
Разработчик: Polytron Corporation
Описание
Поддерживаемые языки: english, german, french, italian, korean, spanish - spain, traditional chinese, japanese, portuguese - portugal
Системные требования
Windows
- OS *:Windows XP
- Processor:Intel Core 2 Duo 2.8Ghz or equivalent
- Memory:2 GB RAM
- Graphics:2nd Generation Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL 3.0 Support
- Hard Drive:500 MB HD space
- Sound:OpenAL-compatible
- Additional:See for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility.
- OS *:Windows 7
- Memory:4 GB RAM
- Graphics:nVidia GeForce GT 240 or better
- Additional:See for details on Intel HD Graphics support, not all models are supported. Latest graphics drivers are required to maximize OpenGL feature compatibility.
Mac
CPU: Intel Core 2 Duo 2.8GHz or equivalent
Memory: 2GB RAM
Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Hard Drive: 1GB HD space
Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Linux
CPU: Intel Core 2 Duo 2.8GHz or equivalent
Memory: 2GB RAM
Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Hard Drive: 1GB HD space
Notes: Intel Integrated Graphics (excluding HD and Iris series) WILL NOT WORK WITH FEZ.
Отзывы пользователей
I've been coming back to this game every five years since I was a kid.... Third playthrough, second 200%. Timeless.
I love this game. I played it for the first time like 10 years ago when it released on the PS4 and I haven't stopped thinking about it since. The music is beautiful, the concept is simple but gives a satisfying challenge with the variety of puzzles it includes. It's a solid game for the Steam Deck too, it was compatible with my controller and ran smoothly. Highly recommend if you're into platformers
concept is amazing, music is god tier and the story is lovely <3 what more can you want from a game
A fantastic, creatively designed Indie puzzle platformer that’s pushed further by its incredible score and fun exploration, only brought down by some asinine cheat code style puzzles.
the gameplay is really fun, the worlds are beautiful and i scoured the internet to find this game again after 8 years
Brilliant puzzle game. It just keeps giving. Be forewarned, however, these puzzles are super hard. Like "get out your pen and paper to take notes" type hard.
You can tell why so many games have been inspired by Fez's puzzles. Fantastic artistic direction, visually and musically -- and mathematically. The one thing I dislike is the companion character. There are better ways to do tutorials in knowledge-based games.
The rotation concept has really cool lore implications, but it does not lead to very difficult puzzling. Rather, the good puzzling comes from decoding the world's secrets and languages (plural!). I love this kind of game and I'm surprised it took me so long to find this one. Now looking at a game like Tunic, the Fez inspiration is obvious.
If you just want to do some puzzle platforming, you could probably beat this game in a few hours, and maybe you won't think it's all that great. If you want to solve the mysteries of a strange universe, the game goes much deeper and it's wonderful.
It's fine. The main concept of the game is kind of neat but it gets extremely boring when you realize you're just jumping to blocks and swapping your perspective. It makes for a pretty cool 30 minute session to feel it out and then you're left hoping there is more to do with the mechanic.
I wish there was more of a game attached to this mechanic.
Very fun and chill game and cool puzzles
Very fun platformer full of puzzles. Cute main character and game play with some deeper challenging layers that are a little more intimidating if you choose to take them on.
===Záhady===
☑ Polda 7
☐ Gta V
☐ Nějaký ty záhady
☐ Gta IV
☐ Outer Wilds
☐ Tunic
Fez is simultaneously a game I'm glad to have played and a game I don't really like. How is this possible? Because while I like the novel approach to platforming, i.e., the 3D-in-2D thing, it ultimately fails to be a satisfying puzzle game. At least 50% (I don't know the exact percentage but it feels like this much) of the "puzzles" are just walking into rooms and finding a cube. Seriously? I mean sure, you did have to rotate the world in order to find the room, which is fine for the first few minutes of the game, but not 2+ hours into it. Then there are the mystery rooms where the puzzle is so cryptic I'm tempted to break my no-looking-for-answers-when-playing-puzzle-games-online rule. So on the one hand, we have puzzles that are brain-dead simple, and on the other, puzzles that are bang-your-head-against-the-wall difficult. It feels like the devs spent so much time perfecting the 3D-in-2D thing that there wasn't any time left to make interesting puzzles. And to be fair, that's an incredibly difficult thing to do even without the dimensional gymnastics. But still, if you're going to make a puzzle game (or any game for that matter), then you need to design interesting puzzles (or whatever thing fits that genre) because novel mechanics alone won't save you. In summary, Fez is a game with a great concept, but weak execution. I'd wait for the sequel, but unfortunately there won't be one.
The main game is fun but the puzzles get annoying later
This game is really good
Discovering the language a numbers by yourself is really good
I can't describe in words what it feels like to finish it
(I'm not a completionist) Smooth, intuitive, visually appealing puzzle experience. So obviously an indie classic, so clearly inspired the likes of Tunic, HLD, etc. It's worth playing but I don't think it really achieves what it could have.
