easily. That and it seems the zombie placement is used incorrectly sometimes. Like in the checkpoints that take you to the reactor, there are a ton of zombies and thats fun. But then you'll be out in the middle of nowhere and there are enough zombies to blot out the sun. Then once in the reactor area it feels like there are none at all. Like you can get a small horde of 10 to 15 going, but it seems they limited how many can spawn during this section. I feel like if they added more small objectives that slow gameplay down a little bit, while rewarding the player to not make it feel too artificial it would improve on the game. You could also make it to where multiple points of interest around the map need to be activated, or cards need to be found there to access the reactor. Rather then having set spawns for the switches that activate the doors. Something that I would like to see personally is more focus put on the early game. Make it to where we can't detect other players unless we are within 50 meters of them so that way they don't immediately rush to one another and complete a POA within 5 minutes of starting. Make the areas between POA's harder to access, put obstacles between players to make linking up a little more difficult. Kind of like the map Verrukt in Call of Duty, where you have to turn the power on in order to unite with the other 2 players. I'd also add more spawns so players can't just rush over to a location and find someone instantly.

          Now onto the map design. It's really good. The individual points of interest all seem well thought out and have some good environmental storytelling. A small little detail I loved to see was when near the burnt section of the map, where trees were on fire, some of them would collapse and create little bridges you can use to get to higher ground. Another cool thing was when you are trying to get up to the firewatch tower and after doing all the objectives to power it up you hear a gunshot. Upon scaling the tower you see the corpse of the ranger and the rifle he used to shoot himself. The spawn locations for items also make sense with their respective locations. You aren't going to see a firewatch tower lookout with an M4, hand grenades and a ton of other types of military equipment. But they will have a shotgun, rifle and maybe some handmade pipe bombs. Each location feels like it belongs and the items that spawn in them reflect the location and it's inhabitants. The distance between each location feels far enough that they don't overlap with one another, but not so far it feels like a hassle to get between each place. It feels like the map designers really knew what they were doing when they designed the locations. Hopefully the next map that is made has the same amount of care thrown into it's development.

          Overall I think the game is looking pretty good, with some solid gameplay, good map design, awesome sound design. What it lacks in weapons and length, it makes up for in content and replayability. In its current state I would give the game an 8 out of 10.

          Время в игре: 716 ч. Куплено в Steam
          Не рекомендую 27.10.2024 10:46
          375 20

          This is not No More Room In Hell game. It's just a generic zombie game with the name "NMRIH" slapped on it.

          To start the review, it seems worth emphasizing that I NEVER give negative reviews before. When I buy a game that I end up not liking, I just refund it and don't leave a negative review. Because, well, maybe I just didn't like the game so there's no need to leave a negative review. But this time it's different. I feel the NEED to leave a negative review for this game.

          This is NMRIH 2, a sequel to the classic zombie game which can be said that was a part of my childhood. Me, and other NMRIH fans, have been WAITING for this game for 8 years. People expected this game to be a great sequel and raise people's interest in NMRIH. But instead we get this lame, lazy, soulless game (and buggy too).

          First, lets talk about the cut content (yeah, a cut content for early access game, imagine that). If you just recently following this game, you need to know that Torn Banner has only recently taken over the game's development. Previously the developers worked on this game independently. After Torn Banner took over, they MAKING THIS GAME FROM SCRATCH again and removed all of the previously existing content. You want kid zombie? You want infection? You want su*cid* mechanic? You want character customization? You want weapon customization? You want more map? All WAS exist in the old build BEFORE Torn Banner TAKING OVER the game development. All that 6 years of hard work wasted just like that.

          The second thing that is also very important is that Torn Banner changes the concept of NMRIH 2 into a soulless extraction shooter game. What makes NMRIH so beloved by many (despite its flaws) is that it has a uniqueness that not many other zombie games have. When you play NMRIH 1, you feel hopelessness. You just a nobody, trying to survive the zombie outbreak. You're not immune to the infecion, resources are scarce, and you objective is to save yourself from the chaos that happen. Now compare it to NMRIH 2. You play as responder (the equivalent of cleanser from B4B. Who the hell want that?), spawn already with weapon, a skill (a skill in NMRIH game? What were they thinking?), and tasked to prevent some power plant from exploding. What a fresh and unique concept, right?

          Moreover, there are SO MANY bugs in this game. You think after Torn Banner taking over, the game will be better? It's become WORSE. Zombie teleporting, brain floating, weapon flying, etc., it's still exist even after the hotfix! These guys now they game was so buggy, but they released it anyway. If you said "hey this is early access, so you better expect bug to exist". Well yeah I will expect some bug to exist, but not a infested kind of bugs like this game have. Better call this game alpha build and not early access.

          I wouldn't be this angry and disappointed if this wasn't a NMRIH game. But the dev slapped the NMRIH name to this game, mainly because they know people will play this game because of it. But of course people are expecting a real NMRIH sequel, not this crap, generic, and boring game. I'm not even going to bother at all if the dev polish this game more an release a 1.0 version one or two year later. Because, well, this is NOT a NMRIH game.

          So, thanks to Torn Banner for ruining a beloved franchise and destroying the old dev vision. Go to hell, Torn Banner. But I don't think there's going to be any room in hell for you, Torn Banner.

          Время в игре: 103 ч. Куплено в Steam
          Рекомендую 26.10.2024 09:15
          213 54

          -Got myself into first match
          -Running to POI area as fast as I don't want to get overrun by zombies
          -Found other survivor
          -Both of us are shocked because almost other survivor are Killed in Action
          -Both of us shared some ammo and medicine we can find
          -Both of us managed to get into power plant area
          -Both of us vaulted a random wall that brought both of us out of bound area that we aren't suppose to be
          -Realization came in that both of us don't have other choice since both of us are clipped out from playable area
          -He said " Well, let's jump into the water I guess "
          -I agreed what he said
          -Both of us jump into the water together
          -Died

          11/10

          Время в игре: 257 ч. Куплено в Steam
          Рекомендую 26.10.2024 07:30
          59 3

          Tons of bugs as of 10/26/24, but the gameplay loops is fun as hell. Wait maybe 2-3 months if you're on the fence.

