Разработчик: ASTRO PORT
Описание
ZANGEKI WARP is the newest game from Japan’s doujin shooting game specialists ASTRO PORT.
Take control of the hyperdimensional fighter craft ‘ZanFighter’ and use its advanced warp functions to defeat an army of space beasts controlled by an evil scientist!
ZANGEKI WARP’s warp capabilities bring a new twist to the style of Gradius, R-Type, and X-Multiply, and are the key to overcoming thrilling stages filled with traps and obstacles that would be impossible in regular shooting games. Use the warp functions to stop time, instantly warp through enemy fire and obstacles, and even to destroy enemies.
Overview
The year is 2054, and the galactic civilization faces an imminent threat of annihilation. Vicious BEMs (‘Bug Eyed Monsters’) developed by the evil genius scientist Doctor Benomiya have escaped containment and gone berserk.The Super-Electric Research Center deploys the space combat craft ‘ZanFighter’ to the fortress of Benomiya on a mission to end the onslaught of the BEMs before they end civilization.
The small, but powerful ZanFighter is equipped with the super weapon ‘Warp Slash’, which makes it the only craft capable of surviving the myriad of traps in Benomiya’s fortress and countering the BEM menace.
The battle begins: Earth’s most powerful combat craft against the galaxy's deadliest threat.
Hyperdimensional Fighter Craft ‘ZanFighter’
A space fighter craft developed by the Super-electric Research Center, home of the legendary giant robot Supercharged Robot VULKAISER.ZanFighter specializes in close combat and possesses a variety of special capabilities including ‘Warp Slash’ and ‘Dimensional Shockwave’. Its sophisticated and highly advanced automated systems allow its pilot to concentrate on maneuvering, firing the weapons, and effectively utilizing the warp functions listed below.
Warp Slash
The Warp Slash is a more advanced version of the ‘Tokitome Warp’ used by the combat android ‘Meguriro’ during the Gogoh War of 1977. When activated, the warp effect stops time and transmits the ZanFighter almost instantaneously to the designated coordinates.
Warp transmission utilizes multiple dimensions, allowing the ZanFighter to pass through any type of physical matter, including enemy bullets and obstacles. At the same time, it inflicts slicing damage upon any enemies that lie in the path of the warp.
Dimensional Shockwave
This area-effect attack inflicts damage upon any enemies present at the warp destination upon completion of the warp. Both the ‘Dimensional Shockwave’ and ‘Warp Slash’ make use of the distortion in the fabric of space caused by warping.
Decoy
Projects a holographic image of the ZanFighter at the warp origin. The hologram acts as a decoy, distracting enemy visuals and sensors, and drawing their fire. Decoys will disappear after a set amount of time, but a new Decoy can be redeployed at the ZanFighter’s current position when the warp is engaged again.
Magno-Electric Shield
A defensive shield that can protect the ZanFighter against one enemy attack. The shield activates when the shield energy reaches full charge. Shield energy charges automatically and also increases when enemy capsules are collected.
Omega Crash
Triggers when the Magno-electric Shield deactivates. Massive energy stored in the shield is instantly released, inflicting large damage on enemies in the surrounding area. This weapon that can turn the tables of a desperate situation.
★★★ ZANGEKI WARP ★★★
Created by ASTRO PORT
ASTRO PORT is a three-man Japanese development team whose collective message to the world is, ‘This is how fun action shooting games can be!” ASTRO PORT’s deep catalog of rock solid shooting games also features GIGANTIC ARMY, SATAZIUS, Supercharged Robot VULKAISER, and STEEL STRIDER.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Microsoft Windows 2000/XP/7
- Processor: Intel Pentium3 1GHz or better
- Graphics: DirectX 8.1 or above and Direct3D with 64MB or more of VRAM
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: DirectSound-compatible Sound Card
Linux
- OS: Ubuntu 12.04
- Processor: Intel Pentium3 1GHz or better
- Memory: 256 MB RAM
- Graphics: NDIVIA Geforce series, AMD(ATI) Radeon series
- Storage: 100 MB available space
- Sound Card: DirectSound-compatible Sound Card
Отзывы пользователей
Choose your review:
A: Either this game is genius or I am.
