Разработчик: Blindflug Studios AG
Описание
Welcome to Granaria, a flying city in the clouds. Meet Amelia - a young pilot and fisherwoman wishing to reach the abundant worlds edge. Sky fishing became a really dangerous job, with pirates roaming around everywhere. So start your engines, arm your airplane and get ready to make the catch of a lifetime!
Airheart combines free roaming, twin stick gameplay with a beautiful, colorful world. Defeat your enemies, salvage their scrap and reuse it to craft new parts for your airplane. Build and try out over 40 weapons and airplane parts. Combine their abilities to become the pirates worst nightmare. Or just have some fun with your enemies and use your harpoon to disarm, unshield, swing them around or drag them back home to disassemble them.
An airplane game, reimagined in a wonderful world, Airheart is a treat to fans and newcomers to flight action games alike.
Assemble your airplane and take off on your quest of rising through all the sky layers above the city of Granaria. With every level built on top of the previous one, it’s a huge 3D space to explore and fight in.
Arm your plane with machine guns, sniper rifles or lasers and fight off dozens of different enemies. With over fourty weapons and plane parts to craft and discover, there is a ton of explosive combinations.
Catch flying fish and sell their precious oil to buy a new equipment. Be careful, some of them will try to hunt... YOU!
Use your harpoon to reel in and bring home giant fish, disassemble your enemies, fling them into rocks or even steal your foes weaponry!
Find launch bases to advance to ever higher sky layers and explore the changing seasons on the way to the stratosphere! But be thorough to find all their secrets and collect tons of loot!
Get ready to fight powerful bosses like a zeppelin or a mechanical snake, that will try to hinder your advance to the highest regions. Being a fisherwoman in the sky is not a piece of cake.
Collect junk of defeated enemy airplanes and tinker on new inventions in your workshop. Craft all new parts and weapons for your airplane, the results might surprise you...
You know those hypnotizingly beautiful flowers, that hunt bugs? Well, that’s a great metaphor for the colorful world of Airheart. Chosen as one of Game Art Challenge winners from the Game Developers Conference 2018, Airheart will enchant you with its unique art style.
A custom made soundtrack promises to keep you energized and ready for the adventure!
Challenging enemies, interesting combination of guns and harpoon, hunting rare fish between sky islands - it’s tons of fun!
The skylayers will change with new species entering the ecosystem as you play. Inspired by how real habitats change due to overfishing in the real world.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, simplified chinese
Системные требования
Windows
- OS *: Windows 10,8,7 (64 bit)
- Processor: Intel Core I5 2,3 GHz
- Memory: 4 GB RAM
- Graphics: nVidia® Geforce GT 650M
- DirectX: Version 11
- Storage: 2 GB available space
- OS *: Windows 10,8,7 (64 bit)
- Processor: Intel Core I7, 2,2 GHz
- Memory: 4 GB RAM
- Graphics: nVidia® Geforce GT 750M
- DirectX: Version 11
- Storage: 2 GB available space
Mac
- OS: Mac OS X 10.10
- Processor: Intel Core I5 2,3 GHz
- Memory: 4 GB RAM
- Graphics: nVidia® Geforce GT 650M
- Storage: 2 GB available space
- OS: Mac OS X 10.10
- Processor: Intel Core I7, 2,2 GHz
- Memory: 4 GB RAM
- Graphics: nVidia® Geforce GT 750M
- Storage: 2 GB available space
Отзывы пользователей
This game is the sequel of Cloud Chaser, both game have good aesthetics that just fit my favor, but AIRHEART is more fun than Cloud Chaser, this game not only has abundant weaponry and fancy aircrafts, but also has an intriguing ending (which indicate incoming sequel?)
Initially fun, but once you realize that in order to progress you have to start from the bottom every time, you can quickly lose motivation. If each higher level was randomized and was a new experience perhaps it would work better, but I lost a sense of progress after doing the same thing over and over again
A good Roguelite indie game with awesome visuals and a good gameplay mechanics. Sometimes it becomes annoying as there is so much of a spam in the enemies in the upperlevels. Recommended if you have the patience to push through the sky levels !!!
not really my type of game, but i'm still giving it a recommendation.
it's a more simplistic relaxed play style with its own particular look that fits with that vibe. The biggest thing that would have made the game more enjoyable for me is the weapons. I'll be honest...I don't like most of them so I also dislike the powerups that give you weapons for a period of time. If that was improved, I'd be more interested in getting further into the game.
felt like a good deal at$5. just look up crafting recipes, the guessing system is not fun. took about five hours to beat. grappling hook to rip bits off enemies is fun.