          Время в игре: 1498 ч. Куплено в Steam
          Рекомендую 25.10.2024 15:29
          32 1

          Wow, a lot of fun so far! Some visual bugs with zombie animations but everything game-play wise seems functional. The setting is expansive and has a cool as shit atmosphere. I am excited to see more as the game is developed.

          Время в игре: 121 ч. Куплено в Steam
          Рекомендую 25.10.2024 10:01
          58 18

          Spawn in mining shaft
          Running around found first poi
          finish poi objective another survivor joining in
          the guy take all the loot and ran away
          He bump into horde of zombie
          Panic and scream then die
          11/10 would play it again after bug fix

          Время в игре: 863 ч. Куплено в Steam
          Не рекомендую 25.10.2024 06:05
          120 5

          This game is basically what you get when the developers take 10 years to make a sequel to their original game, forget what the original game they were making was like, start playing Hunt: Showdown to the point of getting extraction-shooter brain-rot, get bought by a larger studio, and then shift the whole thing to fit your new obsession.
          This game is nothing like the original, and shares nothing with it besides the name. Just play the original again. It's better, and costs $30 less!

          Время в игре: 172 ч. Куплено в Steam
          Не рекомендую 24.10.2024 20:46
          103 3

          I’m really disappointed with how Torn Banner changed the formula in No More Room in Hell 2. Instead of sticking to the original’s co-op, campaign-based survival style, they turned it into an extraction shooter with, so far, only one map. The zombies are barely a threat since you can just walk past them, and the melee combat feels clunky. Unlike the original, where guns were a rare but essential tool, here they’re overemphasised, making the game feel more like a generic shooter. It feels like the game is chasing trends from other zombie titles like Back 4 Blood, shifting the tone from desperate survival to a more offensive approach. Instead of playing as survivors fighting to stay alive, you're now 'responders'—organised but oddly unprepared characters sent on various missions.

          The game occasionally shines when everything clicks, but it's still far from being in a respectable state—especially considering Torn Banner's patching history. Performance is inconsistent and poorly optimised, which further affects the combat, making it feel even more unresponsive and janky. The addition of super zombies with glowing red eyes breaks the grounded feel of the original, as they soak up absurd amounts of damage before collapsing in a comically exaggerated way. The melee combat also suffers, with zombies randomly teleporting around, adding to the frustration. Overall, it feels like a step back from what made the original special. Do not buy.

          Время в игре: 182 ч. Куплено в Steam
          Не рекомендую 24.10.2024 15:51
          122 1

          Just one thing upfront:


          Enough people have mentioned the bugs, so I feel I don't need to cover that here but I do agree with the general sentiment that there are many glaring issues currently that should have been ironed out before even heading into Early Access. While yes, the game is expected to be under development and all of the logical conclusions that come with that, there's also just a basic level of expectation in order to not alienate or drive away your player-base by making a bad first impression. Your best foot forward is only marred by tripping over the threshold coming out of the door.

          Now, disregarding the poor performance, over-reliance on mandatory upscaler methods to hide poor optimization, and bugs, I feel there are several issues that are intrinsic to the game's design, that make it a poor successor the original mod. I aim to explain a few of these, because there's not enough room in a Steam review to cover it all in detail.

          Inventory


          The inventory design has been made more confusing by the addition of a segmented slot interface, and visually breaking up the size of icons at first made it appear as if the inventory had fixed item types for specific slots. It took me a bit to realize otherwise. It's really not an intuitive layout to begin with, and led me to have a disproportionate amount of misunderstandings with the functioning of the inventory than is desirable. It's overly fiddly. Ideal UI/UX design will grease the wheels for players as much as possible when it comes to quickly getting them acquainted with, and understand the nature of the design without needing to be explicitly told so.

          The inventory wheel from the original mod was brilliant. You were able to convey so much information without a single word. The geometry of a wheel allowed you to create an interface that was both QUICK to access, and INTUITIVE in the sense that you could easily gauge how heavy an item was compared to others.

          How big is the chainsaw? Just look at the size of the slice it takes up in the wheel. I'll use that machete instead.

          It was incredibly simple and very effective, and worked just as well for both mouse/keyboard and gamepad, even though the game had no support for gamepad officially. It was just a really solid design that worked perfectly for the mod's weight management and "survivor" theme, contrary to NMRiH2's "operator" theme with player avatars. It made me feel like I was only able to carry what could fit in my hands and pockets, and it was perfectly suited for the scenario. You know, the scenario that the entire game is inspired by, from Night of the Living Dead, etc.

          I consider the inventory from the original mod to be a critical component in defining how it feels to be a survivor. The new design trivializes player choice since carrying a big weapon has no difference from a small one. I'm not supposed to be a pack mule, I'm supposed to be a regular person - a feeling the original mod captured VERY well.

          "Responders" and Effect of Player Avatar Presentation on Overall Theme


          I don't necessarily have an issue with playing as a "responder" to the epidemic, but it is important to note how this small change alters the presentation of the player avatar. You are not a "survivor", you are now a "responder". The difference seems small, but the semantic distinction does have an impact on how the player feels going into the experience that can potentially undermine that small, desperate feeling that the original mod provided. These characters feel closer to operators from extraction shooters the way they are shown in menus. It's not exactly a direction I thought the game would be going in, and not necessarily a bad thing -- but the balance of power feels shifted slightly just because of how the information is conveyed. Some people will go into this experience with different expectations as a result, even so far as to step into other genres in the process...

          Extraction Survival?


          What genre is this game going for? Because to me the original was a blend of cooperative shooter/slasher and survival horror, but it did a fantastic job at keeping the players in check in such a way as to retain the horror feeling. Navigating many of the levels in the mod was intense, high-stress, and rewarding when we communicated well together. Spawn locations were finely tuned for each environment, and the mod presented players with a measured challenge to overcome. I had reservations about this game going for a more open-world level design, and currently it feels a little bit mishandled. I loved the randomized scenarios from the maps in the original mod. They offered more than just replayability. They offered a glimpse into the chaotic nature of scenarios. The multiple routes on those levels represented something special. Things don't just stay the same. They change, and anything can cause an encounter to be completely changed down the line.

