
Разработчик: Edmund McMillen
Описание
Just Updated
The End is Nigh now includes Steam Workshop support! Check out the workshop to play a whole ton of cool, brutal, or just plain silly mods! And check out our discord if you would like to make your own!
About the Game
If you are reading this you are probably dead...Just kidding, you aren't dead... YET!
See, in the future, everything dies... for the most part.
and this is a game about just that.
The End Is Nigh!
-the management
Gameplay:
The End Is Nigh is a sprawling adventure platformer where the player takes control over Ash, one of few "things" that have "survived" the "end of the world".
Follow Ash as he flops his way through a future of pain and suffering. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant animal-like creatures and help aid his final epic quest... to simply make a friend (out of pieces of people he finds along his journey).
Oh, also you collect video game cartridges and tumors! if that does anything for ya.
Features:
- 600+ levels!
- 12+ explorable chapters!
- 20+ collectible and fully playable mini game cartridges! (each with their own tiny achievements!)
- 80+ achievements that will make you feel good about yourself
- 100s of collectible little squishy tumors!
- loads of hidden extras and endings that you will probably see someone else find before you do!
- and stress!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or higher
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: dedicated graphics card (opengl 3.0 support or higher)
- Storage: 500 MB available space
- OS: Windows 10
- Processor: Intel Core i7
- Memory: 4 GB RAM
- Graphics: nVidia 9999999999999GTX TI SLIx200
- Storage: 500 MB available space
Mac
- OS: OSX 10.10.5 Yosemite
- Processor: Intel Core i3
- Memory: 2 GB RAM
- Graphics: opengl 2.1 support or higher (mid 2010 macbook / nvidia 320M or later)
- Storage: 500 MB available space
- OS: OSX 10.12 Sierra
- Processor: Intel Core i7
- Memory: 4 GB RAM
- Graphics: 2013 macbook pro (nvidia 750M) or later
- Storage: 500 MB available space
Linux
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i3
- Memory: 2 MB RAM
- Graphics: dedicated graphics card (opengl 3.0 support or higher)
- Storage: 500 MB available space
- OS: Ubuntu 12.04 or higher
- Processor: Intel Core i7
- Memory: 4 MB RAM
- Graphics: couldnt think of a joke for this, just have a good graphics card if you wanna play in 4k
- Storage: 500 MB available space
Отзывы пользователей
Smooth to control and with expert understanding of rigidity, particularly as applied to ledges. The visual style is exceptionally good, and the exploration of reactive elements fits the game well.
This is something special. It features one of my favorite levels in gaming.
Note: played and completed on Switch, disregard low playtime.
I really enjoyed what I played of this game (which I think was most of the main story), but eventually it simply got too hard for me and I dropped it. Seemed to have an insane amount of content.
When you learn to pass this game it feels like training, I just dont know what for though
This is just pure suffering. There's nothing fun in it. Every death is a personal attack. It's frustrating. I hated every single second. Every achievement I unlocked was pain. Every "retry" chipped away fragments of my sanity.
10/10 if I ever have alzheimer's I'll gladly replay this game again and ruin my life a second time.
Sucesor espiritual de Meat Boy, hecho por uno de los que hicieron Meat Boy
Este lo supera en cada aspecto, niveles creativos, un personaje muy satisfactorio de controlar, y bastante contenido el cual por alguna razon oculta, no podria recomendar mas este juego, especialmente porque parece ser de los mas ignorados hechos por edmundo garcia
This should be considered a benchmark for indie platformers, this game is insanely simple, I always hated the hate argument for this game because it was simply not super meat boy, but this game really acomplishes to be it's own kind, and it is horribly, horribly difficult, you'll never 100% but you can try at least, because it's totally worth it since it's controls doesn't feel like the character is walking on ice.