I started finding my way around the game's world after about 6 hours, that's when it got interesting. And then I get to an ending, without the game requiring me to actually engage with deeper and more complex puzzles. I'm sure there is something big hidden but I'm not too inspired. I don't have too many leads and now I don't even have a goal to strive towards, except completing the puzzle. The game is self-aware in a fun way but doesn't have any stakes either, gameplay or story wise. Eye-candy, aha-moment-core, proto-4th-wall-breaking quirk-wave.
To me the solutions to many puzzles don't feel overly "deserved". There were many moments where stuff just happened and I got a reward. It feels smooth though, as I said.
cute, original and weird, it has good puzzles and is not hard unless you want to 100% it
Pretty and fun with good sound design.
Sure, it's cool
the game is a cool mistery to uncover
after beating TUNIC and ANIMAL WELL, i got the itch to replay FEZ again for the first time in years. after those games, it seems a bit short... a bit overly obtuse.... but at its core it's still a phenomenal game. i really do think that everyone should play fez. it's a top-tier puzzle platformer. not too hard, with a clever central gimmick and absolutely unparalleled atmosphere. not to mention how important it is in the history of indie games!
i will warn that the deeper layers of fez are not super accessible. you've gotta be either a puzzler fiend, or willing to use a guide. i do think it's worth trying to get as far as you can on your own! but this is a game that loves its truly bullshit puzzles (i do say this affectionately), so be prepared for that.
Ron sends his regards.
Remember: The blueberry is a... standalone fruit...
I was first introduced to this game back in the xbox 360 days and it has remained one of my all time favorite games. Solving all the puzzles, decoding all the secret messages, and finally reaching that 209.4% completion. I enjoyed every second of this game and would highly recommend it to anyone looking for somethin to play.
great game
Great puzzle
Lowkey hated this at first and then it hooked me somehow? It's like The Witness if The Witness wasn't up its own ass. Best played in short little bursts! Can't wait to decode more of this little gem.
Funky brain puzzles with a funny little guy.
I can read tetris symbols. 10/10
A good platformer turned must-play thanks to the visuals and sound
very nice
amazing game
Love the mechanics of this game. It’s so different and interesting. Each moment peaks my curiosity and keeps me wanting to explore. The artwork and sound design are so well done. 10/10
mommy like a funny doggy
This is an absolute Masterpiece. The puzzles are genius, and the gameplay is phenomenal.
This game is quite unique, the puzzles are fun, and platforming feels very satisfying. It doesn't outstay it's welcome. Nice graphics, nice effects/music, and great gameplay. Recommend!
fez can only be defined as fez, great game, an indie that you have to try no matter what!
Fun puzzle game!!
Um jogo 8bit com cenários lindissimos, a mescla de 2d e 3d traz os melhores puzzles, alguns vc precisa decifrar a linguagem, foge um pouco do genero plataforma, mas adiciona vida ao mundo
游戏很好,但作者是史(对玩家态度非常恶劣)
She fez on my cool glasses till I 3d glasses
Fun metroidbrainia
Fez is a must-play for fans of puzzle-platformers and those who appreciate a unique and immersive gaming experience. Its innovative mechanics, beautiful visuals, and captivating soundtrack make it a standout title in the indie game scene. Whether you're a seasoned gamer or new to the genre, Fez offers a rewarding and memorable adventure that is sure to leave a lasting impression.
Gameplay Mechanics: The core mechanic of Fez revolves around the ability to rotate the world in 90-degree increments. This mechanic allows players to explore the environment from different perspectives, uncovering new areas and solving intricate puzzles. The game combines traditional platforming elements with puzzle-solving, requiring players to think creatively and use their spatial awareness to progress.
It's not really fun or interesting or challenging or good to control
⬥︎♒︎♋︎⧫︎ ⧫︎♒︎♏︎ ♋︎♍︎⧫︎◆︎♋︎●︎ ❍︎♓︎■︎♎︎ ♐︎◆︎♍︎🙵
Cool game mechanic with nice puzzles.
Unfortunately there's a bug that causes your camera to get stuck upon reloading a save. Haven't found a consistent solution for it yet. (Win10 + DS3 controller)
Before I get into the game I just want to say as a reminder that Phil Fish wasn't the only person who created this game. Yes it was his creation and vision, but he wasn't the only person that made this game happen. That being said, The dev of this game is a turbo loser who sabotaged his own legacy just because he couldn't handle criticism, cancelling the sequel to FEZ purely out of spite.
As for my actual thoughts on FEZ, this game is a masterpiece, and extremely ahead of its time in several aspects. Popular for its time but extremely overlooked today, this game came out with the big Indie Game boom of the early 2010s, alongside other amazing games like Minecraft, Shovel Knight, Super Meat Boy, and Braid. (The latter two featuring alongside FEZ in the now infamous Indie Game: The Movie, which you can buy alongside this game at your own risk.