          Missing Critical Game Pillar Mechanics


          The infection and suicide mechanics in the mod provided an immensely powerful flavor to the atmosphere of the game. I feel those two are inextricably tied together, and should have been in the Early Access for this game at launch, even if unfinished or lacking in polish. The infection mechanic is a unique component of the original mod, and should have been here in full functionality, even if unfinished. It is core to the identity of the original game. I CANNOT overstate that. The suicide mechanic provided not just an important tool for players to save their fellow survivors from having to deal with another runner zombie (a particularly dangerous threat), but it was a way for a player to *sacrifice themselves to save another*. I don't know how much closer you can get to the original mod's inspirational material than that... The soul of survival in the zombie apocalypse is deeply embedded in those mechanics, and it is utterly bewildering to me that it was not considered important enough to include at the outset of the Early Access launch, even considering the complexity it adds to all other systems in the game.

          Level Design and Encounter Balance/Engagement


          When I saw that this sequel was going to be more open-ended, I was genuinely hoping the level design from the original mod was going to see an evolution, and be brought forwards. Instead, it's taken a step back in the process of trying to work it into a larger map. Zombies appear to just spawn infinitely in a radius around players and objectives. The open-nature of the level means it's more difficult to place specific pockets of tailored zombie spawns, but as soon as you start getting close to buildings and other obstructions, then you have some interesting architecture to shape the playable spaces with, and create more engaging challenges for players. But it doesn't seem like the opportunity is fully realized here.

          The thing about some of those maps from the original mod, like nmo_cabin for example? The way you navigated the interior of the cabin before finding a path to get around to the generator and radio to call for help? That was a great objective, and the layout of the cabin floors, the yard, and the underground made the challenge of engaging zombies different in each of those areas. Moving forward, I implore the devs to think further how they can design objectives and environments that respect the spirit of the original game. There is opportunity here to expand upon the original in ways that no other game has managed to pull off.

          I'm running out of space, so I'll cut this short. To the developers: Please think carefully about how this game can draw closer from the original's core features and design philosophy. You have an opportunity to do something really special here, so please take criticisms to heart and forge a path forwards. While others might not say it well, many people here simply love the original, and just want this game to succeed.

          Время в игре: 80 ч. Куплено в Steam
          Рекомендую 24.10.2024 13:13
          200 8

          NMRiH2 lays the foundation for what will be a great game, but it's not there yet.



          I typically save my recommendations for writing legitimate reviews, but NMRiH2 has earned my Thumbs Up - let me tell you why before you assemble the firing squad. The game's current state is atrocious. It's terribly optimized, riddled with bugs, hosting unreliable connections, and a relative far cry from the original's gameplay.

          However - I have had a lot of fun with this game already. Perhaps I've been one of the luckier ones, but the game has been mostly playable for me. I met my best buddy in No More Room in Hell back in 2015, so the game holds a special place in my cold little heart. With that being said, we booted this game up on release day and despite how rough it's current state is, it felt just like the good ol' days with the same rush and laughs that we rarely get to have with modern titles.

          I've seen a lot of comparisons to the original game and personally, I don't think that's fair. NMRiH1 is still supported - you can still play it in all of it's glory (for free). If Torn Banner put out a near 1:1 remake of the first game with a fresh coat of paint, the complaints would be akin to "It's just the first game, but with a price tag. Play the original!".

          I actually think their premise, atmosphere, gameplay, and providing players with a motive to survive via upgrading their Responder is pretty darn neat. It makes death actually terrifying, especially if you've got a rare Level 50 Responder. I'm not looking to cover everything in detail right now, but the foundation for a great game is here and I think players need to recognize that things will change, the game will improve, and the developers will add new modes. Nobody has ruled out a "No More Room in Hell Classic" mode that gives players the experience of the original with all the new bells & whistles of NMRiH2.

          The bottom line is: NMRiH2 has launched is a very rough state, and it should have been much better given it's long development process. However, it is an Early Access title - it is not a finished game in the slightest. If that's what you're expecting, hold off on buying. If you don't have the patience to playtest a WiP title, hold off on buying. If you think the price is too high, hold off on buying. If you prefer the original, hold off on buying.

          As for me, I'm having too much fun with the game to turn away - so I'll be contributing where I can with bug reports and gameplay suggestions. It's up to the developers to decide how much community input they want to utilize, but No More Room in Hell 2 has potential to be an amazing game in the future.

          Время в игре: 627 ч. Куплено в Steam
          Не рекомендую 23.10.2024 11:46
          35 0

          There's three main reasons you shouldn't buy this right now:
          - Torn Banner Studios has a history of mismanaging there games and giving terrible updates. Both Chivalry 2 and Mirage: Arcane Warfare were given mostly lackluster updates that brought in more issues than they fixed (not to mention they dropped Mirage: Arcane Warfare almost immediately)
          - There is a clear lack of awareness at what made the original NMRIH good and difficult. Once you get past the lag and desync, the game is VERY easy. The more difficult modes just make the zombies tankier and do more damage (which just makes you avoid them) which is just the laziest and most unfun way to do difficulty.
          - This game was released in a miserable state. Getting past the bugs, network issues, and lack of polish the game severely lacks content too. The singular map that was released with the game has almost no variance, once you've spawned on all three sides of the map you've seen everything; There's only a handful of guns and weapons as well.

          There's so many details that make this game feel so much worst than NMRIH and show the developer has almost no foresight. The most egregious examples that piss me off though are:
          - Zombie Grabs were changed into a QTE where you mash a button to throw the zombie off. Then while you do that all zombies nearby just sit idly waiting for you to finish your QTE.
          - There is a level-up system for your perma-death characters. There's no way to see what perks someone will start with, see the actual stats perks affect, you can't have multiple characters, and once you hit the max level (50) there's nothing to do with the character. You can't retire them, prestige them, etc. The whole system feels like they realized there was no content or progression so they decided to create a half baked RPG system.
          - There's no way to select your difficulty, so you can just be randomly dropped into a Nightmare lobby (the hardest difficulty). The problem being that Nightmare difficulty just isn't fun, it takes an insane number of melee hits to kill enemies and they all take multiple head shots from guns. However, avoiding zombies is insanely easy so Nightmare isn't very difficult just unfun.

          There's a lot more than I've written here but overall, this game just isn't like NMRIH and even as a standalone zombie game it isn't very good.
          Honestly, I genuinely don't think Torn Banner Studios will be able to salvage this into a good game. Even the functional things that are in the game seem to be designed badly.

