Разработчик: Coffee Stain Studios
Описание
Строительство
Покажите природе, кто тут настоящий хозяин: повсюду стройте огромные заводы. Расширяйтесь, куда и как хотите. Планета битком набита ценными природными ресурсами, которые только и ждут, когда же их добудут. И ваш долг как сотрудника корпорации FICSIT в том, чтобы пустить их на полезное дело.Автоматизация
Стройте великолепные, совершенные заводы или протягивайте сложные конвейерные сети, чтобы обеспечить все свои потребности. Автоматизируйте свои грузовики, чтобы добраться до самых дальних объектов! Постройте трубопровод, чтобы безопасности транспортировать жидкости. Все ради минимизации объема ручного труда!Исследование и разработка
Отправляйтесь на экспедиции на поиски новых материалов — полезное применение можно найти чему угодно. Не надо ждать милости у природы! Ваша задача — забрать их! В вашем распоряжении для облегчения исследований есть транспорт, реактивные ранцы, прыжковые трамплины и многое другое. Не забудьте про специальное снаряжение для обеспечения безопасности — вдруг вам повстречается представитель местной фауны и выражение «борьба с природой» обретет буквальный смысл!ОСОБЕННОСТИ
• Открытый мир: Исследуйте огромную (30 кв. км) чужую планету Massage 2(AB)b с ее уникальной фауной.• Режим совместной игры: Постройте завод самостоятельно или разделите это удовольствие с друзьями.
• Возведение завода: Узнайте, каково это — построить огромный завод от первого лица. Автоматизируйте и оптимизируйте его, чтобы добиться абсолютного совершенства.
• Персонализация: Ваш завод будет именно таким, как нравится вам. Вы можете построить его в горах или на равнине, следовать особенностям ландшафта или превратить их в ровную площадку ради Эффективности — нет никаких преград, и только вам решать, каким будет ваш завод.
• Транспорт: Путешествуйте по миру с комфортом. В вашем распоряжении прыжковые трамплины, заводские тачки, реактивные ранцы, гипертрубы, грузовики и поезда.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later (64-Bit)
- Процессор: i5-3570 3.4 GHz 4 Core
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 1650/GTX 1050-ti, or AMD RX 470/RX 570, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
- 64-разрядные процессор и операционная система
- ОС: Windows 11 or later (64-Bit)
- Процессор: Ryzen 5 5600X or i5-12400 or equivalent performance, 6 physical cores minimum
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia RTX 2070 or RX 5700, or equivalent performance & VRAM
- Место на диске: 20 GB
- Дополнительно: Internet connection required for multiplayer.
Mac
Linux
Отзывы пользователей
Satisfactory is the kind of game that I really want to like, but just can't. It looks like it'll be really fun, with lots of factory pieces and tons of automation and neat building pieces to construct into large factory buildings. And, for 90 hours, it was pretty interesting. After 90 hours, though, it's just not.
I find that to build anything of good size I either need to make it sprawl out over a huge amount of space or spend a lot of time walking up and down floors trying to line up conveyor belts and floor holes and all of that. The 3D parts allow for a really incredible world that can be fun to navigate and neat routing puzzles, but at the end of the day it just isn't very fun to do that.
What's more, a lot of the building components and automation logic require optimizing your startup time so that you can unlock them before building a factory that does things like load balance. Just trying to get to that point has been a chore--and, yes. I was automating my production chains from the beginning. But, like, I need to go and do 11 different things and produce a ton of components just to be able to get a component that can sort its inputs. I have to do lots of math and set up wild belt loops just to get things to balance out, or my machines get starved of resources.
Some folks find this fun. I find it maddeningly tedious.
This game is so good that I had to stop playing because I always ended up losing track of time. It's unbelievably addictive! Before you factory is finished you will always end up hearing birds chirping outside as its already morning. Truly a masterpiece!
The devs are literally the best in industry wrt to community management, feedback and transparency.
TLDR - Recommended for everyone who's looking for a relaxed factory building game.
Pros
- Relaxed environment to game on, fauna aggression can be disabled + has an arachnophobia mode!
- Absolutely mesmerizing world graphics
- Objectives are pretty clearly stated although there's no game mechanic making them the only way to progress, apart from Space Elevator progression.
- There's INFINITE ways to play the game with it's various game modes present
- There's a very strong and reliable MODDING community for this game, acknowledged by CSS as well!
