
Разработчик: Techland
Описание
DYING LIGHT: THE BEAST
Been eagerly anticipating info on DLC2 for Dying Light 2 Stay Human? Get ready for Dying Light: The Beast, a new thrilling standalone zombie adventure!*
Kyle Crane, the protagonist of Dying Light and the Dying Light: The Following expansion is back and ready to be the hero once again! For more information, check out the dedicated product page and wishlist the game today to keep updated!
*Dying Light: The Beast will be available for no extra charge for owners of the Ultimate Edition of Dying Light 2 Stay Human.
About the Game
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Поддерживаемые языки: english, french, italian, german, spanish - spain, korean, polish, portuguese - brazil, russian, spanish - latin america, arabic, czech, japanese, portuguese - portugal, simplified chinese, traditional chinese, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows® 7
- Processor: Intel Core i3-9100 / AMD Ryzen 3 2300X
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM)
- Storage: 60 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows® 10
- Processor: AMD / Intel CPU running at 3.6 GHz or higher: AMD Ryzen 5 3600X or Intel i5-8600K or newer
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce RTX™ 2060 6GB or AMD RX Vega 56 8GB or newer
- Storage: 60 GB available space
Mac
Linux
Отзывы пользователей
Overall I think the gameplay is a true evolution from DL1, but the story is perhaps THE worst video game story I have ever experienced, and it’s by no means a throwaway part of the game either.
★Intro★
Want a zombie game? How about parkour-style game? How about both of them in one game?
Let me introduce you Dying Light 2, is a direct sequel from Dying Light but no relation to the original outside of its shared universe. With its story being standalone and taking place so long after the first, the number “2” is used simply because it is the second game in the series.
★It's Review Time★
As I played through and completed Dying Light 2, I feel like the game feels uncompleted and jacky at the same time. I heard that a lot of content has been cut due issue in Techland, and there also 230 pages of document contain cut content of Dying Light 2. There also many bugs when the game first release too.
Anyways, the combat has been improve as able to guard the attack. But for parkour movement, it feels like automatic and didn't feels like the same as dying light 1. The story is mediocre... That's all I had to say.
Overall. if you play this because the of Dying Light 1. I afraid the game will not meet your expectations as I was massive disappointment. but it is a fine zombie action with a truly human face.
Fun Gameplay, Weak Story
Dying Light 2 has its ups and downs. The parkour is awesome! Running, jumping, and climbing around the city feels super smooth and really fun. Fighting zombies and other enemies is a blast too, especially with all the different weapons you can craft.
But here’s the downside: the story isn’t great. It’s kind of confusing, and the characters aren’t very memorable. It’s easy to lose interest in the plot, which is disappointing.
Overall, if you love parkour and zombie action, you’ll enjoy it. Just don’t expect an amazing story – it’s more about the gameplay than anything else.
Its just like Dying light 1, but less fun in more ways than one
Played this years ago on release and faced a ton of problems ranging from controls to performance. Just an overall enormous downgrade from the first game. Today, April 14, 2025, my brother and I decided to give the game another shot because SURELY they have fixed at least some of the issues, right???
I'm here to tell you they have not. The game is still the same clunky, poorly optimized, unfun mess it was on release. There were actually no noticeable improvements in any department, as far as we could tell. If like us, you wanted to give it another try, I'd strongly recommend against it. I am floored by the wildly terrible design choices made in this game and the absurdity of some of the gameplay mechanics.
Story is awful. the side quests are awful, so many bugs in multiplayer. The game started being good after reaching legend levels, but it's too close to the end of the game.
A successor to the first game. Reuses that world but not much else. Feels more game-y. 40 hours to beat with a moderade amount of side quests completed. NG+ available.
brilliant game. gorgeous graphics ,good game play, awesome story line ,fun to play with friends ,it keeps going. sorry console players but this game is better to play on PC... GET THIS GAME if your into goriness and game play.
The gameplay is good enough to entertain you.
First episode of every game , movie , ... is better than the second.
The zombies with health bar, the gear system with stats like "+2.3% to dmg against x thing", the timer on how long you can be in the darkness, a city with no identity and nowhere near as climatic as in the first game.. It just didn't feel fun to play anymore. People say that it's Dying light 1 but bigger and better are lying. This feels way diffrent from Dying ligth 1. Some might like it, especially maybe if you go into this with co op and friends in mind, since the gear system has a MMORPG like roles (Tank, Brawler,Medic, Ranger) but if you are starting with Dying light and skipping the first game just to play this "improved" sequel, i recommend you go back to checking out the first game instead.
