Разработчик: Eight Points
Описание
TEST YOURSELF AGAINST CAPITALISM
Об игре
Падение самолета — лишь начало. Восемь выживших остались брошенными посреди суровых лесов Аляски, полных секретов и тайн.ИССЛЕДУЙ
Узнай тайну падения самолета и открой все спрятанные аномалии в этом заснеженном мире. Найди случайные квесты в заброшенных зданиях, хранилищах и секретных лабораториях, чтобы получить уникальные предметы.
ИГРАЙ ОНЛАЙН
Присоединяйся к другим игрокам, чтобы увеличить свои шансы на выживание и преодолеть одно из сложнейших испытаний в своей жизни.
ВЫЖИВАЙ
Брось вызов новым землям и исследуй неизведанные регионы Аляски в этом одновременно прекрасном и безжалостном случайно генерируемом мире. Грейся ночью возле костра, сооруди убежище от снежных бурь и делись едой с другими выжившими.
СОЗДАВАЙ И УЛУЧШАЙ
Собирай все на своем пути, чтобы создавать инструменты, которые помогут выжить: оружие, одежду и орудия для добычи ресурсов. Улучшайте навыки выживания в своем убежище, подстраивая их под свой стиль выживания.
ОХОТЬСЯ ИЛИ УБЕГАЙ
Покажи этому миру, на что способен. Но помни: в глубине леса таятся существа, которые намного опаснее, чем дикие животные и суровый холод.
Все это и даже больше ждет тебя в The Wild Eight, которая будет получать постоянные улучшения и дополнения.
Поддерживаемые языки: english, french, german, portuguese - brazil, simplified chinese, korean, russian, japanese, spanish - spain, polish, turkish
Системные требования
Windows
- ОС *: Windows 7 or higher 64bit
- Процессор: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
- Оперативная память: 6 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 670 or analogue with 2GB VRAM
- Место на диске: 2 GB
Отзывы пользователей
The start of the game, especially with friends is fun. Me and my best friend are loot goblins and walked every inch of the map checked everything left no stone unturned, however near the end of the game it was garbage. It felt rushed left more questions than answers and not in a good way. There was tons of bugs and glitches, instances where missions that you've completed were left uncompleted, my friend or myself couldn't get to certain places if the other was too far because the game doesn't register. It feels more complete than when I first got it, but it is still a buggy mess.
Side bar, why even have a mission to help someone out of the arcade, when it literally cannot be done??
Fighting was a disaster, co-op was a disaster I'd pass on this game if you want to save your sanity.
WARNING: ABANDONED GAME
Yet another abandoned game that had great potential and would be great even today, except as usual
there are many game breaking bugs that were never fixed for 5+ years.
- Items randomly disappear
- Crafting an item fails; the end item poofs but you also lose the hard earned resources
- Nothing in the game seems to respawn and yet you're expected to survive not to mention the game touts
that it is built for multiple people; this makes it unsustainable for even 1 player
- Saves are randomly wiped
- Corruption of files between coop players
- Interface fails to update skills bought and forces a restart of the game
- Many "skills" don't actually function and were reported 3+ years ago from the date of this review
- No real precise or comprehensive information to find out things about the game; trial an error is the only
way and often is extremely obtuse.
Anyway, another bummer in the massive floating bummer pile.
not finished and abandoned devs moved on to a new game. deffo devs and publisher to avoid
I don't feel bad playing a half baked game, but after pouring a few hours in after playing with a friend and on solo.... it starts to lack content. It's mysterious at the beginning, and it really captures the essence of being isolated, hungry and always on the lookout for dangers,...