- Tutorials and tips go along through out the game with an easy to access in-game documentation called Codex to get help about any item or building
- Has a built-in calculator and note taking system
- Can become as complex as you want it to be, can be as easy as you want it to be
- There's no WRONG way of playing and/or completing the game
- Gameplay loop is refreshing with the vast world map with different biomes being present, hence a VERY BIG yes to REPLAYABILITY
Cons
- Would require a fairly high spec'd PC/Laptop to make mega factory builds
[*] IS DAMN ADDICTIVE - I've restarted at least four times 'to optimize the factory' while completing the game only once, it's a process TBH
Excellent core gameplay (recipes, automation, movement) and world, beautiful graphics.
Enemies and combat system are weak in contrast, but it’s only a part of exploration gameplay.
Efficiently addictive.
This review was not automated (I'll do it later).
It has been a long time since I have played a game that is so compelling. Very polished open world factory game. I have not played other factory games such as Factoria, so I can't comment on how it compares. I like that the game has the option to disable combat where animals attack and interfere with factory building. I find that aspect of the game to be distraction that slows down the game. Others players might find it makes the game more challenging, but for me the challenge of building factories was more than enough to keep me playing for 100s of hours so far.
Very PogO Much Conveyor Belt
Flying train stations? Chemical waste?
Hyper tube cannons? Deforestation?
Slaughter of alien creatures? Giving freedom and getting oil in return?
Being jumpscared by certain [Redacted] of the [Redacted] in the night?
This game might have it all.
10/10
I like the gameplay loop of unlock recipes build factories for them, scale and repeat but i hate how blueprints are implemented in this game.
Still i would recommend it.
9.5/10 - The 1.0 release made hosting multiplayer games more complicated, and there are still a few bugs and glitches here and there. Also, Mk2 Blade Runners in vanilla please.
Played off and on since the second round of closed testing. Apart from some tiny, tiny things like some terrain textures, this game is everything I want in a chill factory sim and so much more than I expected in so many other ways, plus there's a hugely active and very friendly community and modding scene. The map is really cool, the upgrades feel unique and exciting, the plot is Ç̸̦̰̼̭̻͍̰̳̗͖̭͒Ǭ̷͍̯̯̙̻̮̰̄Ṇ̷̖̘̗̉̀̽̌̒̄̒̀̽̓̑Ş̸̧̰̰̖͙͚̦̯̞̳̞̬͖͚͖̎͒̄͌̒͛̿̕͘Ừ̸̳͍̒͐̀̉̓̎̈́̀̐͑̋̒M̶̮̬̟̈̊̈͐̌̎̈̐͂̕͝Ę̷̢̢̛̞̪̬̻̞͇̪̝̤̠͓̲́͊̆̓̾̃̾̈́̇̚͠ͅ and the game doesn't take itself to seriously which lends the whole thing a wonderful, fun atmosphere. Even the most basic tasks are enjoyable after dozens of hours because you can see the progress you are making, doubly so when playing with friends. Despite the nature of this sort of game being basically an idle game, the pacing is such that there's always something for you to do while your factory churns away.
On a related note, I hate spiders.
I didn't think I'd enjoy this game as much as I have. It can be very relaxing and frustrating at the same time, but in the end, very rewarding when your factory is running efficiently. Not always easy! Has lots of charm.
Pros: Amazing factory building and optimization experience in a sandbox-ish 3D space that allows plenty of freedom and creativity in solving tasks at hand.
Cons: Gets repetitive, as tasks grow more complex they essentially stay the same and only require you to scale your old methods to conquer higher tiers of equipment.
Overall: Definitely try it out if you're a fan of such games, it's worth it.
A fun, chill, and addictive factory building game. The progression is very satisfying and game incentivises exploration of its world, rather than just sitting at base.
Beware though, it is very easy to throw out hygiene and construct huge mounds of spaghetti.
havent dug deep into the contents yet but saw great potential.
saw some folks kuuki ga yomenai-ing about factorio in the comms section, these are two completely different games, no need to do a childish compare n contrast
Satisfactory
is the most relaxing factory game i've ever played.
In a nutshell, Satisfactory is Factorio , but if it has beautiful 3D graphics, regular big updates (and bunch of bugs) and no sometimes annoying waves of bugs.
I believe that Satisfactory , first of all, is a sandbox, not a game about automation, and especially not a strategy game. The story in the game was added only in 5 years after open-beta release, and it isn't important to play the game.
After completing all the hub objectives, you can do whatever you want, like building 70 Gigawatt twin towers power plant out of fuel-powered generators without worrying about protection from allien bugs and search for reserve oil .
