Разработчик: Coffee Stain Studios
Статистика игроков
Обновлено: 30.05.2026 10:36Среднее количество игроков
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Описание
Строительство
Покажите природе, кто тут настоящий хозяин: повсюду стройте огромные заводы. Расширяйтесь, куда и как хотите. Планета битком набита ценными природными ресурсами, которые только и ждут, когда же их добудут. И ваш долг как сотрудника корпорации FICSIT в том, чтобы пустить их на полезное дело.Автоматизация
Стройте великолепные, совершенные заводы или протягивайте сложные конвейерные сети, чтобы обеспечить все свои потребности. Автоматизируйте свои грузовики, чтобы добраться до самых дальних объектов! Постройте трубопровод, чтобы безопасности транспортировать жидкости. Все ради минимизации объема ручного труда!Исследование и разработка
Отправляйтесь на экспедиции на поиски новых материалов — полезное применение можно найти чему угодно. Не надо ждать милости у природы! Ваша задача — забрать их! В вашем распоряжении для облегчения исследований есть транспорт, реактивные ранцы, прыжковые трамплины и многое другое. Не забудьте про специальное снаряжение для обеспечения безопасности — вдруг вам повстречается представитель местной фауны и выражение «борьба с природой» обретет буквальный смысл!ОСОБЕННОСТИ
• Открытый мир: Исследуйте огромную (30 кв. км) чужую планету Massage 2(AB)b с ее уникальной фауной.• Режим совместной игры: Постройте завод самостоятельно или разделите это удовольствие с друзьями.
• Возведение завода: Узнайте, каково это — построить огромный завод от первого лица. Автоматизируйте и оптимизируйте его, чтобы добиться абсолютного совершенства.
• Персонализация: Ваш завод будет именно таким, как нравится вам. Вы можете построить его в горах или на равнине, следовать особенностям ландшафта или превратить их в ровную площадку ради Эффективности — нет никаких преград, и только вам решать, каким будет ваш завод.
• Транспорт: Путешествуйте по миру с комфортом. В вашем распоряжении прыжковые трамплины, заводские тачки, реактивные ранцы, гипертрубы, грузовики и поезда.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later (64-Bit)
- Процессор: i5-3570 3.4 GHz 4 Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 1650/GTX 1050-ti, or AMD RX 470/RX 570, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
- 64-разрядные процессор и операционная система
- ОС: Windows 11 or later (64-Bit)
- Процессор: Ryzen 5 5600X or i5-12400 or equivalent performance, 6 physical cores minimum
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia RTX 2070 or RX 5700, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
Mac
Linux
Отзывы пользователей
by far the most relaxing game ive ever played. until it isnt..... the ocd side is insane. everything gets to the point it has to be pretty then you spend 20hrs just running belts... lol 10/10 would play again
I finally finished the game, after 150 hours. Starting a new playthrough with friends now;
During my initial playthrough, even if there were a lot of repetitive tasks or builds, nothing ever felt like a chore, everything felt fun.
Exploration is fun, building is fun, optimizing is fun, tearing down and rebuilding is fun, problem solving is fun. I usually jump between 3-4 games at a time, but I played this one exclusively, for like a month and a half. It's so good.
My only real pet peeve would be that portals are unlocked way too late into the game and aren't of any use. There should be a couple of phases after or they should be unlocked in a previous phase
Being able to turn off spiders automatically bumps this game up a letter grade
My wife said this game was a waste of time, but I reminded her that Ficsit doesn't waste.
I’ve only put about 3 hours into Satisfactory so far, but I’m already hooked. The game does an incredible job of drawing you in with its stunning visuals, smooth controls, and oddly satisfying gameplay loop. Even early on, there’s something deeply rewarding about automating a basic production line and watching everything click into place.
Exploration feels exciting without being overwhelming, and the map is absolutely gorgeous. I’m constantly distracted by wanting to check out the next hill or strange creature. The sense of scale is impressive, and even though I know I’ve barely scratched the surface, I can already tell there’s endless depth here.
