Разработчик: Techland
Описание
DYING LIGHT: THE BEAST
Been eagerly anticipating info on DLC2 for Dying Light 2 Stay Human? Get ready for Dying Light: The Beast, a new thrilling standalone zombie adventure!*
Kyle Crane, the protagonist of Dying Light and the Dying Light: The Following expansion is back and ready to be the hero once again! For more information, check out the dedicated product page and wishlist the game today to keep updated!
*Dying Light: The Beast will be available for no extra charge for owners of the Ultimate Edition of Dying Light 2 Stay Human.
About the Game
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Поддерживаемые языки: english, french, italian, german, spanish - spain, korean, polish, portuguese - brazil, russian, spanish - latin america, arabic, czech, japanese, portuguese - portugal, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows® 7
- Processor: Intel Core i3-9100 / AMD Ryzen 3 2300X
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM)
- Storage: 60 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows® 10
- Processor: AMD / Intel CPU running at 3.6 GHz or higher: AMD Ryzen 5 3600X or Intel i5-8600K or newer
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce RTX™ 2060 6GB or AMD RX Vega 56 8GB or newer
- Storage: 60 GB available space
Mac
Linux
Отзывы пользователей
Possibly the worst story to ever grace god's green earth, boring, predictable, annoying characters, the sort. What saves it is the gameplay, it's amazing. It's so fun that I can ignore the horrible writing, with characters saying fuck every other line like middle schoolers. Just spam skip through everything and you'll have a good time.
As much as I enjoy this game I cannot, in good faith, recommend it to anyone. The game being out as long as it has should not have the same horrid memory leak issue that It has had since day one. I shouldn't have to restart this game every 60-80 minutes just to enjoy it. TL is good at giving the community updates but none of them have addressed this.
15 years have passed since the fall of organized society. Seemingly contained in the hermetically sealed city of Harran, the plague spread rapidly due to GRE research and consumed civilization as we know it like wildfire.
Aiden Caldwell is a wanderer living outside the city limits and traversing the wilderness, witnessing the many horrors that such a life brings. Nevertheless, he has a clear goal: He is looking for his sister Mia, who, like him, was subjected to scientific experiments as a child. The siblings have been separated, and Aiden gets an echo that Mia, or at least someone who knows her, could be in the city of Villedor, which will also soon become the setting for the messy story of the second Dying Light.
Everyone in Villedor is infected. The difference between a staggering reanimated corpse and an intelligent individual is determined by a special device that the inhabitants wear on their wrists that indicates how far they are from being fully zombified. Aiden very quickly gets into the center of the action, and before you know it, he already has a very valuable electronic key capable of opening the locks of centers or GRE supply boxes, and most importantly, he quickly discovers that Villedor has divided into several factions, between which you will oscillate during the game.
I definitely have to praise the brisk introduction with a non-violent tutorial, after which the world opens up wide enough to give you the freedom to explore. But freedom in Dying Light 2 also comes with its share of responsibility, as the game has a day and night cycle and both halves have their specifics.
The demanding development has visibly taken its toll on the game in many ways, but it's still a good game with plenty of content for several playthroughs. I had fun from start to finish and that's the main thing. 80%
I tried, I really did. I'd give it a sideways thumb if I could. It's not a bad game, but its not great at anything either. Story was pretty uninteresting and didn't even get me to finish which is always what keeps me going in these games. There are some side quests that randomly have a pretty cool story to them though. Combat was the worse part for me though. It's reaaaally dull and repetitive. Loved the first one, and these are two totally different games and it's really not fair to compare them but.... the first one was way better lol. This game feels more like FarCry and Dying Light 1 had a baby and it took too many pieces from FarCry.
If I could give Dying Light 2 a mixed review I would, I am enjoying myself to some extent playing this but some of the magic from the first Dying Light feels missing here. Dying Light 2 feels incredibly generic and bland visually, the atmosphere is missing and the story I have no interest in so far. The only reason I didn't refund it in the first few hours is because the intro was pretty good and felt similar to the first game in many ways, and the gameplay while basic was fresh and a lot of fun to slice through zombies. Now 6 hours in and the gameplay is already getting a tad bit stale because I have barely progressed in leveling up despite doing quite a bit of quests and combat, this is going to be one of those grinding games where it takes 20 hours for combat to get more interesting and actually get the fun traversal tools. The first game had this issue as well but at least in that the atmosphere and main story was more interesting and progressed at a faster pace.
