Разработчик: RocketWerkz
Описание
Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Features
- Construction system rewards well-designed architectural, atmospheric, and electrical plans.
- Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
- Physics on dynamic items in the world such as wall fatigue and explosive decompression.
- Dangerous environments to explore & develop including exotic planets, and asteroid belts.
- Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
- Construct complex factories using machines, conveyors, and computers.
- Ubiquitous logic system to automate every aspect of your base.
- Write programs using Integrated circuits & assembly code to automate your systems.
- Farm livestock and grow plants as a integral part of the station’s ecosystem.
- Many aspects of the game offer full modding support via the Steam Workshop.
- Designed from the ground up for multithreading to improve performance + scalability.
Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.
Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.
What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.
Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Поддерживаемые языки: english, german, russian, french, spanish - spain, polish, portuguese - portugal, korean, simplified chinese, traditional chinese, italian, czech, japanese, portuguese - brazil, danish, finnish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7+ 64-bit
- Processor: Intel Core i5 2500K or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
- DirectX: Version 11
- Storage: 5 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i7 4790K or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD equivalent
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Mac
Linux
Отзывы пользователей
It's honestly what I wanted Space Engineers to be. Focus on building a sustainable base that's actually safe to live in is genuinely fun. It's pretty hard-engineering focused though, so be warned you might bounce off of it.
For a early access game it has a lot to do while yes it could have a better tutorial area that gets you set up a bit faster it was pretty easy to pick up just have to remember they have the controls not set up the same as other games similar to Stationeers.
So will be upfront I got this game I think like 2017 or 2018 and only played about an hour of it and haven't touched it till 10/19/2024 due to a friend that been playing it forever was asking if I would like to play. Well I will say it was one of the better times I had in a game thats in this category in a long time and basically time flew by and even got another friend to join and we all had a blast even after one of them blew us up lol
I will say if you do not love being kind of tossed out there in a sink and float and not really big into understanding how things need to work (like logistics and basically Minecraft redstone circuit stuff) you might not have as much fun. If you also a social gamer with friends is a better time in this game then alone unless you enjoy playing games alone and you love this style.
Again this game doesnt really hold your hand however F1 has a lot of wealth of information in it and with a quick google you can find videos or other places with more information or schematics that while sometimes outdated can still help you understand something if F1 information in game didnt
So I do recommends this as a game to play with Friends or other people but also will recommend it to those that like this type of game and does not wanna play with others but if you are social gamer this great with more people
very fun if you like games were the slightest miscalculation can make your base explode.
10/10 would explode again
It seems like there is a legitimately interesting and complex engineering game here, but my first impression is that it has possibly the worst UX I've seen in a game otherwise this well thought out. I did not play past the refund window so it's possible some of what I'm saying is inaccurate and only applies to early game.
The game has exactly two hotbar slots, and to do most actions you need a specific tool in your hand, meaning an immediate core mechanic of the game is inventory juggling. For example, one of the first actions is placing a door, to do so you:
put a door kit in your hand, place it.
place a welding torch in one hand
plastic sheets in the other
turn on the welding torch with a separate button
weld the door
manually turn off the welder
place a crowbar in one hand
place glass sheets in the other
construct the door
Then, to wire up the door for power you place wires in your hand, select whether you want a straight wire, a corner, a junction, a three way junction... etc. then you rotate that wire and place it, then you repeat that for every foot or so of wire you place. Every action felt like I was fighting the interface to get it do what I wanted.
I bought this game on the promise of interacting with complex systems and solving engineering problems, but in all of that I made one basic decision at the design level followed by *dozens* of rote mindless actions that don't seem to serve any purpose or add any depth. (instantly building something isn't really any less realistic than manually taking two magic guns out of your pocket and then instantly building it)
I think what I saw of this game could be great with some relatively minor tweaks to inventory and building, but as is it's too much of a hurdle for me to get over.
A great nerd game for nerds. I think the challenge is a lot of fun but this game takes a lot of time to learn how to play. Probably lots of fun with friends if you have pals interested in it, but as a solo only player, carving out your own little niche on Mars or the Moon or Europa is always a blast.
If your looking for a more hardcore space survival experience then I would say this game is just the thing your looking for.