The UI is intuitive, building feels fluid, and the satisfaction of optimizing even the smallest piece of my factory is real. If this is just the beginning, I can’t wait to see what the later stages bring.
Highly recommend it—even if you're just getting started, Satisfactory lives up to its name.
I would say THIS game is FUN but only with MY friends. comparing it to Facrotrio would be WRONG as the AUTOMATION is nothing like Factorio and the game is fairly basic imo in COMPARISON.
YES there is traits LIKE Factorio BUT it is basic on all lvls and I would ONLY recommend if IT goes on sale.
AS an Autistic I did not get the same STIMULATION that I get with Factorio and got rather board after A bit.
ALL so the vehicles automation IS VERY BAD AND MADE ME REALLY MAD because I spent HOURS setting up routes AND SUCH just to have TRUCKS flip around AND teleport AND crash for no reason even though I had everything SET up right.
YES this is A GOOD game AND I will be playing it again BUT its not as good as Factorio. <3
I do ALSO like the TRAINS just not how they look BUT it is still really cool.
Platinumed the game, here's what I think about the game.
Don't get this if you are looking for combat. You'll die a lot, but there's only 4 types of enemies in the game.
Don't get the game if you find organization boring or tedious, unless you're easily satisfied with messy things.
Don't get the game if you don't like base-building, because you will do that A LOT since you're setting up factories ALL AROUND THE MAP. You won't have 1 place as a base, the entire map IS the base of operations.
Absolutely get this game if:
- You enjoy Goat Simulator music
- You love GLaDOS from the Portal games.
- You like spaghettis.
- You are a whore for math and calculation, because that's the thing that will help you the most this game.
All jokes aside, my only main critiscm is in the Phase 5 part. It doesn't feel like the final hurdle, is all I would say. You can set up separate factories just to end Phase 5, the recipes are not even difficult, it's just tedious. Everything else is fine though.
This game is quickly surpassing the playtime of a number of other games in my library. I cant wait until its in the top slot
If you've played Factorio, this is that, but 3d. If you like Factorio, this is more of the same.
It's a pretty good game that i enjoyed cooping. The guy I was playing with mostly handled the automation while I explored the map, establishing new resource lines, discovering alien artifacts, and tangling with the various flora and fauna.
That said, around the 45 hour mark, I'd mostly explored the (huge) map and the bulk of the work became extremely intricate automation, which wasn't really my thing. Still, I got almost 50 hours over 2 months of playtime out of it. It's a great game, particularly if you have someone to play with.
this game is always fun to come back to. Enjoyed the building and combat. Math makes my brain hurt but figuring it out in the end is so satisfying
It's difficult in this day and age to find a game that really feels like it is innovating and learning from many of its predecessors and compatriots within its respective genre. I cannot begin to tell you the sheer number of open-world survival crafting experiences I have tried over the years only to quit in frustration when it becomes clear that the grind supplants any and all respect for time and/or quality of life improvements in order to create a game that you need to spend hundreds if not thousands of hours in to get the full experience. This is why I am happy to say that Satisfactory (mostly) dodges all of these issues and creates an experience that, while not free from grind or the occasional arbitrary mechanic, more than makes up for the occasional design quirk in favor of countless under the hood tricks and strategies to make your game play experience as well...satisfying as possible.
Though perhaps not winning any rewards for originality in terms of its corporate satire and setup, the game still admirably gets going and gets going quick by dropping you on an alien planet with the sole intention of scavenging any and all of its natural resources. To do this, you learn how to construct many of the systems you need for extracting ore, smelting it, and crafting it into parts needed to expand your operations to facilitate goals for "saving the Earth". Though as of this writing I have not made it into the game's final chapters, it doesn't disguise how shady this entire operation is and how it's another one of those parodies of an over corporate future where profit is preferred over ethics to a hilarious degree.
In terms of playing the actual game it's pretty simple on the surface. Find resources, craft them together, and advance the more you discover. The game admirably doesn't pretend to be any more complex or deep than it is where it pertains to story and presentation. You're here to do one thing and one thing only and everything the game goes mostly goes into making that as interesting of a process as possible. As you play more and more, you'll uncover new and more interesting ways to help automate your processes and make your production as efficient as possible. It was always a delight unlocking something new at the hub, unlocking new research, and launching supplies up the Space Elevator with little automatic messages and visual feedback to keep you engaged. The more you play, the more you see the little details that this game employs to keep your interest high.
