
Разработчик: Playdead
Описание

Hunted and alone, a boy finds himself drawn into the center of a dark project.
Try Playdead’s award-winning indie adventure game. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - portugal, portuguese - brazil, russian, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- OS *: Windows 7/8/10 (64-bit OS required)
- Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
- DirectX: Version 9.0c
- Storage: 3 GB available space
- Sound Card: 100% DirectX 9.0c compatible sound card
- OS *: Windows 8/10 (64-bit OS required)
- Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 660, Radeon R9-270
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: 100% DirectX 9.0c compatible sound card
Mac
- OS: Mac OS X 10.13 (High Sierra)
- Processor: 2.0 GHz dual i5
- Memory: 4 GB RAM
- Graphics: Intel Iris Pro 5200 1536 MB or AMD Radeon R9 M370X 2GB or Metal-capable equivalent
- Storage: 3 GB available space
- OS: Mac OS X 10.15.7 (Catalina)
- Processor: 3.1 GHz 4Core Intel i7
- Memory: 8 GB RAM
- Graphics: Radeon Pro 560 4 GB or Metal-capable equivalent
- Storage: 3 GB available space
Отзывы пользователей
Incredible game!
It's dark, haunting, and there's just the right amount of f-ed up. I played it right after finishing Limbo, and it felt like the natural evolution of that experience. It takes the same creepy atmosphere and minimalist storytelling but gives us more: it's weirder, more complex, and way more immersive. The world feels unsettling in the best way, and the puzzles are clever without being frustrating.
What really stood out to me were the visuals, every scene looks beautiful - and twisted !! It adds so much to the mood and pulls you even deeper into the world. I got stressed and scared a few times.
There's this constant sense of tension and mystery that kept me hooked from start to finish. If you liked Limbo, this is it just more twisted and strange.
Loved it ! 10/10
A bit too short :( and I miss the ducklings
I like to call these type of games an experience more than just a game
Inside made me think about it even when I'm not playing it
it got me questioning everything
who am I ? what am I doing ? why am I doing this ?
and the game delivered so good with the vague answers
I love Inside so much and I recommend you to go through it
I love the multiple endings as well
can't wait to play Somerville
Great game. Immersive experience. Simple but fun game play.
Simple, short and bizarre game. Love the animations and art style.
Such a Great Game, it gives me little nightmares vibes, Giant structures and machines, really dark, atmospheric environment, ruins and weird experiments and creatures, Amazing ambiance and music, its just amazing. i love how the game does't tell you what to do, it makes you figure stuff by yourself which makes me feel more satisfied when i solve a puzzle and make me feel like i have the choice, 10/10 i highly recommend this game.
Short and scary, a game that you will forever remember. There are a lot of puzzles but very beginner friendly. Great game!
Gripping gameplay, beautiful graphics and a unique and interesting, however very short (7.4h to 100% the game), story. Buy for 1-5€ on sale.
Dude... not a clue what I just went through, but it was pretty damn good.
The game begins with a minimalist title screen overlooking a dense forest. You press enter, the screen fades, and suddenly, you’re in it. No cutscenes. No introduction. Just a faceless child, dropped into a stylized, eerie world of silence and madness.
That’s the first thing you’ll notice: the game is silent. No dialogue nor a soundtrack. Just raw, ambient noise. Strangely enough, it works. The rounded, flat textures and minimalist design pair perfectly with the subdued audio. The result is a surprisingly immersive experience packed into a deceptively simple package.
The plot, or lack thereof, is another standout. You’re never told who you are or why you’re here. The only thing you know is that shadowy figures patrol the world, and if they spot you, it’s game over. I suppose the game is meant to allude to the consequences of dehumanization. Nearly every non-worker character is a husk—slouched over, their limbs bent unnaturally, seemingly immortal despite gruesome falls or impacts. It’s deeply unsettling.
Some of the game’s creations are genuinely revolting. The final form you merge into is a grotesque mass of limbs—a bulbous wad of hands and feet. As this abomination, you stumble through a drab facility, emitting garbled cries and muffled grunts. It’s just... slimy. Awful. Disgusting, even.
What’s fascinating is how the gameplay shifts to reflect this transformation. Where the boy’s movements were precise and cautious, this creature moves with chaotic urgency. You now smash through walls, fling objects, and barrel through the environment with brute force—actions previously unthinkable. It’s a powerful way of expressing the agony and raw desperation this entity embodies.