          Время в игре: 536 ч. Куплено в Steam
          Рекомендую 23.10.2024 11:40
          65 7

          Most of the technical complaints are justified (i.e. server issues, weird hitbox reg issues, and others I'm sure are there but I forgot to list). However, this game is in early access and will be developed more fully over time, so if you don't like testing games, wait for this one to fully release. For those who don't mind a few bugs here and there, the core concept is pretty engaging. It lacks meaningful meta progression, but I find myself playing this game when I have about 2 hours to spare just to pass the time with something fun. I like it.

          Время в игре: 239 ч. Куплено в Steam
          Не рекомендую 23.10.2024 06:18
          180 6

          I've played NMRiH since I was a wee lad. Throughout the course of my 900+ hours playing, I have met probably 85% of my greatest and closest (Some have moved on, but we still keep in touch) friends on that game cause it was fun, it was survival horror, and it was a more traditional zombie style like George Romero that took inspired for NMRiH and that was enough for me.

          This game holds a very special place in my survival horror heart.

          I've never though that we would get NMRiH 2 in my lifetime, let alone actually seeing the progress back in 2017 to 2023 in their nmrih official channel. I was always keeping an eye and seeing how it'll turn out.

          Knowing that Lever Games was acquired by Torn Banner Studios was a bit of a mixed feeling for me seeing that Lever Games had their own dev blog and early gameplay of NMRiH 2 had promising potential, even if it took 6 -7 years of progress. It was slow, but promising potential.

          The NMRiH 2 version of Lever Games to Torn Banner Studios version of NMRiH 2 were mixed results.
          Most of the reviews here would tell you;

          "It's lost its original roots"
          "Where's the zombie children?"
          "Where's the infection mechanic?" "
          "Where's the slow, but methodical approach?"
          "Why the fuck is it buggy as hell?"
          "The servers are dog shit and I can't hit them in the goddamn head?? Where's the realism difficulty?"
          "And why are some of the zombies so bullet spongy??"

          Not gonna lie, the servers are very laggy and some of the attack hits of the melee and ranged weapons doesn't register to the proper hit boxes.

          Some of the zombies have asset license names if you hover your crosshair to them, it was mainly the burning zombies in my case.

          Some of the zombies have really bad latency placement where you'll hit one thats near you and suddenly they're 6 -8 feet away from you while still getting damaged.

          Some of the animations are bugged as hell and sometimes the hotkey 4 doesn't respond whatsoever sometimes. Which is weird. Really weird. I don't know why its like that haha

          Some of the crawlers don't even have a hit box and some zombies are literally, quite literally invincible. Fuck those guys.

          And there's more, but I think I'll go on a full rant at this point.
          It's a hot mess basically.

          However, I do love the ambient and the atmosphere it's bringing.

          The whole "cinematic horror" that Torn Banner Studios is trying to bring into the game.

          The guns and melee sounds are crispy. Especially the magnum revolver and shotgun? *Chef's kiss*

          I somewhat like the idea of linking with other survivors, exploring the different locations, gathering supplies and weapons.

          The end gameplay would be staying together and taking all of your base gear and heading out to finish the final objective

          I'm a sucker for proximity voice chat. That shit's real good. Plus keep it haha

          Visual graphics, it looks incredible. Blood splatters, gore, and all.

          The game is dark as fuck, get some spare batteries, and visual lighting? Hell yeaaah

          Torn Banner has a roadmap and they have a two sections called "Ideas for Concept and "In Development"
          Both are subjected to change, cancel, may or may not be developed in the game.
          Doesn't really bode well to be honest with you.

          Will I keeping it? Yeah, I'm a zombie nerd and a horror fan. Win-win
          I just like meeting with other people and playing it for the sake of being fun, even its a hot mess.
          But that's just being me.

          Do I recommend it? Not yet? Not now.

          Wait for a sale and some patches/updates (If Torn Banner does promise their roadmap, hopefully)

          Other than that, you might as well just play the original NMRiH.

          "When there is no more room in hell, the dead will walk the earth."

          Don't get bitten and good luck out there.

          Время в игре: 390 ч. Куплено в Steam
          Не рекомендую 23.10.2024 01:25
          61 2

          The people recommending this are just kidding themselves, literally lying to people. Do not buy this game right now.

          It's not playable, you'll lose your character to things outside of your control. Whether it be that it puts you in a lobby that is not in your region or the broken, janky AI zombies with their broken hit boxes.

          This game is just not playable, even if you get a lobby with good ping, chances are a majority of those in your lobby won't have good ping, resulting in them dying and leaving, making you face the entire map alone, doing the last objective with just 1 other person is really difficult.

          Время в игре: 220 ч. Куплено в Steam
          Не рекомендую 23.10.2024 01:11
          102 2

          Cut content from before the developers were bought by torn banner:

          Ammo calibers
          Private lobbies (Public matchmaking is always forced, horrible server lag)
          Weapon attachments
          Zombie children
          Hazmat zombies that exploded when shooting the tanks on their backs
          Trap/grenades crafting system with supplies (Traps are now extremely common, and supplies gives you exp only)
          2 different maps intended for release (Current one, and a urban one)

          What do we have?
          Passive skills gained every few levels (by gathering supplies and escaping)
          Slot based inventory system, instead of the original's weight system, allowing you to hoard an comical amount of the abundant supplies.
          Generic ammo which removes the original's hesitation of giving up a good weapon since you dont have its caliber.
          Near infinite ammunition and useless melee, huge open map (Complete opposite of the first game, making the game a walk in the park)

          Horrible server lag, while you suffer the risk of losing your leveled character if the servers dare to go down. Combat is awful since half the shots you make end up reverting in front of your eyes. Zombies teleporting and hitting you from afar, or just straight up being immortal or flying legless above the ground.

          Overall, i believe torn banner pushed towards the removal of some features looking to simplify the game and alter its identity in order to gather more players, which ended up backfiring since the only people that would stick with this game are the ones waiting for it to return to its roots.

          Время в игре: 136 ч. Куплено в Steam
          Не рекомендую 23.10.2024 00:11
          26 1

          This game is in a very, very rough state, even for an early access game. This isn't a game where the core is well defined and the game just needs more polish and/or additional features--this game is basically barely out of the technical preview stage.