Building takes a bit with a few more steps then normal games in this category, but it adds to the simulation as you not only place the foundations and walls, but also wiring and when you finish walls it can/will hide much of the wiring work.
This game also has one of the more advanced life support system simulations I have ever seen in a space game. Normally in games like this, you make air and you are good enough. Here? You need to be mindful of not only the Air Pressure (As with early buildings you can pop them like balloons if you have too much air) but also need to be aware of it's make up. Air Tanks for the Space Suits just take Oxygen, but your base? You need to mix the Oxygen with Nitrogen and Carbon to breath right.
This game also has a decent if not slightly simplified crafting system. All you need is the refined materials and the right tier crafting station and Boom. Out pops your item! Most of your time will be spent building your space base or mining the materials over the actual crafting.
The game also has an inbuilt data base for all things craftible. Not sure how to make Fuel or an Alloy? Everything needed to make it is explained in the data base. Its all convienately just a F1 press away.
The Main Issues with this game? Sadly, its the community. There are plenty of good players out there! Its just the few idiots who should have NEVER bought this game that just roam around going from public server to public server turning EVERYTHING into a smoking crater. Truly, these few waste of human genetics is why there are so few public servers.
Also, in-game chat is kinda shit. This should have been changed years ago, but with lack of public servers it has kinda fallen behind in the priority for the devs. Just remember F3 is your friend for reading chat, not writing it!
Another Take Away is how easy the game can start throwing endless errors for servers. This game was when the dev studio was still learning how to do multiplayer games, so its still not the most stable thing in their catalog. It will run perfectly well enough if you only turn it on to play with friends, but servers that stay up too long will start throwing error's till they are restarted.
All In All, would say the game is worth trying out and playing with friends. But do not expect to find a community to join in the public servers, mostly everyone gets chased off by the scum of the earth eventually.
I love aspects of this game, and I look forward to its full release but there's a couple major things holding me back from loving it entirely:
1) The game doesn't really teach you how to play the game. There's currently 3 very short tutorials about how a couple mechanics work, but you're mostly going to find yourself (if you're like me) frustrated and looking up outdated guides, trying to find the most updated and applicable one to help keep you alive. Finally making it a bit on game 6.
2) Performance. I am on the lowest graphics settings and can't watch a video at the same time. Local, YouTube, or otherwise. Currently running an RTX 2080 and if I load up Stationeers and try to watch a video, the video lags, stutters and buffers becoming entirely unwatchable. Not an issue I see with any other game.
Hopefully these things get fixed and I can update this in the future, but for now I can't recommend getting into this too much.
Stationeers is a complex and challenging space station simulator that thrives on realism and intricate systems. Developed by RocketWerkz, the team behind the popular survival game DayZ, Stationeers throws players into the unforgiving environment of space, tasking them with building and maintaining a functioning station to survive.
Gameplay:
The core gameplay loop revolves around resource management, crafting, and base building. You'll need to gather resources, construct essential infrastructure like power generators and life support systems, and manage atmospheric conditions to keep your station habitable. The game features a deep crafting system, allowing you to create everything from basic tools to advanced electronics and machinery.
One of Stationeers' defining features is its emphasis on realistic simulation. Atmospheric pressure, temperature, and gas composition all play crucial roles, requiring players to carefully monitor and regulate these factors to avoid catastrophic failures. Wiring, plumbing, and logistics systems add further layers of complexity, demanding meticulous planning and execution.
Strengths:
Depth and Complexity: Stationeers offers an unparalleled level of depth in its simulation of space station management. The intricate interplay of various systems creates a challenging but rewarding experience for those who enjoy mastering complex mechanics.
Realism: The game's commitment to realistic physics and engineering principles sets it apart from more arcade-like space sims. This realism adds a layer of immersion and makes success feel truly earned.
Modding Support: A vibrant modding community provides a wealth of player-created content, expanding the game's possibilities with new items, features, and gameplay mechanics.
Multiplayer: Cooperative multiplayer allows players to work together to build and manage their station, fostering teamwork and shared problem-solving.
Weaknesses:
Steep Learning Curve: The sheer complexity of Stationeers can be overwhelming for new players. The lack of in-depth tutorials and the unforgiving nature of its systems can lead to frustration.
