Разработчик: Techland
Описание
DYING LIGHT: THE BEAST
Been eagerly anticipating info on DLC2 for Dying Light 2 Stay Human? Get ready for Dying Light: The Beast, a new thrilling standalone zombie adventure!*
Kyle Crane, the protagonist of Dying Light and the Dying Light: The Following expansion is back and ready to be the hero once again! For more information, check out the dedicated product page and wishlist the game today to keep updated!
*Dying Light: The Beast will be available for no extra charge for owners of the Ultimate Edition of Dying Light 2 Stay Human.
About the Game
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Поддерживаемые языки: english, french, italian, german, spanish - spain, korean, polish, portuguese - brazil, russian, spanish - latin america, arabic, czech, japanese, portuguese - portugal, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows® 7
- Processor: Intel Core i3-9100 / AMD Ryzen 3 2300X
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM)
- Storage: 60 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows® 10
- Processor: AMD / Intel CPU running at 3.6 GHz or higher: AMD Ryzen 5 3600X or Intel i5-8600K or newer
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce RTX™ 2060 6GB or AMD RX Vega 56 8GB or newer
- Storage: 60 GB available space
Mac
Linux
Отзывы пользователей
Tırmanması hoplaması ve dünyası çok güzel. Fakat combat sistemi rezalet ve oyundan soğumama yol açtığından böyle bırakacağım
1.Gece vakti Volatile zombilerini, gta'nın yıldız-polis sisteminin daha boktanlısına dönüştürmüşler. Bir volatile sizi görürse, 2 (+sınırsız) tane daha direkt ayağınızın dibinde yok yerden kapak açılıp ortaya çıkıyor. Asla yeneyim de devam edeyim yok. Herhangi bir başarı duygusu yok.
2.Zombilere tükürük eklemişler, keskin nişancı mübarek. Baktı AI'sı patlıyor ulaşamıyor sana, uzaktan tükürüp 100 100 vurmaya başlıyor, ulan ben silah buldum, yay buldum, arbalet buldum. o kadar vurmuyor amk... Bir de insan utanır ıskalar falan, yok!
3. Düzgün yan görevler eğlenceli çünkü dünyası güzel ve keşfetmek için teşvik ediyor. Fakat Challange'lar için zaten ayrı bir sekme varken, kalabalık olsun diye yan görevler sekmesine de neden ucuzca koydunuz anlamadım. Görev alıcam, npc ile konuşuyorum, adam bana parkur challenge'ını bitir görevi koyuyor. Utanmanız yok mu oğlum? Zaten aşırı sıkıcı hepsi.
Şu oyunu tam seveceğim. Herhangi bir gece görevi, combat sekansı çıkınca bayıyorum. Bu kadar mükemmel bir formül hazırlayıp, nasıl batırdınız, veya da nasıl çözmemekte ısrar ediyorsunuz ilginç cidden. Umarım yeni oyunda düzeltirsiniz. 1'de gece korkutucu veya zorlayıcı olabiliyordu. 2'de bunlardan daha çok sinir bozucu ve soğutucu olmuş.
I am so tired of buying newly developed games that are not finished. Let's make a game that is not finished and sell it anyway. Two years after release the audio bug is still not fixed. GG dudes
Why is this game so buggy, they released a half made, non play tested game, cash grab based off the first game.
After the succes of the first game I had high hopes for this one. Oh boy did it disappoint. The story was extremely boring, gameplay loop became repetitive quickly (something I didn't experience in the first game), the boss fights are a complete joke and the dialogue was just plain dumb. Even though I did enjoy traversing through the map (the freerunning aspect is still very good) it couldn't save the game for me. If you enjoyed DL1, please stay away from this game.
Dying Light 2 Review: A Massive Disappointment
Garbage, Mediocre, Stale Gameplay Loop
Dying Light 2 is garbage. The gameplay loop is incredibly mediocre and quickly turns stale. What once made the first Dying Light so exciting — fast-paced parkour and intense combat — is completely lost here. The parkour feels slow and uninspired, and the endless repetition of tasks makes everything feel like a chore. Combat is no better, lacking any real challenge or innovation. The game’s world, which should be exhilarating, just becomes a boring grind, and the lack of meaningful progression only makes it worse.
Laughable Story and Even Worse Boss Fights
The story in Dying Light 2 is laughable at best. It’s predictable, full of clichés, and lacks any real emotional depth. You won’t find yourself caring about the characters or their motivations, and it feels more like a placeholder than an engaging narrative. The boss fights are even worse — not only are they uninspired and repetitive, but they’re also frustratingly bad. They don’t offer any sense of accomplishment or challenge, just a reminder of how much better they were in the first game.
Huge Downgrade Compared to Dying Light 1
Compared to Dying Light 1, this game is a huge downgrade in almost every aspect. The fluid movement, the intense atmosphere, and the rewarding combat that made the first game stand out are all gone. The world feels lifeless, the stakes are nonexistent, and the entire game lacks the sense of danger and excitement that made its predecessor so memorable.
The Guns Are Completely Useless
The guns added in a recent patch are completely useless. They do zero damage, and ammo is extremely scarce, making them a frustrating and ineffective addition. Why bother adding guns if they don’t improve the gameplay in any meaningful way? They feel like a half-hearted attempt to appeal to players, but they’re just another pointless feature that makes the game more frustrating.
The Paraglider Is the Only Good Addition
The only redeeming feature of Dying Light 2 is the paraglider. It’s a fun addition that gives you a new way to explore the world, offering moments of freedom and excitement. But sadly, that’s it. It’s the only good feature in a game full of missed opportunities.
WHY THE FUCK DID THEY REMOVE THE BUGGIES???