It's not the best game I've ever played.
Don't get me wrong, the parkour is GREAT.
The thing that pisses me off is the combat and story.
The story is a mess, ending is horrid.
Co-op in this game is torture, so damn buggy all the time.
Still, better than most, which is surprising.
As a first game veteran, i recommend this game for buying, its co-op masterpiece, very fun, very interesting - perfect 10/10
You don't put this kind of time into a game you don't really enjoy. People are quick to criticize it and as far as I can tell pretty much always have been since its release despite the creators making large-scale updates numerous times based off of what the players wanted resulting in pretty significant changes overall. I'm sure that there are others I just don't know about, but Techland is the only company I've ever bought a game from that has continuously added more and more to it without expecting me to or even asking me to give them some sort or membership fee or premium account payment nonsense.
First and foremost, my deepest gratitude goes to Techland for this masterpiece. Polish game developers have an extraordinary sense of what makes a game truly exceptional — how it resonates, how it captivates, how it lingers. Every person who contributed to this game deserves more than praise — you deserve a heartfelt, lingering embrace. Thank you, from the bottom of my heart. <3
This game was more than just entertainment — it was a sanctuary during a time of darkness. It offered solace when little else could. Every second spent in its world was precious, every moment deeply meaningful. I didn’t just play — I lived, I felt, I held onto hope.
The bond I formed with the characters was profound and genuine. Especially the ordinary citizens — they moved me from the very beginning. Their suffering wasn’t just part of the backdrop; it was tangible, palpable, achingly real.
What touches me most is the open world — not just a setting, but a living, breathing entity, rich with stories, secrets, and quiet beauty. That’s what I truly, deeply love about this game.
As I write these words, a tear wells in my eye — not out of sadness, but from gratitude. This game touched my soul and has remained with me ever since.
Dziękuję, że jesteś częścią mojego życia. <3
Amazing. Very over hated imo.
Tho I think the reason it is over hated is cuz it had a rough launch, kinda like cyberpunk 2077 and fallout 76 did. As disappointing and unfortunately common as it is for AAA games to release as half-baked, buggy messes with gameplay missing and a ton of promised features as absent as my dad after he went to get the milk, through about 3 ish years of updates, it is very fun to play. TLDR: Over hated cuz rough launch, but the devs came back with the milk, worth every cent now.
However, it is SO much fun. Worth EVERY cent.
I also highly recommend waiting for a discount as it drops down to like $30 ish for the digital extras edition which is usually like $90 ish.
Do you need to play dying light 1 first to enjoy this? No.
Is it a good idea to play dying light 1 before you play this? probably.
Did I play dying light 1 before I played this? yes, but I didn't finish the story (yet).
Why am I asking questions and answering them? I have no idea.
Are you gonna have a good day? I sure hope so :)
Some stuff they changed from dying light 1 (that I've noticed so far): you can repair weapons an infinite amount of times at a craftmaster, but you cant craft weapons or repair weapons by yourself, you need to go to a craftmaster (imagine a trader but they craft weapons, upgrade weapons, sell blueprints, upgrade your blueprints, and repair your weapons. They do a total of zero of those things for free tho).
I've seen reviews where people say its really grindy. Personally, I don't find it to be too grindy, but I have progressed VERY LITTLE in the story so far, so I may not have gotten to the grindy parts.
Large sized Yappucino summarised: good game, over hated cuz of how rough its launch was (3 years ago), I recommend waiting for a discount, I recommend you check other reviews cuz rn I'm still in the very early game and I prob won't update this review ever, and I hope you have fun :)
Rating wise, I give the game 30 croissants out of 20 waffles
Game is way to buggy, nothing hardly works.
Aiden gets stuck on nothing, fails to land despite being on the ground, UV lamps don't always work, the drop kick... HOW THE HELL DO YOU SCREW UP THE STAPLE OF YOUR GAME, it's nearly impossible to pull off a drop kick on demand.
Honestly, first play through a few years back wasn't to bad, but now, I die to BS on a regular.
If you can get over the buggy gameplay, Un-intuative control scheme and boring story, it's a good game. But for me, after all the updates, it's virtually unplayable. Would ask for a refund if I could.
