Разработчик: Arkane Studios
Описание
Digital Deluxe Edition
Prey Digital Deluxe includes Prey, Prey: Mooncrash, and Prey: Typhon Hunter- the brand new multiplayer update.
About the Game
Story
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Features
Sci-fi Thriller
Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?Singular Setting
Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.Unimaginable Threat
The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.Play Your Way
Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, traditional chinese, japanese, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit versions)
- Processor: Intel i5-2400, AMD FX-8320
- Memory: 8 GB RAM
- Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
- Storage: 20 GB available space
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 (64-bit versions)
- Processor: Intel i7-2600K, AMD FX-8350
- Memory: 16 GB RAM
- Graphics: GTX 970 4GB, AMD R9 290 4GB
- Storage: 20 GB available space
Mac
Linux
Отзывы пользователей
Prey is fantastic. It can also be frustrating at times and it took me a few tries to get into it, but it's truly a brilliant game and everyone who enjoys Immersive Sims should play it.
prey is a fps immersive sim with rpg/stealth/metroidvania elements/mechanics developed by arkane studios and published by bethesda that released in may 2017. simply put, prey is a great game that i would recommend to anyone who is a fan of the system shock/deus ex/dishonored type of games as this pays homage to those games in a brilliant way. there are so many different ways to play the game and accomplish certain tasks/objectives. the skill tree allows further experimentation in playstyle & choosing how you want to play. exploring the abandoned spaceship and finding secret paths that you just happen to have the correct skills for, or having it be inaccessible due to NOT having said skill is always a blast and adds to the replayability of the game should that interest you. the biggest flaw of the game for me was the sheer amount of loading screeens you will encounter as you go back and forth from area to area on the spacestation.
overall though? this game seriously rules. the story, the map, level design, enemies, atmospheric horror, almost everything here is working in the game's favor and firing on all cyllinders. i was hooked from the intro sequence of the game and didn't really play anything else until this was 100%'d. prey is a well-made exploration game with an extremely well-constructed in-game world and a visual design that i thoroughly enjoyed. it isn't some high-octane action game but instead, it's a thoughful, slow-paced sci-fi horror romp in a sketchy-a$$ abandoned space station. i have this as a solid 8.5/10, but would accept someone saying it's a bonafide 9/10 or if they were a little less enthused with this and thought it was a 8/10. if you despise backtracking, especially frequently, you may be lower on the spectrum than that even.
Prey, real name Psychoshock, is a hidden gem. It is a beautiful blend of System Shock, Deus Ex, and Dishonored that somehow manages to still be totally unique.
The story gets a bit messy in the middle and some of the UI can get annoying, but this may be *THE* immersive sim.
And the characters! And the level design! and the world building! This game is *alive* and I wholeheartedly recommend it to anyone and everyone.
I promise you its worth it. Just get through the first couple of hours, its basically a tutorial. I promise you its worth it. You WILL know when the game goes from mid to peak.
Few games have really given the player as much freedom as this game does. It's very fun, the characters are well written, the quests are unique and interesting. The design of the whole station is really great. If you haven't had the ending spoiled for you, it's a fun ride!
An absolutely brilliant and underappreciated immersive FPS gem. A standout in interconnected level design, storytelling, and traversal. Stunning music, art design, and attention to detail. If you have any love whatsoever for immersive sims, this is a must play. Among the very best the genre has to offer.
quite an underrated gem if you ask me.
i know immersive sims are not everyone's cup of tea, but this game really does this genre justice by giving us a great story, with great presentation, and a very flexible gameplay loop that gives the player the freedom of problem solving.
it's a shame this ended up becoming a commercial failure for many reasons, both justified and unjust.
P.S.: check your coffee mug.
i never expect the story line to be good for a shooter. This shooter is kinda different from other shooters that i played. It has RPG elements like what skills to take and choices that you made during the game got summarize on what you are like. Interesting. Although the game start off confusing ans slow and without a KILLING WEAPON which i told strange for a shooter, but it is a toy that i often uses. Graphics is good and i had only met a few bugs during my entire playthrough. Kudos to the DEVS. 9/10 for me.