Where the game flounders a little bit is actually telling you how all of this works. Though the intro tutorial is entirely serviceable for teaching you the absolute basics, the game does make the same mistake as certain others of its kind and isn't particularly forward with all of its little innovations and details to make building easier. Between locking building parts both non-essential and essential behind shops or research trees and not really telling you which is which, it can sometimes be mildly annoying to put in the work of unlocking something only to find that it doesn't add as much as another unlock you could have gotten instead.
The game also isn't entirely free from certain arbitrary feeling systems too. There is combat against the natural wildlife of the planet and, though not remotely an unbeatable or overwhelming challenge, does come off as relatively unnecessary when the only reason to fight is to temporarily get them out of the way of your operations and to scavenge proteins. This is mostly for creating health or radar items that feed back into combat that wouldn't have needed to exist otherwise if the creatures weren't so aggressive. Going from large stretches of empty world to weirdly dense enemy placements in other areas just for purposes of getting in the way and blocking off access to collectibles can feel a little petty on occasion. The AI on some of the tougher enemies being programmed to chase you across the map endlessly without rest or relent can be really frustrating in the early game as well before you have the means of easily getting where they can't follow.
These are really my only complaints of any worth though as, though running smack into a wall it will take you many hours to set up to get past for major checkpoints of the game can be frustrating, the game is replete with the aforementioned tricks to make your processes as efficient as possible. Even if some of the surrounding mechanics lack the same amounts of polish as the core game play loop, what is being offered far more often than not erases any annoyances the aforementioned gripes could case. The game is also quite fun with other players and doesn't increase the challenge of combat or production merely to slow you down. As many other reviews have to doubt said, watching tips and tricks on YouTube or other sources for how best to economize your builds is incredibly helpful and, being able to experiment with builds with minimal consequence due to full resource refunding for demolition, allows you to keep trying until you invent something that works for you.
Though no game is perfect, I can't think of one i've played in recent memory that is so....*insert title here*.
This is a game I would have never thought I would like, but thanks to a friend I got it to play with him....
2100 hours later and I am still playing....
- Has maybe one of the bust building systems I have ever used!
- Gameplay loop is incredibly addictive.
For me, this is hands down the most polished game I have played, and it is GOTY FOR SURE
played since early access, was kinda lacking progression and felt repetitive for a while, kept coming back after big updates, even though they take a while to release a new update, the developers do put love in the game. community is great, hope they'll keep updating it with new content.
I have often said, “You will break through the barrier and gain mastery of the game SATISFACTORY, or you will have a psychotic episode.”
Rarely in my life have I ever experienced a game that was so well balanced, and so in tune with its audience as this game.
Graphics
– The graphics are superb, and creates a lush, peaceful environment that represents the pristine condition of a new planet, rich with resources and ready to be exploited by a corporate drone like yourself and its corporate overlords.Gameplay
– is a unique mix of intuitive and technical aspects that levels you up as you play. Your character does not gain some arbitrary ability to brush past barriers, but as you learn the subtle in's and out's of this game, you gain mastery and use your own abilities to better organize your own systems. Each step in understanding helps you master the game, and before long, you overcome problems and solve puzzles using the system inside the game as well as your own imagination.Community
– this game has an almost legendary outreach program, and is extremely in tune with its community of players. They provide feedback and testing.. keeping the creators always on the bleeding edge of developing and sharpening the experience of their game.Quite possibly the most addicting and satisfying game I have ever played...
So what's it about?
You are a pioneer and the game starts while you are making your descent to an alien planet. You work for a company called FICSIT Inc. and after landing you meet with their AI: AIDA. At first glance this might just be a 3d building game - a 3d version of Factorio or an improved Minecraft.
Initially it's survival mode - how does the game work? What can you do? What are you supposed to do? Is the fauna and flora hostile or friendly? What are the consequences of picking one starting location over the other?