And don’t even get me started on the removal of the buggies. WHY THE FUCK DID THEY REMOVE THE BUGGIES??? They were one of the best parts of the first game, allowing you to travel quickly and adding an extra layer of fun to the gameplay. Now, you’re left walking everywhere, and it feels like a huge step backward. It’s baffling that such a simple but crucial feature was cut from the game.
In conclusion, Dying Light 2 is a massive disappointment. The gameplay is stale, the story is laughable, and the boss fights are worse than ever. The guns are useless, the buggies are gone, and the only good addition is the paraglider. If you loved the first Dying Light, stay far away from this one.
"Written by CHATGPT"
Plot
First of all, I would like to mention a good plot. It is a little bit long, but for fans of story-oriented games it will be a big plus. Compared to the first part, where the interest was mostly caused by side quests in this game the balance is preserved. Moreover, both the story and side quests have become more interesting and thought out. It's not just fetch-and-give. It has its own unique stories that affect the subsequent quests.
Night
Finally made a brighter night in the game. Thanks to it you can see where to run and what to do in a particular mission or when traveling around the world. This does not reduce the complexity, but motivates to spend more time playing the game at night and perform missions with interest, most of which take place just at this time of day. If it seems that the game feels easier compared to the first part, just set a higher difficulty level.
Parkour
Actually for parkour in the first place and love this game. In the game it is really beautiful.
Fractions
A great innovation that is worth developing in the later installments of the franchise! However, the system should be refined, make it more lively or random. That territories change hands not based on events in the story or side quests, but randomly. As random as possible.
I'm unsure at what stage of development this game turned from a zombie combat parkour game to a game with a forced story, with pointless grind and settlement liberation.
In the prologue, the game tries its best to teach you all the ways to engage in combat. All the way from stealth mechanics to parrying and parkour take downs. You will not need more than half of these things, as the enemies feel so unfair and unbalanced sometimes, you'll mostly just stick to fire mods and explosions or long range weapons to not even engage with the enemy.
The world in the game is so painfully boring, and the maps feel incomplete for a parkour game (which it is, because you have to basically grind to unlock everything that would make the map feel fun), and the same can be said about the parkour system itself, which locks all the good mechanics behind hours of grinding to get everything you need just to complete the skill tree. Not to mention, by trying too hard to focus on the "realism" on the parkour, the game fails at making it feel fun and makes it feel clunky instead.
Storytelling could've been worked on a bit more as well, as the story is so painfully generic and annoying that you'll lose all feeling or care for the characters very quickly, that is if you don't forget them by the time the next story quest comes. It is insane that the story frequently and quickly goes from a very interesting point that is related to the initial quest of the main character, to just randomly making you go find a person that didn't procure an item needed for a story at a different part of town because they're just quirky like that. But now that you found that person, they won't give you that item because they want something in return too, so now you have to beat up some guys at a different part of town.
Dying light 2 could've been something amazing. There is some fun elements like the night chases that make it feel exciting to jump around on rooftops to not get caught (although this still takes away from the dread you felt in the first game during the night, because apparently the Volatiles are just that slow and weak now), however there are too many annoying elements like those damn CUSTCENES that you have to load every few seconds just to actually play the game! Need to open this door? Cutscene. Need to speak to the person? Cutscene. They sent you to a different person a few meters behind you? Cutscene. It's so damn annoying, I started wishing the talking stopped already. Not to mention new popup guides coming up every time and stopping you from playing the game because now you have to read all this text for a new item you get every time...
I sincerely wish the developers focus more on the fun element and less on the realism in the future, because this ain't it.
The combat in this game is amazing but not without a few quarks. The parkour is pretty amazing as well but also with some quarks. Overall the game looks amazing and has a story that's equally as good as the graphics. The gore is second to none! It's wild! i've played about 700 hours now and I would easily recommend it to anyone who is looking for a fast pace gory hack and slasher. Just remember, when you're done with the story you MUST move on to new game plus! It really completed the experience for me. Hope you enjoy!
I mean it when I say that this is the worst story I have ever had the displeasure of playing.
While the gameplay of this title is fun, it's entire sales pitch of your actions and choices mattering in a vast open world is a lie.
In reality, this game has one "planned" path which actually makes sense as a campaign, and several half baked, nonsensical, sequence broken paths where you don't make the exact choices that the game wants, which completely ruin the experience. Throughout my playthrough, I saw constant plot holes, nonsensical dialogue sequences stitched together, entirely missing choices and whole missions cut out without warning, (including the ability to access an entire sector of the city for the crime of trying to prevent hundreds of people dying by missile strikes.)
Atop this, the game is absolutely flooded with copy-pasted assets, environments, and activites. The execution and stomp animations contain visual glitching constantly. The player can get stuck on zombies or sliding surfaces, or both at the same time which completely soft locks the player until they are killed. The game can consistently forget POI's you've previously marked, and constantly steals control of the player to cut to cutscenes for the most basic actions. Open a door? Cutscene. Talk to anyone? Cutscene. Enter a room? Cutscene where enemies literally teleport into existence where they visibly weren't before.
Dying Light 2 feels unfinished and rushed, with a complete lack of polish upon everything except it's gameplay and intended path despite advertising itself as a choice focused experience and having the gall to feature Fallout New Vegas style ending sequences. If you want to enjoy this title, come in with a guide and for the gameplay alone, and buy on sale if at all.
I thought the bad reviews were blowing things out of proportion, but man this is a rough experience so far. The story pacing is abysmal, and while the gameplay and visuals may have improved in some aspects, the fact that I only have maybe 2 useful skills and one that only works 5% of the time so far sucks for 8 hours into the game. I'm going to keep going in hopes the latter improves although at this rate I'm just disappointed.
DYING LIGHT.... The only game that captivated me so deeply that I played for 3 days straight...
The Story, The game-play, The Soundtracks, Its characters and secrets, I loved it.