Anyway , if you're tired of Factorio or IC2 Minecraft , you should try Satisfactory, because a little overpaying will give you a lot more content.
One of the best games ive ever played in my life. This game is like math, capitalism and crack togheter, 100/10. The devs put a lot of love and they deserve your money for this amazing experience.
Very satisfying.
Also a genuine superb game. Addicting gameplay, great feeling of progress, good QoL features to make the gameplay smooth and engaging and a decently fun AI talking down on you.
Gameplay loop consists of building stuff to produce items to build more stuff to produce more complex items and exploring a planet youre supposed to exploit. It works. Really well.
10/10 game, absolutely recommend.
I never knew how much I wanted a game like this. Hours spent building up a factory just to tear it down and re-optimize it. It's tedious sometimes, it's frustrating, but man once you get everything humming along it's so.. satisfactory.
I appreciate the devs have stuck to a "Factory game" mentality and did not include serious survival type mechanics, or busy work maintenance stuff, though either one would have been a interesting option to include. I can't imagine how much work went into hand crafting the map, it's a lot bigger than it seems at first, but this also makes the game somewhat less challenging because there is no randomization in resources.
I would like more storyline, a reason to keep going once you complete the main story stuff, and I really hope they keep at it and release a new map at some point.
great factory builder. especially modded in coop :)
I can't add much to the lot of positive reviews. Excellent work of dedicated developers. Lots of content, able to give hundreds of hours of meaningful fun. Rightly deserved "Overwhelmingly Positive" status.
Satisfactory is what is known, by me and henceforth by you too, as a Reverse Idler.
Traditional Idlers require you to put a lot of work when you begin playing them; they start broken, and intense mouse clicking is often required to rebuild them, then a lot of time passes by, whilst you keep adding components gained by the simple acts of waiting and adding other components. The game requires less and less physical involvement as time goes by, it just sits in the background and its ultimate goal is reached when nothing at all is left to do and the game is completely rebuilt to specs. Finishing the game grants you a sense of relief, if not accomplishment.
In a Reverse Idler like Satisfactory you start with a perfect world: nature is everywhere! Amazing landscapes, pristine lakes and rivers, cute if a tad aggressive animals roaming free.
Why would you want to change that? Then a prissy incorporeal voice asks you to place some equipment on the ground, a simple task. Should have ignored that voice and lay on the ground, enjoined the weather, eaten some of those funny-looking berries perhaps.
It’s all uphill from there. You are trapped in an ever escalating spiral of complexity and material gathering frenzy. Nature becomes an obstacle, to be covered in steel and concrete. Animals are there to provide you with proteins or cheap labour.
Wherever you go you leave a spoor of conveyor belts and pipelines carrying foul residues all over the world, because you see, materials need to be inevitably hauled from far, far away.
It gets harder and harder, and more and more frustrating as you realise that your Mega Factory is never ever going to even remotely resemble one of those post-dystopian freaking masterpieces of architecture that some other players keep posting on Reddit. No, your Factory looks like somebody ate nails and farted superstrings. Don’t call them spaghetti, those are affected by gravity and collect sauce. Is it efficient at least? Sure, as efficient a Rube Goldberg contraption built by a committee of caffeine-overdosed lemurs.
At which point you must be asking yourself, why does this weirdo keep playing? He obviously loathes the game.
Because the game is That Good. Or maybe it’s just addictive and should be listed as a Class B drug or something, I don’t know. It just works.
If Factorio is the king of 2D factory building, Satisfactory is undoubtedly the king of 3D factory building. The game plays great, looks beautiful, has some light hints of plot, and gives you almost unlimited creative freedom in building your factory (or anything that isn't at all related to your factory).
Highly recommended for anyone who enjoys the factory building genre.
A very chill and relaxing game that ramps in complexity as you near the end, makes you think and feels very satisfying when you execute your planned build. There is no rush, no need for perfection, build and enjoy.
Great factory game. Much like a first-person, 3D, Factorio. Game has been optimized pretty well since early access. Frame rate has improved, and many items are easier to produce now than that were previously.
First, the obvious: Factorio is a better game. Bigger, harder, faster, stronger. Tighter in design, richer in quality of life features and interface, yada, yada.
But herein lies a problem: I don't want to deal with hardcore gigabrain multiplanet megaprojects, resilient to bug waves and supply shutdowns. Instead, I want to relax on a beach and fiddle around with a few belts and wires, making them look nice. While also contributing to a production chain. Less is more.