In my opinion, this is the gold standard for immersive sim games. Once I started playing, I played it basically nonstop for three days until I completed it. Prey is an absolute masterwork in level design, art direction, player freedom, and...immersion. If you like science fiction games and enjoyed Bioshock/Dishonored, this game is absolutely for you. I can't commend this game highly enough.
My only wish is that we get a sequel, and with Arkane Austin's recent closure, I unfortunately don't think we ever will.
Great game! 10/10. The story, the presentation are all great. Strongly recorded.
"Prey" (2017) stands out as one of the most captivating and mind-bending games I've played. It’s an experience that challenges your perception and lures you in with a rich, immersive storyline. The way the characters are written, brought to life through phenomenal voice acting, elevates the narrative, making it feel deeply engaging and real. The intricate design of Talos I, from the decor down to the smallest details, is nothing short of breathtaking, amplifying the sense of isolation and discovery in every corridor.
Benedict Wong’s portrayal of Alex Yu is a standout, perfectly capturing the character’s complexity and motivations. But, in Mooncrash, the decision to replace Wong with a voice impersonator didn’t quite hit the mark. His voice brings a depth to Alex Yu that a replacement just couldn't match. On the other hand, Tim Kang delivers a stellar performance as the male voice for Morgan Yu, and his portrayal of the Operator, January, is especially memorable. There’s a calmness in January’s voice that adds a layer of intrigue, making each of his warnings feel ominously soothing.
The arsenal in Prey is both inventive and practical, with each weapon bringing something unique to the table. The GLOO Cannon, for instance, is not only satisfying to use but also doubles as a tool for exploration, letting you scale walls or immobilize enemies, who amusingly slump down after being hit. Then there’s the Typhon, masterfully designed with an eerie, alien quality that grows even more unsettling as you encounter them. The Mimics, in particular, with their ability to disguise themselves as everyday objects, add a sense of paranoia that took over a few hundred hours to shake off.
Survival in Prey is a continuous challenge, requiring you to craft supplies from salvaged materials. The recycler charges are a personal favorite, turning the station’s furniture into useful resources was oddly satisfying, and it encouraged a scavenger's approach to gameplay. Venturing outside the station into zero-gravity space is another unforgettable experience. The physics feel so realistic, with objects spinning endlessly or drifting into the abyss after an explosion, capturing the silence and vastness of space in a way that adds yet another layer of immersion.
Prey isn't just a game; it's an atmospheric journey that seamlessly blends horror, mystery, and exploration. From the unnerving Typhon lurking around every corner to the ingenuity of the tools at your disposal, it's a game that leaves a lasting impact.
Pretty good for a revisit, the atmosphere and level design are great but the Nightmare set as a hunter if you take Typhon skills is pretty bad design as it's just a mopping chore after you have the tools to dispose of it like combat focus & gadgets/typhon stun powers.
The audio mixing/presentation has some issues where it feels like user is loudly speaking to your ear even with speech set to 1/100 volume. And yeah there's a bug where your inventory/menu cursor will escape to be drawn into your FPS view in gameplay, forcing a game restart.
In Mooncrash DLC you have multiple soft-lock bugs present and minor grievances about design, like:
- Stuck in geometry, beware of vents at floor level.
- Always carry electrical ability or tool for Typhon Gates.
- Poltergeists can still kill you in one hit from full health with their Lift ability.
- The security officer's storyline is also bugged, when you are asked to open an encrypted file on certain terminal, use either huntress bolt to trigger it from across the room or rapid dash backwards with the propulsion.
[*]The volunteer character's story mission is absolute junk, save this to be the 27. KASMA order and maybe do only custodian's story in the same run.
RIP Arkane Austin, maybe grab this and Dishonored(s) from a sale.
Just finished and wow, what can I even say? This game is nothing short of a masterpiece, system shocks gameplay minus the annoying enemy respawn (enemies still respawn but the system by which they do is FAR better), a story with some of the best twists you will ever experience, incredible spacewalk mechanics, all bundled up into a survival horror game. This is perhaps without exaggeration the best immersive FPS ever made. Although the start is slow the game really picks up and grows into something truly incredible.