The open world, story and quests have all been really mediocre and boring so far, so much so that it feels like a time waster kind of game. I'm probably going to solely focus on the main story and at least get my money's worth because at the least the core gameplay is pretty fun despite it getting repetitive, I'm hoping the more I unlock stuff the more I'll want to keep playing. Only buy on a heavy sale if you want more of the first Dying Light.
I can't I was excited about playing "Dying Light 2". The original game was fine; flawed, but entertaining, and it had satisfied my itch for a first-person-parkour-game-with-zombies well enough that I'd no need for a sequel. But seeing as "Dying Light 2" was in my library and the first game wasn't too bad (except maybe for its ending), why not give it a try?
First impressions were not positive. While not an ugly game, its visuals did not impress me, even with all the settings set to ultra and with ray-tracing on. The game looks old in a way that even some ten-year old games don't. I'm sure it checks all the boxes for required features, but it's hard to see that it's doing anything special. The textures aren't especially sharp, the models are sometimes simpler than I'd expect, and the lighting --whatever it claims about using ray-tracing-- isn't impressing me in the least. It's not a potato-game, but neither does it stand out visually either.
But visuals don't matter if the gameplay is solid, right? But here too "Dying Light 2" is found lacking. The parkour and combat in the first game weren't spectacular, but their combination were solid enough to make for a unique experience, especially after you leveled up a bit and added a few tricks to your tool belt. Once you had the right skills, the mixture of fluid movement and quick melee fights allowed for some impressive tricks. But that was the original game; this one fared worse. While this sequel tries to replicate the first game's mechanics, it lacks the smoothness of its predecessor. The combat animations feel clumsy --melee strikes sometimes get inexplicably blocked or miss despite visually making contact-- and the parkour maneuvers can be stopped by the smallest of obstacles. There's no flow to the game; too often the clunky gameplay stops you in your tracks for no obvious reason, and it feels like you've run into a brick wall. Considering a lot of this game revolves around smooth and constant movement, this is a significant flaw.
But even when the mechanics work as they should, the game isn't very interesting. The game is extremely repetitive, whether in its monsters, or weapons, or the blocks that make up the map, or the fighting or the quests. Too much of the game feels like make-work; an endless grind of side-missions and collectibles and 'go there fetch that' assignments. It's not that the game is lacking in options, but you'll have done almost all of them at least once by the first hour of the game, and after that it's just doing it over and over again. The game reminds me a lot of a Ubisoft open-world experience... except done with a lot less panache and skill.
And it's not as if there's really anything to keep the interest level high. The story and characters --and even the setting-- are lazy and cliche. The voice acting and soundtrack are average at best. The loot is boring. The crafting is annoying. The addition of a para-glider mechanic feels unnecessary and unrealistic. The level design isn't very exciting. There's even a host of bugs --getting stuck in the level geometry is stupidly easy-- just to make things even less enjoyable. There's no 'Wow!' factor to this game. It's a paint-by-numbers open-world game that's completely unrewarding to play.
Flawed as the original game was, I'd still recommend that people at least try the first "Dying Light" game. But this sequel? It isn't even worth the time --much less the money-- to install. It's got nothing original to say, and it's poorly designed to boot.
Pretty good game, decent story. I enjoyed the original more however this game definitely has better combat and exploration.
For some reason the game actively tries to log me into a non-existant Epic account, but I never planned to install this bloatware, and DL2 doesn't start. Very strange game design decision.
The combat and physics feels like a significant downgrade from the 1st game....
They completely lost basically all the force and impact of melee weapons and kicks. When you hit zombies now it feels like hitting them with a wet noodle that they barley react to most of the time.
In the first game when you struck a zombie they would wobble around and ragdoll appropriately depending on where you hit them and with what type of weapon you used. The weapons had real impact and kicking and throwing zombies around felt fun and dynamic because of how the zombies and the physics worked in tandem with the combat. The combat went from flowing very smoothly and feeling dynamic to a clunky, arcadey, and restrictive mess that locks you into stiff attack animations that barley have any impact on enemies and don't feel satisfying at all.
Anyone who liked playing on nightmare difficulty in the 1st game is going to be very disappointed since these problems are much worse on nightmare where all enemies are meat shields.
Parkour is better and has some new features but that's about the only significant improvement.