And that's what Satisfactory does in droves. It is serene. You are never in a rush, nor in a danger. Whatever you built, will work forever, undisturbed and safe, with all the pretty bits you've put on it, and all the amazing scenery around it. And I love it.
Still some minor bugs and crashes here and there but overall fun experience
This game is one special mix of very different titles. It is clearly inspired by Factorio's factory building, but takes it to a different direction of full 3D sandbox world. On top of that it shares a feel of being isolated on an alien world with Subnautica, spiced with some dark jokes directly from Borderlands.
And overall it's an amazing well made game of high quality, high replaybility and endless "co-op fooling around" potential.
If you are, like me, a fan of chill and relaxing sandbox titles - don't hesitate, just grab it.
It is worth its price in full.
The best game i have played in a while. It's so much fun to build and grow your factory and explore the absolutely awesome open world. Real 10/10 game.
Initially I scoffed at the purpose of this game but since then I have sunk almost 6 hours a day into it. It's addictive and fun and theres a bunch of things to do any many ways to do them. I can't stop thinking about this game.
After ~1.5k hours playing this game through Early Access I am happy to report I have finally beat it! :D
Oh sh** it's already 4am again
This game is great, don't get me wrong but it has issues even after the 1.0 release and its not really bugs.
First, the game feels 'clunky' at times when you're trying to build.
Second, the grid system needs some sort of overlay, especially when build on the world grid and you're trying to vertically align far off factories to the same elevation.
Third, vehicles have been buggy for years and remain so in that when you first enable the AI for the vehicle, the vehicle will sit before phasing backwards a good 20 meters before teleporting forward 40 meters, this on top of the very common bug of vehicle AI turning off when loading a save if the vehicle was in the middle of load/unloading.
Fourth, and this is where I have SIGNIFICANT issues and thats with the trains. The whole train system needs a massive rework imho. The stations are ABSURDELY large (To think of it, many of the buildings are absudely large, especially the refinery and manufacturer), the locomotives are to large, the tracks themselves are over 3 meters wide (10ft wide), the fluid wagons aren't even worth the effort but all of that could be overlooked if IT WAS EASIER TO LAY OUT THE RAIL NETWORK. Jesus Christ that is time consuming and frustrating if you want it to look fine and neat. If you try to use blueprints to make this easier, you're out of luck as the blueprints with rails will NOT snap together and allow trains to move between sections. You have to delete the rail from the blueprint and rebuild it just for the trains to be able to pass along them, nearly defeating the purpose of the blueprint to begin with.
Fifth, pipes remain buggy as all get out and have been for years now in that sometimes fluid will not flow through connected pipes and the pipe capacity is a lie. For example, if you run 30 fuel power plants consuming 600 fuel/min on a 600 fuel/min mk2 pipe, the last 3 power plants will constantly run out of fuel despite the ratios being perfectly matched. This problem persists to nearly every production building in the game. Another example, if you're producing 120 limestone/min and running it through a mk2 belt into three constructors, clocked to consume 120 limestone/min, within a short time, all of the constructors will be saturated, the belt will be stop and go and the miner will be full. This is every building in the game. It's almost as if the advertised production and consumption rates for buildings are just 'in the ballpark' of the true value.
Sixth, the in game snapping is a nightmare. Blueprints will try and align to a foundation which means they can only be rotated 90 degrees. To fix this, you have to abuse the placement of other pieces and basically work around the games asinine limitations for rotations (ex. if you want to rotate a blueprint 15 degrees for any reason, you have to put down a road barrier, rotate it 15 degrees, delete your foundation, snap a new foundation to the road barrier, delete the road barrier, place your blueprint, delete the rotated foundation, then rebuild your original foundation, that is FREAKING INSANE and shouldn't be even remotely as much of a hassle).
While this game can be fun, it has significant stretches of time where its just tedious and frustrating due to issues that should have never been an issue to begin with. Do yourself a favor, go buy Factorio and play it.
I have the perfect type of autism for this game and I understand why it is so loved. I love building bases in games and exploring and this game has that,, the world is beautiful and huge by the way so it will keep you entertained for a very loooong time, if you have the time.. It also has progression and fun mobility options, but i just cant get past my own OCD and perfectionism that it ends up stressing me the hell out trying to perfect every little thing when i know that is not necessary. If I had more time to learn the game and truly get into its mechanics then this game would be CRACK for me. I will return.
Addicting and really hits that part of your brain... I really great game to play with your kids too.
Like Factorio, but in 3D
Like Minecraft, but in more beautifull
Unlike Both because the map is always the same, and the Aliens are kind of easy.