          With that said, I think Torn Banner can turn it around if they can really solve some of these fundamental issues (horrible ping for some players, performance, wild bugs). I'm disappointed they didn't hold off *just a little longer* so that they could slot in just a modicum of tightening before releasing it to the public. Come on Torn Banner, there's no way you looked at the state of this game internally and thought this would be received well. Do better in the future.

          Время в игре: 237 ч. Куплено в Steam
          Не рекомендую 22.10.2024 22:42
          213 9

          Hello. I have 2,000 Hour of Playtime On the first NMRIH. As a huge fan of the game, I will give my 2 cents.

          Unfortunately in its current state it is nearly unplayable. Zombies take insane levels of punishment and the feedback from player to zombie is incredibly weak to the point that I wonder what I'm doing to them damage wise.
          I will list complaints.

          Connection is abysmal

          Poor frames (not too bad)

          Zombies are way too loud and made frankly ridiculous noises sometimes

          Zombie attacks almost never actually connect with my player

          I am failing to kill zombies point blank...With a 12 Gage shotgun.

          Guns are Miss named (licensing or not, bruh moment.

          The down but not out system is, in all honestly, absolutely awful and should NOT be in the game. having 20 zombies stand over me and slightly stomp me to death while I stand up is RIGHT OUT.

          The loot system... why? Light ammo? Heavy Ammo? Magnum ammo? why cant you just bring back round types verbatim like 7.62x39?

          Inventory system blows. The Original had a very intuitive system where the size of an item affected its impact on your inventory. Now a battery is valued like a full sized shotgun.

          Sprinters look.. not good. Really not good. They look like my niece chasing me down the hall.

          50% of the Original Games Features are absent.

          Zombie Children

          Infection

          Suicide

          Survival Mode

          Difficulty Options

          Skin and character Voice Options

          Etc

          Good stuff

          This game takes place in my hometown. I live South of Reading, and It realistically portrays it well. (Needs about 200000 more train tracks though (joking))

          Alot of Beautiful Set pieces, whoever set that up should be proud of themselves. The Factory looks downright menacing.

          The Weapon animations and textures are very good.

          TBh to save time ill just say, ALL of the texture work is an A+ in work.

          Objectives are interesting, Detailed, and Require genuine effort

          Hordes look proper horrifying, seeing my first big one made me shit myself.

          Voice actors did an excellent job (Molotov is iconic)

          Sprinting and stamina is balanced very well (This was a huge issue in the first game)

          Alot of effort was done for first person visuals

          The gameplay of started isolation is a great choice compared to the first game (though i fear for custom maps, if that will even be possible anymore)

          Overall, id wait. It-ll get better. Those 2000 hours where for a reason.

          EDIT: To all the Chinese players who came from the first game and helped me get my first extract, welcome back dudes you guys are always a blast.

          Время в игре: 144 ч. Куплено в Steam
          Рекомендую 22.10.2024 20:06
          668 21

          Hmmm...

          Before playing or knowing anything about the game or its series, I was excited.
          Before playing or spoiling myself, I looked forward to the gameplay and ideas. (Because its hard to do these type of games)

          After reading everyones comments and reviews about NMRIH2 vs. the Original... I came to these thoughts;

          After playing it solo, Its fun. A new experience (I have never touched NMRIH because it simply reminded me of L4D)
          After adjusting the visual settings, I went from 30 FPS to around 70-80 and it made the zombies even more frightening.
          After reading comments on Chivalry 2... I can see how the melee feels just like it... Not saying it bad, but its funny.
          After thinking and playing 3.3 hours on it?... Its definitely not bad. Its a bit of a stretch to say "Early Access" - Its more so... Interesting that the original concept of the game was scrapped. but It has a lot of potential to be really good.
          I'm going to recommend giving this game a chance to shine, I've played MANY MANY MANY "Full Release Games" from AAA studios that made me drop my jaws in disappointment but this game really made me enjoy its atmosphere and the fright of fighting a horde of zombies alone.

          I'm going to give my two cents and give them time to mature and grow because who knows? - you guys are literally pulling a "Helldivers 2" tactic where you will later alter the review to positive.

          But... Dont get me wrong, HD2 was a nerf into the grave. (Wonderful start, Fun Middle, Terrible End)

          I would say, Maybe give it a shot if you enjoy zombie games, Its pretty good for that. but... due to its lack of content... I would say get it on sale or if they adjust the price to 15$, I think people would change their tunes a bit.

          Thats all,
          I know people wont read this but Its a very decent idea but the executions and deadline to push games like this can cause things like this to happen.

          Время в игре: 200 ч. Куплено в Steam
          Не рекомендую 22.10.2024 18:45
          34 1

          Let me say briefly before I get into all of this. The original NMRiH is a nostalgic, unique, and fun game that got me through rough mental times. I had always been a fan of the realistic zombie genre that was filled with dark topics and had that gritty and unrelenting survival feel to it, and the original NMRiH did a phenomenal job at it for the time it was made and how it was made. I remember explicitly playing NMRiH for hours upon hours upon hours when I was at a point in life where I was severely depressed, and it had given me at least one thing to enjoy at that point in time. Before I tear into this, if it was polished, it would be enjoyable, but as a different game and name, NOT AT THE EXPENSE OF RUINING WHAT SHOULD HAVE BEEN NMRIH2

          Now this is a complete bastardization of No More Room in Hell. There is quite literally nothing that links this to the original game, at all. The attempt to appeal to a wider audience is a knife to the gut for this game. The gameplay clips looked exponentially better before Torn Banner took over and ruined it all. Y'all should be completely ashamed of yourselves, y'all's thought process and game design is what is killing modern gaming. Enough with the risk-aversion and "appeal to wider audiences". Had it been kept in line with its predecessor, it would have turned out fine, people would have actually enjoyed the game, and it could have been huge. FOREWARNING, A LONG RANT IS PROCEEDING THIS.

          -Player-based infection.
          A huge factor of the original game. There were literally videos of this concept that looked fine and worked great. Now all of the sudden it's just gone? Now there's no real stress in fighting. Oh, I get downed? Okay, I can just self-revive (what is this, Call of Duty? Whoever thought of being able to be "downed" and being able to self-revive needs a solid kick in the nuts). The only type of "downed" system that should exist in this game is an event in which the player is actively being overwhelmed by a zombie(s) and will get bitten or die within a couple of seconds if there's no one nearby to assist. The COD Zombies style incap COMPLETELY takes away from the aesthetic and style of the OG game.