B: This title is so addictive, it should come with a government warning!
C: Like SHMUPs? Must play! Don't like SHMUPs? Play now!
Zangeki Warp was a shoot 'em up that required me to sutbbordly smash my head against the wall until I learned how to use its warp mechanics beyond passing through barriers. Once I did, I started to enjoy the game and really make headway into it.
The core gimmick of Zangeki Warp is its warp mechanics. Which the game puts to greater effect than another Doujin title: Witch-Bot Meglilo. In Zangeki Warp it is more than a bullet avoidance and passwall mechanic. Which the game very much wants the player to use it for that as well. But the warp mechanic is also very good for dispatching enemies in places that there just isn't clearance otherwise. It also work very well on mid-level and end of level bosses.
In many parts of the game the shooting can be secondary. That's not to say shooting isn't important. It is, just that to create some space and damage some enemies the warp slash is also needed. The game features a permanent upgrade menu before each level. For my first play throughs I was placing my points into my shot attack with the idea if I clear the screen of enemies, the maneuvering with the warp mechanics will just be easier. Now I think it is better to focus on the warp skills, and possibly the shield, to allow me to make mistakes in using the warping. And let my shmup shooting practice make up for the weaker shot. This has allowed me to advance to stage 3 at the time of writing this review.
Zengeki Warp wants a fair amount of memorization from the player. The game often had me in all corners of the play area, and not knowing what was coming up often left me with little to no time to react or completely draining my warp (which recharges on its own). As I play it more I'm sure I can get further into the game. I find the difficulty less in the enemies and more in the environment.
The graphics are not to my liking. It looks like an old Flash game to me. But they work for what the game is. Same goes for the sound and music. Nothing special.
I originally didn't enjoy this game all that much. It wasn't until I figured out how to really make use of the warp mechanics that changed. So, if someone is looking for more of shooter, this game might not be it. But if you are looking for more of a movement puzzle game bolted on to a shooter, then this game may be for you.
Good intertesting shmup. Retro graphic perfect acid soundtrack High diifficulty. I like this type of games. But wat is ?????? option in difficulty select? How can I open it??
In my journey to finally play and evaluate various Astro Port games that I own, I have finally getten around to play Zangeki Warp. My initial impressions of this game were positive and I would say that gameplay-wise, it's one of the good ones. The controls feel responsive, the overall gameplay feels very fun, and the warp ability is a nice touch. The warp mechanic is similar to the same ability from WITCH-BOT MEGLILO and as the name suggests, instantly transports you from your starting location to your designated target, while dealing damage to any enemies inbetween them (called a slash attack). I would have loved to play a lot more of the game if it wasn't for a specific problem that came back from Satazius to haunt me: The level design.
Zangeki Warp suffers from the same problem that Satazius has, and that is forcing the player to memorize level hazards through pure trial and error. As early as level 2, the game starts introducing hazards that suddenly appear from inside the terrain or from off-screen without any kind of visual or audio warning. And these hazards are one hit kills; your shield will not protect you from them.
This is such a shame, as Zangeki Warp truly shines when it's all about using the warp mechanic correctly to dodge enemy bullets, traverse the terrain or take multiple enemies out with a well-placed slash attack. The game is very fun when you get to strategize when and how to use your abilities or how to distribute your skill points, but all of that goes out of the window the moment it introduces forced trial and error. This problem would have been alleviated a bit if the shield was more useful and managed to block at least one OHK hazard, but alas, such thing has not happened.
I really cannot recommend Zangeki Warp with the state it has. It's not bad, it's just flawed and could have offered a far better experience than what it currently offers.