My friend and I encountered a few glitches that are not really game breaking, like taming a wolf (...) or being stuck on a "tilted" cliff, not being able to reclaim items after falling into a lake close to the end, magically losing items from the inventory, ... it's fine, it's still thumbs up... Even on Solo, it was enjoyable, but there are a lot of story items that are not explained, sometimes the mystery is just my own imagination running wild, as the actual fun part of the game is to roam around collecting, surviving.... the wild 8 is a game that gives you a story compass, but it is solely up to you, how you journey through this world and what you like to explore. There is no time limit, there are of course map boundaries, and that can be a good thing...but in retrospect, this game is not what I expected or what was advertised. The main story is not enough. The side stories can be great, but it just isn't enough. I would've liked, if there were some minimal bug fixes, some DLC content to utilize the large world...perhaps a little Easter eggs for future games.... I don't feel bad playing a half baked game - it's fine....
The game is just too buggy to be played enjoyably. A friend and I got into it trying to have a good time, but we encountered a bug within the first second of playtime that prevented my friend from starting the tutorial. We had to stop and reload the server, at which point we enjoyed about 3 minutes of bugless playtime before the game broke some more. In 2 hours we experienced constant bugs with desync, forcing us to quit and reload the game and losing progress. The game didn't even notify us when the desync got so bad that one of us was disconnected. The game feels like it was meant to be played on a phone and not with any serious expectations for fun.
Abruptly abandoned by devs that went to work on another project. The game itself was decent with friends but don't expect anything else but a grind with eventually no payoff. I really think this game could've been something good with time and updates.
The Wild Eight...oh, the wild eight...the game that once was. I'm going to be firm but fair on this one - this game was really good at the time I was playing it, but that was many months-to-years ago. These days, alas, the only thing wild about this game is the codebase which now seems to have grown weeds, and there's an old rusted lawnmower out front. The lawnmower has no gas. If you ever want to know what the term "bitrot" means then this game is a prime example.
I'll describe it as it once was: You're stuck in a plane crash on a desolate tundra with only your wits and your teammates to survive. You'll have to navigate forests and hunt wild game to find food, and keep the fires lit to stay warm. It's intense survival and it's really engaging just doing that by itself. To top it all off there's something mysterious about this landscape...something eerie and unsettling. Finding an old abandoned bunker you can't help but wonder what happened to the inhabitants of this facility, or what sinister experiments they were engaged in. Alarmingly the reactor that powered this old base has been badly damaged and the cooling systems are unreliable. It's more an annoyance but you have to constantly keep tabs on that reactor to make sure it doesn't breach. It's an annoyance you will tend to though because the alternative is frankly beyond your worst nightmares. Over time you'll come to find the dark truth behind this bizarre depraved experiment...
Now I'll describe it as it is: You get stuck in walls a lot. Chopping down trees tends to throw wood up into the upper stratosphere where it floats tantalizingly in the air and out of reach. Walking into rooms sometimes leaves you in a void in the ceiling where you'll spend the rest of eternity wondering where the map went. That really cool piece of equipment that you found? Yeah, goodnight. That awesome equipment is stuck in the bottom of a pit that you can't possibly reach without turning yourself into pulpy rockface sauce. Worse yet is when it's critical to the story and you can only camp around the hole cursing yourself for going out at night. Then you reload the game only to find the save game is corrupted and you spawn in the outer reaches of the uninitialized memory with items floating around everywhere...and your legs where your head used to be. The dark truth behind this mystery is that they didn't implement software testing, and the horror that awaits is JIRA. I'll spoil the story; the mysterious missing inhabitants are "the development staff". The staff seem to have gone for a long lunch. They've been out to lunch for...over a year now? The lasagna must be really good or something.
I can't say I've ever seen a game that's developed in reverse before, and certainly not like this. Games are supposed to become more polished and more complete over time but this one seems to have gotten worse. At some point I'll assume Frank threw his hands in the air and said, "Ah fuck it, the code is crap. Let's have a beer." They never recovered from the hangover. At one point I would have recommended this game but I can only recommend it now if you're interested in seeing the result of bad software process in action. You might also enjoy it if you like gazing at logs and deer skins floating out in the upper stratosphere when you should be building a tent. Sometimes the logs you'll be staring at are actually crashdumps, and I do loves me choppin' some dem' illegal memory access exceptions.
-5/10 Gravity goes downwards normally.
-10/10 Doors should lead to the other side of the door, not oblivion.