Let’s talk about the deaths. They’re sudden, violent, and oddly quiet. Get spotted, and instead of being captured, a man chokes you out in eerie silence. Step in the wrong place for a split second—zap!—you’re tasered, your limp body hauled away as the screen fades to black. Or worse—boom!—a supersonic wave explodes your small frame into a cloud of red mist. It’s unsettling, and that’s where INSIDE truly shines. There’s no dramatic sting or overblown music. It just... happens. And that subtlety makes it all the more terrifying.
The gameplay itself revolves around walking and solving puzzles. There’s nothing to guide you—just cryptic mechanics and dark environments. It sounds chaotic, but the game’s pacing and design make it work. Most puzzles are short and satisfying, with only a few complex ones requiring layered solutions. Every solved puzzle feels like a small victory, and the unpredictability of the journey means any puzzle could be your last. That ever-present uncertainty kept me engaged, despite the lack of flashy visuals or a soundtrack.
Speaking of visuals, the art style is minimal yet compelling. It reminds me of games like Gang Beasts or Totally Accurate Battle Simulator—rounded Unity assets, soft lighting, and a kind of charming emptiness that only indie games seem to pull off. Paired with responsive controls and a consistent framerate, the visual simplicity enhances the game’s atmosphere rather than hindering it.
One moment stands out: after escaping in a vehicle and avoiding what I assume are failed experiments, you’re forced to swim through open water. Eventually, a creature grabs you. I expected a death screen. Instead, the game subverts everything—it drags you deeper, and you don’t die. The fade to black reverses, and you awaken, now able to breathe underwater. That moment of helplessness and surrender, followed by unexpected resurrection, is hauntingly beautiful. The muted greys and blacks, the eerie calm—it’s a moment of grim serenity unlike anything I’ve played before.
And the ending... that part was haunting. After slamming through wall after wall, you finally tumble out of the facility and down a great height, landing aside a murky lake. Normally, a lake like that would feel grim and repulsive—but here, it feels like serenity. After all that chaos and horror, this thing—whatever it is—has found peace. It simply lies there, still. The screen fades to black.
A perfect, disturbing end.
So yeah, fucking amazing. 9/10. I 100%-ed it, though the replay value is limited. Still, what a ride.
Had me going “what the hell is happening” the whole time, and that ending was creepy as hell. I had no idea what was going on, but I loved the game play. The puzzles were also really well done.
Highly recommended!
Honestamente, es de los mejores indies que he jugado en mi vida, si no el mejor.
La primera vez lo jugué pirata, pero lo compré merecidamente.
10/10
An absolutely brilliant indie game. The gameplay is engaging and surprisingly addictive, especially during the opening and closing sequences, which are incredibly well-crafted. The puzzles are smart and satisfying to solve without ever feeling too difficult or frustrating. It’s a great experience not just for adults—parents can also let their kids play, as it helps develop logical thinking and problem-solving skills. Highly recommended!
If you liked Limbo, you'll like this. Eerie and atmospheric, great puzzles and visuals. I don't quite understand how people use the term 2.5D instead of just 2 or 3 D, but it is sometimes applied to this game. Personally I still just call it a 2D sidescroller, since you still only really move left-right, up-down. The background however is more deep in this game than the previous one, hence I mentioned the great visuals.
I am quite excited about the third installment in this series and hope it releases soon! There's nothing like this game series out there.
It was a very chill game, I played Limbo first so I kind of understood how to play, although I will say this one is easier than Limbo but just as chill and fun. 10/10
I love this game so much and every now and then I come back to it and fall in love with it all over again!
Starting with the visuals, INCREDIBLE! Absolutely STUNNING!
Whenever it's foggy/rainy or dark outside, I always compare it to this game.
Whenever I see a plant growing out of an industrial area, I compare it to this game.
The visuals on this game have fully captured my mind and my heart and I'm honestly so glad for it.
Not just the background work either!
The fact that people are faceless sort of adds this air of mystery and a sense of projection onto what is happening in the scene. The mind projects yourself onto what is happening and not only does it make everything more thrilling, but it helps connect you to the scenes in such a deeper way.
Every little task is so well thought out and never gets too complicated to the point of giving in. When I first played this game, it was on a laptop with very small keys so of course, it was a little bit harder to get through each step quickly enough (that darn pig!)