Game gets boring fast i mean really fast tryed to give it another shot but it was just yap yap here and 10000 side quest was not worth my money even on steam sale people where right about this game a big sad 3/10 for being a stinker
Categorically worse than Dying Light. The parkour is awkward and buggy, the zombies aren't nearly as satisfying to fight, the story is terrible, there are some nasty game-play choices (ALL guns are locked behind a quest line that includes grinding challenges), etc. It's fun to play through co-op but in that way that co-op makes any crap entertaining. Would not suggest for someone playing solo looking for more DL. Just replay the first one.
The game play and story line so far are decent, but the save system is absolute garbage. A single player game that doesn't allow you to make your own saves is ridiculous. What were they thinking?
TLDR; worth buying, but wait for a sale, and gird your loins if you played the previous one.
First off, if you haven't played Dying Light (the original), you'll likely enjoy this game far more. The original is one of my favorite games ever, and the sequel made a bunch of seemingly random changes, the vast majority of which are for the worse.
Bad Changes:
1. The Sonar sense ability no longer tells you about dropped weapons or corpses to loot UNLESS the corpses have turned into a package (happens after a little bit, likely to preserve memory or something).
2. They make parkour limited by STAMINA (the WORST change I've noticed so far, haven't finished it yet).
3. Weapons can ONLY be repaired at a weaponsmith & it's insanely expensive as the game progresses, worse if the weapon actually breaks.
4. Virals are EVERYWHERE; no longer are loud noises needed to attract them, any time you're doing LITERALLY anything open world, some will show up and hit you faster than you know they're even there.
5. Spitting zombies are now a viral variant, so they're insanely fast; they also look SO MUCH like a standard zombie, that they will likely have shot you multiple times before you even know they're there.
6. Virals & human enemies can (AND DO, darn it) dodge ranged attacks A LOT.
7. Earning new classes of weapons seems to be quite slow; still haven't seen a Bow yet, and fairly far into the story (Firearms are almost always endgame).
8. Playing at night is no longer optional; you are REQUIRED through at least a dozen quests to do night missions, usually in Dark Zones (zones that are infested during the day, so you need to go to at night when they clear out a bit).
9. After a while, Dark Zones no longer clear out of volatiles; Last mission I played was a bitch, because I had to kill several before I could finish.
10. You CANNOT be in the dark (SERIOUSLY) longer than a few minutes without risk of dying (certain items will give you a little bonus time, and UV light or daylight will reset the timer after a few seconds).
11. Medikits take WAY too long to activate, and if you're attacked, timer resets.
12. Skill trees are limited based off max health or stamina, which they don't tell you.
13. It takes a LONG time to get items you had at the beginning of the original, such as molotov cocktails.
14. Target reticules disappear when you get approximately 30m away from the target; you literally have to run away to see what your target IS.
Good Changes:
1. Weapons apparently don't break anymore; weapons can have multiple augments (up to 3, depending on rarity).
2. You can upgrade all augments & craftable items, such as throwing knives (a MUST in this game), inhalers, medi-kits, and more).
3. The Grapple/Throw mechanic is way better, and the window of activation is bigger.
4. Whirlwind attack used to use half you stamina, now it's about 1/4 base.
5. There's a "aware" mechanic for enemies that ells you how likely they are to registering your presence if you're being stealthy; it slowly regenerates. The bar is on the individual enemy itself, though if one wakes, all nearby likely will, too.
6. More healing items that you can craft, like an inhaler that gives you regeneration for a few minutes.
So, the game IS fun to play, don't let this discourage you if you played the first one; just be forewarned. so you're not as outraged every time you found something randomly changed for the worse, lol. I'm about 1/3 of the way through; at this juncture, I will say it's not as good as the original, but still worth playing.
Yeah, so, just not as good as the first Dying Light. Story is meh, Combat feels worse and so does the movement of your character. Can't see myself putting anymore time into this game. Dying Light, the first game, was hard to follow up and it shows in this sequel.
6/10
I really wanted to love Dying Light 2, but it just doesn't feel right. Dying Light 2 feels like a chore.
Here's why:
Story: Story and characters continued to be boring. I grew so impatient that I even skipped dialogues from two thirds of the story on. I initially completed side quests but their stories turned out to be boring as well. Not even the rewards were interesting me to do them. So I only focused on collecting inhibitors in order to increase stamina.
Forced Grinding: The game makes you do boring stuff to unlock basic things. Like, why do I need tons of zombie trophies just to make my lock picks better? It's silly.
DLC Locked Features: Cool stuff like camouflage and shields are locked behind the 'Bloody Ties' DLC. That should be in the main game!
Guns are a Grind: You have to do the same missions over and over to get guns, instead of finding them naturally.