User Interface: The game's interface can be clunky and unintuitive, particularly the inventory system. Managing items and navigating menus can be cumbersome.
Performance: Even on high-end systems, Stationeers can suffer from performance issues, especially in large or complex bases. Optimization has been an ongoing concern for the developers.
Limited Content: While the core gameplay loop is engaging, some players may find the lack of specific goals or objectives limiting. The open-ended nature of the game can lead to a sense of aimlessness after the initial excitement of building a functional station.
Overall:
Stationeers is a niche game that caters to a specific audience. If you're a fan of hardcore simulations and enjoy the challenge of mastering complex systems, Stationeers offers a rewarding and immersive experience. However, if you're looking for a more casual or accessible space game, you may find its steep learning curve and unforgiving nature frustrating.
Recommendation:
For hardcore simulation enthusiasts and those who enjoy a challenge: Stationeers is a must-play. Its depth and realism are unmatched, offering countless hours of gameplay for those willing to invest the time and effort to master its intricate systems.
For casual gamers or those looking for a more accessible experience: Approach with caution. Stationeers can be overwhelming and frustrating for those unfamiliar with complex simulations. Consider watching gameplay videos or seeking guidance from experienced players before diving in.
Final Verdict: Stationeers is a unique and ambitious game that pushes the boundaries of space station simulation. Despite its flaws, it offers a deeply rewarding experience for those seeking a truly challenging and immersive space adventure.
i love spending 10 minutes to find a guide on how to build an airlock for it to explode and my base and electric wires to rapidly deplete and explode :) 10/10 game for sure
Some people mention in their game reviews that they bought whatever game "just to support the devs". Usually that means that they love it, there is no DRM, the game is usually free, or that they have bought it on more than one platform. I guess.
Sometimes people buy games on Steam that they already own just to be able to write a review - I have done that before.
Stationeers I have bought twice on Steam, along with the "support us" cosmetic DLC. I am not rich, and the next time I am struggling to buy food or can't manage a needed buy, or walk in the rain because I can't afford a bus, I won't regret it. I am grateful for this game. So I give to the devs.
Giving money is one of those weird human things. Mostly it means handing over money to be spent on your behalf by a charity, on something you value or consider worthwhile. A worthy cause. Maybe to fulfil a moral urge of some kind.
I like to give, no strings, just to be kind. Out of gratitude. I am grateful for this game, so there it is.
Stationeers, I feel is also a gift. It is a wholesome gift to the world. It is a great sim, made with a great heart and it is techy, but that is not a contradiction here. It is fun and unforgiving and has an understandable balance of realism and game-practical.
It very much reminds me of game called Starbase. I like the same kind of things in both games.
Stationeers. Good game. thumbs up.
No DRM, runs great in linux.
Anyway - there ya go....
The most painful game I have ever played.
A total masterpiece.
The developers are what I believe to be the gold standard for how game devs should treat the community and how they should treat the game itself.
After surviving several weeks on the moon, I'm finally at a stage where I think I might actually survive long term. I struggled for several weeks trying to solve the heat problems in my hab. Despite various efforts, the temps kept rising until eventually all my plants died. The hab was so hot that I couldn't even take my space suit off anymore.
At long last though, the problem is solved, marking a new chapter for my survival journey. Unfortunately, I lost all my potatoes in the process, so I'll be living off soybeans and wheat going forward.
Things are starting to fall into place. I have a permanent solution to take care of temperature management, a relatively stable power supply, and a decent production setup right outside my hab. I finally have time to plan ahead and think about my next move, as opposed to frantically reacting to the latest problem that might kill me.
---
I bought this game years back but only revisited it recently, because my earlier attempts felt futile as I didn't really understand what I was meant to do at any given point in time.
The addition of Stationpedia and the objectives means that this game is finally in a state where you can realistically figure stuff out without having to constantly check wikis and YouTube videos.
That said, this still has a very steep learning curve and a ton of depth and complexity, but it is immensely satisfying to play.
Fantastic Base Building. Complex but so satisfying once you get things working as you designed them.
Very fun to play with a group of friends. Invites good intrigue for about 3 hours. All my homies hate the chiefs.