As you progress you get access to more resources, material and more advanced machinery. You’ll open a lab where you can research and build vehicles, weaponry, lights and more. Before you know it eight hours are gone because you just needed to build this little factory to get more resources.
The map is huge and highly detailed with a fantastic soundtrack. Just exploring on its own is already great but you also get rewarded: finding alternative recipes that can help you become more productive and efficient, and alien artifacts that help with buildings and production.
You will be challenged on many fronts; sometimes it can feel overwhelming but the rewards are great: nothing beats completing a milestone after you have solved all the challenges until you hit Aluminium and Nuclear production.... but after you finally balanced your plants and you see the whole factory become one machine it is certainly satisfying.
Warning: absolutely don't start this game before a busy time at work, uni or school. Satisfactory makes time disappear and you only notice that hours have passed because you feel thirsty, hungry, or notice the sun rises again.
The good
The map is beautifully crafted with many detailed biospheres and it's huge. Each biosphere got so much detail and feels distinctly different. Part of the environment can be destructed - will you nuke a whole forest to make place to one of your factories or will you preserve it?
The soundtrack is amazing.
It turned me from "I don't like building games" into "I like Satisfactory why not try Factorio or the Dyson Project".
Seeing how the developers worked closely together with the player base made this game from good to great.
Satisfactory continues to get more updates.
There are some fun easter eggs to discover.
The tech tree is introduced slowly with each milestone becoming more difficult, just as you think you've mastered the game it throws a curveball at you and you realise the new milestone give you more tools and more complex challenges.
There is multiplayer: you can build together with friends :-).
I love the humour; it's amusing hearing the AI trying to motivate you to work harder.
The not so good
The difficulty scales up rapidly - without a solid plan you will feel overwhelmed and everything falls apart as the chains become too complex. This can be stressful. I found it best to focus mostly on production and exploration. Scale your factories so you'll be able to produce at least 10 milestone items per minute and then for the next tier start somewhere else to focus on those tier items and search for the alternate recipes as they can be helpful. There are many tools available online (for example Satisfactory Calculator to help you if pen and paper or Excel is not enough. But when you feel stressed or anxious it may be good to take a step back and return the next day (or hour :-)).
For late level tiers scalability is a requirement - you'll basically use most of the resources on the map. At that time, you realise the game becomes tedious - even with Blue Prints you will make so many of the same machines over and over again that you may lose interest. Unlike miners that can be upgraded to a more productive version, most of the other machines still produce the same amount of products as they did when you started the game. This means the only way to increase their productivity is to build more of them or finding an alternative recipe (if available). Building 80+ refineries or 300+ fuel generators is boring :-(.
It would be great to be able to update all your miners, conveyers etc by one mouse click like a general overall update. The same for adjusting or setting production: I should be able to select a bunch of assemblers and change all their settings in one go. Or in the blue print editor there should be an option to update all of them to the latest tech if you want to - instead now you have to load each blue print, edit and then save which takes a long time.
I wish we were able to have a test run when building a setup in the Blue Print (BP) editor. That way it's much easier to iron out any errors that you may have made before implementing your blue print in the 'real' world.
I wish you could drag the icons and stamp on the map instead of having to delete and then add them again.
I wish we could build real roads.
I wish there were consequences like in Factorio that if you pollute too much the alien life mutates and becomes hostile to you. It would be great to have base defending added as well but sadly that will never happen.
The train signalling is quite confusing especially with more advanced layout - in the end I gave up and just built a dedicated train track for each train.
Bugs and glitches
There are some map glitches but these are few and far between especially if you play the stable release.
The DLCs
For the OG backers there is a DLC that give a few cosmetics. There is also a soundtrack that you can purchase but I never bother with those.
Summary
I believe anyone should try Satisfactory - I didn't like building games at all and this game changed it. There is so much to do: building, exploration, architecture, logistics and above all solving increasingly difficult challenges in any way you like. It's a remarkable game in an amazing state that still receives more updates and improvements even after the 1.0 release.