However, if you have a controller or even larger keys (or a proper keyboard even!), this game is not too hard to get through and won't leave you frustrated as some other games do but also gives you enough of a challenge as to not leave you bored.
As for all the achievements you can get? So many little hidden things, I love it!
Maybe I'm a little bit obsessed, I don't know?
But I do know that this game is SO good and it's BY FAR one of my favourites!
actually, this game costs 1.04 dollars every 5 days per month, u ll get 5 card drops from and they costs from 0.08-0.013, aaaand i did the math, tis will give you from 20to40 present of it's value
but no worries it's really funny, and i really like it, trust me dude it deserves very freaky cent in your wallrt
Very short game but left quite the impression.
I would recommend anyone interested try a blind playthrough, this is pretty good.
Even though this game has been out for almost a decade now, it still pops up every now and then in my life and takes me on a journey every time without fail. It is nothing less than a masterpiece, a simple game that is still somehow unique compared to the other exceptional stories in games I have played.
When it first came out the design of the world was absolutely remarkable, and the graphics still hold up today. My several playthroughs, while no longer challenging after figuring out the puzzles, still left countless details throughout the world. Something as little as a door being slammed shut in the background would be enough to brew countless questions and theories.
However, the most impressive and timeless part that really makes INSIDE so amazing is the sound design. The OSTs themselves are absolutely beautiful and when playing in the game, it truly creates the immersion of being in this world. The physical aspects of the world are seamlessly blended into each piece making them feel apart of it, rather than just playing background music. The music alone would make me want to come back countless times, yet despite the replays, the Euphoria never diminishes.
11/10. It's about time I made this review, My favorite game of all time, a true emotional experience, and will always hold a special place in my heart.
A great take on communism.
On a serious note :
This is exactly how underwater levels should be. A lot of things has been said about this game, so I won't talk about it more, but underwater levels are just impressively intuitive and renewing. They are not boring, the difficulty isn't artificial, and there is always a purpose. Other video game developers should really learn from this.
I feel that (about all the levels of the game, not only underwater), levels are a bit too big sometimes. Not a lot, but on some you have to come back and forth, the "back and forth" is really long and a bit boring after a while. In more travelling/contemplating/fleeing phases, that's not a problem, but in puzzle phases, it might be a bit too much. (maybe 10 or 20% too much in size)
Thanks for this experience, devs, it was something unique.
Consider picking up only when on sale ~$2.
Great atmospheric puzzle / Trial and error adventure. The game is simple and does what it does well. Color/Object cues do decent enough to entice the player to be able to go through and get most of the secrets without any need for outside help except for maybe the last combination for the "alternate" ending. Not sure about replay value but expect to be glued to your seat for 4 hours of weird.
Fantastic game if you loved similar titles such as Little Nightmares I/II and Limbo. For me, I would say this is the best out of the those game titles mentioned.
I would give Inside a 10/10, however, I finished it in 3.4 hours. For lack of game play time, I give it a 9/10.
I recommend you buy this game when it is on special (like I did).
Great story telling without dialogue! I enjoy puzzles and had to try this Little Nightmares and Limbo. All worth it and this is a fun short trophy hunt.
A must-play for anyone who loves cinematic storytelling. A game that will make you think long after the credits roll. An experience that proves video games are an art form. No dialogue, no exposition—just pure atmospheric storytelling. You’re thrown into an oppressive world where every shadow hides danger, every puzzle challenges your brain, and every twist leaves you breathless. It’s unsettling. It’s brilliant. It’s unforgettable.
If you haven’t played Inside, I envy you—you’re about to step into something unforgettable. Would recommend! 100% 👏🔥
TLDR:
Weird and intriguing, Inside will appeal to the platformer or puzzle-solving crowd and to players looking for something just a little different.GAMEPLAY OVERVIEW:
At its core, Inside is a side-scrolling puzzle game. The player takes control of an unnamed faceless boy stumbling through a variety of backdrops in search of or on his way to something. Controls are simple; traversing the world is intuitive and uncomplicated. The game mostly proceeds from left to right, much as a traditional side-scroller.Along the way, the player will encounter people searching for the boy. Those people are armed with tranquilizers and accompanied by guard dogs, which will easily outrun the player. The boy is incapable of combat, so stealth and evasion are the path forward. Use cover as much as possible, avoid spotlights, and don't be afraid to leap off cliffs into bodies of water and such to escape pursuit. As play progresses, the threats will become faster, more reactive, and much more sinister.