DYING LIGHT 2.. Another home-run in the series but with weapons added just to spice things up :) .
I recommend you play both in the dark or with dim lighting. You just have to experience the terror filled chases and fight for survival :)
2 years since the premiere and they still cannot figure out how to develop proper game. I gave it enough time to be sure that I just wasted my money and my time. A wise move from Techland, creating prologue that will take you roughly 2,5 hours to complete, so you won't be able to refund after you dive in into world full of bugs and missing concepts.
TLDR - if you have any standards, don't follow my mistake, don't give this game a chance and find something better to do.
- Dialogue options – why do you create mechanic where I can choose what I want to respond to/talk about, when in 90% of the time I have to go through ALL dialogue options to move to next scene? I feel like a character in a tragic novel – my choices don’t matter, everything has already been decided by fate… and I have to pretend to click something. The only moments when you actually choose direction of conversations, are those few where you get 20 seconds for ‘crucial’ decision. About 1/3 of the way through game I just started to take a glance at subtitles and skip forward. A lot of the conversations are just artificially drawn out and filled with nonsense.
- HUD gives you nonsense indicator about opponents - always showing wrong direction, because it's computed as distance/distance from your crosshair, not actual relation character vs opponent. Therefore, you just look at your opponent 10pixel to the side, and indicator will show that somebody is seeing you from the side. Great job guys.
- Stealth missions - great way to play when opponents can see through walls or fenced bushes. You can't see them, but they can see you and force you to restart mission from start every freaking time, even on Easy Difficulty. Great job guys.
- Stealth missions - using Q (sense of survival) will not mark human opponents at all. You cannot mark them using binoculars, you cannot see them through bushes, so the only way to actually scan environment, is to stand up, stay open, get spotted, see who is where and fail mission, because opponents will not give up to hunt you down (even on Easy mode).
- Stealth missions - great idea to add decoys, which you can throw only with full swing, so you either throw it 50m away or bang it 3m from you and get spotted.
- DLC missions (Blood lies). While you are cranking any mechanism or pushing a lever, opponents will miss you in 90%. You may just run from Quest point to Quest point, mash 'F' to crank/open something for 20 seconds, zombies next to you will just miss and hit everything else except you. At the end is see this as win - win, I could finish faster this disaster.
- 2022 and it's still too difficult to compute collision model against closing doors. Lovely to see that floating zombies hitting you anyway, because half of their body is blocked in doors, but the other is fully functional.
- Enemy special attacks don’t go via collision model. You may stand 2m away and 2m above 'zombie tank' (Goons) and still get hit you through clearly seen obstacle. You may not see opponent, but clearly he can swing his club to kill you, why not.
Volatile can jump onto you through blocked walls, hit you hard and then magically get back behind wall (rubber band effect), which nor him normally can pass through. Wouldn't care, but game punish you loosing EXP when you die during a night. Great idea to lose 20 minutes of exping only because of bugs.
- Polish dubbing, if you cannot afford proper screenwriter/director to adapt dialogs and pace in scenes, please just give up and stick with English. Mood swings of characters during cut scenes are hilarious, except a fact that I paid for this, so at the end I'm the one who is sad.
- Models - It's like being in Matrix and seeing agent Smith all around you. Is it so hard to actually prepare mix of models with different clothes? How cool is that when going around any base and see 10 of EXACT same characters in sight. It's freaking 2022, not 2002, you may use my SDD space as you want to store this, it won't bite.
- Paraglider, oh boy. It's great that by defaults you set 'W' to dive while gliding, really, bravo. Collision model play its role here also. Why not fly/glide into wall/building and nothing is happening. You may fly towards wall hitting face on it and still slowly and slowly descend like nothing is happening, while character is trying to ascend from time to time.
- Animations - you know you can prepare more than one animation for specific action? It's great to see that ALL GRE keys are getting stuck in a same way all over a city, what a surprise.
- Animations of opening chests are great, except when character is forced to stand in front of it with safe distance of 1,5m from it, so it just goes into full fire/acid nearby and almost dies.
- It's great when side quest on level 1, sends you to facility where 4 Volatiles are just happy hanging around (in day) and 2 of them at night. Great introduce to one of the deadliest zombie opponent when you barely can do anything at this level and die on 2 hits.
- Game at best looks like Far Cry 4 (from 2014), I wouldn't care too much if it at least worked well on modern PC (5800X3D with 7800XT).
[*] Small great stuff like catching and hanging from edge, when the edge is actually small concrete road block half meter height.
Dying Light = Parkour + Zombies
Ever wanted to dropkick a zombie off a building? This game lets you live that dream. By day, you’re a parkour ninja; by night, you’re a zombie’s midnight snack. The plot? Who cares! The fun? Through the roof – literally, because you’ll be on rooftops a lot.
Remember: rooftops are your besties, and zombies are terrible at cardio.
Super pretty game and runs flawlessly on a 4070. The game itself is nothing impressive so far and there's a lot of minor annoyances. Who the heck kicks open a metal box while sneaking past sleeping zombies? Why can I only be a male character? Why does it take 2 hours to unlock multiplayer, is it to avoid refunds? Story seems boring and cringe dialog. Big MEH.
The game feels mediocre overall. The side quests lack depth, and the challenges quickly become repetitive. Many locations feel recycled, with entire areas seemingly copy-pasted from earlier parts of the game. I encountered several bugs, including falling through elevators, rain inside buildings, and enemies freezing in place. It’s best to wait for a sale before picking it up.
A very good game by the Polish studio Techland, for such a large production the game has a few gameplay bugs, but all problems are solved by Techland as quickly as possible and game have very interesting plot, although I expected something a bit different after playing the first part of this title, have an open world that you can explore and SLAY ZOMBIES!!!
