Разработчик: Mains Digitales Interactive
Описание
Out now! Far Beyond: A space odyssey
We are really happy to announce that today we are releasing Far Beyond: A space odyssey. It's been over a year that we were waiting to share our baby to the VR world community. We really hope the rogue-like gameplay in this unique Sci-Fi universe will take you away for long hours.
We are eagerly waiting for your feedback!
About the Game
1 - General Warning
For some people (1 in 500) becoming the last survivor (the kapaye) of an extinct civilization and be chosen to cross space in search of a new habitable planet may cause a dissociative identity disorder. We recommend that you consult your doctor to protect yourself from any psychological risk before entering Far Beyond: A space odyssey.
2 - Efforts and Repetitive Stress
Establish a travel strategy in hyperspace, schedule refueling points on the galactic map, scan and extract resources via the holoviewer, monitor the autonomy level of the spaceship in order to maintain the oxygen recycling system on and repair the extravehicular probes can put your body and your mind to a severe test. If you experience any of these symptoms (high sensitivity to the autonomy alarm, pain in your arms when you scan a planet, annoyance when you miss a deployment to extract resources or shame when you break down) please only blame yourself (you are just bad).
3 - Use and Maintenance Of Embedded Equipment
To help you in your journey, two extravehicular probes, Columbus and Digger Master await you in the hangars of the spaceship at the back of command bay.
Here are some recommendations to reduce the risk of damaging equipment:
- Deploy the probes only to detect, scan and extract resources on hostile planets.
- Perform regular and careful maintenance of the probes to protect yourself from the risk of failure.
- Remember to recycle your used parts.
- We recommend that you periodically upgrade the parts that compose the probes in order to improve wear resistance and increase their performance.
- We do not refund the probes forgotten in a planetary system.
4 - Responsibilities, Failures and Deaths
By agreeing to take part in this lone interstellar travel, you agree to take on the role of the Kapaye, you agree to take the risk of failing, you agree to be alone with your responsibilities, you agree to be alone facing death. Naturally we clear ourselves of any adverse effects that the experience of a slow and repeated death can have on your nervous system.
Far Beyond: A space odyssey is a peaceful space survival Virtual Reality game combining strategy, reflection, resource management and human scale crafting.
In Far Beyond: A space odyssey, you play the last survivor of your civilization.
The last chance of survival you have is to take command of the Genesis, a spaceship on its last legs "supposed" to allow you to go across the universe and reach your one and only goal: a distant habitable planet, primitive and without any trace of intelligent life called "Earth".
Equipped with two mechanically capricious probes, Columbus and Digger Master, you have to cross the space, juggling between refueling and recharging the battery, extracting ore, repairing damages and planning your moves in hyperspace.
You will have only one goal: reach a distant habitable planet in order to deploy the E.D.E.N project, a demographic bomb composed of genomes and matrices of your lost civilization, to give birth to a new colony.
Will you survive long enough to bring back your civilization to life far beyond your own galaxy?
A game designed and developed from A to Z for VR
A perfectly comfortable virtual reality experience.
No artificial locomotion nor camera movement therefore no risk of nausea. (Roomscale for motion controllers)
No display directly on the screen.
All user interfaces are fully integrated into the environment to not ruin the feeling of immersion.
A graphic rendering close to presence.
Gorgeous and inspired graphics thanks to 4K textures and a native supersampling of the resolution.
A realistic and meticulous sound design.
All sound effects are in spatialized 360° 3D audio.
A possible interaction with every object.
Grab, manipulate, or throw all of the objects you can find around you.
A gameplay system, mixing survival and strategy, rich and hardcore.
A tough and certain challenge to every game play.
Successfully reach a distant planetary system safe and sound is your only goal. However, one mistake and the game will start again (only in the higher difficulty setting).
Human scale crafting.
Repair and upgrade the probes through a unique human scale crafting system.
A guarantee of replay value.
Explore a procedurally generated galaxy for each new game. Build and assemble more than fifty parts to upgrade your probes. Multiple random events make each game play unique.
Time as the worst enemy.