The late game can become a drag though and I find it challenging to stay focussed when I hit that stage. One of the issues is that scalability becomes paramount but the tools you have (buildings) do not scale well.
Should you buy it?
Yes, I strongly recommend Satisfactory to anyone.
Brilliant game!
I bought it in Alpha and came back after the 1.0 release.
The name says it all - Satisfying Factory, the learning curve is steep, but you can figure everything out and every time I play I can build the same "thing" differently.
I cannot think that you can ever complete the game more than once and say that you did exactly the same thing the same way.
I love this game. I started my 5 play through a couple of days ago and I have already made mental notes on how to do certain builds more sufficient for the next play through.
I highly recommend this game to players that love engineering as much (maybe even more) as what I love it.
tl;dr: This is an incredibly good, fun game with an incredibly awful end game problem. Definitely buy it, definitely play it, definitely do not plan on finishing it.
Factorio is a classic in the genre of this type of game but it can be quite obtuse. And then once you're out of the obtuse stage, every moment of your Factorio life is trying to figure out what thing you're going to run out of next or not make enough of next. Things start out simply enough with a few short assembly lines making "iron line" components and "copper line" components that eventually merge into combined components. It's also a game where you're endlessly rebuilding and expanding, rebuilding and expanding your factory until it eventually it becomes a behemoth and you win the game. But before that happens, you are in endless calculation mode trying to balance out how much of this is needed to build that. And most people just eyeball it and are in an endless repetition of finding the bottlenecks in your production chains or finding more resources to pump into your production chains and fixing them over and over again.
At the end of the day, it couldn't be clearer that Satisfactory just started as 3D environment Factorio. And it opens quite a bit less obtuse than Factorio with the most solid tutorial I've seen in a game in a very long time. But soon enough, you're lowered gently to the dirt and are playing 3D Factorio. And the complications from that start instantly because there are endless variations to the (fixed map) terrain to challenge you, places to explore, places that are off-limits to you because of poison gas, too tough critters, or both. But quite soon, you have some constructors and assemblers going and the best robot assistant voice since GlaDOS is nudging you up the technology chain.
Two things spoil the fun, and they're related.
Because Satisfactory is both a 3D game where you have to look at things in front of you instead of from overhead, and because it's a 3D game that you have to move around in, constructing all those assemblers and conveyor belts is *much* more complicated and time-consuming than it appears at first glance. You have only limited opportunities to drag a conveyor belt from there to there and have it line up perfectly. Instead, you will be constantly, constantly trying to judge alignment and height and very often getting them wrong. The game gives you a few tools to help you (many have to be bought in a hysterical little "bonus store" that you unlock early in the proceedings) but mostly you start to build up experience at how to move things around. And finally, just before the late game, you get a hoverpack which is a freakin' godsend. Because until you get it, you are constantly running this way and that, jumping up on machines to get an overhead view, trying to judge angles and heights and it's just a nightmare, a nightmare.
But the whole time, your brain is going 4500 RPM and you're having an absolute blast.
The fun is greatly enhanced by the best map in a game of this type since Subnautica... and honestly, this map might be *better* than Subnautica. The feel of distinct biomes is intense, the difficulty ramps up believably and linearly, and each map gives unique resources, rewards, and challenges. Great stuff!
...until you reach Phase 4.
Up until this point, every mechanic in the game has been advancing in a linear fashion from one challenge to the next. And yes, like Factorio, you'll find yourself rebuilding a large part of your factory to take advantage of expanding resources and capabilities. But suddenly in Phase 4, the game demands that you trash a very large percentage of your factory and your expectations as the resource requirements suddenly explode exponentially... and I don't use the word "exponentially" lightly. To use one example, up until Phase 4, you can do quite well exploiting only two "normal" class copper nodes and two or three normal oil nodes. But to build a single Phase 4 component (supercomputers), you have to find and exploit five normal copper and eight normal oil nodes... just to build this single component with no copper or oil available for anything else.
