
Разработчик: Coffee Stain Studios
Описание
Строительство
Покажите природе, кто тут настоящий хозяин: повсюду стройте огромные заводы. Расширяйтесь, куда и как хотите. Планета битком набита ценными природными ресурсами, которые только и ждут, когда же их добудут. И ваш долг как сотрудника корпорации FICSIT в том, чтобы пустить их на полезное дело.Автоматизация
Стройте великолепные, совершенные заводы или протягивайте сложные конвейерные сети, чтобы обеспечить все свои потребности. Автоматизируйте свои грузовики, чтобы добраться до самых дальних объектов! Постройте трубопровод, чтобы безопасности транспортировать жидкости. Все ради минимизации объема ручного труда!Исследование и разработка
Отправляйтесь на экспедиции на поиски новых материалов — полезное применение можно найти чему угодно. Не надо ждать милости у природы! Ваша задача — забрать их! В вашем распоряжении для облегчения исследований есть транспорт, реактивные ранцы, прыжковые трамплины и многое другое. Не забудьте про специальное снаряжение для обеспечения безопасности — вдруг вам повстречается представитель местной фауны и выражение «борьба с природой» обретет буквальный смысл!ОСОБЕННОСТИ
• Открытый мир: Исследуйте огромную (30 кв. км) чужую планету Massage 2(AB)b с ее уникальной фауной.• Режим совместной игры: Постройте завод самостоятельно или разделите это удовольствие с друзьями.
• Возведение завода: Узнайте, каково это — построить огромный завод от первого лица. Автоматизируйте и оптимизируйте его, чтобы добиться абсолютного совершенства.
• Персонализация: Ваш завод будет именно таким, как нравится вам. Вы можете построить его в горах или на равнине, следовать особенностям ландшафта или превратить их в ровную площадку ради Эффективности — нет никаких преград, и только вам решать, каким будет ваш завод.
• Транспорт: Путешествуйте по миру с комфортом. В вашем распоряжении прыжковые трамплины, заводские тачки, реактивные ранцы, гипертрубы, грузовики и поезда.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later (64-Bit)
- Процессор: i5-3570 3.4 GHz 4 Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 1650/GTX 1050-ti, or AMD RX 470/RX 570, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
- 64-разрядные процессор и операционная система
- ОС: Windows 11 or later (64-Bit)
- Процессор: Ryzen 5 5600X or i5-12400 or equivalent performance, 6 physical cores minimum
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia RTX 2070 or RX 5700, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
Mac
Linux
Отзывы пользователей
This game is very addictive. You will find yourself wondering where the time went. Once you start a project you'll not want to stop until it's finished.
Игра ахуенная
Начиналось все с пиратки, зашли поиграли, погравилось , купили. С тех пор я стал любителем БДСМ в промышленном масштабе ведь мне надо именно 8 компьютеров в минуту а не 7,9 и ради этого я готов очко порвать и это относится в целом ко всему прохождению игры, отыграл 200 часов и это только начало чтобы достичь полного удовлетворения необходимо потратить пару тысяч часов вашей никому не нужной жизни, о том что вы не очень важный сотрудник вам регулярно будет напоминать ADA
Satisfactory is a fantastic factory-building game that will appeal to any fan of the genre.
The game offers hundreds of hours of gameplay, and if you ever get tired of the base content, it’s fully moddable. While it still lacks a few key mechanics that you might find in similar titles, it still delivers a full and satisfying experience—whether you're playing solo or with friends.
Pros:
- Great visuals
- Diverse map
- Good optimization
- Tons of ways to build factories using your creativity
- A solid choice for newcomers to the genre – not too simple, but not overly complex either
Cons:
- The final milestones can feel quite grindy. If that’s not your thing, it’s definitely worth investing in a hosted server, where progress continues even while you’re offline.