I'd say Act 1 and Act 2 of this game have amazing presentation, balance and pacing. Act 3 feels noticeably off. Even the ending cutscenes don't transition properly, they just jarringly swap one to another. Still, it's an amazing great game in its own right.
A gem of a game that somehow failed to gather the attention it deserves. It plays like a mix of Bioshock, Dark Messiah, and Deus Ex. And wow does it blend the best parts of those games well. The game enables several different play styles and rewards you for thinking outside the box with the mechanics given to you that doesn't lose it's charm at any point during the 10-15 hours of gameplay the game offers.
Talos 1 feels well thought out and complete as a space station with a large amount of story telling with the environment. Lots of mini stories between the crew are told to you via notes and computers around with emails. All of this comes together to make Talos 1 feel like it was very alive before the events of the game.
Outside of some audio mixing/track issues(Once in i have had zero issues with this game in terms of bugs or other similar problems. It's very optimized and can probably be ran at well over 60 fps with even very low end computers. Most mechanics feel very smooth and well thought out but the game does show that it's a console port in places. Notably lacking the ability to change some settings such as motion blur and the base settings crosshair is very oddly placed but these are very easily fixed in the config file.
Pros:
- the story is engaging, it is fun to unveil the truth step by step;
- good world building, beautiful immersive sci-fi ambience;
- top notch interactions with the environment, it is fun to explore, find different ways to reach a place or complete an objective;
Cons:
- the combat system feels clumsy;
- if you don't spend the right points in the skill tree you will feel starved for ammo, also because of the mechanics to fabricate them;
- the enemy after a while just get annoying, rather than scary or engaging. They easily detect you and many are not skippable through sneaking;
- the sneak system is disappointing, it is not smooth like in deus ex or dishonored.
I cannot give a thumbs up to the game as there are more cons rhat pros, however it is nice to play it once in story-mode to discover the whole mistery. I would suggest to buy it during the steam sales.
Trailers/Advertisements are kind of ass comparative to gameplay & storyline.
Definitely recommend it, sale or normal-pricing.
It's a really well-written story. Dialogue is good and in many cases great.
Every character is written with their own motives and personalities.
The ending is beautiful. Beautiful. I don't want to say more so readers can enjoy it themselves.
One of the few games in recent memory that has made me want to complete everything perfectly.
Go the extra mile. Spend more time in the world developers designed.
It that has made my hair stand up. Look down at my dwindling ammo and think "I don't know what to do."
Resources are very finite. Every fight feels like a struggle.
All of this on normal difficulty.
The most annoying part of the game, and worst, was space-traversal.
It wasn't bad, just frustrating. Not bad. Probably because it's in space.
In that regard it was well done and met all expectations. However it was still frustrating.
This game feels like all the best parts of bioshock, dishhonored, deus ex human revolution all mixed together into a magnificent concoction. Its like reliving all these games that i loved so deeply, without making the core gameplay seem stale at all. Kudos to the developers for making a game like this. It has exceeded all my expectations.
one of the most underrated games of all time!
it shares the place for best rpg with fallout new vegas imo
its a shame that i played it now and not on release
Great game. Played on gamepass and decided to play again on steam when it went on sale. Have played multiple times for trophies and am still not bored of it. Looks great and plays great. Some minor issues with some side missions not working as intended, but not a deal breaker. If you want a fun, sometime scary game pick this one up. Story line was also great with a twist ending.
Prey is a true love letter to the genre of immersive sims. Fans of System Shock and/or Bioshock will see the influences very quickly upon playing the game. Developed with the intent to be a "spiritual successor" to System Shock, the Prey name was forced upon Arkane by BUGTHESDA and has no relation to Prey 2006. What is inside is a game that is very rich on an atmospheric and game play level. One of my favorite things about the game is the emergent game play variety, In classic Imsim form, each task or sub-task often has upwards of 5-6 solutions based upon your playstyle.