Just get dead island 2 if you want a modern zombie game that has satisfying combat. Dying light 2 basically feels like a soulless, ubisoft open world, with very mediocre combat but solid parkour.
as a dude who played the first dying light, this game is good but still needs alot of work done in this game like alot. because are alot of bugs (not like at launch) and alot of details that are missing even from the first game (if im not wrong) now the story its decent but not so wow or interesting from my point of view not to mention its not connected with the first game. but if you want a parkour game combined with zombie apocalypse and story its worth to try (my recommendation would be to play the first dying light game to be familiar with the story of course if you want ) and also if someone wants to buy this game here's a pro tip: buy it when its on sale
Bloated, superfluous, cluterd, jank, in the about ~50 hrs of playing this game I can confidently say I had fun in 15 or so of those hours, I didnt mind 10 of then, but the other 25 i regret more than some dumb shit i did in highschool, so my sage advice is ignore everything with "challange" in the title, and 80% of "night activities", only do the ones that give you inhibitors, and you just might not burn yourself off playing the game, or if you are a MMO player that doesn't mind doing the same thing over and over with little to no difference, for marginal increments, have fun, apparently techland made this game for you.
For a sequel this game is very disappointing, you would think that after the first game, and the amount of time spent working on it, they would be able to deliver something better for a sequel, hell, even if it was just more dying light i would be happy, and in some ways it is, big problem is that it now has a hole lot of bullshit surrounding it, it feels like this game was an experiment on how much filler they can put in before the cake explodes, and sure, its all optional, you dont have to, neither do you need to interact with any of it if you don't want to, what isn't optional is the time the developers spent on it, time that they could have instead used to improve and polish the game, but hey I guess I already sunk time and money in this bad financial decision, might as well finish it, after all I heard 95% of gamers quits before the game gets good.
A great zombie-apocalypse game where the world has ended, and you're free to do whatever you want. At least during the day, at night I can only wish you good luck.
TL;DR: You can parkour a lot in this, and you have two Skill trees - Parkour & Combat. You can carry several items and several weapons, inventory exists and inventory space isn't an issue %90 of the time. There's different clothes that act as "classes" that'll benefit you a lot depending how you want to play the game, and it's all simple and straight forward, you'll have a blast in this game. It's a very open-world game with random activities and side-missions. Above all: it's really fun!
The game is amazing, it's superb in every way, and it's quite lengthy for it's price, the main story can take you up to nearly a day (24 hours) to complete. To some, it could get boring, but if you've seen the Trailer, you can tell the Game is action packed, and if you're still not convinced, maybe this review will change your mind, or play the game for yourself and be the judge!
It's story is well-written and begins off slow and teaches you the basics as you explore the world, should a new mechanic show up the game will pause and it'll explain it to you with images and clear text, but don't worry, it's not frequent! And speaking of the mechanics: Parkour!
It's the most fun I've ever had in any game where movement is the main focus to survive! You get Parkour XP by simply: doing Parkour! It's so simple and really fun to master, it feels so unique and really fun to climb anything and run on walls, and even go as far as climb up a whole tower. Watching videos of this game doesn't capture the same feeling when you're in control and you decide what you want to do next: Should you jump off a two-floor building and perfectly do a safe landing roll so that you don't lose any health? Should you run along a wall or a billboard and launch yourself to another rooftop? How about climbing a windmill? Or what about that building in the distance, wanna climb it, just for fun or to get some loot? You can go anywhere you want! And the skills you unlock along the way make you better at everything you do as you play.
Day & Night: Few games have this mechanic where you can watch the Sunset and the Sunrise as you're playing in real time basically, during the day you'll have the chance to roam around freely, stick to the rooftops if you can as it's much safer than roaming streets full of biters. As you parkour around you'll be hearing one of many parkour songs that gets better and better the more you parkour, and the soundtrack only empowers you to go faster & faster, trust me that feeling also can only be captured when you play it for yourself, and it's truly amazing. You can also do random activities during the day, like sitting near a campfire with some people on a rooftop and just listening to someone tell a story, or someone sing a song, and it can be quite relaxing to just take a few minutes and sit down after a long day of jumping, climbing, etc..
And at night.. it's risky being outside, there's roaming infected that want to eat you alive for wanting to touch grass. I'm not kidding! They will! You'll have to run like hell to survive if they see you! Should you get spotted by even one of them, they will yell and inform every other infected in the area that you're around and they will chase you, and if the chase goes on long enough, there will be more and more infected after you, and the music escalates as the chase goes on! The rush of adrenaline and the fear of losing your hard earned doubled-XP never leaves you as you jump from rooftop to rooftop, dodge & slide in between infected to avoid getting grabbed. You could try to fight them, but not every fight is a fair one, and sometimes running to a safe zone is the best way to avoid losing all your blood.