Fun Twinstick & the Main Character rocks, but it's recommended to play with a Controller operating at 100% efficiency. Ya can ill afford to have the Controller doin uncool stuff like the Analog Joysticks 'flicking' the other way briefly when released, & such like that.
Also, I wish the broken Achievement would ever get fixed & make acquiring it legit ever actually possible... :(
Pretty fun game but the crafting system is kinda whack, can be remedied by looking up the stuff you can craft and keeping an eye out for what you need. Still I like the diesel punk aesthetic and I don't mind the roguelike aspect of it, just wish there was a bit more substance to the story.
A fun, relaxing game with a lot of good ideas that don't end up working as well as intended. Skip this game if you are an achievement hunter because most of them are broken, get it otherwise for some hours of 2D air fishing and pirate hunting
A fine roguelike with cool Dieselpunk world aesthetic, beautiful soundtrack and environmental warning (don't overfish, fishers!)
Generally belongs to the lighter & easier side of this genre, and rather short game as a roguelike, but it's good game for starters.
There's minor problems with this game, like sometimes you can't distinguish between background and objects, and some achievements are bugged (some are easier to get, some are not), but generally it doesn't affect greatly to your gameplay.
I both enjoyed and didn't enjoy aspects of this game. It's fairly short. It only took me about 8 hours to beat the story, and once you do that, there's no reason to try for the end again. It's about 15 hours if you grind out all the achievements.
The crafting system is kind of random, and apparently bugged. I crafted one of each weapon and didn't get the achievement. A quick Google search says the developers are aware, and the only way to fix the issue is to use a cheat code. The issue seems to be a weapon that (after you use the cheat code) can be equipped to your plane, but has no icon or weapon information. This is likely the weapon you can't craft and aren't even aware exists until you use this code.
The game also warns you about over fishing, which you learn to avoid. Great. If you want all the achievements, however, you're forced to over fish. This changes the look of some of the levels, which are pretty at the start. The fact that you basically have to burn your bridges is a sore point to me. For a "rogue like", it has none of the aspects I'd come to expect. Once you finish the achievements, the game has no replayability whatsoever. You won't even want to just pick it up for some mindless shooting because you destroyed the levels themselves. Unless you restart entirely, there's no point.
The game is cute. The art is cute. The story is almost non-existent, but also cute. If you can get the game on sale, it's probably worth it, but I don't know if I would pay full price for a game that destroys its own replayability.
Its simply too boring, couldnt even force myself to put an hour in.
If every run feels exactly the same, how is it a randomly generated roguelike?
Not even the fights are exciting. There are so many better roguelikes to choose, I cant put my time into this one.
It's just so damn grindy and unfulfilling. If I had to pinpoint one major issue, I'd have to say it's the rewards not matching the effort. You can go catch a bunch of fish with the fish radar and get tons of money, easy and boring and slow, or go fully armed up against some shielded enemies, shoot up the skies, survive by the skin of your teeth... For two pieces of scrap.
So much potential, but in the end, it bellyflops like a plane with broken landing gear.
The game basically doesn't have a feeling of flying fast, because this is a top-down shooter, so the plane seems like not flying but rather just floating during main tasks which are fighting pirates or fishing. Besides, somehow enemy planes are pretty hard at even the first area. That's why the game cannot give an exhilarating feeling at all that is usually hoped for shooting games, it gradually discourages us to grind.
And then, the crafting system also sucks. I can't believe to be forced to do a task like "Hit & Blow" for crafting parts. Why does Ameria have to guess ingredients in the recipe even though she comes up with it? It's quite ridiculous.
The only thing that deserves is that the game shifts to 3D view like a third-person shooter when return to home or the plane falls. You can comparatively experience the feeling of flying fast at this time. The developers should've made use of this part as the mainstay of the game.