Dying Light 1 felt organic: in the first game, getting supplies and crafting things felt natural. In DL2 it feels like a job.
Zombies Popping Out of Nowhere: Volatiles just appear out of thin air. It's not scary, it's just annoying.
Same City: The city in DL2 feels the same everywhere you go. No real variety.
Bad Level Design: Traps aren't well placed, and the city is mostly flat. No cool hills or valleys.
Forced Gameplay: Dying Light 2 feels like it's trying to force you to play a certain way. All the fun parts of leveling up from the first game are gone, or locked behind grinds and DLC.
Dying Light 1 was special: The first game felt like it was made with love. Dying Light 2 feels like it was made to make you grind.
3.7 outta 5 Stars!
Good game, the game had so many things either broken or just missing at launch but support from the devs fixed the issues, it's a parkour zombie game! what can go wrong?
Jokes aside, DL-1 was better, DL-2. Even tho the game is fixed compared to release day, there are still some game design choices that let it down in comparison with the first one. I feel like there's some charm missing from the first game, & it's not just me who feels that way. The grappling hook is boring here, it's not the same grappling hook as the first game's. The first game was zombies with parkour, this game feels more parkour with zombies.
Overall the story was absolute meh, I prefer the story of the first game. Graphics are good no doubt but there's a charm, a certain feeling that's missing in DL-2. The choice system honestly is boring IMO, I think it would've been better without them, cuz there's like only 3 or 4 major story choices and you gotta play a whole new run in order to see the other choices which are boring in their own right. The game ends with a little bit of text wall and then the CGI cutscenes play for a min or two.
DL-1 is better, DL-2 is kinda disappointing, it's worth playing once, get it on a sale.
The game to it's core is good. Satisfying blood and gore, extremely good sounds, fighting mechanics between people are fantastic.
However, negative aspect is that it does not feel finished, parkour feels terrible in some moments. You will randomly get stuck on objects. Forward button stops working after bringing up any kind of menu. Zombies feel more robotic and staged compared to the first game where they would easily fall over and ragdoll anywhere, in dl2 they are more cordinated to where they fall which kills the immersion. Explosion sounds will only be heard from nearby. Checkpoints are weirdly placed and after death having to redo several cutscenes before returning to place of death. The whole games menus and style is horrible, very much like dead by daylight game which I hate.
Dying Light 1 is a perfect game.
Dying Light 2 would have been the same if they skipped the whole RPG style like assassins creed.
Definitely not as good as the first game.
I started playing Dying Light 2 for the first time this year, and after just having played Dying Light 1 a few months prior I can honestly not get over the fact of what a masterpiece a 10 year old game is compared to it's sequel. Even after all the updates and improvements this game got since release which therefore it is even more sad that I just didn't get the same unnerving feeling I got when playing tzhe first game, running around at night, the distant screams, the cycle of the sun in the background, my beloved Kyle Crane. Yeah idk.
The story didn't really get me hooked, most of the time I just skipped the dialogue entirely. And even after NG+ on nightmare difficulty, which was actually a challenge for once, I did not get the vibe I was hoping for sadly.
Didn' really enjoy the world building and the parkour gameplay, as I feel like the way the game intends to fight through parkour is just to clunky. Also the keybinds are a nightmare. The fact that I am not able to bind certain things so I can kinda replicate the way I played the first game is giving me arthritis when trying to use the grappling hook and the paraglider or the 360 swing attack with heavy weapons, eventhough I have two more keys on my mouse that I use. The same with blocking. Also I have never even been allowed to do certain combat moves that you skill simply bcs the game doesn't give me the chance to approach an enemy from behind or underneath with them having fucking spider senses and somehow alerting all of gondor. But the hobbit that I am I still played it for quite some time. Oh and marks for upgrading, like the green and pink ones no problem, just standing outside the bazaar at night in the saftey of the uv lights while easily strinking down volatiles with throwing knives. But the blue ones are hard to come by as easily as the others, but yeah just upgrade you throwing knives to the fullest since they are easy to build through cloth and scrap and just basically one shot volatiles. Yeah kinda fun but in the first game they actually made me quiver and piss my pants on the first encounter.
