Разработчик: Team D-13
Описание
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Star of Providence is a top down action shooter with procedurally generated elements. Explore a progression of floors as you make your way into the depths of the facility, encountering increasingly deadly enemies, fantastic weapons, upgrades, choices and revelations as you venture deeper towards a great and calamitous power.
Features:
- Smooth, gracious, fast action gameplay, tailored to feel good to play.
- 13 different types of weapons with over 50 unique modifiers and a ludicrous number of combinations.
- A number of floors with their own layouts, traps and enemies.
- Intricate and energetic chiptune soundtrack to complement the beat of the action.
The game now comes with the previously paid DLC, Relics of the Past, for free!
- New enemies! New hazards! New bosses! Over 2000 new room layouts!
- Two new floors! The elusive Temple and the overflowing b0unds o. -$556/-err
- Looping! Every game loop beaten unlocks a yet harder one.
- Over 40 unique weapons! Rare, powerful and different spins on the default armaments.
- Cartridges! Utilize the power of over 40 ancient, bootleg storage devices.
- Blessings! The council lends their strength. Choose wisely.
- Practice mode! Test your mettle, practice any boss you've faced.
- New playable characters! Yes.
- Hacking! Finally.
May Power Eternal grant you everlasting life.
Поддерживаемые языки: english, german
Системные требования
Windows
- OS: Vista, 7, 8, 10
- Processor: 2+ GHz
- Memory: 1 GB RAM
- DirectX: Version 9.0
- Storage: 25 MB available space
Linux
- OS: Ubuntu 14+
- Processor: 2+ GHz
- Memory: 1 GB RAM
- Storage: 25 MB available space
Отзывы пользователей
This is one hell of a banger little Rouge Like. It doesn't have a huge amount of content, but what is included is all really great.
The game, if not overwhelmingly obvious, is a love letter the the shmup genre. So it is pretty dang hard at base difficulty, and once you beat your first full run, you unlock a hard mode that is uh... even harder.
The game also tracks a variety of stats and gives you a ranking for each at the end of your run. I am confident that any player that enjoys mastering extremely difficult games (those that comprise the shmup fandom) will have plenty to enjoy while going for a perfect all "S" rank run.
This is a top tier hidden gem.
This game is awesomesauce I just suck at video games please buy this
10/10
love it
Played this game at pax west on a whim. I'm not a huge twin stick shooter or bullet hell guy although I've lightly dabbled in the genre. I do thoroughly enjoy roguelite's though, and that's what really sucked me in with this game. It's a great roguelite which rewards you no matter how good or bad you are at the game the controls are very tight and it's enjoyable to hop in and play through a few sessions if I'm ever getting a roguelite itch.
Been playing since 2018, still one of the coolest bullet hells out there.
I liked the old name better though.
Highly underrated. Crazy this game came out in 2017 and has had no buzz, it's a top tier roguelite.
boletts
IT FUN!!!
Arena Blaster is very awesome and cool.
Incredible Rogue-lite. S-tier game loop
This game looks really interesting on paper but when you get into the game play of it, honestly it's not really as polished as you'd hope it be, and makes some very weird design choices that make no sense for the style of game it is.
Areas lacking polish
1) The movement system: yeah these honestly might be some of the worst controls I have ever felt on both Keyboard & Mouse and a X-box Series One controller. In a bullet hell type game where there are literal waves of hundreds of projectiles flying at me I'd really like my controls to be razor tight so I can accurately dodge everything, but nope, feels like I'm gliding on ice. Also the aiming is horrible, I feel like this game really would've benefited from an auto lock aiming system because it is impossible to aim and move together, because you need to keep track of yourself, the enemy, where you're aiming, and the 100+ projectiles flying at you, which just ends up being sensory overload.
2) Visual Clutter: Going on from my last point there is just way too much on the screen at once. I play The Binding of Isaac, and if I'm coming from that game, which is universally known for being insanely difficulty because of how much can happen on the screen at once. The fact that I'm being overwhelmed in Star of Providence is a little concerning to me on if this game is difficult for difficulties sake and not just naturally hard. While The Binding of Isaac can be genuinely unfair sometimes, it is still way more manageable than this.
3) The Menus: Honestly this one is just like a minor gripe, but why are the menus like this? I can't even explain why I don't like the menus I just know every time I tried to interact with the menu at all I was annoyed.
Weird designs:
1) No Dash invincibility: There is a dash in this game like most other rogue likes where you enter a room and kill a horde of enemies, however unlike other games there's no invincibility on this dash so often times I never use it and it just kind of ends up being a cool cosmetic item I used to traverse between rooms quicker. Which was really disappointing because dash mechanics can be awesome.
2) The Color Palettes: This one will sound weird. But my problem with this is that every level and it's background theme feel so blended together with the foreground stuff. I cannot tell you the amount of times I got hit by a hazard because I wasn't able to distinguish it from the background or foreground because of how well it blended in was insane. Basically I just think the background and the foreground needed more noticeable color differentiation.
Overall this game is not horrible, it was just very disappointing for the precedents this genre has and what the game actually came out as for me. If you enjoy insanely difficult bullet hell rogue likes you'll probably love this game, but if you want a more fair but difficult game. I'd say stay away from this game.
Another generic roguelike, too busy concerning itself with small meaningless damage upgrades and weapons that don't do anything interesting. Pretty much just a faster Enter the Gungeon. Also, UI is kind of badly done.
i slept on this game
very good rogue ship zelda issac game. one of my favorites for sure, i have gotten to the end boss many times and still havent won but maybe one day it will happen. go big mode
help
I just absolutely love this game!