There are various puzzles to solve in order to progress, which—expectedly—get more difficult the further one goes. Many require the player to move or manipulate objects and this is where I would have pinpointed a weakness in the gameplay—namely, that if the puzzle isn't intuitive, the player is reduced to trying to interact with every object to see what works. This is something I've encountered in similar games. However, most of Inside's puzzles are not only clever but make logical sense. In some cases, the object a player needs is in a previous room. With others, the player must use propulsion boxes to fire themselves into the air, or make a series of timed jumps and button pushes. Some involve taking control of humanoid drones to move heavy objects or lift the player. The game does a good job of not only varying the types of problems that have to be worked out, but also in ramping up the difficulty and combining or building on previous solutions.
Most of the puzzles only have one real solution but there is no way to permanently mess one up, either, so don't be afraid to try unusual ideas. Also, it is incredibly easy to die—from dog mauling, falls, harpoons, drowning, or a host of other reasons. Fortunately, autosave spots are pretty close together, so any single mistake won't cost the player much time.
Inside is a short game and can be completed in a few hours. Normally, I am not a fan of games this brief, but in this case, it feels appropriate. Inside's gameplay peaks at the right moment and I think the pace would have begun to drag if it had gone on any longer. That said, the ending is just bizarre. There is a secret ending that is even odder, but that's okay. Inside is a strange game by any standard and I am not sure I have seen anything quite like it.
Just a note to players who might find this unsettling: there are extended underwater sequences in this game, featuring area-appropriate threats. I have a phobia of being attacked by creatures in the water, so this was the hardest part of the game for me, and where I suffered by far the most deaths.
STORY / WORLDBUILDING:
The background through which the player travels is as much a feature as the gameplay. The player starts in a wooded area which seems peaceful enough, despite the pursuit. But as the player works through a city, ruined factories, and underground tunnels, the scene slowly begins to shift to something not quite right. Dead and diseased animals litter a farm and in the urban areas, the faceless drones are marched and packed into cages, and worse. It's all rather creepy and disturbing. The eerie environments are amplified by the relative gloom throughout the game. There are very few places where something jumps out to grab the boy, but between the darkness and the tension, it feels like that's always a possibility. I found this, along with the excellent sound design, was excellent for selling the ambiance and keeping the player on edge.As for the story, very little is explained to the player. There's no real reason given for the boy's journey, why everyone is after him, why the drones are being enslaved, the unsettling events occurring in the background, or for anything, really. Much is left up to the player to interpret, especially the finale.
TECHNICAL ASPECTS:
I didn't encounter any bugs or crashes. Inside runs well and loads quickly. The graphics are simple but fluid and smooth. This isn't a game that needs to be played in 4K to be enjoyed. Use of sound is fairly minimalistic and other than a low musical score, there is often little noise save the boy's steps. Again, this is perfect for setting the mood. As I mentioned above, the game is pretty dark; the default brightness setting will make some scenes difficult to see, so be prepared to adjust accordingly. Steam achievements all require seeking optional areas and are easy to miss. Good guides exist, so it's relatively easy to 100% this game.FINAL SCORE: 7.5/10
Игра очень залипательная.В финале было интересно.Рекомендую покупать пак inside+Limbo.Ставлю игре 9/10
This review contains all explanation to the story and every spoiler
I’ll suggest you to first complete the game with all achievements
Without any idea of what the game is about or the story line
Just deep dive and go for it
then read this
It took me 12 hours to complete this summary or review so it will be worth it if you missed anything or you just want to go through it once
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Date and Time Game 100% Completed: 22.05.2025 3:00 AM
INSIDE – A Haunting Masterpiece of Silent Storytelling and Dark Philosophy
A Silent Scream Worth Listening To
★ ★ ★ ★ ★
Playdead’s INSIDE is one of those rare games that stays with you long after you’ve put down the controller. I’ve completed it 100%, including both endings, and I’m still unpacking its layers. At first glance, it looks like a boy running through the forest turns into one of the most disturbing, nuanced, and symbolically loaded games I’ve ever experienced. But beneath that surface lies a deep, disturbing narrative about control, oppression, and the fragile line between humanity and monstrosity.
it's a philosophical horror wrapped in minimalism.