Yes the game is dead. Yes it's still worth the buy (on sale)
My biggest discomforts: -
Weapons are wonky with only a few decent options but that doesn't matter because you'll just craft the completely broken one and beat the game with it anyways.
No updates :c
Nothing is explained. The game tells you nothing, not even where to find the ingredients. It is very much a trial and error. There is a huge crafting system but it's so broken and confusing. Can't use it properly unless you want to constantly go between the game and the community made guide. And as mentioned you'll just use the guide to make endless free planes and the best weapon. Very broken.
My biggest comforts: +
The game is BEAUTIFUL
The music is BEAUTIFUL
The fighting is FUN
Honestly even with all the complaints I still have nothing but very fond memories of airheart. I genuinely think it's worth a buy. (Just not at full price mind you)
Unexpectedly a very nice game, hard enough (until you craft a lockgun though), awesome soundtrack, simple mechanics. Craft is a bit random, but eh.
I am unfortunately old enough that Time Pilot was probably my first ever game.
What if they made Time Pilot in 2018?
Here it is. Everyone loves roguelikes, right? You get to repeat the same levels over and over again every time you go home, just to get back to where you were before. Pretty much like an old arcade game, with that brutal difficulty topped with everything you "love" about modern gaming: crafting, grinding, a morality system, cutscenes, one gimmick, and some complete and utter BS.
Every game needs crafting! Here you can collect random junk that is almost impossible to identify visually, because it is tiny icons against a busy moving background while you're getting shot at. Once you get home, you can guess at a crafting recipe and watch all your money slip away as you get it wrong repeatedly. Hey, you succeeded! What did you make? What does it do? Who knows! Try a different mix of objects. It will tell you which ones were correct in a recipe and then charge you money to rearrange some and try again. What are you aiming towards? You don't know! So how do you know when you got it right or were getting close?
Grinding! Whenever you die, you go crashing back down to Granaria (the main town) and have to avoid the previous levels' obstacles on the way to retain as much of your cargo as you can. The hard landing will still randomly destroy parts of your plane, so kiss that nice weapon goodbye. If you can't afford a new one, you need to fly in circles and catch some fish, but not too many or you'll deplete the sky!
Morals! There are random NPCs around. Shoot them enough and they get mad. Shoot them accidentally and the cops show up. The cops fly around in circles, randomly spraying bullets, but always seem to stay near you even if there's a horde of pirates, because that's more fair.
Get high enough and there's a boss guarding the entrance to the next level. A distracting and disorienting cutscene shows you the boss, so that you can the be given back control in time to crash into a hill or fly into some enemies or otherwise get shot and damaged. There's also story cutscenes which make little sense and have even less bearing on what happens during gameplay.
You have a grappling hook that you can use to snare fish and enemies. This is actually a cool idea, because you can hook an enemy and swing them into rock, damaging them. In addition to pulling the armour plates off enemy outposts, you can also anchor yourself to the outpost for easier aiming. Later on this becomes crucial to fighting big enemies, as you can pull off their armour and weapons to make them easier to attack, as well as quickly disable the smaller gun towers around the island by snapping them with a single well-placed harpoon.
These good ideas are undermined by the complete BS you'll encounter. The cops come straight for you once summoned and ignore all the pirates also shooting you. You can shoot at and be shot by other entities off the edge of the screen, so you might damage a friendly NPC and make them mad (or trigger the cops). There are health pickups, and also ones that are 'cratefish', a hilarious joke by the developers that will damage you if you try to collect them - they are visually a few pixels different, so good luck identifying which is which the heat of battle. Everything on screen is tiny and hard to see, and you can start crashing into stuff and quickly deplete your health before you realize what's happening. There are 'relative' and 'absolute' controls, the latter being like Time Pilot (push up to turn towards up, right to turn towards right, etc) with the added bonus that if you push the opposite direction, you have no idea which way your plane is going to swing around which might well carry you into enemy fire or a rock. Hey, you bought the shotgun! Snag an enemy with your harpoon to bring them in close and watch the recoil as you fire BACKWARDS slow you down so much the enemy collides with you for more damage! Those friendly NPCs fly aimlessly about and make little attempt to avoid collisions with you.