-inf/10 Software testing is not a "desirable".
Buyer beware: Thar be bugs in them there snowy hills...
A good amount of potential and some decent survival gameplay with friends. Some resources are too scarce for larger numbers of players, so a low 2-4 seems best. The second half of the game is rushed, nonsensical and seems to be unfinished. You walk into a building are provided with a bunch of objectives but can ignore all of it and just press two buttons to finish the game, with no real ending, just cut to credits.
It starts off strong.
Positives:
- Survival mechanics are pretty great, managing hunger, cold, health.
- Great concept
- Interesting storyline
Negatives:
- Bugs
- Very bland, disappointing ending
- Repetitive and strange pacing
This could have been a really fantastic game. The style is great, the basic mechanics are pretty good.
But it's clear the developers phoned it in pretty early. It's unpolished, buggy, and lacking just... Love.
I was compelled to finish this as I wanted closure on the storyline and to see where this game went. Quality of the game degraded over the course of the story- less voice acting, worse performance, just falling flat on its face.
I loved the premise, I enjoy the mechanics, but the pacing is strange. Harvesting resources tends to be unbalanced- getting leather and tendons vs. wood and ore, it's very skewed and can making crafting vastly unavailable.
I want to recommend this but I just cannot. As great as it started, and as compelling as the concept is, it just ends up flatlining halfway through and feels like a time sink with no resolution.
TLDR: A game abandoned by the original developer and very poorly "finished" by another team. It's advertised as something a lot more than what it is. The actual end product is an unfinished game that lacks depth and any sense of purpose or proper progression. Avoid unless you like to be bored by a clunky unfinished prototype.
This is another one of those games that seems nice on the surface and from the trailers but is utterly unfinished and lacks any sort of proper depth, sense of progression or balancing of mechanics or side quests.
I wouldn't even call this a finished game to be honest.
The game starts out alright at the beginning. It seems very basic from the get go but you get the impression that there could be something cool here. Unfortunately you're faced with the reality of a clearly unfinished product within the first few hours of gameplay though. I wish I noticed it a bit earlier so I could have asked for a refund but I kept hoping that it was just rough at the start and would kick in to gear eventually...but that never happened.
You've pretty much seen it all in the first couple of hours and the rest is just repetition of those poorly planned and balanced mechanics until you're bored out of your mind.
Most of the mechanics seem to be implemented on a level of depth you'd expect from an early prototype where the developer is still trying to figure out what works and what doesn't. In addition to the poorly implemented mechanics there seems to be no proper balancing of them either.
You get a ridiculous amount of loot but the inventory system is utterly terrible and you have to keep juggling constantly to be able to keep the stuff you want.
You have combat but it's really clunky and the skills for it are the most basic things you could imagine. Add "x" amount of damage to your attacks. Don't get me wrong, that could be an unlock...it's just that there hardly is anything with more depth than that. Forget about any sort of tactics or alternatives to "click on the creature until it's dead"-tactic.
There's crafting but it's so simple and boring there's hardly any sense of progression at all. You pretty much unlock better gear by finding more of the same resource you find everywhere, yay. There are some resources that require a bit more effort to find but that's a very small consolation.
The side quests usually have some sort of story but they seem so pointless that half the time you don't even realize you finished the quest until you don't know what to do next. These side quests sometimes give you some item you might need in the main quest but you have no idea of knowing that until the end. Mostly you just find lots and lots of meaningless loot that you'll struggle to carry with you.
The world map is pretty huge but it's mostly empty wilderness with some random buildings here and there with loot. Loot you don't really need most of the time.
I simply continued playing this after the first few hours to get it out of my backlog and I can hardly say it was enjoyable.
I know this review is very harsh and there are surely some good parts in the game (such as the art) as well it's just that this game is such a poor execution as a whole. It's a real shame because I think this could have been good with a properly cohesive plan and vision but what was deemed "finished" seems more like an incoherent, clunky prototype that doesn't really know what it's trying to be.