Each exit consumes the battery of your spaceship. Plan effective travel and refueling strategies to avoid falling into blackout and thus succeed in moving towards your goal.
Limited resources.
Fuel and construction ore are exhaustible resources. Use your two space probes to scan and extract resources essential to your survival.
Upgrade your equipment.
Unlock, build then assemble by hand more than fifty upgrades using the onboard ore synthesizer.
Поддерживаемые языки: english, french
Системные требования
Windows
- Requires a 64-bit processor and operating system
- Processor: Intel i5-4590 equivalent or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD R9 290 equivalent or greater
- DirectX: Version 11
- Storage: 4 GB available space
- VR Support: SteamVR or Oculus PC. Room Scale 2m by 1.5m area required
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
I really wish I could recommend this game but in the end there is simply not enough depth to make the game interesting.
The Good:
- Disassemble and repair huge probes and parts of your ship with hand tools.
- Upgrade your probes with new parts.
- Resource management (not executed that well)
- Graphically impressive
The Bad:
- Your upgraded parts don't do anything except last longer
- No depth to exploration. Each system has planets that are either ore or fuel, that's it.
- Even extending the battery life it's max is 10 minutes meaning you constantly need to find a system to charge in without running out of fuel.
The concept is great. Space survival with maintaining your ship and equipment with hand tools requiring you to disassemble everything bit by bit but that's it. Upgraded arts don't do that much for improving gameplay and the one place that would benefit from longer life parts (fuel cells) cannot be upgraded.
I'll probably play this a bit more but I do not recommend purchasing it. You've done everything there is to do by just going through the intro of the game. With some gameplay expansion this could be a great game but I don't think an update is coming.
I cannot recommend this game. Thankfully i got it on a sale because i cannot plat this game. it seems to not be optimized for Index Knuckle controllers. i could not move forward, only turn left and right; the hands were attached to the wrong controllers and upside down; and the english voice track sounded like Microsoft computer voice after being translated from another language. It also seems true what others reviewers have said that the devs are not supporting the game anymore.
REFUNDED.
This game looked so promising, although with only 30 minutes of playtime I've been forced to request a refund.
There is a game breaking graphical glitch *AND POSSIBLE EPILEPSY TRIGGER* bug which affects Radeon RX480 / 580 cards. It was reported in May 2017 and the devs appear to have made no effort to fix it: http://steamcommunity.com/app/531050/discussions/0/1318836262665826242/
I could have easily looked past the monotonic voice and the appauling english grammar spoken by the robot if I had a chance to get into the game.
The devs don't appear to have been active in fixing any of the issues raised in the community for this game.
I really liked the idea of Far Beyond. Upgrade ship with handtools and stuff. But this game is just about a year old and the devs are not updating or patching the simplicit things.
They did write a message that they are still there. But they are not. Complete lack of interest from them towards the game. They got my money and dissapeared.
Honestly just painful to play.
The game's tutorial starts up with a little robot ball who sounds suspiciously like Microsoft Sam, and it gets worse from there. The game revolves around some fairly simple repair and maintenance tasks which you must perform over and over again, as parts wear out at a ludicrous rate, having a lifetime measured in seconds, even when fully upgraded. The hard part is that the collision detection is spotty, especially when pushing buttons, or trying to pick things up.
You start out in a system with a blue star, which is apparently the only kind that can recharge your ship's power cells, which let you continue breathing. The trick is that once you leave that system, you find that your ship's power cells last for (at the lowest difficulty) 10 minutes. In these 10 minutes, you must find another blue star, which doesn't sound hard, until you realize that you carry limited fuel, and the stars aren't marked, you only get search areas. So basically you get to flail around for 10 minutes, hoping that you find a blue star, and don't end up stranded in a system with no planets to gather fuel from.
I didn't find it entertaining.
OK I have only been able to play through one system so far...but the experience is good. Without more to do than scan/drill/repair I can see this game getting old quickly, but maybe the devs will add some new things in the future.
If you liked the robot repair demo in The Lab...then this is basically what the game consists of. Now to the Pros/Cons.
Pros:
-The sense of scale is good.
-The setting is good, I like sci fi settings and this one is pretty decent.