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Playdead crafts a world that's devoid of dialogue but full of voice — a dystopia that creeps under your skin.
From the moment you start, INSIDE traps you in an eerie, dystopian environment where something is very wrong. The silence, the muted colors, the lifeless bodies — everything screams control and submission. The figures you encounter aren’t just enemies; many are victims of this system, stripped of autonomy by sinister forces pulling the strings.
The atmosphere is suffocating in the best way, like you're being watched, followed, herded... and maybe even controlled.
A World of Control and Horror
The deeper you go, the more you realize this isn't just a story about escape — it's a story about manipulation and the eerie loss of free will. From the zombified husks to the disturbing mind-control helmets, INSIDE seems obsessed with one question: What makes us human — and what happens when that humanity is overwritten?
There are echoes of dictatorship, mass experiments, surveillance, and manufactured obedience. The game's silent world hints at a society that has gone beyond controlling its people — it has started rebuilding them, stripping them down into parts and programs.
But what makes INSIDE even more fascinating is that not all participants in this system are evil.
Not All Evil is Equal
One of the most fascinating parts of INSIDE is the subtle distinction it makes between those who enforce the system and those trapped within it.
If you look closely, it's clear that only the elites — the masterminds behind the experiments — are truly monstrous. Some of the scientists watching the events unfold don’t interfere or harm the boy. In fact, they make it easier for him to progress, opening doors, backing away, even stepping aside. It suggests that even within oppressive systems, there are those who quietly rebel — not by fighting outright, but by allowing cracks to form.
Even the siren-like underwater creature, initially violent, later embraces the boy and grants him powers, allowing him to breathe underwater. It's as if, in that moment, she understands his innocence — that he isn’t here to harm, but to reveal. Her shift from threat to protector adds another chilling layer: not all monsters in this world are enemies. Some are victims. Some are allies, once they see your intent.
The Hivemind and Illusion of Freedom
As the story progresses, you realize the boy’s fight isn’t just against a system — but against becoming part of it. At one point, you merge with the horrific blob creature — a symbol of mass control and destruction.
The horror of what you’ve been chasing — or being led toward — crashes into you like a revelation. You’re not just observing this world. You’re part of it. Complicit in it. Even when you become the horrific blob — destroying everything outside its control — you're still playing into their hands.
The miniature fake forest inside the lab foreshadows the ending — the world you believe you’ve fled to is just another trap, another simulation designed to keep you captive. You weren’t breaking free. You were being led there.
Symbolism and Real-World Parallels
The game is rich with visual metaphors. The mind-control helmets, with their thick black cables dangling from the ceiling, look like umbilical cords — suggesting that from birth, people are born into control. These figures don’t resist because they’ve never known anything else.
The yellow wires you follow symbolize the thin thread of resistance — subtle but real. The parasite-infected pigs reflect how violence and aggression can be artificially induced, and how removing manipulation restores innocence.
The hanging bodies, the surveillance glass, the laboratory displays of corpses and clones — it all mirrors fears of authoritarianism, bioengineering, and the commodification of human life. INSIDE evokes echoes of Orwellian dystopias, Cold War horrors, Black Mirror, human experimentation, and modern-day surveillance states — but never in a preachy way. It lets you feel the weight of these themes through atmosphere and experience.
What makes INSIDE linger long after finishing is how its imagery reflects real-world power structures. And yet it doesn’t preach. It haunts.
It leaves you with images and silences that speak louder than any narration ever could.
The Secret Ending and a Flicker of Hope
After the blob reaches the fake forest and dies — and only after that — the boy reaches the secret control room and unplugs the entire control system, shutting it down forever. That action, though quiet and cryptic, might mean that the overall system dies too.
In this reading, it’s not just a personal severing of control — it’s a deathblow to the machine, and the closest thing to a real ending where evil loses and humanity wins. The blob was never meant to “escape” — that was all planned by the regime. The only true end is by finding the control orbs and shutting down the whole thing.
And when we pull the plug and stop playing, that's it.... The game is over.
A tiny act of rebellion. A quiet denial of the system. It’s not loud. It’s not heroic. But it’s there — a signal that even in a world where free will is crushed, a flicker of humanity remains.
This moment implies that while the system is powerful, it’s not infallible. The evil can be destroyed. Humanity can reclaim itself.
INSIDE walks the line between fatalism and hope masterfully.
