Разработчик: Ryan Silberman
Описание
Controls:
Arrow Keys - Move
Z - Jump
X - Shoot
R - Restart room in case of emergency
Enter - Pause
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 98
- Memory: 320 MB RAM
- Storage: 33 MB available space
- OS: Windows 10
- Memory: 320 MB RAM
- Storage: 33 MB available space
Отзывы пользователей
The android port gives me arthritis
but the game is good though
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
She is one dynamite Alex.
Dynamite Alex is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This one is particularly badly made, possibly one of the worst.
The game ostensibly is about the developers waifu/imaginary girlfriend, and plays a lot like an early 1990's Apogee/iD software shareware platformer (Cosmo, Duke Nukem), but that's either being too kind to this, or too unkind to Apogee software (even if they are now just resorting to nostalgia gouging gamers on Steam, their games cost 10 times more than this!).
It's a bug riddled mess, within the first few minutes of starting I got stuck in a wall and had to restart the game. It goes downhill from there.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts.
Some of the defects in the game can be attributed to the choice of using the video game library/engine, Delphi (I'm not making this up, it's written in Borland Delphi for crying out loud). Delphi isn't really intended for making games, and thus has very limited capabilities, which go some way to explaining the poor quality of the game. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use the wrong tools. Might as well bake a cake with a screwdriver.
These technical defects push this game below acceptable standards for any modern PC game.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
Dynamite Alex is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[quote]Developer Response![/quote]The developer has weighed in to inform everyone they didn't read the Developer Usage Rules for Steam "partners", or they deliberately ignored the part where Valve says:
[quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote]
The developer sweeps in to breach Valve guidelines with a startling, and troubling announcement that not only do they have no idea how to make video games, but they have no idea how their own game was made. Decompiling the game exe as part of my routine analysis of garbage trashware from incompetent amateur Starbucks employees reveals the underlying game was made with Delphi... this is irrefutable fact.
In all fairness, the "developer" probably didn't know this because they've used a construction kit of some kind sitting on top of a chunk of Delphi code to make the game. So how could they know? And that, right there is the problem with all this garbage that pollutes Steam. The people who make this trash have no idea what they're doing. They're not qualified to make games. It's not to say they shouldn't make the games, we all have to learn somehow.
But we don't take our learning exercise and dump it in front of the whole world to be pointed at and ridiculed. This kind of junk should never leak beyond containment stores like Itch, where developers get free participation trophies for every RPG Maker asset flip they pump out.
Publishing this garbage onto Steam, as the "developer", who plainly announces he has no idea what he's doing, is harmful. It's harmful because it pollutes the Steam store. It makes it harder for gamers to find games from developers who really do know what they are doing. It makes it harder for developers who do know what they're doing to find an audience. And overall, it gives "indie" developers a bad name. All of this is harmful. And the developers one line confession here, embarrassing as it is, hammers that home.
Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Buggy and sometimes unresponsive. An option to make that music stop would have been nice.
yo g ur people keep walkin off their platforms into thin air and sniping me in the ass
⠀
Matches its price.
Its Okay,but you could improve it!
It would be better if you change the controls,like move with WASD,jump with the spacebar,and shoot with the mouse. Maybe you could add custom settings! And i want to use my Steam Controller! But its impossible,because the resolution is kinda weird,and i only see a little part of the Steam Overlay!
Beside that,its a really cool game and i will play it more in the future,its not too easy,but not extremly difficult!
The good:
- Enjoyable music
The bad:
- Controls aren't reconfigurable and since Y is for jumping and X is for shooting, it is virtually unplayable for non-Americans since the keyboard layout is very different.
- Level design is kinda weird and so are the graphics.
- There are neither video nor audio options.
- The level design's quality is.. well.. questionable.
- There is NO controller support even though this is a platformer game. (Biggest minus in my book)
It's a fun time waster that would really benefit from controller support.
But shit it was 99 cents.
Дополнительная информация
Разработчик | Ryan Silberman |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 73% положительных (11) |