-The game did not crash in the 1.5 hours I played...so good job there as well.
-The controls are solid...they work well and consistently with the Vive controllers.
Cons:
-Annoying robot voice...please go to your nearby liberal arts college and get a voice actor! They will work for cheap. :D
-Let me move around the environments please, currently limited to 1.5mx2m areas.
-Make the screwdriver electric...thanks to an injury twisting my wrist is not cool or fun.
-Please be more specific about what parts need replacing on the probes...the guessing game is boring. Replacing entire assemblies because the general area of the probe only shows yellow is ridiculous. Its like a car mechanic replacing an entire engine because of one random noise.
-Height...bring the fuel stacks and main holo panel down...its made for 6ft people right now! I have to stand on my tip toes to open the fuel stack storage! Maybe just make them push button to open....lifting the lids is not really adding anything to the experience.
-Add a library for the robots speeches, he zoomed through the back story and wow, no hitory book to reference for whats going on there.
I would say 7/10 for now...good but not great.
Its a fun little game. You have 2 drones, one for scanning/exploring planets, one for collecting ore and fuel. Your battery is inexplicably only charged up at stars that are blue and every moment you are not parked next to one your battery life drains. Blue stars are spread out over the galaxy and you have to manage a whole bunch of shit on your journey between them life fuel for your ship and your drones as well as the various components of your drones which can break.
Basically breaks down to a fuel cell replacement simulator since you will spending a great deal of time replacing empty ones. This act isn't so bad it's just the efficiency in which you do so. You recycle the old cells to get the raw material from them one at a time. Open the drawer, put the fuel cell in, recycle, open the drawer, put the fuel cell in, recycle, open the drawer, put the fuel cell in, recycle, until you got them all. Then you have to mash the hydrogen element button a couple of dozen times before making the fuel cells. Then you take them out one by one by one by one in the same way you put them in. This is a really shitty way to do this. The first few times it isn't too bad but by the 10th time your just like FUUUUUUUU.
It feels like a menial chore by the first playthrough on easy and when I gave it a go on hard I sent my drones out, collected the stuff, then noticed they were out of fuel and said fuck it I'm done. Its retarded you can't recycle more than one object at a time and its retarded you can't restock more than one item at a time.
In between refueling you ships there is a bunch of other stuff to do like replace parts that begin to break due to wear and the mechanical aspect of it is easy, its not so easy to tell at first what needs to be replaced. They need better textures to indicate which parts are getting wear and need to be replaced.
Its just like many other VR Games out there, quick, shallow, quickly consumed and just leaves you wondering why no one wants to take these short little "demo" games onto something better and deeper. There is so much potential with something like this for something so much better.
Its worth it if its on sale for a fun few hours but Im glad I didn't pay full price.
This game is like some sort of cross between the mobile game "Out there" and the VR darling "Job Simulator" - if Job Simulator had a hardcore version which was all serious like.
I really liked Out There, it's one of my favorite mobile games. That's why I was really excited to play this game. At the same time, somehow I am just not digging Far Beyond and I didn't find it that fun. I guess just wasn't for me.
Pros:
-The graphics are decent
-It's unique
Cons:
-Unintuitive interface (It's not that bad but no other vive game that I know uses an interface like it)
-Perhaps I didn't give it a long enough chance, but I don't there there are random/special events. Would be nice if you could stumble upon salvage, or an empty space station with blueprints, etc
-Lots of "clicking"... sometimes I just want to build something and get a replacement part, but I have to fiddle around clicking on a virtual screen, then sit around waiting for my order, which gives me too much time to contemplate why my technologically advanced friends who built this spaceship for me couldn't have added an option that would just tell me how many ore I would lose to build the replacement/upgrade part, instead of me having to do all the nitty gritty VR clicking
Goes both ways:
-Game mechanic is for a specific niche of player. Good or bad depending which group you fall into
Minor gripes:
-There are many translation inaccuracies
-Tutorial was difficult to understand
-Lots of reading/looking closely at things in VR
-If my technologically advanced race could make a freaking hyperdrive and an AI - I think they would have also given the AI hands so that it could fix things for me :)
-This advanced race would also realize that it makes much more sense to manufacture a single probe that does both the scanning and drilling. Just sayin' :)
Feels like like a mix between Job Simulator (doing handwork to fix the machinery) and Faster Than light (no combat, but strategic resource mangement and me against the universe atmosphere).