Well, all in all I just love me slashing some zombies and I also lover parkour games likes mirrors edge, so I would still say, yeah this game is worth it, on sale.
what can i say?
gave it 2 playthroughs worth of my time, and its just so.... dull.
all i kept thinking was "dying light 1 was fun" missing the combat and the lighter parkour.
dl2 went to hard into parkour and skipped on the combat. Weapons feel off.
also the story you can tell has been cut down considerably. like you can tell where there was meant to be filler quests, side storys. hell even the map has unfinished areas which are just screaming for being fleshed out.
bandit camps? only 3 of em btw, so why are they in the game?
they do nothing, like with the backerys, sawmills, schools. The game has the pieces to be greaty but got fucked over by that fake accusiation, which made techland gut the story and your left with a poor excuse of an open world game, with a shitty story.
Aiden is a poormans kyle crane, and thats why dl the beast is A: bringing him back
and B: why its standalone, can you imagine crane being subjected to this combat system?
also: adien can sometimes be a volitle. missed opptunity. would of been an awesome mechanic to use if the world had more to do in it....
shame.
sadly its worse that DL1 in every way. Parkour feels sluggish and slow, combat hasnt as good tools and many interactions. Crafting is just the worst, you get the best blueprints and you never need any other weapons which affects looting as well. Story wasnt all that bad but the world felt miserable, especially central loop. I hope DL The Beast will be better, yet I feel it wont when its a tencent product
Bad parkour mechanics, bad story, bad combat mechanics. Just play DL1
Built from the ground up to be a console game. UI is a complete joke. Not even close to holding a candle to the first one.
This game is horrible with a lot of problems, the mechanics of climbing is broken, every time you grab a ledge your character decides to fall for no reason after grabbing it, and this happens multiple times even with a full stamina bar, other times your character will miss the ledge randomly or he doesn't even move instead wasting precious time depleting your stamina. Combat is clunky and unresponsive, the amount of times where I was kicking through enemies, I got hit through the walls, or attacks go right through me while blocking, or the arrows randomly scattering while firing at point blank is mind numbingly horrendous. Heck guns are inaccurate, there is no aim assist while playing on controller and this makes it incredibly difficult, but on top of that there is bloom added, so your shot could randomly miss while on target at throwing distance, which makes using gun almost impossible. Mission locations are a joke, especially if you die, and a lot of the safe house locations don't put you close enough to the mission, especially at night, where you often have to travel up to 200 meters or more even at night while getting chased. The boss fights that take place during night makes the game unplayable, it's supposed to be a 1 on 1 with the boss, but instead you have a lot of zombies running after you interfering with the fight, and if the night zombies see you, forget it you're not completing that boss fight, considering how they keep free-roaming all over the place. Oh let's talk about the zombies, please explain how every time I turn my back while fighting a goon zombie in day light, that there's magically 50+ zombies appearing out of nowhere swarming the area that I'm trying to complete the mission in? This is the most unrealistic s#!t I have ever seen, and I keep seeing it all the time, hell there could be nothing behind you in a closed off area, and randomly the zombies become Houdini and appear magically behind you. It doesn't stop there multiplayer has it's fair share of broken dysfunctional glitches like black screening when starting missions forcing the host to restart their game, or the mission doesn't start, but continues to show the objective marker. The law with day light does not apply at times, you go into a dark zone, and despite the game telling you to come back at night because of the night zombies, there's literally sun light shinning through the windows onto the night zombies, but they are not even affected which is bull$#!t but on top of that your immunity still goes down, despite the sun light hitting you while indoors. Night time is not much different, the sun is below the horizon, there's a bit of light, I can see stars in the sky, but the dark zone warning says it's not "night" and the dark zone keeps telling me to come back at night when it's legally night by definition, and on top of that just to add salt to the wound, I saw a night zombie accidentally wonder out of the dark zone and it was not even affected by the time of day, so the game just lied to me. Every npc I run into I don't like, they all behave the same and are cringe, especially when they try to act tough, or speak in an unorthodox way that doesn't make any sense, a lot of loop holes in the story and cliche events, which makes you wish you could slap your own character in the face for acting like such a dumbass. Levelling up seems to only work during missions, I don't feel like I'm earning any XP while free-roaming. Stealth is laughable have fun sneaking around when a zombie is blocking the door way that you need to go through, better yet the random detection and getting caught for no reason makes it all pointless, even worse the zombies that "detected" you are outside, you're inside, which means you could be doing a mission and you can't progress because the game thinks there is enemies near by, despite you being in a completely different location. I got stopped multiple times, because I had to wait for the imaginary zombies detection to go away before I could do anything. Safe houses are not safe, you can't heal in a safe house, and whats worse is that the night