Overall rating: 8,5/10
Amazing product, hours of endless fun, from an amazing studio of devs that still care about games!
this game is amazing, and is the best way to start on factory games in general. 100% recommend it
if you have OCD max efficiency tism then you'll like it
get a tv show running in 2nd monitor for optimal enjoyment. fun with friends.
ps. get a friend to help figure things out early or watch a yt guide. I rage quit for not understanding game for 8months until I gave it a 2nd try
Quite repetitive after a while. Just constantly expanding your crafting set ups, the same way over and over.
Started This Game In Update 5 with a very closed mind and decided it wasn't for me, oh how wrong I was. After update 7, I really started getting into it and now that it has fully released into 1.0 and 1.1 Experimental, It has become the most stable, Optimized, and creative game I have ever played. Thank you CSS for all the frequent updates!
my brain has been melted because the game is too confusing for my mush brain. oh yeah very good.
I do genuinely marvel over how slowly this game can ease complexity onto you, only to be forcing you to create utter logistical behemoths that strain the mind to plan out. This is absolutely a game for people that love spreadsheets and I love that about it.
the new updates are great. does need more opened lands but still there is alot to explore
I haven't felt this way about a game since I first played Minecraft years ago. Hours will feel like minutes while playing. There's always "just one more thing" that you need to do before getting off which makes this game so addicting.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ FIFA
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐8
☐ 9
☑ 10
This game is good, there are dogs, and guns, and bombs, and efficiency...
What more could you ever want?
I once played 200 hours in 2 weeks. Only play this game of you have absolutely nothing to do and either love mess and chaos or symmetry and organisation.
Satisfactory is a masterclass in factory automation, exploration, and sheer engineering euphoria. If you enjoy turning chaos into order and love seeing production chains hum like a well-oiled machine, this is the game for you.
Some minor gripes:
1. Trains can be a bit fussy, though deeply rewarding when mastered
2. Needs a bit more endgame content for post-space elevator players, but that’s what mods are for
3. Power management (especially nuclear) can be difficult and a grindy hurdle for newer players
If you think your factory is efficient, wait until you rebuild it for the third time with alternate recipes and a bus system. That’s when the real addiction kicks in.
Highly recommended for engineers at heart, perfectionists, and those who feel most alive watching iron rods flow like clockwork across hundreds of meters of conveyor belts.
Started playing...Deleted everything and rebuilt, then deleted everything and rebuilt again.Did this like 7 times and enjoyed every second.
Got chased by a giant leaping spider, and I screamed like a little girl.
Didn’t know this was a horror game.
Been playing with my wife. I like building stuff and she just smashes xeno-pigs with xeno-basher stick. 10/10 family experience.
This game focuses on management of resources and designing your factory lines. This can be very addicting and time will pass unknowingly.
For everyone that ever played minecraft with mods, or just loved automating stuff and finding every little way you could make your machines faster, this is the game for you. This is where you get addicted.
This is a game that will make time slip away—if you have any to spare, of course. Similar to Factorio, Satisfactory is a logistics game in which the player explores to acquire materials to build materials needed to construct an orbiting station facility. In short, great game with a lot of value. People who like to play Call of Duty or don't like to think too much while playing games make take issue with Satisfactory.
The game is quite astounding visually and delivers a solid gameplay experience while testing the player's ability to organize and design a factory. It's a little crazy going from the 2D-ish world of Factorio to an open 3D world of Satisfactory. The map itself is quite vast (not painfully vast) and unlike Factorio, doesn't rely on seeds. The map is hand crafted and remains the same no matter what playthrough the player is on. Could be good or bad depending on who is playing. The controls are pretty solid and include a lot of manoeuvres that even I didn't expect. The big one is the ability to press the crouch button and, given enough speed, ability to slide. Extremely useful early game when trying to get down hills or down conveyer belts. Moreover, every action is easy to access and easy to implement given how everything is laid out. The player feels in complete control while fighting, building, exploring, or simply sitting around and thinking.