I spend 8h in the first session and could have sworn it were just 3.
The devs are really responsive in the forums and fixed a minure issue I reported in less than 48h.
TL; WR: Love this game. Easily one of my favorite VR games. I wish I could find more like it.
I've got 30+ hours so far, and I still play this game. I really like working on the different parts of the probes, doing repairs and crafting new modules. The game is a grind, but if you like that, then give it a shot,
- Your ship has 3 rooms; Command, Digger's Cargo Hold, and Columbus' Cargo Hold
- Each room has a few stations that can be interacted with
- Doing repairs involves crafting modules with the resources you mine from planets/moons
- It's a familiar twist on a survival, crafting, resource gathering game
- Check it out on youtube to see what gameplay is like
- If you know like this kind of game outside of VR, then you will LOVE this
- If you've never played a space crawler, definitely youtube this game first
Blue star systems recharge your battery and fuel, so you can make excursions outward from a blue star and survey other systems (and mark them on the map in a color of your choosing), to remember what kind of resources are available to gather in each system. Always returning to a blue system when the battery is getting low. If you really like to take your time and plan a route for an expedition, whether its trying to chart a path to a new Blue system, or just scavenging systems for Ore to make upgrades to your probes, or doing routine maintenance. Work to expand Digger Master's capacity and depth to 100M! Decrease your probe's full consumption, increase their speeds, watch the temperature!
Started game, warped to first new star, did some mining, warped back to blue star to refuel, but my hands wouldn't unfurl (permanently clenched fists). Couldn't select anything in the game so had to force-quit it from the desktop.
In the forum I see this bug has been live for at least two weeks (on Vive hardware) and isn't even marked as early access, so I requested a refund. Maybe they broke something there when implementing the Rift hardware?
Nice ideas, maybe give it 6 months or so and see if they work on it.
Also, LOL at the auto-translated dialog...! xD
Amazing "full" game for VR. When you play this, all the other games seem more like arcade demos than games.
Buy if you are up for a real challenge that makes you plan your every move and carefully think through spending your resources then this ones for you. Awesome use of risk vs. Reward forcing you to take some chance.
Careful though, as it is really easy to leave your probe behind or let it run out of fuel on its way back to you. Losing a probe in any way means instant loss, just quit and try again.
Controls are amazing. The constant repairs become very natural and plugging in a fresh new part is very satisfying and relieves some stress of knowing it won't break down any time soon.
Prologue does not do this game justice as the robot talks your ear off but in the real game, he only says the into then never talks again.
You are alone... very alone. Death is always close and a very simple mistake will kill you so this game is only for players really wanting a challenging game even on "easy" mode.
Absolutely recommend.
The Game is fun, but not necessarily exciting.
It's frustrating, and can be unforgiving.
-Movement: Stationary play areas that are selected through a "menu" (don't let that turn you away, it works and you wouldn't want to have to travel between all these stations, it would drag the game in a bad way.)
-Story: Just enough in the tutorial to give what you are doing context.
-Game play: Imagine Job Simulator had an interesting baby with Elite Dangerous. Rouge, resource/time-collection/management, space-ish sim.
You are an/the Ark for human kind, but whoever planned the route sucks and now instead of chillin’ on ice you have to hop from system to system; collecting resources; maintaining your ship and two probes; and scrape by with about as little luck as there are resources.
I'm happy with the sale price I got on it.
It has my seal of approval.
Gameplay: Holy crap. This game claims to not be early access, but maybe it should be. The premise is fine, and once you slog through the initial tutorial there's some fun to be had but let me focus on your little robot pal. His voice is synthasized. Fine. But he has no natural pauses, and everything he says is a run on sentence and it doesn't help that some of his words are wrong as well. It's nearly impossible to understand most of it. This alone is the most annoying and seemingly unfinished part of the game. Additionally the tutorial is TORTURE. Compounding the robots annoying speech is he NEVER SHUTS UP. You just stand there, waiting until the game finally decides you can do something again and it just never ends. I have no idea how long the tutorial is, but too long is an adequate description. It wouldn't be so bad if you could interact with the world, or the robot or do anything while he's talking or even if his speech was done in such a way you could get interested in what he's saying but that isn't the case.