zombies can kill you even if you are safe, I had them shoot me while I was checking my inventory and I died. What is the point of the safe house if it doesn't keep you safe? This is a rage inducing game, and don't get me started with the Skyrim lock picking nonsense, have fun picking a lock, being almost close to succeeding only for a zombie to hit you randomly, resetting the position of the lock. The shops are overpricing everything at 500 gold and above, meanwhile the same items and weapons you are selling are like 10 gold or less, why am I getting ripped off? I feel like this game isn't even finished, with the amount issues in the game it feels unplayable. There are some fun things like running on walls and fly kicking, but it starts to get old real fast. Also another thing, why does hang gliding cost stamina? This is so stupid, you don't do anything that costs energy at all, you're just sitting there gliding in the air, the glider is holding your body weight, what physical activity is making you loss stamina, to the point where you die from magically falling? Seriously I want an explanation, because if this is supposed to be realistic in some way, then it's a miracle that the death toll irl hasn't sky rocketed from passengers dying for sitting too long on planes, or people plummeting from hot air balloons due to feeling tired of standing in a basket, or actual hang gliders crashing randomly because, eh boredom, but whats just as worse is the fact that only one projectile has to hit you causing you to fall to your death, and it doesn't even have too hit the glider, it could hit your shoe lace and that's enough to disable the glider. Who the f@#k thought this was a good idea? Oh and the Double Time mission where you challenge a guy to a parkour race, yea, it says it's a night mission, but every time I go to the location he's not there, at first I thought my game was broken, but no, he only appears during the day defeating the idea of it being a night mission, but on top of that the whole mission happens in broad day light, so what part of it was night mission orientated? This mission pissed me off so much, because I wasted so much time because it was labelled as a night mission, when it never took place at night, and it had me believe it was broken due to the mission disappearing on my map whenever I got within 50 meters of it. Oh and there's no fast travel between hide outs and safe houses, why is this feature non-existent? Do you honestly believe I enjoy running around for long distances? I'm surprised I haven't fallen asleep while navigating this mess.
A more dynamic and fun gameplay than the first one, with new mechanics, dynamic music, more movements and elements to use in parkour, new events in the open world, new types of infected, better graphics, and an interesting story that had the potential to surpass Dying Light 1 by letting you make choices that affect both the story and the open world... but the execution didn’t help much. Still, it doesn’t disappoint either.
As for bugs, I only ran into voice lines that don’t fully play, got stuck two or three times in a random corner, and sometimes enemies get bugged with objects like boxes. It could be worse. The soundtrack was good—obviously, it doesn’t beat the iconic OST of the first game, but I can highlight some really good tracks.
Regarding the open world, this sequel offers new events, such as infiltrating locations (either stealthily or not) to search for supplies, liberating zones in a Far Cry style, and choosing which faction to grant control over them. In return, the factions reward you by adding new features to the world, like electric traps, ziplines between buildings, machine-gun crossbows in different areas of the map, and more.
This game was close to living up to the first one, but unfortunately, the story wasn’t executed well. I mean, I found this story more interesting than the first one, but the way they tell it doesn’t quite convince me. You only start noticing more effort in cinematics in the last 3-4 missions of the game.
As a fan of Dying Light 1 (190 hours played), I can recommend this sequel because I think the gameplay is more fun and dynamic, there are more things to do in the open world, and you can get more out of it than the first game. However, I have to say it’s not as excellent as the first one in terms of storytelling, but it is definitely more fun. I still have to finish the DLC and go for the platinum, so I’ll update this review once I’m done with that.
This is getting ridiculous. They hardcoded "E" so hard to "Next in menu", it's impossible to rebind a key to "E". Because screw all ESDF players, yes? And this is just scratching the surface - I tried to look up online for a solution, but read about tons of other binding problems, like hardcoded middle mouse button and stuff. Are we really at the point where one pays 60 to 100 dollars for a triple A game and still needs a Nexus Mod just for the controls to work? Ridiculous! Rubbish! Refunded!
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
OH MY CHRIST i couldn't wait for the ending, 60 hours wasted on some of the most terrible story telling and unpolished game ever. I cant tell you how many times i wanted each session to end as soon as i started running around the map and getting stuck on anything even things that aren't visible.
When you jumped you almost prayed something happened in your favor. They tried so hard to try some different things with the parkour but failed in the end cause half of the upgrades don't have much uses if any at all.
They went for a weird mmo/rpg kind of feel with enemies and ruins the combat like when i have a kitana or machete and hit critical spots i expect limbs to fly like the first game but this one revolves around health bars....TRASH.
Parkour and combat is 65% of your game and its trash. The way the chasing at night works is annoying especially with there cheap way of just spawning zombies near you.