Do you like to hunt down codes and keycards to manually get into areas? Go ahead. Just want to hack the door and get right in? You can do that. Would you rather build a platform with the GLOO gun and jump your way in? You can do that too. More interested in turning yourself into a coffee mug and jumping in through a gap in the window? Also possible. Or you can even shoot a nerf dart at a button and get in that way instead (I never did this, the other options were much more fun). This level of variety is present throughout the game and is very rewarding for players who think resourcefully and outside the box.
The variety is present in every aspect of the game. Navigation throughout Talos 1 is varied, as there are several access points and shortcuts to get around places. Reminding me very much of Citadel station from the original System Shock. The story is also varied, allowing for upwards of 3-4 different endings based upon your reactions to various missions throughout its course. On every level, you can do something different and it has a different outcome on the world and the station.
Another very strong point is the physical atmosphere. it begins eerily enough, with the station looking in disarray. Overtime though, Talos 1 becomes more and more corrupted from the alien inhabitants. As you crawl around in between the different zones, you will begin to notice they decay more and more overtime with new threats and hazards evolving with them. This was an excellent touch I don't see most other games do to this extent, and it really made the immersion go even further for me.
Overall, Arkane really outdid themselves with this one. It feels very much to me like a worthy successor to the Shock games, which are some of my favorite of all time. A more than worthy love letter to the genre of Immersive sims. The game play, level and sound design all combine together to create an unforgettable experience; and a great continuation of the genre. The only negative aspect of this game could possibly be the endings. I personally was not a fan of them myself, but it in no way ruins or makes the game unplayable to me. Others however, have said the ending drags this game from a 9/10 to a "trash rating" or 3/10. Be warned of that. Besides that, this is a great experience I think fans of Immersive sims should try. More than worth the $30, but try to get it on sale.
Pretty great game from the makers of Dishonored. Kind of like a mix between Dishonored and Bioshock. Could be a great game to play if you're into those kinds of titles.
I bought the game on sale on a whim and I can't believe how much it paid off. The intro absolutely blew my mind, and the story and world building kept me hooked the ENTIRE way through. I haven't even discovered everything from what I understand. What an amazing experience, and I truly wish more people would take the same leap and give it a try.
Rating:
★★★★☆ (4/5) stars
Review:
Prey combines a chilling overrun space station with a man on a mission. Talos 1 is intricately designed with high graphical fidelity and strong performance to boot. Stylization is perfect and the story's penultimate ending is a masterpiece, but; This game is not the pinnacle of perfection.
Prey unfortunately falls to the shortcomings of most Arkane games, polish, diversity and progression. This game contains far more bugs than it should and crashing issues occur more than they should. The enemy diversity of prey unfortunately runs out at around the half-way point in the game, which keeps the game from feeling "fresh." While the story itself is amazing certain parts in the last 3/4 of the game can stop feeling unique and interesting and start feeling more like chores and the game starts to become tedious.
If you can get past that though the ending is far in a way well worth it.
Summary:
Prey is Arkane's prize, penultimate title, and it shows in the gameplay and design, although the re-ocurring problems of Arkane made games also seep through the cracks. My recommendation? The problems are easy to look past and this game is well worth it.
Prey is one of the best immersive sim game I have ever player. It is a combination of Soma, Bioshock and Deus Ex. It has the creppy, incredibly immersive, great atmosphere of Soma, the interesting dystopian-bionic vibe and shooting elements of Bioshock and the great environment with intricate design of Deus Ex where you have multiple options to getting to an objective based on your Typon abilities you invested in.
At the center the game has as protagonist: Morgan Yu a big-shot at a subsidiary of a high-tech American mega-corporation: TranStar Industries, who finds himself on an scientific space station called Talo I near Earth-Moon, where he was part of a scientific team researching the Typhon, a hostile alien force composed of many forms with both physical and psychic powers. Using these powers Morgan tries to stop this alien threat before it gets to Earth.
The game biggest pro is that is great in offering you choices to behave in a good, evil or indifferent manner. This choices can affect the story in either big or small ways. In the end all of it will influence your Empathy score. This is a nice thing which greatly improves the game because it offers replayability. Makes the game feel like real life where one can role-play what he wants, act altruistically like a good Empath helping other fellow humans or act like a complete Psychopath killing anyone in sight/ignore other people's problems.