Runs like dogshit and after hours of troubleshooting still runs like dogshit. Polish optimization 100.
very good game, but it doesnt change the fack that 1 is better.
A fun game to enjoy by yourself or with friends.
I really like how well the parkour and combat play off each other.
Dying Light 2 is an absolutely thrilling open-world survival game that takes everything fans loved about the first title and amplifies it to new heights. From the moment you step into the shoes of Aiden Caldwell, the game's protagonist, you’re instantly immersed in a world brimming with danger, choices, and breathtaking freedom.
The parkour mechanics are smoother than ever, allowing for fluid, exhilarating movement as you leap, climb, and vault across the sprawling cityscape. Whether you're scaling buildings to escape a horde of zombies or navigating through narrow alleyways to avoid danger, the fluidity of movement makes you feel like a true urban acrobat.
The game’s world is a true standout, with a beautifully detailed and atmospheric city that feels alive. From sun-soaked rooftops to dark, flooded underground tunnels, each area is crafted with care and offers tons of opportunities for exploration. The day-night cycle adds an extra layer of tension, as the infected become more aggressive at night, pushing you to strategize and decide when it’s safe to venture out.
The story is engaging, with complex choices that shape both the world and Aiden’s relationships with various factions. The narrative is impactful, and the stakes feel high, making each decision feel meaningful. It's a refreshing twist for a survival game, offering a rich, narrative-driven experience alongside the intense action.
Combat is visceral and satisfying, with an excellent variety of weapons that allow you to be creative in how you tackle enemies. Whether you're crafting makeshift weapons or using the environment to your advantage, there’s a real sense of empowerment as you fight your way through the infected and human enemies alike.
The multiplayer aspect is also fantastic, offering cooperative gameplay where you and your friends can experience the chaos and challenges together. Working as a team adds a whole new layer of fun and strategy.
Overall, Dying Light 2 is a phenomenal sequel that builds on the foundation of the original and enhances it with new gameplay systems, a rich narrative, and a living, breathing world. Whether you're a fan of survival games, action, or parkour, this is one experience you won't want to miss. Highly recommend!
Perfect gameplay (ofc after the update's its better)
Loved the first game and after all the updates to make this game for like it.
I have decided that I really do enjoy the sequel and it's worth a play.
99/100
The Dying Light Series is by far, one of my favourite game series of all time. Dying Light 2 had it's problems on launch, but the game is a masterpiece since the firearm update. I am now on my 10th playthrough trying to grind the legendary levels. The parkour system is one of the things, that I enjoy so much about this game. I often just parkour around for hours, without a goal.
I looked at the negative reviews of this game and they are based on how much better the previous chapter is.
Well, I haven't played the previous chapter but I have played other similar and equally famous titles.
I can say without a doubt that the game is fluid, enjoyable and fun.
The complaints about the story are a bit ridiculous....it's a game with zombies :D come on, even all zombie movies are the same (a random guy trying to survive a zombie apocalypse), so don't make a big deal out of it.
Complaints about "too much" parkour on the roofs...guys, you bought a parkour game. If you wanted to play ping pong, you bought a game about ping pong right?
Complaints about repetitive quests, better drop only at night etc.. As written above, buy a game where you can comb Barbie's hair.
my rating 8/10
A terrible game. First one was pretty good...this....awful. Terrible save system (there is none really), this lame "immunity" system where if you're in the dark for any amount of time you start to "turn", limiting your ability to be out in the dark until later in the game. Weapon deteriorate way too fast. Tried several times to enjoy it...uninstalled and will probably never play it. Thank goodness I got it for $23.
Combat became boring, level design more unnecessarily complicated. And the writing is so bad that no words can even describe the size of the brain cancer that this game gives you. Every character you encounter look like their brain was removed from them. Everyone is stupid but not even in a funny way. Quest lines are constantly like: go 30 meters to talk, then 30 meters to talk, then 30 meters to talk... And it can even be only one character that you are talking to. Why? Because developers wanted to lengthen the playtime I guess. I can't recommend this slop.
Pretty much everything in this review is subjective. I recommend buying the game, I enjoyed it and found it to be worth my money. This, despite being a positive review, will only go over the downsides.
According to many, many negative reviews, this game is riddled with bugs. Somehow I encountered absolutely zero bugs during my 50 hour playthrough. Is it just luck? Probably. Honestly, the game ran flawlessly for me.
I thought the story was alright. It wasn't captivating, but it sufficed for the type of game this is. The story isn't on par with the first game. but it was pretty good. I'm not going to summarize the story or get into what I think makes it good, because that is different for everyone.
The combat was sort of inverted from the first game. Combat against humans felt more refined and natural, whereas combat with infected (mainly biters, virals, and volatiles) was sloppy and boring. The volatiles are far less scary than the first game. They are sluggish and can hardly keep up with you if you play your cards right. The paraglider allows you to subvert the night chases. The volatiles are tanky and high damaging, but not in a challenging way. It's just annoying you can't block heavier attacks without the carnage manica, a DLC item, and even then it does nothing. Another thing, demolishers and goons are sandbags. They rarely hit you if you play well, but they still take a significant amount of hits to kill.
Personally, I enjoyed the crafting system in this game, save for the upgrading. The upgrading hardly came into play for most recipes. I only upgraded medicine, throwing knives, and the UV flares (which I almost never used) because everything else was useless or not worth the hassle.
There is a lot of grind in his game, none of it is required, but it makes life easier. Obviously, increasing stamina and health levels are the main thing, but for me, grinding for better weapons was terrible. Instead of going out and exploring, I would upgrade blueprints and use those. Yes, I know that's intended, but not to the magnitude that it was for me. Fighting for weapons seemed useless, they would come at half durability and often be lower damaging than what was helpful to me. Looting for weapons sucked, they'd be in chests hidden away in dark zones, which was a nightmare to loot early game. By the end game, I had no need for new weapons. I could see the ending from miles away.