Either you will love or hate this game, very complex survival game with satisfying progression and a lot of mechanics to engage with on at varying levels of complexity, very supporting community too, i highly recommending joining the discord if you're a beginner. ( i know them bozos are watching this)
I've really enjoyed my time with the game. I plan on spending a lot more time with it once the spaceshuttle/planetary mechanics become a bit more interconnected.
i love the idea of the game. im a sucher for these kind of games. but sadly the game is not balanced. you have to play creative to have a good time on the game. but with out oxygen or vitals to warry about the game has no perpus other then making what ever you want. even then they game is super hard. should have a bigger hotbar so when your making things you dont have to move tools around. or something like one of those mod scripts that will auto select your tool for you. but with all said i would love to setup pipes and power and even orgonize it. would love to see all these pipes going to places and shutes. but in servival even in easy you warry more about your oxygen or power more then playing the game.
Stationeers is a complex game with a steep learning curve, such as when dealing with atmospherics, but also a rewarding one. The game puts focus on gathering resources, atmospherics and power management, with a side of growing food and getting water to survive with, though such tends to not be particularly difficult unless it is completely neglected for a long time.
Taking a focus on the power management side of things, there are a variety of ways to get power such as coal generators, fuel generators, wind power and solar power to mention some. It isn't always as easy as setting up a bunch of solar panels or wind turbines and call it a day, as the former tends to need maintenance if there have been storms and the latter requires atmosphere on the planet to be useful, but that also means there is a challenge in it that is to be tailored more towards the individual planets.
Atmospherics is much the same. With each planet having a different atmosphere, pressure and even temperature, it provides a challenge on how to handle the setup of a station so that it can be habitable, from filling it with air to heating or cooling it.
Both of these are compounded by further parts of the game that gives a great deal of freedom to the player. From the simple part of setting up a greenhouse and a base to live in, to the more complex such as using the integrated circuits that can be build in the game to automate parts of the base and create logics. Be it lights that turn on when a person enters the room or a system that automatically handles the entirety of atmospherics to the base so the player doesn't need to keep an eye on it, the system provides something for even more advanced players.
Overall, the game is a good survival game with something for both more moderate and advanced players to tackle, and the multiplayer helps further with that, but it plays just as well in singleplayer. So my final conclusion is that it is a game I would recommend to those looking for a survival game with in-depth systems, who like space and don't care much for enemies as there aren't much of those around.
A really excellent and interesting game. It has a learning curve, but gives you a huge scope to create your own solutions and thrive in unforgiving environments. No other survival/building game is quite so uncompromising or rewarding when you succeed.
Huge respect for the developers who continue to refine and enhance this. Keep doing what you are doing!
This game is unbelievable. Dedicated development still ongoing after years, frequent awesome patches. Scratches an itch like no other game I have does. This is a highly technical survival simulator game that will have you feeling like an astronaut. Can't wait to see what more these developers cook up.
A great engineering game, I've already spent some 3000 hours with. You start with scarce resources, and need to create a liveable, sustainable base (although there is no "win", just personal goals). To do that, you need to think in terms of systems and a big picture - a waste from one process can be raw material for another, waste heat can be used etc. The first-person view, and the need to assemble every structure and device using adequate parts and tools, provide immersion and satisfaction when you walk through your almost-as-imagined base.
Now, the game is not for everyone. It has a steep learning curve, a the Stationpedia & wiki will only partially help you. And physics (reality) is against you. I actually fell in love with the game when my base was blown up by gas laws (pressure is proportional to ambient temperature, and gas cylinders can only withstand so much). Unlike other similar games, you do not just spam the terrain with dozens of copies of the same machinery. Instead, you will need to plan carefully your electrical network (to always have enough power and to prevent power overdraw, resulting in burnt wires), gas processing, atmosphere management (temperature, composition, pressure), food production (with its own atmospheric & illumination requirements), backup systems, space (you'll need to access some systems occasionally, for repair/maintenance/upgrade) etc. While in the beginning you'll be running around your base like crazy, when you finally dare to do some automation you'll be greatly rewarded. By using logical circuits and ICs (basically, microcontrollers that you can program in powerful assembler-like language), your base can take care of itself. As long as you took every factor into account... And every world brings its own challenges - while now I can effortlessly make a huge base on Mars (a lot of CO2 to feed your plants, decent amount of O2 and N2 to make air, moderate-to-Siberian temperature, sufficient illumination), on Europa I died unceremoniously very fast.