Добротный платформер и наследник митбоя. Динамичность от своего бати он не унаследовал, зато превзошёл по сложности, и тут даже не речь об основной игре, а про блядские картриджи, проходить их без смертей - полный пиздец, ачивки в принципе здесь сложнее, если на платину в митбое я могу ещё надеяться, то тут я скорее всего не доживу до неё. Ост, на удивление, хорош, это первый раз, когда треки от ридикулонов можно слушать просто так, а не для атмосферности. Ощущения, конечно, не такие, как от оста Барановски, будто Иисус тебя за хуй потрогал, но этого достаточно, чтобы не врубать свою музыку для свободной игры. В общем, заебись, игре есть, что предложить
It's not **bad** but you can definitely tell it was a difficult platformer that Edmund McMillen played some part in creating. It's enjoyable in some parts but if you're consistently getting frustrated, or just one of those people that will forever have an itch in the back of your head unless you 100% this game, don't pick it up, play Celeste instead. Now I am nowhere near completing this game but if it's anything like other platformers, it's not getting easier. I like difficulty but some rooms aren't exactly input friendly, if you lack even the slightest amount of confidence in your controller then you will be taking an hour plus in some rooms. Does this make it bad? Only kind of, but it's the kind of charming bad where some people will really enjoy it even though it's frustrating. The visuals are very beautiful if you love a depressing nihilistic atmosphere all while being reminiscent of newgrounds and other works of Edmund. It's a neat experience but in all honesty I wish I never bought this because I will now either be hooked on it until beating it or just never pick it up again and feel a slight hint of guilt because you can tell there's plenty of heart and passion in this game.
6.5/10
I can't believe it took me this long to get around to The End Is Nigh. What a fantastic precision platformer with the perfect amount of challenge. The level design in this game is just fantastic and I love the little squishy noises of the protagonist as he flings himself through the decrepit wasteland of his world, his shenanigans and deaths set to some great energetic music by Ridiculon. And best of all - this game really respects your time, unlike its spiritual predecessor Super Meat Boy, with no annoying time-wasting bosses and a lightning fast respawn after death.
If I had to make a criticism it's that I still think spikes should only hurt you on the top of their hitbox. The sides of spikes should act like walls. Super Meat Boy also had this problem, and while it does encourage precision, it just feels bad to almost eke out a really difficult screen and be insta-killed by what visually doesn't feel like it should hurt you. At least this game doesn't have pit obstacles with hazards that dubiously stretch above the pits even though their sprites would suggest otherwise!
I really hope Edmund makes another platformer in his career because this and SMB are pretty much the best in the genre.
In my opinion The End Is Nigh is some of Edmund McMillen's best work to date. I've been a huge fan of his work for a while now and I strongly believe this is his most underrated work by a long shot, and easily one of my favorite platformers. McMillen shows mastery over platforming level design that has been fine tuned since the days of working on games such as Meat Boy and Gish. Every screen is so well designed when it comes to introducing concepts and building upon them as the game continues. Even by the end of the game mechanics are continued to be introduced and built upon.
Fair warning if you're interested in purchasing this game, this is an extremely difficult game. As an achievement hunter myself, I would not dare perfecting this game, if you're looking to fully complete this game you need to be ready to die a lot.
This game does something correct that a lot of other platformers get wrong, which is the death screen. This game does it right in that there IS no death screen outside of some bonus retro levels. When Ash dies, he's immidiately sent back to the beginning of the screen no questions asked outside of a little explosion animation that lasts a fraction of a second. you're constantly in the action, there's no walk back, no loading screen, no long death animation, you're always trying to make that last jump, always improving and it never gets boring.
One underappreciated aspect of this game, especially when compared to the likes of Super Meat Boy is just how good the controls feel. One problem I had with super meat boy was that at times the controls felt a little too demanding of your timing, Meat boy will only jump if you push the button while hes on solid ground with seemingly no grace period. In The End Is Nigh this is not a problem. The game is very forgiving when it comes to the timing of your jumps, which may seem like I'm complimenting the game for baby proofing the gameplay, however there's a difference between baby proofing and just making the game feel good to play, and I feel that The End Is Nigh perfectly walks the line between unforgiving precise difficulty, and just feeling plain good to play.
On another note, the game also excels in the aesthetics department. Ridiculon did a wonderful job remixing classical pieces into their very own Metallic style, you can tell that creating the music for this game improved their skills as a band drastically especially once the Repentance DLC for Isaac came out. Visually the game is very simplistic, often only using black and a single other shade for each individual area. The simplistic art style goes hand and hand with the gameplay, as you never feel cluttered or like you can't see where ash is on the screen, there's almost always a very clear image of what's going on, but not all the time which brings me to some slight flaws of the game.
