Разработчик: Blaze Epic
Описание
Features:
- Open-ended levels with story-focused progression
- Various platforming challenges and puzzles
- Unlimited continues and frequent checkpoints
- Pixel-art graphics and electronic soundtrack
- Supports Xbox 360 Controller (recommended)
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8 / 10
- Memory: 512 MB RAM
- Graphics: 512 MB VRAM
- Storage: 22 MB available space
- Additional Notes: Recommended for use with Xbox 360 Controller
Отзывы пользователей
Hikibyou2 is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere.
You might think this is just another copy + paste of the Ninjahtic game the developer cloned several times (why get paid for a game once when you can get paid 3 times?) but it's not... the brawling is different, there's a lot of differences, but then these are ultimately minor and while the game plays slightly better (but not much), it's got more in common with the Ninjahtic games than it has differences. I guess that's the GameMaker Studio platformer template heritage.
This is a "sequel" to "Hikikomori No Chuunibyou" from the same developer, but really it's pretty much just a copy + paste of the previous game with different level layouts, the kind of thing that should have been a DLC instead of an entire other game. There's no real value for gamers here, it's got all the same defects as all the other GameMaker Studios copy + pasted and dumped onto Steam by this developer.
One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game.
Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.
A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Hikibyou2 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first "Act", trivial to achieve, but less than 6 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.
Hikibyou2 is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
As a "sequel" this game is strange, because gameplaywise it's mostly just version 1.5 of the previous game, with the platforming parkour section being a mostly streamlined version with some changes/additions and the brawling being ultra-simplified... all while the plot is completely different. I mean, sure, the two titular elements are present but they happen in very different ways.
To summarize the difference, Hikikomori No Chuunibyou doesn't take itself seriously at all, being the simple tale of a manga artist recluse who finds himself as the bodyguard of a chronically kidnapped pop idol. When he meets a friend at a martial arts tournament, our protagonist is rather surprised that his friend can teleport and do hadoukens. It's a cheap laugh. HIKIBYOU2 is not a particularly comedic game, and the protagonist and others take pity in the hikikomori period and the chuuni tendencies are taken as serious issues. To be honest it doesn't completely work, with several characters (including the protagonist) ending up somewhat annoying in many of their interactions, even if there's some good story beats here and there...including a twist at the end that while not fully earned, does push the right buttons.
Anyways, several of the structural problems of the previous game remain here, with almost all parkour levels needing to be traversed to your objective and then back to where the item was needed. And that's before factoring in how many of the stages include inconveniently placed switches that mean you might do an extra lap through them. The minor stealth elements have been reworks with the patrolling bots now being destructible from behind or even by goomba stomping them. This is a mixed bag of a feature since it does make bigger levels simple, but does defeat a bit the strategic element of planning your route around them. Most of the stage elements are the same, with a couple extra additions. Same as with the previous game this all works best in the last couple of chapters, where there's enough variety to keep you interested.
Regular monsters are basically just punching bags and are no longer mandatory to pass through rooms with them (excepting the taller enemies which do block your path but still pose little threat). The bosses are now just one guy with different attacks, and the quality of those is strange, as several battles don't have proper patterns, so those are less about skill and more about the RNG not screwing you. Some interesting ideas, but only one of them felt actually satisfactory.
If I hadn't played the previous game this might have just scrapped itself into thumbs up territory. But it's a middling game that does improve some things over its predecessor, but also takes some bets it loses and ultimately feels like a continutation of those frustrations.
A surprisingly relaxing challenge platformer game with a very simple story but with a twist at the end I honestly didn't expect. The music in the game is very chill, and honestly, I think it helps dealing with the annoyances of some challenge platformers, since the music helps vent the steam of redoing a section. The controls feel incredibly tight to me, the only one thing that I'm not sure I could get a perfect handle on was exactly where you could land on a pole. It seemed like more times than not that if I slightly overshot the pole, it was more likely I would actually land on it. I really enjoyed the artstyle in this, as it slightly reminded me of Cave Story's pixel art style, which is honestly what made me purchase it in the first place. My only gripes with the game are that I wish the "touch and you die" red sections were a bit brighter, because at times, I couldn't even tell they were there until I died. Also, I DESPERATELY wish that boss cutscenes would only play once, and not on every single redo. The final boss was definitely the most annoying time with this. For the 89 cents I paid for this game, it feels well worth it. I would even say it's worth its full price.