I had The Wild Eight on my wish list for a very long time. Keeping an eye on development, watching youtubers play it and just overall trying to get a feel for it. Deciding whether or not it was the game for me.
Well after a few years of watching development here and there, my friend and I decided to finally give in and purchase it while it was on sale for $13.00.
We tried. We really did try to give it a chance. The game just kind of throws you into this wilderness and then tells you how to do some basic things in the game. After about 10 minutes, your mission objective is just "Find where the power lines lead". So we did that, we followed them for probably 30 to 40 minutes because they branch off in different directions and have dead ends.
So we finally found the end and the next objective was.... follow the second power lines.
So my friend and I said no thanks and we got into the survival and crafting aspect.
The main problem with this game is everything is very simplified. I don't like games being really complicated and I don't want them to be a mobile type game with basic features. Unfortunately, this game feels like the latter.
A lot of craftable items comes from hunting animals who have a random chance to drop certain things you need to progress. So you hunt boars, wolves, deer, foxes and rabbits. After two hours in, that's all I saw, also a werewolf inside a bunker for some reason that we just avoided.
I'm sure there's a few more enemies further in and lots of different items. The whole world just feels empty and pointless. I was kind of hoping for The Long Dark kind of experience but in co-op form, but that's not what I got.
What we got was a very basic, buggy and minimum content game. At two hours in, I'm already able to craft 70% of items and can already see what else there is. It's very formulaic. Leather > Metal > Crystals is basically the tiers of progression for armor, weapons and tools. Nothing felt challenging, just tedious.
Wanted to like it, I really did, but for $13 and especially for the default price of $24.99, totally not worth it. Playing with friends usually makes the worse games enjoyable, but it doesn't help just plain boring games at all.
Shallow and poorly designed as a survival game, boring and repetitive as an adventure game.
As a survival game, the survival aspect basically means you have to periodically slaughter random animals and eat their flesh. That's it, there's really nothing further required to perpetually sustain your hunger. If the animal doesn't fight back you just have to chase it down and beat it to death, if it does fight back you can heal the damage by eating its flesh after it's dead. To keep warm all you have to do is periodically build a fire out of extremely basic resources you get from punching trees, stand by the fire for a brief period and now you're warm again. That's it, that's all the survival. There is a crafting system but you find so many premade items in buildings that there's little point to it. By the way, was playing on the highest difficulty which the developers claim is meant for experienced players. Yet was easily able to perpetually survive with basic beginner knowledge of the most rudimentary systems of the game that's how imbalanced it is.
As an adventure game, all you do is run around the wilderness tracking down quest locations where you then acquire a new quest marker that leads you to a random somewhere else. That's basically it, yet again. All you do is just wander around the extremely visually repetitive wilderness looting generic points of interest while you knock off vague quest objectives.
The combat is lazy, and boring. Can't really dodge enemy attacks or perform any kind of actual combat at all. You just hit the enemy until they die while they hit you until they die, it's just a damage race. Aiming attacks is awkward, the hitboxes are awkward and overly small. Can't even stealth or try to preemptively avoid enemies since they see you immediately, yet they're barely a threat since all you have to do is outrun them or juke them around an obstruction with little effort to get away.
There's little depth to the game systems at all. There's not much point to craft many things, to make traps or perform any traditional survival strategies or varied gameplay mechanics. Just wander around damage racing animals to death and looting quest locations. There is a level up system but the perks you unlock are extremely generic and uninteresting, the unlocking system is very poorly paced and in general you can unlock stuff almost as fast as it is made available.
The game is filled with lots of little glitches, even after the game has undergone an extensive early access and also has been patched aggressively since launch because it was so glitchy.