For one, in some areas the simple art style can actually hinder your ability to figure out what's going to kill you. The first example that comes to mind is in "The Future" levels, it can sometimes be difficult to distinguish if what you're about to jump on is solid ground or if it's a giant tumor that will instantly kill you if contacted. The other example that is far more hindering especially when grinding out the last few in game achievements can be found in the cartridge challanges. The spikes in the retro style are too rounded in my opinion, and can make it lining up certain jumps a little bit of guess work, If the spikes were less rounded and more pointy this issue could've been avoided.
Despite these very minor flaws The End is Nigh still stands as an incredible hidden gem of indie gaming. I would put this game on the same pedestal that I hold Celeste to. Just an absolute master class in platforming.
I paid for this game just to get cancer
precise
absolute gas precision platformer
This game really nails the sweet spot for difficult 2d platformers. I died something like 1400 times completing the game for the first time but never got truly frustrated. Controls are very tight; the game demands high precision and sometimes quick reaction, but it gives you the tools you need to get through its challenges. Level design is great, soundtrack of reimagined classical music is great, voice work is great (got some laughs from me, although wisely it's used sparingly). Comparisons to Super Meat Boy are warranted, but I appreciate that the "levels" in this game are all continuous, Celeste-style. Fans of either game will find a lot to love here. Looking forward to going back and hunting for colectibles!
10/10 would die again
from corrupting your fav game to becoming a hivemind
this game made me destroy my pc and monitor 4 times, 11/10 would 100%
Basically everything you could hope for in a precision platformer
including nice humor and an amazing soundtrack.
The difficulty ramps up pretty quick and
no air-dashs or double-jumps might be off-putting to some
can't tell if i love the game or hate myself
This game is not for casual players, if you don't know anything about Edmund games or skipped some points in the Store Page, this game is pretty hard. Just like in Super Meat Boy, you have to try and learn each level and they keep getting harder. And most of all, you don't get paid for it, you are the one who paid for that! So, if you love your time and wallet, don't buy this game.
Go through hell so that your character can have sex.
10/10 edmund does it again
fucking sucks
God I love this game its probably my second favorite 2d platformer after Celeste. This game just feels so nice to play and is so challenging that I feel the need to keep playing it. The soundtrack is banger as with most Edmund games but even more than that the physics are so satisfying and the ledge mechanic is so interesting. A lot of people seem turned off by the difficulty but like dude its a Edmund McMillen game it would feel wrong if it wasn't difficult.
:thumbsup:
If you like tight platformers, this is one to get. There's a ridiculous amount of content in it and you will die thousands of times.
Don't expect it to feel like supermeatboy, it's its own thing in a good way
The real meat boy successor
we are fucked dude
Its good, if you enjoy being punched in the face.
10/10 Would recommend
steven in my walls steven in my games SEND HELP
i " completed" the game and now im left with yet another hole in my soul, but good game tbh, im better at other platformer games thanks to this one
It's peak
Painful but in the fair and quick to jump right back in kind of way, you will die a lot but that's okay and part of the fun!
<3 u Ash
also soundtrack is peak but that's to be expected from Ridiculon
so butiful
The best indie game about depression.
i love my rotten son ash
Awesome sauce :D
Edmund i hate you <3
even if i only got 10% into the game its still really fun
thy end is nigh
hard. not fun. good. steven. banger soundtrack. community as dead as isaac in certain endings.
I was a fool for thinking this game was easy.
Then I looked at the achievements.
In the second section of the game (after the first "ending") you have finite lives to deal with so much bullshit. It's not worth at all.
I was not aware of the achievements when I bought this...
I can't back down now so I gotta do it...
Flawless platformer with a bold mechanical twist as you approach the late game. It has one of the most well-implemented and addictive collectible systems in gaming, turning the entire game on its head a little after the halfway point. The macabre sense of humor and sharp writing is also excellent.
Fair difficulty
£13 is a low price to pay for suicidal thoughts
It's a really fun game with some funny cuscenes.
This game is legitimately amazing, its highly overlooked how good the level design is. This game in terms of gameplay is near flawless.
Yes the nevermore ending wasnt that great, but literally everything else was, and most players wont even get nevermore.
9.5/10. charming, fun, challenging, great.
Edmund McMillen is easily one of if not the greatest indie game creators of all time.
one of the most criminally underrated platformers ever made, this is the distillation of edmund's dark side into a game.
Дополнительная информация
Разработчик | Edmund McMillen |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 11.05.2025 |
Metacritic | 84 |
Отзывы пользователей | 92% положительных (1731) |