The bugs are quite rare. The authors seem very engaged, so the game is constantly updated with new content. You'll be impatiently waiting for the next interesting part or mechanics.
The game is great, especially if you enjoy blowing yourself up repeatedly while trying to get atmospherics or furnaces to work right . The developers are also easily one of if not the best around, for their support, love and enthusiasm about their game and its longevity. theyve proven time and time again that the game is made to be enjoyed, even if the worst should happen and their studio or steam should ever go away. Essentially, they are the embodiment of what game studios (especially triple A) should aspire to be like.
Not a game for me.
Too tedious building simple buildings. Each panel requires multiples steps and multiple tools, yet you can only have 2 items in your hotbar.
I think the game mistakes tedium for complexity.
I super recommend this game for nerds who like building, survival, design, engineering, physics, coding, etc. One of the best nerd games I have ever played. Coming from Space Engineers, I was delighted by the depth and specificity this game allows for. You will manage thermals, gas composition of your atmosphere in your base, mining of ores, growing plants, even interplanetary trade.
All of that positive stuff aside, I am embarrassed for these developers. The TUTORIALS don't work STILL. They STILL haven't added back in rover's, and they literally only have a handful of colors you are forced to paint everything over and over. For such an insanely mature idea of a game, it is sad they have issue with such trivial things. Either the team has changed, people have been moved to other projects, they have given up, OR MAYBE they are doggedly working in the background fixing all of these things. But the community doesn't seem to have high confidence of late. If they change this, I'll update this.
So, tentative, hell yes, unless they continue to neglect this incredible shell of a lovely game.
If you like complex survival games, this sets the bar high. Unfortunately for me, I've found out too often that a high bar in this game usually results in me exploding. Once I stopped panicking every time I messed up a little bit and started letting myself fail in order to learn, I started picking up this game a bit more quickly. Easy to mess up, hard to reach a complete fail state. Definitely my kind of experience.
One of the most in depth base building games I've ever seen. might not as cinematic as the trailer makes out to be. steep learning curve but a very rewarding experience. simple game play loop, mine, smelt, print, build. The devs have been very consistent with updates, both new content, and performance / bug fixes
I want to like this game. But then it does stuff that just doesn't add up.
I can configure my suit pressure...but I cant see why i'd ever want to fiddle with that.
But I cant split a stack of Iron that I processed. And I need to feed it into two separate machines before the sun sets. Or im dead.
I have a backpack that can fit two toolbelts, one of which is full of ore, the other full of tools, and a bunch of other stuff - but I can only hotbar 2 items. Because I only have two hands. The level of micro to move things to and from your hands is....not fun.
Also. Why is there coal on Mars? And why do I burn that in a generator that doesnt need water...or oxygen to consume the coal. Whats its doing with the coal?
This game needs to decide what it is. Some basic QoL features would go along way to making it more enjoyable - as would some consistency in 'engineering sim set in space' VS 'coal, iron, gold, all frozen oxygen all over the surface of Mars'. Its just jarring.
Also its tutorial is....bad. It gets you to build the very very very basics. But doesnt show you how to make stuff, or how any of the logic systems work. Which is a large part of this games selling point. I'd refund it but i've played too long. $30 dollars...just isnt worth that for me. Personally. Happy for those that enjoy it, but coming from KSP, Space Engineers, Factorio...this still needs work from a gameplay and game design direction.
Had well over 300 hours on my lost account years ago with Stationeers, the game is still being updated and added to to this day. I think they are getting very near to the finishing imo.
The game simulates atmo, pressurizing bases, pipes, and creating your network of electrical and piping for various applications. You get to completely design and engineer and automate your own space station in a simulated scenario and location. You have to engineer and build your electrical grids, your fluid networks with pressure regulators, auto valves, cooling, heating, oxygen management, air purification, disposal of by product garbage gases and fluids and so on.