Now the story is bland didn't really hook me until the end and at that point it was to late to care. Side missions almost never tied in to the story or were ever interesting, just nonsense run around missions that were made to waste your time, so mid way through the game i stopped doing them and everything else other than the main missions.
This is coming from someone that has played DL1 story 4 times including dlc and many hours farming, I pray the 3rd game is much better than this.
Too many glithces in elevators and stuck on dead bodies in the streets. The parkour was horrible and constantly getting stuck and not doing the actions. Definitely WOULDN'T recommend this game after the first (which was amazingly done.) The weapons in this game weren't that great and the dodging of the volitiles when physically hitting them was annoying. The paraglider was the worst add-on into the game, the grappling hook was way better in the first game. There were too many cut scenes to really enjoy the game. AND HAVING TO GET LAWAN'S SHOES?!?! That little side "quest" was garbage..
Hated every minute of this game..
This game is one of my top favorites. The story is great, great mobility, exciting, thrilling, fun. Will recommend, start with the first game.
For a parkour game this game has some of the most sluggish unresponsive controls ive ever seen in a game. Got this on sale for $20 and I wanna get my moneys worth but let me tell you it is a chore to play most of the time. Zombies arent even a problem. 99% of my deaths are all from jank ass mechanics and wall climbing mechanics. The first game is far superior to this. Dying light 2 feels like they were trying to hard to fix a system that wasnt broken. Literally doing to much if you will. Dont get me wrong the parkour is cool but not so much that it needs to be such a pivotal focus for the entire game and if you do choose to go that route you need to make damn sure your mechanics are on point. Which they clearly are not in this game. Story has been pretty forgettable as well up to where I am now as well. (about half way to lvl 7).
If you are bored and just looking for something to play this game will keep you busy though. Seeing as how theres no saves or anything to revert back too. You are forced to literally beat the game 3 times at least to get 100% completion on achievements. Claiming this game has 500 hours of gameplay when all they did was add 10000 collectables through out the map and force you to beat it multiple times is a scam. I 100% cyberpunk 3 times. First when it came out and then after phantom liberty dropped and the last time after the 2.0 update. Did literally everything in the game and ended up with 300 hours played and enjoyed every min of it.
Just getting 300 hours in this game seems like it would make you want to take a long walk off a short cliff.
Dying light 1 just with the gravity of mars & story telling accessibility for the geriatric pc gamers
I don't understand why the Epilogue locks you out of continuing the game from before starting that mission, like the first game did; you were able to return to Harran almost immediately to wrap up loose ends, but here, it forces you to "roll back to a previous segment" or move on to NG+.
But that aside, I still thoroughly enjoyed the game, the story and the characters. Empowering Yourself by Olivier Deriviere, is now one of my all time favourite video game OSTs
This game is nowhere close to being as good as the first one. I get swarmed with those stupid virals on LITERALLY EVERY SINGLE ENCOUNTER. In the first game they would only come out if you made noise. In this game they come out every single time I initiate combat. Makes absolutely zero sense. Completely ruins the game for me. On top of that it's buggy as hell. I would get stuck halfway into the floor causing me to reload to the main menu, combat feels clunky compared to the first game. Parkour seems to be hit or miss. This is a serious downgrade from the first game. Glad I got this game on sale for $20. I couldn't imagine paying full price for this garbage.
I enjoyed it well enough until the ending. The story is the weakest part. Maybe don't even play past when it prompts you that the Epilogue is starting and ignore the ending. If you like running around a city smacking zombies in interesting ways, this game does that well. There is a lot, maybe too much, bonus content. If you pick it up on sale you can have many hours at a great price.
Techland has done a great job supporting, updating and adding free content to the game.
Dying Light 2 is honestly one of my favorite games. I’ve logged about 250 hours on PS5 and felt the need to try it on PC just because—why not? Although the launch wasn’t the best, the constant updates over the years have made it much more solid and definitely worth a try.
The graphics are great, though the story is definitely lackluster—but that’s not why I play Dying Light 2. When it comes to zombies, there’s definitely room for improvement, and I hope the next game can tap into its full potential. That said, it’s still an improvement over the first. The inclusion of chases adds some fast-paced fun.
The parkour and the new glider are fantastic—they really add to the overall experience and feel refreshing compared to the first game.
As for the characters, some are good, and some are forgettable. Not much else to say there.
I’ve experienced no bugs, except in multiplayer, which has always been a bit questionable since launch, though it has improved dramatically since then.