All the games by the maker are fun and chill platformers.
Enjoy the nice music!
Some strange dialogue but really one of the better Blaze Epic games
The game is definitely flawed in many ways, and a define improvement from the original (link to my review on that at the bottom).
The negative part of the game is that enemies are abundant, which is annoying as they obstruct the flow of the game, but the parkour is actually quite fun to play, but unlike the original when your character barely (if ever) grabbed on to ledges, in this, the second you are somewhat near a ledge, your character clings to it for dear life, making manuvers around the ledges kind of annoying, also breaking the flow of the game as well. In the end, the parkour is a very make or break in this game series.
More on the good parts of the game, the bounciness of the running and jumping feels nice to control, and scaling up walls is almost effortless and is what gives the game its "flow". The story is kind of generic as the baddies are literally called "The Organisation", which is dumb. The plot is boring like the last but at least it makes sense, which is a plus (?).
In conclusion, I'm somewhat neutral on this game but I'm going to recommend it anyway as I can see many people enjoying HIKIBYOU2 quite a lot, also, if you can ignore most of its flaws, its a solid game.
6.5/10: Would generally recommend
My review to the original game "Hikikomori No Chuunibyou": https://steamcommunity.com/id/Roran212/recommended/501940/
While the gameplay isn't as good as the first one. The story, atmosphere, and weirdness are where this game shines over the first one. I would recommend this game to anyone that doesn't mind challenging 2D parkour.
https://www.youtube.com/watch?v=eAslTOSLm58
buy it. if your just some average gamer who takes everything at face value or if your impatient with, admittedly, difficult yet samey games then you might not get it... but if you have a knack for immersing yourself in games, and a patience for a story that is shown and told, this is the game for you. after a while i wondered why it was so easy (compared to his last few games)
truely the focus was on building up a last minute twist.
it does finally grow teeth in the last 2 levels and the game culminated in a boss fight thats more like a moving puzzle.
it is my recomendation that you actually go in and BUY IT.
HIKIBYOU2 is what happens when you want Mirror's Edge experience but can't afford it. This game is a 2D platformer that falls under a frustrating instadeath genre with lots of respawning. Although the difficulty was fair and the challenge goes up steadily over the course of the game. I glanced through some of the reviews which I think exaggerate the problems with this game. HikibYou2 incorporates a little bit of platforming, combat, and story into a small package. Sure the game is not amazing but in a price range of $1-2, it is above average quality.
The story has a high school drama feel to it which sounds awful. However, I personally found the dialogue interesting to read because it was snappy and somewhat silly on purpose. The game repeats the "Key Fetch" quest at least 10 times to a point where the characters start to play into it. The plot twist was really enjoyable and it improved my overall impression of the story. The main character is a guy but the sprite looks like a female with a goth haircut ( I just enjoyed pretending that it was Faith from Mirror's Edge )
Combat right now is built around one button. You can hold down or up to perform juggle combo or round-house.While jumping you can slow down your fall by attacking , it makes no sense but I love cheating physics. The fighting system and boss fights are pretty basic although a game like this one does need to be more complex.
Pros:
+ 3 to 5 hours of gameplay for a cheap price.
+ good progression in difficulty.
+ helpful checkpoints
+ dynamic platforming elements
+ enjoyable sound effects, music and pixel art.
+ story ( I liked it but I might be alone on that one )
Cons:
- Excessive backtracking
- Boss fights could be more interesting
- Lack of variety when it comes to objectives
- Combat felt like a time filler.