I have blown myself up several times building these stations due to operator error with the welding torch, or I miscalculate pressure and capacity in storage tanks of volatile compressed gases and blown myself to heaven. Great game to play with your friends online building a space station.
The game has gotten easier to maneuver through the user interface compared to the past, click and drag to slots is now a thing, and much less confusing using the UI to complete tasks. Originally it was designed like that to somewhat simulate the hardships of working in a space suit but overall people found it to clunky and too many steps to accomplish one task for switch tools etc. Glad the devs addressed this.
Good engineering game overall, I recommend to anyone who likes designing their own systems.
This is the game I was always looking for. Yes, the UI is not the best, but you will get used to it.
This is a sandbox game, so you decide where you are going and how deep you wan‘t to dive into the Stationeers jungle.
Just survive and build your little base, or go all in and build a fully fledged super base with full automation.
The game also offers logic circuits, programming and rocket science.
A master’s degree in thermo dynamics can be very helpfull :-)
This is going to end up being one of my favourite games of all time. Bit of a learning curve and the game calls me stupid all the time, but what I love the most is that it has its own built in assembly language and you can program your whole base to interact with different sensors and use that with logic to do anything you need to do to make your base more efficient. It really feels like I'm on mars surviving a storm while able to make a baked potato. I wish I was rich so I could ensure these Devs get the funding they deserve.
Great Game. If you like science, survival, engineering, space etc then this is the game for you. Even if you don't like any of the mentioned above I think its still the game for you. I like it, I like it a lot.
This is a very well made, complex (but not too complex) and engaging game. I really like Space Engineers which came out before this game but since this game came out, I have found myself playing this game more. In Space Engineers, I played the "Lone Survivor" scenario almost exclusively and Stationeers aligns neatly with that genre.
Recent updates have flatted (somewhat) the learning curve that existed some years back and the game is truly playable at all skill levels (I even have my eight year old joining me in multi-player).
The early game is all about survival, getting enough food, water, air and basic environment to scratch by. The mid game is about sustainability, expanding one's base so that death isn't around every corner. The late game is about automation and quality of life improvements. With each new game spawn starting in a procedurally generated landscape, there is great replayability.
Another very positive aspect of the game is that the developers are very active in not only improving the game, but weighing in community feedback in their update decisions. In my experience, this is rare these days. To support the developers, I purchased every available DLC, even though I haven't used/played any of the DLC aspects (nor probably will).
I highly recommend this game.
very fun game, mechanics are very complex and hard to learn but learning how everything works makes the game interesting.
fun and chill solo but better and chaotic with friends.
i will suggest for first timers to mess around with the tutorials a bit before attempting solo and check controls first lol
There's no game like it. The best simulation ever created, it's very complex but very rewarding, I love this fucking game.
I'm 124 hours in as I write this review and there's still so much to learn and discover. The updates are very frequent and with lots of new content, the development team works like crazy, it deserves a lot more recognition.
There's no need to be afraid of the beginning, check out some tutorials, there are plenty of content creators who explain everything. Solving problems, surviving situations, creating systems, coding in-game programs, etc, it's so rewarding, not many games manage to do that and deliver a different experience every time. I feel so smart and proud after every session, what a gem, the ultimate video game to tell your parents that video games have made you undeniably smarter.
If the game is your thing, you're going to absolutely love it. If you aren't into it, then you'll probably hate it.
The main thing that stops players at the start is the control scheme. I'd recommend getting used to using E, F (+ scroll wheel) and G to navigate your items. At some point it becomes second nature and not too bad. Rotating objects might be the worst part, but I just use C for most things, and the numpad if it doesn't cut it.
Armed with this knowledge, you can then delve into the greatest, most accurate simulation of life in space available on the market. It's a game all about difficulty, learning, and delayed gratification. Hanging out in your well-ventilated base when the outside world is a raging inferno is one of the greatest feelings in gaming. Because you know damn well you've earned that peace.
1st time playing: Crashed right into the learning curve
2nd time playing: Feels so good the first time you take your helmet off and not die
44 hours in... loving the game. It's not perfect, still has a decent chunk of missing encyclopedia entries for items that'd be super useful, and sometimes the wireframes when placing big objects can be confusing when determining the direction they face... but there's so much to love here.
