Разработчик: Red Triangle Games
Описание
• Simulates the game systems' internal clock and calendar to project a realistic passage of time.
• Participate in weekly events, such as shopping, trivia games, card trading and more.
• Undergo a true underdog story and overcome your rival.
• Detailed surfing system to impress judges for big scores.
Поддерживаемые языки: english
Системные требования
Windows
- OS: XP and up
- Processor: 500 MHz Pentium 3 Equivalent
- Storage: 30 MB available space
Отзывы пользователей
A bit old, but honestly it wasn't that bad and had it's good moments. Give it a shot if it goes on sale.
Surfasaurus is a bad, dinosaur themed ripoff of Stardew Valley. Stardew Valley from Wish, if you like. Looks like a JRPG, it's more of a VN with grinding as you do jobs and minigames for people on the island. Sound familiar? Yeah, so along with a crap technical delivery, the game concept is intellectually bankrupt plagiarism, too. Oh, but the main character is a dinosaur, that will keep the lawyers away.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts.
Some of the defects in the game can be attributed to the choice of using the video game library/engine, OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine). It's rarely used, because it's arguably worse than construction kits like GameMaker Studio, RPGMaker and Clickteam Fusion, but it's also much harder to work with. Despite this, OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine) has very limited capabilities, which go some way to explaining the poor quality of the game. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Surfasaurus has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. All of the achievements have been attained at the same rate, from the easiest right through to finishing the game. But only 0.1 percent of players bothered to get any achievement at all! That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.
Surfasaurus is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
My gambling addict friend said if I post a review and it gets 250 likes and 100 Awards that he will buy me a case of beer, some vodka and 1 kg of lemon So im just gonna leave this here.
I don't think there's a single human in this game. The only cop is a dog. It has a day/night cycle that lines up with real life. You have energy you expend by doing little things around the island. It has a warm, friendly atmosphere with well-written characters. The graphical style is very nostalgic. The gameplay is mostly collecting things from around the island, eating food, talking to people, training up your dino to do better surf tricks, and showing your moves to judges. There's probably more that I haven't gotten to yet, but what I have played is enough to recommend it.
This is a cute little game. I think it to be made with something like RPGMaker, but unlike most of those, which appear 16-bit, this appears more... 8-bit? Anyway, the graphics are a throwback to early games. Some of the gameplay is that way, too. A lot of collecting items for money and prestige.
Anyway, the game starts with Brown (you, renamable) having a date with Pink, when Red and his gang show up, and Red... literally kicks you to another island... And now to get your beloved back, you are going to learn how to surf! Seems like a good way (not least because you probably need to get a bit buff to surf).
It is a fun little thing. And for the price, well-worth it.
You need to learn how to surf in order to save your future "Dino" wife. That's is what the plot of the game is.
At first, I really think it's a boring game but when I played this, this is quite fun and entertaining. Collect garbages for Power Plant, go to the gym for the lessons, breaking in house-to-house to get some weird information plus approaching a lot of person for tips and mini-games for mind reflexes.
~Better watch out Red Dino, the Underdog will retake what's stolen and lost from him
Дополнительная информация
Разработчик | Red Triangle Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 86% положительных (7) |