The gameplay is fun. For damage you can use a wrench for melee attacks, a pistol, a shotgun and a quasi- particle beam emitter gun for rage attacks. What I loved most was a very original weapon called GLOO Cannon which is a versatile tool which shoots gelifoam, a quickly hardening, flame retardant, non-conductive, glue-like foam that expands as it hardens. The tool can be used for trapping foes where they stand, covering exposed flaming pipes and surging electrical boxes, or providing an interesting new path.
You can also use all kinds of powers like Mindjack-mind control enemies, Psychoshock-eliminate enemies psychic powers, Lift Field and Remote Manipulation to manipulate matter to achieve your goal by accessing more difficult places, Mimic Matter for camouflage and so on.
To make things even more interesting the game has a good crafting system where you collect all kinds of material objects organic and non-organic which can be recycled using a Recycler machine into base components that later can be used to make medkits, ammo, guns, neuromods. Or you can use Recycler Grenades to make base ingredients from the objects that lay around all over the map. I found myself several times making huge piles of objects only to reduces them to craftable ingredients with the grenade.
The inventory has limited space so inventory management is inevitable.
The game visuals and art style are great with very detailed environment design. It looks like the Dev team took a great deal of care and love to make the game's superb dystopian space station tone feel authentic.
The characters and story are other good aspect of the game with top-notch voice acting, great plot and one of the most surprising ending in all my gaming experience rivaling some of the greatest endings found in games like Soma, Silent Hill 2, Last of Us, Bioshock Infinite, The Evil Within.
Overall Prey is almost a masterpiece with incredible-complex level design, addictive-fun gameplay, good story that takes place in a grey moral landscape with many choices to be had and one of the most surprising ending.
I would rate the game a 9 out of 10.
Prey : By Triple F
"Prey," developed by Arkane Studios and released in 2017, is a first-person action-adventure game that combines elements of immersive sim gameplay with psychological horror and sci-fi storytelling. Set in an alternate history where humanity has advanced space technology thanks to alien discoveries, "Prey" places players in the role of Morgan Yu, a scientist aboard the Talos I space station. The game’s design, characterized by open-ended exploration, rich environmental storytelling, and complex mechanics, makes "Prey" a deeply immersive experience that caters to players who enjoy creative problem-solving and narrative-driven gameplay.
From the outset, "Prey" establishes a compelling mystery. Morgan awakens on Talos I to find the station overrun by hostile, shape-shifting aliens known as the Typhon. These alien entities bring a palpable sense of danger and paranoia to every encounter, as some of them, like the Mimics, can disguise themselves as ordinary objects. This mechanic adds tension to exploration, as players must remain vigilant, scanning their surroundings for signs of hidden threats. The Mimic’s ability to hide in plain sight reinforces the game’s unsettling atmosphere, making players feel vulnerable and encouraging caution as they traverse the station’s various environments.
Talos I itself is one of "Prey’s" most impressive achievements. The space station is designed as an open, interconnected world where players can freely explore different areas as they unlock new abilities or tools. Its retro-futuristic aesthetic, inspired by mid-20th-century architecture, gives the station a distinct personality, blending art deco elements with high-tech sci-fi interiors. Each section of Talos I feels like a real, functioning part of a research facility, complete with laboratories, living quarters, and maintenance areas, all meticulously crafted with environmental details that reveal the story of the station’s residents and the Typhon’s encroachment. This commitment to world-building makes Talos I feel like a character in its own right, one that is integral to the game’s narrative and player experience.
The game’s RPG-like mechanics and flexible approach to player choice are also highlights. "Prey" allows players to customize Morgan’s abilities through the use of Neuromods, a type of upgrade that can enhance skills in hacking, repair, and combat or grant Typhon-based abilities such as telekinesis and mind control. This system encourages experimentation, as players can adopt different play-styles based on their choices: a more straightforward combat-oriented approach, a stealthier, hacking-focused route, or a combination of both. Players also face the moral dilemma of whether to use Typhon powers, which, while beneficial, can have long-term consequences, as certain choices can affect how the game’s security systems and the station’s automated defenses perceive Morgan.
