Разработчик: Johan Wångsell
Описание
Description
Jumper Jape is a skill-based hardcore platformer game. The game is about getting from one side of the screen to the other without dying. This might sound easy enough but a single touch from a spike will instantly kill you and send you back to the start of the level.All levels consists of a single static screen filled with hazards. If you think you have what it takes, give it your best shot. This game is not to be considered easy.
The story is told with the help of signs placed in the levels and it progresses as you complete levels and get further. If you rather just focus on the gameplay you can ignore the story all together, the choice is yours.
The recommended input method is a good gamepad/controller but keyboard works just as well if you prefer it.
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Game Features
- Challenging Gameplay
- Level Editor with workshop integration
- Play user created levels
- Achievements
- Leaderboards
- Cloud saves (cross platform)
- Jumping
- Full Gamepad Support (Xbox 360 tested)
- Auto Save System (Continue on level you quit on)
- A Bar
- Booze Powerups (Dont drink & drive kids)
- Varied Level Design
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP2+
- Processor: 2.0 GHz dual core processor (SSE2 instruction set support)
- Memory: 1 GB RAM
- Graphics: DX9 (shader model 3.0)
- DirectX: Version 9.0
- Storage: 200 MB available space
Mac
- OS: Mac OS X
- Processor: 2.0 GHz dual core processor (SSE2 instruction set support)
- Memory: 1 GB RAM
- Storage: 200 MB available space
Linux
- OS: Ubuntu 12.04+
- Processor: 2.0 GHz dual core processor (SSE2 instruction set support)
- Memory: 1 GB RAM
- Storage: 200 MB available space
Отзывы пользователей
The type of game that fulfills the wish for more in a specific style. Doesn't do anything over the original Jumper games, and actually takes a few steps back. No wall jump like in 2, edgier but slightly drabber story, level design slightly worse, uglier art style, and it's just kind of like a fucking short romp (as reviewers like to say). All to say: it's a 6/10 spiritual successor to a 7/10 original.
I used to LOVE "Jumper 2" and "Jumper Redux" (and all the other hardcore platformers of a decade or so ago).
It's been years since I saw one that catches the essence of those ones so perfectly as Jumper Jape.
And nice story as well...
This one definitely has legitimate challenge, but it still needs work. Some of the hit detection on the spikes feels off by a hair and the expected precision seems a bit much. There's also the issue with some of the stages being a little too long for the difficulty they present, especially the final stage. One final note, this game can be beaten in under 2 hours.
Good gameplay. Fun for people who like to avoid obstacles when we have precision platformers to play.
10/10 would jump out of cliff in frustration again.
Very nice game.
It is a good game. The platforming is tight and the flaws are small and infrequent. It's comparable to super meat boy because the platforming is difficult, fair, and you usually can plan a way through the level from a safe starting point. There are also a few interesting NPCs that there could have been more of.
I give this a 42 out of no number in particular.
This is a game in the "hardcore platformer" tradition, which here (and typically) means a run-and-jump game with short but hard levels with infinite lives. Why play these games? Because you get to:
-immerse yourself in running and jumping, the most humanly-intuitive mechanics of any game
-plot out and slowly learn to execute action sequences to get yourself through a challenging environment
-experience radical improvement and overcome challenge through skill and practice alone
This game delivers the above pleasures, and features
-Visual clarity: always a plus in skill-based games. Admittedly this comes from simplistic graphics, but I actually prefer this to some platformers, like Rayman or Donkey Kong games, whose slick graphics can get in the way.
-A simple but well-chosen set of mechanics: double-jumps, extra-jumps, gravity-reversers, and lasers with toggle switches. Double-jump in particular is a fantastic tool to enrich platformers, and is still under-used.
Jumps are height-adjustable and require a skilled touch, but there is no left/right momentum as you'd find in many Mario games.
The core mechanics and level-design ideas show a strong influence from Jumper by Matt Thorson, one of the best freeware platformers (which however is a Windows-only amateur GameMaker game, and can run slow or fail to run on today's PCs). Frankly, this is a plus. Too many indie games try to distinguish themselves with a brilliant new mechanic. Screw those guys---I like running and jumping!
-Some modest amount of puzzle-solving, but with a focus on skilled execution
-A level editor
-A plot which is silly, vague, and impressionistic, yet surprisingly evocative at points, with elements of Hotline Miami-esque psychological horror coming to the fore in a very well-planned scene that I won't spoil.
-Short length and moderate difficulty (for the genre), which could be a plus or minus. For me right now, as a busy professional who also compulsively buys and completes hardcore platformers, it's a plus :)
A minus is that a couple (but just a couple) of the levels emphasize nit-picky stuff, like aligning the character juuust right for falling thru narrow apertures. Precision is an important part of the genre, but in that particular situation it's just not fun. If I were to tweak the game to my taste, I would make length and difficulty both a bit higher (or add a harder second campaign); make the overall plot more coherent; and make the protagonist a bit more pleasant to look at. (He's a square-shaped, unsightly drunkard with an orange nose. Note, I am not complaining that he's a square, that's a good shape for this type of game!)
But you know, I paid two bucks for the game, and I'm quite satisfied. Might even go and design some levels. Overall this is a nice contribution to the hardcore-platformer genre. Thanks guys!
Great little game. Nice and short (the way I like my games. No tedious 30 hour epics for me thanks!), tight and brutal platforming, and a really beautiful soundtrack.
Hard as **** this game. Though it really invites me to keep on trying. Expect some cursing late at night, trying to beat that one level that seems impossible to beat. Would certainly recommend!
I bought this out of pity.
Дополнительная информация
Разработчик | Johan Wångsell |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 91% положительных (11) |