I'll admit it, the tutorial burned me out and I can't stomach going back yet. And that's compounded by my next issue:
Technical: I have Oculus Touch, but the tracking in this game was so ... off, I had to give up. I've tried different setups but no matter what I did I got wierd head movements, my hands don't track properly and even my hands themselves don't seem to respond properly. I know Touch support is new, but 'pointing' is a pretty basic concept that the other Oculus Touch games I've played did fine, even when uneccessary, whereas here I couldn't figure out what made me point. It just worked sometimes, and other times it did not. They are hands, you grip the button, rest the thumb and point with the index finger in Arizona Sunshine. It's natural, it makes sense and it makes interacting with the world the same.
Just to check, I then tried other games like Job Simulator, SPT and Arizona Sunshine in Oculus, and Job Simulator and Overkill in SteamVR and my setup worked fine in those cases so I have no idea why Far Beyond has so many tracking issues for me but that combined with a mind-numbing tutorial put an early close on my time here.
I'll be waiting for an update to try again.
Overview
Wicked cool VR, space sim, combat free rogue-like that has you sweating bullets as you make snap decisions that will soon haunt you and work like a modern day engineer fixing up gigantic drones. Personally I like what's done especially with how unique this game is. I'm really really happy with this purchase even with a learning curve that is basically a cliff face and a few problems but let me break down the good and bad in detail.
What do I do?
This game's meat is you flying from solar system to solar system to make it to humanity's last hope for a new beginning. Your problem is that you only have enough fuel to jump a few stars at a time. How were you ever expected to make it there then? Drones! You have two 50 foot tall metal buddies that you can send out to any planet. One scans the planet and tells you of resource clumps while the other collects said resources. Cool right? That's simple enough.
However, life in space is awful and things aren't that simple. Each drone needs maintenance to keep on keepin' on and it's up to you to manually do this. This is exactly where the learning curve comes in and it's exactly where you'll find yourself either loving or hating this game. To put it in perspective each drone is absolutely huge in VR. Big enough that each part is at least the size of a car engine and each drone has 4 or 5 parts to work on, each part then has roughly 3-7 subparts to work on and steps to remove these. Parts are things like, thrusters, fuel container, drillbit, etc. Subparts are things like the exuast valvue, fuel cells, gears, pistons, fans and more. This is already tough to understand but it becomes even more difficult to get when you have to know what each part's purpose is and whether or not to upgrade them and how to spend your resources to do so.
Not to mention that unless you are at a blue "rest star" you are on a time limit due to your ships battery. This drains depending on energy usage but you can turn off unnecessary systems to buy yourself some time. Although, not many systems are really something you can sacrifice. You only have options to turn off what I assume is hyperdrive, oxygen and monitors/information. You need everything there as you go about your ship but hyperdrive.
General Game Idea
~Move about a galaxy aiming to get from point A to point B
~No Combat
~Scan local planets and gather ore and fuel from them
~Manually repair/upgrade complex gigantic drones
~Additional resource management with managing overall ship fuel/battery life
~Rather quiet
~High learning curve and lots of difficulty
~Great atmosphere
~Rogue like elements
The Good Stuff
AMPMImmediately I'll tell you that this is the first VR game that I am convinced that I could keep coming back to. The 3 difficulties and large learning curve mixed with gorgeous AAA graphics and a sweet feel to physical objects all comes together to make a great soup of a game. Even simply replacing fuel cells on both drones feels good and gives a more connected feel with your two greatest tools and friends ;-;
Smaller things that I also appreciate but are still worth mentioning are things like the amazing atmosphere, good use of VR mechanics, a 20$ price tag and a game that isn't an early access title and feels like it belongs as a full release. Also a small plus that you can optionally use a gamepad to play but I wouldn't give up the VIVE motion controls for the world. Not to mention an established history of devs that care with quite frequent updates. These are ALL amazingly strong points and ALL well and good but they are ALL overshadowed by one looming reason to buy or not to buy this game.