The game world itself offers quite a bit to the player to check out. There are resources that the player can discover, pickup, and research to further unlock other equipment or abilities. Most mines are accessible, but will require some special equipment to access. There are three main stations (there are more, but for the sake of length): crafting bench, equipment bench, and a MAM (research station). Crafting bench allows the player to make new materials by hand (handy early game before automation), the equipment bench which allows players to make hand held tools and suit modifications, and the MAM allows the player to research new materials or equipment. There is a lot of additional buildings that are unlocked and available as the player progresses through "Tiers". Tiers can be completed by researching with mined or refined materials. When the tiers that are available (tiers appear two at a time) are completed, the player is requested to continue building the Space Elevator. When materials are delivered to the Space Elevator, then new tiers unlock.
The visuals and graphics are actually pretty good. Although I was expecting Unity type graphics and assets, the designers did a good job creating the objects, creatures, and the world itself. The world doesn't change, but a pretty good job was done designing its topography (map) and some of the sights are definitely wonderful to see. When I discovered oil by the sand patches, there was a few times I stopped just to enjoy the view of the horizon (albeit virtual). All the requires animations seem to be there and the game is relatively smooth overall in this domain. The sounds and music was another domain that was well done. The music doesn't feel like generic factory music, and seems to have hints of geographic culture depending on the song playing (some hints of Asian music mixed in with the music they've produced). Most of the sounds are appropriate and give the player a hint of what is going on in their surroundings. There are some sounds (like the crafting sound especially early in the game) that may annoy players, holding the button down for a minute or two to get a good stack of material.
Overall, I would recommend this game on sale. I don't think the full price is worth it, but anyone that plays it can tell that there was a lot of thought put forth into the game connecting the objects, world, environment, and style of play all together. The game is a lot better with friends (and faster) and I feel it has a decent amount of replayability, given you're not tired from trying to connect pieces across the map. The multiplayer aspect is a nice addition and better controller support would perhaps attract more of a player base. Small additions to the game, such as enemies that can attack the player and hidden hard drives that provide upgrades, add an extra layer of excitement to keep players engaged. Good game, but would recommend doing your homework if you're completely new to the automation/building genre.
RATING: 8.4/10
[table]
[tr]
[td]Gameplay[/td]
[td]B[/td]
[/tr]
[tr]
[td]Story / Campaign[/td]
[td]B[/td]
[/tr]
[tr]
[td]Visuals / User Interface[/td]
[td]B[/td]
[/tr]
[tr]
[td]Sounds / Music[/td]
[td]B[/td]
[/tr]
[tr]
[td]Replay-ability[/td]
[td]B-[/td]
[/tr]
[tr]
[td]Overall [/td]
[td]B[/td]
[/tr]
[/table]
Love the game and the community
Before getting this, I had not watched a single video on Satisfactory. I had never played the early access. I patiently waited. I set up a dedicated server, so the factory can run even when I am not in game and here's the verdict:
This game is on of the very few that can be considered somewhat of a cure to the sickness that we see in the gaming industry today. It's polished. It works! You can create MASSIVE interconnected systems. Explore, there's a TON to discover. The gameplay feels rewarding. It let's you play how you want, change the rules if you will and make it Harder/Easier, play with friends (4-player co-op is not a hard limit, it can be changed in an .ini file), it doesn't shove propaganda and ideology down your throat, it lets you have fun. It has a great sense of humor! And best of all, it has OFFLINE LAN play. Just like Baldur's Gate 3, Factorio, Mindustry and Minecraft (that I played also on my dedicated server with my kids) :D Of course there are other titles out there that sport all of the above, but I just want to say a massive THANK YOU to Coffee Stain Studios for staying humble and staying true and not taking the route of other companies that take the shareholder pleasing route and then blame their clients when things go wrong!
I will buy this game for my kids and friends in the months to come. Love you for this! Excellent job!
So excited about that game that I played for about 350 hours in the week that followed the release.