Weather also exists, so sometimes it'll start raining, sometimes it'll be cloudy, sometimes foggy, it's quite dynamic and very cool to admire. The lighting also changes depending on the weather, so it's almost very much realistic.
Combat: Another mechanic in this game that you get XP for by doing harm to both living & undead! With enough XP you get skill points to unlock skills that will enable you to be more efficient at killing baddies. You can dropkick enemies, bash through them, block their attacks, stunning them in the process to allow you to go over them and dropkick someone in the fact, knocking them to the ground, quite fun!
The melee in this game is very satisfying, in fact, should you bring an enemy down to low HP, you can do a finisher on that enemy and some are very gross and quite gory, but fear not! There's a setting for lowering the gore if your stomach can't take it. I personally can watch someone's head get chopped off or lose a limb, however I cannot look at one specific finisher where the Player squeezes a person's eyes in ughugh. Doing a finisher recovers some Stamina to allow you to fight even longer.
Stamina: It controls how long you can climb and parkour around, and also controls how much you can swing your melee weapon or perform parkour attacks. Obviously, you can only swing and punch for so long before you get tired, you can use specific items to boost your Stamina or Health if you so choose.
Infection: You are infected, everyone is infected, you'll have to stay in bright daylight to avoid turning within minutes, or stay near UV lights during the night. At the top of your screen you have an indicator that monitors how much time left you have before you'll start turning, so keep an eye on that. You can also tell that your character is starting to turn by listening to his voice, as he'll start struggling to breathe the closer you are to turning.
There are several types of infected that you can encounter throughout this game, so expect more than just your average slow walking zombie.
There are also plenty of weapon types to choose from, some are Blunt and some are Sharp. There's throwables too, throwing knives, molotovs, Grenades, mines, etc.. And you can carry all of them at once, an arsenal at your disposal to conquer the apocalypse, have at it!
The Level Design is amazing, it's quite beautiful to look at and admire and just appreciate all the hard work that this game has went through. The higher you go, the more that you can see, and it's quite a beautiful destroyed world to look at. I wish I could explore every inch of it and go beyond. It's already quite a big open-world game, but I just wish I could go beyond the walls.
The sounds of everything you hear are quite realistic, from smacking an infected's head in, or chopping it off, to watching one explode are all very accurate sounds and quite satisfying, expect some high-quality stuff from this game.
The Achievements are many! If you like to hunt those, there sure is plenty, some unlock as you progress through the Story, some require extra effort.
Recommended, 9/10! Your choices matter. Good night & Good luck!
I had been excited for this game as I loved the first, but I found DL2 to be a letdown. The characters, the map and the story all left me hoping there would be more or have things expanded. For one I hated the dialogue and story and not even 1/3 found myself skipping most of it. I felt that the zombie and pilgrim lore could have been expanded more and allowed for unique sill tree skills. But honestly what was the biggest letdown for me was the world. In DL1 I thought the city was so much fun to run around in and explore and I was quickly bored of both the areas in this game.
On top of that I felt that the DLC was a joke especially compared to the following from DL1. I really hope that DL the Beast can remedy these shortcomings. If you are a new player looking to get into the series, I'd say experience the first game or wait and see if the new one is any good rather than play this one.
I thought the first game was decent, and thoroughly enjoyed The Following DLC. I read the banshee comic and expected it to be the set up to DL2, but they hardly have any correlation, despite the fact that the Banshee comic had a much more appealing storyline/objective. Spoilers: the comic sets up the idea that there is a special infected Banshee who is wearing a necklace that contains the information to make a cure. This was very appealing, and many speculated that the Banshee would be the final boss, and finding a cure would be the ultimate objective. This is not what the game is about.
It's not incredibly important to discuss the story, as its rather universally agreed upon that the franchise isn't the best with strong characters, or good narratives. However, the story guiding the pacing surrounding the game-play is incredibly slow. I strongly dislike how the story takes a complete halt for me to go and do random missions. A lot of open world games have this, even the first game and DLC, which again, I liked, but it really drags on in this game. This sucks because I enjoyed the first bit of the game, but it started getting really slow to the point where I couldn't continue.