Worst of all really though is how absolutely stupid this game is on a design level. You can't craft sticks without a workshop, you can't craft sticks. You can't craft throwing rocks, out of rocks, without a workshop. You can create a workshop with your bare hands but you can't turn rocks into throwing rocks without a workshop. By the way throwing rocks are just rocks but with a slightly different graphic. You can't craft any tools without a workshop yet you can only make one workshop, so if you want to take it with you you have to set it up and pack it up every single time you want to craft. The same applies to your level up station, you can only make one of it and have to unpack and repack it everytime you want to use it. Alternatively you can anchor your base to one location, that location probably being the hub bunker that you find almost immediately after crash landing into the wilderness that sure is convenient. You can't build your structures in the hub bunker where it's warm and modern though, you have to build your camp outside the hub bunker and sit out in the cold while a fully furnished research bunker with a living room that has couches and tables is directly beside you. And again, even if you choose to set up a base the cosmos won't allow you to build anymore workshops or level up stations so that becomes the only place you can perform basic character functions. This is all just so dumb conceptually.
Also rabbits are immune to being stunned by a rock being thrown at them. The description of throwing rocks is that they can be used to stun animals, yet one of the smallest most vulnerable animals in the wilderness is immune to them. And boars are immune to tasers. So what is the point of trying to stun anything or do anything even remotely interesting when it takes more effort and doesn't work, versus just running up to the animal and murdering it with a baseball bat.
Walking against a solid object won't cause your character to stop walking, they'll just keep walking in place. There's no fluctuation in the characters animations for how fast they are walking, slow walking and running have the same animation. You can slip and fly off a ledge at absurd velocities, and the game calculates your fall damage based on how long you fall regardless of whether you fall down vertically or diagonally. So if you fall off a two meter drop, but get flung off diagonally for six meters because of the broken physics; the game will act as if you straight up fell six meters and damages you accordingly. When food on the fire is done cooking, it just falls onto the ground unceremoniously. All of the above are very basic quality flaws that competent developers routinely avoid. Even something so amateurish as the game visibly spawning players in the air at the start of each map, which is how developers stop players from potentially phasing through the floor on spawn but competent developers find a way to hide it. Spawning the player visibly in the air so that they fall down a foot as the game loads them into the map is something you see in shoddy free games.
The pacing of the whole thing is just bad, wake up from a plane crash with no real exposition. Immediately find bunkers and science labs in the wilderness with no exposition. Immediately set out on a quest to perpetually track down new bunkers over and over with no exposition. There's nothing interesting or engaging about any of this on a story based level. Giant green misty barrels of goofy toxic sludge with an anthropomorphic wolf guarding them, how is any of this meant to be taken seriously or be immersive at all.
There's eight characters and only two of them are female. Caucasian female or not caucasian female. What variety.
This is just really not good. As a survival game it's lazy, extremely imbalanced and shallow. As an adventure game it's lazy, extremely boring and shallow. Filled with glitches and completely asinine, backwards design features in general. This costs twice as much as Don't Starve Together, which offers far more content and far more interesting gameplay and is still actively being updated with new content. I'm really disappointed that I bought this ahead of release when it was on sale while I waited for it to leave early access, this was a complete and total waste of that fifteen dollars. This is just not a game that should cost money, on nearly every level it is beyond amateurish both in design and implementation.
Interesting and fun survival mechanics and environment but so impossible to play at the moment without bugs.
Bought and played the game with 2 other friends. The main bug that made us stop playing was getting stuck on the loading screen after trying to load in from a lobby. If we did load in we were met with desynch bugs where we couldn't see each other or we couldn't interact with the environment of the host. Really upsetting because I could easily get addicted and enjoy a game like this. Seriously looking forward to some phat updates that make it at least playable.
My wife and I are having a lot of fun playing this game after the kids are in bed. The last update upset me because I considered the game unplayable with food spoiling so fast. A quick patch from the developers seems to have cleared up any issues I've had.
This game is the definition of a love/hate relationship.
You'll love it because of the unique environment, entertaining quests, and fun times playing multiplayer with friends.
You'll hate it because you run into a bug at least every five minuets; many times a quest breaking and rendering it unable to be completed.
If you are on the fence about this game, I would wait until a later release when the game is more stable. I'm writing this at the time of the 0.10.188 build. I was playing with my sister and we experienced a total of 4 game breaking bugs in a matter of 6 hours of total game time. Still love the game to death though.