The Best Moments
For me, the most unforgettable parts are the first eight minutes — a perfect introduction to the game’s tone — and the final eight minutes of the secret ending, which deliver a rare sense of hope and closure.
Everything in between can feel confusing, surreal, strange and even overwhelming — but that’s intentional. That’s part of the experience. It reflects the complex reality of living under control and fighting to be free.
You’re just swimming in a beautiful confusion. That “beautiful confusion” is exactly where INSIDE finds its haunting power — leaving you thinking about it long after you’ve stopped playing.
And that’s exactly where INSIDE wants you to be.
Nothing is explained, yet everything is understood.
This game is like an experimental film, which is like abstract art. The meaning behind it is whatever you interpret.
INSIDE is a must-play.
The game restarts after you finish it — meaning it's another test.
This game doesn’t tell you what it is. It shows you just enough to let your mind spiral.
And that’s exactly why it’s unforgettable.
another fantastic and unsettling 3D side-scrolling horror(-adjacent?) offering from Playdead, one that I like even more than Limbo. all of the puzzle mechanics are so creative and intriguing, and the narrative payoff of the ending is unmatched in most other games I know. highly recommended for a [relatively] low-stress but visually gripping gaming experience!
What a phenomenal game.
The atmosphere is incredible, and the world-building is masterfully done.
The story is ambiguous and open to interpretation — something I truly appreciate.
There's a clear Orwellian influence here, which adds an extra layer of depth.
The entire game feels... suffocating. Something is deeply wrong with the world.
The sound design and the absence of monologue only intensify the sense of helplessness and despair.
If you loved Limbo and are looking for something even more profound, give this a try.
In the early stage of the game, "Inside" is filled with realistic crises and the strangeness of nature. As the game progresses, it also portrays the horror of technology. Throughout the game, these three similar yet distinct styles come together simultaneously. Coupled with complex conspiracies, magical scenes and thrilling music, the game is full of excitement and exploration from start to finish. Every scene in this game has been meticulously crafted, from the light and shadow effects on the water surface and underwater, to raindrops and splashes, all reflecting the artistic style of the art director. The overall visual style of the game is mainly in shades of gray and black, with a few bright colors used on the protagonist and clue hints. The relatively obvious hints reduce the difficulty of solving puzzles, but the overall dim lighting makes players observe the environment carefully while discovering the clues, to understand this game without any text. In the plot process of this game, there are no text prompts to introduce the plot, and players can only obtain vague information from the scene pictures to interpret the story. Such simple operation and low degree of freedom prompt players to search for elements to solve puzzles. In this process, players will observe the scenes in depth and feel this magical story while solving the puzzles.
There are some games that are just fun to come back to and replay. The atmosphere of Inside is still beautiful to this day and sets the mood for the adventure right off the bat.
A gaming website I used to use is apparently shutting down so I'm going through my old posts to see if there's anything I want to archive, below is a comment I made about this game there about 8 years ago:
Just finished INSIDE wow that was actually a real joy, better than limbo. The game made me feel smart from beginning to end.
This game is an absolute masterpiece.The suffocating darkness envelops you from the start , with relentless enemy chases that turn every corner into a heart-stopping game of cat-and-mouse. The story slowly unravels like a mystery box, delivering a shocking twist ending that leaves you speechless,short but worth every penny.
One of the most memorable games I've ever played. The puzzles are fun and the world is mysterious.
This was my first platform game and I can say that I started and chose very well. Beginner friendly, very clever and with saves that don't make us waste unnecessary and frustrating time.
Just one caveat: I didn't like the ending.
Great graphics and player movement. Fun but thoughtful puzzles.
INSIDE is a masterfully crafted puzzle-platformer that excels in creating an eerie, immersive atmosphere. From the moment you start the game, you’re thrust into a dark, dystopian world where you control a young boy navigating through treacherous environments. The game's minimalistic design, devoid of dialogue or unnecessary exposition, forces you to interpret the story through the environment, puzzles, and subtle visual cues. The platforming and puzzles are cleverly integrated, with a steady difficulty curve that keeps you engaged without becoming frustrating. The haunting visuals, atmospheric sound design, and tension-filled gameplay make INSIDE a deeply immersive experience. It’s a game that stays with you long after you’ve finished it, leaving a lasting impact through its chilling world and thought-provoking themes. If you're a fan of atmospheric storytelling and innovative design, INSIDE is a must-play.