The gameplay is pretty good, combat is fine, and I'm a bit biased on parkour since I don't really care for it and that's a major appeal to the franchise, but I also don't like the map design. I may be in the minority here, but I do not understand the appeal for these tall buildings. I don't think they're fun to climb on, and it does not feel dynamic to me. Maybe it's more enjoyable as the game goes on, but the sudden story stops are a huge turnoff for me.
I really hope the next Dying Light game is better, because there's a lot of promise with this franchise. If you haven't played "The Following" DLC, I also highly recommend going to play that until then. I think it's the best part of the franchise, minus the mediocre vehicle mechanics. Cheers to the team in the future.
The light really died with this game. 4/10
Pros: New and possibly improved combat skills compared to the first game. Different armor levels and type of level system. Variety of parkour/combat things around the city based on who you side with. The different zombie types were cool, I enjoyed the hags.
Cons:
The story is so inconsistent, things dont make sense, and choices you make don't seem to have much of an impact based on how they advertised it. The "multiple endings" is a lie.
Multiplayer is terrible. If you want to play with a friend, expect to experience a lot of bugs on the non-host side. You will have to connect/reconnect multiple times in a few hour window. One of the worst multiplayer experiences Ive had. Some bugs will soft lock you in quests where you are forced to "glitch" your way out.
Another thing w/ multiplayer is that the friend joining you has to have completed the game first or progressed far enough to be able to upgrade certain things in the host's game.
Overall, I did not enjoy my experience with this game and maybe it's cause I played and enjoyed the first one so much, but I expected better. Would not recommend and wont be playing again. I regret my purchase but am thankful I bought it when on sale and a while after release cause I can't imagine how terrible it was at release if it's this bad now.
DL2 at release was good (not great, but good). Since then, someone at Techland said, "Let's just put Volatiles everywhere!" and now low-level dark zones and night missions are ridiculous. Anolomies are a headache because Volatiles hard-camp the fence outside the Anolomy site and then jump in after the boss is aggro'd. I even had a Volatile follow me into the loot trailer at level 2. It's not game-breaking, but I can see new players immediately refunding after dealing with this. And Steam community posts on this topic go back at least seven months so it's clear it's not a bug.
It's a shame. I still like the game, but I can't recommend new players spend money on it.
Don't waste your money on this game. When buying games, I only look for either good gameplay or a decent story—and guess what? This game has neither. At first, I enjoyed the gameplay, but the developers keep making changes so that all the zombies can cancel any of your animations. So, I’m left getting overwhelmed by two or three basic zombies because they keep interrupting my moves. How am I supposed to have fun with that?
And that’s just with a few zombies. When a whole group of basic or special zombies shows up, there’s literally nothing you can do but sit there and wonder why you wasted your hard-earned money on this frustrating mess of a game.
this is a absolute dog shit sequel . After finishing the first amazing game i could only have imagined how amazing this game could be but it was everything it should not have been . first i will complain about the abusive nerfing these people have been doing on this game , the korek and extra durability was supposed to be a secret fun item , now it is a worthless trash secret item , the grapling hook was usable , now it it is beneath rope . the unnecessary idea of turning everything into some sort of locked ability , try doing anything without playing 50 years of this game just to get a half-assed control system because they did not optimise the controls for shit , and it is even worse when you can not even make custom controls , honestly this has destroyed any idea of the sequel "the beast" of being worth anything more then a foot note .
If the balance of Volatile at night is adjusted, this game will be very fun. It is very annoying that at night it is not convenient to go anywhere because of too much Volatile. I hope the developers see this issue and fix it soon. Overall, if this problem is fixed, this game will be very fun.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big (≈ 60gb)
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long (≈ 50h to complete the main story)
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8.5
☐ 9
☐ 10
Second game I've ever requested a refund on.
If you liked Dying Light 1, don't buy this game.
The combat is absolute shit. The changes they've (apparently) made to Volatile encounters at night just eff up everything, throwing you into chase after chase after chase at night time. Some enemies have a telegraphed attack that is completely un-dodgeable (they just lock onto you and hit you no matter how you dodge). Most times on respawn, various game elements like zip lines don't work (and you plummet to your death).
You're vastly underpowered in this game, to the point that the basic encounters the game leads you in to are nigh impossible. Like a nasal tissue fighting a rhino.
The devs rely on cheap-ass tactics to prevent you from moving or fighting fluidly. The result is a game that isn't fun.
Don't get me started on the "story".
Enjoy playing even when I'm terrible and keep dying cause I don't know how to land properly.