This game is fun with friends, I never played with randoms. I got my 4 friends to play this with me and had a blast from beginning to end. Just wish this game got more content. Played it start to finish three times or so. Found all the secrets and explored the whole map. After that not much to do. First time players though will have a blast.
This game is like The Long Dark with less Single Player and more Multiplayer.
Hello, i feel like this game could be great fun, that is why i wanted to leave a feedback, might as well do it here. I only click yes because i trust this is a WIP and there is still a lot to look forward to.
As for the positive traits:
-Fun to play with friends
-a large enough map, random elements too
-the quests are fun enough when you play them for the first time
-character progression keeps you busy for a while
Negative would be:
-Not much fun to play with random people, because there are no means to interact(simple chat, and you can drop items, thats it)
-The quests are the same every time you do them, they may spawn in a different location, but it changes nothing
-Map is not endless, you reach the border of it and you die, this was the thing i tested straight away when i launched it for the first time.
-There are 2 actual structures you can build - workshop and tent. Survive this.
This game really lacks depth, like:
-diversified crafting(everything in 1 place, seriously? crafting is a great jewel of any survival game, you cant just ignore it)
-more building options(there should be an option to live in a tent, other than that i think player should be able to build whatever he wants, put whatever he wants in the room and make a building whatever he wants it to be)
-psychological aspects(buffs, debuffs, moods and stuff, or you might just replace all your characters with robots - might be more fun)
-actual traumas(not just health bar, permanent injuries and deseases included, why is there medecine added to this game?)
-more interaction options(this is a co-op game, after all, so basic stuff like tagging other players, radio beacons, inspecting other players, custom written biography would be a highly recommended addition, to my mind)
-definately character customization options(i d expect to see people in characters i am playing: with traits, skills, personalities and not simple pawns, i mean even strategy games have much more "realistic" and "alive" characters, even though you dont play them directly. As for character development, it should be about chosing, not about grinding xp then purchasing a skill that everyone else will master too)
-somewhat real animals(who give milk, wool, eggs, whatever. Tamed animals behave wierd, but it doesnt matter, they are pretty much useless anyway, just a carriage you cant even ride, or just a pet wolf that ll run around a bit and die imminently, because you cant train it. Cant feed them vegetables or meat either - only special food, and deer cant just eat his share of grass, or whatever it eats naturally, while wolves lose their ability to hunt when they become tame - not much fun)
-temperature is important in a survival game(one temperature bar and a fireplace(and furnace) is not enough, it seems the temperature is always exactly the same throughout the whole game, and you can just run around in a t shirt, periodically lighting up a fire. Have you ever been anywhere beyond california? it gets colder in winter in alaska and its pretty much green for a few months in summer)
-electricity(so you have 5 generators with you, and you cant use them, you keep chopping that wood and throwing it into the fire)
At least this is what i d expect from a survival game with RPG elements, and nothing less.
I actually had no idea you cant even build a simple wall in here when i bought it, i mean there are structures on the screenshots. You cant even enter your shelter (character disappears into it, what?), cant sleep without wood either, why? I ve played for about 25 hours, i got some of the characters to max, did most of the quests, there are literally no reason i should play again ...yet.
I hope this game will receive some new features so it doesnt feel like you do exactly the same thing over and over again if you start a new game.
Imagine I told you I was going to build you a house. I tell you that you can buy the house when its done, or you can pay for it now and if you pay for it now, not only will it be even better when it's done, but I'll actually give you a discount! You see the plans for the house and the discounted price and decide yeah, you're going to buy it now before it's done.
Couple months later, theres just a foundation, some framing and the early stages of a plumbing system and I look at you and say, "Hey uh, I'm bored so I'm guna have my buddy finish this, maybe. I don't really know what he's guna do with it. But I'm guna go build a different house now. Enjoy!"
Thats what this is. I can't believe this is legal.