          -The CRC "Responders".
          Okay guys. It's "creative" in a mediocre manner and WOULD HAVE WORKED if it was actually implemented well. It makes no sense however. It seems like a cheap ripoff of the SHD in The Division. Had they just stuck with some branch of FEMA or an actual IRL agency, there would have been less of the cheesy modern-day AAA game development stink that lingers in this. Or better yet, just keep us as REGULAR PEOPLE TRYING TO SURVIVE. . That was literally one of the biggest things that made NMRIH different from other zombie games. You're a nobody who's not immune or has some plot armor working on their side.

          -Forced CO-OP / multiplayer.
          Quite literally no one wants another game that basically REQUIRES multiple other people to play. FORCING a full lobby (8 people) just doesn't work for this style of game. Part of the magic of NMRIH was going thru a map solo and truly feeling the pressure of making the smallest mistake. Or playing only with a couple buddies just to have to abandon them and see them get eviscerated, knowing maybe you could make it out alive. That had a certain unique feel to the game that just doesn't exist now in this. Now as soon as someone dies, it just turns into "Oh, shit. Well everyone in this lobby besides me and this random dude are dead. I'm just gonna go ahead and leave this server since we can't complete the objectives anyway now."

          -The combat.
          The melee combat in this feels absolutely horrible. "Ah yes, I am fighting for my life against horrifying, man-eating creatures... but nah, I'm too tired and drained to kill this thing after swinging on it only three times." Like seriously, what the fuck? These are supposed to be athletic ex-military or prepper-styled individuals who can't fight in melee combat for more than 5 seconds to save their own lives? Not to mention runners literally being a death warrant if you don't have ammo since they take a ridiculous amount of hits and recover from any stagger-effect long before you can get your weapon back up. Give the players WAY more stamina when it comes to melee weapons.
          The gun fighting isn't bad. Beyond having shots literally just not register, especially with the shotguns, it's not too bad. The guns generally feel satisfying to shoot. Few games have made me start missing shots out of stress, especially after getting surrounded, so I will have to give it to y'all for that.

          -Game aesthetic/style/vibe.
          Like I previously said, the OG game style is almost completely gone. In NMRIH, you felt like you were a random, regular joe who found themselves in a shitty situation (usually explained by the intro-story on the loading screens) and was genuinely fighting to survive and get someplace safe. You were stressed by making simple and easy mistakes like getting too complacent when fighting zombies, running out of ammo, or bleeding out when scratched/cut. It felt like the world was crumbling around you and you were just a rat trying to squeeze your way into safety. This has been completely scratched out in NMRIH2 and made into a single gameplay objective. "Oh, YoU'Re a CrC ReSPonDeR aNd YoU nEeD tO PrEvEnt ThIs PoWeRplAnT FroM DeToNaTing". Okay... yeah, a powerplant blowing up would definitely be a priority event that the government would try to prevent, but they'd just air assault soldiers (who would actually be equipped for the job) into the power plant, get it turned on, and secure/hold the area. If players wanted to do something like that they would have played Back 4 Blood or literally any other zombie game (excluding L4D's series, which had the "just trying to get to safety" style down). And for fuck's sake, PLEASE get rid of these cringy uniforms the players wear. The outfit style has the sour taste of "prepared-survivor", but fits the vibe of dweebs who think elbow pads are useful. Literally just keep it simple like how it was originally supposed to be. Customizable top, bottom, hat, and maybe shoes/gloves. Jeans, Cryes, cargo-pants, surplus BDUs, hoodies, normal jackets, and stuff like that would look vastly better and improve quality of life. The biggest things, however, that detract from the feeling of the original game:
          - Lack of zombie children. It was a controversial take that was bold and fit in extremely well with the dark and unsettling vibe of NMRIH.
          - Inability to "sacrifice" yourself (suckstarting your bangstick). Obviously there's no point to this without player infection. But it was incredibly unique being stuck in a situation where you know you don't want to turn and kill your friends, so you chose to "opt out" and prevent yourself from turning into one of those "things". Or being surrounded by "them", knowing you can't escape, and rather than being torn asunder and getting eaten alive, you could take the easy way out.
          - Objectives. If y'all wanted to make certain maps where you had to shut down a powerplant, that's fine. But making only one map where it's really the only objective and all the other objectives are just get gear to prepare for the main objective, y'all should have just made a different game under a different name. A massive map is cool but just doesn't fit into how this game should have been as a sequel.


          TLDR; Torn Banner decided to take a long awaited sequel (been personally waiting for this for about 5 years) and bastardize it, change everything about it that made the first game unique, NOT LISTEN TO WHAT THE FANS AND LONG-TIME AUDIENCE WANTED, and try to just pump out a cash grab. Shame on all of you who developed this game under the name of No More Room in Hell 2. Had you all made this and NOT made it a sequel to NMRiH, more people would have had grace for it and it would have been somewhat acceptable.

          Время в игре: 81 ч. Куплено в Steam
          Не рекомендую 22.10.2024 17:26
          493 19

          Plays nothing like the mod for those checking this out who had played NMRIH1, so be warned.

          Overall my experience has been pretty negative with this one.

          To be honest, I'm not even sure how the hell they can advertise this as a "8 player co-op action horror experience", when nobody spawns together and most players just end up dying anyway before meeting someone else but yet you're expected to group up on an oversized map whilst as an individual player you hold less power and agency as you did when you were solo in NMRIH1? I don't know, it just confuses me a touch by what TB decided to do here.

          And I'll point out this game's biggest 'positive' right now and that's the price, it's priced pretty nicely at £24.99. But the pricing does not cover up the fact this game has massive problems even if it's 'early access'. Difficulty wise, it's "harder" than NMRIH1 and not in the good way. It's "unfun" difficulty, chore-like even, it doesn't give me the feel of being challenged by the game or the maps like in NMRIH1 but more as if the devs are trying to clonk me on the head with their game design diploma repeatedly at every possible moment, think nmo_suzhou's finale but all over the map if the spawns instead were not scripted and instead constant and dynamically placed around you to keep the oppression up.