Combat in "Prey" is challenging and strategic, as ammunition and resources are limited, requiring players to think carefully about how they engage enemies. The game’s array of weapons and gadgets, from a traditional shotgun to the unique GLOO Cannon, which can create makeshift platforms or immobilize enemies encourages resourcefulness. Encounters with larger Typhon, such as the intimidating Phantom and the formidable Nightmare, require quick thinking and adaptability, often pushing players to use the environment to their advantage. The limited resources and diverse enemy types keep combat tense, rewarding players for using both their environment and their Neuromod abilities creatively.
"Prey’s" narrative is rich and layered, revealing itself through a combination of direct interactions and environmental storytelling. The main story touches on themes of identity, ethics in scientific advancement, and humanity’s often reckless pursuit of power. Audio logs, emails, and notes scattered throughout the station offer glimpses into the lives of Talos I’s crew, deepening the player’s connection to the story by providing context for the catastrophic events that led to the Typhon outbreak. This method of storytelling makes discovery feel rewarding, as players uncover the tragic backstories of the people who inhabited Talos I and the ethical dilemmas that ultimately led to their downfall.
The game’s attention to player agency is perhaps its most defining characteristic. "Prey" gives players the freedom to make choices that impact the storyline and lead to multiple possible endings. Throughout the game, players are faced with moral and ethical decisions that influence how other characters perceive Morgan and shape the overall outcome of the story. These decisions add weight to the experience, making players feel as though their actions truly matter. The different endings also offer significant replay value, as players may want to explore alternative choices and outcomes, which adds depth and longevity to the game.
In summary, "Prey" is a masterfully crafted immersive sim that combines atmospheric horror with deep, rewarding gameplay. Its flexible approach to player choice, rich world-building, and intricate story make it a memorable experience for those who enjoy games that encourage exploration and experimentation. With Talos I as both setting and antagonist, "Prey" pulls players into a narrative that feels both grand and personal, challenging them to survive and uncover the secrets of a world where every decision could be the difference between life and death. For fans of sci-fi, immersive sims, and thoughtful, complex narratives, "Prey" offers an unforgettable journey into the unknown.
I love games like this. Deus Ex and Dishonored are two of my favorite games of all time. But I couldn't get into this game at all. It's certainly possible many of my criticisms change as you progress, I didn't make it very far before quitting, but I didn't imagine all of them would.
The Good:
Things like readable materials and computers to go through seems quite high, like in two aforementioned games.
Level design is immediately impressive within the first twenty minutes.
VA is done well.
The mystery of the plot seems interesting.
Gloo gun is interesting.
The trick that the standard mob enemies do is pretty cool, though easy to spot after you know what's up.
The Bad:
I can't stand this gameplay. Starting with the least severe problem, I don't find sneaking to be engaging in this game at all, which is weird because I love sneaking in games. I think it has to do with the enemies themselves. They want to sneak, ambush, and surprise you. So I feel like I'm either going to be always sneaking everywhere at all times, or in my case every time I try to walk at a tolerable speed I will be seen and ambushed. In Deus Ex and Dishonored, the "stealth" vs "safe" segments were fairly obvious. I know X street/building has guards, I know how humans see and perceive, so I will now enter stealth to get around that street/building.
The FOV is way too narrow and there is no slider to change it.
Weapons feel entirely too weak.
Hacking sucks, the keyboard controls are simultaneously not sensitive enough while somehow being far too sensitive. Plus, it's just a boring mini game at face value.
Outside of the tutorial I find encountering other interactable NPCs to be far too rare an event so far. In Deus ex and Dishonored, the enemies are also interactable NPCs. They have conversations, they do human things. You can freak them out, they say stuff to you, you can go around eavesdropping on everyone. Sometimes an enemy isn't always obvious, or a friend might become an enemy. None of the enemies in Prey have had any charm at all outside of the trick I mentioned. They're just enemies. I think this is by far my main problem with the game.