The dialogue on NPCs was strange. Many conversations shifted gears so many times that I almost got whiplash. The timing on many of the voicelines was noticeably off, which people speaking either too close to the end of Aiden's sentence or too far from it. Much of the dialogue was flat, only enough to get the point across. There was no depth or emotion to much of what happened. At multiple quiet/sad parts in the game the characters would stop being sad and say something like, "Anyway..." or, "Let's get going." Sometimes the dialogue and subtitles from radio calls would overlap with cutscenes, making it nearly impossible to understand what was happening.
The ragdolls were funny, though.
Absolute garbage compared to the original Dying Light in every aspect, maybe except of storyline.
The developer just doesn’t get it. While the game is currently much better than the version where you couldn't even repair your weapon, it took the developer so many patches and updates to reach this state, where you can finally pick up the arrows you shoot. But it’s far too late and far too little.
The attention to detail is absolutely lacking and often ridiculous.
You forcefully kick open a metal box in a quiet infiltration at night in a den full of sleeping zombies? Your flashlight is invisible to any other human, zombie, or enemy? Volatiles have unlimited, instant respawn, totally ruining the night stealth mechanic?
And the box-opening animation is a world-class disaster. You force open a belt-locked box? Why not just unlock a simple belt that's not locked? Aiden is not a zombie, as far as I know. He should have enough common sense to understand how a belt works.
I haven't even started counting the numerous annoying bugs, like not being able to pick up weapon arrows or getting stuck while walking or climbing. For a game that has received this many patches, I didn’t expect such low quality of life. At least it doesn’t crash as often as DL1.
The game could be amazing if the developers listened to the community instead of getting stuck in their own vision that everyone hates. If they want to keep their pointless settings—like weapons that can’t be repaired or arrows that can’t be picked up—into some achievement system, they should at least give us options to change the world as players see fit.
I wouldn’t have bought this if it weren’t 50% off, and I kind of regret not refunding it, as I had high hopes for the guns and arrows that I couldn’t test in the first two hours.
Possibly the worst story to ever grace god's green earth, boring, predictable, annoying characters, the sort. What saves it is the gameplay, it's amazing. It's so fun that I can ignore the horrible writing, with characters saying fuck every other line like middle schoolers. Just spam skip through everything and you'll have a good time.
As much as I enjoy this game I cannot, in good faith, recommend it to anyone. The game being out as long as it has should not have the same horrid memory leak issue that It has had since day one. I shouldn't have to restart this game every 60-80 minutes just to enjoy it. TL is good at giving the community updates but none of them have addressed this.
First thing I see when I open this game "HEY COME PURCHASE THESE ADDITIONAL PACKS FROM THE STORE" I didn't even make it to the main menu and the game was already selling me more stuff. Instant alt+f4 and refund.
If there was another parkour zombie game other than dying light 1, I'd play it over this.
Overall:
Story is meh, forgettable events/characters
Parkour is great, combat is ok
There's fun to be had especially if you like parkour but other than that, play something else.
At release, this game was horrendous. coop bugs, parkour was bad, performance was bad, and the unique player experience is basically dropped from my perspective. I think they oversold the decision making stuff that can shape your game that they were saying in the E3 showcase.
There's also microtransactions in this that gives you op stuff (weapons & healing supplies). Feels like they focused on making a live service first then a game second.
They've improved this game over the release version but they have a lot of cut content. The game is ok if you buy it at the highest sale possible
15 years have passed since the fall of organized society. Seemingly contained in the hermetically sealed city of Harran, the plague spread rapidly due to GRE research and consumed civilization as we know it like wildfire.
Aiden Caldwell is a wanderer living outside the city limits and traversing the wilderness, witnessing the many horrors that such a life brings. Nevertheless, he has a clear goal: He is looking for his sister Mia, who, like him, was subjected to scientific experiments as a child. The siblings have been separated, and Aiden gets an echo that Mia, or at least someone who knows her, could be in the city of Villedor, which will also soon become the setting for the messy story of the second Dying Light.
Everyone in Villedor is infected. The difference between a staggering reanimated corpse and an intelligent individual is determined by a special device that the inhabitants wear on their wrists that indicates how far they are from being fully zombified. Aiden very quickly gets into the center of the action, and before you know it, he already has a very valuable electronic key capable of opening the locks of centers or GRE supply boxes, and most importantly, he quickly discovers that Villedor has divided into several factions, between which you will oscillate during the game.
I definitely have to praise the brisk introduction with a non-violent tutorial, after which the world opens up wide enough to give you the freedom to explore. But freedom in Dying Light 2 also comes with its share of responsibility, as the game has a day and night cycle and both halves have their specifics.
The demanding development has visibly taken its toll on the game in many ways, but it's still a good game with plenty of content for several playthroughs. I had fun from start to finish and that's the main thing. 80%
I tried, I really did. I'd give it a sideways thumb if I could. It's not a bad game, but its not great at anything either. Story was pretty uninteresting and didn't even get me to finish which is always what keeps me going in these games. There are some side quests that randomly have a pretty cool story to them though. Combat was the worse part for me though. It's reaaaally dull and repetitive. Loved the first one, and these are two totally different games and it's really not fair to compare them but.... the first one was way better lol. This game feels more like FarCry and Dying Light 1 had a baby and it took too many pieces from FarCry.
If I could give Dying Light 2 a mixed review I would, I am enjoying myself to some extent playing this but some of the magic from the first Dying Light feels missing here. Dying Light 2 feels incredibly generic and bland visually, the atmosphere is missing and the story I have no interest in so far. The only reason I didn't refund it in the first few hours is because the intro was pretty good and felt similar to the first game in many ways, and the gameplay while basic was fresh and a lot of fun to slice through zombies. Now 6 hours in and the gameplay is already getting a tad bit stale because I have barely progressed in leveling up despite doing quite a bit of quests and combat, this is going to be one of those grinding games where it takes 20 hours for combat to get more interesting and actually get the fun traversal tools. The first game had this issue as well but at least in that the atmosphere and main story was more interesting and progressed at a faster pace.
