Разработчик: Nauris Amatnieks
Описание
A lone man's journey through a strange world. Unique dimension switching mechanic - switch between the dimensions to traverse the world and solve puzzles.
The game is a fairly short story-focused 2d action/puzzle platformer.
Story:
You're a man, awaken in a strange place with a terrible stomach wound. You have no clue why and how you got there, and why your stomach is bleeding. All alone, weak and fragile - you will have to find help, and solve the mystery behind it all.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: Intel Pentium 2ghz
- Memory: 500 MB RAM
- Graphics: 128mb
- DirectX: Version 9.0
- Storage: 500 MB available space
Отзывы пользователей
It's a short game with some decent puzzle mechanics. There's not much of a story or any horror elements really. It's a mediocre platformer with a sudden spike in difficulty, I don't have much else to say. 4/10 not worth 5$ maybe get it on a sale
Nice art, a few decent puzzles, simple controls that feel pretty organic. I just can't recommend the game at the price tag. Pick it up if it's on sale and you want to spend an hour enjoying a unique little platformer.
PROS:
* Nice pixel art.
* Simple but decent game mechanics.
* The story is cheesy but okay.
CONS:
* Running is mapped to the worst button on XBOX controller (bumper) and cannot be remapped.
* Huge difficulty spike at the end.
* Very short (60 minutes to complete).
Overall, it's a good platformer, but nothing special. Considering its length, it's quite overpriced.
I must give the game it's dues. It really uses as much of its limited mechanics as it can without ever really overstaying its welcome (as you can see, the whole thing took only slightly more than an hour to beat, playing suboptimally). Even a couple of core mechanics which I feared would become annoying never became so, they just added a slight illusion of urgency.
The puzzles were on the easy side, with more than a few times me overthinking what they needed, but several did feel clever enough (even if they were never particularly lateral). A few of them did easily screw you over due to movement rather than misunderstanding the core puzzle, but that was partially on me for rushing.
The "purely" platforming sections is where things got a bit jankier at times, but nothing unsurmountable. The worst thing I can say about them is that sometimes the dimension switching had you collide into spikes you didn't know were there, a fortunately infrequent occurence in a world with little penalty for death thanks to the generous checkpoints.
So anyways, what went wrong which pushed me, an usual review optimist, into negative recommendation territory? Well, the plot. Without spoiling anything specific, it's cliche in terms of indie game story, but that is not why. Various elements presented throughout felt unresolved (I guess they were symbolic?), and the climax (and subsequent ending one short room afterwards) came practically out of nowhere after a couple of setpiece rooms, the latter of which had a one-off gimmick which worked so-so (it felt good when it worked, but you had to figure out the slightly changed controls so that led to multiple deaths and repetition). It's not a bad story per se, but for a story driven game my expectations were cut and I was left fundamentally unsatisfied with the conclusion of the whole experience.
P.S. If you wonder why the previous two platformers I've reviewed this month, which I ostentibly criticized more, did get recommendations, it's because I feel they better fulfilled what they wanted to do and what they presented to the player, so my gut pointed me towards a positive. Or maybe they're just cute and that won me over? I'm unsure about the last point.
Very nice piece, I really recommend it. Nice game design, challenging gameplay. Length (about 2 hours) is ok.
It just feels like someone made a mediocre flash game for newgrounds or something and then decided to make it an overpriced steam game instead. Its not fun or interesting in any way. This has been sitting in my game library for a few years because i got stuck on a puzzle and didn't care enough to look up a guide. that should give you an idea of how boring it is.
it does get some points for good pixel art and the flesh wall, but its still a 3/10.
Very fun game with a nice retro art style and soundtrack. Interesting puzzles/plaforming/story, however, it is very short. It will only take you about 1 or 2 hours to play through and there is no replayablility. I only have as many hours as I do because Im 1 of 4 people who speedrun this game. As I said, its a fun, quick play but it feels a little too short for it to be worth $5. If you arent worried about streching every dollar for the most hours of gameplay then I highly recomend it.
It was an alright game, but I didn't find myself enjoying it much. The story felt lackluster, and I probably won't play through it again any time soon. Pick it up if you want a small, decent platformer, but wait until there's a sale.
Interesting game but very basic and short for a 5 dollar price tag, Eversion is the same price and its about twice as long as this and more interesting, id suggest play that instead or buy this when its on sale.
Funny game
I could feel myself in two worlds at the same time
resembles the movie [url=https://en.wikipedia.org/wiki/Silent_Hill_(film)]Silent Hill [/url=]
but here in the lead roles a guy.
Spoiler
~ The guy having appeared in the beginning of the life on the way of obstacles from past to future. .
Also there was a descent from the mountain which lasted for an eternity
I recommend the game for fans of games in the style of 90 x calm game with good music on the background so if you like 16-bit games
then it is ideal for you.
I wish you good luck to play it.
Leave a comment if it was a helpfull for u and share
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Signed by DcSm1le ːtopː
The Inner Darkness is a fun, fairly short, puzzle-solving 2-D platformer. I completed this game in under an hour and for the price that's fair but still could of been little bit lenghtier. I love old school NES style graphics and the game looks great. The purplish grey darker colors with the contrast of bright Super Mario World colors are in good taste. The game's controls are well-polished and I came across no glitches while playing. Presentation and the controls are the strongest points of this game but then we get to the puzzles...