Overall I can't recommend it for those reasons, but I can see why other people adore this game. Another thing that is completely subjective is that I'm not really much of a sci-fi fan. The world, gameplay, dialog, or at least some part of the game has to be utterly incredible to get past that bias against sci-fi. and none of those elements cleared the bar for me here.
amazing game, great story. best immersive sim i player thusfar
insanely underrated. when i say this game is one of the best immersive sims of all time im not exaggerating. super fluid gameplay, unique art direction , and most importantly its actually immsersive, the world design and story design is so gripping just give it a try im glazing this game hard rn
One of these popular games I bought because of their critical reclaim. After playing I was just glad that I was done. Not that it wasn't enjoyable, reminds me a little of Bioshock. Just not as good. Overall nothing much to complain though, so if you are looking for a relatively quick game that you will never really think about again. This is it.
Prey is an exceptional game that really hooked me with its metroidvania-style exploration (multiple pathing like any good metroidvania) and immersive sim mechanics. I loved how it offers multiple ways to solve problems - as you can choose how you develop your abilities and skills - letting me approach situations in creative and personal ways. The atmosphere is tense and compelling, and I found myself often going stealthy and cautious because of the hidden enemies and the game's overall lethality—it adds to the suspense, though sometimes it felt a bit limiting.
The graphics are impressive, and even though the story is straightforward (but with multiple "paths" and endings depending on your actions), it's engaging enough to keep you invested and the ending per se is very nice (let's say the ending is as immersive as the game). I spent 29 hours on my cautious (I hate jumpscares), sidequest-filled run, and while I might not replay it, I can see how the game's open-ended design and variety of choices offer great replayability (there's the DLC for that - still going to play it).
Overall, Prey is the best immersive sim I've played - if you liked System Shock 2 this is that perfected. 10/10.
Probably one of the best immersive sims (if not THE best) I have played. I still think about this game years after playing it. Highly recommended to anyone and everyone.
I LOVE THIS GAME
i loved being a wrench wielding lesbian. really healed something in me.
the art style is fantastic, the mechanics are unique and brilliant. i was locked the fuck IN the whole time. the environment, the story, the other survivors. so damn good.
there NEEDS TO BE MORE GAMES LIKE THIS MADE!! sm games feel dumb and lifeless compared to this masterpiece.
10/10 one of the coolest and most intricate sci-fi games ever made. Dozens of unique combat, traversal, and interaction mechanics that give you literally hundreds of ways to solve problems. Incredible level and puzzle design. Perfect balance of linear story with open world layout. Gets more fun the more you play it, enjoyed it even more on my second playthrough. Also definitely check out the DLC Mooncrash which is also fantastic.
Awesome single-player FPS adventure complete with great environments, story telling, gunplay and acting. Reminded me of Bioshock.
A Brilliant Game Undone by Its Name
Prey (2017) is a fantastic immersive sim that was tragically overlooked, largely because of its bland title. With a name like NeuroShock, it could have drawn more attention, standing with games like BioShock and System Shock.
Arkane Studios delivered an atmospheric, choice-driven experience, but its generic name didn’t do justice to the game's depth and creativity. Prey deserves far more recognition for its brilliant design and storytelling.
This is a great experience. The atmosphere is captivating and the gameplay is well done.
If you enjoyed Dishonored, this should also be good fit.
This game is best when you are bad at it, because that's when it becomes survival horror. If the enemy in that room is a credible threat to your survival, you might consider stealth over fighting. This game is genius. My only complaint is that the shotgun is too easy to get, I think it makes the combat a triviality once you can just print ammo.
Criminally underrated immersive sim. As someone who has been gaming from the mid-1990's onward, not many games post-2010 make it to my top 10 games of all time list, and when I first played Prey back in 2017, half-way through my first play-through I knew it would occupy one of those positions forever.