Extremely satisfying, Buy it :)
Started up enjoying the simple things, make a nice clean lil set of machines on a nice simple little plot. Ended with this game had me doing math and end up with nearly 10 pages of handwritten notes of a madman's descent into the madness of making the math behind mega factories. Seriously amazing game to enjoy for making aesthetic pieces or just delving into massive production!
This is the ultimate game for anyone who finds joy in straight lines and perfectly optimized workflows. The planet is beyond stunning, but let’s be real: it’s just the backdrop for a conveyor belt empire. And yes, I did rebuild my entire base twice because "dat one pipe" wasn’t symmetrical.
If you love turning OCD tendencies into an art form, this game is dangerously fun. Just don’t forget to eat... or sleep... or socialize.
Fantastic game. It takes a bit of time to get into it. In some ways similar to Factorio but with a nice exploration element. 10/10 ! Once you finished, re-playability is somewhat low though.
Well stick a fork in me, I'm done.
Satisfactory is one of the greatest video games I have ever played.
Do not be misled by the tags, this at its core is not a game about base building or crafting. The heart of this game lies around planning, logistics, critical thinking, and exploration.
Any yahoo can build a base or craft a series of objects.
But designing an entire complex with various purposes and requirements that all function efficiently AND looks good?
Now thats a task worthy of doing right.
This game is so free and relaxed it lets you do everything at your own pace. You wanna hand craft 10000 computers? Go ahead the game wont stop you. Its just obviously more efficient to automate that.
And thats what this game is so good at making the choice between easier and more efficient be two different answers.
Usually games fall into the trap of dominant strategy. One particular gun or mechanic is too powerful for its own good so the player just uses that. It makes things easier and more efficient because there's no switching around weapons or messing about with learning different ways to tackle things.
Satisfactory on the other hand makes it very clear. Its easy to make things by hand but it takes FOREVER, so the player in this manner is encouraged to engage with the systems and then are rewarded for doing so.
Thinking: Man this is taking forever F this Ima make a factory and then being rewarded for choosing to do the more complex action is peak game design. Its like crack, i cant stop playing it.
And the game is a master of respecting your time. Only have 10 minuets? Run around and grab some collectibles and explore? Clean up or dress up previously completed factories. Have 5 hours? Lets flush it down the toilet with a Heavy Modular Frames factories first floor. Any time you play you are making progress.
And the game is so no pressure, resources never run out, dying drops your stuff on the ground but you can easily recover it. This means that the games atmosphere is super relaxed and fun. Giving you total freedom to reap this worlds resources for Weylan- I mean Ficsit.
Briefly let me touch that the nuts and bolts of the actual gameplay are pretty tits. Id equate it to titanfall or Cod with regards to how snappy and crisp all the movement and gunplay mechanics are in this "factory building game"
What else?: Great music, great QoL, awesome developers, Hilarious Douglas Adams esque dialogue in the story bits.
10/10 Thank you Coffee Stain please never make a game like this again I have things to do.
its fun if your looking for long game play and using alot of damn math but yea its fun
I've been playing this game since it has been released at Epic and bought this on steam as well because both the game, devs and the other people behind this game including the community are awesome. I haven't been playing since update 8 till this month the keep the excitement.
The only things that would be nice are adding some edibles production and maybe some focus on living. but not too much, just giving some extra vibe of the pioneer being more alive.
Ficsit Co appreciates your contributions to humanity. If only you were doing more. Then you'd be more appreciated. But you aren't doing more, you're here reading this review. Humanity is at stake, so please try to do more instead of not doing that.
Satisfactory is problem-solving through design, and I absolutely love it. I dreamed in conveyor belts for a month.
Satisfactory is the best 3D factory game on Steam right now. You can race through the game with conveyor spaghetti everywhere or make immaculate structures to house your production. The world is beautiful, hosting many biomes, and the creatures that reside there are challenging and sometimes straight terrifying. You won't regret buying this game nor will you regret leaving your life behind playing it all day. My tip for new players - automate everything as you unlock it. Hand-crafting to brute force through the milestones makes the mid to late game super bloated and tedious. Have fun!
I can't put my finger on it, but I just can't get into this one. At face value I look at this game and think I like everything about what it is doing. I like the factory automation genre, with a little survival thrown in... It all sounds great. And yet both times I have started to play this game, I lost interest quickly. I don't know if it's the FPS view that ruins it, or the early gameplay, but it just doesn't work.