P.S.: Achievement hunters should be aware that a bunch of the achievements are bugged and will not unlock. This will seemingly never get fixed.
my gawd. this game had me rolling over dying of laughter for how insane it started on EASY mode. Some of it was just plain cheap tho. Like I warp to what seems to be a safe spot and a random sword lunges out of a wall. Completely out of place.
After the initial "who tf made this" laughter wore out, I had a few just pissed off moments.
Warping is a great premise but the absurd difficulty on Easy accompanied by the one hit ur dead, kills momentum and kinda ruins the fun. I mean so many deaths were just surprise hears an enemy, laser, boss, etc speeding out of the blue with no warning.
Also, some advice b/c I see negative reviews for this issue: It's true you can't shoot enemies behind you, but your warp has a "slash" followed by a shockwave. You've got to use them.
For $2,fifty, it's worth it for this shmup w/the shortest rolling credits I've ever seen.
Very good shooter, with tough level design.
Astro Port you galaxy brained Mad lads!
Zangeki Warp is a Side scrolling shooter where you have the ability to freely teleport to anywhere onscreen (you also leave a cool "Anime Slice" every time you do so!) So with this mechanic in mind; the 10,000 IQ Level designers got to work building absolutley mindbending levels and bosses. All filled to the brim with tricks, traps, and intracate shot patterns that force you to use your warp ability with your head to efficiently clear the screen and evade harm. Its unfair, yes, but so are you!
The only nit I've got with it is i'm not sure having your hitbox collide with a wall while moving normally should kill you, but on the other hand its not a huge deal. (And the difficulty does spike a bit at the beginning of the rear third of the game)
Zangeki Warp's premise is great but the game design unfortunately lets it down because the dev wanted the game to be as punishing as possible. While using the warp to dodge enemy attacks and attack enemies is fun, what isn't fun is the game being laden with instant-kill traps that you need to warp to avoid. After the first stage the game is full of enemies and obstacles that shoot out of the terrain or from off-screen without warning, and your shield does nothing to stop contact damage from killing you instantly, so instead of the game being about using your warp to respond to incoming attacks and position yourself better, the game is mainly about trial and error of getting killed by unforseeable hazards and then avoiding them next time, since every death means going back to the last checkpoint. The game's final boss is actually what I wanted it to be; minimal contact hazards and plenty of bullets to dodge through while alternating offence and defence with your warp, and was by far the most fun part of the game. It's a shame the stage design is so goddamn obnoxious.
Amateurishly awful. Looks and plays like a bad mobile game port.
fun mechanics, level design, and customization of upgrades through point allocation
It has a good premise but in practice it's bad because you can only really shoot in one direction. Also the graphics are hideous.
I keep warping into walls
10/10
THIS GAME IS AMAZING! You get to warp around through baddies! Complete with Buckets of Blood! Red and Green Blood!
Truly excellent game.
The warp mechanic Is so damn fun. The level design is absolutely top notch.
Tons of replay value
Very memorable game..............
Best Astro-Port shmup I've played so far!
Thought I'd give it a try because the warp mechanic sounded promising. 90 minutes of gameplay later it has me 100% convinced:
- warping works very well indeed, never feels cheap or overpowered
- spending upgrade points at the end of a level adds a welcome layer of strategy to the game, it's fun to try out different builds
- controls are fluid and precise, just how it should be
- great level and enemy design, will give you some "whoa, cool!"-moments
- good music and sfx, that don't get into the way of enjoying the game
- creepy horror aesthetics work nicely for the game (even though I'm not too much into the mud and gore color scheme myself)
- simple but challenging scoring system (collect all shield items over the course of a stage, don't die)
There is a practice mode, replays, 5 difficulty levels and even a save option.
Well worth the 5€ if you like hori shmups and unique mechanics!
Time to unlearn everything I've practiced from playing shoot-em-ups. ASTRO PORT, you brilliant minds, this stuff is too wacky for our baboon brains.