Reasons to Buy
+Replayability
+AAA graphics
+Feel of VR objects
+Difficulty
Nice Bonus
+Atmosphere
+Gamepad and Motion Control Options
+Pricetag
+NOT Early Access
+Mostly bug free
+Frequent Updates
A Mixed Bag
Drone repair/upgrade'sThe core mechanic is Drone repair and upgrading. This system is either the reason to get or avoid "Far Beyond" . For me it is gold. I love it. It asks you to learn but isn't more difficult than it needs to be. It makes you feel clever and handy without being cumbersome. It's a wonderful system and some people are going to hate it. Which is too bad but, ce da la vie. What might be good for one person can be frustrating for others. The same systems that I love such as literally unscrewing hatches and fans, picking out new pieces, unlocking part blueprints and more can just feel tedious and unexciting for some people. Another possible criticism to mention that I've seen one reviewer really gripe about is that this game uses a teleport only movement system. It should be mentioned that this teleport system only allows you to teleport to parts of your ship. It's not like a "point then move" system i.e. "The Lab". Personally I like this as I don't lose my lunch but I guess this breaks immersion for some which is a fair point to see as a negative if you are really in it for the immersion.
The reason to get or avoid this game
-/+ The major repairing and upgrading mechanic
A smaller reason to get or avoid
-/+ Teleport only movement system
The Bad Stuff
Reading things sucksWhat do I hate here? Well more than anything it's the text and blueprints in this game. Maybe my system is running it poorly, maybe my VIVE is a little smudged, maybe my eyeball distance isn't quite right but bottom line, text and the small instruction manuals for each individual drone segment are so difficult to read that this is the dealbreaker if you'll ever find one. Not to mention that there is a lot of reading to do. Read the letter your father left you, read instructions on your ships motherboards, look at the blueprints for the cooling system. This list goes on. While I'm willing to overlook this issue, I can see others that might not be as patient as myself. Another problem is the physics system. It's good, a bit too good maybe? I actually dropped my screwdriver early in one of my runs down into the bowls of my ship and I didn't get it back, I just had to make a new screwdriver. Like it was swallowed up. I also later had a problem when I teleported away from my drone while a part was out and lost it forever to an unknown source gnomes, definitely gnomes
That's the worst of it but a few other smaller issues for myself are still around to mention. Issues such as the tutorial. By the time it was over I felt like I understood very little. Also the robot to help you through it had a voice that was way too monotone for my tastes (even if it is fitting for a robot). Another smaller issue was pointed out in a review that claimed issues with low ceilings or in my case ceiling fans that give issues working on the bottom of the mining drone. I bumped my own fan working vigorously to repair the drone that I have now named "Tigger the Digger" The Scanning drone I've dubbed "Spanner the Scaner" Despite these minor gripes I still can't recommend this game enough.
Bad stuff
-Text and Blueprints
-Significant amount of reading
-Dropping tools into oblivion
-Part Gnomes
Less bad stuff
-Spatial issues with low ceilings or low ceiling fans
-Short monotone tutorial
Final Verdict
Must Have
Buy
Wait for Sale
Demo First
Never Touch
DISCLAIMER: [i]8 Hours so far. I haven't beat the game yet nor do I feel competent
Wow, reminds me of Out There, without the alien encounters but 100x cooler. If they can clean it up a bit and replace the computer generated voice I would say this should be included in the Vive bundle. I have had more fun playing this than any of the other VR games I own and I'm only an hour in.
This game is hard, even on the easiest setting, I mean no storms even. No matter what you do it seems as if you always forget or miss something..... I love it! This is pure strategy, no battles with aliens, nothing attacking you, this is chess in space. Please keep making games like this, this is such a brilliant concept of doing all maintenance and upgrades yourself. I can't wait to see if I can ever work my way up to the hard setting. This is a must have for your VR collection. Thank you.
People say it's repetitive, and that's true. You'll bee recycling the same fuel cells again and again.