And this is why 94% of Satisfactory players don't get past Phase 3. Hell, fewer than half the players that reach Phase 3 finish Phase 4, and these are players who have made a major commitment of time to this game to master Phase 3. I suspect even most serious Satisfactory players don't try to push for Phase 4 and just redo Phase 3 factories again and again, particularly since the late Phase 4 technologies aren't fun or engaging the way they are for previous phases.
So, all in all, Satisfactory is a marvelous game and I strongly recommend it as something to try if the concept appeals to you. But don't plan on finishing it, because you almost certainly won't.
So listen. I don’t pay for games. Like ever. If it ain’t free or on some sketchy site with 47 ads and one tiny “Download” button (that’s never the real one), I ain’t playing it.
Then i saw Satisfactory
At first, I was like “lemme just test it,” so I pirated an old version just to try it. Bro. I played for 15 minutes and suddenly I was knee-deep in conveyor belts and smelters like I work night shift at some alien IKEA factory.
Game had me hooked. I started crawling all over the internet trying to find the latest version, but every download came with 3 viruses, a Trojan Horse , and my antivirus yelling at me like it caught me doing a crime. After a few hours of clicking “No” on 15 different popups and STILL not finding a working version, I just got tired man…
So I did the unthinkable. I actually bought it. Me. Paying for a game. That’s when I knew this wasn’t just a game this was something else.
No cap is definitely worth it. This game is like a drug for people who like building stuff and being efficient but also somehow making everything a mess. You start with one belt and 3 hours later your whole screen is just wires, smoke, machines, and you’re like “why is my power dying again???”
Easy 10/10. I paid money. That should tell you enough.
It took me a few attempts to get into this game. Bought way back in early access, tried it out a few times but barely got far at all. Recently gave it a try again and my god, I can't stop building. In fact, I gotta stop writing this review and get back to checking things of my in game to do list.
You know if this game is for you or not already. If you like simulation/automation games, you'll dig this. If not, join a friend who does and cause some good trouble :) it'll still be a blast
This game man... What a piece of love. Even after 650+ hours I still find myself playing and enjoying every bit of it. The content updates help a ton with that. There's always something that gets added where you either want a fresh start if its been a while since your first world or just to re-engineer your existing factory with the new content. Its also so much fun with friends because I feel there is a little bit in this for everyone. With the exploring for hard drives, collectables and rare items to the designing, building and refining Satisfying Factories! I cant recommend this game enough or vouch for the AMAZING team at Coffee Stain for all the passion this game clearly represents!!! I love it so much I had to buy the mug IRL, and my buddy has the vinyl ordered!
Tier 4 and beyond is what killed my enthusiasm for this game. Two parts in particular being Uranium in general and then the next 'stage' of complexity and the 'be ready to rebuild everything you've done so far for the 4th time minimum.' If there was a 'Complete Tier 3 and then finish the game or go into Sandbox mode' that would be something of a perfect compromise.
There's scaling up, and then there is 'if you haven't used a guide then you haven't got a chance.' Tier 4 leans into the latter, so I can only imagine tier 5 is then even worse.
Don't get me wrong, I like the game mechanics, I like building my own little factories and connecting things around the map. If you can spend 1000 + hours without actually finishing the game or losing your mind it is probably the most cost-effective game on the market...
But if you want to actually feel you are achieving things in that time, or if you like to complete games then I would definitely recommend something else.
MESSAGE FROM FICSIT:
We noticed you're reading the reviews and not actually playing the game. This point of inefficiency has been noted on your Employee Productivity Report™. Please return to overclocking everything.
I tried it, just can't get into it. Still, Let's Game it Out has fun with it, so that's worth something. I can't fault the game. Just I can't seem to get into the groove.
I laugh when I say this, but: Ever wanted to decimate a planet's natural resources for corporate greed, then this is the game for you!
Seriously, it is relaxing and challenging, go at your own pace, with a bit of a grind. I can let the dogs out or make dinner and not have to worry about anything except running out of fuel. Highly recommend if you like a sandbox.
And the planets are beautiful. Well done!
This game is currently getting me through a weird breakup I am going through. I am putting all of my pent up frustration and sadness into creating factories that are terrible for the enviroment. Great game!!!