Probably one of the best games ive played in a while.. 10000% recommend the game. ive played 103 hours and barely scratched the surface.
returned twice to the game.
too much of a grind if you are playing Solo, you are railroaded into building the same things in the same order each play through.
Mining the biggest pain the Ore yields from node and refining is too low the nodes are too sparse and stacks too small and recipies too expensive
don't mine at night suit light light has no range.
aahh maybe mods they help a little but even with dense ore nodes high yield you spend an age back and forth. With the mods you have to restart your PC before the mods install so trouble shooting a mod is a nightmare.
the suit damage is spotty at best glitch bounce inside an airlock no damage (phew) turn quickly to the left to start air lock cycle your suit and helmet critical damage your 1 duct tape repair one not both more duct tape? not in the auto lathe (the starting assembler/fabricator) build a tool maker 20 iron 10 copper and looong construction time.
the game really has potenial but it's to much of a grind fest at present
i'll try again in another year
Game is very unintuitive and clucnky in terms of controll, apart from that it will just mess up save folders out of the blue.
The game as it exists midway through 2024 is just a mess with a absolutely terrible UX experience - this is aside from the bad character design. Somehow this society has reached for the stars, but still constructs a furnace design that pre-dates 1940. I work in industrial metallurgy and the overall design of these systems from furnace to lathe is just so backwards. Its like the developers added complexity just for the purpose of complexity without understanding how these systems are used in an actual mill.
There is a certain amount of gamism that you need, but Stationeers paints a veneer of realism over a broken subsystem.
I've been loving every minute spent in stationeers, but its not without its faults. Without going into details, I really hope the developers revisit basics of survival and make "food" and "breathing" more in depth, as food grows too fast, and the mixture of air / pressure you can live in without your helmet is too forgiving.
For reference, I played in multiplayer with my buddy, and 3 crops of potato were enough to sustain us forever with extra spuds landing in the fridge.
For what do we need all these cool hydroponics and automated systems when 1 potato plant is enough to feed 1 person? Plants need to be heavily nerfed, make em grow 500% slower, need more careful parameters, release vapour into the atmosphere, I know theres mods for it but this needs to be vanilla.
Besides the survival balance though, fantastic experience !
I found the game very non-intuitive and unfriendly to play. Just basic things like starting you in a crater so you have to struggle to get the pod materials out of the crater just to even begin to unpack the boxes! The game literally goes out of its way to be difficult from the get go! 🙁😠
Unless you have the patience of a saint, the tenacity of a spider and the will power of a hunger striker, I'd think twice before buying this game! It has a stupid hard learning curve! You have to REALLY REALLY like struggling to survive every minute of game play. It is relentless and ultimately annoying.
I've played many similar games and have literally thousands of hours in similar space survival games (from No Man's Sky, Elite Dangerous, Dyson Sphere Program and many others) so I had high expectations for this game. But the learning curve and clunky interface broke me. It's just too painful to invest time in this game. It's not fun in my book.
Once it's out of early access I may look again but this is definitely one for the people who like it hard!
I’ve spent more time in Stationeers than I have orbiting my own living room, and let me tell you—it’s stellar. If you’re into space survival games where you constantly feel like you’re one oxygen tank away from meeting the cold vacuum of space, then look no further. This game is out of this world (pun intended).
First things first, Stationeers doesn’t just hand you the keys to the spaceship and say, “Good luck!” Oh no, this game throws you into the deep end of space like a rogue asteroid with only a vague idea of what to do next. The tutorials? Well, they’re about as bare-bones as your skeleton after a tragic depressurization incident. Most of your initial playtime will be spent consulting the Holy Grail of knowledge—the wikis, forums, and probably a YouTube video or ten. But once you start figuring things out, the satisfaction is astronomical.
The immersion is out of this atmosphere. You’ll feel every space breeze (wait, there’s no breeze in space!), and every tiny miscalculation will come back to haunt you. Forget to pressurize a room properly? Enjoy your impromptu spacewalk—without a spacesuit! The physics simulation is nothing short of gravity-defying. Every action has a consequence, and it really feels like you’re living and breathing in a hostile space environment. You’ll be venting atmospheres, setting up solar panels, and battling the ever-present question of "Do I have enough oxygen?" way more than you think.