However!
The whole thing is real life sized (as you would hope). There is so many different parts to keep in check you'll be wondering how to fix the rest while exchanging fuel chells. And it's not just twist, grab, pull, drop, reverse all the time. Sometimes you'll be working overhead, sometimes you'll need to crouch down to reach something, all the while thinking about where to send the probes next. Resources are very limited!
Graphics are very decent. Finally a game that dared to distance itself from the shiny, simplistic feel that you have when playing e.g. the Lab, meaning there are actual textures and not just color fills.
Make sure your room is high enough, and calibrate correctly. Otherwise some parts will be physically unreachable.
From some of the other reviews I didn't know what to think, and I wanted to try it for the two hours until return is impossible. My first session lasted three hours, and it's 3am. Definitely recommend.
In a sea of generic space VR experiences and wave shooters, Far Beyond stands out and is easily my favorite VR game to date. The combination of menu interactions and tactile use of tools to repair components of the ship are a wonderful combination and keeps the gameplay fresh. If you enjoy an old-school challenge, with very little handholding and everything on the line, I highly recommend this game. In the words of AVGN, it pisses you off just enough that you don't want to give up.
I can't wait to see how this game develops and look forwrad to all of the updates.
However, I have one big con for anyone living in a place with low ceilings.
I have gotten about halfway to the end of the game but unfortunately hit a gamebreaking barrier due to the size of my play space. I have a large enough space (greater than 2m x 1.5m) , but this game did not give any recommendatins for height requirements. Some of the components (particularly the module at the bottom of the Dig Master) are high up and impossible to reach if you have low ceilings. I have hit a point where the component is broken and I cannot reach the screws to remove and replace it.
Unfortunately I cannot progress any futher due to this issue. But I hope the developer builds in functionality to either bring componenets lower or articially increase the height of the character.
Did you ever beat FTL?
Youre about as likely to beat this.
This game is Impossibly hard, even on the easiest difficulty, and thats why i love it. Battery swapping simulator meets FTL randomness (dont expect to make it your first try...or your tenth). This game was surprisingly very polished, well thought out, and well executed. Space mechanic trucking simulator vr experience we have all been waiting for.
EDIT: The latest update makes the difficulty much more configurable!
Love the concept of this game, a sort of very physical space engineer trying to survive while running maintenance on the probe systems that you use to retrieve fuel and materials. Imagine trucking simulator, but while the truck is futuristic enough to drive itself, it also guzzles fuel like the fuel line is made of chicken wire, and the engine breaks down all the time and demands manual repairs using expensive parts, and if you spend too long away from the healing light of a truckstop, you suffocate and die. Except the truckstop light eventually breaks.
Bugs still exist ("Warning: incoming storm." when all is calm, disappearing resources in some situations) but nothing gamebreaking. Not sure the difficulty is quite tuned yet either--even on the lowest level it's common to find yourself stranded without fuel and without any way to get some. You have a vague idea of where the next truckstop is, but it's entirely possible to run out of fuel looking for it. Of my four deaths, three were simply running out of fuel (the fourth was letting my mining probe run out of fuel, which renders it unrecoverable, and a solar storm started and my battery failed and I suffocated)
Once you've replaced fuel cells and optimized your recycle/generate/destock/load cycle, you get to keep doing it anyway--higher levels of equipment may demand different procedures, but I haven't lived long enough. This game thrives on those interactions, the more of those the dev puts in the better. That being said, there's not a lot of complexity to actually using the probes: Mass-Effect style scanning with the discovery probe, heat management with an on/off switch and consumable cool-down modules for the mining probe. They'll happily gather more material than your hold has room for, and quietly vent it to space upon returning.
Regardless, it's still great to hang around the repair bay, pulling apart the rad shielding to replace the berker cell, or cursing at the plasma accelerator when the goddamn stator motors came back on and almost fry your hands. Those are the real strengths of the game. If it weren't for the fevered pace it demands, it'd be a great podcast game.
Игры похожие на Far Beyond: A space odyssey VR
Дополнительная информация
Разработчик | Mains Digitales Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 63% положительных (120) |