It is so easy to get lost in this game (in a good way!). Lots of different kinds of tasks to do: search and collect things, build a base, craft objects, fight creatures, etc. Really enjoying it :)
It's the best game I've ever played - if you like base building this is the game for you. I love it, maybe too much, PROBABLY too much, HEEELLLLLPPPP
Comparisons to Factorio are unavoidable... but unwarranted. Satisfactory and Factorio have almost nothing in common. It is much better compared to Subnautica.
Subnautica was an exploration game, with base-building tacked on. It was dominated by exploration.
Satisfactory seems like an exploration game with base-building tacked on. It is dominated by base-building.
Both games require you to mine ore patches to progress through a mandatory tech tree, tied to the main story line.
Both games also have an optional tech tree, which you progress through via exploration (searching ruins for new blueprints).
Both games also have janky combat and a predetermined map.
Satisfactory, however, has no story. You explore only to see the pretty landscapes, and maybe to search for entirely optional blueprints in ruins. There is a narrator who alternates between humorous, Dilbert-style corporate satire; and - frankly - a boring, repetitive and incoherent code-speak that never gets to the point.
On the main menu, the game asks you what world you want: grasslands, rocky desert, mountains or sandy desert. It doesn't make it clear that these are not different planets - they are merely different spawn points on the same gigantic map.
This is the type of factory-game in which ore patches are infinite. You are only limited by the mining rate of the single extractor you may place on them. As mentioned before - the map is gigantic. Ore patches, often, are literally miles away from each other. Unfortunately, long-range transport is unlocked surprisingly late in the game, and most players are likely to build multiple-kilometre conveyor belts that clip through terrain.
Regarding conveyor belts, another problem is that "smart" splitters and mergers are unlocked shockingly late in the game. Effectively, for the entire game it will be impossible to put more than one resource type on one belt! The only way to manage it would be to maintain a perfect ratio at 100% uptime - else you will clog your machines and have to manually deconstruct the belt every time. It will also be impossible to load more than one type of resource onto a vehicle - let alone unload and sort them. Want to bring extra fuel in the cargo? Tough luck.
Where I think the game shines is on scale. A basic crafting machine in Satisfactory is roughly the size of... 2x2x4 metres? This is one of the smallest machines in the game - and you will need hundreds of them! The impossible to avoid conveyor spaghetti and staggering scale of even a noob factory in the endgame is a sight to behold. I love seeing screenshots of random people's factories upon beating the game. They are all different, have some of their creator's personality, and are always too big to fit on multiple screenshots.
The problem with scale, though, is that Satisfactory can't handle large-scale building. You must build these gigantic factories one small piece at a time. Blueprints have to be unlocked, and you only get the small ones. The big blueprint is unlocked around the same time that the game ends. But the worst part by far is building train tracks. You can only build them in what feels like 50 metres at a time - yet the map is almost 10 kilometres across.
I hate to say this about a game that entered early access 6 years ago (as of 2025), but I think it still has potential to grow. No idea whether the devs are planning to expand on the QoL, and the equally tedious, faux-story narrator bollocks that doesn't go anywhere.
That said... Satisfactory has a lot of charm. It has humour, it has personality. It's janky and tedious... and yet I liked it a lot. Enough, even, to want to play through it a second time. Maybe one day I'll have an extra 80 hours lying around.
Satisfactory
---{ Graphics }---
☑ You forget what reality is
☐ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Servers still need some work but the game is lots of fun. Quite easy to loose track of time while playing. Thankfully there is the time played alerts.
This game is a massive, massive time sink. If you happen to be someone who dislikes long games, give this one a miss.
Some may look at Satisfcatory just as a "factory simulator" from the outside but tbh thats pretty wrong - the game has beautiful handcrafted world as well with many places to discover and explore (even more so after 1.0 update)
For me it is a great combination of Subnautica (exploration/base building/handcrafted beautiful world) and Factorio (factory building/automatisation/ways to increase efficiency)
Had an absolute blast playing it, highly recommend:)
A game crafted by a team that has built a strong and proactive relationship with its userbase. This connection, among other things, has helped Satisfactory become the amazing game it is today. Now almost bug-free, with stunning graphics and a complete storyline.
https://steamcommunity.com/sharedfiles/filedetails/?id=3472066416
This game is very addictive. You will find yourself wondering where the time went. Once you start a project you'll not want to stop until it's finished.