Improved graphic for blood and platter, extremely lovely gruesome hits.
Real fun when playing with someone else, as you can just goof around, laugh at enemies and take extremely silly glitchy SS.
I've played this game in single player mode. The story was fine, but it could be better. I didn't like the long dialogues with every bot before completing a task shorter conversations or just a story video would be better.
I've done the story twice. The graphics are amazing, and I had a lot of fun activating safe zones, also using GRE keys and running from Volatiles.
I loved the game, just like I enjoyed the first one, and I'm happy to see so many improvements.
It was definitely worth my time to play!
Brill game, bought it when it didn't have that shitty almost DRM like epic games bullshit. Now i cant play this game. Either have to pirate or pay for it again. And i'm not paying for it again.
i wanna like the game but there is a bug thaat makes it crash at random. the issue is known and ive tried fixes for it but nothing is working.
When I played this game for the first time ever I hated it so much for some reason since I am used to the dying light 1 and I just couldn't bare this new design and in-game mechanics BUT now when I played it for the second time I AM LOVING IT. Have no idea why did i hated it it's actually SOOOO GOOD! It's a must play if you loved the first game not to mention it's amazing game to play co-op with your friends
Do not be enticed by the sale, the asking price is still too high. Not only have the developers made the supposedly terrible DLC free, but the base game itself is bland and monotonous from the start. I couldn't get through the prologue mission without getting terrible bored and developing a headache. Seriously, the game is rendered in such a way that it's the first thing I've ever played that makes my eyes hurt just from looking at it. What a disappointment.
The game worked great when I first bought it. After the updates it crashes nonstop. I was able to play this on high end settings with out any issues.
it's a good game. especially with friend where you can goof around with them to kill zombies, and complete stories and other activities. mostly with guns or weapon. i highly recommend it with friend but it's also good with solo.
Five years support for a dead game? No community events since half a year - and Instead of giving us the long promised DL2, they told us after 2,5 years that we'll get nothing. What a shame.....
A bigger world, more choices, and even better parkour, but the story feels weaker. Still, the freedom to explore the post-apocalyptic world with friends is awesome, and combat is satisfying. Just a few bugs hold it back.
There is something about the atmosphere in this game that I cannot feel or replicate in other games. I was a little salty when the game came out and there was no nightmare difficulty like there was in DL1. I am very happy that they brought it back.
Playing on that level changes how the game feels entirely, It forces the META and brings the feeling of being in a truly grim world where trying to fight even a handful of zombies at a time can get you killed (walking into a corner and getting jumped by runners or getting smoked by any more than 2 volatiles at once).
The coop experience is very encouraged and rewarding, not only through in game XP but also the fun in jumping the shit out of some monster and seeing your friend get launched by something.
I am currently on a NG+ with nightmare mode (absolutely shitting my self at all times) and hope to get another playthough or 2 by the time "The Beast" comes out.
I wouldnt recomend this game since this is lesser vertion of the first game by all means, so I strongly recomend you to have first one instead this one. basicly even after 2 years later then relase there are tones of bugs and problems about gameplay that werent in the first game, stroy wise its no good but the first game wasnt good aswell so there was no expectation of stroy and there sholdnt be aswell since this game supossed to be played becouse of gameplay, but as I said first game is just much more superrior then this one.
Great game, story line works well, plenty of overarching mechanics involved in player creation.
Always checking, looking, exploring.... fun!
Great story quests, so much content, I haven't gotten bored of the game. I like that there is a lot of different armor types to mix and match as well as use any armor you like as a visual only. There are a lot of weapon choices too. The coolest thing I found is a Dev Easter egg weapon blueprint while out retrieving military drops. I found a generator with a cable and had seen the unpowered relays on my way up.
The only con I see with this game is the very tedious climbs up the very tall buildings. One mistimed jump and you could fall all the way back to the ground level and have to start the climb over again from the last save point unless you survive the fall, then it's just start the climb from where you fell to.
This game is so underwhelming that instead of making the second DLC, they are making a standalone spin-off to distance themselves. Maybe one of these years I'll get around to finishing this.
A bit of a learning curve to get the controls down compared to the original. The exposure meter can be frustraiting. I'm not a big fan of time limits. That said, I come back... and practice makes perfect...I hope.