14 hours into the game with my husband, and I'm not sure what issues people are referring to, that make the game "unplayable". We have had a few minor glitches/bugs but absolutely nothing that detracted from the game. I can only imagine those reviews were older, because for us, it has run nearly flawlessly (ie: maybe 2 minor glitches in 14 hours)
As a casual gamer, this game has been easy to pick up, interesting to play, and just challenging enough to keep it interesting, not overly frustrating. The game also is very pretty visually, and the multiplayer is fantastic. Very pleased, and looking forward to the numerous updates planned by the Devs.
Great game! The survival part is nicely balanced without being too easy, and the exploration is thrilling! :)
I particularly enjoy the fact that the survival is made easier by the unique skills of the people you play with. That's why generally play on open servers to meet nice people, but I would like to address this message to all the haters/trolls/mean people that are sometimes destroying what others built: you’re welcome to come any time in my server to steal, destroy, and break everything. Everything you steal we’ll farm again, everything you destroy we’ll build again, everything you break we’ll repair like brand new.
That being said, make no mistake, if we ever meet, I will give you … a big hug, cause you must be really lonely, sad and angry at yourself to choose to do such things to others…
Believe in yourself and others friends, and our lives will become lighter to carry and the world a better place!
Peace
Theos
In dired need of Moderator/Official server.
Cause this game is slowly dying.
Upvote only because it was fun when there's people to play with.
The Wild Eight
On Saturday, February 18, 2017, my friend and I read the initial reviews and were skeptical of The Wild Eight. At this time it had only been released for several days. While I was more sold on the idea, my friend was hesitant because of some prior early access titles that were a huge letdown. The reviews implied that there were bugs, sketchy multiplayer servers, and some “boring” gameplay. After winning a bet with my friend, he decided to buy the game. We spawned into a server together and the game ran very well. We were almost immediately immersed, taking on our roles as airplane crashed survivors. After building a riddled tent and a shelter to make some tools, we began a small journey around the snowy woods. We spotted a rabbit. We chased it, throwing rocks at it and yelling. The rabbit got away. It was at this moment our stomachs began growling and our feet were turning purple. We died before making it back to camp. So we started over.
After figuring out the basics, we set up a large and upgraded campsite, got a stockpile of food, and made ourselves some high tier clothes and weapons. This process took around a couple hours. Our new goal was to complete a series of quests and to discover what was on the map. I have to say, the map size and variability on The Wild Eight is very impressive. It immediately brought me back to my days on Terraria. We would get back from an hour long adventure and see that we only discovered about 5% of the total map size.
Pros:
Huge map with lots of variables and procedurally generated content.
An actual storyline and main / side quests to be completed.
Besides forest, areas exist such as caves, old facilities, and abandoned towns.
Challenging gameplay, where hunger drains rapidly and the cold always lingers.
Smooth graphics, 60 fps, and a great top-down engine.
A soundtrack that is relaxing during the good times, and terrifying in the bad.
A variety of NPC animals both to hunt, and to hunt you. Boss battles as well.
Cons (most cons are only there because of early access bugs):
Animations sometimes are glitchy. Your axe will swing a foot away from your arm, ECT.
The animals will sometimes be out of sync with you and other players. My friend was killed by an animal that he couldn’t see and I could. He would swing at an animal when it appears 10 feet away.
There is also building bugs between players. I sometimes can’t see structures that my friend builds.
All in all, the gameplay is very challenging. If you die, your character’s leveling / building progress restarts and you have to loot your body for the gear you had. I would highly recommend to not play by yourself. On Saturday my friend and I got the game. We played for 13 hours straight. We still have lots more to do and discover. Bugs exist in this early state, but nothing game breaking. No crashes or failed saves or anything. If you enjoy survival games like Rust, a cooperative experience, and an adventure such as Terraria, then The Wild Eight, a 20 dollar price tag, is fully worth it and I highly recommend.
UPDATE: We played in stretches for a couple more days and are now taking a break. We finished most main missions and discovered most of the map. Admittedly, we both rage quit after losing max gear / levels lol. We are awaiting further updates. In my opinion, my 16 hours of gametime were fully worth my 20 dollar purchase.
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Дополнительная информация
Разработчик | Eight Points |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 72% положительных (1651) |