The learning curve? Let’s just say it's like climbing a Martian mountain. Not impossible, but you better bring your thinking helmet. At first, you’ll stumble and suffocate a lot—A LOT—but that’s the beauty of it. Dying in Stationeers is just another way to say, "Hey, I learned something new today!" With each failure, you’ll get a little smarter, a little faster, and before you know it, you’ll have a fully functioning space station. Or at least one that doesn’t explode... immediately.
Speaking of blowing up, multiplayer is a blast (in more ways than one)! Whether you're building a station together or causing chaos with oxygen canisters, cooperation (and sometimes sabotage) has never been more fun. With a couple of friends, the game becomes even more engaging, and you'll share stories of disasters and triumphs that are worthy of their own space chronicles.
The complexity of Stationeers is part of its charm. It's a game that doesn’t hold your hand, but it lets you decide what to prioritize. Do you need a greenhouse to grow potatoes, or is breathable air more important? These choices matter, and figuring out the best strategies is incredibly rewarding. This isn't a game you pick up and breeze through—nope, this is a game you commit to, and once you do, it’s like finding a whole new galaxy of content to explore.
Now, let’s talk about some of the space debris floating around this otherwise magnificent cosmos. The sound design is pretty minimalist. It’s not bad, but I could use a little more auditory variety when I’m building my space empire. Also, this game is still in Early Access, so translations can sometimes feel like they came from a malfunctioning AI. But hey, even the best systems need debugging, right?
Overall, Stationeers is a fantastic journey for those who love complex, rewarding gameplay with a hint of existential dread every time your suit beeps at you. Once you learn the ropes (and how not to accidentally jettison yourself into space), this game is hard to put down. There's so much content, and I’ve sunk more hours into it than I'd like to admit. With the developers actively updating it, this is one space mission that’s well worth the investment.
Sure, the start might be a little rough, but once you’ve mastered the essentials and begin pushing your station—and your survival—further and further, you’ll be hooked. And trust me, there's no space for regret here.
10/10 would suffocate again.
Really tried to like this game. As someone with over a thousand collective hours in Space Engineers, Factorio and similar games I thought this would be right up my alley. Unfortunately, the vaunted "complex systems" present in this game come at the cost of me actually having fun. After playing for 16 hours I feel like every cool thing I tried to build or problem I tried to solve was unsuccessful because things did not work the way I expected them to, or simply did not work at all.
The movement in this game is disappointing. Despite how fun it sounds to run, jump and jetpack around on the moon, it is at best slow and clunky. Despite low gravity you can't jump even one block high, nor can you move forward once your feet leave the ground. This combination makes jumping on things extremely frustrating. The jetpack does not propel you any faster than your default speed, making it exclusively useful for climbing on the roof or out of mining holes.
I would not consider myself a casual player, considering the hours I've invested in trying to learn the game, not to mention my time spent in other games of the genre. I very much enjoy the loop of building, learning, improving and optimizing. The loop of dying, troubleshooting, building, troubleshooting, not so much.
Truly the best space survival game I've played. the accomplishment of surviving my first 30 days ever is a good feeling.
I get it may not be for everyone, but if you're into gas and liquid management survival games this will be up your alley. It has a rough learning curve, so could use a better tutorial or in game method to learn about systems. But explore, fail, learn, build again.
I am sorry but this game is bad!
And no, unintuitive and unexplained game mechanics do not make it fun.
Having to watch a youtube video for every device in game is just a waste of time and a sign of bad game design...
Most realistic space survival game, just because the characters look like cartoons, dont think this game is for kids. It makes you think, solve problems, and prevent your own death constantly.
Stationeers is a wonderfully complex game that will test your real world knowledge in physics, chemistry, and both electrical and mechanical engineering. Highly recommended if you have any interest in those listed above, or just want to learn more about engineering in general.
I absolutely love this game and the creative freedom it offers me. Its one of my favorite games. They're continuing to make it better each month with updates and the developers mostly listen to feedback from their community. Give it a chance.
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Дополнительная информация
Разработчик | RocketWerkz |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Отзывы пользователей | 85% положительных (3982) |