3/5. If you come to this game expecting it to be like DL1, you will be disappointed. This is AC: Zombies. Which, if you like the AC games, is fine. It has the same type of activities and busywork as AC. The plot is its weakest point. You don't get to know any of the characters well enough to care about the choices you make. Aside from two characters, you interact with the other main ones maybe twice before a "big choice" is to be made. I had no emotional connection to anyone for these choices, which made the story feel limp. Of the two characters you do get to know better, one of them treats you like trash the entire game so you end up not caring about that person, either. It was disappointing and got a full knock off from me for that reason. The other reason it lost a full point is the nighttime chase. In DL1, nighttime was a scary trial. In DL2, it's an annoyance. The volatiles are now on the roofs, too, and there are many of them. The high number of night-only activities means you spend a large chunk of the game being "chased" - an in game activity that does not stop until you get to a safe area. It was exciting the first few times, then it got to be a hinderance in gameplay. Another quibble is the stamina for everything system, but you can mod that out if you want. There are several mods for this game in PC. I would recommend watching the youtube vid Dying Light 1 & 2 - How to Merge Mods (WinMerge Edition) by DocOnHoliday. He explains precisely how to do it so your mods are working correctly.
Overall, the game gets a knock for the story and a knock for the annoying nighttime chases. Still, if you like AC and you like Zombies, you will likely enjoy the game.
Honestly I wasn't even going to buy DL2 however, I did so because of my close friend, and I'm happy I did because we had some incredible moments together. I really really really love this game. Since the release, improvements have been made significantly in combat, parkour, and other areas. I can't deny how much fun I used to have playing it, so even though I hate the present form it's in—with its in-game purchases and nonsense—I won't give it a thumbs down to pay my respects.
This game was disappointment after disappointment. I don't know what happened between the first game and this one, but the balance is off, the maps are boring, and things seem unnecessarily complicated without much reward for it. All of that I could probably handle except the story swings so wildly between trying to be desperately emotional and just... wacky... and not pulling off any of it particularly well. This feels like a first version of a game, not a sequel.
this game isn't bad, but it's just not great or a masterpiece like the original Dying Light was either, the story sucks, the UI sucks, the rarity system sucks and makes 90% of weapons in the game (including legendaries) useless because they took out the repair system from DL1, essentially forcing you to either duplicate weapons (glitch) or constantly farm for more because once they break that's basically it, the performance is hit or miss, the game has a 1/10 chance to crash every single time you open the menu because the ui sucks visually and bugs wise, the world is generic and vastly boring as oppose to Harran being extremely pleasing to explore and look at because it has it's own aesthetic, which this game's world has neither and trades it for a generic looking apocalypse world you could probably find on the Unreal Store with generic ass "biohazard" death barriers. The stamina system is the worst idea this studio has ever had, why would you LIMIT the player on how creative they can get with the game's main system? and make increasing it an item you have to grind through boring dungeons to find more of? this makes parkour horrible at the start of the game and makes climbing the highest buildings almost impossible in one go without taking breaks which feels horrible, But the gameplay is STILL great and so is the music, with the parkour especially being leagues better in multiple ways than what was present in the first game, and the combat is fun if a little repetitive, and the gun combat is LEAGUES above the first game, with the sounds and animations bordering on gun porn with how good they are. It's just a shame everything else surrounding these amazing systems is either boring or just sub par in comparison to how good it was in the first game, overall i'd give Dying Light 2 a 6 or a 6.5/10, good game but by no means amazing. Take all this with a grain of salt because as someone who has been following this game since it's reveal, it could've been so much more if they had just stuck to what they had in their initial vision during the E3 demos, that is the version of Dying Light 2 that could've been a 10/10 and is the one we should've gotten, but unfortunately we got a stripped down version with all the identity that it once had in the demos removed unfortunately. was not worth my 60 dollars at release especially, but The Beast has the potential to right all their wrongs by bringing the best of this game forward and fixing the worst to make an overall better product and i am actually really excited for that game, don't let us down Techland.
This game is alright I suppose except for the slight detail of parkour being buggier than the last game like for example climbing will sometimes just send you to the floor beneath you rather than where you need to go and while the paraglider is by far the best thing to the game it also has paraglider trials which are THE WORST because they aren't actually paragliders just remodels that you use paraglider physics for near the ground checkpoints and to top it off while the story is alright the characters are by far unremarkable or rememberable especially the blood ties dlc and while yes the DLC is great for rewards thats really about it I reviewed the story myself and it really does just comes in snit bits rather than it being coherent half the time and the combat can be it's own mess while yes it is more realistic I think that's its problem because it's a lot slower with more chances of 1v8 fights more likely than a normal fight (and while there is a ton to do around the map it also becomes its hindrance because the side quests are just to much i've spent at least 80% of the game just doing those rather than the actual story and even then the side characters dont have the same spice or depth of character like the 1st game did) despite the parkour enhancements and map size.