A dark, eerie, and mysterious world...
A boy in a red shirt, walking through a twisted and dangerous path.
This is INSIDE.
If you enjoy puzzle games with a dark atmosphere, don’t miss it.
And if you don’t enjoy those kinds of games... you should definitely play it.
Very atmospheric, great animations, great sounds, good gameplay... Good vibes in general. I like it.
The attention to detail and the increasing level of craziness in this game is just amazing. Limbo is nothing compared to this and that is saying a lot considering Limbo is a great game overall. Just beautiful.
Far and away the best game I have played in a hell of a long time. How many more years until their 3rd game? 10/10
Really great 2d platformer, some great Puzzles and 10/10 environment story telling. If you bored one day and need something different to play buy this.
9/10 ending was a little bit anticlimactic
Inside INSIDE you will find only PEAK, and an easy 100% achievement game.
This game is not worth $20. At best I'd say $5, but that may even be a stretch. This game does the exact same things wrong that LIMBO did, specifically tonally. These developers have no idea how to keep the tone in these games and it makes them worse by a significant margin. The first ten, or so, levels of this game are genuinely really good. They merge a healthy unease with palpable tension that really makes you squirm a bit internally. And then it throws that away for the worthless contrivances of psudosteampunk modern apathy, and nihilism. Genuinely, 3/5ths of this game is just bland, and I hate that, because the parts that aren't are done quite well, but it is what it is. Post-beginning there is no tension, no fear, nothing even remotely eerie, other than the brutalist, bland, nihilist city they seem destined to make. I don't care about what the rest of the game tries to tell me because it doesn't give me a reason to. I went into this hoping they would fix the problems that LIMBO has, only to see what is, essentially, a longer rehash of the same damn game. 4/10, decent for one playthough, and then you'll never touch it again, except maybe the first part, I guess.
for being such a short puzzle based game, it was amazing. the graphics, the ambience, the end scene, its all so calming in such an eerie way
I just finished the game, and honestly, I don't really understand the hype around it. I rarely had any “wow” moments, and most of the gameplay felt like just moving to the right or left in a pretty straightforward way. I almost never felt truly challenged—something I would have expected from a puzzle platformer.
Also, is there even a real story? Sure, we’re following a boy escaping from some shady secret project facility, but… is that it? That’s not exactly the kind of story I can emotionally connect with or find particularly special.
And the achievements? They mostly feel like brute-forcing with the Ctrl button to see what happens. I didn’t feel like they added much to the puzzle-solving experience or really contributed to the game in any meaningful way.
Now, the reader might assume I disliked the game, but that’s not the case. I actually liked it. I just don’t think it lives up to the hype. It’s a cute little game—good for killing time and exploring creative worlds made by developers from around the globe, but (for me) it didn’t feel particularly special.
Inside by Playdead is an awesome game that totally blew me away. Its creepy, gorgeous art and eerie sounds suck you into a wild, wordless story that’s super gripping. The puzzles and platforming are smooth and fun, keeping you hooked without feeling tough. The vibe is intense, and the story sticks with you, begging for a replay. It’s a short but epic ride that’s easily one of the best indie games out there. 10/10, you gotta play it!
Is fun, different. I reccomend it, is short but it is a nice experience.
Great puzzles with fluid character control. No text or reading, just a reliance on clever game design and mechanics as well as your interpretation of the story being presented to you as you progress.
a beautifully designed in game atmosphere with just enough story telling to send you down a rabbit hole after finishing
Inside is a masterpiece. The world feels incredibly immersive, with a haunting atmosphere that sticks with you long after you’ve finished. The themes are deep and thought-provoking, while the physics and gameplay mechanics are perfectly executed. The art style is minimalist but so effective, making every moment feel deliberate and impactful.
A weird game for sure, has a impressive artstyle,somewhat basic gameplay mechanics, puzzles are simple yet interesting and feel satsifying, atmosphere is really good too with the whole creepy and unnerving vibes, story feels barebones at first but it comes together by the end especially for one with a single dialogue in the entire game, not everyone understands it and not everyone likes the open ended ending, oh and theres a alternate secret ending as well.
Overall i had fun.
Дополнительная информация
Разработчик | Playdead |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.07.2025 |
Metacritic | 87 |
Отзывы пользователей | 96% положительных (21849) |