But as said, this game was extremely overlooked, when it should be remembered fondly as the first of its kind of a now extremely popular style of game best described as "Knowledge-Gated." Games that appear normal at first, but hide an entire meta-game below the surface that require code/cipher cracking, elaborate easter egg hunts, real world elements, and other things you'd see in ARG experiences. Think games like Animal Well, Rain World, Noita, Tunic, or Inscryption.
Fez works in the same way, and to my knowledge is the first of its kind to put these elements into a video game. You play as Gomez, a two-dimensional being who is given the gift of enlightenment in the form of a three-dimensional Fez. and allows him to spin the world in 90-degree increments to navigate the various levels and collect 32 different golden cubes, the main and most surface level goal of the game, playing like a simple collectathon platformer with light puzzle solving elements.
The overlooked aspect of this game comes into play when you discover the second, much more rare collectible of the game: 32 Anti-Cubes, which is what begins to open the game up to the previously explained "Knowledge-Gated" elements. Some of these cubes are easy to collect, through solving simple puzzles, finding a code in the game's achievements, or scanning an ingame QR code. However, most of the Anti-Cubes are hidden behind a secret language and numbers system that translate to controller inputs, this language system requiring completely unrealistic leaps in logic that no ordinary person could solve on their own. In my opinion this is where the game falls apart, but I can still admire that this was even put in the game to begin with.
It doesn't stop there though, as Fez has three more known collectibles, the purpose of which are still completely unknown to this day. There are three known Red Heart-shaped cubes in the game, which go beyond the concept of an ARG into something that almost feels like you need your own method of enlightenment, to see into the fourth dimension, in order to complete.
I highly recommend the video "The Unsolved Mysteries of FEZ" on Youtube for an in-depth explanation on these puzzles and how they were "Solved." Believe me, they really are insane.
In the end, FEZ is both an amazing and incredibly innovative game, but also a frustrating one. The Graphics are great, the soundtrack is atmospheric and absolutely beautiful, and the core gameplay is fun and simple enough. But what we know now about Phil Fish and his pretentiousness and his ideals, which are directly connected to the broken logic of FEZ's Puzzles and the silence of the game's creators, to this day refusing to lend any kind of a clue towards the game's unsolved puzzles yet insisting that there is a solution. When does it reach the point that it is declared a puzzle is no longer worth solving? You can decide that for yourself, maybe you could even be the one to finally solve this game 12 years after its release.
What else can be said about this game?
This is a truly work of love, a game that's so famous or infamous that now belongs in history, is simple, yet complex, thanks to the pixel style and simple graphics, it never looks outdated
There is a curious dualism in this game, you can play it casually and it will be a fun, relaxing easy game, but if you look into the secrets, it is one of the most difficult puzzle games
It's also part of the story inside the game, everything has 2 faces, it plays with your mind, you can see lots of details, the creator really put a lot of effort into this
It's a perfect example about videogames being art, it's very cheap, you can't go wrong
Lovely 2.5D puzzle platformer. The core engine design is unique and refreshing. Amazing soundtrack!!
Fez is an interesting, cheerful platforming-puzzle game with a "perspective" gimmick. The game is set in a vast open world (took me about 7~8 hours to finish visiting the whole world for the first time) and the perspective gimmick is cleverly implemented throughout the stages.
Completing the main campaign should not be a tedious challenge. Just try to collect everything you can before leaving each room. Don't leave an area until you have visited all unlocked rooms in that area. When you have completed your world tour, you should have enough items to unlock the first ending.
Going from 100% to 200% however, requires some serious brain work. You might need pen and paper to take notes and solve puzzles. (Once you have figured out how the "Tetris" code works, you should be able to solve most of them.) Going from 200% to 209% is, in my opinion, quite brutal. I gave up with the last two puzzles and looked up internet guides to crack them. (And I don't feel shameful for that.)
There are not much conversations in the game after the tutorial stage. But if you pay attention the the environment, paintings on walls, etc, they subtly tell the story of a lost civilization, which is kind of awesome.
FEZ is a puzzle-platformer with a really neat core mechanic... and that's about it. It centers around the ability to rotate a 2D world on a 3D plane to get across obstacles and find secrets. Playing through the base game takes a few hours and I feel the game properly explores this neat mechanic very well over the course of that run time. I'd recommend it if all your looking for is a neat little puzzle game.
However, to those with keen eyes you might discover that there is more to FEZ's world beyond the main path. Anticubes, a secret ending, and even a fictional language. The issue I found is that all of this is at odds with the core game. Nothing about the game's world, mechanics, or otherwise made me feel invested enough to want to secret hunt for an additional 20 hours. I usually love this stuff, but I just didn't... care enough I guess? It's not a deal breaker and doesn't hurt my recommendation, but it is a shame.
Дополнительная информация
Разработчик | Polytron Corporation |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.04.2025 |
Metacritic | 91 |
Отзывы пользователей | 91% положительных (5921) |