I did have fun, mostly because I was playing with my friends and drop kick things. However, there was a lot of bugs we ran into a number of times. People falling through elevators, getting trapped in corners, big mobs "not being there" for some of us. The first game was GREAT, and was looking forward to this game and it was a huge let down. ALL of the characters ended up just becoming annoyances and we just wanted to move on in the game and stopped caring about what was happening with anyone. So just play the first game again if you want a good experience.
while i did have fun it was really only because i was able to play with friends. Now that being said the multiplayer was super janky and buggy even with the game out this long after launch. We were pestered by the same bugs and the elevator was the hardest boss in the whole game. I really loved the first game and DLC but the story and characters were so polarizing and flat. Every choice was to move the story and felt lack luster and the payoff was so subpar. I was looking forward to the new standalone game but i am honestly worried now that i finished this and saw what the final product was. 5/10 just play the first one again.
worse combat, worse characters, pretty much nothing like the first game. big disappointment
Going to be honest..not as good as dying light 1, but it's still a pretty good experience. The story is pretty good, combat is decent as well. They have some new stuff that dying light 1 doesn't. They recently included guns. But in the end, still doesn't capture the feeling of being chased by volatiles as well as dying light 1.
Every time I want to play dying light, I boot it up then instantly close it again and uninstall it. First game was just so much better, especially the combat, the parrying sucks in this one, and all the weapons pretty much had the same designs, the clothing system was poor, trying to add a RPG element when it does not matter is dumb. just play the first game, {atleast it had guns} and dont pre order the next game, its not gonna be worth $70
The game story is ok, but after 2 years of the game being published it has a LOT of bugs that ruin the game experience:
- the first mission was the very quiet sound of the voices, only after changing the language did it fix by itself
- you can fall from the elevator when it riched top while your teammates don't
- after the mill is activated you can spawn at the bottom
- bugged zombies that you can't hit
- bugged walls, which you can get stuck
- not synced speech of the characters
- weird jumps, teleports, and a lot of other bugs and inconsistencies
All this experience from the multiplier
They really dropped the ball with this game. The First one was great with fun combat and decent enough story. This one tho damn its just a mess. The combats still enjoyable be it a little clunkier. But the story man it just sucks you can tell that they removed the good writer mid development because its a mess. A lot of it makes no sense and most of the "choices" change nothing and all the endings im pretty sure are decided right at the end. Most the the main characters just show up stay for their part and then you never see them again one way or another. The ending was unsatisfying thats for sure and i thought it was funny that the backdrop for the last part of the game was shown in some trailers years ago like you could make a choice there to change the surroundings nope not really i mean its the end of the game. Aside from combat and story the mobility mechanics are so clunky and i wish i could see how in some stats because im pretty sure i died most from falling because something didnt work properly and i just died. Also soooo much copy paste on the map and the enterable areas are few and far between and copy pasted from like 5 different ones while the first game felt like you could go in almost anywhere and there were a good amount of different designs instead of mass copy paste. ill probably never play this again and just play the first game if i have the itch.
I had high hopes for Dying Light 2, but it fell short in almost every way. First off, the story is a mess. The narrative is confusing, with forgettable characters and choices that don’t seem to impact the game as much as advertised. The writing feels lazy, and the dialogue is cringy at times.
The parkour, which was the highlight of the first game, feels clunky here. The mechanics are unreliable, leading to frustrating falls and inconsistent movement. Instead of improving on the original’s fluidity, they made it worse.
Combat is repetitive and uninspired. Most of the weapons break too quickly, and there’s little variety in how you fight enemies. The AI is embarrassingly bad, and encounters quickly become a chore rather than a challenge.
On top of all this, the game is plagued with technical issues. I ran into multiple bugs and crashes that ruined the experience. The graphics aren’t anything special either, which is disappointing for a game released in 2022.
Overall, Dying Light 2 is a major letdown. It feels rushed, unfinished, and lacking in innovation. If you loved the first one, prepare for disappointment. Save your money.
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Дополнительная информация
Разработчик | Techland |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.11.2024 |
Отзывы пользователей | 78% положительных (60196) |