The open world, story and quests have all been really mediocre and boring so far, so much so that it feels like a time waster kind of game. I'm probably going to solely focus on the main story and at least get my money's worth because at the least the core gameplay is pretty fun despite it getting repetitive, I'm hoping the more I unlock stuff the more I'll want to keep playing. Only buy on a heavy sale if you want more of the first Dying Light.
I can't I was excited about playing "Dying Light 2". The original game was fine; flawed, but entertaining, and it had satisfied my itch for a first-person-parkour-game-with-zombies well enough that I'd no need for a sequel. But seeing as "Dying Light 2" was in my library and the first game wasn't too bad (except maybe for its ending), why not give it a try?
First impressions were not positive. While not an ugly game, its visuals did not impress me, even with all the settings set to ultra and with ray-tracing on. The game looks old in a way that even some ten-year old games don't. I'm sure it checks all the boxes for required features, but it's hard to see that it's doing anything special. The textures aren't especially sharp, the models are sometimes simpler than I'd expect, and the lighting --whatever it claims about using ray-tracing-- isn't impressing me in the least. It's not a potato-game, but neither does it stand out visually either.
But visuals don't matter if the gameplay is solid, right? But here too "Dying Light 2" is found lacking. The parkour and combat in the first game weren't spectacular, but their combination were solid enough to make for a unique experience, especially after you leveled up a bit and added a few tricks to your tool belt. Once you had the right skills, the mixture of fluid movement and quick melee fights allowed for some impressive tricks. But that was the original game; this one fared worse. While this sequel tries to replicate the first game's mechanics, it lacks the smoothness of its predecessor. The combat animations feel clumsy --melee strikes sometimes get inexplicably blocked or miss despite visually making contact-- and the parkour maneuvers can be stopped by the smallest of obstacles. There's no flow to the game; too often the clunky gameplay stops you in your tracks for no obvious reason, and it feels like you've run into a brick wall. Considering a lot of this game revolves around smooth and constant movement, this is a significant flaw.
But even when the mechanics work as they should, the game isn't very interesting. The game is extremely repetitive, whether in its monsters, or weapons, or the blocks that make up the map, or the fighting or the quests. Too much of the game feels like make-work; an endless grind of side-missions and collectibles and 'go there fetch that' assignments. It's not that the game is lacking in options, but you'll have done almost all of them at least once by the first hour of the game, and after that it's just doing it over and over again. The game reminds me a lot of a Ubisoft open-world experience... except done with a lot less panache and skill.
And it's not as if there's really anything to keep the interest level high. The story and characters --and even the setting-- are lazy and cliche. The voice acting and soundtrack are average at best. The loot is boring. The crafting is annoying. The addition of a para-glider mechanic feels unnecessary and unrealistic. The level design isn't very exciting. There's even a host of bugs --getting stuck in the level geometry is stupidly easy-- just to make things even less enjoyable. There's no 'Wow!' factor to this game. It's a paint-by-numbers open-world game that's completely unrewarding to play.
Flawed as the original game was, I'd still recommend that people at least try the first "Dying Light" game. But this sequel? It isn't even worth the time --much less the money-- to install. It's got nothing original to say, and it's poorly designed to boot.
Pretty good game, decent story. I enjoyed the original more however this game definitely has better combat and exploration.
For some reason the game actively tries to log me into a non-existant Epic account, but I never planned to install this bloatware, and DL2 doesn't start. Very strange game design decision.
The combat and physics feels like a significant downgrade from the 1st game....
They completely lost basically all the force and impact of melee weapons and kicks. When you hit zombies now it feels like hitting them with a wet noodle that they barley react to most of the time.
In the first game when you struck a zombie they would wobble around and ragdoll appropriately depending on where you hit them and with what type of weapon you used. The weapons had real impact and kicking and throwing zombies around felt fun and dynamic because of how the zombies and the physics worked in tandem with the combat. The combat went from flowing very smoothly and feeling dynamic to a clunky, arcadey, and restrictive mess that locks you into stiff attack animations that barley have any impact on enemies and don't feel satisfying at all.
Anyone who liked playing on nightmare difficulty in the 1st game is going to be very disappointed since these problems are much worse on nightmare where all enemies are meat shields.
Parkour is better and has some new features but that's about the only significant improvement.
Just get dead island 2 if you want a modern zombie game that has satisfying combat. Dying light 2 basically feels like a soulless, ubisoft open world, with very mediocre combat but solid parkour.
as a dude who played the first dying light, this game is good but still needs alot of work done in this game like alot. because are alot of bugs (not like at launch) and alot of details that are missing even from the first game (if im not wrong) now the story its decent but not so wow or interesting from my point of view not to mention its not connected with the first game. but if you want a parkour game combined with zombie apocalypse and story its worth to try (my recommendation would be to play the first dying light game to be familiar with the story of course if you want ) and also if someone wants to buy this game here's a pro tip: buy it when its on sale
Bloated, superfluous, cluterd, jank, in the about ~50 hrs of playing this game I can confidently say I had fun in 15 or so of those hours, I didnt mind 10 of then, but the other 25 i regret more than some dumb shit i did in highschool, so my sage advice is ignore everything with "challange" in the title, and 80% of "night activities", only do the ones that give you inhibitors, and you just might not burn yourself off playing the game, or if you are a MMO player that doesn't mind doing the same thing over and over with little to no difference, for marginal increments, have fun, apparently techland made this game for you.