Also, great community and communication from Coffee Stain Studios.
At that point, some editors would already have 100$ of shitty DLC, I'm so glad that not every studio take that path.
And there are tons of mods to choose from for a customized experience.
very good game. spent 2 hours designing a Iron Ingot output only to scan a hard drive and get a new iron ingot recipe and having to tear it all down for that extra 3 parts per minute
If you like factory builders this is a must, its clean, refined and mixes in a bit of exploration, a bit of combat, just enough to wait out the builds which is an excellent equation for many hours of fun.
honestly? this is one of the absolute best games i think i've ever played. I don't have any real negative critiques, maybe if they had more/actual decorations but other than that? this game is a logistical nightmare that stretches the bounds of creativity as to how you will accomplish the milestones. while I use the term nightmare, that is a good thing. it will make you rack your brain as to how you are going to get something done, and when you finally figure it out? absolutely magnificent.
431 hrs in Epic and then bought this again to play through also the Steam achievements. So yes, one of my favourite games ever to spend my time on. A good balance of planning, building and some exploration, nasty spiders and inventory management.
I will not talk about the game, it is awesome and many people already talked about it.
I want to talk about the devs:
- They are not greedy like other developers/publishers and sell their game for a reasonable price.
- They care about the player in a way I have never seen in a game before: I received a message ingame that I already played 4 hours and that a break would be good.
Kudos Coffee Stain Studios for being just nice, sensible and caring!
Satisfactory is an addictive factory simulation game where you explore a vast alien world while building complex production chains. With a seamless combination of automation, exploration, and cooperative potential, the game offers an incredible sense of progression and satisfaction as your factory grows from simple conveyor belts to massive industrial networks.
After 12 hours, it’s easy to see why the game is so beloved – every new build and optimization feels like a reward, and there’s always something new to discover or improve. Whether you enjoy optimizing production flows or just enjoying the beautiful game world, Satisfactory is a fantastic experience that will entice you to play for many more hours.
You build factories to automate resources so that you have more resources to build more factories to automate more resources.
Great game with smooth gameplay and lots of content which unlocks throughout progression.
First started the game planning on playing for a 1 hour maybe 2, played 12 and got barely any sleep. Woke up and played some more, worth every single cent.
Amazing Graphics: Yes
Flawless Gameplay: Yes
Doggo to keep you company: Yes
Built in timer to touch grass every couple of hours: Yes
Ignore built in timer to touch grass: Yes
Time spent doing tasks: Yes
Lose your job, wife and custody of your children because you'd rather industrialize a fictional planet than deal with anything else: Yes
10/10 would recommend.
436hrs in 3 months!!!
Best played on a private server so you can let the machinery grind while you sleep. Playing with a team also adds a lot to the game - dividing tasks up when you are building and listening to someone else scream as they are attacked from below by jumping screaming spider things.
Anyway - really enjoyed myself, have hit 100% Steam achievements and now its time to not play it for a long long while.
This game is amazing. Only just started but I would recommend it to anyone who is thinking about getting it.
I would recommend this game if you like to make chaotic or orderly factory and decorate it the way you want(this game will take many hours to complete the story line). But after that you still have acces to all the things in you world. And the replayability is also good. 10/10 game
Hugely positive review but mainly came here to say things I haven't seen much of elsewhere.
If you read about this game on reddit or look at its wikis, it looks daunting and it looks like perfection is expected. It's not. You don't need extremely complicated train routes nor do you need to cover the map in factories. I finished the game while having a relatively small number of "bases" (5 I think) and only a few train lines. You can make it more complicated if you want to, but the game does not demand it of you. You can also run conveyor belts everywhere and make a mess and I think that's largely expected. Only people with many more hours of playtime are able to organize everything perfectly.