Игра ахуенная
Начиналось все с пиратки, зашли поиграли, погравилось , купили. С тех пор я стал любителем БДСМ в промышленном масштабе ведь мне надо именно 8 компьютеров в минуту а не 7,9 и ради этого я готов очко порвать и это относится в целом ко всему прохождению игры, отыграл 200 часов и это только начало чтобы достичь полного удовлетворения необходимо потратить пару тысяч часов вашей никому не нужной жизни, о том что вы не очень важный сотрудник вам регулярно будет напоминать ADA
Satisfactory is a fantastic factory-building game that will appeal to any fan of the genre.
The game offers hundreds of hours of gameplay, and if you ever get tired of the base content, it’s fully moddable. While it still lacks a few key mechanics that you might find in similar titles, it still delivers a full and satisfying experience—whether you're playing solo or with friends.
Pros:
- Great visuals
- Diverse map
- Good optimization
- Tons of ways to build factories using your creativity
- A solid choice for newcomers to the genre – not too simple, but not overly complex either
Cons:
- The final milestones can feel quite grindy. If that’s not your thing, it’s definitely worth investing in a hosted server, where progress continues even while you’re offline.
Overall rating: 8,5/10
Amazing product, hours of endless fun, from an amazing studio of devs that still care about games!
this game is amazing, and is the best way to start on factory games in general. 100% recommend it
if you have OCD max efficiency tism then you'll like it
get a tv show running in 2nd monitor for optimal enjoyment. fun with friends.
ps. get a friend to help figure things out early or watch a yt guide. I rage quit for not understanding game for 8months until I gave it a 2nd try
Quite repetitive after a while. Just constantly expanding your crafting set ups, the same way over and over.
The thing that makes Satisfactory fun when I find similar games like Factorio and Dyson Sphere Project tedious and frustrating is the lack of fail state or loss of progress. All resources are unlimited, there's no pollution or invasion mechanic, so long as you keep your power grid strong enough to support everything the only limit is what your computer can handle. Because it's in first-person 3D it is much less tedious to organize and connect everything because you aren't limited to a single plane. Letting you have fun and play around instead of having to strictly optimize from the get-go in the name of survival is such a good choice! The constant babbling of the Glados knockoff and the Borderlands AI knockoff can be switched off, as can the pretty uninteresting combat against the ambient native fauna, and the strong modding support means almost any bit for friction can be sanded off in a few clicks.
Started This Game In Update 5 with a very closed mind and decided it wasn't for me, oh how wrong I was. After update 7, I really started getting into it and now that it has fully released into 1.0 and 1.1 Experimental, It has become the most stable, Optimized, and creative game I have ever played. Thank you CSS for all the frequent updates!
my brain has been melted because the game is too confusing for my mush brain. oh yeah very good.
I do genuinely marvel over how slowly this game can ease complexity onto you, only to be forcing you to create utter logistical behemoths that strain the mind to plan out. This is absolutely a game for people that love spreadsheets and I love that about it.
the new updates are great. does need more opened lands but still there is alot to explore
I haven't felt this way about a game since I first played Minecraft years ago. Hours will feel like minutes while playing. There's always "just one more thing" that you need to do before getting off which makes this game so addicting.
Love the game as a whole. i only wish for more maps and challenges.
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☑ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☑ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ FIFA
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐8
☐ 9
☑ 10
This game is good, there are dogs, and guns, and bombs, and efficiency...
What more could you ever want?
I once played 200 hours in 2 weeks. Only play this game of you have absolutely nothing to do and either love mess and chaos or symmetry and organisation.
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Дополнительная информация
| Разработчик | Coffee Stain Studios |
| Платформы | Windows |
| Ограничение возраста | Нет |
| Дата релиза | 30.05.2026 |
| Metacritic | 91 |
| Отзывы пользователей | 98% положительных (114740) |
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