For a sequel this game is very disappointing, you would think that after the first game, and the amount of time spent working on it, they would be able to deliver something better for a sequel, hell, even if it was just more dying light i would be happy, and in some ways it is, big problem is that it now has a hole lot of bullshit surrounding it, it feels like this game was an experiment on how much filler they can put in before the cake explodes, and sure, its all optional, you dont have to, neither do you need to interact with any of it if you don't want to, what isn't optional is the time the developers spent on it, time that they could have instead used to improve and polish the game, but hey I guess I already sunk time and money in this bad financial decision, might as well finish it, after all I heard 95% of gamers quits before the game gets good.
A great zombie-apocalypse game where the world has ended, and you're free to do whatever you want. At least during the day, at night I can only wish you good luck.
TL;DR: You can parkour a lot in this, and you have two Skill trees - Parkour & Combat. You can carry several items and several weapons, inventory exists and inventory space isn't an issue %90 of the time. There's different clothes that act as "classes" that'll benefit you a lot depending how you want to play the game, and it's all simple and straight forward, you'll have a blast in this game. It's a very open-world game with random activities and side-missions. Above all: it's really fun!
The game is amazing, it's superb in every way, and it's quite lengthy for it's price, the main story can take you up to nearly a day (24 hours) to complete. To some, it could get boring, but if you've seen the Trailer, you can tell the Game is action packed, and if you're still not convinced, maybe this review will change your mind, or play the game for yourself and be the judge!
It's story is well-written and begins off slow and teaches you the basics as you explore the world, should a new mechanic show up the game will pause and it'll explain it to you with images and clear text, but don't worry, it's not frequent! And speaking of the mechanics: Parkour!
It's the most fun I've ever had in any game where movement is the main focus to survive! You get Parkour XP by simply: doing Parkour! It's so simple and really fun to master, it feels so unique and really fun to climb anything and run on walls, and even go as far as climb up a whole tower. Watching videos of this game doesn't capture the same feeling when you're in control and you decide what you want to do next: Should you jump off a two-floor building and perfectly do a safe landing roll so that you don't lose any health? Should you run along a wall or a billboard and launch yourself to another rooftop? How about climbing a windmill? Or what about that building in the distance, wanna climb it, just for fun or to get some loot? You can go anywhere you want! And the skills you unlock along the way make you better at everything you do as you play.
Day & Night: Few games have this mechanic where you can watch the Sunset and the Sunrise as you're playing in real time basically, during the day you'll have the chance to roam around freely, stick to the rooftops if you can as it's much safer than roaming streets full of biters. As you parkour around you'll be hearing one of many parkour songs that gets better and better the more you parkour, and the soundtrack only empowers you to go faster & faster, trust me that feeling also can only be captured when you play it for yourself, and it's truly amazing. You can also do random activities during the day, like sitting near a campfire with some people on a rooftop and just listening to someone tell a story, or someone sing a song, and it can be quite relaxing to just take a few minutes and sit down after a long day of jumping, climbing, etc..
And at night.. it's risky being outside, there's roaming infected that want to eat you alive for wanting to touch grass. I'm not kidding! They will! You'll have to run like hell to survive if they see you! Should you get spotted by even one of them, they will yell and inform every other infected in the area that you're around and they will chase you, and if the chase goes on long enough, there will be more and more infected after you, and the music escalates as the chase goes on! The rush of adrenaline and the fear of losing your hard earned doubled-XP never leaves you as you jump from rooftop to rooftop, dodge & slide in between infected to avoid getting grabbed. You could try to fight them, but not every fight is a fair one, and sometimes running to a safe zone is the best way to avoid losing all your blood.
Weather also exists, so sometimes it'll start raining, sometimes it'll be cloudy, sometimes foggy, it's quite dynamic and very cool to admire. The lighting also changes depending on the weather, so it's almost very much realistic.
Combat: Another mechanic in this game that you get XP for by doing harm to both living & undead! With enough XP you get skill points to unlock skills that will enable you to be more efficient at killing baddies. You can dropkick enemies, bash through them, block their attacks, stunning them in the process to allow you to go over them and dropkick someone in the fact, knocking them to the ground, quite fun!
The melee in this game is very satisfying, in fact, should you bring an enemy down to low HP, you can do a finisher on that enemy and some are very gross and quite gory, but fear not! There's a setting for lowering the gore if your stomach can't take it. I personally can watch someone's head get chopped off or lose a limb, however I cannot look at one specific finisher where the Player squeezes a person's eyes in ughugh. Doing a finisher recovers some Stamina to allow you to fight even longer.
Stamina: It controls how long you can climb and parkour around, and also controls how much you can swing your melee weapon or perform parkour attacks. Obviously, you can only swing and punch for so long before you get tired, you can use specific items to boost your Stamina or Health if you so choose.
Infection: You are infected, everyone is infected, you'll have to stay in bright daylight to avoid turning within minutes, or stay near UV lights during the night. At the top of your screen you have an indicator that monitors how much time left you have before you'll start turning, so keep an eye on that. You can also tell that your character is starting to turn by listening to his voice, as he'll start struggling to breathe the closer you are to turning.
There are several types of infected that you can encounter throughout this game, so expect more than just your average slow walking zombie.
There are also plenty of weapon types to choose from, some are Blunt and some are Sharp. There's throwables too, throwing knives, molotovs, Grenades, mines, etc.. And you can carry all of them at once, an arsenal at your disposal to conquer the apocalypse, have at it!
The Level Design is amazing, it's quite beautiful to look at and admire and just appreciate all the hard work that this game has went through. The higher you go, the more that you can see, and it's quite a beautiful destroyed world to look at. I wish I could explore every inch of it and go beyond. It's already quite a big open-world game, but I just wish I could go beyond the walls.