          This game doesn't feel fair in the challenge department whereas in NMRIH1 most of your deaths would eventually fall down to you messing up or biting off more than you can chew, in NMRIH2 it's kind of forced especially with the fact everyone spawns separately with very little starting ability to fend off zeeks that are always on your back. It feels somewhat cheap and coupled with the character permadeath extraction shooter mechanics that were slapped in and well you've got quite frankly one of the biggest confusions ever for a sequel, considering the non-TB NMRIH2 was almost complete but got scrapped FOR THIS VERSION which I'm still trying to wrap my head around and understand why this happened in the first place.

          [hr][/hr]
          So my biggest gripes with this game so far;
          The stamina system is awfully balanced; Four light swings with any weapon and you're out of breath, heavy attacks drain you even faster and shoving takes a lot too. I don't remember NMRIH1 being this bad, or at least, NMRIH1's melee in tandem with the stamina system was both better paced and better balanced.

          Melee system and balance is complete garbage; You'd think with TB jumping on, the devs of Chivalry, that you'd get a melee system which is supposed to be an upgrade from NMRIH1, infact they decided to make it an absolute downgrade in terms of feel and balance. So far, it feels as if aiming my melee attacks to the head is pointless, along with heavy attacks with most weapons, mostly the starting weapons, being way less effective than just shove and light attack spamming. Ontop of that I cannot tell which weapon is supposed to be more effective than the other at dispatching zeeks, at least with NMRIH1 you could get a feel for the melee weapon hierarchy and even then a lot of melee weapons in NMRIH1 were closely matched with one another, you didn't feel defenceless unless you only had a maglite. MOST melee weapons in NMRIH2 are weak and give you no real agency at all, which is a massive problem considering you start off on your own and the current spawn system is way too oppressive, have fun spending 4 to 6 light attacks to take down one zombie whilst two more spawn near you or the objective you're working on.
          Not only that, I've had trouble telling just how far my melee attacks can reach as well as the reach of the zombies towards my person, as your altered FoV doesn't scale the viewmodel to your current FoV, so if you stray away from the default, have fun with an additional learning curve.

          Zombie variants that make no sense; Why does a zombie, covered in blood with red eyes magically takes more damage than all the other zombies that aren't as bloody? NMRIH1 didn't have this, infact in NMRIH1 the only zeeks that could potentially take more damage generally were the military zombies with helmets on, outside of Nightmare difficulty, so why does this game do things so half-baked? Instead TB should probably make it so if a zombie has a stab-vest or military outfit on, MAKE those ones more tanky instead, not "lol blood here more chonk", it's bad especially when you have a mob of zeeks altogether. And quite frankly it was a rude surprise when I found out I had to waste four or so stamina bars in melee back to back just to expend this one zeek that had the +1 blood cloak of divine protection equipped, that gave it godlike protection from blunt force trauma to the head.

          Infinitely spawning zombies and runners inside objective areas; What the fuck is this, nmo_suzhou on crack? If my character is unable to effectively clear zeeks of any kind because melee is generally weaker and slower than it was in NMRIH1 and ammo is hard to come by but also really easy to end up going through with the current spawn system. What chance do I have solo after every other player has died at the start of the game to finish the match? Seemingly none, that's what. At least with most NMRIH1 maps barring a few exceptions, you could slowly but surely carve your way through the crowd as well as dodge through, but this isn't as easily done in NMRIH2 as zeeks seem to just spawn in constantly, either around you or nearby you, or ontop of objectives, making it more cumbersome than it should be to progress the match. And before people go "but NMRIH1 had infinitely spawning zombies all over the map", yes, but like I pointed out, you could at least make some room and push forward to the objective, especially in a team, as there's a grace window for zombie respawns in a zombie spawn area for most NMRIH1 maps, which is not the case for NMRIH2!

          Simplified inventory and firearm calibres; The new inventory is both a blessing and a curse and is probably one of the better things they've done for NMRIH2, the big issue is that now the weight and capacity of an item is completely ignored, so you can probably carry a lot more high value items than you should be able to. At least with NMRIH1's system, you had to balance ammo with utility and even consider just how much room your melee weapon would take up along with your guns, which is no longer the case with NMRIH2. As for firearms, ammo has been completely simplified into types rather than calibres, this is better for accessibility and newcomers but also means you have way more incentive to hog and horde ammo now as it's light/heavy/shotgun/magnum/pistol rounds instead. If they had kept it as calibres such as .45acp or 5.56mm etcetera, you would see more teamplay on the resource side of things as it was in the first game, with players organising their ammo between eachother. NMRIH2 misses this by a mark and whilst you can be a packmule for other players in NMRIH2, by holding onto extra rounds; the current inventory system being slot based, discourages that.

          It's been released in EA whilst undercooked; TB have decided to release this now, without the major selling point of a zombie game, that being the infection mechanic and whilst I understand they need feedback and so on to develop the game better, they already kind of spat in everyone's drink by scraping the previous pre-TB NMRIH2 and instead releasing an extraction shooter which nobody to my knowledge expected NMRIH1's sequel to turn out as. And of course, bugs, bugs, bugs, but bugs and glitches are to be expected with early access titles so no point talking about 'em.
          [hr][/hr]

          I'll be honest, I was hoping for this game to pop off and prove me wrong. I really did but with how it's came out right now, I would recommend everyone to stay away from this one until after a few major patches come out, maybe then I'll change my tune but in it's current iteration it is such a chore to play.

          Время в игре: 183 ч. Куплено в Steam
          Рекомендую 22.10.2024 17:06
          1064 44

          Now I KNOW there are a LOT of bugs, i KNOW there are alot of problems and i genuinely think that this should go back in the oven.

          However I played with half a lobby while the other half was dead and we got into a huge horde fight with nothing but a few shells and the indomitable human spirit and that was such a feeling i dont think ive ever felt in any other game.

          It has promise, this has immense potential and i think we should give the devs a chance.