God tier level design, god tier sound design and soundtrack, excellent freedom of choice for dealing with enemies and navigating the station, plain old FUN and highly intuitive climbing/vaulting/traversal systems making climbing anywhere a joy (especially with Gloo), tons of secrets to find in places you'd often think "...there's no way they hid something up there, right?" in every other game, fun self-driven narrative delivered through audio logs, documents and environmental storytelling, master-class in creating and maintaining atmosphere, high high high degree of replayability.
Go in blind and enjoy.
10/10
There is nothing like it.
If you can buy it for less than $10 just do it.
This is a generational game that a generation missed.
People will be talking about this game as long as I am alive.
So I've just finished two System shoke games and it made me realise why I didn't like the Prey.
It starts very strong, the first say 5 hours are very intiguing, but then it starts to stumble for me. The story just stops progressing at some point. The whimper of an ending is the final nail in the coffin.
Enemies are kinda all the same, just a formless mass in the end. They don't have purpose or goal, they are just faceless force of nature, indifferent to your existence. Mimics stop surprising you, when you see them in a visor beforehand. The enemies stop surprising you in general, even if you managed to find something new, it is just slightly different shape of a blob of black goo.
Combat felt very clunky all the time, which is generally fine for the games near surv horror, but not to this degree. Lvling for me removed the sense of threat for the most part, but combat never started to feel good. It just became an annoyance.
One of the best games I've ever played. Do yourself a favor and buy it, please. It's a real tragedy the studio got shut down and we'll probably never get a sequel.
Stunning. Best game I've played in years and should be in the conversation for best imsim ever. Fun from start to finish, challenging, and incredibly detailed. Every part of this game feels loved, from the design of the space station to the interesting take on an alien invasion. Five out of five.
fantastic game. would recommend the most highly out of any of arkane's titles. immersive sim, engaging gameplay loop, great art direction and music. story falls a little flat through the midgame but is more than made up for by the strong ending hours and an opening that should surely rank among the best ever in videogames. two enthusiastic thumbs up.
Highly recommended game, a thrilling story with mind blowing plot-twists, great gameplay and a unique setting, the eldritch horror aspects of the game truly took me off guard.
One of the best inmersive sims i've played, and one of the best games i've played in my life
Absolutely amazing game.
Took me far too long to finally get around to burning my way through this and sinking my teeth into it, I plan on 100%'ing it and Mooncrash it's DLC.
The gameplay is like a mixture of Doom 3 + Crysis with how it handles information gathering, combat and environment involvement. Genuinely fantastic how many options and ways to solve issues and problems in and around the station.
Story wise it was fantastic, lots of unexpected outcomes and I'm exceedingly excited to play through it multiple times to see the rest of the options.
Crazy how good this game is and nobody talks about it. I want their to be a sequel or something so bad, my heart knows it won't be anywhere as good as this game. So maybe I don't want one.
Prey is perhaps one of the most underrated games of all time. I absolutely loved my time with it when it came out. the style, the story, the game environment and the little intricate details therein. One of the best immersive sims made, and of course the pencil pushing hacks closed the studio responsible for this greatness. figures.
Game felt slightly slow for me at the start and it took me a little to get used to this type of style of game. However, once i left the spacestation and how incredible the feeling of being in space was portrayed i knew i was in for a good ride. This type of feeling is something I haven't felt since alien isolation.
Leaves no trope unturned.
You are a mad scientist, who has been offered a position at a research station, but something is very amiss, and soon you are crawling through air vents with a gun to save your life.
I think it's supposed to be a horror game - it certainly likes its jump scares - but it feels more like an fps.
The playstyle is stolen from Deus Ex. The story from Doom, and arguably with a touch of Portal mixed into it.
"But those are all great games! Surely that's not a bad thing?"
No, it isn't. And what it lacks in originality, it makes up for in quality. Game play is smooth. Progression is satisfying, and the plot never seems to get stuck. I did find that sometimes I thought I had finished a sidemission only to learn I hadn't, and had left someone to die. Oh, well, I guess they should find an easier game to be NPCs in.
It looked really good considering its age. Music was meh, but that was the only real negative thing to say about it.
Oh well, time for a cup of coffee.
Дополнительная информация
Разработчик | Arkane Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 91% положительных (19592) |