I mention this because I get the impression a lot of players get paralyzed by their factories not being perfectly optimized or having some model clipping. The game lets your models clip! Use it! Clean it up if you want to, not because you think you have to. It took me 105 hours to finish the game without imposing any of these restrictions on myself, just default game settings and doing whatever the game lets me do. It's long enough without trying to make the game harder for yourself. Save that for a 2nd playthrough.
That said, I did look up a few early strategies on how to set up conveyor splitters and mergers. I might've figured out the basics eventually but it would've been frustrating ("load balancers" were immediately intuitive to me, but "manifolds" were not, and I use manifolds 99% of the time). There's also lots of random tips online that help immensely that the game doesn't do a good job of explaining. Just, when you do look stuff up, don't get discouraged at unnecessary complexity.
With that out of the way, this is definitely the best crafting game I've played. I've never put 100 hours into a game so quickly and then hopped right into a 2nd playthrough when I finished. It's not "addicting" necessarily; there have been other games that were harder to put down that took fewer hours. It's just time consuming when you do play.
The pacing is excellent. You unlock technologies quickly enough and there's enough variety to never feel stuck just waiting for stuff to build. There has been an odd moment or two on project parts where I don't feel like scaling up and do just wait, but there's so much else to do while that happens, it never got boring or tedious. And, as you progress to more complicated setups, the game gives you more tools to make it easier to manage. It's just a really well designed game.
I love that the world is hand crafted, and it shows a lot of thought was put into it.
I do wish there were more reasons to explore it, other than looking for spheres, sloops, and hard drives. In my first playthrough, I made it a goal to utilize all geysers for their power which had the side effect of covering a good chunk of the world, but only to quickly set up some power lines and keep on going. There's not really much reason to build, say, 10+ bases around the map, and with as much infrastructure as the game provides, it's sort of a shame because I would love an actual reason for a complicated train network, but I can't justify the time other than for the sake of it.
This game is done. The devs need put no further effort into it and I hope they move on soon and make another great game. The only bug I can recall is that I adjust the game's gamma and my setting never sticks, so every time I launch, I have to change it again. No big deal. Performance is great on my aging GTX 1080. Haven't played multiplayer so I can't speak to that, but it's incredible to me that this game had this much single player ambition and managed multiplayer too.
Despite recommending the game to other players, I am seriously considering asking for a refund.
Why?
Well, the game IS awesome. It hit that spot that I had with Doom, Civilization, and WoT.
It's fun, has great graphics and expand a little bit at a time so that you're not immediately overwhelmed by all the choices that exist in the game.
Do I expand to here or should I start Yet Another screw construction line/should I fuel up first?
And so on. It IS a great game.
BUT it crashes A LOT.
The greatest feature in the entire game at this point may be the autosave.
About 17 hours is long enough that I am looking for coal, and so far I have seen more crashes than hours.
Thanks to the autosave I only lose minutes of builds each time - but that can easily be an entire construction chain that has to be rebuilt from scratch...
This is officially "version 1.0".
I beg to differ. Today (late march 2025) the game is a beta-release.
Version 1.0 of anything doesn't crash several times in a single hour.
And I know beta testers Get paid to test stuff, they are not expected to pay for testing games in development.
Having said all of that though, I will definitely buy the game again once there is a stable release of
"version 1.0".
Because it really is very good.
Great game, exploration, exploitation, expansion are all well designed and feel complete :)
Games great but fix the multiplayer. there needs to be a lobby where the players can join before the game so everyone joins at the same time. because steam is a pain in the a** with multiplayer joining. on this game specifically.
great game
already played 15 hours in just 3 days
rebuilt everything 4 times to increase efficiency
planning to rebuild everything again
I'm more writing this review for me, and I'm also assuming the vast majority of reviewers will have had a very similar experience as me:
You know why you downloaded this game; your addicted to throughput, mass balancing, and napkin scribbles. It started with Rollercoaster Tycoon when you were young. Continued along via simcity, and maybe some Black & White. But eventually, you realized you wanted control down to the unit. So it followed that you would play some Minecraft and probably some Starcraft, but eventually you would find your way to the sleep-ruining, posture-destroying, time sinks that are Factorio and Satisfactory. I have spent much more time on Satisfcatory, but that's likely because I'm a sucker for graphics, and there's something about the first-person aspect of this game that really shouldn't enhance, but really really does.