          Время в игре: 98 ч. Куплено в Steam
          Не рекомендую 22.10.2024 17:00
          28 10

          Thanks NMRIH2 Devs. Due to the no region selection you forced the community to endure you allowed me a NA Chad to meet my fellow Chinese gamers. As the game went on we created a bond through hate and disdain for this game. From the zombies that teleport/spawn on your heads as you play, or how about the legless headless ghosts that are invincible to every swing you do. I watched as we headed towards the end of the mission my fellow Chinese disappearing mysteriously one by one as they assuredly left to uninstall leaving just their bodies to explode into a loot pinata like you would expect from a Fortnite elimination, eventually leaving only just three of us. Once we reached the legendary power plant we were not just fighting the un-dead but also the smoke exhausts from our PC themselves. As we were reaching the end and our deaths seemed more and more inevitable due to the constant 20 fps and CONSTANT spawning 100+ zombies surrounding just a mere 3 man with 200+ ping. We started to say our goodbyes. As every swing started to take 10+ more seconds to register and every piece of ammo seemingly phasing through the opposition, we knew it was time. In our final words I promised my fellow chinese man, that I would spread this story. I want to thank you, Torn Banner Studios. For allowing me to experience true unity between regions. I also want to say thank you to Gabe Newell himself for allowing my 30$ to return safely to my pocket. AMEN.

          Время в игре: 78 ч. Куплено в Steam
          Не рекомендую 22.10.2024 16:25
          830 26

          I'm a veteran of NMRIH 1. My favorite zombie game of all time. While there are a few poor game design choices in NMRIH 2, it's overall pretty solid.

          However, the networking is horrible and there are too many bugs to count. Wait a few months until they fix all the bugs and do a content drop or two.

          Время в игре: 60 ч. Куплено в Steam
          Рекомендую 22.10.2024 16:04
          194 108

          First 10 minutes of the game..

          Minute 1: Unskippable cut scene to start game

          Minute 3: Makes it into main screen to see headless model

          Minute 5: while loading into lobby model finally gains head

          Minute 7: running around mine shaft getting smacked by zombies while trying to use pipe that never hits first

          Minute 10: still no gun found and zombies jump into air repeatedly while moaning at you and not being able to move

          Minute 13: Smacking zombie 8 times in the head with pipe zombie does not die.

          Minute 14: Zombie kills me

          6/10 would def try to kill zombie again

          Время в игре: 15 ч. Куплено в Steam
          Рекомендую 22.10.2024 16:02
          527 48

          Good game in theory. Needs a bit more time in the oven but I have hope.

          Время в игре: 27 ч. Куплено в Steam
          Не рекомендую 22.10.2024 15:56
          350 8

          The gameplay loop kinda reminds me of Hunt showdown and the graphics are nice. If they are quick with adding content, fixing bugs, and polishing the game this could be a fantastic zombie game. At the end of the day this isn't No more room in hell, this a PvE zombie extraction shooter using an exciting IP to gain traction.

          With that being said the performance is awful and there isn't a whole lot of content for 29.99. Hopeful the devs are cooking but man the high ping ,poor performance, no private lobbies/ offline mode is killing the fun.

          Время в игре: 98 ч. Куплено в Steam
          Не рекомендую 22.10.2024 15:52
          340 11

          In conclusion, don't buy this game. It seems like it's going to fail in its attempt to appeal to a wider audience.

          I don't understand what they were thinking by bringing out an alpha version and asking us to buy it. Even if I try to understand, I can't see why they would remove all the strengths of the previous game—such as the inventory system, user mods, and detailed features—and still call this a sequel. The optimization is awful, to the point where it disrupts gameplay.

          You'd be better off playing No More Room in Hell 1, which is free and supports user mods. This game is not a sequel; it's a completely different game.

          결론부터 말하면 사지마세요. 대중성을 노리려다 망할것같네요.

          그리고 게임이 거의 완성 된것도 아니고 알파버전을 들고 와서 사달라는건 무슨 생각인진 모르겠고 이해한다고해도
          전작에 있던 장점인 인벤토리 시스템, 유저모드, 디테일 이런 장점들을 싹다 없애놓고 이딴걸 후속작이라고 파는 이유를 모르겠네...

          최적화도 거지같고 플레이에도 지장을 줄정도로 심해요. 차라리 그냥 무료게임에 유저모드까지 할수있는 노 모어 룸 인헬 1 하세요.

          이게임은 후속작이 아닌 완전히 다른게임입니다.

          Время в игре: 11 ч. Куплено в Steam
          Не рекомендую 22.10.2024 15:46
          804 33

          - The devs abandoned the roots of NMRIH.

          - There's no modding support.

          - Just one map.

          - Awful performance.

          - Forces you to play MP(?)

          - Hitboxes are abhorrently bad.

          - Combat is not fluid, zombies latch onto you randomly and hit through walls.

          - Inventory system changed for the worse compared to NMRIH. Overcomplicated.

          - Issues listed by youtuber testers persisted past release.

          - Uses EASY ANTICHEAT for a COOP game. It's known for breaking tools such as TS-notifier.

          - The game is NOT worth 29 euro and WILL NOT be anytime soon. Do not buy it in it's current state, with the current price. 10 euro is the /most/ I would ever give it in it's current state.

          Время в игре: 19 ч. Куплено в Steam
          Не рекомендую 22.10.2024 15:46
          308 12

          LOL Such unfinished game, not even close to Alpha / Beta. The developer should be condemned for selling this,

          Время в игре: 29 ч. Куплено в Steam
          Не рекомендую 22.10.2024 15:38
          463 27

          No More Hope in Hell



          Wow. Early Access is an understatement.

          Teleporting zombies, disappearing zombies, unbindable keys which were previously bound, broken voice chat, floating heads, gibs attached to zombies floating, buttons become unusable after vaulting sometimes. Massive lag spikes, server errors, unskippable cutscenes when launching, and menu bugs already.

          This developer is no longer to be trusted.

          Bugs with hit reg, bugs with teleporting zombies, bugs with zombies hitting you from 15 ft away, bugs with vaulting over stuff, bugs that make it so you cannot interact after vaulting sometimes, floating guns, floating heads and invisible bodies, invisible walls, buggy voice chat, floating and ascending zombie bodies, the list goes on. Oh and zombies can disappear into thin air.

          Edit: Finished a run, survived, it was fun for what it's worth. But I don't feel that $30 is justified for this slop.

          Refunded

          Время в игре: 127 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Torn Banner Studios
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 22.11.2024
          Отзывы пользователей 56% положительных (2590)

          Отзывы пользователей

          56%
          1,442 положительных и 1,148 отрицательных отзывов
          Обновлено: 16.11.2024 18:44

          Жанры

          Action Indie Early Access

          Особенности

          Multi-player Co-op Online Co-op Cross-Platform Multiplayer