BLAST EM
It's like the original Zelda for NES, as a bullet hell. Really unique gem.
Super fun and interesting in both its gameplay and hidden lore!! It has a good mix of quick thinking and bullet hell without being too overwhelming. A hidden gem kind of game for sure!
The opening segments up until you unlock hard mode are phenomenal, and I'm hesitant to not recommend this game, but personally the game begins to fall apart the more you play it. A couple technical issues really sour my mood, and skill ceiling for certain techniques simply aren't fun (the dash mechanic will never feel good to use unless you are CRACKED at this game).
Your aim (the cursor) is locked into a pixel grid, meaning the cursor itself can only move pixel units at a time which results in a LOT of loss of precision. The actual ship controls are WAY too floaty/inprecise; A single press of a key will move you too far, but holding a key often feels significantly slower than you should be. This results in most boss fights being a fight against your own controls: I tap left to avoid a bullet pattern, go too far left from a tap, and now I'm tapping constantly to try and micromanage my position. Having ship and cursor being unlocked from the pixel grid would make the game feel like butter. VERY similar games like ZeroRanger DO NOT HAVE THIS PROBLEM, and are signifcantly better to control.
Beyond that, the ship upgrade pool is WAY to small, seeing all possible upgrades within less than 6 runs (Half being useless), and the ungodly amount of unique weapons are implemented horribly. Even when I do get a unique weapon, it runs out of ammo almost instantly and I'm left at a disadvantage for picking up the cool gun. This combined with SO MANY GUARANTEED DAMAGE ROOMS (especially in hard mode) makes for a genuinely depressing experience.
The in-game world and lore is really really cool, and the hidden depths of the game are so fun. Even the boss battles themselves are executed almost perfectly. But walking into the super final boss room with 5 hp every single ****ing time because the last floor has no shop/refreshes is torturous.
Oh, and you wanted to train against the bosses? **** you go beat it first before you can practice?!? This game is a masterpiece held down by idiotic design.
love the artstyle, enemy design, npc dialog and music resulting in a very charming atmosphere in this game~ also very difficult and hard, hence always have a reason to take another try and give the little robot skull another song to listen ^_^
a luta contra o chaos god me fez querer jogar meu pc pela janela, mas fora isso o jogo é bom
an actual hidden indie gem
This is definitely a 1st world problem, but... I had a midlife crisis when I couldn't find Monolith in my library since I have to many games. Fortunately, I discovered the game was just renamed and my crisis ended. Now I can play in peace once again.
I feel sad they had to change their name from Monolith to this but at least they didn't change how awesome the game is!
This is a really fun roguelite shmuplike bullet heckin' game
This a bullet hell roguelite with random bullet patterns where enemies aim at and chase you, with WASD controls. You can't practice bosses that you haven't beaten, so if you are stuck at a difficult boss, get ready for a 20+ minute slog as you get back to it and die at every new pattern it pulls out.
The music, visuals and setting are all incredible, but choosing the roguelite genre was a mistake.
An excellent game. It's got smooth controls, A wide variety of stuff to experience even just doing normal runs, and even Cat!
I'm not sure how exactly I came across this game but I'm glad I did. I wouldn't have believed you if you told me I'd end up putting so much time into a twin stick roguelite because I thought in general I had little interest in that style of game, but Star of Providence does so much to make it stand apart from the massive crowd of similar games. I think the most important thing the game nails is just how tight the controls are, it feels twitchy and precise in a way that is more like a Cave Shmup than it is something like Geometry Wars or other Xbox 360 era Twin Stick games. The presentation as well creates a very intriguing premise and mystery in the back of your mind during every run attempt to get to the bottom of the dungeon. Some of these musical stages themes are as good as something you'd see in something like Undertale. Cave Story, or ZeroRanger, which really surprised me.
There's a really good mix of challenge, tweakable attributes, and RNG to each run that makes this a very compelling and fast roguelite experience. Look past the initial generic look to the store page and give it a shot, I think you'll quickly come away impressed.
goated
Simple and fun
Assuming they consolidated the DLC already with the base game, and with the update coming down the pipe, this game is easily worth 15 smackerels.
It was amazing before the dlc. Basically a perfect roguelite. Way better than Isaac. Then the free dlc was forced on it and brought it down to normalcy. It became merely good, not great.
But you can fix that by opting in to the "legacy beta." Yes, it's still amazing! Just make that tweak.
Possibly my favorite game ever. Truly a hidden gem! Even got it on sale too. So worth it.
Tight really good controls.
Cool art-style.
Really engaging gameplay.
If you like roguelite games, with pixel art graphics this is imho (in my honest opinion) a must buy.
i love this
Formerly known as the infinitely cooler "Monolith" (thanks stupid copyright laws), "Star of Providence" is phenomenal bullet hell roguelite with gorgeous pixel art and fantastic music. Quite challenging but in the good, well-designed way and not in "the binding of isaac" way. Highly recommend
probably the best arena shooter roguelike (like isaac, etg) that ive ever played gameplaywise
S tier bosses, pretty much all very good, also game has lots of wtf moments
crunchy
only failings are in my eyes some of the roguelike elements, like the upgrades Stink and the guns are neat but runs dont feel too different based on the guns due to implementation
still very good buy to see the best roguelike bosses get
Дополнительная информация
Разработчик | Team D-13 |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 98% положительных (1508) |