This sort of innovation is why I love the shmup genre. Short'n'sweet little titles like this overflow with a single ambition for players to discover, explore, train, and master over the course of a couple hours. ZANGEKI WARP is an ingeniously-clever challenge to any side-scrolling shmup fan.
An interesting shooter that even sausage fingers like me can have fun with. As much as meaty nightmares allow you to...
just purchased this Awesome retro style shoot em up i am very impressed, I love the originality with the warp a unique way to destroy your enemies and escape at the same time, amazing Boss fights, cool upgradeable weapons & allsorts. I highly recommend buying this game if you are a fan of the shoot em up genre, well worh purchasing :) excellent work guys (Astro Port) :)
WOW! Very cool shmup. Lots of walls and enemies to warp through, there is a certain amount of memorization to make it through levels. There is an upgrade element for shooting, shields, warp etc. Even on easy its quite challenging, but not impossible. Try and try again. Good level and enemy design with lots of variety. It may look oldschool, but the controls and overal game smoothness is modern, I was impressed how great the controls were, I recommend a gamepad. It may go upto 720P, but i think its upscaled from 360P honestly. There may be nothing new or original but it does a great job of combining many interesting concepts in a single game. If you have a fondness for classic or modern arcade horizontal shmups, this is a must have. It excels in both! Its a must have for any fan, that anyone can afford.
After a bit of a wait, Astro Port and Nyu Media deliver another fine shmup to their extensive libraries, and I can definitely say that this baby was well worth buying her on day 1.
+full controller support
+the gameplay is fun and the warp mechanic is damn cool, but takes strategy so it's thankfully kept from being OP (think Satazius meets Witchbot Meg-lilo, but her warping ability can also be used offensively). You can also receive upgrade points which you can use to power up aspects of your Zan Fighter. I always love the ability to do that, since it makes you feel stronger as the game goes on
+the music is distinct from other Astro port titles, having a more otherworldy instrumental. For example, you won't the hard rock kind of vibe that Satazius loves, but rather think more Steel Strider mixed with Wolflame.
+the levels are long and throw many challenges at you, alot of which are unsurviveable without the Warp Strike: a good use of the ability and I'm glad it wasn't just a gimmick you use once or twice.
+the game is generous with achievements, so if you're a hunter of those, it'll give you quite a few (though expect alot more in the beginning. The game is none too shy from sharing them with you. I got like 10 in 10 minutes). Not that I'm complaining.
+save system just like in Steel strider, so you don't lose you progress (and considering how easy it is to die on higher difficulties, this will be a boon for anyone)
+I'm also a sucker for nice pixel art, a step above what you normally see on Steam Greenlight. Rest assured, the only devs who can deliver better sprite work would be industry veterans like the devs behind Metal Slug. I can say this for pretty much all of their titles.
+can change the resolution at your whim
+various difficulty modes for replayability, and don't expect the game to give you mercy. As the Warp Strike is a handy tool, the game will ask you to make the most of it. My worry going into this was that it would be overpowered, and it does help dispose of larger enemies, but make no mistake: you will be using every ounce of the warp bar, praying that it recharges in time before you're cut in two by giant bloody axes.
+overall a light experience that's more than worth the 6 dollars they ask
There's only one downside; some of the achievements are slightly bugged, like the ones involving upgrading your weapons to max level. Some are also broken. It's a pity, as this seems to be a constant issue with Steam releases of Astro Port titles. And sadly, I don't think Astro port knows how to fix all of them. But really, it's almost a miniscule complaint and doesn't impact the game in the long run, even if you're a stickler for achievements. The game is likely one of their finest to date, and it shows in the polish. You can't go wrong with a simple, yet addicting, title. Expect me to be addicted to this for the rest of the year, as I'm gonna be score-hunting. This and the new Zelda are making this year out to be the best yet, although I am gonna have no time to spare between playing them. It's a problem i don't mind having.
Дополнительная информация
Разработчик | ASTRO PORT |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 77% положительных (22) |