There are all the elements of a good little game here, but they are all half-baked and don't mix together well. The story is pointless (for all we see of Amelia, she is at her desk staring at the catalogue of all the equipment she has to grind for), the controls are frustrating, the combat quickly gets frustrating and unfair, and the pretty graphics are hard to enjoy and become distratcting. Be prepared for all the repetitiveness of a roguelike and lots of deaths along with a hell of a grind to replace your equipment when the time comes. After each run you have to painstakingly make your way back to where you were, including fighting through all the enemy's rebuilt defenses and respawned enemies. As you get higher, the amount of clutter - the previous levels' elements - visible below (which is central to the whole 'control your descent home' gimmick) makes it even harder to see what's going on in a big fight.
I actually supported this way back in 2016 thinking it was an endearing little idea and am disappointed to see that this is the result over two years later, but the developers have clear talent and should keep trying. This is too frustrating to really stand up to sustained play, as the compulsion for one more try quickly wears off without any concrete goal or tangible results.
I'm 5 hours into the game and while I loved my time with it, I've to say I have not progressed as much as I would like. The game has enjoyable gameplay features air combat with harpoons, shotguns, rockets, flamethrowers, etc. Crafting + some abilities like smoke that slows enemies, and others that I dissapointedly couldn't get cus this game is really annoying in the sense that you can die and lose all your progress. And progress is slow, this would not have been a problem if the enemies didn't scale hard much in the later levels, but sadly it is. So my verdict is if you really like vehicle combat you should try this game, and only if you really like it, otherwise the grind might put you off.
Definitely a great game with a lot of potential and I enjoyed every minute so far. I really can't wait to see what this game will become and offer in the future. Even though it's early access, it doesn't feel or rather look/sound like one at all. The graphics are refined and the music just fits perfectly (props to that, great work done here!). The mechanics feel very fluent and are easily understood, which allows a fast immersion into the gameplay.
Of course the content might be a bit short (although I'm not even close to having unlocked everything and it's early access after all) but it's already in a very good place, is a ton of fun in my opinion and you get a good feeling where this game is going.
Considering the price, it's a fair piece of an early access game I got.
I would definitely buy and support an indie game like that again!
Really nice game! I love the vibe. Really nice concept and art work and that's what is the most important for me - other stuff can be still polished during early access.
Tutorial would be useful, but I managed to get the rules pretty fast.
Also - good work with the music.
Only have time for a short session tonight and since there isn't much feedback for the game yet I thought I should give a quick impression. (I ended up going back to the game for another hour and a half)
The game is a very charming twin stick shooter. I keep getting too greedy and dying instead of retreating so I haven't progressed past the third level (now fourth), but I was having fun the whole time.
Game play is basically flying around gathering flying fish for oil and blowing up enemy planes and gathering crafting items to build up your plane, the number of plane parts is still pretty shallow but it just entered early access. Flying up to a new level whenever you feel like you are ready for a difficulty jump. You can return to base with a diving mechanic to return with your loot. If you are shot down you have a chance to try to guide your burning plane back to your landing pad, it takes a bit of practice. If you do the crash landing you lose all of your currently equiped plane parts and all the loot you are carrying, if you fail the landing you need to start a new game.
There are a couple control rough edges that I am sure will be cleaned up soon. Keyboard/Mouse control with 2 monitors led me to clicking outside the game area causing the game to lose focus. With the controller the starting gun is single shot and fire is bound to the right trigger, I found it quite hard to spam fire since you must fully release to fire again. The other guns I tried all had auto fire, but I didn't get to try them all yet. Both problems are easily fixable.
I am guilty of playing alot of games once and then letting them rot in my library but I will definately return to this one when I want some light action. Pretty sure this will be a "Just one more try" game when I should be going to bed. (It already happened, see above. :) I am looking forward to where further development heads.
Игры похожие на AIRHEART - Tales of broken Wings
Дополнительная информация
Разработчик | Blindflug Studios AG |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Metacritic | 62 |
Отзывы пользователей | 86% положительных (76) |