The DLC isn’t great, but I do enjoy the weapons and the gladiator-style feel it brings.
If you played and enjoyed the first game, you absolutely have to try this one. There are consistent sales, so it’s a great deal price-wise. The replayability makes it worth it. And if you haven’t played the first game, you don’t need to—it’s not directly tied to the story. However, playing the first one does give a better understanding of the outbreak’s origins.
Dying Light 1 was unique and Dying Light 2 is even more unique. You can clearly see the improvements compared to the first game. Good story for a sequel and a LOT of content to get into. This game probably has 10 different endings. The vibes and landscapes in this game are so good, especially the Central Loop and its tall buildings and sky scrapers. They really captured the feeling of an abandoned city. Too many good things to say about this game. I'll be waiting for Dying Light 3.
Fun game but forcing online modes on a single player game so you can justify 50gb updates and microtransactions is a trend that really really needs to stop. Gameplay is fun but bad "good" business practices brings it down from a solid 7.5/10 down to a 4/10
The first game was simple and fast yet this game is complicated and slow.
For both the gameplay and story... So sorry Techland, but you can't waste people's time like this.
I hit 20 hours without exploring the next region because of everything there is to do in the first region.
But 20 hours with my job is a lot of time and in this time i maybe completed the first game and its DLC.
Game is fun, but I hate the new game mode for the tower. I like Dying light for the Parkour and world traversing with fighting zombies. The new "Tower Raid" is a poorly made "rogue lite" that removes the main appeal of Dying Light and gives you only the poor combat they have. The old version of the tower was much better where I got to keep my character and play with the tools I already had. They whole Tower Raid idea is poorly made and boring.
First of all, most mechanics in this game are great, the open world exploration, parkour, and combat are fluid and feel great.
However the new gamemode, the tower raid? Who asked for that? I didn't come to dying light for a roguelike experience, who asked for classes and making it so you can't use your character with all your items in the tower? The first introduction of the tower was way better than this final iteration. The tower should be a place where people go to farm materials and ammo to have more fun, not an additional game mode that is a roguelike. Feels way out of place in this game.
I preordered DL2 and played it for 20h in a first week of the release. The game was bad and buggy but I know the game development has been spiting out half cooked games for years now so it wasnt a surprise.
3 years and 21 MAJOR patches later, I have returned to play this game with a fresh character and 2 friends. We loved DL1 coop so we figured were gonna play through the sequel together.
After 10 hours this game is nothing more but a cash grab. After all this time this game feels somehow even worse than 3 years ago. Its SUUUUPER buggy, parkour is clanky and floaty, combat is whatever, animations feel like a high school motion project, gliding is terrible, everything so far is poorly designed and not polished at all. HUD is terrible, overlaping changes, map in coop is bugy, teammate indicators are visible only for up to 100m so you have to watch the navigation.
Graphics, oh the graphics. This game would look goooood...in 2010. I wouldnt mind it except with such a poor graphics this game is very unoptimized therefore its very hardware demanding.
Lets talk about the story, DL1 had in my opinion poor story, not really interesting, but this, this is something else. Run > Cutscene > Cutscene > Cutscene > Run > Cutscene > Cutscene > 5 seconds combat > Cutscene. Like give me a break, in 10 hours of playtime I spent 5 watching cutscenes and thats not even an exaggeration. The writing is poor, acting is very poor and overall its just worse than DL1, but DL1 had amazing combat and amazing parkour which made me not care about the poorness of writting.
The only upside of DL2 is that its so bad in most of the aspects that it makes it funny when you play it in coop with a good group of friends.
This game is at most 30$ and I wouldnt call it AAA game even in 2010.
A very enjoyable game. Graphics and sound effects (especially at night) are fantastic. Responsive controls that make running from rooftop to rooftop seem easy.
The backpack/inventory has been updated, new items and weapons added, new zombies to keep you entertained or busy killing :)
Lots of places to explore, some are more dangerous than others.
Well worth a buy!
DO NOT BUY THIS GAME. I have put ~25 hours into it with a lot of BENEFIT OF THE DOUBT and it started crashing non stop, having only max 30 mins of gameplay between each crash. I can not progress any more, even if I wanted to.
The game in general is bad. A downgrade from DL1 in MANY aspects. Reeks of generic AAA smell. Avoid it, please.
I have ~100 hours in DL1 and its one of my most beloved games ever. It's not good, but it's miles better than this pile of a nothingburger.
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Дополнительная информация
Разработчик | Techland |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 78% положительных (62825) |