Final Thoughts 6.5/10
Considering the price of the game it did exactly what I wanted. I am usually not a fan of platformers with lots of instadeaths but I liked the laid back atmosphere in this one.I don't critique $2 game the same way I would a $15 game. If you want something very simple and cheap to waste couple hours I think HIKIBYOU2 can fill that need.
Hikibyou 2
is the sequel of Hikikomori No Chuunibyou which was a OK plateformer but with a lot of flaws, thankfully this sequel shows that the dev understood most of what was wrong in the first game and fixed it.Gameplay : So. This game, like the prequel, is a 2D parkour plateformer with fighting element, the obstacles are mostly the same as those in the first game however the controls feel completly different, and in a good way, unlike the first game, this game have controls that doesn't feel sloppy at all, it feel very precise and the wall run now triggers everytime and for unlimited distance, making the game less realistic but far more enjoyable. Also the drones are now destroyable making the game even more fast paced than before (you had to time your run with the drone's patrol in the first game). That's one flaw down. Another flaw that has been fixed is the breaking in the rythm of the game : the first game had very annoying, useless, long, too easy and unskippable fighting sequence that just break the fast paced rythm of a parkour game. In this game however, while the fights are still useless and mostly easy, they are now fast, skippable (you can just run through your ennemies) and so the game feel fast paced from the start to the end of the level (mostly). But there are still boss fight, while they are not as annoying as they were before, they are still pretty much useless because they have the same partern from the beginning to the end of the battle, making you repeat a same process of dodging then attacking until they die, they are just not useful, I can understand the need of putting bosses at the end of a level yet those introduced in this game feel really cheap and unnecessary. They should have worked more on them or just removed them definitly.
Art : It is way better than the first game's art. The sprites have more detail and are less reused, at least that's what I felt. You moslty won't feel that every background are the same unlike the first game where the sprites were abusively recycled.
Musics and sounds : While I didn't hear much improvement since the first game, the musics are still ok. Yet it still lacks of variety in term of sound design in my opinion.
Story : This is still a bad point. While this game isn't linked at all to the first game in terms of story. It is still stupid, you are just asked to go to an errand over and over for a really stupid reason each new time. Still it is not as much painful as the first game's story in my opinion.
Summary :
Pros :
- Lot's of good ideas that are well executed this time
- Chalenging levels
- Responsive controls and fast paced gameplay
- High speedrun potential
- A lot of flaws from the first game has been fixed to my mind.
Cons :
- Useless bosses are still useless
- Have to replay most levels in reverse (again)
- The story (again)
- Short life time (but low price so does that really matter)
67/100 It is way better than his prequel. A fix in the control made me enjoy this game a lot more than the first one. Futhermore the lacks of detail has been mostly set. Yet it his still perfectible for a lot of point (the dev decided to keep the bosses and the fact that you have to replay every level in reverse whereas I think it's unnecessary) . Take notes that I played this game just after the first one so this review is mostly a comparison with the first game. I can be unobjective for some points. Also introducing a level editor could be a good idea. I know that it's not that easy but making a level editor can really push this game to the top in my opinion. It has a lot of potential.
I'm a bit disappointed that story doesn't have a happy ending. Although, it does provide challenging levels. Good game.
A very enjoyable platformer for the price, approx 4 hours of game play. The game has simple controls using movement, jumping, hanging and hit it builds well upon each level adding extra complexity as you progress through the game. For the price it is worth it just for a bit of fun but awarding gameplay. The big BUTS are; it is just pixel graphics nothing additional to add to the games look, the story is water thin (the game keeps referencing itself on how much little effort is put into this part of the game), the main character is annoying and did nothing to make me care. Slight overuse of the troupe of having to repass through stages multiple times. Even with all these slight negatives, the challenge offered was one of jumping precision and timing rather then brain puzzles and kept me playing all the way through to the end.
Video: https://youtu.be/VqWNdTfIh4Y
Дополнительная информация
Разработчик | Blaze Epic |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 83% положительных (12) |