I have been playing this game for probably around 3 years, I've been checking in and out from Update 3. I've forgotten more QOL improvements than TotalXclipse knows (jk, he's one of the GOATS). Anywho, this game scratches the logistics management/exploration/crafting itch without feeling like a cheap imitation. The production values of the story and ADA are amazing, the progression truly sneaks up on you. Before you know it, your separate outposts grow as if in a petri dish- towards your main base- conveyor belts like lines of ants. You are manufacturing and refining across the map, your heaping monstrosities litter the landscape. Unsupported towers of smog-producing efficiency, the occasional customized and gorgeous manufacturing campus surrounded by hastily thrown up 'makeshift' and 'temporary' solutions for project parts, a beautiful mix of planned and improvised. Can't wait to come back to this game a year or so from now and do the whole fuckin' thing again.
Three hours in, and I can already begin to see the depth and attention to detail. Fun just learning the ropes and doing some basic mining and crafting so far -- looking forward to some engineering!
Satisfactory is a brilliantly crafted factory simulation game that perfectly blends creativity, strategy, and exploration. The game offers a deep and immersive experience, allowing players to master the art of resource management, item crafting, and intricate construction. Its expansive open world is visually stunning, and the level of detail in the mechanics ensures a rewarding challenge for players who enjoy optimizing processes.
The joy of building sprawling, efficient factories while troubleshooting bottlenecks is unmatched. Whether you're a fan of methodical planning or a lover of experimentation, Satisfactory offers endless possibilities. It's a must-play for anyone who thrives on problem-solving and loves a well-thought-out production line!
I am a huge fan of automation games, And I genuinely can't recommend satisfactory to automation games fans. Everything that makes this game unique in the genre makes me understand exactly why the genre normally never makes these design decisions.
The first person perspective combined with the enormous just makes building a simple production line tedious. You're constantly clambering over your machines just to get some high ground so you can build the damn belt lines. Sure they give you an observation to try and help early game, but the platform is static and the belt's you're trying to make are still blocked by the damn machines.
This means building is slow. And worse? The game has standard, free form terrain instead of a set 2d grid or vowel world. Think of the building in this game works like Rust. You build foundation to give you a grid, but you're still at the mercy od the immovable terrain. This isn't a problem in most survival games where your base is reasonable, but Satisfactory wants you to make hundreds of machines for massive scales of automation. You either build the whole thing in the skybox or suffer on the ground with an inherit lack of expandability. The blueprints don't do much to fix expandability because of how limited belt throughput is.
And god forbid you want to build something that looks nice in this game, because the slow, tedious building only get's worse when you realize everything looks ugly unless if you manually decorate the whole.thing. That's my biggest issue with the game. It's slow and tedious the whole way through. I doesn't get easier, it doesn't get faster. It just keeps getting bigger and worsening it's own issues.
It's just good gamin'
Satisfactory really benefited from its time in Early Access. I've been watching it for years and fiddling around here and there. Now that we are released I am diving in and wow! The quality of life is just... so much better.
Go fuck up a beautiful natural habitat for untold numbers of creatures. Suck the world dry. Get made fun of by a passive aggressive AI companion. You know. The works!
Do you enjoy spreadsheets? Does the idea of hours and hours of running lines of supplies excite you? Do you want to close the door on your friends and loved ones for days at a time to make just enough screws in an imaginary land? You can play this or eve online.
Just be careful when you start this game. I haven't been able to stop playing it yet
Игры похожие на Satisfactory
Дополнительная информация
Разработчик | Coffee Stain Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 91 |
Отзывы пользователей | 97% положительных (113309) |