This game is addictive and should come with a warning... 145 hours later and I want the addiction to stop. But it keeps coming. HAHA HELP!
great game but you feel empty after completion. We need more stuff to build :D
For the engineers out there, this game let's you imagine the hypothetical; What if you were good at your job? Enjoy the little high you get from solving a problem or putting together a nice clean system, without any of stakes that exist in the real world.
After roughly 300 hours, I've completed the final goal. I'm happy, because the amount of work needed to achieve the final goal is tremendous. I'm sad, because I will never get to relive this experience for the first time again.
This game is amazing and the amount of love, care, and dedication put into it's development shows.
Thank you Coffee Stain for giving me one of the best games of all time.
Satisfactory is a good game, possibly even a great game. It is not, however, a perfect game, as some are inclined to yell from the roof tops.
If you like factory games and/or you like games about exploring gorgeous alien landscapes then this is the game for you, It's probably closer to "Planet Crafter" than it is to "Factorio", but fans of either will find something to love here.
The devs put a lot of time into the game in early access and it shows. The experience is well crafted and polished. The only crash I experienced was due to an out of date mod, but I'd also spent hundreds of hours in the game previously without mods and it's perfectly playable.
My one major complaint about the same is also one of its strengths. They have crafted a gorgeous alien world to explore.... and then asked you to build a factory on top of it. The problem is that there are large chunks of the world that are very difficult to do that in. There were many times I wished I were playing a different kind of game that would let me enjoy the world more and not just pave over it.
They also gave us a variety of vehicles to help move our stuff around, but then made the world (somehow) too small to really use them the way you might want to. (I'm looking at you, trains, and your massive stations.)
My other complaint is more minor and it's the pacing of unlocking the blueprinting ability. Each tier unlocks too late in my opinion and arrives after it would have been most useful. I completed the game without ever unlocking the Mk3 blueprint designer because it needed end game components and by that point I just didn't need it.
The first hour is a little rough, but once you get past the tutorial things really start to take off. If you like exploration, efficiency, and base building you will have a lot of fun with this game. I'm still only 4 hours in, but I'm hooked!
Excellent addition to the factory building genre. It has been a masterclass in how to run an early access title.
Satisfactory is nothing short of a breathtaking experience that beautifully combines exploration, automation, and resource management in a stunningly crafted 3D world. From the moment you set foot on this alien planet, you're immersed in a vibrant landscape filled with lush greenery, towering mountains, and expansive oceans teeming with life. The game's visuals are truly remarkable, making every moment spent in this world feel immersive and engaging.
The core gameplay in Satisfactory is where the game truly shines. The satisfaction (pun intended) of building complex factories, optimizing production lines, and automating processes is incredibly addictive. Watching your meticulously arranged conveyor belts and machines work in harmony as you scale up your operations offers a sense of accomplishment that is hard to match. The game also encourages creativity, allowing you to design your factories however you see fit, leading to countless possibilities and innovative solutions to production challenges.
Exploration is another highlight in Satisfactory. The vastness of the open world invites you to venture into new biomes, discover rare resources, and encounter unique wildlife. Each new area presents its own challenges and opportunities, keeping the gameplay dynamic and fresh. As you traverse this beautifully rendered environment, the thrill of discovery keeps pulling you forward.
However, while Satisfactory excels in so many areas, there’s one aspect that feels like it could use some refinement: the overarching storyline. The premise of crash-landing on an alien planet as part of an advanced corporate endeavor is intriguing, but the deeper narrative of how you got there feels somewhat lacking. While it doesn’t detract from the core gameplay experience, some players may find themselves yearning for a more fleshed-out story that weaves together the technological pursuits and the mysteries of the planet itself.
A more compelling story could provide additional context to your objectives, enhance player immersion, and give more weight to your struggles against the environment and its challenges. Even if the narrative isn’t the primary focus of the game, an enriching backstory could turn Satisfactory from a phenomenal game into a truly unforgettable experience.
In conclusion, Satisfactory is a fantastic game that offers a perfect blend of creativity, strategy, and adventure. The mechanics are addictive, the world is breathtaking, and the sense of progression is immensely satisfying. While the overall story could be strengthened, it certainly does not overshadow the incredible experience that awaits players. If you’re looking for a game that allows you to unleash your inner engineer while exploring a beautiful alien world, look no further than Satisfactory. It’s a journey you won’t want to miss!
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Дополнительная информация
Разработчик | Coffee Stain Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 91 |
Отзывы пользователей | 97% положительных (106555) |