Basically, all the puzzles revolve around a function of the game where you switch from the light side to the dark side. There will be obstacles in the light side that don't exist in the dark side and so on. It's a fun idea, not the most original, but relatively it's an under used gameplay mechanic. Variation is lacking very much in this game. The puzzles are moving boxes around to get to a higher platform. There are some really good puzzles that were challenging and others that were way to easy for where you were at in game. Challenging aspects a side, all the puzzles involve moving boxes to get to the next puzzle that involves moving more boxes. Then you occasionally you have to run from some tentacle darkness monster and that takes about a minute then back to the boxes.
I know I'm harping on the repition of this game but I did still enjoy it. It was a relaxing, good-looking 2-D puzzle solver. The price was I guess about right but I wouldn't suggest playing it, it was fun but too repetive. I was just expecting more from this game, it just seems kind of empty to me.
I may have a man-crush on the developer, Nauris Amatnieks. Of his games I've played -- There Was a Caveman, Moustache Mountain, this -- they've all been beautiful platformers, with solid, fun gameplay held back by mediocre level design, throwaway writing, and abysmal music.
The Inner Darkness is no different. It's not a great game -- it barely scratches the surface of decent -- but it feels good to play and has a certain charm to it. You play a man with a gut injury, waking up in a strange, diseased world. You have one ability: Shifting the world around you between this world of disease, and a cured world. Some things change between these worlds -- spike traps and boxes appear and disappear, propelling 'fans' shift their air currents -- and you find yourself having to act quickly to solve some of these puzzles.
The whole game lasts a brief ~40 minutes, and feels incomplete. E.g., there's also an odd, 20-second section with unique mechanics where you slide down a mountain, jumping over flesh mounds and even shifting between realities a single time. This part was so brief it felt like an abandoned afterthought. It's *good* though, making it all the more out of place.
All the while your guy comments *non-stop* on the surreality of this new world (and his gored tum-tum), often with little evident proof-reading. The narrative is shallow and uninteresting, with a twist ending visible from the first minute of gameplay.
And yet I still really enjoyed it. Nauris' games are rusty, but there's a lot of charm here, and he's showing pretty notable improvement between his games. And boy, he really goes all out on his art, which is worth supporting by itself.
Follow the cute stinker on Twitter or Patreon (@namatnieks), where he posts a number of pixel art tutorials and asset packs and says silly things.
A very lovely game with great concept and artwork. I've first seen this game on a GameMaker Jam. Although some puzzles may challenging, they could be eventually solved within several minutes. The invisible checkpoints are very kind. You'll find the meaning of this game when you finish it.
Short and sweet little puzzle platformer. Kinda saw the ending coming, but hey, I had fun playing this.
I just can't really recommend this game. It's a great concept, but it really feels like a demo shined off and put up on the store to make some extra cash. I mean, it is exactly that, and while that isn't a bad thing in itself, I really can't recommend this game for full price ($5).
Maybe if it was twice as long (as in, an hour or two compared to 30 - 40 mins), maybe if it had a couple more mechanics, maybe if the developer did more with the theme, but in it's current state, I just can't suggest picking it up.
I enjoyed it, I just wish there was more to it.
I bought this on impulse and couldn't stop playing; I finished it in one sitting. This game is no longer than it needs to be, and the few platformer-puzzles are pretty challenging. Primarily, this game's strength is its strong atmosphere and fairly interesting narrative.
I paid the full five dollars, and after playing I must strongly disagree with anyone who thinks this (or any similarly short but sufficiently novel game) doesn't deserve that, and I'm not even sorta made of money. I mean you've probably spent this amount on Taco Bell within the last week... This isn't a Wal-Mart commodity; let's do our part to support small-time artists when we like their stuff.
Anyway, this game is great way to spend a few hours!
Super addicting and fun. The dark ambience and atmosphere really contribute to the game. Soundtrack is simple but effective in contributing to the atmosphere. Pricetag makes it a no brainer!
Really happy with this purchase! Loved the artstyle. It`s short and sweet, good gameplay, puzzles and controllers took me about 40 minutes to complete and I loved about every second of it.
Expect a short yet interesting play, probably taking somewhere from 30 minutes to an hour for most.
Now, this game actually comes from a game jam entry for the GameMaker Community Game Jam #1, and that version of the game won 2nd place, which is something to be proud of. The game was previously known as 'The Dark Within', and this is a nicely extended and polished version of that game.
Due to playing the older game jam version, I already knew the ending when I started playing this version, however, I still found it quite enjoyable, as there is a nice amount of new content added, action and puzzle, and the story is fleshed out even better.
My only two gripes are:
- The controls cannot be remapped and they felt awkward to me.
[*]I have a 3 monitor setup and every time the game changes screens or something, my other two monitors do a quick split second refresh/flash. It's slightly jarring - not bad, but worth mentioning.
Aside from those minor things, the game has great atmosphere and the situation the guy is in is very intriguing. As you play, it gets you interested in the guy's situation and it gives you that feeling of satisfaction of unravelling a mystery.
Good game, always keeps the player moving forward and introducing new challenges just when I'm getting bored of the game. Dialogue is a bit bland, but overall does a good job of keeping the player intrigued.
Downside, I beat the game in 40 minutes and it has no replay-ability.
Overall I recommend it, but nowhere near it's current price tag.
This feels like a free demo.
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Дополнительная информация
Разработчик | Nauris Amatnieks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 68% положительных (34) |