The sounds of everything you hear are quite realistic, from smacking an infected's head in, or chopping it off, to watching one explode are all very accurate sounds and quite satisfying, expect some high-quality stuff from this game.
The Achievements are many! If you like to hunt those, there sure is plenty, some unlock as you progress through the Story, some require extra effort.
Recommended, 9/10! Your choices matter. Good night & Good luck!
I had been excited for this game as I loved the first, but I found DL2 to be a letdown. The characters, the map and the story all left me hoping there would be more or have things expanded. For one I hated the dialogue and story and not even 1/3 found myself skipping most of it. I felt that the zombie and pilgrim lore could have been expanded more and allowed for unique sill tree skills. But honestly what was the biggest letdown for me was the world. In DL1 I thought the city was so much fun to run around in and explore and I was quickly bored of both the areas in this game.
On top of that I felt that the DLC was a joke especially compared to the following from DL1. I really hope that DL the Beast can remedy these shortcomings. If you are a new player looking to get into the series, I'd say experience the first game or wait and see if the new one is any good rather than play this one.
I thought the first game was decent, and thoroughly enjoyed The Following DLC. I read the banshee comic and expected it to be the set up to DL2, but they hardly have any correlation, despite the fact that the Banshee comic had a much more appealing storyline/objective. Spoilers: the comic sets up the idea that there is a special infected Banshee who is wearing a necklace that contains the information to make a cure. This was very appealing, and many speculated that the Banshee would be the final boss, and finding a cure would be the ultimate objective. This is not what the game is about.
It's not incredibly important to discuss the story, as its rather universally agreed upon that the franchise isn't the best with strong characters, or good narratives. However, the story guiding the pacing surrounding the game-play is incredibly slow. I strongly dislike how the story takes a complete halt for me to go and do random missions. A lot of open world games have this, even the first game and DLC, which again, I liked, but it really drags on in this game. This sucks because I enjoyed the first bit of the game, but it started getting really slow to the point where I couldn't continue.
The gameplay is pretty good, combat is fine, and I'm a bit biased on parkour since I don't really care for it and that's a major appeal to the franchise, but I also don't like the map design. I may be in the minority here, but I do not understand the appeal for these tall buildings. I don't think they're fun to climb on, and it does not feel dynamic to me. Maybe it's more enjoyable as the game goes on, but the sudden story stops are a huge turnoff for me.
I really hope the next Dying Light game is better, because there's a lot of promise with this franchise. If you haven't played "The Following" DLC, I also highly recommend going to play that until then. I think it's the best part of the franchise, minus the mediocre vehicle mechanics. Cheers to the team in the future.
The light really died with this game. 4/10
Pros: New and possibly improved combat skills compared to the first game. Different armor levels and type of level system. Variety of parkour/combat things around the city based on who you side with. The different zombie types were cool, I enjoyed the hags.
Cons:
The story is so inconsistent, things dont make sense, and choices you make don't seem to have much of an impact based on how they advertised it. The "multiple endings" is a lie.
Multiplayer is terrible. If you want to play with a friend, expect to experience a lot of bugs on the non-host side. You will have to connect/reconnect multiple times in a few hour window. One of the worst multiplayer experiences Ive had. Some bugs will soft lock you in quests where you are forced to "glitch" your way out.
Another thing w/ multiplayer is that the friend joining you has to have completed the game first or progressed far enough to be able to upgrade certain things in the host's game.
Overall, I did not enjoy my experience with this game and maybe it's cause I played and enjoyed the first one so much, but I expected better. Would not recommend and wont be playing again. I regret my purchase but am thankful I bought it when on sale and a while after release cause I can't imagine how terrible it was at release if it's this bad now.
DL2 at release was good (not great, but good). Since then, someone at Techland said, "Let's just put Volatiles everywhere!" and now low-level dark zones and night missions are ridiculous. Anolomies are a headache because Volatiles hard-camp the fence outside the Anolomy site and then jump in after the boss is aggro'd. I even had a Volatile follow me into the loot trailer at level 2. It's not game-breaking, but I can see new players immediately refunding after dealing with this. And Steam community posts on this topic go back at least seven months so it's clear it's not a bug.
It's a shame. I still like the game, but I can't recommend new players spend money on it.
Don't waste your money on this game. When buying games, I only look for either good gameplay or a decent story—and guess what? This game has neither. At first, I enjoyed the gameplay, but the developers keep making changes so that all the zombies can cancel any of your animations. So, I’m left getting overwhelmed by two or three basic zombies because they keep interrupting my moves. How am I supposed to have fun with that?
And that’s just with a few zombies. When a whole group of basic or special zombies shows up, there’s literally nothing you can do but sit there and wonder why you wasted your hard-earned money on this frustrating mess of a game.
this is a absolute dog shit sequel . After finishing the first amazing game i could only have imagined how amazing this game could be but it was everything it should not have been . first i will complain about the abusive nerfing these people have been doing on this game , the korek and extra durability was supposed to be a secret fun item , now it is a worthless trash secret item , the grapling hook was usable , now it it is beneath rope . the unnecessary idea of turning everything into some sort of locked ability , try doing anything without playing 50 years of this game just to get a half-assed control system because they did not optimise the controls for shit , and it is even worse when you can not even make custom controls , honestly this has destroyed any idea of the sequel "the beast" of being worth anything more then a foot note .
If the balance of Volatile at night is adjusted, this game will be very fun. It is very annoying that at night it is not convenient to go anywhere because of too much Volatile. I hope the developers see this issue and fix it soon. Overall, if this problem is fixed, this game will be very fun.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big (≈ 60gb)
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long (≈ 50h to complete the main story)
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8.5
☐ 9
☐ 10
Игры похожие на Dying Light 2 Stay Human: Reloaded Edition
Дополнительная информация
Разработчик | Techland |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 78% положительных (60811) |